Turbo Render - Cycles Renders 960x Faster! 120x Faster than OIDN!
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- čas přidán 5. 07. 2024
- Turbo Render allows the user to get high quality Cycles renders up to 960x faster. As we'll see in the video, even the mighty OIDN denoiser requires the image to be rendered 120x longer to get similar results! Compatible with Blender 3.1 and 3.0.
Available from: 3dillusions.gumroad.com/l/tur...
Also includes Turbo Comp for huge compositor speedups.
Enjoy! - Krátké a kreslené filmy
I installed this and it's interesting. At first when I was using this addon I was rendering an interior scene with volumetrics and nothing I did made it look good. Then I noticed the volume check box and suddenly it denoised correctly. I still need to do some more testing to make a reasonable determination. But thus far it seems promising.
this will make ecycles and all the cycles variants obsolete. amazing
This is very impressive. Can't wait to try it! Thanks for the clip!
Have you tried it yet?
I'd love your feedback on this ;)
@@workflowinmind Yeah, sorry. Super busy. I will the this week
Yea, did you try it?
Ok se we tried it. We didn't get a 120% faster render. More like 4 or 5 times faster get get to the lever of quality we need. The problem will be to integrate this into our pipeline but I'm sure we could find a way. We didn't extensively tested it though. We're super busy right now but we will give it a second try. :-)
This is black magic, I am seriously thinking in getting this!
Witchcraft! Congratulations, this is one of the most impressive addons I've seen in a long time.
Thanks, I appreciate it :)
Looks promising.
Did you try it? i would like to see your review before buying it.
@@shayan-gg nope. Not yet
This is very cool!
Great Blender Cycles enhancement. T.
Extreme mode is now called ultra denoising mode, and fast mode is now called high denoise mode. The newer version has 3 new denoise modes for even faster renders, and it also has sample presets, plus optimisations for interior scenes and animations, plus lots more which you can find out about on the product page 👍👍
and here I was thinking optix was better than oidn this whole time. regardless of either of those, looks like I may have to give this a try. nice work!
Both have strengths in different areas. But one thing to consider, the ODIN is incredibly slow. The extra time you spend waiting on ODIN to finish compositing could be spent rendering more samples with Optix. Setting a limit on the render time isn't really a fair test since it doesn't include the compositing step.
In the tests I made, Optix takes approx 3 seconds to process, OIDN around 6 seconds, and turbo around 9 for the fast mode. I found allowing an extra few seconds so that the overall rendering time was equal (including processing), gave the same results.
@hjf4a2 well, we're just talking about blender here. but thanks for the info. ive seen Neat many times, never heard of Altus
Legend!
Amazing 😲
This looks fantastic. And $20 is a steal if it does even half of what you say it does. That said, we already own e-cycles and it works fine for our test renders. What we really need, and what would be great to see in this or another addon are two things. First, denoising of all render passes. I believe 3.1 lets you denoise the albedo and normal, but we really need to be able to denoise every pass that's checked in the Render Layers. We did a really tough scene last year. Indoors. Dimly lit. Lots of reflective materials. Denoising the albedo isn't enough. Nor the normal. You need to denoise the diffuse indirect and glossy indirect passes or you still get garbage. And second, which is closely tied to the first, is easy temporal denoising. Yes, if you get a clean enough render this may not be as crucial. But in my experience working with 6K renders for film, it is. Blender 3.1 got some form of temporal denoising, but it's command line and not something you can easily set up and test. Yes, there are tricks to do this in the compositor. And yes, you can do this in 3rd party apps. But what I'd really like to see is a simple solution that lets us render content, denoise all compositor passes, and account for temporal denoising. That's what Blender needs to compete with the likes of Redshift / VRay / Renderman on a film project.
Hi this denoises all of the passes used to build the image if you set it to 'slow (all passes)' mode. The exact passes denoises depend on what you tell it is in the scene, and it only denoises the colour passes if you set 'heavy dof' to true. Check out the second video where I show that in action together with realtime compositing and the ability to start compositing whilst still rendering on multiple machines.
