Passion Against Reason: A Shmup Documentary

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  • čas přidán 7. 06. 2024
  • Passion Against Reason: A Shmup Documentary. This documentary has been years in the making. Shmups are a unique and special genre because they are very respected on paper, but so underappreciated in practice. In this documentary, I travel to Spain and attend the Mikado event to meet up with my fellow shmup fanatics to play the games together and discuss our shared passion. This documentary is more than just a document of my trip however, as it is also a summation and exploration of what make the genre so different and important in terms of game design. Over the past six years on the channel, I have discussed this genre in depth and this documentary is my summation of these thoughts in a way that I hope can connect with not only my fellow shmup fans, but also people less familiar with the genre.
    A lot of the core principals of shmup design are not only foriegn to the wider gaming world, but also contrary to the mainstream thought on what good game design is. One of my goals with this documentary is to show that the design principals of shoot em' ups, birthed in arcades, are extremely valuable to understand and carry into the future. Arcades are pretty much dead, there is no getting around that sad reality, but that doesn't mean the ideas and philosophy of arcade game design cannot live on and take root in a new environment.
    The title of the documentary is Passion Against Reason because if you only view STG or bullet hell as commercial products, then they have no reason to continue existing. They do not match up with general trends or tastes at all and they make no money. In fact, they spit in the face of mainstream popularity in every way they can. However, I do not view arcade games as products. I see them as art, aggressive and brutal art, and what I think is beautiful about these games is that they are able to bring together a massive variety of players from around the world and different backgrounds. I think the reason why the shmup fanbase is so eclectic and global is because the appeal of the games is not rooted in any particular culture, but instead in universal and abstract design principals, very much like Chess.
    If you are a fan of CAVE, Touhou, Raizing, Konami, Capcom, Toaplan, Taito, Treasure, Psikyo, SNK, and many more old school and bullet hell games, this documentary for you. If you are a fighting game player or speedrunner, this documentary is for you. If you are a hardcore shmup fan, this documentary is for you. And if you are curious about the genre, but find yourself struggling to get past the wall of difficulty, this documentary is definitely for you.
    Also I made a small mistake on the text overlay, Errpo is from Finland not the Netherlands
    Here is Bonus Footage of the Uncut Interviews with the Players • Passion Against Reason...
    Amazing thumbnail created by @boghogSTG
    Patreon
    / electricunderground
    [$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast]
    [$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast]
    Website: theelectricundergr.wixsite.co...
    STG Revision 2020 Discord:
    / discord
    00:00:00 Prologue - Being a Fan of Shmups Makes No Sense.
    00:15:30 Chapter 1 - A Child of the Arcade
    00:28:57 Chapter 2 - Shmups are FUNDAMENTAL Action Games
    00:35:30 Chapter 3 - Difficulty PURIFIES Game Design
    00:42:20 Chapter 4 - Autoscrolling is Perfect Pace
    00:58:20 Chapter 5 - Scoring is MEANINGFUL Replay-ability
    01:15:20 Chapter 6 - Rebirth, Shmups in a Post-Arcade Future
    01:36:50 Epilogue - Final Word of Advice From Friends
    #shmup, #bullethell , #documentary
  • Hry

Komentáře • 384

  • @TheElectricUnderground
    @TheElectricUnderground  Před 2 měsíci +4

    Here is the link for the bonus footage of the uncut interviews with the players: czcams.com/video/vmjFlhpQ_Mc/video.html

  • @Kira-ji2ft
    @Kira-ji2ft Před 4 měsíci +61

    "I personally think that games are not just for having fun; they could also be called a form of competition, of gamer vs. game. When you watch a story unfold in a game, it can be moving. However, when you clear a game that has a reputation for being impossible to all but the most dedicated of players, then you will experience something that is distinct from what narrative games offer."
    -Tsuneki Ikeda, lead designer at Cave

  • @NostalgicRuckus
    @NostalgicRuckus Před 4 měsíci +86

    "Being a fan of shmups makes no sense." I'm so glad I'm here. I'm so glad I found it.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +3

      Ha yes that sentence was sort of the guiding thesis for writing and putting the documentary together. Glad you found the doc as well, I am really hoping it helps connect more people with the genre.

    • @NostalgicRuckus
      @NostalgicRuckus Před 4 měsíci +2

      ​@@TheElectricUnderground I actually meant finding the love of the genre not the doc. I have known and been waiting for this haha. Planning on watching the whole thing tonight! Thanks Mark.

  • @cyriak
    @cyriak Před 4 měsíci +47

    Really interesting video, thanks for making it. It really makes me think about the whole tug of war in game design between realism and abstraction. All games seem to tend towards abstraction as challenge becomes the focus, whether its sports or word puzzles or whatever. Bullet hell shmups are a good example of this, where the gameplay becomes an exercise in negotiating pure positive and negative space, almost like a Go board. Score itself is like the ultimate abstraction in that it reduces the game experience to a numerical value.
    When I think about the kind of shmups I enjoy though, its the ones that retain some connection to reality. Explosions that fill the screen with ornamental flying shrapnel. Enemies that shoot things other than colourful blobs. Scenery that takes me on a journey somewhere. Score that isn't just numbers at the top of the screen, but physical objects that you collect as you play. These things have no effect on your performance, and calling them a part of the gameplay is kind of subjective I guess. But it is interesting to think about that balance, and how it relates to the challenge.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +9

      Yes exactly my dude :-) I think shmups are an extremely abstract genre that strike at the heart of what video game combat is fundimentally. Which is a competition based on spacing and the battle of hitboxes :-)

    • @MarsEsRojo
      @MarsEsRojo Před měsícem +2

      Wow, Cyriak is a shmuper! Been a fan of your work since Off The Air. I agree on your take, and I can always appreciate when developers can squeeze in some immersive art direction without sacrificing the core mechanics necessary for a balanced and fun game.

