This should go without saying but remember that this is all just my opinion. If you heard all of my points from both videos and still believe that Kraken is a fine and well-designed special, that's totally understandable. Feel free to tell me why as well. Also remember that I'm in no way trying to say that Kraken is the best special in the game, or that it's better than any other prevalent special such as Trizooka. The point I'm trying to make is just that the special is poorly designed and I personally think it needs some changes (without killing the special entirely)
I agree with your statement about kraken having the same knockback physics as it in s1 I just am afraid that Nintendo will never bring the special back because it is by far my favorite special to use and just don’t want to see it die and never be herd of again
Slider is 100% a net thing. From using Slider at a LAN the special is a whole extra tier of bullshit there. I think I died in the startup 1 time the entire event its a free panic button for zones cheese. Its also way easier to run people over compared to online when they go through it. Honestly think it might be the most screwed over by netcode special in the entire series but it still has its BS lag moments fighting it too where it explodes early, descyncs, or teleports out of the endlag. I think you could change kraken KB but you would have to really buff the base swim speed to make up for it and I'm not sure where that leaves the charge attack at all and that is the most fun part of the special to use. Maybe the charge attack takes extra knockback while charging but still none when moving not sure. Its an odd spot where I want it to be able to go chase something like Crab but also be stopped by 2 people. Personally what I want most though is nerfs to how it interacts with TC/RM, in the other 3 modes its horrible for objective by comparison.
One main reason slider is so bad with lag is that the hitboxes register on the enemy's side, not your own. So they only get hit if they saw themselves getting hit (which is why they can pass through the rails or just straight up not die to a direct explosion). Kraken is on the opposite side where hits register on the player's side, and not the enemy's. That's why you can die to BS hitboxes when the kraken isnt even near you. Sadly there's there's way to fix this aside from patching the netcode! Buffing reefslider to have the same player-side hitboxes would make reefslider just broken in a strong way.
Lag can sometimes actually benefit the Reefslider user, the player after the explosion teleports way further forward or further back than the initial explosion and it has caught me off guard multiple times before and I was unable to kill them on the spot.
My biggest complaint is that I like playing as an octoling but the inkling kraken looks so much frickin cooler and the octoling one looks like megamind. From the new movie.
If you think the start up and end lag are huge downsides you are using the special wrong. It’s not a panic button and you need to end in a safe spot to run away or super jump after, not in the enemy back lines
personally I find custom eliter demonstrates this perfectly. its a backline so you do move up to kraken but you keep yourself safe, and have to back up to be back in a safe spot to snipe from, or retreat to your beacons
5:36 I can list off so many reasons why Kraken in S1 wasn't as bad to deal with but for the sake of time I'll mention the most important one. Splatoon 1's tick rate was not abysmal.
If anyone is wondering why kraken benefits from "lag" the most just think about it the main counter play for kraken is to dodge it but you can't reliably dodge something that doesn't even have to hit you one your screen due to the crappy netcode Like imagine you would just randomly die to missiles because the crappy netcode said you didn't dodge them even though thats the only counterplay
@@CATLOAFMAN I find it even more common to be the other way around as the kraken user, the amount of times I have charged straight through someone and they took zero damage and get out completely safe is insane.
I honestly don’t care I kind of have the same feeling with Splatoon one now it’s chaotic but fun. I don’t care about my rank. I don’t care all I care about is to have fun and play the weapon, even though some top-tier weapons such as T tech splatter shot, and charcoal. Just being self-aware of my surroundings and being quick with my arm movements, I feel that it’s OK.
My primary frustration with kraken royal is the fact that it has next to no knockback on it by default, when you can throw a booyah bomb on top of it and not have it even flinch theres a massive problem there, like a lot of the cheese from the special has been taken care of but theres still situtations like with rainmaker and tower control where its just gonna guarantee your lose if youre loosing, if they just gave it a bit of knockback even while charging to give you a fighting chance i wouldnt mind it so much but for right now its just an annoying special to deal with
What change could be done w/ respect to the charge attack and pushing it back via shooting, is that the distance the charge dash travels is reduced by the amount of damage dealt to it whilst charging it. That way you can give a 50/50 where you can either try to run or dodge the kraken or commit to dealling enough damage to it so it can't reach you. It still would punish players that misspace their distance from it and can lead to some interesting interactions where you could run away from the kraken and then deny it access to where you've ran to by shooting it. The dev team would probably also have to up the knockback from shots on it generally tho
Honestly my hate towards this special was quite high already with C-liter, but with CRB it intensified so much. Most of the time when you see the opponents use their kraken all you can do is just back up (especially if you have a slow weapon). The invincibility is hella annoying, and the lack of knockback makes it frustrating.
I am a causal player, I kinda like the Kraken, but I have a clip from about a month ago I laugh at every time I remember it! So I was playing with some friends in an online turf war and an enemy used kraken. I just assumed I would die and just kept moving forward with my roller. The kraken is about to kill, but I hit it with my roller, stunning it, and I kept doing this for most of the special, but eventually I moved , letting it finish then killing the player. I know I’m not great but this will always be a find Splatoon 3 memory for me😂
I did figure out damage multipliers so I actually worked on a bit of a rework for Kraken. Slightly faster (by like 6%), but adjusted multipliers to make Kraken easier to knock back with certain weapons (Splatana directs, Explo, brushes and Chargers most notably) and made the charge attack cover the same distance but move slower. Far from perfect but I think it’d be a cool way to make it a little stronger at its best but offering more ways to prevent it from reaching that far
Strongly agree. I always hated range blaster, and I always hated kraken (I main range and CRB cuz of how OP they are lol)… glad to finally see everyone else is catching up lol! They could literally just make the charge attack take longer to charge and make it have to wait a little longer before it can charge again-seems like a fair way to make it less maneuverable so you’ve gotta really think about when you charge. If they wanted to counter that with buffing swim speed or something then ok.
I don’t see how being able to work around its weaknesses makes them somehow irrelevant. Kraken players need to work around the weaknesses, and are held back by doing so. You can also exploit them playing around the weaknesses as much as you can exploit the weaknesses themselves. Krakens may rarely get killed in their end lag, but they always need to consider where they’re going to transform back in order to not get killed. If you try to lead them into a place where it’s dangerous to end the special, they may not fall for it, but that means that they can’t go after you. Even without that, it means that they need to waste some of their special duration to get to a safe spot. They may not pop it at a time where losing their main weapon is relevant, but that limits when they can use it, so you can predict it ahead of time or try to prevent them from having a good time to use it in the first place. There is also never a time where the ability to paint is irrelevant, so even with perfect management, you lose out on a lot of paint. Even though the weaknesses don’t kill the special, they still define how it can be used and how you deal with it, so I don’t think it’s a good idea to dismiss them. But I am not a competitive player, so I could be missing something. All I know is that at the level that I’m at, it’s one of the best designed specials in the game
To be fair I never said to dismiss them. I addressed this only because in the previous video, people used the argument that the special was bad and low tier because of things like startup and endlag, as well as being locked out of your main weapon. I used the top player example just to demonstrate that if you're not an idiot with the special, these drawbacks aren't really an issue at all. Sure you do still need to consider them when using the special, but it's not an aspect of Kraken that completely kills its viability like some make it out to.
8:09 At least you’re not in the camp of “remove the invincibility”. If we get rid of its identity, it would become just another Ultra Stamp, just another Baller, just another special I rush into mid with and die for using.
@@thewanderingchelmet I remember when Prochara suggested such a change in 2022. I had watched that video on a Friday morning. When he said “HP”, I spat out the coffee I was drinking, and it got all over my IPad’s screen. Not out of just astonishment, but out of laughter.
@@Chase247 personally, I’d rather lose to a special because the player is actually skilled at using it rather than losing because the special itself is jank.