I looked at temporal denoising, and was going to incorporate it using the Optix back end you mentioned, but I watched the video tests the guy made using the classroom scene, and I found it to be inferior to the results I'm already getting here.
This will also automatically rebuild the compositor tree so that it uses the clean passes directly after rendering.
here's the second video I mentioned:
czcams.com/video/TJcTOeO5Xfc/video.html
or just the bit about the cleaning of passes you probably want:
czcams.com/video/TJcTOeO5Xfc/video.html
Bought this today and not disappointed. Definitely a very serious improvement on oidn and even more so over optix. Like Nerk I had previously assumed optix to be best but wow was I wrong.
Thanks, glad you like it.
The biggest improvement will be noticed on surfaces that have a combination of fine detailed textures and reflections. The classroom scene for example has virtually no reflections, so the quality is not massively better than OIDN in that scene, although the metal parts are certainly better, as is the wooden frame around that glass panel above the door.
Another big benefit in that scene is that the complex compositor node tree will work with Turbo Render in extreme mode, whereas both OIDN and Optix only clean the combined image pass, so they won't work at all with compositor trees that use any of the other passes.
@@3d-illusions Hi, I'm from Russia, due to the sanctions imposed, I can't buy your plugin, because of the disabled Swift system. Is there an alternative payment method to get the plugin?
@@syberman1102 You'd need to contact either gumroad or Blender market (depending on which shop you're purchasing from). Cheaper on Gumroad.
@@3d-illusions I physically can't pay for the addon
@@syberman1102 Perhaps you could use a vpn to make websites think you're in a different country? Otherwise let's keep our fingers crossed the whole nightmare will end soon.
Bought it, tried it. I love the impact it has on squiggly little details. It seems to remove the colour information from transmissive surfaces over volumes. More testing required I think...
Thanks, yes I sent you an email to let you know about the update coming in the next day or two. did you receive it OK?
Do you mean transmissive surfaces behind volumes or in front?
I got the email, thanks. Definitely transmissive in front of volumes. Can send the blend file if you want. It's just an abstract test piece.
@@bigogle yes please. There's nothing in the code that changes transmissive colour data, so it's a bit of a strange one. Will have a look though if you want to send me a link to the file 👍
Just a heads up for everyone reading this, the problem turned out to be a bug with blender. Bug report has been raised here: developer.blender.org/T96202
Does this work well for frame by frame animation scenes that are super fast? I have some animation scenes where a camera does a full 180 degree turn in like 30 frames so how would temporal denoising work here? Or does the algorithm prevent 'streaking'?
Yes it’ll work great 👍. The temporal stabiliser works great with camera movement, but You may not even need the temporal stabiliser with such fast movement, as flicker is most noticeable with stationary objects.
Amazing addon!! Cycles official doesn’t have openCL support. As an owner of an RX580 that’s unable to use “GPU compute”, do you know if this will work with opencl??? If not, is it also fast on the CPU too??
Hi, this wont allow you to render on the GPU as it still uses standard cycles for the rendering phase. The denoising phase is carried out on CPU (multithreaded). It will still improve your CPU render times by allowing you to use less samples due to turbo render being able to produce better results from noisy images.
Requirements? Is it platform independend (Python based) or does it contain compiled binaries that restrict to Windows only?
purely python + existing blender functionality. No external libraries/dlls, not os specific.
@@3d-illusions holy shit, that's insane!
Thanks for the full scale BEeeeeEeeEep in my headphones.
Oh sorry. I thought I’d limited the volume adequately. Apologies 👍
@@3d-illusions its ok, a pet peeve of mine, I plan to start a worldwide campaign to lower the beep volume to barely perceptable.
That's amazing man. A silly question > does it work in the viewport? :O
Thanks dude. No this is final render only. For viewport in my opinion it’s always best to use small render regions around the bit you’re working on rather than denoising. Or if you need to see it all I’d usually set pixel size to 2x if I’m on a 4K monitor.
@@3d-illusions haha thanks for your reply man. I'm a butcher then, setting pixel size to 1 and rendering evrything to make my gpu suffer lol. Thanks!!