  • @elseifgames129
    @elseifgames129 Před 4 měsíci +17

    I find it interesting how the story of the western developed shmup parallels neatly with the history of the western developed visual novel. They're practically opposites in terms of genre, but have a similar history. Niche games often considered "uniquely japanese," with a relatively low barrier to entry for developers, leading to a period of western indies trying to make their own without proper genre knowledge.
    (I remember seeing a video from a visual novel development channel open a video with "A lot of visual novel game devs tend to jump right into making their first game before they even really read a visual novel" and wanting to scream)
    Combine that with a mass audience that, understandably, is unversed due to the majority of these games languishing untranslated, and you have stuff like Doki Doki Literature Club being treated as this innovative genre defining masterpiece instead of what it actually is: a well made but limited short form experiment (That is walking in the footsteps of the more ambitious "Kimi to Kanojo to Kanojo no Koi/You and Me And Her")
    It's a situation that's getting better, but there's still releases that advertise themselves as "this isn't like OTHER visual novels," seemingly ashamed of its own genre space and railing against the image of it in their head, as if releasing a shmup and selling it as "This isn't like those unfair quarter munchers, this one is actually GOOD." and the stuff that breaks containment and gains popularity tends to be the stuff that, even when done genuinely well, is also optimized for streaming/lets plays.
    I guess that this is mostly a cry that, across genres, both devs and players should at least try to learn their history.

    • @Dukstless
      @Dukstless Před 4 měsíci +6

      Reminds me of how Tokimeki Memorial is the thing that popularized dating sims, but in hindsight feels like a critique of the genre it spawned.

    • @cunnylicious
      @cunnylicious Před měsícem

      only because americans got tainted with ironic humor, which is also prevalent in almost are of their modern entertainment

  • @wearethewearethewearethhe
    @wearethewearethewearethhe Před 4 měsíci +13

    It’s not passion without reason: The reason is that you enjoy it obviously.
    This is passion without ego. Since no one else gives a shit, your passion is uncontrolled by ego entirely.

  • @Vidmastery
    @Vidmastery Před 3 měsíci +10

    I ADORE your "asynchronous competition" analogy. As primarily a fighting game player, I daydream all the time about hopping in a time machine and playing SF2 against the greats of 1992, 1994, etc. But I never made the connection you did on scoring-- It's incredible that as long as a game is played, a competitor will live forever through their scores.
    I should play more DOJ.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 3 měsíci

      Thank you very much my dude! Yes it s a really unique aspect of scoring that isn't obvious about it s competitive implications at first ha. But it s really cool how you can compete with people over time at their best

  • @ShmupJunkie
    @ShmupJunkie Před 4 měsíci +38

    Watching now my dude!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +6

      That's awesome! I'm hoping you enjoy it! It'll be fun to hear what you think about it, considering you've been working on the toaplan documentary which I am sure is an absolute beast when it comes out.

  • @dj420praiseit8
    @dj420praiseit8 Před 4 měsíci +6

    Oh yeah, I wanted to mention that Boghog's advice to future developers is totally on point. I used to make countless development documents, wherein I'd plan out almost everything in advance. I'd imagine all the fun mechanics in my head, and figured that the process would mainly be about bringing my inner-vision into reality. It just doesn't work out that way, because it's so difficult to account for the potentials of variance in almost every step of the development process. You really do have to develop each aspect of the game step by step, because it's only through the process itself that you learn what works and what doesn't. The interview with the Blue Revolver developer was really great too! I'm so glad that there are people out there with the skill, dedication, and passion to create modern quality shmups.

  • @PEG
    @PEG Před 4 měsíci +9

    This is an incredible documentary. It perfectly explains the world of shmups and the reasons we love them against all odds. What an achievement!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Thank you so much peg! that means a lot coming from a genre veteran like yourself :-)

  • @marmosetfreund8506
    @marmosetfreund8506 Před 4 měsíci +32

    I owe you and ShumpJunkie a lot for introducing me to this hobby.
    I feel like an idiot for only playing them here and there when growing up.
    Now I've got a big collection on Saturn, PS2, PS1, and PC. Not to mention a PC Engine Mini.
    Your point at 11 minutes in, is SO TRUE!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +6

      Oh I was right there with you for years. Growing up I was vaguely aware of them, but didn't play them that much either. It wasn't until I got into metal slug and then dodonpachi, that I started to appreciate their design. I think that's natural though, you do need to mature into the games a bit over time. Since they are so unwieldy when you first try them, they do take some time to appreciate.

  • @backlogsensei9295
    @backlogsensei9295 Před 4 měsíci +6

    I always enjoyed shmups as a genre but never knew there was a deeper level beyond the surface. Before this channel I enjoyed shmups in a very ignorantly innocence kind of way. the same way someone who loves watching movies but couldn't tell you a thing about pacing, principal cinematography, world building or character/plot development.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +2

      I'm really happy to hear the documentary has helped explore the genre's depths a bit more for you. Because one reason why shmups are so often viewed as simple games is because the chips are stacked against them to begin with. There are decades of reviews and articles that don't understand them and downplay their design. Just look at old IGN reviews of shmups ha.