Yeah the issue is kraken is jank when someone'sactually skilled with it due to the netcode and other factors, as i mention multiple times in the video @gameguys8019
**Disclaimer** none of this is fully about what was said in this video just more of my stance on kraken All of this comes down to my opinion as a semi-competitive player The Whole Shebang: Honestly, i dont think kraken is that broken of a special it kinda comes down to the fact that there are more good players with the special but not many players that know how to deal with it. One thing i will say is that u dont have to be able to fully stop a special for it to be balanced its just whether or not you have options and there are definitely ways to fight kraken. The main thought that i have is taking higher ground than it(the top of blocks, mako mart stacks, bats in inkblot, the center part of scorch gorge). Because kraken decends slowly and decelerates a ton it can work in your favor since you accelerated faster than it. Some other tips are taking grated areas, janky terrain, steep slopes, or even force kraken through uninkable surfaces. "But wouldn't it just slow them down?" You may ask? Then use the handy dandy map to jump to a more favorable teammate to safety and then sneakily wait for the kraken to form back into a squid(if possible of course). Either way the idea im getting at is stalling kraken so it has less time to get kills so it gets less value and threatens objective less(shooting it of ledges, skirmishing, walling it out, etc) if all fails then ur best bet is to just get some distance(away from the objective) and jump somewhere else more favorable. Kraken is definitely a less "noob friendly" special than ot used to be but i think it can help improve our awareness of specials and our ability to deal with them. As for the topic of tc and rm, they should probably fix that. Summary: Kraken is not as broken as people perceive it as its just more of people getting better at it since crb now is a thing. Although we definitely cant stop it from getting value i do think the intentions were to counter it with the use of outside tools the game has in order to distract and stall the kraken(besides you are sending a player off to chase people so that is a risk of using kraken). Hopefully this encourages others to at least try and learn how to deal with kraken so i dont have to see 2 patchs full of "reduced kraken speed..." "incrased kraken knockback..." or "reduced kraken duration...". I do still think kraken needs a size reduction though and a knockback nerf.
I'm neutral on kraken and all that but if I could give it a small nerf/rework would it be okay to make it that shooting it will make the charge attack's charge time slower? Like kraken taming of some sort. Some fast shooting weapons would have a advantage compared to slower ones but yeah that's one idea :D
Meanwhile I’m forgetting that Kraken falls through grated platforms because they’re so heavy 💀 The lag was painful dealing with Krakens because I could be dead before they even hit me or they charge at a spot I’m not at and I still die.
I don't feel like kraken's that unhealthy. For the user, it's very fun to use and has a lot of opportunity to express your skill. For the opponent, all it really does is make you move a bit. You can often outrun a kraken and sometimes even juke it out, though lag makes that inconsistent ofc. While some specials *cough* missiles *cough* also make the other team move and are also unhealthy, kraken is better than that type of special for two main reasons. First, it's not like a bullet hell. It doesn't cut off your escape or anything like that so you always have somewhere to go (even hallways have two directions). If that option is to move towards the enemy team, then you still have the option to fight the other team. While this is a bad spot for you to be in, they're using a special that replaces a teammate just to put you there. Second, it will often force you to interact. While kraken sometimes just tries to kite you away from the action, it can't often do that very effectively without dying in endlag, so it usually tries to push you towards a 2v1. A special like missiles just makes you play a minigame to not die while someone may or may not be shooting at you, but one like kraken gives you a specific thing that you can try to deal with in whatever way you can. While the invincibility doesn't always make that an option, it is a special, so you're not supposed to be in a fair fight. A special like missiles just makes you play a minigame to not die while someone may or may not be shooting at you, but one like kraken gives you a specific thing that you can try to deal with in whatever way you can. There are quite a few specials that are better designed, but I feel like the only huge issue kraken has is how it interacts with the objective.
Let me ask this, would you rather have Kraken(which has always been in a good spot) or Ultra Stamp(which has never been in a good spot) return in the next game? I say this because more people are siding with Kraken. Also the only way to make Stamp an actual special is to make it completely block all attacks from the front. By the way, these videos on Kraken completely ignore the main trade-off, Kraken has to actually work for kills and actually do something otherwise it does absolutely nothing even with all the things it gives you.
That's not true, take a look at what axiom and Luma say at 7:17. Simply forcing enemies to move and spread out is primarily what gives Kraken value. You don't need to necessarily be killing with it to be getting use. Also I'd rather Ultra Stamp honestly. It's still stupid but overall healthier design imo
stamp was actually usable in S2 though, surprisingly. it wasn't nearly as abysmal to use as it is today, it wasn't half bad. it has been in a good spot before lmfao
More than half of the other specials can easily cancel Ultrastamp at any time during its cycle and prevent it from getting value. It is dynamic and encourages interaction. Even Reefslider counters stamp more often than the reverse. What specials counter Kraken? Vac, maybe? And I am not talking about killing the player during endlag. I mean actually engaging with it and denying its value. You can cancel it during startup lag, but it’s a small window of time, and if you miss it, then your best shot is to make it chase you to a grate or swim it around in circles, which gives it displacement value, and is just boring. I would take Ultrastamp or anything else that encourages genuine interaction.
I would rather have Stamp (a special that has weaknesses) over Kraken( a special that has a few weakness and is also invincible.) in Splatoon 3. I also personally prefer using and fighting against Stamp over Kraken.
I find these comments funny because most would not be saying the same if it was deciding kits for their favorite weapon. Basically every weapon with ultra stamp is being held back in some way and is not in a good spot with wiper being the exception. Both specials need adjustments to keep them healthy but powerful enough. A lot of people recognize the problems with kraken but most of the buffs suggested only make it usable at best, it needs a core rework to find a place in this game with invincibility while not being undertuned. Saying stamper wasn't bad in splatoon 2 is really funny because barely any weapons had it, and it was only really functional on the tent, because it can launch the shield before using the special for a nasty combo and the possibility of ink armor. Stuff like mini splattling have had their dream subs robbed and you never see the vanilla mini used in competitive for one example, the special has ruined so many kits and is completely undertuned.
why not increase the charge time for charge attack? it wouldnt even have to be drastic cause the time would add up with how many charge attacks get used during the special- i think it would make it easier to tame
I like playing sploosh against it. Sploosh is pretty strong against blasters in general and kraken. The kraken cannot keep up with the sploosh speed and if you catch them next to thw edge of stage you can knock them back off stage.
The custom range blaster benefits from poor netcode along with kraken and tower control is completely ruined by kraken as the moment it is used it can instantly stop a push and take the tower for free. In rain maker the kraken can easily just chase down the person holding the rain maker. Nintendo had to patch out kraken cheese on clamblitz. The crb is close to being in the brain dead weapons category.
Not sure if this is already a feature with Kraken currently, but if it is it should definitely be more consistent; having the ability to jump over the charge attack could be interesting counterplay. Having the jump attack have more relevancy if you can only hit grounded enemies with the charge seems fair imo
I admit, I struggle with dealing with kraken sometimes, but at the same time I think that it's fairly balanced since it takes a lot of skill to use. Sure, it's easy to just go up and charge into someone at a lower skill level, but it's hard to get people who actually know what they're doing and how to avoid it. (I'm about in-between) I used custom e-liter a lot after it came out, and got a little better with kraken, but definitely still don't actually know how to use it lol. I guess what I'm saying is that unless a weapon or special is simply overpowered, (which kraken definitely is not) it's ok to have it be a little more powerful as long as it takes skill to use. I agree with most of what you said in the vid though. :)
Kraken has never given me a “Oh shit” moment compared to trizooka because it’s very easy to avoid. They can’t use it in front of you because of the delay and the charge is super predictable.
Not trying to say that Kraken is better than Zooka, but I do have to disagree about the charge attack being very predictable. As I said in the video, the fact that Kraken has a gigantic hitbox combined with its ability to instantly change direction, in conjunction with the bad netcode, actually makes it fairly hard to avoid, especially if you're actually facing a good player who's experienced with it.
I really do like kraken, I always enjoy fighting it and using it. Especially compared to ultra stamp, which I find very unfun to fight and awful to use. While I do disagree with some of your criticisms, such as the startup and end lag being a non-issue because a few top players can work around the weakness, I absolutely agree it needs more knockback, especially while charging a charge attack. I think that would be a fair nerf that would make the special more engaging and fun to fight. Combined with the previous extra knock back nerf on TC and the entire objective cheese component there would be gone. Also side note, CRB is absolutely overhated, it’s a hella fun kit to use and I’ve never felt like it’s as unfair to fight like some other weapons in this game (52).