@@petaralazara ha, no worries. I made a video on the very subject not long ago actually. It's got some excellent tips to massively improve viewport rendering performance:
czcams.com/video/05ld2qWv7K0/video.html
Hi, very impressive! does this works on baking textures too?
Hi, thanks 👍 This is for final renders only (cycles).
hello, i have a small question. is it a bug, when you disable Turbo Render, that the render command still says "Turbo Tools Render Still Image", instead of going back to simply Render. I think it is misleading. Small small correction I think, but so far this tool looks a-ma-zing!
Hi, thanks for your purchase. No this is not a bug, turbo tools and turbo render are different. Turbo tools is the name of the addon, and Turbo Render is the name of one of it's features. When the turbo tools addon is enabled, Blender's standard render operation is replaced by the Turbo Tools operation, this is so that the render layer cache EXR and it's accompanying render layer cache node are generated (even when the Turbo Render feature is disabled). This is so all the additional compositing tools can operate (compositor caching, publishing, temporal stabilisation, etc). If you want to, you can choose to use Blender's own render operation by using alt f12 or alt ctrl f12 for animation. If you do that, you should also make sure you remove the render layer cache node first by clicking on the render layer node, and clicking cache/uncache. This will automatically move all links from the cache node to the render layer node, ensuring it's the rendered 3d scene that the compositor outputs rather than the render layer cache exr.
awesome resultats, but what about animations and flickering noise?
k-cycles and e-cycles have animation denoising which is very important
Trubo render is for stills? It is good in aniamation?
I use it for client animations with no complaints. Animation quality will be better than the standard denoising options found in Blender's render settings. I haven't tried k-cycles/e-cycles, so I'm unable to make a comparison with the results they provide.
@@godzoookie That's great to hear, really glad you like it. If yo get any areas where the geometry isn't as defined as it should be, try using extreme mode and/or turning off 'very dirty'.
@@godzoookie I may be able to get this working with e-cycles and k-cycles, that way you'll get double whammy and be able to use even less samples.
@@3d-illusions Very interested in this, as I really enjoy the features of e-cycles and would love to add this on top of the E-Cycles build.
@@lesterlauritzen I spoke with the e-cycles developer the other day and it should be pretty straightforward for me to add support. Just working on some big performance updates at the moment, and then I'll see what I can do regarding other engines 👍
Hi is this addon going to work with luxcore render engine or only cycles? My main render engine is luxcore blender version. I am still considering buying it even if it does not work with luxcore. I would even pay twice the price if it works with luxcore, cuz time + better final render is worth more than money.
Hi, this is currently standard Cycles only.
@@3d-illusions too bad, but it's still a very impressive addon, maybe best available for blender, so as long as it's development is not going to stop too fast for future blender versions i guess it is more than a good choice to buy. I was going to improve my cycles skills anyway - even knowing that free luxcore engine will always give better looking/more realistic results.
How does it handle scenes that often have a lot of fireflies?
It handles them well, but I'm also planning to add an option to alter render settings to ensure minimal fireflies exist before the processing begins.
🤣🤣🤣Love it!
Looks impressive. How good is it with animations?
Thanks. Animation results will be far superior regarding geometry, reflections, texture quality etc to the denoise options found in the render settings, and regarding animation artefacts, this is comparable but generally better than using the render panel denoise options. I use it for client animations with no complaints 👍
rendering an animation as I read your comment and I can tell you that it is super fast and effective I have been using it for more than 3 months. I also used ecycles recently but I didn't like the results
This looks very promising! If this works as you say then I can save butt-loads of time for my 360 camera renders and it will be well worth the price. Can I purchase this from the USA?
Thanks I've just added an animation to the product page if you want to check out the quality of footage. Yes you can buy it in the USA, the shop (gumroad) is based in the USA I believe. You can use paypal or credit/debit card.
@@3d-illusions Great! When I finish my model in 1 or 2 months I'll purchase it and give it a whirl.
@@RealGaryGibson awesome, let me know if you have any suggestions for improvements at the support email you'll get with the addon 👍
What are the computer hardware requirements? Does it require a specific type of GPU or will any work?
Hi, there are no specific hardware requirements as all processing is done on the CPU. In the video I'm using a gtx1070 for rendering, and the turbo render processing is happening on my old quad core i7-7700k. The better your CPU the faster the processing stage will take.