  • @domovoi_0
    @domovoi_0 Před 4 měsíci +11

    You've convinced me brother.
    I've had run ins with shmups in the past and I've been playing relfex of late after watching some of your videos but after this I'm diving in.
    Love and blessings!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Oh that is so cool to hear! I really hope the section about pattern visualization is useful, because once I realized this it helped me grasp how to play the genre a lot better.

  • @legless8528
    @legless8528 Před 4 měsíci +18

    Hey Mark. I might not be the biggest grinder or even that active with shmups right now, but know what you've built. I looked up "Electric Underground" on a whim after the shoutout at Gus's Mushi Futari run at AGDQ, and have been so glad to be part of our community of one of the best genres of pure gaming passion. The phrase "passion against reason" is honestly true not only for shmups, but of mostly everything else worthy of love and respect, at least to me. The mainstream is too boring and too easy to get recognition for, filled only with dumb trends and cash grabs. Let's dig into intrinsic motivations and love what we love.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +4

      Hey my dude! Glad you were able to tune in and check out the documentary! If you watch the credits, i believe your name is in them :-) Yes, with the title and thesis of the documentary, I really wanted to capture that the appeal of the genre is more of an artistic appeal that connects with people in different ways, rather than being this sort of cool new fad. That's one problem I have with gaming documentaries sometimes, where the basis of the doc is that the game will always be popular or something like that. But with shmups, I really wanted to highlight that their value does not come from their popularity, but rather from the strengths of their passion and game design :-)

  • @MURD3RWAVE
    @MURD3RWAVE Před 4 měsíci +42

    We love to play your vids in background at work. We played almost all his vids. Better then random podcast.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +7

      That's awesome!! I love the idea of my vids helping get through the daily grind

  • @slimynaut
    @slimynaut Před 4 měsíci +38

    We are blessed to have you championing this genre Mark

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +3

      Thank you very much slimy, I am hopeful this doc and my channel generally can help bring the genre to more players who will love shmups, but just aren't aware of their strengths and design principals.

  • @iaspis74
    @iaspis74 Před 4 měsíci +7

    I hope that this shmup renaissance will stay strong for many, many years to come. Thank you for making this video. Greetings from southeast Europe.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      I am hoping that myself, I think we are seeing promising development in the western indie shmup scene. The japanese indie shmups are absolutely beasts of course, just look at Universe that came out last year, but sadly the japanese indie shmups tend to really sneak under the radar a bit too much ha.

  • @UltimateNinja-fe6yh
    @UltimateNinja-fe6yh Před 4 měsíci +89

    Hey everyone. I just platinumed rolling gunner on my PS5.

    • @revvvedrez546
      @revvvedrez546 Před 4 měsíci +4

      Congrats! Such a phenomenal game!

    • @kirbdini
      @kirbdini Před 4 měsíci +1

      I've got two trophies left myself. Expert clear and some score related one. Congrats, always feels good to pop a platinum. Hopefully DMC 5 will be my next.

    • @UltimateNinja-fe6yh
      @UltimateNinja-fe6yh Před 4 měsíci

      @@kirbdini u got the platinum comin soon too! Nice!

    • @SilviusFlavius
      @SilviusFlavius Před 4 měsíci

      Kudos

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +2

      Oh that's awesome my dude! Rolling Gunner is a great time.

  • @doggosupremme
    @doggosupremme Před 4 měsíci +11

    I feel like you really get to the essence of a lot of points you've been making about shmup game design and the appeal of shmups over the years in a very easy to understand way. Hearing other players talk about shmups was easy to resonate with, it's cool hearing people talk about why they love the games because while I may know why I love them, I've never had a conversation in real life where the other person could truly understand why they are so great!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      That's great my dude! Yes, it's so fun to show some footage of these passionate players from the event, because getting a bunch of shmup players together is a fairly rare occurance ha. And it is fascinating to hear all the different inspirations that people have for loving the genre.

  • @SpidersSTG
    @SpidersSTG Před 4 měsíci +10

    I barely have words. This is like the Avengers movie of The Electric Underground Cinematic Universe of Rants. I’ll probably comment every time I watch this - will definitely be watching many times! - but first viewing I feel like you nailed it on so many ideas you’ve been working through for years. Hope you feel that way too. Congrats brother. This was great work!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +2

      Ha yes, it does feel like the ultimate culmination of a lot of the subjects I've been talking about on the channel over the years. As I was writing and putting the doc together, I was thinking people are probably going to be a bit surprised at how in depth the subject matter of the documentary goes. I hope it does help connect more people with the genre.

    • @fightaman7
      @fightaman7 Před 4 měsíci +7

      Except this documentary isn’t just a cash grab and has depth unlike an Avengers movie 😂

  • @otaviobasso2507
    @otaviobasso2507 Před 4 měsíci +13

    This is one of the best videos I have ever seen. I’m speechless. Congratulations on your hard work. I will be rewatching this so very often.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Thank you very much otavio!! While I was writing it and editing it together, I was thinking "this is either going to be awesome, or insane" lol. So I'm really glad it came together by the time I got all the elements put together. It was a beast of a process, but I'm really proud of how it turned out.