i think itd be a fun way to balance it to say the charge attack gets cancelled completely- that is, if you were holding ZR it starts the charge up animation over and if you're holding a direction you start swimming- if you get hit by a number of shots. i'd go with 3-5. itd be a buff to weapons with a fast fire rate, i.e. splatlings, which i think would be cool! itd make the kraken user have to think a bit more about which weapons on the enemy team are up. and itd be rly funny in the case of both CRB and Heavy Deco. CRB would be a horrible counter to itself, Heavy Deco would be an amazing counter to itself. itd also be a way to sorta bring back the splat1 style if knockback while still making it markedly unique and playing with the kraken royales new moves. or this might just be me posting splatling propaganda xP i still wish kraken was on a splatana it wouldve been so fun to have the two charge attacks. i guess we got kinda close with ultra stamp on wiper *sigh*
to say that kraken is unhealthy for the game is a bit of stretch, it may have issues where it’s difficult to deal with, but it has definitely become a healthier option for the game than some of the other specials (looking at you trizooka), i would argue that the splatoon 1 kraken was actually less healthy than splatoon 3 kraken, splatoon 1 kraken had worse issues but for different reasons, it was more used to keep you alive due to having instant activation in a team fight which is REALLY valuable, it was essentially another bubbler, the rework that they made for kraken for splatoon 3 makes the special feel a lot more balanced and feels more like an actual special rather than just a panic button to keep you alive, it could be worth tweaking as it still has issues, but i honestly don’t think it’s in a bad spot and it feels a lot better than other specials in this game
Yeah I'm not trying to claim it's unhealthier than Zooka, but I honestly don't think it's much better. What a lot of people don't seem to get is how powerful of a tool displacement is in Splatoon (especially 3) having a free invincible tool to just force enemies to scatter as you please is extremely valuable. In Splatoon 1, it was less of a displacement tool and more of a stay alive tool, which yes that was unhealthy, but it was a lot harder to confirm kills with it in that game. Also as I say in the video, that game had Bubbler which was a direct counter to Kraken. Where as in Splat 3, there's zero counterplay besides just running (which gives the special a ton of value)
I have a 96 one truck om my team (ichigo) and throughout my time with playing eith a kraken on my team, I see its core strengths and weaknesses, what I don't understand is why people think it's weak on zones, in my opinion, that is its best mode beside rainmaker
i feel like this is just curse of how the special was designed. i personally dont find any problems when facing it other than when someone with kraken is spamming the jump attack, the hitbox sometimes is a little too big but thats it. its something that takes skill to use, cant be popped mid fight or you will die, you need to know when and where to use the special. how else would you nerf the special anyways? make it an hp based one? that would more than likely nuke it. the best nerf they could do to kraken would be to make it so you can shoot it back like in s1. especially when the kraken is holding the charge. that way kraken taming would be back so the counter plays would be there. if you ask me its not the special but more the kits. things like 96, crb, custom liter, have really good kits along with the special. its annoying to anyone trying to push an eliter and they just pop kraken, or getting killed by one cuz a crb pressed the special button. thats just the blame of s1 reference kits being so prevalent in s3. the only non-s1 kraken kit is blob deco so ofc people are going to complain. its on really good weapons. again the best fix they can do is to make it so you can shoot back at the special. other clear counterplays are to not fight the special, and not jump in when there is one on the map. its like getting killed by zooka but less braindead, if you die u just have to except the fact and play off of it. lets hope if the special is in s4 that they put it on actual unique weapons. im sure everyone is tired of reference kits
I can agree on your point about Kraken being extremely laggy sometimes. I sometimes have had a case where the charge attack of the Kraken from the enemy still would kill me even though on my screen, it appears as if it shouldn’t kill me. And I am guessing that this has happened to other players, maybe you as well Chase?
I honestly think Kraken is perfectly fine, it takes a decent bit of skill and its not op either. Also the lag kraken thing has never happened to me in all my time of playing splatoon (2k hours)
@dreamy_sparks no offense but you're probably just not paying attention if you've played that much. It's an issue with the netcode of the game, so it happens to everyone regardless of internet connection. You're also the first person to have actually said it's never happened to them lol
Hear me out: smash bros dodging. Make it so every consecutive charge increases in charge time and decreases the pushback reduction. In exchange, I propose the second charge gets +5% speed when unleashed and the third + gets +10% movement speed. Resets after 1 second after the charge lag ends. That way, it’s not as op, but it doesn’t take away from players trying to optimize their movement. It’ll also make running easier. I should suggest the third is the final update to its charge attack until the reset. Sound good?
@@Rootof-2 that's really looking past the actual point I'm making. I addressed this only because in the previous video, people used the argument that the special was dogwater because of things like startup and endlag, as well as being locked out of your main weapon. I used the top player example just to demonstrate that if you're not an idiot with the special, these drawbacks aren't really an issue at all.
Although I agree with chase, I think it’s funny how he said it’s hard to push kraken back while putting a kraken getting pushed back into the backround
Kraken nerf: 1:smaller hitbox 2:Shooting at a kraken for an extended period does slightly more knock back and the krakens active timer will be shortened. (Think of it like a splash wall. Your still invincible, but your losing time for your special)
Well I will follow up what I commented last time, don't know if you remember me. Anyway I keep saying, Kraken is more a net code thing that other thing. Still this kraken is way more weak than OG Splatoon one. Why? Cuz swim speed and super jumps. But I keep saying (And I will say it in the same way than before), comp players trying to no complaint about something 💀. Like you showed why is good and people saying why is broken, okay, anyone shows a good way to fix it? Outside play lan and forget about netcode. My point of view? Increase the time to charge the charged attack and unable the option to do the "follow up jump" after the charged attack, aka more time to charged it and endlag for the charged. (By the way sorry last time that yeah I was a little angry of "everyone complaining about some stuff and shitting other becuase net but saying is the weapon issue" so yeah I apologize about that. And about your response, I main dapples, both of them. And the only kraken weapon I can play is roller, i have like 3 stars on that one so yeah I don't even play it that much)
As cool and fun of a special as Kraken is, they never should have brought it back, because Ultra Stamp is just the same thing but fundamentally better designed. Total invincibility is an absolute nightmare to balance around in a competitive game, so Ultra Stamp only being invincible from the front and while moving is way healthier for the game and eliminates most types of cheese that Kraken suffers from. But in return for not being totally invincible, Ultra Stamp gets to be way more flexible, with the huge one-shot ranged attack and the jump attack, plus the ability to swim and use stealth, which is a pretty unique trait for a special and allows for lots of skill expression. I think the only reason Ultra Stamp isn’t considered one of the best designed specials in the game is because the invincibility just doesn’t work. I’m guessing the reason Ultra Stamp can die from the front is because it doesn’t actually make you invincible like Kraken, it just eats shots that the hammer touches. But because the hammer moves up and down, there is a window that people can shoot through and kill you. But like I said, the invincibility is already doubly conditional on direction and movement, so the fact it isn’t even true invincibility is just overkill. I think all we need to do to make Ultra Stamp good is make it actually, truly invincible from the front, and maybe a little on the sides too so that people actually have to get behind it to kill it. But we also need to get rid of Kraken because no one will ever want to use Ultra Stamp while a special that fills the same role but is more blatantly unbalanced and overpowered exists. (I’m repeating myself now, but it seriously baffles me that they brought Kraken back. Remember that none of the Splatoon 1 specials returned in Splatoon 2, but some Splatoon 2 specials were sort of like an enhanced/refined version of Splatoon 1 specials, like Bubbler > Ink Armor. In my mind, Ultra Stamp was meant to be the direct successor to Kraken, so having both of them in the same game seems utterly redundant. But I guess the devs must not care about having a tightly designed game, and think that selling more copies of Splatoon 3 by appealing to the nostalgia of Splatoon 1 players is more important.)
My biggest complaint about Kraken Royale is the kits it's on in Splatoon 3. All but one of them is a reference kit, being Bloblobber Deco, and that got Angle Shooter. I understand that players enjoyed those kits or wanted them to return, but it's almost as if the devs think only Splatoon 1 players liked Kraken. Where's my Kraken Dapple Dualies, huh?!
I have problems with your balance suggestions for kraken the main one being you have no regard if the special is fun to use. For example your charge attack being replaced with extra paint or swim speed idea would make it easier for predict by removing options for the kraken which is removing skill expression with the special which makes it less fun to use and for this loss the user gets a neat buff that makes the special feel a smidge better.
@@Chase247 the charge attack could have more length and end lag so if it misses the kraken goes barrelling into an area with no control putting more thought into each charge attack as to avoid being put in a very bad situation. The kraken could get speed boost at the start of the special which decreases to default speed around halfway through the special and past that point the swim speed continues to decrease past that point. This makes aggressive play easier for the start of the special and making retreating harder for the end of the special.
I never hated Kraken, if I died to it I find it my fault or sometimes it was due to terrible netcode. The CRB hate I understand since I don’t like fighting range blaster in general, due to bad netcode. Everytime I compare ultra stamp and Kraken it makes me even madder that Custom Gootuber got hammer instead of Kraken.