@@3d-illusions Awesome!
How is this posible?? Is it a Cycles replacement or extension? Or is it a denoising thing? Just HOW? It boggles my mind.
It’s a post render process for cycles which achieves the best result possible by analysing the scene content and various render settings, and then generates cache files to enable much faster workflow for those who wish to take advantage of all the compositor tools provided by turbo comp (all the features from v1 of turbo tools which turbo render comes with)
Quite cool, but does this work with baking too?
Quite a good question. It only works with final render, but I guess you could use geometry nodes to unwrap the mesh into uv coordinates, and then render from an orthographic top camera scaled to 1x1 ratio.
@01:02 pure love hahahah ;)
I render my animations with 1000 Samples and OIDN and it‘s still noisy. Will this addon help me to get better results? Thank you.
I can say that this will provide better results at the same samples, but it's difficult to say how many samples you'll need for specific scenes. It's surprising OIDN is noisy though, it usually gets too blurry if anything. Maybe try lowering your direct light clamping to 4 and your indirect clamping to 10 in the render settings panel. 👍
@@3d-illusions Thank you for your reply. For animators, temporal noise is a problem. So not the noise in one frame, but the noise over multiple frames. I will still test your addon.
@@saidshiripower7136 thanks. The addon doesn’t currently do temporal denoising because I’ve had no issues with animations. I am looking into adding it though. Could you let me know your results at the support email please 👍
Party sausage? Homunculus named Gordon? 😂SOLD
Is it compatible with PC, Linux, Mac and Mac Silicon?
Hi. Yes it only utilises the python libraries shipped with Blender in combination with existing Blender functionality. It's basically automated setup of multipass denoising with varying techniques to suit the specifics of the scene whilst also considering other non scene information such as light passes and film settings. It works with existing compositor node setups + condenses all of the pro tricks for faster rendering into one panel. For pro's it's a huge timesaver, for newer users it lets them take advantage of all the techniques they may not yet be aware of. The differences are most noticable on difficult to render scenes. For scenes that already render quickly the additional processing time will be unnecessary.
The addon does provide functionality that is not possible without it, such as compositor caching, caching during rendering for immediate playback in the compositor's backdrop during real time compositing, render management system, and lots more. You can find out more about that here:
czcams.com/video/TJcTOeO5Xfc/video.html
p.s Check your facebook messages or maybe it was twitter. When I first launched the addon (before turbo render), I sent you a nice discount as I was interested in your opinion 👍
what is the difference between this an kcycles/ecycles? And what are the disadvantages of using your tool in general?
Hi, this is a post process for cycles rather than a modified render engine. It allows you to render for shorter periods of time and still get good results. The disadvantages are that you'll get less time during rendering to play video games :D It also will allow you to cache branches of the compositor so you don't have to wait for expensive nodes such as the denoiser to re-calculate every time you make a parameter tweak on the comp tree, resave file output nodes without re-rendering, publish animations, and various other tools to speed up workflow in both the compositor and shader editor. More tools in development that will be added as well.
@@3d-illusions interesting. I usually render scenes with lots of geometry in 4k, 64-128 samples with Intel denoiser (so losing a lot of texture to get lots of speed). Would turbo help with that kind of scene or would I have to render with much more samples to get a benefit?
@@aeonbreak4728 Turbo Render will certainly help to provide better results than the denoising options in Blender's render settings when using the same sample settings. If you check out towards the second half of the video (the kitchen), I demonstrate a feature of turbo tools which will help to maintain the integrity of fine texture detail ( the 'enhance texture') option.
Purely my opinion.
1a.Turbo (classroom scene from Blender site and good ol' cornell box at 50 samp. for all denoisers)
1b.SID Super Image Denoiser
2. Kcycles
3.Ecycles
I haven't tried any animations, but I've been messing around with this for a few hours. I'd say that Turbo is a lot better than E-cycles denoiser especially in reflections. Using it in the classroom scene demo file from Blender site (50 samples) the hooks on the coat rack aren't even visible with Ecycles and with Turbo the reflections make them stand out.