  • @psymagearcade
    @psymagearcade Před 4 měsíci +11

    I'm so glad you mentioned the differences between arcade and mobile games. Even some old school arcade developers like Eugene Jarvis don't seem to understand this as well as they should.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +5

      I'm glad you appreciate this section mage! Yes, i hear people comparing mobile games to arcade games all the time and it drives me up the wall, I think the comparison is a really fundamental understanding of what arcade games are designed to do ha. I think mobile games have much more in common with those ticket games at arcades ha, not beat em ups and shmups.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 3 měsíci +1

      I love what you've done, but I think your passion blinded you to the value of easier games.
      Dragon Spirit (NES) and Gradius III (SNES) both were easier than the arcade originals, but offered flexibility for many types of players. And their warm welcome allowed players like me to build up our skills to where harder games like R-type could become an addiction.

  • @beetlehorn
    @beetlehorn Před 4 měsíci +3

    Deathsmiles is a game I wanna spend time perfecting even into my retirement

  • @deus_nsf
    @deus_nsf Před 3 měsíci +2

    Just loving that part where you tear gachas down! Fun fact, I was supposed to become an actual game developper at some point, and when gachas started to rise a good decade ago, I kind of saw the path the gaming industry was starting to take, and decided to stay faaaaar away from it!
    Careful with Vampire Survivors though, as it had been expressed many times by Poncle (the original developper) that the basic nature of the game and the over emphasis on shiny loot box mechanics was actually made on purpose to attack the gacha market, I recommend you to watch his documentary it's fascinating.

  • @djhyperkid86
    @djhyperkid86 Před 4 měsíci +10

    Arcade Legacy in Cincinnati used to have Shmup Wednesdays which would have high score challenges. Weekly leaderboards were also a thing too. So you could see who the top players were in the city. Great doc, glad to be a part of such a niche community .

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Oh that sounds like so much fun. I would love to have a local shmup scene like that!

  • @magicjohnson3121
    @magicjohnson3121 Před 4 měsíci +2

    Told myself I was just going to watch a little bit of the video and ended watching the whole thing so well done.

  • @tournaline3448
    @tournaline3448 Před 4 měsíci +4

    I don’t know how, but you exceeded expectations with this one. I can’t thank you enough for articulating and presenting how many of us feel about not only shmups, not only games, but any expression of art in general. This is an absolutely stellar piece of work that I will come back to again and again. Thank you, Mark.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Thank you for the kind words tournaline! I'm really happy with how the documentary turned out. I was thinking either this doc is gonna be awesome or insane, and wasn't sure which it would be lol. But during the final day of editing, when all of the elements were finally put together, I had a moment of real happiness for how it all came together :-)

  • @SayakaSTG
    @SayakaSTG Před 3 měsíci +3

    Enjoyed the documentary! And I'm glad you're part of that niche community. Love y'all. Also, you're doing such a fantastic job. Keep up the good work.

  • @viewtifuljoe99
    @viewtifuljoe99 Před 4 měsíci +6

    I really enjoyed watching this while working on my shmup cabinet. To me, this video felt like the amalgamation of everything this channel has been working towards. My favorite content on the channel and on the patreon are the shmup and game design philosophy discussions and the sections in this documentary did a great job of pulling from all of those to help show the viewer why someone would prefer games that are so against the current modern trends. There are few channels and voices I follow online that have a consistent viewpoint and ideology to their critique, and that trait of this channel to maintain that consistency in the topics discussed despite the games covered is what I appreciate the most.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      thank so much for supporting the channel all this time my dude, did you spot your name in the credits :-) and yes, I did decide to try to use the documentary as a chance to highlight a lot of topics I have been talking about over the years :-D

    • @viewtifuljoe99
      @viewtifuljoe99 Před 4 měsíci

      @@TheElectricUnderground I'm honored to be credited alongside the great Coke Zero.

  • @gibdo7995
    @gibdo7995 Před 4 měsíci +10

    This documentary is so good. I never realized how many dimensions there are. Great job Mark msx, I'm quite impressed

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Thank you! Yes, I was hoping this documentary can dig into the design of the games more and explain a lot of aspects of their design that I don't think are well understood or appreciated :-)

  • @flottenheimer
    @flottenheimer Před 3 měsíci +3

    Great, important video, Mark. I have high hopes for the STG genre to not only survive but to prosper. The main reason being that development requires far less than classic AAA titles. A great shmup can be created by only a few talented, passionate people (as most actually are), and development no longer requires renting office space, hiring CEOs, middle management, physical media, developing PCBs etc. Less costly development combined with what I feel like is growing interest, dedicated playerbase and understanding of the genre bodes well for the future of STGs, imho.
    Furthermore, the amount of potential revenue that game developers leave on the table in the form of missing (or way too limited, or hard to get) merch and fangear boggles my mind. At some point developers will have to learn from musicians in this regard. Just imagine how much money, say, Cave, could make from printing and selling posters alone for all their games... (yes, I did spot that DoDonPachi Resurrection bomber jacket in the video...).
    Really appreciate everything you are doing for the genre, Mark.
    A meaningful, next mission for the shmup community would perhaps be to convince Valve/Steam to create and label/tag SHMUPs correctly. Discoverability is essential.

