Skippable Cutscenes, Crossplay, Gendered design but not locked to a gender armor, seamless transitions, secondary weapons... This is shaping up to be too good!
Wait till capcom put in mtx that causes public outcry and put in denuvo that causes the game to completely have a bad performance like they did with dd2. Let’s not jinx it and keep our expectations low instead. Capcom can literally ruin this game if they wanted to. I really don’t trust capcom after dd2’s release. i feel like capcom has mh held at gunpoint after that, as a fan of the series. I really thought dd2 has a very strong chance to be goty because there isn’t much competition this year and was shaping up to be too good but capcom just had to feel the need to do what they did, so let’s keep our expectations low unless yall want mhwilds to be jinxed to oblivion like dd2 had Again, it only takes one wrong move from capcom and all these potential shaping up to be too good will just disappear into nothingness and I don’t want that for this series
@@everrunic8375 they also added micro transactions and denuvo to mhw. Not sure if rise has denuvo but it surely has +100 dlc. What I mean is, every capcom game from the last decade has a lot of dlc's with only a few that actually add valuable content and denuvo is mandatory for them, so I am hyped about this game knowing that this things will be present since day 1. I believe that dd2 was controversial because 1. It is a small franchise and 2. They actually went to far by not adding a way to load a previous save or start a new game. They ended up adding the ability to make a new game so I believe they learned+ the latest mh games didn't have any way to load old saves so that's not going to change anyways. You will need to pay for those character creation coupons though and I am sure most people will act surprised when that actually happens. I encourage people to start passing their feedback based on capcom catalog from previous years instead of waiting for release to complain and review bomb the game. For me none of these issues is a deal breaker, dd2 did run smoothly on my PC and if mh wilds doesn't have performance issues at launch I will be more than happy to play
@@Chippaization because you don't know Monster Hunter World Cutscenes. Or how much they affected multiple playthroughs or Co-op with friends. 5-10 seconds. Sure buddy, get people to play with on MHW before saying that.
As soon as he said he picked longsword, I knew that he was either told to because it's the most popular weapon, or he picked the weapon BECAUSE he heard it was the most popular. He definitely doesn't play it like it's his main.
Unfortunately the lock on it's not that useful, at least in world I hated using it, since the monsters are so big the camera started going all over the place and I couldn't see the usual clues for the monsters attack. Free camera was always the way I play, it's like in Dark souls, if the enemy is small it's fine, but if it's too big it's impossible to see.
I really hope that it's optional. Part of the fun is learning the monster's patterns. You can't do that if the game straight up tells you a big attack is coming.
@@darebear_ I wouldn't call that the same thing some attacks would pull back the camera a little so you as a player could still see what was happening this is your character flashes red and your health bar absolutely freaks basically telling you if the next attack hits you your dead that's way more hand holdy than certain attacks pull out the camera in my opinion.
No it isn't. We all know what is meant by lock on, and it doesn't have lock on. It's more of a camera tracking. It doesn't remotely help you attack the monsters.
@bladechild2449 "It doesn't have a lock-on, it just has *describes lock-on*" It has the most lock-on lock-on that ever locked on dude. You know you can switch it from a one time camera swivel to a full on constant lock like Dark Souls right? It's a lock-on.
8:32 "Monster hunter doesn't have a lock-on at all..." Tell me you've never played MHWorld without telling me you haven't played MHWorld. No one uses it but it's there.
I think they meant lock-on in regards to combat function, the MHWorld lock-on is purely for camera control and doesn't change how your character moves or attacks relative to the target.
@@zoxxzy Yeah, I think he meant that, but worded it wrong. It was the weirdest thing when playing MH for the first time, having to actually position myself to attack the monster.
@@TheGreatCraigWyvern anyone can where it though. Male can wear female and female can wear male. This was just announced at the gameplay at gamescom an hour ago.
