FumeFX 5.0.1 and Arnold Renderer Support
Vložit
- čas přidán 26. 08. 2024
- FumeFX 5.0.1 builds on top of the FumeFX 5.0 simulation refinements and speed improvements to deliver even faster simulation times.
Thanks to additional QCG solver and Wind space warp optimizations, FumeFX scenes that include Wind space warp could simulate twice as fast as the FumeFX 4.0.
Another important update is direct Arnold renderer support so that users don't have to go through the .vdb caches workflow anymore. Two new shaders bring the best from both worlds.
There are two possible methods of rendering FumeFX 5.0.1 with Arnold renderer in 3ds Max.
The first option is to render with new built-in FumeFX Arnold Volume shader which is very similar to Arnold Volume, but allows using .fxd caches.
Another option is to render by using the Standard shader as you would render with Scanline renderer of VRay.
Both animations in this clip were rendered with FumeFX 5.0.1 and Arnold in 3ds Max 2018.
would love to see the scene file to educate the community
Truly amazing. I love TFD but come on people, stop comparing that or any other fluid to this world class software... I am not a fanboy (maybe a little) just being realistic... Like these renders...
Can you make a tutorial about creating detail look on the result of this video please ? Or share the file. Thanks in advance.
Hello,
We'll see what we can do. It was a pretty detailed simulation.
IPR window is blank. Renders everything else but fumefx. What's going on?
how to take depth pass for fume fx in Arnold (maya)?
Hello, I got a problem when I rendered fumefx with Arnold "# Error: [mtoa.translator] FumeFXExtension: Arnold node type FumeFXStandardVolume does not exist." Should I change some setting before rendering?
@Lynn Enrz SAME dude
did you get something ?
Same :(
Chetan Walia du o get it bro?
even I'm facing same issue did anyone got solution?
I'm getting error like FmueFXShader.dll was compiled against non compiled Arnold 5.4.0.2
This material is not supposed: 11default (standard). An approximation will be used... please help me with this
Inside the members area download section you can read which FumeFX version is compatible with certain Arnold version.
how can I view the effect in real time as in the previous version, please wait for a brief answer.Thank you!
Hello,
You just need to enable the GPU Viewport display. It is available for 3ds max 2016 and up.
docs.afterworks.com/FumeFX5max/Default.htm#Doc/Command%20Panel.htm#_Toc520891318
*sitnisati* Many thanks for the reply... but I have the 3DS Max 2019, what do I do ???
Please visit our members area for support.
Thank you.
@@sitnisati PLEASE GET BACK THE PREVIEW WINDOW!! THE GPU OUTPUT IS SOO BAD.
Hello,
The shading code for the preview window is identical to GPU viewport, so there is absolutely no shading difference.
i got the smoke stuff but didnt got the fire stuff. can we get a detailer how to render fire & smoke in arnold 3ds max. Also how to control there color like gradient color etc
To render fire with Arnold, you need to export Fire and Temperature to the FumeFX caches. Please check this tutorial for more details:
czcams.com/video/Fz5ZrCXXyxM/video.html
On your website it says that 5.0.7 its compatible with Arnold 5.4.0.2 but , still doesnt works for a lot of people...
FmueFXShader.dll was compiled against non compiled Arnold 5.4.0.2
[Arnold]: node "FumeFXArnoldVolume" is not installed
FumeFX 5.0,7 is built with Arnold 6.0.4.0. More information at: www.afterworks.com/Blog.asp
I still does not understand the channels... I got some results using only smoke and fire but when I try to use Temperature I don't know how to link those in the volume shader channels
Check our channels for tutorials - we do cover FumeFX Arnold shader basics.
!!!!!! amazing
Thank you!
fumefxshader.dll was compiled against non compiled Arnold 5.4.0.2 please help me with this
Please make sure that you run Arnold version that was used for particular FumeFX version. All the information is inside the members area.
its obvious fume fx 5 doesnt work with arnold 6 everyone keeps commenting can you give us a fix
FumeFX 5.0.6 was built with Arnold 6.0.2.1 for 3ds max 2018-2021.
For all other support, please use our forum that is accessibe through the members area.
@@sitnisati what about c4d and arnold 6
How did you express fume fx multiple scattering light?
For the smoke scene we used one area light and 4 volume GI bounces from the Arnold renderer dialog. It's really a simple setup .
What shader do you use in that fire sim?
Hello Ronit,
Both smoke and fire were shaded by using the Arnold renderer.
Is it same principal with Arnold for Cinema4D?
Hello,
Yes, it's pretty much the same Arnold support for Cinema 4D, 3ds max and Maya.
@@sitnisati Hello, are you sure about that? because i am looking at what you are doing. trying the same thing but nothing is showing up when i render in Arnold. i can see it in the standard render though
Which version Arnold is this?
This was a long time ago, so not sure which version it was.
Please can you make tutorial on it...
How much RAM for this scene ?
Hello,
This shot is just a part of the very large grid that's 933x933x2000 voxels and the top memory consumption was around 100Gb.
please add octane support
Hello,
We have sent them the FumFX SDK, so we're all waiting for the Octane render support to be done on their side.
chikala , why post if you wont answer peoples questions?
For techical support, we have our support forum for registered users. CZcams is not our support channel.