Why Skill/Spell Speed are Kind of Bad in FFXIV!

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  • čas přidán 21. 07. 2024
  • I explain why the Skill and Spell Speed stats are weirdly underwhelming, and why most jobs choose to either avoid them entirely, or get extremely specific amounts.
    Discord Community Server, come hang out:
    / discord
    Twitter: / caetsuchaijich
    Music Used:
    FFXIV Endwalker - Cradle of Hope
    #ffxiv #endwalker
    Chapters:
    00:00 Introduction
    00:35 The properties of Speed
    02:36 Valuable effects of Speed
    04:14 The Two Minute Burst Meta
    05:09 Cooldowns that don't benefit from Speed
    06:54 Cooldowns that DO benefit from Speed
    09:07 Weaving Timing Problems with Speed
    10:13 How the Different Jobs USE Speed Right Now
    12:04 Black Mage
    13:17 Summary of the Problems
    15:08 Fun Fact
  • Hry

Komentáře • 218

  • @CaetsuChaijiCh
    @CaetsuChaijiCh  Před 11 měsíci +38

    Correction for the fun fact at the end:
    Afflatus Misery did 900 Potency at Endwalker launch, which made it a massive DPS loss to even consider going through spending 3 lilies.
    In patch 6.1, it was buffed to 1240, making it DPS neutral.
    The mistake is that it was far worse than the fun fact suggests originally!

    • @destrinbriar1019
      @destrinbriar1019 Před 11 měsíci +5

      Whm was fucked at endwalker launch. All the spells were weaker than astro spells. Except they were more expensive than astro. And less mp regen. And nerfed thin air. Blood lily was the least of our problems and i have friends who swore off healing this expansion because of it.

    • @JetEriksen
      @JetEriksen Před 11 měsíci +2

      ​@@destrinbriar1019 I played WHM at the start of the expansion, and most definitely the biggest issue was not MP issues. No job in this game has had MP issues this entire expansion, especially not WHM since with the new thin air you should never pay to raise someone as you can always save a stack for raise.
      Blood Lily being a loss in potency though... That was the real sadness.

    • @neobahumuth6
      @neobahumuth6 Před 11 měsíci +2

      was a loss in a vacuum, ppl needs to stop thinking that dummy rotations means anything especially on healers

    • @JetEriksen
      @JetEriksen Před 11 měsíci +5

      @@neobahumuth6 ??? It wasnt just a loss in vacuum. It was just a flat out loss. Every lily put you behind 310 potency.
      And then misery on the 4th cast made up for 900 of the 1240 lost potency.
      Even during raid buffs you arent gaining 340 potency worth from putting in misery here.
      Its just a loss, no questions about it.

    • @neobahumuth6
      @neobahumuth6 Před 11 měsíci +1

      @@JetEriksenwith this reasoning please do a favor to the world and never touch a healer, because you've just confirmed my point

  • @blackmagehedonist
    @blackmagehedonist Před 9 měsíci +10

    As a black mage, I have found speed useful for a reason other than damage output. The less time I take to cast each spell, the more frequently I can adjust to the battlefield to avoid serious damage. There's a reason you don't tend to find me KO'd in my ley lines. I *will* zip away from my lines to avoid a major hit if I have the opening then return to them after, and the speed boost gives me that opening on a much more frequent basis!
    I don't like being a floor decoration very much >.>

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +2

      Indeed! Speedier black mage builds are generally considered a lot easier to manage. Especially when learning. And the power difference between crit and speed builds isn't massive so for the vast majority of players, you can focus entirely on doing what you find more fun of the two at mostly no loss 😊

    • @OneFiveYankee
      @OneFiveYankee Před 2 měsíci +1

      @@CaetsuChaijiCh I'm glad I found this comment 7 months later. I saw this guide right after I geared my BLM for SPS because the Balance guide said the high crit one was tough for beginner! So just to verify for BLM speed is still a viable end game build? Or is there a massive damage difference between the SPS and Crit build?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 2 měsíci +1

      @ImTatoPotato the damage difference is small. Yes crit CAN do more damage, but it relies on random chance because that's how crit works. Speed is more consistent in performance, and relies much less on the complex transpose line tricks, and so is also, in my opinion, great for less experienced black mages (not to say a master can't find it fun as well!)
      The overall power difference between crit and speed builds is small enough that your ability to play well will impact your damage way more, so do what makes most sense to you in this situation! 😊
      I myself have played black mage with a speed build the entire expansion if that helps to reassure you 😊

  • @DeadEye935
    @DeadEye935 Před 11 měsíci +37

    What I like about high skill speed for gunbreaker is that since gnashing fang, double down, and sonic break are all affected by skill speed, you naturally have to push all of them back one gcd every rotation loop. But this also means if you mess something up and have to delay using one of those, it'll come up one gcd earlier in the next loop, or where it "should" be. So long as you keep no mercy on cooldown, your big damage buttons will "autocorrect" if you accidentally delayed them. Since gunbreaker's rotation is so rigid, this is a fantastic feature. Losing this to gain a pretty small bit of damage by not having skill speed isn't worth it for me.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +7

      Yeah I can see that! Having the slight edge of speed let's you adjust them one forward or backward as needed, without needing to adjust no mercy! 😊

  • @PoseidonOSs
    @PoseidonOSs Před 11 měsíci +9

    fun fact about ninja, it's not only that we already have a lot from huton. but our ninjutsu doesn't even benefit from skill speed (it always has a 1.5 second recast timer) and our other GCDs are extremely low potency with most of our potency condensed into raitons and Hyoshoranryu (for which the cooldown doesn't improve with skillspeed) so even if for some reason they buffed skillspeed to be better than crit we ninjas would still not use it

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      Indeed! A far too large portion of the rotation is unaffected by, plus, a far too big portion of the damage done is unrelated to speed. That would absolutely make such a stat very irrelevant! :D

  • @Kaubocks
    @Kaubocks Před 11 měsíci +7

    When I learned how to raid on GNB back at ShB launch, 2.4 GCD was all the rage. That single tier was enough to lock that muscle memory of mine into stone, and now I go for 2.4 no matter what, even if all the guides recommend 2.47 or even 2.5, haha. Comfort in rotational knowledge is a dps gain, surely! Not to mention the simplicity in gearing up for it. It's easier to slap in some Quickarm materia than it is to only equip gear with no SKS. Then again, that's easy for me to say as - apparently - one of the very few jobs that even entertain SKS as an option. 😅
    Good vid!

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      It is very funny! Back in Stormblood, I remember getting some Skill Speed on PALADIN was a thing because with between 2.43-2.37, you could keep Goring Blade up more reliably. Not too different from Gunbreaker and their interest in getting 9 GCDs in No Mercy! ^^
      And you are absolutely right. As some others have pointed out, what matters the *most* is your skill at the job. Once you have mastered the job, then stats really start to make a difference! I believe in this raid tier, getting to the faster speed tier on Gunbreaker is not very costly, so you can fortunately choose to have it! :D
      And thank you! :D

  • @simusar
    @simusar Před 11 měsíci +39

    BLM benefits more from speed because 90-95% of their dmg comes from "filler rotation". One other aspect most people don't realize is that, while speed increases the DMG of dots, that means it also affects the DMG from the thundercloud proc, as the proc makes the next thunder cast instant, free of no cost, and add the total DMG from its dot effect onto the initial hit, and refreshes the dot itself. This means, a proc'd thunder3 hits for more DMG than fire4. Also BLM 2 min buffs don't rely on specific parts of the rotation so there's not really any prep that needs to happen for them. Lastly, a crit BLM will usually use both triple casts for their openers, but a speed BLM doesn't need to and can save them for movement, which makes a speed BLM more flexible, more mobile, and capable of doing DMG at times where a crit BLM would have to stop casting all together. And while brd wouldn't stack speed over crit, dh, or det(outside of a materia meld or two) they do perform better with speed food because of their dots.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +9

      Speed BLMs still gain damage from using Triple cast for their bursts, however, as the Spell Speed BLM builds rely more on their consistency of DPS, it makes more sense for them to simply choose not to be as bothered by bursts - but it still helps to consider it.
      ANY BLM would want to put their triple casts in burst cooldowns if they can, however, doing nothing while running around the arena is always worse than getting a better burst!
      And indeed, BRD does benefit more from speed simply because of having DoTs. Which makes it even more interesting that they care quite little for it all things considered!