Something that had entered my head a while back, kraken in itself seems to counter aoe specials like booyah bomb and tristrike TOO WELL, and since tristrike is already a good zones and tower special, why not make it to where if someone is hit with a tristrike or booyah bomb while USING kraken royal to become disoriented, like not in the way of screen, more like the second the special lands on the kraken royal to spin them, and make them face a diffrent direction and perhaps charge attack towards their own team instead
If they do change kraken in any way I would rather the devs take points from both casual and competitive instead of taking one side. Change it so that's good enough to use for competitive meta and fun for the casual
I think something to note with kraken and lag. It’s the only thing in the game where juking it and dodging it is the only counter play.For every main weapon, you have a simple option, shoot them before they shoot you. with other specials, there’s often some kind of build up to the hitbox, some time where you know definitively where the special will be regardless of lag and can dodge the special reliably regardless of lag. Even ultra stamp which does benefit from lag, still has it’s turning speed limited, meaning that lag or not, there are places where the stamp user can’t be in the next few seconds. Kraken does not have this problem, from any given moment, kraken can theoretically go in any direction, you can’t ever get a guaranteed spot you know the kraken can’t go. And because of that, you HAVE to juke out the enemy kraken user, and try to make them miss. That’s the only option you have for fighting kraken. And lag massively buffs that strategy because it gives the player extra time to react to your jukes.
Most of the points here are valid, but I have to bring up grates as a point where kraken cannot reach you. Every single stage in this game has some form of them if I’m not wrong, but even then most of them are small ledges for extra sniping area. Not enough to dodge a charge attack, but there are some maps like crableg where it’s the easiest thing in the world to avoid kraken
8:20 Nah. Nah, it wouldn't. Even with it not being that good of a special objectively, I still think it's bullshit that you can't really fight it in a way that matters. I still think the best way to balance it is to give it HP at all times (even while doing the charge attack) and buffing its movement and duration as a counterbuff. I will never understand why they decided to make Kraken completely invincible in a game where every other protection special has either HP or a weakspot.
I main crb and i agree with karakens proplems you have a fair point for lags and kraken doen't have alot of weaknees im not at the same level as chara not even in a million years but i have enough expirience for crb to agree with this.
Personally, I don’t think the idea behind Kraken is bad at all. Kraken ROYALE is the problem. A Splatoon 1 Kraken with Kraken Royale’s startup, end lag, and duration would probably be less annoying than what we have in the game now, since it could actually be counterplayed via knockback.
I bet bro doesn't even respect the special as the displacement/continuation tool that it is lol (you're *supposed* to run preemptively, otherwise yeah, you're playing with fire and likely gonna get splatted Okay actually though- I wouldn't mind trading a reduction in the knockback resistance of the charge attack for some more swim speed, all things considered
i mean thats kind of the whole point that me and top players have been making with our complaints (see 7:16) running preemptively is the only counterplay to this special, and it feels a little unfair/unbalanced that it can displace so easily and freely compared to any other special
This has been my least favorite special since release in S3 because the counterplay is just not fun. CRB has taken me from not liking it to actively disliking it.
I know this is just my opinion but... these kinds of videos responding to people's bad takes are some of my least favorite kinds of content. It's hard to put it into words... it just makes you look like you care too much what other people said about what you said. I think it's good to talk about the counterpoints but... this kind of discussion ALWAYS exists and it just feels dumb to engage in that convo. For example, there's people who unironically play sploosh or Jr and call it a great weapon... and that's their opinion because of the level they play at... and that's OK. Of course there's going to be people who will say kraken is bad or that it's good. All these players have their opinions formed by the environment they play in. Personally, I'd rather get chased around by a kraken and try to live it than some Zooka spammer jump scaring you without a chance to react. The amount of times a zooka has changed the tide so suddenly vs the amount of times a kraken has done that is so much more.
How you feel about this type of content is fair, but if you were a creator yourself, you would understand. Talking about hot topics in the community are what make a channel successful. Custom Range Blaster hate is at an all time high, so I saw it as a great opportunity to revisit this topic. Also, making an update to the previous video was something I've actually been meaning to do for weeks, this just seemed like the best opportunity
So you got push back from Casual Players and his reply is "go watch how Competitive Players use it in the game" me:🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
@@Chase247 Except Casual Games don't do that, much less watch vids about Splatoon. Most just play the game for a few hours, weather it be 1 day or more, and move on to the next thing in their life. Only those like myself, your Subs will look at Competitive Game play as we're fully invested in the game.
@@fantasylandviews2320 yeah exactly, those who dont care wouldnt be watching my videos in the first place. but if you do watch my vids and care enough to comment how you think kraken is fair and balanced, then nothing wrong with telling these people to go watch some good players to get a better understanding and perspective
i think is kind of unfair to complain about kraken when we didn't do anything back when crab tank was stupidly op, and especially now that we have trizoka being the worst special to fight against. kraken feels considerably more fair than the other problematic specials.
As I say multiple times in the video, no one is trying to say that Kraken is a top tier or better than other annoying specials currently such as zooka (which also needs to be nerfed) the problem is krakens design makes any game its in a miserable experience. Check out what axiom says at 7:16, that sums up my thoughts about it perfectly. Also not sure why youre saying no one did anything when crab tank was op... people were very vocal about that as well and it actually did get toned back a good amount (albeit it took way too long)
Personally i see the flaws in Kraken having played 96 Deco, Krak-On, and Heavy Deco. However Kraken isn't as bad as Inkzooka since if you react fast enough you'd be able to catch the kraken user during the start up and kill them, however with Zooka having practically no start lag similar to what it had in the first game, if the Zooka player pops their speacial all you can really do is pray they miss their first shot.
I think this video is a good time to elaborate more on the comment I left on the last video: In the last video, there's an argument that Baller could've been brought back instead, as they're very similar specials but Baller is a lot less annoying to fight. I commented in disagreement because Kraken is more thematically appropriate for a game where you play as squids and octopi. However, that's not the full story - the other reason I prefer Kraken being in the game is because Baller is also a poorly designed special, just in different ways. The reason Baller is less annoying to fight is because it's a weaker special that instead feels bad to use, from the giant hitbox and relatively low HP to the slow movement speed and extremely sluggish explosion (that would just be used for Zones cheese in S3, let's be real). I know you COULD fix Baller if you really wanted to, but you could also fix Kraken, and well, like I said, Kraken fits better in the game thematically, so I prefer it being in the game.
*_THEY DONT NEED TO BRING BACK KNOCKBACK._* They need to address the invincibility because it's the only special that's invincible for more than 3 secs. *_Kraken needs HP to be destroyed_* Screw it, bring back S1 knockback and give kraken HP so u can destroy it - it's just a really large squid anyway. The ENTIRE community got crab tank nerfed to be one of the most counter-able specials in the game by content creators constantly complaining about "top level players say it's OP". Do the same for kraken and nintendo will listen to their customers, it's not like nintendo is pretending to be blind and deaf.
This should go without saying but remember that this is all just my opinion. If you heard all of my points from both videos and still believe that Kraken is a fine and well-designed special, that's totally understandable. Feel free to tell me why as well.
Also remember that I'm in no way trying to say that Kraken is the best special in the game, or that it's better than any other prevalent special such as Trizooka. The point I'm trying to make is just that the special is poorly designed and I personally think it needs some changes (without killing the special entirely)
bro its not that bad
I agree with your statement about kraken having the same knockback physics as it in s1 I just am afraid that Nintendo will never bring the special back because it is by far my favorite special to use and just don’t want to see it die and never be herd of again
Hey Chase congratulations on 5 staring custom douser dualies
I agree and disagree with you
What?
Slider is 100% a net thing. From using Slider at a LAN the special is a whole extra tier of bullshit there. I think I died in the startup 1 time the entire event its a free panic button for zones cheese. Its also way easier to run people over compared to online when they go through it.
Honestly think it might be the most screwed over by netcode special in the entire series but it still has its BS lag moments fighting it too where it explodes early, descyncs, or teleports out of the endlag.
I think you could change kraken KB but you would have to really buff the base swim speed to make up for it and I'm not sure where that leaves the charge attack at all and that is the most fun part of the special to use. Maybe the charge attack takes extra knockback while charging but still none when moving not sure. Its an odd spot where I want it to be able to go chase something like Crab but also be stopped by 2 people. Personally what I want most though is nerfs to how it interacts with TC/RM, in the other 3 modes its horrible for objective by comparison.
Yeah I used reefslider at a lan as well and the difference was absolutely insane
One main reason slider is so bad with lag is that the hitboxes register on the enemy's side, not your own. So they only get hit if they saw themselves getting hit (which is why they can pass through the rails or just straight up not die to a direct explosion).
Kraken is on the opposite side where hits register on the player's side, and not the enemy's. That's why you can die to BS hitboxes when the kraken isnt even near you.
Sadly there's there's way to fix this aside from patching the netcode! Buffing reefslider to have the same player-side hitboxes would make reefslider just broken in a strong way.
Lag can sometimes actually benefit the Reefslider user, the player after the explosion teleports way further forward or further back than the initial explosion and it has caught me off guard multiple times before and I was unable to kill them on the spot.