At 2:20 when there talking about different locales the end of area 10 goes right into the forest looking area so maybe once the full game is out will be able to just take that path right the forest like in some areas in World we can go to certain place to go back to the hub area
this is something I've been begging for clarification on, but nobody seems to be asking the devs the questions of whether or not the transition between hunting locales is seamless as well.
@@ctbeard08 maybe it's like elden ring, where when you start the game it's shows a small part and you can slowly explore more, plus it is a pre build so it's probably locked because it's not out yet, but idk hopefully it's seamless 😊
Yeah, these guys don't really know what they're talking about. From what I've heard from more reputable youtubers, there's more than 1 environment on the map, but they're locked off with story progress, like MHW.
i cant with the seikrets just standing to the side, unbothered xD i imagine them just having a little chat. "oh yea my hunter is so heavy, you're lucky yours wears lighter armor" stuff like that
They probably mean combat lock on, that changes the direction of your attacks. World only gives you camera lock on (and that's too much for me personally)
@@brandonenke2680personally I find it distracting and looks like something out of a Resident Evil game. The rest of the UI is pretty good from what I've seen
@@monoflekt4124 yeah I think that feature will come down to preference. Personally I like it more cause it's dynamic. But if I'm being honest I could careless either way if it was the way it is now or if it was like it was in world. Not a issue to me at all. I'm just generally pleased with most everything about the UI and this game in general
@@brandonenke2680Agreed, it's not a big deal and probably will grow on me. This happens with every iteration of MH tbh. We get so used to a game we love that the most minimal change can feel weird sometimes.
Qhats weird is from this gameplay you definitely dont play monster hunter but you are trying to compare the games. If you're going to do hands on preview and try to compare games and mechanics then do it with a legit player because yall clowning yourselfs
Being able to have a secondary weapon definitely helps a player like me who only really has played and finished Rise and played some of worlds and both stories games where I basically always just use one weapon like the long sword and now I'll be able to carry a hammer to do blunt damage and get material from a monster that requires that kinda damage
I see so many of these types of sites say monster hunter doesn't have a lock on 😅 yes it does most player's just dont use it that often but it is there and very simple to activate.
from what i see the graphics in MH World was better. This one is a demo for sure but i dont think the graphics will change that much in the final game. I miss the solid World graphic feeling here… Looks better than Rise for sure but worse than MH World.
@@Neo-gz5dp You think it looks worse than World because we've only really seen the Windward Plains, with minimal flora and complexity. Comparing the Windward Plains to the Wildspire Wastes, you can clearly see Wilds is a big upgrade.
You can tell these guys only played Rise, and not a whole lot of it at that. And also that the guy playing is only playing longsword because it was the most popular weapon in Rise.
Monster hunter doesn't have a lock on? Since mh4 there IS a lock on. Everyone just turns it off or uses the 'focus monster on shoulder button' mode as the movements can get weird when the monster is suddenly behind you
we dont know yet fully of all the weapon changes but some arent just tiny. long sword has multiply diferent animations and additions for combos. i hoped someone would try them how they work but coulnt find something yet online.
FPS seems choppy, hoping its just the recording software that's causing it to seem that way. I hope launch day there won't be too many performance bugs (praying in PC)
It's not just the recording BUT the game is only just entering its final stretch of development so it's likely to run better on launch (because unlike other dev teams the monster hunter devs are usually pretty good at optimization. PC is a bit of a hit and miss for them though)
I really like the character models. I also think the animated health bars are super dope. Just worried about having enough vram for that now. I hope they give us some weapon combo customization. Like hunting styles or switch skills. I think it’s neat being able to play in unique ways.
unfortunately hunting styles and wirebug skills are usually implemented in portable version of their franchise , like rise or mh4 , capcom has two teams to work on two different styles of mh franchise and i think its super dope
I always loved the concept/idea of MG, and this looks amazing, but Wolrd and Rise didn't click for me. Felt so slow and sluggish, and fighting the same monster for so long gets old. I doubt this will change that, but I'll give it a try for sure if there is a demo next year.