    • @simusar
      @simusar Před 11 měsíci +5

      @@CaetsuChaijiCh well given that the only ability/skill that brd has that's still not disconnected from their dots is Iron Jaws, there's little benefit to boosting the dot DMG at the expense of their other skills.

    • @soldierorsomething
      @soldierorsomething Před 11 měsíci +1

      Hehe, max skill speed bard with 50 overmelds materia is fun as hell since you can keep spamming arrows 24/7, but now its time to build a max dot bard to feel how that plays to finally figure out what kind of playstyle i like the best, but jeez overmelding takes up all of your gil

    • @Crazycolorz5
      @Crazycolorz5 Před 11 měsíci +2

      One more thing about SpS on BLM, there are a few breakpoints to hit for some lines, usually involving Firestarter proc. Most important ones being able to instant F3 -> 3x F4 -> Thunder 3 -> Paradox (fitting 4 spells onto one "half" of the AF phase with an instant Fire 3) at 2.36gcd, and instant F3 -> 4x F4 -> Despair (the full fire phase of a nonstandard double transpose line that you'd have to burn a triplecast for at base SpS) at 2.23 gcd.

    • @Demon_of_Razgriz
      @Demon_of_Razgriz Před 11 měsíci +3

      I've been seeing more and more BLMs running crit with a couple SpS melds than full SpS sets this tier.
      Last tier Crit builds for BLM became more normal as a lot of mechanics required movement, and Triplecast allows more movement with a higher GCD.

  • @KaguyaEne
    @KaguyaEne Před 11 měsíci +10

    Something that probably doesn't get thought about a ton is how, at the current top end, basically every Spell and Skill Speed gear piece do not have a combination with Crit. Due in part to how Speed scales, where its scaling is set, we really haven't been able to get much more speed than what we had with the release Asphodelos (Savage) but we have gained a lot more Crit, Determination, and Direct Hit since then. As a result, the trade off of running Speed earlier in the raid series was not nearly as steep as it is currently at the end of the series. Black Mage and Astrologian are still the only outliers in all of this, but it's mostly due to the nature of those jobs' primary damage spells where BLM's spells are hilariously powerful individually and AST's being hilariously weak individually.
    Of the other jobs that intentionally run more speed; GNB runs it to smooth out their rotation and gives wiggle room, WAR to manage drift and for feel, MNK and SAM run it for looping purposes but only gives extra filler gcd and they have buttons that "auto fix" their rotation and puts it back on track, and SMN can't run it right now because it does nothing beneficial and is all downsides from not gaining extra Bahamut/Phoenix attacks to slowly drifting Bahamut out of burst without extra filler.
    Also as another aside. Before 6.2, Speed were very viable builds for both WAR and SAM (after they killed Kaiten) as it allowed them to use their auto Crit/DH skills much more often. They were also worse than other offerings because they had so little, zero in the case of WAR, benefit to the top end comps at the time which were all Crit buff comps.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      If I recall correctly, before 6.2, Warrior and Samurai also had the issue that because Auto Crit/DH scaled far worse with Crit and DH, since the crit/DH rate from the stats didn't really do anything, they cared significantly less about them. Crit was of course still very helpful due to Crit damage, but I believe this was the timeframe where Warriors specifically would rather have Tenacity than DH because of this interaction. That would of course cause Skill Speed to also look better in comparison!
      But you are completely correct about the fact that builds not having Speed is also partly a symptom of there not being specifically Crit>Speed pieces in the tier. I believe the problem was even worse for tanks in the previous raid tier, but it is certainly still a thing, and doesn't help the general situation of how Speed is viewed!

  • @Seeker265729
    @Seeker265729 Před 11 měsíci +8

    The other thing you are missing about black mage is all the non standard lines give more damage but often require resources to enable that don't scale with speed (for example using a instant gcd or shorter mp recovery). But I do love that speed is at least nuanced on BLM since crit stacking on every job is super boring.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      Oh I know, the non standard lines tend to be a key part in actually lining up your rotation so that your burst is perfect for raid buffs as well! I just decided to kind of... Leave that little detail out because Transpose Lines can be complicated to bring up with no extra detail! ^^ Simply underlining that Crit Mage really benefits from raid buffs was more significant for the conversation I felt! :D
      But yes thank you for adding the detail! :D

  • @moogleboy
    @moogleboy Před 11 měsíci +22

    Fun fact; SMN could get a seventh Impulse during Bahamut phase if they could get their GCD down to 2.14s, but because they don't have a Speed weapon, the best they can achieve for now is 2.17s. Once the Manderville Relic hits the i665 step, they'll be able to hit a comfy 2.13 if they choose to go Speed on it.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +8

      Indeed! As I recall, certain ultimates Summoner use a GCD of 2.12 specifically for this reason! :D

    • @vrim819
      @vrim819 Před 11 měsíci +8

      @@CaetsuChaijiCh Yep! UCOB and UWU both play SpS to do max dps (2.13 and 2.12 respectively) to hit that 7th gcd during bahamut and it’s silly how strong SMN is in those ultimates compared to the other casters

    • @obamaorb7426
      @obamaorb7426 Před 11 měsíci +4

      Yeah I heard about this, makes the summoner never have to use ruin 3 after the opener

    • @vrim819
      @vrim819 Před 11 měsíci

      IIRC you definitely still have to use Ruin 3 pretty regularly because you don't have the GCDs given by the upgraded demi-summons. Your bahamut cooldown is reduced at the same proportion as your standard GCD so you have the same number of casts between uses of Baha. It actually winds up being MORE Ruin 3's
      @@obamaorb7426

    • @edimsm6069
      @edimsm6069 Před 11 měsíci +1

      I feel like some jobs rely on it too much while others dont, GNB is a good example

  • @dbull620
    @dbull620 Před 11 měsíci +5

    There is still a little bit of a "to comfort" factor for skill speed and spell speed. I find personally that having a GCD that's .01-.02 faster than The Balance's recommendation stabilizes my rotation, whether because of drift due to latency or just me not perfectly mashing my GCD at all times over the course of an 8-10 min encounter. The problem with a lot of skill/spell speed discussions is they're approached in a vacuum assuming you have perfect network connection and perfect personal play. While certainly worth considering as a theoretical benchmark/target for the highest possible damage output, personal comfort should not be discounted.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      This is absolutely true as well! And this is also something I very much support doing! 😊
      Unless you are trying to do the perfect parse where the most optimal stats are basically required to compete (meaning not just doing savage, but specifically doing savage perfectly), then going with a speed setup that is more comfortable for you is likely to lead to you doing more damage anyway! 😄

  • @syaojyn
    @syaojyn Před 11 měsíci +10

    In fights with a lot of downtime phasing, speed can be good for gunbreaker, but in fights with very little downtime, the job is on rails to run into a wall(overcap). Adding an extra GCD per minute, makes gunbreaker overcap sooner. Thanks 6.2 bloodfest change, I hate it.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      Indeed, in my tests alongside the demonstration footage, I had issues with having more cartridges than I really needed too! 😂
      Thank you for adding this detail clarification! 😊

    • @laidweiss
      @laidweiss Před 11 měsíci

      I have to disagree with that, on both 2.5 and 2.4 gunbreaker you will run into forced 2 cart nm scenario exactly every 6 minutes, it's not about cart generation it's about what is the gcd right before the nm.

