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Libertas Review: Five Pro Tips for Character Creator 4
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- čas přidán 16. 08. 2024
- magazine.reall...
In this video, 3D generalist Libertas shares his five pro tips to streamline your character creation process with Character Creator 4 (CC4). Not only does the Extended Facial Profile help you make more engaging, less robotic characters, but the Animation Player also enables you to test facial rigs, spring bones, and soft-cloth physics without leaving CC4.
Either with fantasy characters or realistic digital humans, CC4 makes them more believable and brings them to life much quicker than ever.
0:05 Intro: Why Using CC4
0:48 Pro Tip 1: Improved Performance
1:48 Pro Tip 2-1: Extended Facial Profile
2:43 Pro Tip 2-2: Facial Profile Editor
3:49 Pro Tip 3: Animation
4:25 Pro Tip 4: Soft Cloth Physics
5:08 Pro Tip 5: Turntable
5:51 Summary: Why This is Great
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Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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#charactercreator #facialexpressions #3danimation
Amazing bro. Character Creator 4 is definitely a huge improvement of their previous version of the software. Reallusion is pretty badass.
Where's the Pro Tips in this commercial?
Tip try changing the slider beyond 100 to like 122 to push it to close, then press the expression update. 2. Although the UI doesn't yet visually support Quadrupeds (Reallusion didn't design it around Universal character models but may soon change) you can import Quadrupeds ignore the t-pose warning unless you want to use fully body human animations like my hybrid Creature Base Character here czcams.com/video/9ftPgPhp2q4/video.html -I used CC3 bones on the character, you need to use the minimal amount of bones before you can activate Characterize 3. Native Soft Body Physics is best tested within CC4 - quickly change to slow motion playback speed and flip through the calibration animations and use the turntable.
i am working on my first animated short, I noticed the hairstyle I am using doesn't have a weight map is there a way to create one without going through blender? As the mesh isn't showing up in blender.
What about Skin Weight in CC4? I still use CC3 cause I didn't see anything regarding an update for Weight Painting in CC4 which is a pain in CC3