Why are you talking about being able to use two weapons??? We’ve know this for almost half a year??? Also can we get some guys who have actually played the franchise to review the demo? Flying dragon??? Really!!!
yes they are not very experienced in Monster Hunter, like Lockon has been around since the 4th gen... I hope to see some more knowledgeable reviewers in the future
Yeeesh these framerates should have the build running a "WORK IN PROGRESS" disclaimer on it, gave me motion sickness in the form of a headache deep inside. Gorgeous 3D map, really looking forward to this, sounds like Monster Hunter Now but it's not in real life (and helping me get fitter and stay in shape with all that time I spend outdoors lol).
@@calus_bath_waterthe games are way way way overcomplicated. They boil down to being super simple, but they present themselves with tons of tutorials about everything and A LOT of stuff in the games is not explained very well at all.
You might think this game just about killing monster, getting part, rinse and repeat, but the actual appeal of monster hunter was always how the weapon work. If you don't like how the weapon do or move you might never realize why people put hours into it.
Skippable Cutscenes, Crossplay, Gendered design but not locked to a gender armor, seamless transitions, secondary weapons... This is shaping up to be too good!
Wait till capcom put in mtx that causes public outcry and put in denuvo that causes the game to completely have a bad performance like they did with dd2.
Let’s not jinx it and keep our expectations low instead. Capcom can literally ruin this game if they wanted to. I really don’t trust capcom after dd2’s release. i feel like capcom has mh held at gunpoint after that, as a fan of the series.
I really thought dd2 has a very strong chance to be goty because there isn’t much competition this year and was shaping up to be too good but capcom just had to feel the need to do what they did, so let’s keep our expectations low unless yall want mhwilds to be jinxed to oblivion like dd2 had
Again, it only takes one wrong move from capcom and all these potential shaping up to be too good will just disappear into nothingness and I don’t want that for this series
@@everrunic8375 they also added micro transactions and denuvo to mhw. Not sure if rise has denuvo but it surely has +100 dlc.
What I mean is, every capcom game from the last decade has a lot of dlc's with only a few that actually add valuable content and denuvo is mandatory for them, so I am hyped about this game knowing that this things will be present since day 1.
I believe that dd2 was controversial because 1. It is a small franchise and 2. They actually went to far by not adding a way to load a previous save or start a new game.
They ended up adding the ability to make a new game so I believe they learned+ the latest mh games didn't have any way to load old saves so that's not going to change anyways. You will need to pay for those character creation coupons though and I am sure most people will act surprised when that actually happens. I encourage people to start passing their feedback based on capcom catalog from previous years instead of waiting for release to complain and review bomb the game.
For me none of these issues is a deal breaker, dd2 did run smoothly on my PC and if mh wilds doesn't have performance issues at launch I will be more than happy to play
@@everrunic8375monster hunter has always been good atop crying
never understood the zoomer outcry of not being able to skip cutscenes...they are like 5-10 seconds.
@@Chippaization because you don't know Monster Hunter World Cutscenes. Or how much they affected multiple playthroughs or Co-op with friends. 5-10 seconds. Sure buddy, get people to play with on MHW before saying that.
This man does not main long sword that's for sure
Why play a weapon you don't main just cos it's popular...
Him spamming helmbreaker even at no gauge or white gauge killed me
@@nicholaslim878 Why does game spot let people who dont play MH review it!?
As soon as he said he picked longsword, I knew that he was either told to because it's the most popular weapon, or he picked the weapon BECAUSE he heard it was the most popular. He definitely doesn't play it like it's his main.
I know many newbies might no find it, but Monster Hunter 100% has a lock on, typically it locks onto creature heads, body and tail.
It’s like only for a moment though. The new thing lets you pivot and aim attacks in realtime. It’s different.
Unfortunately the lock on it's not that useful, at least in world I hated using it, since the monsters are so big the camera started going all over the place and I couldn't see the usual clues for the monsters attack.
Free camera was always the way I play, it's like in Dark souls, if the enemy is small it's fine, but if it's too big it's impossible to see.