    • @syaojyn
      @syaojyn Před 11 měsíci

      @laidweiss not entirely sure what you are disagreeing with. Gnb has a 1 minute looping rotation at 2.50, using bloodfest pushes where you are in your 1 2 3 combo forward a GCD each use. Add in the additional GCD per minute, and in a full uptime scenario, 2.4 will overcap sooner than 2.5

    • @laidweiss
      @laidweiss Před 11 měsíci

      @@syaojyn yes, it will overcap sooner, but the next overcap will be 6 minutes later regardless of speed

  • @Noah-gn2gu
    @Noah-gn2gu Před 10 měsíci +3

    One of the biggest hits to speed builds was the change to buffs to be stacks rather than durations, like WAR and DRK. Now, speed has a negative synergy with those because you're just getting more filler, like you said. In the past the buffed states were timed so they always had the same % in your rotation and speed had no interaction. And since most buffed states (delirium, enshroud, hypercharge) are hit-count based, and you want those in raid buffs, it's just even worse.
    MCH is a great case study on the potential of speed from a developer's POV. Hypercharge (when it was timer based) had potential for positive synergy with speed. You can use your 1-2-3 combo within hypercharge, and continue to gain gauge for more hypercharges. Obviously, that's not as good as heat blast, but if you had more SKS, you could get more hits in that buffed period while having that buffed period up more often. Not only is SKS inherently exponential, but it also had exponential synergy with hypercharge. All of that potential is moot because of heat blast existing and hypercharge now being hit-count based.
    Again with MCH, the automaton queen actually has positive synergy with SKS. Roller dash (the queen's gap closer) reduces based on SKS. Meaning the more SKS you had, the more queens you could get, AND the more potency each queen was worth. Coupled with hypercharge's potential, some minor tweaks to MCH could make speed viable for them.
    SMN is currently the most interesting job with speed potential because the EW changes to SMN's kit actually made it MORE viable. The more SPS you have, the more summon Bahamuts you get and the more potency each summon is worth. The fact that we don't have a SPS main stat max IL weapon is the main reason it's not viable. The more SPS you have, the less crit you want (and vice versa), and as a result having a crit book always the strongest means crit builds are always going to be the strongest.
    There's a good chance that if SMN didn't have all its DoTs removed, the change to summon Bahamut would have made SPS BiS.
    GNB's sonic break is another interesting case. GCD cooldown based DoTs have huge positive synergy with speed (assuming you don't end up overwriting the buff). Not only does it mean exponentially more sonic breaks per SKS, but also that skill's potency is linearly increasing.
    All it would take is some minor changes to make SKS viable on some jobs. First, revert the changes on buffed states from hit-count back to timer based. Second, increase the overall value of speed per point of SKS/SPS and the DoT scalar. Third, some minor edits to jobs like adding more GCD cooldown DoTs, reducing the number of oGCDs on some jobs, removing 1.5 GCD locked actions. Lastly, make some oGCD abilities scale with speed. I seriously don't understand why they're neglecting the stat when making some very minor adjustments would make it viable. Maybe they're scared, but I really hope to see them bring it back.
    Even if they refused to make changes to jobs, just increasing the value of SKS/SPS across the board so we can reach points that allow for more raid buff alignment would be massive. I spend a lot of time playing with speed in Eureka and Bozja and if you hyper invest it's actually possible in some situations to have a faster GCD but have a burst inside buffs. If you go max SKS on GNB in Eureka with full haste you can get your gnashing fang combo to a point where you always get one inside of no mercy. I'm not sure about its damage viability, but it's proof of concept that increasing how much SKS/SPS reduces GCDs can make it not clash with raid buff meta. We just can't get the values low enough for it to be worth it rn. Especially when our gearing options are so bad. (SE please give us a third source of endgame gearing.)
    Another alternative is making auto attacks also have their cooldowns reduced by speed. Haste does this, while haste does not provide an AA scalar. If SKS/SPS provided both of these instead of just the AA scalar, it would make AAs exponentially scale, which could give it the competitive edge on melee jobs.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 10 měsíci +1

      Very good points 😊
      Interestingly, I believe wow had a somewhat similar issue many many years ago, that many specializations didn't find haste very helpful because it didn't interact with the majority of their toolkit. Dots also had this mechanic where it would get additional ticks if you had over certain breakpoints, which meant sometimes haste was good, if you could reach the magic number. This wasn't great either, so at some point they made A LOT of things scale with haste, and made dots simply get a "partial tick" at the end to make use of whatever leftover you had
      for example, if you put a dot of 30 seconds on something, that normally ticks every 3 seconds, but your haste makes it every 2.75 seconds, then when the dot expires, it would do around 81% damage of a tick to make up for the partial tick. This mattered due to procs and stuff from dots.
      Anyway my point was that there are a lot of options to make speed more interesting as well! But many of them sort of rely on things not being done in bursts every two minutes 😅

  • @drantino
    @drantino Před 11 měsíci +1

    speed was always one of the more intresting weird ones that i always liked poking into to see what kind of stuff it could do specificlly because it increased dots/hots potency. like one of the ideas i though of was a regen and dot focused build on white mage since more often then not i recall spending more time casting DoTs and HoTs since it was just more efficent in not harder tiers where you wouldnt need to keep HP treasholds as strictly. maybe one day i would look into this more.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      It would be very cool! It is unfortunate that speed is about as good at boosting the power of dots and hots as determination is (assuming it's coming from a spell!)
      It feels like this detail would be a lot more interesting if speed increased dot damage significantly more given how niche and specific it is 😅😄

  • @__hunter__9653
    @__hunter__9653 Před 11 měsíci +5

    i dont see skill speed as beneficial towards my damage although it has boosted my overall dps as a war/drk main, i personally just find my 892 sks or a 2.41 gcd comfortable especially in savage. it helps me be in the dps' 15 second buff windows while also being in my own pot window and getting more out it. take it as you will but ive been enjoying my sks builds for the last two tiers. sometimes its not all about "get more damage out of your melds". i did enjoy the video and take the advice into account with other jobs that may or may not require the sks

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      Of course, there are many smaller factors, and a GCD of 2.41 is also likely to let you fit an additional gcd in the raid cooldowns, so there is an argument there as well! 😁
      More importantly as someone else also brought up, skill with your job matters way more for your dps than precisely having the perfect stat builds, so if 2.41 makes you feel more comfortable with the job, it likely genuinely makes YOU personally do more damage, which also matters! 😊
      I'm glad you still enjoyed the video and found it interesting!

  • @Boethion
    @Boethion Před 11 měsíci +5

    I never knew speed affected Dots and Hots, guess that makes it at least a tiny bit more useful.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      Indeed! There is also a good possibility that this detail is also related to why healers like it. But as you said, it is a very tiny detail

  • @pashaponagushin5869
    @pashaponagushin5869 Před 11 měsíci +2

    What a coincidence. I main DRK (but I don't touch the high-end content cuz of my speaking anxiety since English is not my mother tongue) and just yesterday I've melded all my gear with SkS just to see how will it feel. I really like DRK but my only problem with it is that one "slowed feeling" with *animations*. I gained 2.29 GCD and it felt so good from the perspective of how my movements are smooth like GNB's Continuation combo, but I know that other people in my party will hang me up for that meme meld (or this is just my fruitful imagination) so I have to use some "third-party magic" to change the current animations to the mix of old SB enmity combo and old Delirium. I really wish The SE could allow us to choose the animations in-game or upgrade them with new levels because old DRK animations looks helluwa sick.
    (Again my speaking anxiety so I'm sorry if something looks irregular. Thanks for the video)

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      What you said makes perfect sense to me 😊
      Yeah the 123 combo of drk flows into each other, but I can see how it feels very slow!
      Granted, the speed might not make you do incredible amounts of damage, but If you are mainly playing casual content, I honestly don't think anyone will complain (and tbh if someone complains about your MELDS in casual content, they should be happy you melded in the first place 😊 stats are better than no stats!)
      I don't remember the old enmity combo super well for drk, how it looked, but I can totally relate to missing old animations, as I much preferred savage blade to riot blade for paladin as just an example! 😅

  • @GemmiElf
    @GemmiElf Před 11 měsíci +1

    I wonder if adding a materia board/plate or something might enable more varied builds with less stress. Let's just say that an alchemist can make it and it has a varied amount of slots so it acts the exact same when putting matria in gear but it gets put into the plate instead. You can then use that plate to imprint the materia build into gear. It would require people to actually build multiple materia sets independently of gear. Most roles tend to share gear unless you go out if your way to have an Astro gear set and a sage gear set for instance so instead of one of the healers being not melded effectively you could have a matria plate for sage and a seperate one for Astro so both healers are optimally melded whenever you swap between the classes.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      This could be somewhat helpful, but for the most part, the materia portion of gear is usually not the biggest part, and most roles somewhat agree on what stats to get.
      It would certainly be an interesting addition, especially if stats were reworked to be more varied and interesting in their functionality so you had more reason to have more varied builds 😄

  • @Mystra
    @Mystra Před 11 měsíci +4

    What stats should I go for? Direct hit? Determination?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +9

      Depends on the job.
      Most jobs want a certain amount of speed (and then it's bad), and then it's almost always crit, and then:
      If you're a dps, usually determination.
      If you're a tank or healer, then direct hit is slightly better for damage, but determination is preferred by some players for healing 😊

    • @Mystra
      @Mystra Před 11 měsíci +2

      @@CaetsuChaijiCh Thanks xD

    • @Grimnoire
      @Grimnoire Před 11 měsíci +1

      ​@@CaetsuChaijiChWhen specifically should you stop using one kind of materia switch to the other.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      @@Grimnoire It depends on the job, and often, if it is possible, you try to get the speed you need as stats on the gear itself, so you can put more crit materia in it.
      However, if the job you play - or YOU personally - just really really want or need a specific amount of speed (for a certain GCD), then you should always meld materia for that until you reach it, and *then* go for crit, determination and direct hit. For nearly all jobs, its Speed until you have what you need, and then infinite amounts of Crit if possible, and then fill with determination or direct hit. I hope that makes sense!