Kcycles is much closer, but it still smooths everything more and edges are softened and lost and the reflections are just a little duller. Maybe Kcycles is as good or better with normals looking at the same classroom the beam close to the ceiling light has more definition with Kcycles, but this might be just a quirk with Turbo because this particular area even the vanilla OID seemed to be better in this one spot.
Now SID denoiser is really close it might preserve texture details a little better in spots, but again the reflections in Turbo are just better. I also think the contrast overall is better with Turbo. SID kind of washes everything out. I'd have to do a lot more scenes and scenarios to say which one is better
I've just added an animation example to the product page which shows the kitchen at 1min per frame (240x per frame less than the ground truth, and 120x less than OIDN needed to still not be able to maintain the texture quality). At 15 seconds per frame there was a tiny bit of flicker on the distant skirting board in the corners, but that was crazy low samples.
That's some pretty incredible wizardry! Any chance of getting this on the Blender Market...
Thanks. It's on the blender market already, search turbo tools. I didn't share that link though because it's more expensive there due to the eye watering Blender Market Fees/commision. On Gumroad I've passed that saving onto the users.
@@3d-illusions Thanks for the reply, I'll get this from Gumroad...
@@FollowPhotiniByDesign Thanks, if you have any suggestions for improvements I'd love to hear. You can email me them to the support email you'll get with the addon. 👍
@@3d-illusions I'm not seeing the support email, I got this on Gumroad.
@@godzoookie Hi, it's at the bottom of the receipt 👍👍
Is this CUDA only or not?
How is it compared to compositing denoise node?
This is a multi pass demonise system automatically tailored to the specifics of the scene and various render settings such as light paths and transparency. This also includes a full compositor caching system, real time compositing during playback, automatic caching during playback, ability to resave file output nodes without re rendering, interactive playback quality adjustment for performance improvement, and a full publishing mechanism. Also comes with tools to speed up other areas of blender. It’s a full suite of tools aimed at speeding up workflow and reducing manual work 👍
Big performance update due to be released in the next day also.
I'm guessing it's a heavy compositing node tree? Or is there other math going on besides the compositor?
it's a post process which is tailored to the specifics of the scene and render settings. On completion the only difference in the compositor is you get a render layer cache node to replace the render layer node, no heavy comp node setups etc. This allows for compositor caching (to avoid repeated recalculation of expensive nodes such as denoisers etc when you make a tweak ), publishing, real time compositing. The addon is aimed to speed up various areas of blender. So far the compositor and rendering speed. I have other areas under development also.
@@3d-illusions Cool, Should be in a position to buy a copy in the next couple of weeks. Do a fair bit of Arch Viz work, so be interesting to see the savings.
@@ColinTCS That's great, I use it for all of my vis work, saves me a ton of time and the clients love the quality. To ensure the best results when you get it, on fabric, use fresnel and a mix node into the diffuse instead of the princpled bsdf's sheen parameter.
@@3d-illusions Must admit, I don't tend to alter the sheen from default as I've never really looked at what it's for. 🤔
@@ColinTCS it adds a white tint to glancing angles of geometry to emulate cloth. It’s badly implemented in blender though, so it messes up the colour data making it difficult to retain texture information when cleaning the image.
This is mainly computed on the GPU, right?
It’s a post process on the cpu. Rendering is done with cycles as usual. Although I plan to add support for other engines such as e-cycles as well.
Who created this kitchen scene?!? Looks like a photo!!
Thanks, I created it for a VR web experience. It’s extremely low poly. It’s a complete 3 storey house available on my shop 👍
Does this only work in the final render or can it be used as the denoiser in the viewport renderer?
Hi, final render only 👍
@@3d-illusions I'm only a casual Blenderer but one of my indoor scenes suffered from loss of detail from the denoiser. Might give this a go!
@@terryd8692 awesome, let me know if you have any suggestions for new features/improvements at the support email you'll get with the addon 👍👍
@@3d-illusions Would it theoretically be possible to implement this for the viewport denoiser for example by the blender devs? Or are you planning to do so in the future, or is it impssible? Just curious, of course only a optional feature, but would be nice to see.