    • @malice5121
      @malice5121 Před 3 měsíci +2

      *A meaningful, next mission for the shmup community would perhaps be to convince Valve/Steam to create and label/tag SHMUPs correctly. Discoverability is essential.*
      Not just Steam, but literally every other store front out there, as well. GoG has the same issue basically lumping shmups with FPS, and that drives me batty.

  • @RandomGamingDouchebag
    @RandomGamingDouchebag Před 4 měsíci +6

    Was watching this during my work shift. Great history piece on the appeal of the genre, love all the different interviews on what people admire about this genre along with all the input on their design philosophies.
    Admittedly I've only started to get semi serious into getting into shmups since i never really found it "possible" to get good at them, let alone bullet hells like Cave's releases.
    I think where my enjoyment of shmups started to take fold was getting into the PS Vita's library as well as playing a lot of Sin & Punishment for N64 which made me want to get more into Treasure's backlog of releases, but especially Radiant Silvergun.
    Your channel was also a big help when i was looking into the dozens of different shmups on the PS4 and I've now got my sights on every M2 Shottriggers release that comes along.
    Very well produced and well edited, mad props to all the people involved!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      I was writing this documentary for people such as yourself in mind. Where I not only wanted to capture some of the more hardcore stuff for the shmup fans, but I also really wanted to help inspire people who are curious about the genre or just getting into the genre to dig in deeper. Because there is no doubt that the initial process of learning the games is brutal, so I wanted to show that there is a really compelling payoff if you can withstand the genre's initial walls of punishment ha.

  • @thegobbojones
    @thegobbojones Před 4 měsíci +6

    Def gonna be one of those videos I'll have to come back to again and again. Well done Mark.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      I'm really happy to hear that jones! That's one of the main metrics I aim for, to make vids that are not only fun at the time of the release, but are also worth returning to years later :-)

  • @BknMoonStudios
    @BknMoonStudios Před 4 měsíci +18

    I love gaming documentaries, specially those made by people with passion for the subject.
    I look forward to watching this when I come back from work.
    😎👍

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +2

      Yes, they are a cool form of video :-) I hope you enjoy the doc when you get a chance to tune in.

  • @hooksnfangs6006
    @hooksnfangs6006 Před 4 měsíci +5

    Worth the wait! Beautifully done on the documentary and great to finally see the players in person. You guys are awesome!
    👏

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Thanks so much hooks! I was really excited to go to spain and get some footage of these players in person, absolutely. I wanted to help bring a bit more of a human element with that sort of thing ha. The event itself was a really fun time and very much worth the trip.

  • @simplepostman2034
    @simplepostman2034 Před 4 měsíci +2

    I love such niche documentaries! Especially by people who are so deep dived into something. This is an awesome overview of what makes shmups are at their core as a genre. Thanks Mark!

  • @AndyC_111
    @AndyC_111 Před 3 měsíci

    Fantastic video Mark (and friends) big thanks!;Its the freedom of movement throughout the entire screen in a shmup that is one of the key points for why I love this genre above all others.

  • @SpyffeYT
    @SpyffeYT Před 4 měsíci +2

    Hey Mike, great video. This is a work of art in addition to being very informative.
    My friends and I thought about your comparison between arcade games and the new breed of f2p mobile games and I think we came up with a sharp distinction: the way the two types of games handle progression.
    An arcade game offers you the same experience when you put in a quarter, over and over again. To progress, you have to change yourself, by conforming to its expectations but also by finding your way of playing the game.
    A f2p mobage offers you new experiences constantly via seasons, gacha mechanics, etc. etc. There's so much new stuff in there that honestly you end up throwing much of it away. But it's all tied to your account, and progression is by simple interactions or paying.
    So although the mechanic of microtransactions is common to the two genres -- that's about all.

  • @joshb.9380
    @joshb.9380 Před 2 měsíci

    Awesome work! Enjoyed the doc very much. Thank you and all who contributed.

  • @adrianwalker4941
    @adrianwalker4941 Před 4 měsíci +2

    This is really excellent Mark. You’ve clearly worked your arse off on this. Thanks so much.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Thank you very much my dude! Yeah i put so much time and effort into this doc I really hope that it sticks with people!

  • @jayme69
    @jayme69 Před 4 měsíci +2

    Great documentary! Thanks for sharing and for all the hard work involved in pulling it all together. The best thing about playing SHMUPs is the small personal victories which make playing both worthwhile and fun. Keep up the awesome work!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Yes I agree jay. The genre is so meaningful as a player that even though a lot of victories end up being personal accomplishments, they still really resonate. That's why I threw in my clip of me clearing guwange live on that japanese stream, I don't think I've had a bigger on camera pop off lol.

    • @jayme69
      @jayme69 Před 4 měsíci

      @@TheElectricUnderground Yes, it's was great to see :-)

  • @ZombiePicnic
    @ZombiePicnic Před 4 měsíci +2

    Only about 15 minutes in, but I can already tell this documentary is going to be great. I am somebody who has played shmups growing up, but never got into them seriously till now. I've been enjoying playing them on my newly purchased Hori Rap with a Seimetsu LS-32 I put in and my tateable monitor. Keep up the good work!

  • @perrydimes6915
    @perrydimes6915 Před 4 měsíci +3

    we have never been so back

  • @TheMrWarm19
    @TheMrWarm19 Před 4 měsíci +7

    Amazing video, one of the best schmup videos on the platform. Keep up the banger content.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Thank you very much warm! I'm really proud of it, I hope people newer to the genre start coming across it, that would be cool to introduce them to the genre with this documentary.