  • @tituslupus5454
    @tituslupus5454 Před 11 měsíci +1

    I have to wonder where the line gets drawn for me. As a SCH main, more Broil IV is wonderful, having tighter weaves on my Biolysis/Art of War II casts is handy, and more Biolysis damage (especially if I ever need to hard cast a healing spell) is really nice. Though I'm still imagining the likes of crit and direct hit are still better. Since I can't get Dissipation or Aetherflow any faster with speed, I can only really fit one OGCD on anything not Art of War II or Biolysis, and crit and direct will directly affect my shielding capability, I wonder where the sweet spot would be for me.
    Really interesting seeing the math behind the game though. Wonder how it'll be handled going forward. Gaining a second or two on casts will be arduous and painful, especially as enemy patterns, arenas, and mechanics become faster and more complicated, but if it keeps stacking it'll hit and fly out the skill window that'll make most every job insanely difficult to time.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      A big part of the value for Scholar in terms of speed is being able to fit an additional broil cast inside chain stratagem, where the exact amount of speed required can slightly depend on your latency 😊 but after that you are right that the core issue is... Crit and direct hit makes all your attacks better, while speed only affects select ones!
      It seems to be the case that the absolute limit with full speed is a GCD of around 2.10, if a job can actually get max speed that way. When the next expansion comes out and we reach level 100, we will need proportionally more speed to get the same value, so unless something is drastically changed with stats, we probably won't ever see a GCD of 2.50 reduced below 2.0 with stats alone 😅

  • @QueerSupervillain
    @QueerSupervillain Před 11 měsíci +1

    god bless you for stat break downs

  • @brasil221
    @brasil221 Před 3 měsíci +1

    As a Scholar who has saved a run or let it die based on the last .1s of an Adloquium cast, I'll always prioritize spell speed. But this was very informative for my secondary classes, as I'd started prioritizing speed out of habit. I have a feeling that when I pick up Black Mage though, I'll probably be back to my old Speedy ways. It just seems like quality of life at that point; the poor bastards never get to cast their whole rotation without having to move a dozen times, I don't wanna live like that.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 3 měsíci +1

      I also find speed black mage more fun! ☺️

  • @pedroscoponi4905
    @pedroscoponi4905 Před 11 měsíci +1

    One thing getting too much speed can mess up that doesn't even require getting into the tip top of min maxing is for us who play with high ping. It's hard enough to do any double weaving at all with a 2.5 GCD, I need that time 😭

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      That is also a huge problem 😭 it really sucks that ping can just ruin the game depending on where you are in the world 😢

  • @pentagonofpeople
    @pentagonofpeople Před 11 měsíci +1

    I miss in ShB when WAR cared a bit about speed to get an extra fell cleave. If you had even just a couple melds you could comfortably get 4 per inner release, but then EW dropped and it was changed from "free fell cleaves for 10 seconds" to "3 free fell cleaves", lowering the total amount of times we can press our dopamine button in a row. Hopefully once Dawntrail arrives and we get level 100 we'll get that extra fell cleave back somehow

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      To be fair, they reduced the cooldown of inner release from 90 to 60 seconds and then gave primal rend, so you still get 4 big bonks per inner release, and you get more inner releases too! 😊
      But you are absolutely right that the "guaranteed uses" we have now also have had an impact on speeds usefulness. Dark knights had to bring speed until blood weapon was reworked in this way too 😅

  • @markwaldonjohnson
    @markwaldonjohnson Před 3 měsíci

    So as a white mage healer would speed be ok? was going to do grit on armour and speed on jewellery.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 3 měsíci +1

      Optimally you should put crit on items that can fit it, and then you consider the remaining options after. But if you are targeting a specific speed amount, then it can take priority over other things. Speed, even on healers (white mage included), is a dangerous Stat to just splurge blindly on your gear 😅
      If you don't know what to put, crit and then direct hit is a classic for healers. I talk about things like this in slightly more specific depth in the level 90 sections of my 51-90 job guides 😊

    • @markwaldonjohnson
      @markwaldonjohnson Před 3 měsíci

      Thank you. I will look at your other videos. All the best.

  • @RagnarokiaNG
    @RagnarokiaNG Před 11 měsíci +1

    For Summoner I prefer the idea of making the primal spells more powerful over getting more Ruins at the end of the minute. Though making sure I don't miss the last Bahamut and Phoenix cast if messing up with casting on cooldown is also good, as it sucks to press the button only to have the spell not go off.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      Actually because all spells in the toolkit (including bahamut and Phoenix) except Garudas emerald ruin / rite scales with speed, you would never end up with enough time to need to cast regular ruin more than once! In fact, if enough speed was reachable, it would eventually be possible to completely remove ruin from the rotation, however you'd need more speed than we can ever reach to get that! 😅
      So you could stack speed to get more frequent bahamut spells for example, but ultimately you'd get the same combination of spells per sequence of summons or course 😊

    • @69Skom
      @69Skom Před 9 měsíci +1

      You can currently reach that threshold (2.13 gcd) with the Manderville relic. This is the point where you get an extra demi-gcd (assuming you don't clip at all), so you no longer need ruin III in your rotation. However, you'll still need a ruin III shortly before the 6 min mark, because your rotation drifts outside of your energy drain cooldown (this is really weird to say), so your ruin IV will come at your *next* cycle instead of the current, and you use a ruin III there to compensate.
      As a speed SMN main with oranges and even a pink parse, I would also like to correct one thing: you do NOT need the 7th demi-gcd to make speed worth it. Having a gcd of 2.23 or faster will give you an extra phoenix/bahamut over the course of a 7:30 fight (like most doorbosses), which offsets the damage loss of your bahamut drifting out of the burst window. And that's to say nothing of how fights with downtime tend to be extremely beneficial to speed SMN.
      Also, another aspect that makes speed summoner good is that you get a lot more flexibility in when/how you use your lego pieces. It becomes much easier to match your roation to each specific part of the fight, making things more comfortable. Ifrit becomes significantly less annoying with speed. Lastly, speed SMN is simply more fun to play. To me personally, slow SMN is boring, the rotation is rigid and super repetitive.
      ​@@CaetsuChaijiCh

  • @megataizack4531
    @megataizack4531 Před 2 měsíci

    Does SpS good on DRK aoe skills? because that two skills are spell and it seems unballance with DRK that focusing on physical property.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 2 měsíci

      Sps affects drk spells. But it is far too weak to really make a difference so I do NOT recommend actually adding sps to a drk 😅

  • @Endless_Nerd
    @Endless_Nerd Před 11 měsíci +3

    imo such a small difference, I parsed 99 on a crit build and speed build , (blm, Astro , mnk, Sam )

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +3

      It is worth mentioning that those four jobs that want speed the most, but yes the difference is heavily dependent on whether a job actually has a negative relation with the stat, more so than the determination versus speed example comparison 😊
      Which is why I also say that there is nothing wrong with playing around with the stat! 😄

  • @KitaBFawkes
    @KitaBFawkes Před 10 měsíci

    In Shadowbringers, SpS focus BLM was not only viable, but the meta. After Endwalker came out, focusing SpS resulted in you losing out on half of your DPS gain from Materia. We used to run Blizzard Skip Opener in Shadowbringers, and our GCD in Ley Lines was ~1 sec. We quit playing due to no longer being able to pay for our sub in February, but at that point, we were still trying to see if we could make a SpS focus build work better. The stat squish was more than a stat squish. It was also a complete rework of the relationship between SpS/SkS, Det, Crit, and DH and how they effect your DPS.
    Most people probably wouldn't notice.but we went from nearly 3200 SpS in Shadowbringers, to about 1200 for our build in Endwalker. Even with the 2-minute Burst meta being a thing in ShB, SpS BLM gained *so much DPS* from the relationship between its DOT and SpS that it overcame hard focus Crit builds. We *liked* playing the class where a speed stat mattered. We kind of don't like how our build has to be almost the same as the other two mages now. We want to go back to 1 second Fire IV casts. We want to go back to Blizzard 3 out of Astral Fire having its full cast bar be our slidecast window. lol