@@HenriqueLoesch true, free camera works much better but it's still weird that they said Monster Hunter doesn't have a lock on system
@@-siranzalot- yeah, it was definitely weird
It does but most player don't use it
Watching this longsword gameplay hurts my soul
NO FOR REAL, HE HATES SPIRIT ROUNDSLASH AND HE JUST THROWS OUT SPIRIT THRUSTS FOR NO REASON!?!?!?!?!?
7:13 he keeps edging me, im going to lose it
😂😂
@@Yamooon perfect time for a foresight slash 🥲
I swear
12:00 a visual cue of getting one shotted. Your health bar glows red.
I really hope that it's optional. Part of the fun is learning the monster's patterns. You can't do that if the game straight up tells you a big attack is coming.
The entire hunter is bright for a moment.
@@Lancell0tRs in world and rise it would increase your fov when a big/ultimate attack was coming, same principle here really
Nice catch
@@darebear_ I wouldn't call that the same thing some attacks would pull back the camera a little so you as a player could still see what was happening this is your character flashes red and your health bar absolutely freaks basically telling you if the next attack hits you your dead that's way more hand holdy than certain attacks pull out the camera in my opinion.
12:06 Rey Dau goes into the "where'd that guy go?" animation after essentially vaporizating the hunter. 💀
The monster is bming us
"Monster Hunter doesn't have a lock-on."
That's just false.
For specific parts of the body, it doesn’t
You can target head, torso or tail for larger monsters? Not the most specific options but still better than a general lock on.
No it isn't. We all know what is meant by lock on, and it doesn't have lock on. It's more of a camera tracking. It doesn't remotely help you attack the monsters.
@bladechild2449 "It doesn't have a lock-on, it just has *describes lock-on*"
It has the most lock-on lock-on that ever locked on dude. You know you can switch it from a one time camera swivel to a full on constant lock like Dark Souls right? It's a lock-on.
@@bladechild2449 In Monter Hunter World, they had the lock on where the camera tracks monsters added as a new feature.
8:32 "Monster hunter doesn't have a lock-on at all..." Tell me you've never played MHWorld without telling me you haven't played MHWorld.
No one uses it but it's there.
Best lock on is the soft lock on they added back in 4U (it might have been before but i never played tri/3u)
@@azure4622 Yeah it was a gen 3 thing, 3U specifically
I think they meant lock-on in regards to combat function, the MHWorld lock-on is purely for camera control and doesn't change how your character moves or attacks relative to the target.
@@zoxxzy Yeah, I think he meant that, but worded it wrong. It was the weirdest thing when playing MH for the first time, having to actually position myself to attack the monster.
I haven't watched a game spot video in ages. Now i remember why.
The way males can wear female armors now and vice versa is so good. The female models usually have more hat options so I excited to use them
There is gendered armour
@@TheGreatCraigWyvern anyone can where it though. Male can wear female and female can wear male. This was just announced at the gameplay at gamescom an hour ago.
Bit of weird but ok
@@derrickfarbes1805 weird? We get more customization options now. It’s awesome. Dark souls 3 and Elden Ring allow the same thing
Ive always wanted my buff male character to wear a dress along with a goofy helmet
I have no doubt that this will be among the greatest games of all time
I want play too
give me demo Capcom
I love that it still sounds like mh world just with more grunts and voices
I know i might be the only one who cares bur the RE engine looks so much more solid than the fuzzy engine they used for world
I miss worlds engine.
RE Engine is the best engine ever
We all care lol
You know theyre not real fans cause they didnt already know we get to carry a 2nd weapon which capcom let us know in a previous video.
I could be wrong but I think Capcom also said you'll be able to seamlessly go from one locale to another without a loading screen?
@@deanjackson1187that is their goal. Might not exist in current build but that doesnt mean it wont in the future. One step at a time.
There is a quest board still. They mentioned it in their dev diary stream at gamescom today.
Bringing 2 hammers for maximum monster brain damage
Haven't thought of that... Two of the same for different types of mons
Ryozo would be proud
1:53 that drake freaked me out for a moment. I thought Harpies were a thing in Monster Hunter.