  • @positivevibrations5103
    @positivevibrations5103 Před 4 měsíci

    This video is a masterpiece! Absolutely fascinating analysis. Loved every second! Thank you.

  • @malaise_xoxo
    @malaise_xoxo Před 3 měsíci

    After being away for a while it’s great to see you’re still at it. You’ve really managed to articulate just what makes shooting games so special.

  • @1CCJAM
    @1CCJAM Před 4 měsíci +1

    A thoughtful ode to the genre and some great analysis here. Nice work Mark.

  • @ChronoMoogle
    @ChronoMoogle Před 2 měsíci

    Really, really great documentary that manages to collect lots of insight into the genre, as well as opinions and mindsets of the developers and playerbase! Big kudos for putting this together.

  • @true12grave
    @true12grave Před 4 měsíci +2

    Just Beautifully executed Mark! Thank you very much!

  • @js200gb
    @js200gb Před 4 měsíci +1

    Great stuff, Mark! I can’t imagine how much work this took to produce, but the quality shows! Great to see faces behind the names in the community.
    Take it easy on that Coke Zero!
    Keep on SHMUPin’, dude

  • @skate2myhouse
    @skate2myhouse Před 4 měsíci

    Thank you for all the information and knowledge. Your channel is one of a kind!

  • @TheRestartPoint
    @TheRestartPoint Před 4 měsíci +2

    Thanks for all you hard work in making entertaining and deep shmup content, I have learned a lot from you.

  • @Chris-yj7sr
    @Chris-yj7sr Před 4 měsíci

    I really enjoyed this docu... and I don't even play shmups (yet). Goes to show you did a great job. Cool interviews, great inside info, and shmup mechanics explained perfectly. I feel like I understand the fascination about the genre now. Thanks bro!

  • @chkbkko7431
    @chkbkko7431 Před 4 měsíci +1

    Thank you for trying your best to keep this and the whole arcade genre alive, congrats on the documentary!! Was worth the hardwork

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Thank you very much my dude, I sincerely appreciate the kind words, especially after how much of an undertaking this sucker was ha

  • @Retro_Jet_Elite
    @Retro_Jet_Elite Před 4 měsíci

    Beautiful documentary, Mark. You have a way with words. This is a piece of media the shmup world will enjoy for years to come. Thank you!

  • @zizirobinson
    @zizirobinson Před 4 měsíci

    I stumbled blindly into this genre through the music of Yousuke Yasui and Manabu Namiki. This along with your other videos have helped me gain a larger appreciation for the craft that goes into these games. Great watch, keep up the good work :3

  • @Notester82
    @Notester82 Před 4 měsíci

    Oh my gosh, what a documentary! :) Was excited to see that a whole documentary had been in the works when I saw this on my homepage and this didn't disappoint in the slightest! So much deep diving into what makes shmups tick and interesting comparisons to other genres~
    The title alone goes hard, the prologue story with Jaimers and the wack setup but also seeing the in-person shmup exhibition was cool (seeing people sprinkled around in the seats with a majority of them being empty felt bittersweet, but I feel more happy for the dedication of these peeps than sad that it's not a big scene), I appreciate all the interviewing/conversations with other shmup players and getting to hear from shmup indie developers Bog Hog and Danbo (Bog Hog advising (newer) devs to just go at it with developing and letting things eventually fall into place especially hits hard as someone who's got a shmup in work-in-progress territory), all the insights about shmup design were intriguing, I like the visual style with the chapters and how it makes you feel like you're going through a shmup yourself, the lil jokes in the credits were fun, and the ending going full circle a little with referencing the title was perfect! Thanks to everyone involved with this!

  • @GojiGuy
    @GojiGuy Před 4 měsíci +2

    Excellent video. It's been a pleasure watching this community grow and share a passion for such pure game design.

  • @lunaria_stg
    @lunaria_stg Před 2 měsíci

    Took me a while to get to this since I was busy the past few months, but I just wanted to say that this is REALLY well put together. A great entry point into what shmups are all about, a summary of all the game design analysis on this channel, and to top it all of, being able to see the people behind the superplays and awesome indie shmups.
    Shooting game never die!

  • @jamerthegamer13
    @jamerthegamer13 Před 4 měsíci +2

    honestly have been intimidated by schmups for a while, but after watching this i got some emulators up and running and have absolutely been loving my time, can’t wait to learn the genre!

    • @jamerthegamer13
      @jamerthegamer13 Před 4 měsíci

      specifically the chapter on reflexes helped me realize that it’s something you can learn

  • @Steve-Fiction
    @Steve-Fiction Před 4 měsíci +1

    I had to leave early on during the premiere, but I just sat down and watched the entirety of it in a single, beautiful sitting. It was a great experience and I'm feeling a little melancholic right now after those end credits and all.
    I thought I recognized that story from the beginning of the video (about Jaimers' pad) and went back to confirm that this is, indeed, audio from the Patron Podcast (the best podcast of all time).
    I love the "cockiness" that you had for this, unashamedly talking smack about mainstream games and the likes and rejecting the notion that shmups are simple.