My biggest complaint is that I like playing as an octoling but the inkling kraken looks so much frickin cooler and the octoling one looks like megamind. From the new movie.
Exactly!! I changed my character for a month or two only because the Inkling squid looks so much cooler
I honestly think the opposite
If you think the start up and end lag are huge downsides you are using the special wrong. It’s not a panic button and you need to end in a safe spot to run away or super jump after, not in the enemy back lines
Exactly, which isn't very hard to do either. Lots of people said that on my last video lol
Hey big pro lul
@@greensnicksalthello 😊 nice seeing you here
@@BigPro1123 yeep
personally I find custom eliter demonstrates this perfectly. its a backline so you do move up to kraken but you keep yourself safe, and have to back up to be back in a safe spot to snipe from, or retreat to your beacons
5:36 I can list off so many reasons why Kraken in S1 wasn't as bad to deal with but for the sake of time I'll mention the most important one.
Splatoon 1's tick rate was not abysmal.
When you were talking about CRB being really annoying I was being chased by a CRB in kraken lol 😂
If anyone is wondering why kraken benefits from "lag" the most just think about it
the main counter play for kraken is to dodge it but you can't reliably dodge something that doesn't even have to hit you one your screen due to the crappy netcode
Like imagine you would just randomly die to missiles because the crappy netcode said you didn't dodge them even though thats the only counterplay
This
@@CATLOAFMAN I find it even more common to be the other way around as the kraken user, the amount of times I have charged straight through someone and they took zero damage and get out completely safe is insane.
Invincibility is just stupid as hell bro
"Like if you liked it"
Nah bro, finna run a kraken pfp just to spite ya lmao
@@eeveemaster243 this is next level cruel
@@Chase247 don't worry Chase!!! 🙂😊😉
I honestly don’t care I kind of have the same feeling with Splatoon one now it’s chaotic but fun. I don’t care about my rank. I don’t care all I care about is to have fun and play the weapon, even though some top-tier weapons such as T tech splatter shot, and charcoal. Just being self-aware of my surroundings and being quick with my arm movements, I feel that it’s OK.
Hope I can get to your mindset
My primary frustration with kraken royal is the fact that it has next to no knockback on it by default, when you can throw a booyah bomb on top of it and not have it even flinch theres a massive problem there, like a lot of the cheese from the special has been taken care of but theres still situtations like with rainmaker and tower control where its just gonna guarantee your lose if youre loosing, if they just gave it a bit of knockback even while charging to give you a fighting chance i wouldnt mind it so much but for right now its just an annoying special to deal with
Good video! Kraken was an interesting decision for real.
What change could be done w/ respect to the charge attack and pushing it back via shooting, is that the distance the charge dash travels is reduced by the amount of damage dealt to it whilst charging it. That way you can give a 50/50 where you can either try to run or dodge the kraken or commit to dealling enough damage to it so it can't reach you. It still would punish players that misspace their distance from it and can lead to some interesting interactions where you could run away from the kraken and then deny it access to where you've ran to by shooting it. The dev team would probably also have to up the knockback from shots on it generally tho
Honestly my hate towards this special was quite high already with C-liter, but with CRB it intensified so much. Most of the time when you see the opponents use their kraken all you can do is just back up (especially if you have a slow weapon).
The invincibility is hella annoying, and the lack of knockback makes it frustrating.
I am a causal player, I kinda like the Kraken, but I have a clip from about a month ago I laugh at every time I remember it! So I was playing with some friends in an online turf war and an enemy used kraken. I just assumed I would die and just kept moving forward with my roller. The kraken is about to kill, but I hit it with my roller, stunning it, and I kept doing this for most of the special, but eventually I moved , letting it finish then killing the player. I know I’m not great but this will always be a find Splatoon 3 memory for me😂
This is my favorite special! It sadly is not liked by a lot of people.
For me it’s a tie between Inkjet and Kraken.
Its the most fun special in the game for sure
the thumbnail 😭
I did figure out damage multipliers so I actually worked on a bit of a rework for Kraken. Slightly faster (by like 6%), but adjusted multipliers to make Kraken easier to knock back with certain weapons (Splatana directs, Explo, brushes and Chargers most notably) and made the charge attack cover the same distance but move slower. Far from perfect but I think it’d be a cool way to make it a little stronger at its best but offering more ways to prevent it from reaching that far
What about Splatlings?
Strongly agree. I always hated range blaster, and I always hated kraken (I main range and CRB cuz of how OP they are lol)… glad to finally see everyone else is catching up lol!
They could literally just make the charge attack take longer to charge and make it have to wait a little longer before it can charge again-seems like a fair way to make it less maneuverable so you’ve gotta really think about when you charge. If they wanted to counter that with buffing swim speed or something then ok.
2:31 - Wavebreaker. Whenever I have really bad internet, ngl I shift to playing wavebreaker weapons as it is super powerful w lag
came for kraken rant, stayed for crb gameplay
I don’t see how being able to work around its weaknesses makes them somehow irrelevant. Kraken players need to work around the weaknesses, and are held back by doing so. You can also exploit them playing around the weaknesses as much as you can exploit the weaknesses themselves. Krakens may rarely get killed in their end lag, but they always need to consider where they’re going to transform back in order to not get killed. If you try to lead them into a place where it’s dangerous to end the special, they may not fall for it, but that means that they can’t go after you. Even without that, it means that they need to waste some of their special duration to get to a safe spot. They may not pop it at a time where losing their main weapon is relevant, but that limits when they can use it, so you can predict it ahead of time or try to prevent them from having a good time to use it in the first place. There is also never a time where the ability to paint is irrelevant, so even with perfect management, you lose out on a lot of paint. Even though the weaknesses don’t kill the special, they still define how it can be used and how you deal with it, so I don’t think it’s a good idea to dismiss them.
But I am not a competitive player, so I could be missing something. All I know is that at the level that I’m at, it’s one of the best designed specials in the game
To be fair I never said to dismiss them. I addressed this only because in the previous video, people used the argument that the special was bad and low tier because of things like startup and endlag, as well as being locked out of your main weapon. I used the top player example just to demonstrate that if you're not an idiot with the special, these drawbacks aren't really an issue at all. Sure you do still need to consider them when using the special, but it's not an aspect of Kraken that completely kills its viability like some make it out to.
8:09 At least you’re not in the camp of “remove the invincibility”. If we get rid of its identity, it would become just another Ultra Stamp, just another Baller, just another special I rush into mid with and die for using.
@@kado-2323 indeed, the invincibility is literally one of the key features of this special, it'll be like removing the zipcaster zipping
@@thewanderingchelmet I remember when Prochara suggested such a change in 2022. I had watched that video on a Friday morning. When he said “HP”, I spat out the coffee I was drinking, and it got all over my IPad’s screen. Not out of just astonishment, but out of laughter.
When are we getting a dualie with Kraken???
.... Okay, time to be a Krakon roller main to annoy people again
You can also out maneuver it fairly easily
All ill say is face it in a high level x rank lobby and then get back to me
@@Chase247 personally, I’d rather lose to a special because the player is actually skilled at using it rather than losing because the special itself is jank.
Yeah the issue is kraken is jank when someone'sactually skilled with it due to the netcode and other factors, as i mention multiple times in the video @gameguys8019
**Disclaimer**
none of this is fully about what was said in this video just more of my stance on kraken
All of this comes down to my opinion as a semi-competitive player
The Whole Shebang:
Honestly, i dont think kraken is that broken of a special it kinda comes down to the fact that there are more good players with the special but not many players that know how to deal with it. One thing i will say is that u dont have to be able to fully stop a special for it to be balanced its just whether or not you have options and there are definitely ways to fight kraken. The main thought that i have is taking higher ground than it(the top of blocks, mako mart stacks, bats in inkblot, the center part of scorch gorge). Because kraken decends slowly and decelerates a ton it can work in your favor since you accelerated faster than it. Some other tips are taking grated areas, janky terrain, steep slopes, or even force kraken through uninkable surfaces. "But wouldn't it just slow them down?" You may ask? Then use the handy dandy map to jump to a more favorable teammate to safety and then sneakily wait for the kraken to form back into a squid(if possible of course). Either way the idea im getting at is stalling kraken so it has less time to get kills so it gets less value and threatens objective less(shooting it of ledges, skirmishing, walling it out, etc) if all fails then ur best bet is to just get some distance(away from the objective) and jump somewhere else more favorable. Kraken is definitely a less "noob friendly" special than ot used to be but i think it can help improve our awareness of specials and our ability to deal with them. As for the topic of tc and rm, they should probably fix that.
