Video není dostupné.
Omlouváme se.
MK I INFANTRY AUTOGUN IS ACTUALLY GOOD - Auric Maelstrom Gameplay|Darktide
Vložit
- čas přidán 16. 08. 2024
- Patch #16 The Traitor Curse Part II Update|Warhammer 40,000: Darktide
Build: darktide.games...
Patch #16 Note: www.playdarkti...
00:00 Agripinaa Mk I Infantry Autogun Auric Maelstrom Veteran Solo Demo
7:23 Some Auric Maelstrom Gameplay
10:13 200 IQ Poxburster
18:47 Outro
Discord: / discord
Leave a follow at / chocob64bit for more of this content.
#darktide
Always happy to see old boy Ishikawa out and about.
1:04 That was a super clean mutant kill.
Appreciate the HUD. Can't watch others who use those crazy HUD mods that centers everything on the screen and adds 90 different crutches.
"X weapon is good guys" - *proceeds to show flawless gameplay*
Le me: "Riiiiiiight."
I like how I see the Shovel in almost every Veteran video recently
Best CC for us Vets getting Horde swarmed.. That's why I use it.. power swords are cool but having CC in a Horde fest is better
New shovel is good, old one is not
I just got a beef with actual folding shovels. They only ever break at the hinge.
@@themarlboromandalorian well this is 40k so I'm sure the materials, even for guardsmen, is probably WAAAAAAAYYY better than what we have in this day and age xD.
I like the thunk sound 😊
Funny I’m an ogryn main and recently been dipping my toes in another class for the first time seriously. I tried a lot of builds out but after settling on this rifle as it felt to be very accessible. I found some decent blessing and had a great shovel I rolled. Dude this build feels so dynamic and sick and I’m glad to feel validated seeing you crush with it here. Don’t see a lot of vets running left blitz but it’s so sweet on autoguns.
I kinda wish they'd let us Mod our guns like they did in Hired Gun. Would be pretty epic to have a autogun with a magnetic barrel.
Safety doggy headshot confirmation - love it.
i've been an advocate for this weapon ever since the ammo capacity buff
It looks like a clove of garlic dangling from your gun lol
7:05 darktide: the floor is lava edition.
very well played choco🎉
Agripinaa Mk I has been my favorite veteran weapon since the keystone update! I like running it with Focus Target but that comes at the cost of not being able to kill crushers at all! Still this thing will kill a mutant before it gets to you every single time.
Aaah, good old Ak-47 space edition. Nothin' like an old reliable
Thought the agripinnaa braced autogun was the AK47
@@midorian12491 Eh, it's a variant
@@midorian12491 that's like the space RPK
Love the MK 1. I run it a lot as well as my braved auto gun.
i love this gun so much after trying it with gun psyker.
shovel of the mass destruction
MK I feels so good it is like an ak weapon in other fps
Ah finally I've been looking for an autogun that can still output a similar amount dakakaka of the Columnus Mk V and a good amount of damage.
Poxbuster: Oh my god the door hiiiiiii
Interesting build, very close to my own one.
I would switch marksman with the 10% toughness dmg reduction below.
God damn what is this build, it folds over to a couple of crushers and half a horde x^D
The Year is 2024... chocoB still not using a hotkey for Melee/Ranged Weapon swap ;) ;) ;) WP!
wait...did you just stop the mutant charge with a shovel poke!?
Yep, shovel poke is a very good stun
Yes. Other weapons that can do the same include deimos heavy 2, dueling sword special, and tactical axe special.
Gotta hit the face, but yes.
I wonder if developers would add any new form of the enemy to the game? If I remember correctly, in Vermintide there were Beastmen afer some update, and since every crisis in 40K tends to turn into several faction clusterfuck, it would be fitting if they added another enemy. What would be your type? I would type Genestealer Cults and Orks.
I thought beastmen were added with winds of magic
@@swampfox1007 dunno honestly, since I'm not even Vermintide player, and I've seen gameplay with Beastmen as mobs.
Honestly, since Orks have lot of specialist Boyz being similar to specialists in Darktide (minus snipers of course), they could be a fitting addition.
@@XYZ-eo8ummy guess would be genestealers would be next
@@airsoftpopcorn I guess so. Easier to implement, with early generations hybrids being the fodder, and later gens being specialists.
Still, Orks would make good addition for later phases (when the game would be still supported, hopefully)
@@XYZ-eo8um i definitely think orks would be more interesting, but a lot of cosmetics and dialogue keep referencing tyranids
more dakka we need more dakka!!
I don't think there is a bad weapon, when you're wielding them 😂
I don't think there's any "bad" weapons. There's weapons that do everything too well and that makes weapons who have a niche "feel" bad. Like, plasma guns when you're surrounded by shooters isn't great, the new revolver not being able to shoot through friends and/or that many little dudes feels weird, recon lasguns can only deal with shooters/gunners and other more-squishy specials but, again, I don't think they're "bad."
There's just better. And it starts so many arguments lol
Is that an onion on your gun? :)
10:15 shoulda dodged, obviously :^)
What's your graphic settings? @ChocoB
For Cadia
Will you kill mauler faster if you shoot the body with this build?
The deciding factors for that are the passive skills Precision Strikes (+30% Weak Spot Damage) and Onslaught (1-16 x 2.5% Brittleness on repeated hits) as well as the career skill itself (+25% Weak Spot Damage). With brittleness, you can offset (if not bypass) the damage reduction from the helmet and let the weak spot damage bonus shine.
As for if bodyshots are faster, I don't know but I'd assume headshots are better since the build's specialized for headshots only (optimal might be a few hits to the body to build brittleness followed by headshots once the helmet's compromised). That said, the difference may be negligible since the time it takes him to precision kill maulers feels only a few shots shorter than I can body-shot dispatch them using a braced autogun (which boasts slightly better dps than infantry counterparts but still), but the fact that it's viable for dispatching maulers (and crushers) within a reasonable timeframe is good enough.
With no particular talents or perks yes. IAG typically do pathetic damage against carapace, but with brittleness and rending the story might be different.
Let's be real, there's no bad weapon in your hands lol
How does he lay solo without bots? Sorry i'm new to the game.
Mods
PC mods
tbh all of the autoguns are at least good, just that it's a bit of an ask when mark V is as dominant as it is, thing needs a nerf lmao
yeah, Columnus needs a nerf, it's SUPPOSEDLY the "high close dmg, low far dmg" weapon, but right now the dmg fall-off means nothing on it xD, needs to be way more intense on the dmg fall-off.
Also Graia definitely needs a few points of dmg, cuz rn it LITERALLY has the same dmg as the Columnus, while being slower and has worse recoil :/, tho it does have 1 extra penetration through groaner but that's it. Wouldn't mind if they give the Agripana a bit more dmg/shot as well tbh.
Though, I do say, I hope they rework the "Onslaught" node, right now it's a bit biased towards high RoF/mag cap weapons, if it deals more rending/brittle per shot with less max stacks, it'd benefit a lot more weapons.
No nerf pls
No nerf let people enjoy things 😂
calling for nerfs is a great way to get people to self-report lmao
@@soloqueuepixy i play the game to have fun. It is fun to exploit broken and overpowered shit in games. I hate when games get overtweaked and everything becomes useless because the devs get gaslit into molesting the game by vocal idiots
스페이스마린 뭐시깽이들도 이것보다 잘 싸우진 못할 듯
WTF?........
What is even this comment my guy xD
@@sivel7493daddy chill