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 10 měsíci

      I think you are heavily over exaggerating the amount speed provided before the stat squish 😊
      But the problem with speed nowadays is actually a combination of the raid buff meta, and for black mage specifically, a lot of tricks, as well as the massive buffs to things like xenoglossy that favors a crit build more. But it should be underlined that speed builds are perfectly viable, and that the AVERAGE damage between a crit build and a speed build is almost the same. So if you enjoy speed black mage, go for it! 😊

  • @TorManiak
    @TorManiak Před 11 měsíci +1

    I'm not sure if this is true, but apparently some Black Mage purists who optimize _way_ too much its rotation(to the point it doesn't look anything like what you usually see) for parses or otherwise found out that maximizing SpS(spell speed) can seemingly make its rotation align with all the buffs with no problems and is somewhat equivalent with regular crit builds.
    I wonder how that holds up, but I don't have the necessary currency to get the right gear for tests -_-.(especially want to try this with MNK for funsies, I liked fast MNK when it was still a thing :/)

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      That is a very interesting point! I wonder if it is at a certain amount of speed, or it has something to do with how they perform the rotation!😊
      There is a simulation tool for testing black mage rotations that take everything into consideration but I find it a bit difficult to work with, but if you fancy messing around with it, here's the link:
      miyehn.me/ffxiv-blm-rotation/

  • @Raika63
    @Raika63 Před měsícem +1

    I like these videos even if I think I know the answer intuitively, it's always good to verify.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před měsícem

      I very much agree! It's never a bad idea to double check to be sure! 😊

  • @lukevolts9005
    @lukevolts9005 Před 11 měsíci +1

    *looks back at all my pre-endwalker gear that was melded with skill/spell speed*

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      Well it sounds like you had fun with it! 😄 That also matters, even if it isn't always optimal!

  • @Lancun
    @Lancun Před 10 měsíci +2

    Whatever this new Melee job is, if it uses Scouting gear like I expect it to...I can only hope that Skill Speed is as worthless on them as it is on NIN. Otherwise it's going to seriously clash.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 10 měsíci

      Yeah that is a very good point! 😅 Hopefully they agree on stats!

  • @vbarreiro
    @vbarreiro Před 11 měsíci +10

    Side note: SpS is actually optimal for one job. It just so happens to be Blue Mage. BLU runs crit/SpS

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +3

      This is absolutely true! And there are many factors to BLU's advantage in this regard! :D

    • @vbarreiro
      @vbarreiro Před 11 měsíci +3

      @@CaetsuChaijiCh Right! Blue Mage gets access to Moon Flute, which is a 15 second 1.5 buff followed by a 15 second full downtime.
      What is sacrificed by that 15 second downtime is six 220 potency filler GCD’s, or 1,320. That means that, so long as the moon flute window has enough damage that the multipler makes it back, everything past that is pure gain. A minimum of 2,640 is needed for this threshold.
      Now, how much is an SpS BLU opener? 15,275. It’s 13,955 higher than the threshold, meaning that, by fitting things into Moon Flute, you can gain up to half of that on top of your overall potency, about 7,000 potency. If you miss just the last ability, that’s 3,600 potency you’re not getting under the buff, and doing it out of the buff is effectively a 1,800 potency loss, meaning the incentive to use Spell Speed is much greater than in other jobs.

    • @NomoregoodnamesD8
      @NomoregoodnamesD8 Před 11 měsíci +1

      @@vbarreiro with the new spells, BLU I think gets two windows to do moon flute every two minutes, ending in Apokalypsis for 10 seconds after moon flute ends but with buffs snapshot, and ending in Phantom Flurry for I believe 5 seconds, buffs also snapshotting. So using Moonflute twice only has 20 seconds of total downtime every two minutes. The difficulty becomes finding safe times to use both Phantom Flurry and Apokalypsis or just using Being Mortal as an oGCD during a single moon flute window

    • @vbarreiro
      @vbarreiro Před 11 měsíci

      @@NomoregoodnamesD8 I’m counting the channeling as part of the 15 seconds of MF, as ordinarily you wouldn’t use the full channel out of moon flute, therefore you still have the opportunity cost loss of 6 CGD’s per window

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      People calculated this and discovered that technically on a striking dummy, using moon flute every minute to use any cooldowns that are ready, and then alternating finishing with apokalypsis and phantom flurry for each minute, this leads to more damage. But because nearly no fights really consistently give you the room to do it, it turns out using being mortal and having just one burst every two minutes is better 😊 but on paper there is such a rotation yes!

  • @bru4773
    @bru4773 Před 11 měsíci +6

    With how much Squeenix has been micro-managing each classes timings (aligning all the buffs to a 2 minute cycle across nearly every class, removing the special unique effects that Astro used to grant in favor of just damage, cooldowns being on a 5sec pattern, aligning nicer with a 2.5 sec GCD, etc), I would honestly not be surprised if at some point, they just remove Speed entirely. And honestly, I can't disagree.
    Maybe leave it in as materia if you really want to gem it in, but personally, I say just get rid of it on gear entirely, at least.

    • @mancik17
      @mancik17 Před 11 měsíci +1

      Removing sps would butcher BLM. It's not playable at 2.50

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +3

      I could imagine a time where they just give each job a fixed GCD that works for them, and speed is removed as a stat. Certain jobs or even entire roles almost just get annoyed by speed these days!

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      @@mancik17 This is also true. If speed was ever removed, I would imagine Black Mage would have a significantly shorter base GCD just to make it work!

    • @bru4773
      @bru4773 Před 11 měsíci +2

      @@mancik17 You'd have to tweak the class to make that work. Either give each class a set amount of Speed at base, or if theyd want to make sure everyone is on a 2.5 GCD, alter the way the class works such that they dont need Speed anymore. Considering most classes are either largely apathetic or actively hate Speed, making a class not need Speed is definitely possible, theyve done it a lot, lol.

    • @bru4773
      @bru4773 Před 11 měsíci +3

      @@CaetsuChaijiCh My friend mains Red Mage and is constantly complaining how all the gear except for the raid gear most of the time has a bunch of Speed on it, so much so that he's developed a spiteful hatred of Black Mages, lol.

  • @Zavyyn
    @Zavyyn Před 11 měsíci +3

    Your conclusion was only slightly undercut by that sage just standing in the AE, appearing as though they had lost connection.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      That's incredible! I actually didn't even notice 😅 that's one more time where someone randomly becomes a star due to silly mistakes in these stat videos 🤣

  • @WilliamTheWatchful
    @WilliamTheWatchful Před 11 měsíci +2

    Okay. Here's my ADHD Math calculation :
    I Attack Faster + I don't touch Hardcore Content = I Get Dopamine
    Class dismissed.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      That's a fair point 😊 outside of savage and the like, you can also, as I mentioned in the video, much more freely mess around with speed without anyone complaining ☺️

    • @Toksyuryel
      @Toksyuryel Před 11 měsíci +1

      @@CaetsuChaijiCh This is the main reason I stack speed on SMN without paying attention to breakpoints. I don't do savage or ultimate and I mainly just run roulettes so most of the time it's a DPS gain because DF groups rarely coordinate buff windows.

  • @chump5876
    @chump5876 Před 22 dny +1

    New comment. Do you think blm with speed is now better since there is no delay on getting mp?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 22 dny +1

      It could be. As it stands I'm not entirely sure yet, as manafont giving a full fire state again once every 100 seconds, and paradox making the fire state a lot easier to consistently reposition in when you need it, and gives plenty of time to finish it, many of the conveniences of spell speed have been reduced. But it is very possible spell speed is great for black mage. Personally, I don't think the changes has made speed outright WORSE, rather, it could've made crit better? But I am not fully ready to answer this yet 😅

    • @chump5876
      @chump5876 Před 22 dny

      @@CaetsuChaijiCh that was the other concept I was thinking. Manfont is a bit of a game changer. Nearly 100 on my blm going to be theory crafting and testing things out.