I am just amazed about the videos so far. I am an Artist from Germany and I have to render a 80 minute experimental Animation movie soon, I worked on the last 8 years. Not all is cycles, some scenes are eevee, some are the old 2.79 render engine (I love the old Volume light and artificial look, just like Yves Netzhammer for example) - but probably 30 minutes is Cycles and it is 4K. This could be a game changer for the project. So far a got a 1070. If your promises are true (and I am quite acceptable with some render artefacts) my plan of buying a RTX 4090 is dead - I can maybe even get some work done with my 1070 already or will most probably by a 3090 at max then and limit the power to 300 watts.
Was watching your content 1 h straight now and missed my oppertunity to go for a walk at daylight 😂😂❤ Thanks for the health warning.
@@hellerart For the viewport it won't be possible unfortunately because it uses quite a complex node tree so would be too slow.
One thing to bare in mind is that currently the denoising is CPU only (multithreaded), so if you have a very old or low core cpu, 1080p will take around 5 to 10 seconds per frame to denoise, but for 4k this could be up to 20 or more seconds per frame. Just thought I'd mention that, because if your frames already render to an acceptable noise level in under 30 seconds, then the addon might actually increase render times (although would usually give much better results). If your frames take longer to render, then of course the extra denoising time at large resolution won't matter, because you can expect a several hour frame to be reduced to several minutes render time 👍
Having said that, if you use draft/fast mode, then the denoising time is approx the same as open image denoiser from the render settings, with the benefit of having the preserve textures functionality for a small time penalty.
Very interesting! Just bought it. :) But does it work with command line rendering?
I haven't tested with command line rendering. Could you let me know when you've tested so I can add that to the product page?
@@3d-illusions Just tried it and I think it works!
@@martinmalmquist That's great, thanks for confirming, and thanks for the purchase 👍
@@3d-illusions Hey, after further testing it seems when batch rendering an animation with Turbo Render Im only getting the first frame of the animation for every frame. Why could that be?
Looks like it could have to do with the "cache for Scene" node in the Compositing Node tree?
I've bought it and tried on 2 different scenes and unfortunately my results were worse than OIDN.
Any suggestions?
Hi, thanks for your purchase. Which settings do you have please? If you'd like to send me one of your scenes I'll show you how to set it up correctly. The results are only worse than OIDN if you forget to tell it what's in the scene in the 'visible to camera' options. Alternatively you could be using insufficient samples for the chosen denoise mode. The higher quality modes need higher samples. There's a table showing you the recommended minimum for each mode on the Gumroad product page.
I've dropped you an email from the support address. I think you probably have not told it what's in the scene in the 'visible to camera' section 👍
@@3d-illusions thank you, will carry on our conversation via email
@@startjamming I've sent you an email regarding that scene, and if you'd like to take a look at the comparison images and further instructions on the settings used to get such a speed increase (30% faster on a scene that already rendered in only 47 seconds with OIDN) and much better texture quality, you can see the post here: blenderartists.org/t/turbo-render-cycles-renders-960x-faster/1365583/89
Notice the massive improvement not only in the texture clarity (which is extremely obvious everywhere when a/b ing), but also the superior geometry in places like the game controller, hands, and the drawer handles in the heavy dof background.
EYO JUST BOUGHT IT ! WTF IS THAT SORCERY ???!!!! I GAINED DETAILS AND TIME ! Feels like illegal somehow xD
That's great to hear. If you think it's worthy of a 5 star rating that would be greatly appreciated :)
@@3d-illusions for sure it is mate ! well done !
@@shinycgi7825 Brilliant, thanks 👍👍
so lets say ....i have a scene that just shuts down my blender each time i try to render it , even on cpu ....you think this will help? 1660ti , intel i7 , 16gb rAM , 6VRAM B but seen it push to 7 . anything above 7 will say gpu out of memory.
Hi, no this will not help in that scenario. This still renders with the standard cycles, it just allows you to reduce the samples considerably to achieve faster renders due to it being able to produce clean result from noisier images than the denoise options found in the render panel. If your system is shutting down then you need more ram for the scene in question, or a bigger space for your swap file (system uses hard drive as ram (very slow)). You could also check you don't have any subdivision modifiers etc that have higher settings for render than viewport. I can look at the scene for you if you like to see if there's anything you could optimise. Drop it in dropbox and I'll take a gander.