I really hope that the videos don't reflect the games frame rate
gamespot is infamous for their woefully poor video quality uploads
It would be silly to consider the current game state to be 100% reflective of its launch state, don’t waste your thought on it
Bro this is a bit of a dumb comment. MH has never gave a frame problem
If console version goes for 30fps, I'll go with PC version.
I can't play 30fps games anymore.
100% a bitrate issue its why the gameplay overall looks so blurry
At 2:20 when there talking about different locales the end of area 10 goes right into the forest looking area so maybe once the full game is out will be able to just take that path right the forest like in some areas in World we can go to certain place to go back to the hub area
this is something I've been begging for clarification on, but nobody seems to be asking the devs the questions of whether or not the transition between hunting locales is seamless as well.
@@ctbeard08 maybe it's like elden ring, where when you start the game it's shows a small part and you can slowly explore more, plus it is a pre build so it's probably locked because it's not out yet, but idk hopefully it's seamless 😊
@@IIIceFly exactly, or it was simply cut off for the demo build 🤷♂️ I just wanna know
Yeah, these guys don't really know what they're talking about. From what I've heard from more reputable youtubers, there's more than 1 environment on the map, but they're locked off with story progress, like MHW.
i cant with the seikrets just standing to the side, unbothered xD i imagine them just having a little chat. "oh yea my hunter is so heavy, you're lucky yours wears lighter armor" stuff like that
Dual Blades on thumbnail, play exclusively Long Sword...
Playing 2 weapons at once is ABSOLUTELY insane, in a 4 player hunt you have 8 weapons !!? I'm doing Insect Glaive / Bow first for sure
They have monster lock on in the game
idk why they said it didnt
They probably mean combat lock on, that changes the direction of your attacks. World only gives you camera lock on (and that's too much for me personally)
is the massive heartbeat pulse thing at the player HP bar at 12:39 a new indicator for indicating an incoming attack that can oneshot?
For those wondering: They mean at around 12:05
good eye, good interpreation, now im curious
L timestamp
I'm thinking that's a indicator of a monster's attack that could cart you?
worst part is now we gotta wait... LFGAJKGPAKW
The UI is so clean ♥️
I just really dislike the animated bars
@@monoflekt4124 Why? I think it's neat.
@@brandonenke2680personally I find it distracting and looks like something out of a Resident Evil game. The rest of the UI is pretty good from what I've seen
@@monoflekt4124 yeah I think that feature will come down to preference. Personally I like it more cause it's dynamic. But if I'm being honest I could careless either way if it was the way it is now or if it was like it was in world. Not a issue to me at all. I'm just generally pleased with most everything about the UI and this game in general
@@brandonenke2680Agreed, it's not a big deal and probably will grow on me. This happens with every iteration of MH tbh.
We get so used to a game we love that the most minimal change can feel weird sometimes.
I cant wait to play this game!
The UI is so clean
The lock-on button is literally on the screen
As an SnS main I can relate to this level of not knowing how to play longsword
Hope for Lance they add Shield Bash as an option to the Dash Attack. I like how they did it in Rise and Sunbreak as a option for Shield Charge
guess what? they added a shield bash!
The dude on the right looks like a monster you would fight
100% pre-ordering this!
Trad monster does have a camera lock feature. It isn't the same as a trad lock-on but it does function similarly
Let's just hope they fix the online
Qhats weird is from this gameplay you definitely dont play monster hunter but you are trying to compare the games. If you're going to do hands on preview and try to compare games and mechanics then do it with a legit player because yall clowning yourselfs
It's so brutal.