  • @Mathenaut
    @Mathenaut Před 11 měsíci +1

    12:00
    For BLM, speed is functionally like training wheels. The more you have, the more you can play with the standard rotation without dropping it due to interruptions (this is neverminding the meme rotations).
    Eventually, it gets to a point where you don't really need it. There is an inverse relationship between how much speed helps, and how well a BLM knows the fight. Else it's crit to the moon.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      Indeed 😊 the good thing is that speed is only a small bit worse than crit on average for black mages, compared to other jobs where spreed beyond a set amount is at best just not very helpful, and at worst flat out detrimental! 😅

  • @kyoai
    @kyoai Před 11 měsíci +5

    The issue is that FF14 is streamlined and causalized to such a degree where only damage over time matters, making only one build, usually a crit build at the moment, the best for everything, which is kind of sad.
    Imagine if they put in fights with effects benefiting different builds, such as some bosses having a "crit shield" reducing crit rate, or a boss putting up a totem that only receives one damage per hit but putting more and more punishing mechanics on the group the longer it is active, benefiting high spell/skill speed builds for taking it down and making the fight impossible for groups who without someone investing in spell/skill speed, or a fight where investing in Tenacity is worth it by increasing the effects of a beneficial group buff depending on the Tenacity value of the tank ("if tank gets hit by tank buster and survives, increase dps of entire group by % depending on Tenacity value of tank"... this could actually be made into a feature of all tanks' small shield skills, Shelltron/Blackest Night, etc, encouraging tanks to invest in group dps instead of personal dps).
    But then again, people would complain that they'd have to switch Materia and Equipment between each fight to stay optimal. In the end, the way the game is set up and the way people only focus on optimality and the community stance on "but muh dps parse", there is no way for Square Enix to encourage build diversity, because people expect their one character build to be the viable and optimal for everything and able to defeat any encounter regardless of equipment configuration, so in the end everything will always boil down to one singular optimal build for everything, which, in this case, usually discourages spell/skill speed.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      This is very true. I think the development team also sort of played around with "specialized builds" a long time ago, since in ARR there were elemental resistance materia! You could have a specialized ifrit build for example.
      If I recall what I was told about those times correctly, people would rather struggle extra with such a fight, than change materia for each boss. So I suppose the end result is that the development team is not going to do that in the future 😕
      I want to say I think your ideas sound very interesting though! I think that they could make for interesting fights!

    • @randomcanadian6298
      @randomcanadian6298 Před 10 měsíci +1

      It would just add tedium, honestly. "Oh, better get a second gearset/swap my materia constantly since this boss arbitrarily ignores a stat of mine/this stat is arbitrarily optimal". I legitimately can't see a way it would be fun unless your hobby is buying random gear and melding it. It's the mechanics that are fun in raiding for most, not the gearing in between.
      The whole skill/spell speed idea is a fast track to making certain classes required for a fight. I could 100% see Monk and Machinist becoming "required classes" and BLM being more or less blacklisted for statics and PFs in that scenario.

  • @jacobtridef48
    @jacobtridef48 Před 11 měsíci +3

    They griefed those of us who are playing tanks this savage raid tier, cuz they gave us skill speed on the tome/augmented weapon. It’s not a good stat rn, but we got it anyway 😭

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      What on earth I didn't even realize that! How strange!! 😂

  • @xxomega702buzzalini8
    @xxomega702buzzalini8 Před 11 měsíci +3

    I want my gcd down to 0.8 or at least 1.25 if I opt for speed in 7.0

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +3

      That is... A VERY fast rotation! Reminds me of WoW!

    • @xxomega702buzzalini8
      @xxomega702buzzalini8 Před 11 měsíci +2

      @CaetsuChaijiCh I just want to squeeze in 2 heavens thrust in my 16 litany window. Or just be fast enough to go, "everyone is bursting I'll start my burst" over here comes my 2min hope everyone will hit there buttons also.

    • @Nazuiko
      @Nazuiko Před 11 měsíci +1

      GCD is hard capped at 1.5, which is the aboslute fastest you can get. But even that requires something like 8000+ SkS, which obviously is impossible.
      It does seem theoretically possible using the Majestic relic and/or Ornate Diadochos to reach a gcd as low as 2.25 or lower tho - this is near the absolute limit of speed, with 1,856 SkS but theoretically can see up to 2,149 (Although stopping at 2113, dropping exactly 1 Quickarm X materia) SkS giving a 2.20 GCD.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      Huh, I didn't even know the GCD is hardcapped at that number. I wonder if this is the real reason behind actions like Heat Blast and Emerald Rite not being affected by speed. Who knows to be sure, after all, Eukrasia is at 1 second, alongside dancer steps and the like! Still, very interesting!
      I believe if you somehow managed to find a FULL set of i660 equipment that all had SkS>something else, and then also a weapon at i665 that was the same (such as the relic), it might be possible to reach a GCD of 2.1. ^^

  • @kuroh2548
    @kuroh2548 Před 2 měsíci

    do you think skill speed is good on gnb or should I focus on crit/det?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 2 měsíci

      Crit det is a safe bet. Some gunbreakers like to have enough speed to reach a GCD of 2.4, but it's very much a preference thing and comes with upsides and downsides 😊

  • @hauptsin3034
    @hauptsin3034 Před 11 měsíci +1

    I'm a big fan of Summoner, and SpS on my gear pains me. The rotation lines up so nicely at low speed. However, the faster my GCD gets, the more out-of-sync everything becomes as fights go on. I desperately wish that Summon Bahamut was unaffected by Spell Speed, so that it could line up nicely with Searing Light and Energy Drain, while still allowing a Summoner who wants to stack speed to get more hits in during the Bahamut window.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      Yeah I totally get what you mean! It really makes things awkward as you have to adjust the enkindle and deathflare more and more until it might just not be possible at all 😔

    • @eredkaiser
      @eredkaiser Před 11 měsíci +1

      ​@CaetsuChaijiCh Seeing how desynced I can get the summoner rotation with full sps gear is always a blast with friends.

    • @hauptsin3034
      @hauptsin3034 Před 11 měsíci

      @@eredkaiser Maybe I just need to let go of raid buffs and synchronization, and embrace the speed and chaos. More Bahamut is always better, right?

  • @medivh1035
    @medivh1035 Před 11 měsíci +1

    So spell speed only increase dot damage of "spell". Since nightbloom in blue mage is an "ability", then it would not benefit from spell speed?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      I had trouble finding data on this. I think the answer is that abilities are unaffected by the DoT damage increase from Skill Speed and Spell Speed, but I might be wrong. If they do scale with speed, I do wonder what decides which speed they scale with!

    • @medivh1035
      @medivh1035 Před 11 měsíci +1

      @@CaetsuChaijiCh Does direct hit or crit affect dot in any way? Blue mage got some really heavy hitting dots this recent update.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      @@medivh1035 DoTs roll for Direct Hits and Crits separately on every tick so they are completely affected by them! But they have this mechanic called "DoT snapshotting", so if you have Devilment (+20% crit and Direct Hit chance) from a Dancer when you apply your DoTs, then the DoT will have this bonus for the entire duration of the DoT, even if Devilment ends first.

    • @albinogod2
      @albinogod2 Před 11 měsíci +1

      Even if it doesn't Blue Mage really wants a lot of spell speed for Moonflute openers. The last I heard is that they want a 2.2 second GCD to be able to fit Mortal Flame or Breath of Magic.

    • @craigfunk3453
      @craigfunk3453 Před 11 měsíci +1

      ​@@CaetsuChaijiChits hard to say but take into account that nightbloom's bleed takes the same spot for song of torment and aetherial spark's bleed DoT.

  • @RikkiNakesone
    @RikkiNakesone Před 11 měsíci +1

    I used spell speed melds for white mage since heavensward, as i haven't raided as a healer. In roulettes I'm often just using a couple regens on big pulls and spamming holy. Enemy damage doesn't exist.
    It was a bit better when we had aero III as well, though.
    Would I benefit from having at least half crit and stuff? yeah probably. I'm unga bunga

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      That is a funny way to put it 😊
      I think most people would normally view Unga bunga as full crit! 😄
      But yeah, in casual content, it is probably fine to do whatever 😊 besides, white mages really do not mind some extra speed!