Try in standard Cuda mode in the blender preferences, it could be an out of core issue. Also make sure you close all open programs to reduce ram usage. Additinally you can try rendering from the command line, this may free up enough ram/vram to enable you to render due to it not loading the Blender interface etc.
@@3d-illusions would it ok if i send it over email ? or here in the comments?
@@ANGEL-fg4hv either if fine. I've just ordered a takeaway though, so it may be tomorrow now that I get chance to look at it.
@@3d-illusions thats okay thank you so much (sent to email and under angel from youtube)
@@ANGEL-fg4hv I've responded to your email with how you can render that scene on your hardware. I'd recommend you check out my huge ocean tutorial. It will give you massively better results and is so light it renders in real time in the EEVEE viewport!
czcams.com/video/nOdNUFPbBJM/video.html
Can I use this in conjunction with K-cycles?
I only guarantee compatibility with official Blender versions, but there are people using it with K and E cycles.
This was a great purchase. Now if only you could fix the lack of motion blue, it would be perfect. Vector blur is NOT the same thing. One takes light into account, the other does not.
Thanks, I'm glad you like the purchase. You can enable motion blur if you're not bothered about using the temporal stabiliser. I don't think it would even be possible for the Cycles devs to implement a vector pass with motion blur enabled, because all of the motion blurred pixels would be a combination of multiple objects, so deriving a vector saying where the pixel was from on the previous frame would probably be impossible.
@@3d-illusions Perfect! Best purchase I ever made for Blender!
@@RazvanDraguBlackDome Awesome. If you get chance to leave a product rating that would be brilliant 👍
Does this work well with animation?
Yes, it works very well with animation. There's a demo animation of the kitchen on the product page, and I've also just released a new video where I render the classroom benchmark scene animation:
czcams.com/video/TJcTOeO5Xfc/video.html
Hi, since it's a denoiser(post processing), can I use it with octane engine ? thank you.
Hi, it’s cycles only currently. I am considering adding support for other engines though 👍
@@3d-illusions cool I just bought it and started testing now, please let me know when it support octane : )
@@takeanappan that’s great thanks for your custom. I’ll drop you an email for all future updates 👍
@@3d-illusions it takes so much time for denoising part (even more than rendering time), is it because of my normal i5-12400 cpu ?
@@3d-illusions and I noticed there seems some problem with glass and cloth material(sofa), some white dots appears.
I think this is heavily underrated. BUT.... 19,99£ is pretty heavy for most Blender Users without having a chance to try it with their own scenes. For all that it was a pretty funny video with all the beeps 😄
Thanks, glad the beeps were enjoyable :) People seem happy with the price judging by sales, and the amount of money in electricity it'll save, it'll probably pay for itself in a month (maybe less with the current energy costs!)
I've just bought and tried it. And my aquarium scene seen through a sheet of glass material doesn't show up. The glass now looks like white plastic with nothing seen though. I checked on "Transmission." Is this a know senario?
Hi, yes this is a bug with blender. Here's the report:
developer.blender.org/T96202
it's caused by volume behind transmission. Do you have the same shader creating the volume and the transmission. ie the transmission into the surface, and the volume in to the volume input on the same material output node? I haven't tested but the bug may not be present if you make the volume a seperate object.
Thanks for your purchase by the way :)
@@3d-illusions But my scene gets rendered fine with built-in denoiser. The glass material is a mixed shader of a mirror-like glossy shader and a transparent shader. Any options in Turbo Render to bypass this problem?
on your glass you could also try disabling the diffuse and shadow options under the ray visibility section of the object tab on the properties panel whilst the glass object is selected.
What's behind the glass is an empty space surrounded by ice material with SS activated and the water filling 10 percent of the bottom space has volume property in it.
@@GeorgeKimDIGITALMIRAGE would you be able to send me the file to the support email address shown on the receipt. I'll take a look and see if the issue is with the addon.