Summary:
Kraken is not as broken as people perceive it as its just more of people getting better at it since crb now is a thing. Although we definitely cant stop it from getting value i do think the intentions were to counter it with the use of outside tools the game has in order to distract and stall the kraken(besides you are sending a player off to chase people so that is a risk of using kraken). Hopefully this encourages others to at least try and learn how to deal with kraken so i dont have to see 2 patchs full of "reduced kraken speed..." "incrased kraken knockback..." or "reduced kraken duration...". I do still think kraken needs a size reduction though and a knockback nerf.
I'm neutral on kraken and all that but if I could give it a small nerf/rework would it be okay to make it that shooting it will make the charge attack's charge time slower? Like kraken taming of some sort.
Some fast shooting weapons would have a advantage compared to slower ones but yeah that's one idea :D
Meanwhile I’m forgetting that Kraken falls through grated platforms because they’re so heavy 💀
The lag was painful dealing with Krakens because I could be dead before they even hit me or they charge at a spot I’m not at and I still die.
I don't feel like kraken's that unhealthy. For the user, it's very fun to use and has a lot of opportunity to express your skill. For the opponent, all it really does is make you move a bit. You can often outrun a kraken and sometimes even juke it out, though lag makes that inconsistent ofc. While some specials *cough* missiles *cough* also make the other team move and are also unhealthy, kraken is better than that type of special for two main reasons. First, it's not like a bullet hell. It doesn't cut off your escape or anything like that so you always have somewhere to go (even hallways have two directions). If that option is to move towards the enemy team, then you still have the option to fight the other team. While this is a bad spot for you to be in, they're using a special that replaces a teammate just to put you there. Second, it will often force you to interact. While kraken sometimes just tries to kite you away from the action, it can't often do that very effectively without dying in endlag, so it usually tries to push you towards a 2v1. A special like missiles just makes you play a minigame to not die while someone may or may not be shooting at you, but one like kraken gives you a specific thing that you can try to deal with in whatever way you can. While the invincibility doesn't always make that an option, it is a special, so you're not supposed to be in a fair fight. A special like missiles just makes you play a minigame to not die while someone may or may not be shooting at you, but one like kraken gives you a specific thing that you can try to deal with in whatever way you can.
There are quite a few specials that are better designed, but I feel like the only huge issue kraken has is how it interacts with the objective.
Chance of noncivil: inkstrike w/full special power up
7:59 I ran into that kid before, why would they name them self that.
Not me! Kraken my beloved.
I still think one of the best ways to counter balance kraken would be to allow squid rolls to block one charge from a kraken
S3 Kraken is ,balance wise, horribly designed. I still don know why the developers haven't added baller.
Let me ask this, would you rather have Kraken(which has always been in a good spot) or Ultra Stamp(which has never been in a good spot) return in the next game? I say this because more people are siding with Kraken. Also the only way to make Stamp an actual special is to make it completely block all attacks from the front. By the way, these videos on Kraken completely ignore the main trade-off, Kraken has to actually work for kills and actually do something otherwise it does absolutely nothing even with all the things it gives you.
That's not true, take a look at what axiom and Luma say at 7:17. Simply forcing enemies to move and spread out is primarily what gives Kraken value. You don't need to necessarily be killing with it to be getting use.
Also I'd rather Ultra Stamp honestly. It's still stupid but overall healthier design imo
stamp was actually usable in S2 though, surprisingly. it wasn't nearly as abysmal to use as it is today, it wasn't half bad. it has been in a good spot before lmfao
More than half of the other specials can easily cancel Ultrastamp at any time during its cycle and prevent it from getting value. It is dynamic and encourages interaction. Even Reefslider counters stamp more often than the reverse.
What specials counter Kraken? Vac, maybe?
And I am not talking about killing the player during endlag. I mean actually engaging with it and denying its value. You can cancel it during startup lag, but it’s a small window of time, and if you miss it, then your best shot is to make it chase you to a grate or swim it around in circles, which gives it displacement value, and is just boring.
I would take Ultrastamp or anything else that encourages genuine interaction.
I would rather have Stamp (a special that has weaknesses) over Kraken( a special that has a few weakness and is also invincible.) in Splatoon 3. I also personally prefer using and fighting against Stamp over Kraken.
I find these comments funny because most would not be saying the same if it was deciding kits for their favorite weapon. Basically every weapon with ultra stamp is being held back in some way and is not in a good spot with wiper being the exception. Both specials need adjustments to keep them healthy but powerful enough. A lot of people recognize the problems with kraken but most of the buffs suggested only make it usable at best, it needs a core rework to find a place in this game with invincibility while not being undertuned. Saying stamper wasn't bad in splatoon 2 is really funny because barely any weapons had it, and it was only really functional on the tent, because it can launch the shield before using the special for a nasty combo and the possibility of ink armor. Stuff like mini splattling have had their dream subs robbed and you never see the vanilla mini used in competitive for one example, the special has ruined so many kits and is completely undertuned.
0:53 The fact that they have the kraken special right here.
Please
I'm a kraken fan, I just want the special to go faster but have a smaller hitbox PLEASE
Yeah it’s way too slow for a chaotic game like this
why not increase the charge time for charge attack? it wouldnt even have to be drastic cause the time would add up with how many charge attacks get used during the special- i think it would make it easier to tame
I like playing sploosh against it. Sploosh is pretty strong against blasters in general and kraken. The kraken cannot keep up with the sploosh speed and if you catch them next to thw edge of stage you can knock them back off stage.
The custom range blaster benefits from poor netcode along with kraken and tower control is completely ruined by kraken as the moment it is used it can instantly stop a push and take the tower for free. In rain maker the kraken can easily just chase down the person holding the rain maker. Nintendo had to patch out kraken cheese on clamblitz. The crb is close to being in the brain dead weapons category.
Ehe spooky Zelda music
This topic is pretty much Ranked players vs Salmon Run players
Not sure if this is already a feature with Kraken currently, but if it is it should definitely be more consistent; having the ability to jump over the charge attack could be interesting counterplay. Having the jump attack have more relevancy if you can only hit grounded enemies with the charge seems fair imo
i like the maskmaker music
I admit, I struggle with dealing with kraken sometimes, but at the same time I think that it's fairly balanced since it takes a lot of skill to use. Sure, it's easy to just go up and charge into someone at a lower skill level, but it's hard to get people who actually know what they're doing and how to avoid it. (I'm about in-between) I used custom e-liter a lot after it came out, and got a little better with kraken, but definitely still don't actually know how to use it lol. I guess what I'm saying is that unless a weapon or special is simply overpowered, (which kraken definitely is not) it's ok to have it be a little more powerful as long as it takes skill to use. I agree with most of what you said in the vid though. :)
Kraken has never given me a “Oh shit” moment compared to trizooka because it’s very easy to avoid. They can’t use it in front of you because of the delay and the charge is super predictable.
Not trying to say that Kraken is better than Zooka, but I do have to disagree about the charge attack being very predictable. As I said in the video, the fact that Kraken has a gigantic hitbox combined with its ability to instantly change direction, in conjunction with the bad netcode, actually makes it fairly hard to avoid, especially if you're actually facing a good player who's experienced with it.
@@Chase247 that’s fair maybe I need to play higher ranks to see it used that way but it could also be I haven’t seen enough of it.
I really do like kraken, I always enjoy fighting it and using it. Especially compared to ultra stamp, which I find very unfun to fight and awful to use. While I do disagree with some of your criticisms, such as the startup and end lag being a non-issue because a few top players can work around the weakness, I absolutely agree it needs more knockback, especially while charging a charge attack. I think that would be a fair nerf that would make the special more engaging and fun to fight. Combined with the previous extra knock back nerf on TC and the entire objective cheese component there would be gone. Also side note, CRB is absolutely overhated, it’s a hella fun kit to use and I’ve never felt like it’s as unfair to fight like some other weapons in this game (52).
