Thank you very much for the tut. The result came out really really nice, especially for a newbie like me. One for question, at 5:45 when you change the time frame to 200, do you have to adjust the keyframe and the particle birth to frame 200 also?
@@FXbyRaajjPakhare Thank you. I figured out something new since then. I also have new question: If I want to vary the fire scale (like make the fire jump higher from time to time), what method should I use?
Have you stopped releasing new videos on FumeFX 5.x ? Because this is the last one you posted. I really like your videos, they are easy to follow and I learn things I would not have found on my own. So it would be disappointing if you aren't planning to release new videos, but if it is for some (personal) reason or lack of time, I understand. Anyway, thanks for teaching me !
@@FXbyRaajjPakhare BTW: I would really like to see what you did in After Effects to get that final result in the Meteor Strike lesson... I'm a complete beginner in AE and have no clue how to create this look. Thanks ! :)
Fire does not display or emit after frame100 only in rendering, however, I set 222 frame range in render setup, in fumeFX general parameters, and also set in static fume birth 001.
At the beginning of a tutorial in particle view dialogue box you put test spawn upward above the Display001 that does not work for me and also that hold shift and copy display001, I just do the copy and pasting manually but again that wire attachment did not work ... I am just stuck up in this particular portion of the tutorial cant move further ......
Hi, just silly question. At 1:56, how could you open a particle view without creating a particle system first? I'm new to this particle thing so pretty confused.
hello sir, i was your student in frameboxx dp road, hope u remember me... u thought me vray..
Awesome tutorial thank you, liked and subscribed!
awsm man
good to see you man,,, i like your tutorial it's awesome.....
Thank you :)
Thank you very much for the tut. The result came out really really nice, especially for a newbie like me.
One for question, at 5:45 when you change the time frame to 200, do you have to adjust the keyframe and the particle birth to frame 200 also?
if you want to slow it down or increase the path animation speed you can adjust the keyframe.
@@FXbyRaajjPakhare Thank you. I figured out something new since then.
I also have new question:
If I want to vary the fire scale (like make the fire jump higher from time to time), what method should I use?
Have you stopped releasing new videos on FumeFX 5.x ? Because this is the last one you posted. I really like your videos, they are easy to follow and I learn things I would not have found on my own. So it would be disappointing if you aren't planning to release new videos, but if it is for some (personal) reason or lack of time, I understand. Anyway, thanks for teaching me !
Its lack of time. But I will try to make new one. :)
@@FXbyRaajjPakhare BTW: I would really like to see what you did in After Effects to get that final result in the Meteor Strike lesson... I'm a complete beginner in AE and have no clue how to create this look. Thanks ! :)
Fire does not display or emit after frame100 only in rendering, however, I set 222 frame range in render setup, in fumeFX general parameters, and also set in static fume birth 001.
Amazing Explanation
Glad you liked it.
At the beginning of a tutorial in particle view dialogue box you put test spawn upward above the Display001 that does not work for me and also that hold shift and copy display001, I just do the copy and pasting manually but again that wire attachment did not work ... I am just stuck up in this particular portion of the tutorial cant move further ......
Did you followed the exact steps ? Try again.
Hi, just silly question. At 1:56, how could you open a particle view without creating a particle system first? I'm new to this particle thing so pretty confused.
Nvm, I found it. You pressed number 6? shortcut for particle view in graph editor view.
It's really a silly question lol.
Yes. 6 for particle view. :)
HI,
Fire render is not visible as only smoke is visible in render why?
May be in Render tab... Fire must be disabled or opacity much be low. Also if you need only fire, you can disable smoke.
@@FXbyRaajjPakhare WHEN BATCH RENDERING Y BOTH SMOKE AND FIRE IS GETTING RENDERED I HAVE SELECTED RENDER ELEMENT.
cm or inchs unit setup
In this video, I am using 3Ds Max Standard Units.
@@FXbyRaajjPakhare ok broo