  • @8bitDNA
    @8bitDNA Před 4 měsíci

    Congratulations, this is clearly a passion project. Well done, watched every minute of it

  • @BSG1991
    @BSG1991 Před měsícem

    Mark this was amazing, after taking a break from shmups for a few months you lit my fire again great video.

  • @JohnnyCarhat
    @JohnnyCarhat Před 4 měsíci +4

    Ay Mark, just wanted to say that while i played a couple shmups and arcade games when i was young lad (mostly metal slug at the local arcade, and a shmup whos name escapes me at my local pizza shop), I only recently 'got' the genre.
    This is on part because of a DaiOuJou review on nintendo life, which then lead me to your channel, and then down a deep, deep rabbit hole.
    Journey has been awesome so far, your insights have done a lot to demystify the genre for me.
    Currently working on my Mushi novice 1cc, with normal afterward. My Everest being DaiOuJou and garrega!

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +1

      Oh that's really cool to hear how people come across my channel! Yes if one shmup will hook you into the genre, dodonpachi DOJ will do the trick ha! Glad you found my channel :-D

  • @hiddendepthgames
    @hiddendepthgames Před 4 měsíci

    Thankyou for making this, it’s amazing ❤️

  • @kirbdini
    @kirbdini Před 4 měsíci

    Once again thank you for putting this together. Its genuine to see people meeting and just having that connection. I miss the arcades for that reason. I met so many people then and now its only thru comments or forums. I may not ever meet most of the people in person but a few from forums I've known 12 years+
    There doesnt seem to be a a section that breaks pace, which i know had to be tough. It feels shorter than it is and left me wanting the directors cut. Though to be fair in 2 years just re release the directors cut remastered. Lol

  • @Ishmokin
    @Ishmokin Před 4 měsíci +1

    Awesome work! thanks for making this!

  • @_IHH_
    @_IHH_ Před 4 měsíci

    An exemplary piece of work.
    Well documented, well put together, a pleasure to watch.
    I know that the term "love letter" is used indiscriminately, but in this case, it's perfectly appropriate: this is a work of pure passion for the genre, for the people who give it its letters of nobility, and for those who keep it alive.
    So, from the bottom of my heart, thank you for all you do for the community.
    Thank you for being a witness. Thank you for your passion.
    Even if it's at the expense of all reason.

  • @KrieGor27
    @KrieGor27 Před 4 měsíci

    Your best vid so far. Shmups are so lucky to have someone like you championing their strengths!

  • @Mecharocca
    @Mecharocca Před 4 měsíci +1

    Your best video, to me shmups are the pinnacle of video game genres. Simple, to the point, highly challenging, infinitely replayability, it's powerful stuff.
    Strangely, to some degree, how niche it is kind of makes its focus feel retained. Loving shmups is absolutely absurd, so at the core we love shmups aware its not to make money when making or playing them or discussing them. We just love them.

  • @rhythmcrisis
    @rhythmcrisis Před 4 měsíci

    Great work! Enjoyed every second also great motivation for a new shmup dev. Also extra points for the eva style titles

  • @PsychEmUps
    @PsychEmUps Před 4 měsíci +1

    Great video. Ive always faded away into other genres but ive always found my way back to shmups. I found them as a kid playing Astro Warrior, Empire of Steel, R Type etc on my Sega and Amiga as a kid and played them in the arcades and through many generations. I'm always appreciative of what you have done to keep people interested and informed on the genre. Keep up the good work Mark and greatly appreciated your effort here.
    ~Psych~

  • @arisumego
    @arisumego Před 4 měsíci +1

    you’ve done it. this is the definitive document. thank you for this

  • @mishikomishiko9088
    @mishikomishiko9088 Před 4 měsíci

    Awesome video! I especially liked the background music you chose. Great selection. 👍

  • @U.F.O_0908
    @U.F.O_0908 Před 4 měsíci

    Dude this is absolutely awesome. You just made my week! Thank you for all the passion and work you put into this. For a niche audience, nonetheless.

  • @magicjohnson3121
    @magicjohnson3121 Před 4 měsíci +3

    Went to a modern day arcade recently. Mostly racing games and light gun games (and a couple rhythm games). It feels more like a theme park then the old school arcade experience. It’s a more casual experience.

    • @magicjohnson3121
      @magicjohnson3121 Před 4 měsíci

      That being said in Japan games like mobile suit Gundam xtreme 2 boost are very popular.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci +2

      Yeah the state of modern arcades is depressing. It s all sad ticket machines and crap like that

    • @malice5121
      @malice5121 Před 3 měsíci

      What arcades are you going to?! I'd freakin' LOVE to go to an arcade with mostly racing games, light gun games, and a couple rhythm games instead of shitty redemption arcade cabinets and those idiotic and trash terrible RAW Thrills garbage "racing" games whose rubber banding is so fucking atrocious that it borders on the hilarious. And the worst part is that arcade racers were supposed to be FUN, and not money funnels. I'm just lucky that my local arcade even has a DDR Extreme machine (modded to use Stepmania 5.x ofc), otherwise I'd never even go. I do miss shmups and fighters (SoulCalibur II Conquest mode anyone?!) in arcades, though, but I've already accepted those as being completely missing in all American-run arcades at this point.

