Hostile Negotiations - Stealth Reaper | AC3 Remastered
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- čas přidán 25. 08. 2024
- Hey guys, I'm back with more AC3 content. Hostile Negotiations is my favourite memory in this game, as it covers a very large area, features a lot of treerunning, and gives you a lot of options to work with. I also tried to feature the Parkour Down mechanic in this video, and it's most apparent when I use trees to descend from heights. As always, thanks for watching.
and the ending escaping mission's free running with the music from the game makes it so cool
Using that song got me a copyright claim, but it was worth it for the cool factor lol
Ok, you had way too much fun with this mission! Lol, lots of great kills, and different ones too. The two guys at 2:51 lined up nicely for you, and the smoke bomb kills at 3:01 were fast & furious. Really great run. Great pace and good use of the tools and your surroundings!
I’m having way too much fun with AC3 in general right now lol, doing these videos is making me like it even more than I thought I did. Glad you liked the video!
3:02-3:11 is the best idea of assassinating a group of soldiers. You did well
I really love that clip. I can never just watch it once when I see it. Only in AC3 can you make group takedowns look that good.
Holy shit, can you believe I never knew you could throw smoke bombs in this game too, and not just drop them at your feet? 8 freakin years and I never knew😂
It’s crazy how much shit they put into these games and never bother to tell anyone that it exists, lmao
@@jcers Facts!
In the og AC3 some of those moves would cause instant detect ;_; you did an amazing job on this vid. Best AC youtuber
Thanks! I don’t think anything I did here isn’t possible in the original version of the game. The one thing I’m slightly iffy on is the double assassinations at 5:06, not sure if I did that in Low or High Profile and I’m not sure if the guards below are far enough away not to hear a high profile kill, but even if not, waiting a few more seconds would probably do the trick there.
@@jcers you did low assassination so they didn’t really instant detect you
3:05 I really wish Unity's kill animations were that fast.
That would be a lot better than what we got, yea.
Other things that makes AC3’s animations better are *1)* the animations are predictable and consistent based on the context in which you trigger them, meaning you can pre-plan a killchain before you engage, *2)* you can control the speed & pathing coming out of the animation, *3)* you can double assassinate from any angle, *4)* running assassinations actually preserve your momentum properly, *5)* Low Profile assassinations are actually Low Profile, and *6)* you can assassinate with any weapon. The Kenway games absolutely *nailed* the kill animations, and Unity’s regressions in all of those departments are pretty disappointing.
@@jcers And for some reason people defend Unity because of that terrible animations.
One more thing I hate about Unity is when the camera locks itself whenever I low-profile assassinate, so annoying.
Ryf yea, also annoying. I like how it zooms in for assassinations in AC3 but I don’t appreciate the camera locking like it does in Unity
@@jcers I agree very much because the Kenway games especially AC3 absolutely nailed the kill animations and in Unity imo it was such a major downgrade in killing animations and I don't get how people say Unity has the best combat when AC3 exists
So dang good. Unreal.
Amazing kill variety. Were those guys at the end tight enough for a smoke rush?
Beside William? No, they’re pretty far apart, and AC3 does a thing where some enemies are scripted to instantly true detect you the second you engage, even with smoke. It’s pretty annoying, really.
I know the game have its problems, narrative and gameplay wise, but I forgot how much parkour, aesthetic beauty and tools you had in this AC
I think a lot of people forget about that. AC3 is a game that’s similar to Unity in the way that it can be frustrating going in blind because you have no way of understanding the game’s systems, which have things about them that don’t really explain themselves all that well. Once you do understand how everything works, though, AC3 is a very fun game that offers quite a lot of creative expression.
most of the gameplay problems were solved in the remaster. it's harder to get detected when enemies are not facing you, the weapon wheel has no more delay, the hidden blade is now default for low profile assassinations, there are more places to hide, the HUD was completely revamped. in the original game it was almost impossible to maintain a stealth style. this is literally the best remaster I've seen in my life and people keep bashing it for the visuals just because the characters look slightly more artificial than in the original
Denis for real. I’ve never played the original AC3, but from what I’ve heard, the stealth is...less than ideal, let’s say. in addition to what you listed, the remaster also added whistling from stalking zones, double assassinations from Low Profile, and free aiming. All of those are insanely useful additions to the game, but everyone calls it a shitty remaster because the faces look a little worse. This is one of my biggest issues with the Assassin’s Creed fanbase: that so many of them have such a huge boner for pretty visuals and fancy animations that they would rather play a game with objectively worse mechanics that looks beautiful than a game with objectively better mechanics but looks dated.
@@jcers yeah I forgot about those, in the original you could only whistle on corners. Also now the passthrough sections in buildings will pop up on the minimap when you're detected.
Denis I think you could also whistle from blend spots (haystacks, benches, etc). As for the minimap, you can see where guards are looking on the minimap, and it shows you which guards are snipers, whether guards are on the same height as you or not...why wasn’t this stuff in the original game, lmao? It makes it so much more playable on a basic level.
AC3 got too much hate.
It definitely deserved some of it, but not most of it. No wonder Ubisoft stopped trying to innovate with the franchise; every time they did, the fans shat all over the game, lol.
JcersHabs018 Basically yeah.
It really doesn't deserve all the hate it receives cuz it's quite a great AC game
@@Agito4774 Nah it does. It’s my fave AC game but I’ve come to terms with its flaws.
@@spoodurmin9742 I agree to an extent anyway because every video game has its flaws even AC3
holy shit
Sorry I didn’t respond sooner, Lang, CZcams’s doing a weird thing where it’s not showing some of the comments I get. Glad you liked the video!
3:28
dgusyigdsarsgn jesus FUCKING CHRIST THAT'S INSANE. It doesn't make any logical sense but holy hell it's so FUCKING COOL
3:30
Huh, I don’t think I’ve ever seen that. How do trigger it?
High Profile assassinate with a loaded musket when two guards are standing in single file. Both of them should be highlighted with the assassination flicker when one is possible.
Question has since starting out has youtube ever stop you from uploading long vid tired to up load a 20 min vids but youtube deleted because it was too long
No, that’s never happened to me before. That’s strange, maybe check the Google Help forums for that.
ac3 gets carried hard by its animations and tool flexibility
Those are some of its strong suits, for sure
Awsome.
Hey do u know u can carry sword,tomahawk,dagger,and heavy axe at a same time in this remastered version
I didn’t! Thanks for letting me know!
@@jcers u have to buy them in shop first
1:06 i think u can able to assign diffrent pistol to each holster.
M H also cool! I’ll check that out!
Dude how you do that at 3:30 double musket assassination
Find two guys who are in a straight line in front of you. They don’t have to be super close together, just in a straight line. Then HP + attack one of them.
@@jcers thnx man
Damn bro, how do you manage to do this??? Today I tried it, and had to restart it several times for the full sync (still didn't get it)
About 6 hours’ worth of planning and a number of retries after I had the route down. Having the muscle memory built up after 6 hours contributes a lot to making things easier.
@@jcers shashtam dandawat pranam (a type of a bow we Indians do by lying flat on the ground by our stomach and having our hands joined in front of us). The level of dedication you stealth guys have is unmatched. I used to watch combat videos before, but now I see what truly needs seeing. Keep up the good work man.
@@thatsaweirdone haha, I appreciate that! Go give the combat people love, as well, they make awesome vids too!
@@jcers yes bro, no hating or anything to them. I watch both now. I just appreciate stealth way more than I used to
@@thatsaweirdone sounds good :)