  • @MushadX
    @MushadX Před 11 měsíci +1

    And you can’t overneld past the red numbers right?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      That is correct. Just like normal melding is limited to the capacity of the gear piece, overmelding similarly has to stay within that threshold 😊

  • @zydeox1221
    @zydeox1221 Před 11 měsíci +2

    I'm curious. You nerd out these things. Why dont you do savage/ultimate? You sure know and are at the very least more ready to it than anyone that's never done it and is leaping into it to see how it feels.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +4

      I have done savage raiding, mainly back in Shadowbringers. Before FFXIV, I was a hardcore raider for years, primarily from Cataclysm to Legion. I just prefer to focus on the number crunching side of things.
      I very much enjoy doing difficult content with friends, it just so happens that I don't have a friend group static to run with, and like to have the freedom of not having a weekly scheduled raid to attend to!
      In other words, its mainly a case of not wanting to invest the time in savage raiding, but I do have the knowledge on the subject that I could if I wanted to 😊
      I hope that makes sense!

    • @zydeox1221
      @zydeox1221 Před 11 měsíci +4

      Yeah it does make sense. All of it in fact. Raiding in this game is a huge time sink if you plan on getting anywhere so understandable.

  • @titaniumvulpes
    @titaniumvulpes Před 3 měsíci +1

    I remember when you had to absolutely _stack_ skill speed on PLD because you needed to be able to fit a certain amount of GCDs in FoF and that was the only way... Awful. The mid-EW PLD rework best part of the expansion imo.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 3 měsíci

      Oh yeah I recall in stormblood you needed like 2.37 to loop the rotation nicely! 😅

  • @KitsuneRogue
    @KitsuneRogue Před 11 měsíci +1

    As a crit/spd bard I love having machine gun bows for 1/3 of my rotation xD

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      That is a very interesting way to go about it! :D It does sound fun!

  • @kultres5920
    @kultres5920 Před 11 měsíci +1

    Does not really apply to most fights in EW, but if a mechanic forces you to peal off for a bit (like Mommy ex where you cant max melee the aoe), most of the time higher SkS is better to not clip or miss GCD.
    EW kinda made that pointless since 99% of savage can be max melee'd -.-

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      That is also true. More speed allowed certain jobs more flexibility to work around being stopped in their tracks, especially melee. But these days as long as you wave your sword in the general direction of the boss, that's good enough 😂 hopefully that gets reeled in a bit next expansion too!

  • @coaster1235
    @coaster1235 Před 11 měsíci +1

    does monk care about framerate because of chakra generation?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      It's actually because of gcds themselves! They want to be in a very specific part in their combos when their damage buffs are ready, among other things, which is achieved best at. 1.94! It just so happens that a very common framerate of 60 fps, has a frame just after 1.93 seconds, and then one at. 1.95, and the game is coded in such a way that you can only issue a command on an actual frame, even if the action is queued up automatically, it will happen on the next valid frame.
      Which means that if you play on 60 fps (for example), and a GCD of 1.94, then it will be functionally identical to 1.95 due to missing the frame. This also happens at other frame rates, and technically other jobs are also affected by this, but they don't care nearly as much about optimizing a specific gcd that happens to clash like this 😅
      I know it can be a little confusing, but I hope it makes sense!

  • @kwentinroberts-swinehart4773
    @kwentinroberts-swinehart4773 Před 10 měsíci +1

    I miss my 1.85 gcd SAM from Shadowbringers.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 10 měsíci

      That is a ridiculous amount of speed! It sounds like fun! 😂

    • @kwentinroberts-swinehart4773
      @kwentinroberts-swinehart4773 Před 10 měsíci +1

      Unfortunately Endwalker doesn’t have a chest or leg piece with skill speed for striking gear. About three hundred short to get 1.85 again.

  • @StickmanCorp
    @StickmanCorp Před 11 měsíci +1

    11:50 Whenever I see statements like "Monks really want 1.94 and not 1.95" out of context, it sounds so absurdely specific and arbitrary, that it makes me feel like gearing up correctly is such an impossibly complicated art, that I can never hope to do properly.
    Aside from that, when you say _at least 1.94_ (greater or equal to), don't you mean _at most 1.94_ (smaller or equal to) ? Otherwise that sounds contradictory.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      It sounds backwards because getting speed (which is an increase), reduces your gcd (which is a decrease), so that's why it sounds backwards I suppose 😅 that is my mistake. I could have made that more clear!
      What it is supposed to say is that monks want at least enough speed to reach a GCD of 1.94, but because of the frame rate thing, 1.94 can be the same as. 1.95 which you don't want, so you go for 1.93, requiring more speed.
      Sorry for the confusion! 😅
      Regarding the reasoning for this hyper specific amount of gcd, it just so happens to place you such that you finish a dragon kick or bootshine juuust as riddle of fire becomes ready so you can do the two minute burst on time. It's very specific, but if you were at. 1.95, the difference would be miniscule, but the difference is technically there, so hyper optimizers care! 😅

    • @KaguyaEne
      @KaguyaEne Před 11 měsíci +1

      Paraphrasing The Balance's statement, "1.94 is fine to use, but may require 3rd party tools to be consistent. 1.93 is just always the safe bet to go for and a gcd equal to or higher than 1.94 without 3rd party may fluctuate RoF's drift even more than normal."

  • @LegendaryDorkKnight
    @LegendaryDorkKnight Před 11 měsíci +1

    Me: [not caring about damage and using speed to make my combos more seamless]

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      I assume it's about the combo animations? 😊 It is very cool that some jobs have combos that actually fit in a sequence after each other with the animations! 😄

  • @bellamango6708
    @bellamango6708 Před 5 měsíci +1

    you wanna see how fast speed gets fucked up? go get yourself full haste gear/pots/plates in bozja/eureka and tell me your rotation isn't a HOT MESS even on slower jobs. I have to play entirely different in DRS runs LOL

  • @WarriorWerchii
    @WarriorWerchii Před 11 měsíci +1

    I like 2.40 gcd Gunbreaker because it is more fun :)

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      Very reasonable! 😊
      I believe gunbreaker is also one of the jobs where they can benefit from simply sticking to a GCD you like and have more experience with can be highly beneficial! 😁

  • @user-pi6hp9yh1h
    @user-pi6hp9yh1h Před 11 měsíci +1

    Mch's big attack CDs all scale with speed

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      Yes! That is correct, they are commonly referred to as the Machinist "Tools", and I do bring those up in the video!

  • @scorpiowarrior7841
    @scorpiowarrior7841 Před 11 měsíci +1

    High skill speed honestly feels bad, espically if you kinda get forced into it on a class like a tank. This is why I'm STILL asking for SQE to just....make speed a single stat. PLEASE

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      Yeah indeed. It is wild that a stat can be annoying to get, in a game like this 😅
      And merging the speed stats would at least remove one of the problems!

  • @raarasunai4896
    @raarasunai4896 Před 8 měsíci +1

    I’m gonna make a monk with as much skill speed as I can(without using Ascension gear) for the memes. Having a monk almost as fast as enshrouded reaper. Optimal? No. Fun? Probably 😂
    No I’m not going to take this Enshrouded Monk into Savage or Extremes. It’s for fun, not finale

  • @visoroverwatch3247
    @visoroverwatch3247 Před 11 měsíci +2

    Tells Flash "Hey there are somethings where speed is not good..."

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      "listen bro, you have to attack together with everyone else. You can't just run in! It's not as effective!"

    • @Toksyuryel
      @Toksyuryel Před 11 měsíci +1

      @@CaetsuChaijiCh oh my god he just ran in

  • @AdeptRogueNagi
    @AdeptRogueNagi Před 11 měsíci +2

    It was fun leveling skill speed Reaper till you get Enshroud.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      I suppose so! I feel skill speed would be more interesting if soul scythe or even gluttony scaled with it!