Yep fr
Still wondering how the multiplayer lobby works in this mh game
Being able to have a secondary weapon definitely helps a player like me who only really has played and finished Rise and played some of worlds and both stories games where I basically always just use one weapon like the long sword and now I'll be able to carry a hammer to do blunt damage and get material from a monster that requires that kinda damage
I will be bringing one gunlance with me, and my sekret will have another gunlance in its pockets.
never got into monster hunter but this looks amazing...ive always loved the art direction of this franchise too
no comment on how one of the presets looked exactly like Tamoor
Honestly Monster Hunter is all i need in my life 😂 as sad as it sounds
I see so many of these types of sites say monster hunter doesn't have a lock on 😅 yes it does most player's just dont use it that often but it is there and very simple to activate.
GOTY 2025
is it just me or does anyone think the graphics are kinda weird? I am hoping it will come out better during release.
from what i see the graphics in MH World was better. This one is a demo for sure but i dont think the graphics will change that much in the final game. I miss the solid World graphic feeling here… Looks better than Rise for sure but worse than MH World.
@@Neo-gz5dp You think it looks worse than World because we've only really seen the Windward Plains, with minimal flora and complexity. Comparing the Windward Plains to the Wildspire Wastes, you can clearly see Wilds is a big upgrade.
It's much more detailed and high res than world, just a bland color palette since uhhh....it's a desert
You can tell these guys only played Rise, and not a whole lot of it at that.
And also that the guy playing is only playing longsword because it was the most popular weapon in Rise.
Never played ever. And rises most popular weapons were bow guns actually
Monster hunter doesn't have a lock on? Since mh4 there IS a lock on. Everyone just turns it off or uses the 'focus monster on shoulder button' mode as the movements can get weird when the monster is suddenly behind you
Seems like the camp is a single player instance and other players only get loaded in the Hunting part of the map? Is that correct?
we dont know yet fully of all the weapon changes but some arent just tiny. long sword has multiply diferent animations and additions for combos. i hoped someone would try them how they work but coulnt find something yet online.
Raise your hand if you wanna hear the theme song when your in a hunt
2:00 Does he mean the hub ? The camp has always been in the same area as the map.
I only ever played MHW on Ps4 at 30fps
I was looking forward to replaying it at 60fps when I get the ps5 pro
I just really hope Wilds plays at 60fps
I still return to MH World. This one will be a must buy and my new main game.
FPS seems choppy, hoping its just the recording software that's causing it to seem that way. I hope launch day there won't be too many performance bugs (praying in PC)
It's not just the recording BUT the game is only just entering its final stretch of development so it's likely to run better on launch (because unlike other dev teams the monster hunter devs are usually pretty good at optimization. PC is a bit of a hit and miss for them though)
So are we gonna See some complete new weapons in the finished Game? What you guys think?
Why is all the demos of long sword?
Long sword is the journalist weapon
The Gamescom stream of today showed everything but long swords
Longsword is the most popular weapon in every single poll and statistic the developers release
It's the journo weapon. Mash buttons, and you'll still probably hit a monster
@@Kentaloupe they can't even finish the spirit slash combo ffs
I'm so excited for this game I love monster hunter so muchhhhhh
Dosha guna getting fatigue is hilarious 😂 love mh wild❤
I really like the character models. I also think the animated health bars are super dope. Just worried about having enough vram for that now.
I hope they give us some weapon combo customization. Like hunting styles or switch skills. I think it’s neat being able to play in unique ways.
unfortunately hunting styles and wirebug skills are usually implemented in portable version of their franchise , like rise or mh4 , capcom has two teams to work on two different styles of mh franchise and i think its super dope
Looks like MH is finally going to get the GOTY it always deserved.
The only problem is that the name isn't in all caps like Rise. MONSTER HUNTER WILDS
Can one or these channels please choose a weapon that isn't Longsword ;_;
Does it really matter if they have no idea how to use the weapon anyway?
10:10 burnt burger bread
It always had a lock on click the right stick in that’s how you lock on 🤣🤣🤣
There is a lock on lol😂
I am bracing for *really* poor performance on PC. Even the curated footage is super stuttery with loads of pop-in.