i think itd be a fun way to balance it to say the charge attack gets cancelled completely- that is, if you were holding ZR it starts the charge up animation over and if you're holding a direction you start swimming- if you get hit by a number of shots. i'd go with 3-5. itd be a buff to weapons with a fast fire rate, i.e. splatlings, which i think would be cool! itd make the kraken user have to think a bit more about which weapons on the enemy team are up. and itd be rly funny in the case of both CRB and Heavy Deco. CRB would be a horrible counter to itself, Heavy Deco would be an amazing counter to itself. itd also be a way to sorta bring back the splat1 style if knockback while still making it markedly unique and playing with the kraken royales new moves. or this might just be me posting splatling propaganda xP
i still wish kraken was on a splatana it wouldve been so fun to have the two charge attacks. i guess we got kinda close with ultra stamp on wiper *sigh*
I personally think that the special needs to be smaller but faster but hey that’s me
to say that kraken is unhealthy for the game is a bit of stretch, it may have issues where it’s difficult to deal with, but it has definitely become a healthier option for the game than some of the other specials (looking at you trizooka), i would argue that the splatoon 1 kraken was actually less healthy than splatoon 3 kraken, splatoon 1 kraken had worse issues but for different reasons, it was more used to keep you alive due to having instant activation in a team fight which is REALLY valuable, it was essentially another bubbler, the rework that they made for kraken for splatoon 3 makes the special feel a lot more balanced and feels more like an actual special rather than just a panic button to keep you alive, it could be worth tweaking as it still has issues, but i honestly don’t think it’s in a bad spot and it feels a lot better than other specials in this game
Yeah I'm not trying to claim it's unhealthier than Zooka, but I honestly don't think it's much better. What a lot of people don't seem to get is how powerful of a tool displacement is in Splatoon (especially 3) having a free invincible tool to just force enemies to scatter as you please is extremely valuable. In Splatoon 1, it was less of a displacement tool and more of a stay alive tool, which yes that was unhealthy, but it was a lot harder to confirm kills with it in that game. Also as I say in the video, that game had Bubbler which was a direct counter to Kraken. Where as in Splat 3, there's zero counterplay besides just running (which gives the special a ton of value)
I have a 96 one truck om my team (ichigo) and throughout my time with playing eith a kraken on my team, I see its core strengths and weaknesses, what I don't understand is why people think it's weak on zones, in my opinion, that is its best mode beside rainmaker
hahaha funny u commented cause ichi let me use their gameplay for this vid
i feel like this is just curse of how the special was designed. i personally dont find any problems when facing it other than when someone with kraken is spamming the jump attack, the hitbox sometimes is a little too big but thats it. its something that takes skill to use, cant be popped mid fight or you will die, you need to know when and where to use the special. how else would you nerf the special anyways? make it an hp based one? that would more than likely nuke it. the best nerf they could do to kraken would be to make it so you can shoot it back like in s1. especially when the kraken is holding the charge. that way kraken taming would be back so the counter plays would be there.
if you ask me its not the special but more the kits. things like 96, crb, custom liter, have really good kits along with the special. its annoying to anyone trying to push an eliter and they just pop kraken, or getting killed by one cuz a crb pressed the special button. thats just the blame of s1 reference kits being so prevalent in s3. the only non-s1 kraken kit is blob deco so ofc people are going to complain. its on really good weapons. again the best fix they can do is to make it so you can shoot back at the special. other clear counterplays are to not fight the special, and not jump in when there is one on the map. its like getting killed by zooka but less braindead, if you die u just have to except the fact and play off of it.
lets hope if the special is in s4 that they put it on actual unique weapons. im sure everyone is tired of reference kits
kraken the goat! 🎉🎉
I can agree on your point about Kraken being extremely laggy sometimes. I sometimes have had a case where the charge attack of the Kraken from the enemy still would kill me even though on my screen, it appears as if it shouldn’t kill me. And I am guessing that this has happened to other players, maybe you as well Chase?
Yep, all the time
I honestly think Kraken is perfectly fine, it takes a decent bit of skill and its not op either.
Also the lag kraken thing has never happened to me in all my time of playing splatoon
(2k hours)
@dreamy_sparks no offense but you're probably just not paying attention if you've played that much. It's an issue with the netcode of the game, so it happens to everyone regardless of internet connection. You're also the first person to have actually said it's never happened to them lol
@@Chase247 I'm not talking about lag, just about kraken lag because lag definitely exists in splatoon3
@dreamy_sparks yeah that's what I'm referring to. Unless you just like never face krakens but I highly doubt it
@@Chase247 I mean it could be because of that since I mostly play splat zones
@@Chase247 LMFAO it just happened to me I take it back😭
I don’t think kraken should’ve gone in bloblobber, it could’ve gone on a dualies or a slosher like machine.
As much as I love CRB, It's probably not even the stronger kit balance-wise compared to the vanilla one
My only complaint is that it's on blob deco, I'd love to see a more synergistic special on it like wail
Hear me out: smash bros dodging.
Make it so every consecutive charge increases in charge time and decreases the pushback reduction. In exchange, I propose the second charge gets +5% speed when unleashed and the third + gets +10% movement speed. Resets after 1 second after the charge lag ends. That way, it’s not as op, but it doesn’t take away from players trying to optimize their movement. It’ll also make running easier. I should suggest the third is the final update to its charge attack until the reset. Sound good?
Wait… so top players are good with kraken? Woah- it must be broken
@@Rootof-2 that's really looking past the actual point I'm making. I addressed this only because in the previous video, people used the argument that the special was dogwater because of things like startup and endlag, as well as being locked out of your main weapon. I used the top player example just to demonstrate that if you're not an idiot with the special, these drawbacks aren't really an issue at all.
Although I agree with chase, I think it’s funny how he said it’s hard to push kraken back while putting a kraken getting pushed back into the backround
Lolol well as I say in the video, you can still get pushed back if you dont do a charge attack
I think the kraken should be faster, but with more knockback, like back in S1
Kraken nerf:
1:smaller hitbox
2:Shooting at a kraken for an extended period does slightly more knock back and the krakens active timer will be shortened.
(Think of it like a splash wall. Your still invincible, but your losing time for your special)
Well I will follow up what I commented last time, don't know if you remember me.
Anyway I keep saying, Kraken is more a net code thing that other thing. Still this kraken is way more weak than OG Splatoon one. Why? Cuz swim speed and super jumps.
But I keep saying (And I will say it in the same way than before), comp players trying to no complaint about something 💀. Like you showed why is good and people saying why is broken, okay, anyone shows a good way to fix it? Outside play lan and forget about netcode.
My point of view? Increase the time to charge the charged attack and unable the option to do the "follow up jump" after the charged attack, aka more time to charged it and endlag for the charged.
(By the way sorry last time that yeah I was a little angry of "everyone complaining about some stuff and shitting other becuase net but saying is the weapon issue" so yeah I apologize about that. And about your response, I main dapples, both of them. And the only kraken weapon I can play is roller, i have like 3 stars on that one so yeah I don't even play it that much)
As cool and fun of a special as Kraken is, they never should have brought it back, because Ultra Stamp is just the same thing but fundamentally better designed. Total invincibility is an absolute nightmare to balance around in a competitive game, so Ultra Stamp only being invincible from the front and while moving is way healthier for the game and eliminates most types of cheese that Kraken suffers from. But in return for not being totally invincible, Ultra Stamp gets to be way more flexible, with the huge one-shot ranged attack and the jump attack, plus the ability to swim and use stealth, which is a pretty unique trait for a special and allows for lots of skill expression.
I think the only reason Ultra Stamp isn’t considered one of the best designed specials in the game is because the invincibility just doesn’t work. I’m guessing the reason Ultra Stamp can die from the front is because it doesn’t actually make you invincible like Kraken, it just eats shots that the hammer touches. But because the hammer moves up and down, there is a window that people can shoot through and kill you. But like I said, the invincibility is already doubly conditional on direction and movement, so the fact it isn’t even true invincibility is just overkill. I think all we need to do to make Ultra Stamp good is make it actually, truly invincible from the front, and maybe a little on the sides too so that people actually have to get behind it to kill it. But we also need to get rid of Kraken because no one will ever want to use Ultra Stamp while a special that fills the same role but is more blatantly unbalanced and overpowered exists.
(I’m repeating myself now, but it seriously baffles me that they brought Kraken back. Remember that none of the Splatoon 1 specials returned in Splatoon 2, but some Splatoon 2 specials were sort of like an enhanced/refined version of Splatoon 1 specials, like Bubbler > Ink Armor. In my mind, Ultra Stamp was meant to be the direct successor to Kraken, so having both of them in the same game seems utterly redundant. But I guess the devs must not care about having a tightly designed game, and think that selling more copies of Splatoon 3 by appealing to the nostalgia of Splatoon 1 players is more important.)
I think kraken is... fine kind of? The real problem i have is CRB. That thing is not ok and i agree that it needs a 210 or even 220 points nerf
My biggest complaint about Kraken Royale is the kits it's on in Splatoon 3. All but one of them is a reference kit, being Bloblobber Deco, and that got Angle Shooter. I understand that players enjoyed those kits or wanted them to return, but it's almost as if the devs think only Splatoon 1 players liked Kraken. Where's my Kraken Dapple Dualies, huh?!
You can jump over kracken surges if you time it right and the user isn’t using Mcdonalds wifi.
I have problems with your balance suggestions for kraken the main one being you have no regard if the special is fun to use. For example your charge attack being replaced with extra paint or swim speed idea would make it easier for predict by removing options for the kraken which is removing skill expression with the special which makes it less fun to use and for this loss the user gets a neat buff that makes the special feel a smidge better.