  • @ladydarkangelyuki
    @ladydarkangelyuki Před 11 měsíci +1

    it's really sad how bad speed is in the game, they should merge sks and sps because them being split is really punishing for DRK and PLD.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      It is really strange that they have stayed separate despite it genuinely only really affecting those two jobs 🤔

  • @TheAzarak
    @TheAzarak Před 11 měsíci +1

    Yes it throws off rotations, but the bigges problem is that it doesn't scale for shit. You can spec all into Spellspeed as, say, a BLM, and it will get you like 10% off your GCD and casts. BLM is the only class that benefits from this a decent bit because of the way the rotation works. But otherwise 10% is nothing. In other mmos, and rpgs in general, you can easily get up to 40%+ haste. If you could reduce you GCD by 40%, I guarantee you jobs would want spell/skillspeed, regardless of their rotation.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      Absolutely! In fact, I think part of the reason stats like speed - and tenacity to be honest - are so weak is because all the stats scale so poorly that even if you fully commit to one, it doesn't do... THAT much. As you said, in other mmos you would've been able to get +40% speed, similarly, you would probably be able to get +50% crit chance, and you probably would be able to have both near the end of an expansion or whatever the game would call it 😊 so it may very very well have something to do with that too!

    • @joshstorie246
      @joshstorie246 Před 11 měsíci

      Oh god another klown comparing ff14 to other games just what we need

  • @Gegarace
    @Gegarace Před 11 měsíci +1

    Welp, for healers (except sadge) are using spell speed for the "CHEAP" BIS. It has no significant dps even higher in somecases from normal BIS tho(unless you're fcking whm crit+direct hit red lily).
    while the materias are lower cost in a large margin. The trade off is that you have to be an already good healers that can manage their mana properly.
    ps. YES I AM POOR!!!

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      By significant dps increase, significant simply means it is better than something else, and for all but sage, this is true, because speed beats determination and direct hit up to a certain point for each of the healers 😊 this can be a difference of 0.01% damage at the end of the day, or it could even be that speed does the same damage but offers something else, like fitting more attacks in your damage buffs.
      An additional benefit is that speed materia are rather cheap 😊

  • @SeisoYabai
    @SeisoYabai Před 4 měsíci

    Yeah but like Dancer funny heehoo spin boi

  • @ghostgrims5838
    @ghostgrims5838 Před 11 měsíci +1

    Hey my 1.9 second cast for ninja let's me take my rage out in a fun way lol

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      That does sound quite hilarious! 😂 And frantic actually!

  • @zeehero7280
    @zeehero7280 Před 2 měsíci

    Spell speed is great on black mage. almost nobody but the most dedicated black mage players will ever benefit from slow casting over high spell speed. the QOL is too good. Sadly its kinda bad on most other jobs, apparently its ok on AST

  • @theazuredemon4854
    @theazuredemon4854 Před 11 měsíci

    But is skill/spell speed better than tenacity/piety though...? That's the real question right there...
    Though that probably needs it's own separate video to explain why speed is better than MOST role stats that aren't Direct Hit Rate...

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      Tenacity is considered better than skill speed for paladin because paladin hates skill speed. For all other tanks it depends on the preferred skill speed amount.
      Piety is better than *all* stats if you actually need it, including speed. But it's the worst if you don't 😊

  • @SicilianoFilms
    @SicilianoFilms Před 11 měsíci +1

    Meanwhile BLUs run SPS/DET sets.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      They even run heavy sps... AND CRIT at times they are completely off in a different universe 😂

  • @Lenvoran
    @Lenvoran Před 11 měsíci +5

    Black Mage has a couple of unique advantages over every other class when it comes to Spell Speed.
    Because the cast times of their spells are a noticeable amount longer than the base GCD, they benefit disproportionally from the gains Spell Speed provides. Especially since their rotation is almost entirely going through "filler" casts as fast as possible.
    Additionally, unlike other casters, their MP economy is entirely unaffected by Spell Speed. Summoner and Red Mage both have some level of dependency on Lucid Dreaming to keep casting while Black Mage just... Doesn't care unless something catastrophic has happened. I suppose there's a theoretical point where they could have enough Speed to clip their MP regeneration ticks but that'd require such a ludicrous amount of Spell Speed that they just don't have to worry.
    Finally, and most uniquely in my opinion, Polyglot can "overcap" for up to 30 seconds after acquiring two stacks because of the nature of how they accumulate. This means that they can still put their up to three/four (with Amplifier) Xenoglossy casts comfortably into the burst window without ever clipping a GCD. I don't believe there is a single other spell, skill, or ability in the game that does this and it does so much to make holding it feel more comfortable and easy to use. I honestly wish other jobs had the same sort of thing on some of their core abilities.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +2

      Indeed, black mage is very unique in this regard 😊 I think it is worth mentioning that lucid dreaming tends to handily deal with the other mages' mp worries, but aside from that you have very good points! 😁

  • @MushadX
    @MushadX Před 11 měsíci

    Omg my brain just turned off when he started talking math Nope

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      I'm sorry to hear that! Sometimes you need some math to explain how numbers stack up against each other! But I understand it can be difficult to follow spoken math 😅

  • @pileus_storm
    @pileus_storm Před 11 měsíci

    1:53
    Let me just stop you right here.
    Speed only decreases the casting and recast timers of certain GCD. The more GCD does not mean more damage because most jobs only have one ability that increases damage dealt. Most GCD are defensive abilities.
    For instances with tanks, you have Fight or Flight, which increases damage dealt. The rest of the GCD are defensive and increase physical defense and magic defense.
    The problem you're having is with understanding how speed contributes to the overall job relating to the actions.
    The speed affects damage over time that allows for damage to persist as you utilize other weaponskills. Which in turn increases the amount of damage dealt and percentage of attacks to increase the other factors of damage in direct hit and critical hit.
    Think about this the higher the speed, the more damage is being dealt, and the more direct hits and critical hits would occur. Which would increase damage output.
    So they keep it at a specific number. That's why they decrease the value of the attribute speed.
    If the weaponsjills were to decrease to one second, you would have an increase in damage over time and the number of times you can use a weaponskill. You would literally be in berserker mode.
    Especially with the Dark Knight and the Warrior. If you could get their recast timers down to one second, you could solo with both of those jobs.
    I've decreased the speeds of the Dark Knight, and the actions happen very frequently. The only problem is that the Dark Knights actions leave it dependent on the healer. The other jobs aren't as dependent on the healer as much as the Dark Knight. "Abysmal Drain" is not efficient. It's only good for mobs. One enemy will not recover much damage.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci

      I think you are a bit confused 😅
      The gcd, which is explained briefly in a text blurb, is the global cooldown, which refers to weapon skills and spells, and their recast time. Very few weapon skills and spells aren't affected by speed.
      Notably, fight or flight is not a GCD, and most defensive options aren't either.
      Regarding the 1 sec gcd thing, the only thing that tanks would get is more 123 combos, which while it would generate more resources and heal slightly more, drk and war already heal for significantly more than their 123 combo would do by doubling or even tripling it, so it wouldn't make them very overpowered. Although yes if you had a GCD of 1 second, it would be quite insane in its own right 😊

  • @esmolol4091
    @esmolol4091 Před 3 měsíci

    Speed is the best. You can't change my mind.
    It's not just about the damage, but about being able to finish something faster, which gives the option to evade an attack, or attack earlier as soon as in position.
    And, it's not as boring as waiting for your buttons to press even longer which annoys me the most.
    This is the slowest mmo I've ever played so far and it drives me crazy how boring and dull the combat often is.

  • @Smarfton
    @Smarfton Před 11 měsíci +5

    TL;DR 2 min burst meta sucks and makes all this dumb.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      Kind of yeah! Well, theres also other reasons, but the absolutely most prominent reason is probably the 2 minute burst! ^^

    • @Smarfton
      @Smarfton Před 11 měsíci +1

      @@CaetsuChaijiCh Absolutely and my comment was in no way to say there's no other factor. But the burst is making content feel rigid and sterile.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      @@Smarfton Absolutely agree!

    • @neobahumuth6
      @neobahumuth6 Před 11 měsíci +1

      @@CaetsuChaijiCh however the advent of the 2 mins meta was exactly because devs saw how ppl enjoyed stacking jobs that would synch burst at 2 min, so I wonder how much of the distaste is just not being special anymore

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 11 měsíci +1

      I think it's a case of before it was exciting and difficult to make happen. Now it's the standard, so it flipped from being exciting when it happens, to being annoying when it doesn't, if that makes sense? 😊 Who knows for sure, a lot of players certainly find the 2 minute burst meta very stale now though!

  • @ForemostCrab7
    @ForemostCrab7 Před 11 dny

    ...This game is so f***ing confusing, Needlessly Confusing at that.