@craig8876 lol that's crazy rise and world didn't launch clunky and the video is a gamespot problem not a game problem
Stuttery is probably a capture problem. Popin is a "this is a prealpha build"
Funny how you think you already know how this gonna run when it doesn’t even come out till sometime in 2025. There’s not even a release date
ALMOST great game... if they finally add White Fatalis, I'm gonna play
Is that my girl suzi in the thumbnail?
I'm gonna take the chargeblade AND the switch axe xD
I always loved the concept/idea of MG, and this looks amazing, but Wolrd and Rise didn't click for me. Felt so slow and sluggish, and fighting the same monster for so long gets old.
I doubt this will change that, but I'll give it a try for sure if there is a demo next year.
Did you try changing weapons? I think one of the big problems people have is not switching weapons. Those make the game feel ENTIRELY different
Why are you talking about being able to use two weapons??? We’ve know this for almost half a year??? Also can we get some guys who have actually played the franchise to review the demo? Flying dragon??? Really!!!
yes they are not very experienced in Monster Hunter, like Lockon has been around since the 4th gen... I hope to see some more knowledgeable reviewers in the future
Check out fightincowboy 🫡
Yeeesh these framerates should have the build running a "WORK IN PROGRESS" disclaimer on it, gave me motion sickness in the form of a headache deep inside. Gorgeous 3D map, really looking forward to this, sounds like Monster Hunter Now but it's not in real life (and helping me get fitter and stay in shape with all that time I spend outdoors lol).
It's not the gane it's game spots video
Gotta say im sad to see that monster roars knock you out of demon mode like it did in Rise. And im assuming getting hit does as well like in Rise
Please capcom take your time and give us 60 fps performance mod on ps5 please
Why are you talking about features that we’ve know for over half a year now???
New players? Idk
Thank you for your dedication and passion for content creation. Your videos are always inspiring!🔴🚴🥥
You can customize your own character like world, rise, right?
Every single monster hunter game has this, not just World and Rise. This one will not be an exception.
I hope this doesn't release in the same state as Dragons Dogma 2.
this isnt running on my 3060 is it
I like Dual Blades thanks you!
my potato pc and I are crying rn
Do you know that you don't know how to play with Long Sword?:))
I need Silana Theme soundtrack
And astrea soundtrack 😔😢
the guys name is Jean Luke Spieke, thought he was gonna be foreign but he sounds like a basic white guy, probably from San Fran 🤣
So its not open world?
4:15
11:35
双剣
So is the game seamless open world now? Or is it like MHW?
The areas I just twice (if not thrice) as large compared to World maps, but it's not exactly an open world.
thanks
I really appreciate your ability to make quality content. Your videos always stand out from the rest. Keep up the good work!🤗🏈🌱
Let's fn go!!!
cutscenes skippable?
Looks like it. People are confirming on the subreddit
How do you go over the tent and second weapons, but then don't go over no gender locked armor?!
Yea but I ask you what does the gathering hub look like
is there even one ?
Does not seem like theres one, we going the nomad way
Monster Hunter has a lock on i just don't think it's great
Lightning dragon??? You mean wyvern?
A wyvern is a type of dragon, so they're not wrong; you're just nitpicky
@@matthewedwards3094 In MH the distinctions between dragons and wyvern is a very big deal.
❤ Át The graphics, such gap compared to mhw!!!
Ive tried soooo many times to 'get' this series but I just can't. I hope it's what people want
I mean no offence but how? Its not like its super complicated
@@calus_bath_waterthe games are way way way overcomplicated. They boil down to being super simple, but they present themselves with tons of tutorials about everything and A LOT of stuff in the games is not explained very well at all.
You might think this game just about killing monster, getting part, rinse and repeat, but the actual appeal of monster hunter was always how the weapon work.
If you don't like how the weapon do or move you might never realize why people put hours into it.
@@lyberatisso do you want more or less tutorials?
@@thephoenixfromtheashes less but better tutorials
why Jean-Luc has better hair than my wife?
GameStop, how can you be so bad
You have one job and it's VIDEOGAMES
I hope they don't use the same engineer as Dragon Dogma 2 because the frame rate is just bad