I get what you're saying, but not sure how else it could be adjusted to compensate for that then without completely reworking the special
@@Chase247 the charge attack could have more length and end lag so if it misses the kraken goes barrelling into an area with no control putting more thought into each charge attack as to avoid being put in a very bad situation.
The kraken could get speed boost at the start of the special which decreases to default speed around halfway through the special and past that point the swim speed continues to decrease past that point. This makes aggressive play easier for the start of the special and making retreating harder for the end of the special.
I never hated Kraken, if I died to it I find it my fault or sometimes it was due to terrible netcode. The CRB hate I understand since I don’t like fighting range blaster in general, due to bad netcode. Everytime I compare ultra stamp and Kraken it makes me even madder that Custom Gootuber got hammer instead of Kraken.
Something that had entered my head a while back, kraken in itself seems to counter aoe specials like booyah bomb and tristrike TOO WELL, and since tristrike is already a good zones and tower special, why not make it to where if someone is hit with a tristrike or booyah bomb while USING kraken royal to become disoriented, like not in the way of screen, more like the second the special lands on the kraken royal to spin them, and make them face a diffrent direction and perhaps charge attack towards their own team instead
If they do change kraken in any way I would rather the devs take points from both casual and competitive instead of taking one side. Change it so that's good enough to use for competitive meta and fun for the casual
But I love this special.
I think something to note with kraken and lag. It’s the only thing in the game where juking it and dodging it is the only counter play.For every main weapon, you have a simple option, shoot them before they shoot you. with other specials, there’s often some kind of build up to the hitbox, some time where you know definitively where the special will be regardless of lag and can dodge the special reliably regardless of lag. Even ultra stamp which does benefit from lag, still has it’s turning speed limited, meaning that lag or not, there are places where the stamp user can’t be in the next few seconds. Kraken does not have this problem, from any given moment, kraken can theoretically go in any direction, you can’t ever get a guaranteed spot you know the kraken can’t go. And because of that, you HAVE to juke out the enemy kraken user, and try to make them miss. That’s the only option you have for fighting kraken. And lag massively buffs that strategy because it gives the player extra time to react to your jukes.
Most of the points here are valid, but I have to bring up grates as a point where kraken cannot reach you. Every single stage in this game has some form of them if I’m not wrong, but even then most of them are small ledges for extra sniping area. Not enough to dodge a charge attack, but there are some maps like crableg where it’s the easiest thing in the world to avoid kraken
8:20 Nah. Nah, it wouldn't.
Even with it not being that good of a special objectively, I still think it's bullshit that you can't really fight it in a way that matters. I still think the best way to balance it is to give it HP at all times (even while doing the charge attack) and buffing its movement and duration as a counterbuff. I will never understand why they decided to make Kraken completely invincible in a game where every other protection special has either HP or a weakspot.
I main crb and i agree with karakens proplems you have a fair point for lags and kraken doen't have alot of weaknees im not at the same level as chara not even in a million years but i have enough expirience for crb to agree with this.
I was dreading the special when it was first announced and I was right. They shouldn’t have added invisibility back into s3.
Personally, I don’t think the idea behind Kraken is bad at all. Kraken ROYALE is the problem. A Splatoon 1 Kraken with Kraken Royale’s startup, end lag, and duration would probably be less annoying than what we have in the game now, since it could actually be counterplayed via knockback.
I bet bro doesn't even respect the special as the displacement/continuation tool that it is lol (you're *supposed* to run preemptively, otherwise yeah, you're playing with fire and likely gonna get splatted
Okay actually though-
I wouldn't mind trading a reduction in the knockback resistance of the charge attack for some more swim speed, all things considered
i mean thats kind of the whole point that me and top players have been making with our complaints (see 7:16) running preemptively is the only counterplay to this special, and it feels a little unfair/unbalanced that it can displace so easily and freely compared to any other special
Triple splashdown is to overpowered
Never tried it
Really never tried it
This has been my least favorite special since release in S3 because the counterplay is just not fun. CRB has taken me from not liking it to actively disliking it.
is it worth playing splatoon 3 or is it a dead game now
Worth it still
Is bro just a professional hater? 😭 The one gripe that I do have with this special is its weird hitbox, I always die to it
For kraken I am :)
Me personally, I just hate the fact it's on most of the lame weapons.
I mean come on, .96 deco? Custom Range Blaster? SMH
I know this is just my opinion but... these kinds of videos responding to people's bad takes are some of my least favorite kinds of content. It's hard to put it into words... it just makes you look like you care too much what other people said about what you said. I think it's good to talk about the counterpoints but... this kind of discussion ALWAYS exists and it just feels dumb to engage in that convo.
For example, there's people who unironically play sploosh or Jr and call it a great weapon... and that's their opinion because of the level they play at... and that's OK. Of course there's going to be people who will say kraken is bad or that it's good. All these players have their opinions formed by the environment they play in.
Personally, I'd rather get chased around by a kraken and try to live it than some Zooka spammer jump scaring you without a chance to react. The amount of times a zooka has changed the tide so suddenly vs the amount of times a kraken has done that is so much more.
How you feel about this type of content is fair, but if you were a creator yourself, you would understand. Talking about hot topics in the community are what make a channel successful. Custom Range Blaster hate is at an all time high, so I saw it as a great opportunity to revisit this topic.
Also, making an update to the previous video was something I've actually been meaning to do for weeks, this just seemed like the best opportunity
@@Chase247 Absolutely fair. I’m just grateful for your content. It’s part of the job haha
@@alexiscarbajal1282 appreciate you being understanding!
Invincibility specials have no place in Splatoon imo
So you got push back from Casual Players and his reply is "go watch how Competitive Players use it in the game" me:🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
I mean not sure what's wrong with that. Watching higher level comp players is a good way to educate yourself and improve at the game
@@Chase247 Except Casual Games don't do that, much less watch vids about Splatoon. Most just play the game for a few hours, weather it be 1 day or more, and move on to the next thing in their life. Only those like myself, your Subs will look at Competitive Game play as we're fully invested in the game.
@@fantasylandviews2320 yeah exactly, those who dont care wouldnt be watching my videos in the first place. but if you do watch my vids and care enough to comment how you think kraken is fair and balanced, then nothing wrong with telling these people to go watch some good players to get a better understanding and perspective
i think is kind of unfair to complain about kraken when we didn't do anything back when crab tank was stupidly op, and especially now that we have trizoka being the worst special to fight against. kraken feels considerably more fair than the other problematic specials.
As I say multiple times in the video, no one is trying to say that Kraken is a top tier or better than other annoying specials currently such as zooka (which also needs to be nerfed) the problem is krakens design makes any game its in a miserable experience. Check out what axiom says at 7:16, that sums up my thoughts about it perfectly.
Also not sure why youre saying no one did anything when crab tank was op... people were very vocal about that as well and it actually did get toned back a good amount (albeit it took way too long)
Personally i see the flaws in Kraken having played 96 Deco, Krak-On, and Heavy Deco. However Kraken isn't as bad as Inkzooka since if you react fast enough you'd be able to catch the kraken user during the start up and kill them, however with Zooka having practically no start lag similar to what it had in the first game, if the Zooka player pops their speacial all you can really do is pray they miss their first shot.
There lot of bad super power. 2 and 1 did them better. But Nintendo say noob wr like better lol
I think this video is a good time to elaborate more on the comment I left on the last video:
In the last video, there's an argument that Baller could've been brought back instead, as they're very similar specials but Baller is a lot less annoying to fight. I commented in disagreement because Kraken is more thematically appropriate for a game where you play as squids and octopi. However, that's not the full story - the other reason I prefer Kraken being in the game is because Baller is also a poorly designed special, just in different ways. The reason Baller is less annoying to fight is because it's a weaker special that instead feels bad to use, from the giant hitbox and relatively low HP to the slow movement speed and extremely sluggish explosion (that would just be used for Zones cheese in S3, let's be real).
I know you COULD fix Baller if you really wanted to, but you could also fix Kraken, and well, like I said, Kraken fits better in the game thematically, so I prefer it being in the game.
*_THEY DONT NEED TO BRING BACK KNOCKBACK._* They need to address the invincibility because it's the only special that's invincible for more than 3 secs. *_Kraken needs HP to be destroyed_*
Screw it, bring back S1 knockback and give kraken HP so u can destroy it - it's just a really large squid anyway. The ENTIRE community got crab tank nerfed to be one of the most counter-able specials in the game by content creators constantly complaining about "top level players say it's OP". Do the same for kraken and nintendo will listen to their customers, it's not like nintendo is pretending to be blind and deaf.