Hi. can you make an animation? I'm curious about the result
Hi, yes there's one on the product page just below the still image comparisons 👍
Viewport denoising next !!!!!????? 🙃
Hi, no that would be beyond the realms of an addon, as it would require changes to Blender's source code. My tactic in the viewport is to use a render region (ctrl b and draw a box) around the object I'm currently working on to test it's materials etc. Then with lock camera to viewport disabed, you can zoom in and out to control the speed of the render.
how does this compare to k-cycles?
I don't own a copy of K-Cycles, but I am aware of people using Turbo Tools with K-Cycles (which I don't officially support, so can't guarantee full compatibility).
Is it compatible with a CPU render?
Yes you can use cpu or gpu as usual 👍
@@3d-illusions Awesome. I'll but this asap, thank you.
And how to render that on a render farm?
Hi, I haven’t tested on a render farm, but I don’t foresee any issues. A studio who have their own farm is currently using it and haven’t reported any issues 👍. Ps, because it’s part of turbo tools, it also comes with turbo comp which allows users to play back frames live in the compositor from all nodes before the animation is complete.
So is this just yet another take on multi-pass denoising?
This is a full rendering suite including compositor caching, publishing, resave of file output nodes without re rendering, compositor playback automatic recaching , real time compositing 👍
@@3d-illusions Do any of the things you mentioned have anything to do with the denoising performance?
@@bclaus0 well considering the the lowest level data available from the render engine is the individual passes, there’s not really a better data source from which to calculate the denoising process. This is probably why you seem so infuriated that there is ‘yet another’ multi pass denoiser 😀. This addon also has the benefit of automatically varying it’s approach based on scene content and various render settings.
@@3d-illusions I don't know much about programming so for all I know you could have written a custom denoiser (although I'm well aware chances of that are low, hence my phrasing). It irked me that you didn't simply answer the question and felt the need to skip ahead to your defence. I'm sure your add-on is worth a buy for a lot of people, but I also think it's somewhat misleading not telling what the add-on does exactly and that a lot of the results can be achieved without it.
@@bclaus0 it contains over 5000 lines of code that took me two years to write, which was why I was also a little irked when you mentioned it was just another multi pass denoiser. It uses python and existing blender functionality to approach denoising in multiple different ways. Using existing blender libraries and functionality is better as some people can’t or don’t like to install external modules.
But anyway, apologies for being a part of us triggering one another 👍
blender 3?
2.93 to 3.5 alpha 👍
how to show image have rendered like this bruh?
Hi, thanks for your purchase. Please contact the email shown on your receipt for support enquiries 👍
Well, its not the only solution available, but very inexpensive. There is words about how its done and if its GPU or CPU, or the OS required.
it's cpu, and compatible with any os blender is compatible with 👍
Can I use this whit k cycles?
I haven't tried personally, and I don't officially support it, but I am aware of people using it with K-cycles successfully.
@@3d-illusions It works really well. Also purchased a course obout compositing in blender to be more familial whit bouth tools. Amazing addon ty.
@@theromanian8194 awesome, thanks 👍
If you want a very quick overview of the compositor, check out these vids of mine (compositor bit towards the end of each vid):
czcams.com/video/8wdmMmv7Q5I/video.html
czcams.com/video/P26MjL3sgI0/video.html
czcams.com/video/vRAk3Io-tp0/video.html
Hi, I wonder which's secret you find out that Intel and NVIDIA denoise team cannot find out. :v .
Ha, it's not really a secret, it's just more intelligent automatic multipass denoising + professional practices condensed into one small panel. It just saves pros a ton of time, and gives newer users access to the tricks of the trade that they may not yet be aware of.
what is this magic?
only works good for nvidia, for amd it doesn't do much
Hi, the graphics card isn't used at all for any part of Turbo Render/Turbo Comp. It's entirely on the CPU, so choice of graphics card has no effect on the result. It's basically a post process, so doesn't affect the rendering stage.
@@3d-illusions oh i see thanks for clearing it up
That's really interesting, thanks for sharing! Please let me know how I can contact you, I couldn't find any info
Hi, I just dropped you an email 👍
*If I use AMD CPU to render , can turbo render work..?*