  • @elmardekoning2713
    @elmardekoning2713 Před 4 měsíci +2

    Your best work so far imho, a truly awesome doc! Though the volume of when the players at the event are talking is quite low, compared to when you are speaking. So I kept increasing/decreasing the volume.
    For me personally the pay-off with shooters is huge, compared to more mainstream games. The feeling you get when finally defeating the boss, finally surviving that one f&^% pattern, finally getting that 1cc. Its just so satisfying and rewarding, and really feels like you accomplished something.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Thank you very much my dude!! I tried my best on the volume mixing with the player interviews, and it came out pretty solid. The difference is that with my voice over, that essentially a studio quality clean mix. Whereas the player interviews, those were more run and gun with a boom mic so a lot of background sound is just mixed in with no way to isolate and boost the interview audio without causing like audio issues generally. It could of course had been better, but I think it also turned out to be pretty clean audio considering I was recording the interviews in a really noise environment ha.

  • @YASKY3035
    @YASKY3035 Před 4 měsíci

    Excellent documentary, I hope you do this forever. Love your vids. 👍

  • @user-kh1ey2wz2y
    @user-kh1ey2wz2y Před 4 měsíci

    Great documentary! For someone who loves playing shmups for fun (I will never do a 1CC!) it's great to see some of the faces and the depth of the community! Great job!

  • @pqodbenliah
    @pqodbenliah Před 4 měsíci +3

    So when can we buy this on bluray??
    Amazing work, man

  • @TheHiddenFortress81
    @TheHiddenFortress81 Před 4 měsíci

    This was very cool and fun to watch. Excellent work dude.

  • @SmarkDepper
    @SmarkDepper Před 4 měsíci

    Absolutely epic. From start to end!

  • @deltatango-six7941
    @deltatango-six7941 Před 2 měsíci

    Beautiful job, Mark. You’ve summed up how many of us have felt for years. Personally, I play shmups because they give me the strongest feeling of nostalgia. IMO, shmups are the purest form of video gaming. The idea of “game genres” is slowly becoming a thing of the past. You used to have RPGs, platformers, action adventure games, puzzle games, first person shooters, shmups, etc. these days we’re moving to having games be an amalgamation of many genres. God of War, Forespoken, FF7R, FF16, The Witcher, etc have all become this mesh of 3rd person, action game with RPG elements. They all feel very samey and uninspired. I go back to Shmups because it reminds me of a time when we had choices. I miss RPGs that look like RPGs. Side scrolling platformers, shmups. I miss clearly defined genres.

  • @MC-hammered
    @MC-hammered Před 4 měsíci

    Great Documentary Mark! Loved it.

  • @vincenzodbasilica
    @vincenzodbasilica Před 4 měsíci +2

    Your work is priceless. Mark, you're a gentleman and a scholar, sir.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Hi Vincen, what an awesome comment! I will continue to strive to live up to my gentleman and scholar status :-D

  • @travisshipley2609
    @travisshipley2609 Před 4 měsíci +1

    This channel is the reason I got into the genre

  • @buttheadrulesagain
    @buttheadrulesagain Před 4 měsíci

    This needs to be part of a game developing course. It delves into the fundamentals of what makes action games "fun". Good job!

  • @uutarn
    @uutarn Před 4 měsíci +3

    Gotta be said, this documentary is well made mate.
    I was sceptical of a narrative bias (because of course there would be) but there wasn't; a balanced synopsis well executed and, tbh, just well executed throughout.
    Glad to have you championing the unsung hero of the arcade.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 4 měsíci

      Thank you very much my dude! I am really proud of how it turned out and I did try my best to be objective about the differences between shmups and other genres, though of course I strongly prefer their style of design ha.

  • @THELEGENDARYK2
    @THELEGENDARYK2 Před 4 měsíci +1

    Good god man. This is excellent! Tops that French doc. Loved it.

  • @Newspeak.
    @Newspeak. Před 4 měsíci

    Great video man, really enjoyed it.

  • @EEEasdfasdc
    @EEEasdfasdc Před 4 měsíci +1

    Amazing documentary, I will need to rewatch this many times to arm myself for when my normie friends ask why I love playing shmups so much

  • @Emuser012
    @Emuser012 Před 4 měsíci

    It was a real treat to see various names I recognize across the vid, I couldn’t imagine how long it took to put this whole thing together.

  • @MotWhinnana
    @MotWhinnana Před 4 měsíci

    Excellent stuff, thanks for all your work.

  • @Jake14211
    @Jake14211 Před 4 měsíci +1

    Now we few, willing pariahs of the gaming community, have a quick response to family and friends who ask hey why do you like those silly old arcade shooters so much. This is the link. This is like a thesis statement for a Doctor of Shmups dissertation. Came in just expecting a cool event overview. Awesome work, man!

  • @deceiver444
    @deceiver444 Před 3 měsíci

    That was a tremendously enjoyable watch.

  • @DrBossKey
    @DrBossKey Před 4 měsíci +1

    So good! Man I love this shmuppin community. It's so weird to love a genre of gaming that I've grown up with that continues to give me so much joy! I'm also old and shaking my fist at gamers to come and see what all the goodness is about. When you get into the flow state everything else just melts away. A form of fun digital meditation :)

  • @uberyoji
    @uberyoji Před 4 měsíci

    Amazing documentary. Thank you for this.

  • @tubbiele2
    @tubbiele2 Před 4 měsíci +2

    Looking super good. And I witnessed the face of Jaimers! Woo legends. STG will live in a distant future.

  • @KnightElSneed
    @KnightElSneed Před 4 měsíci

    This was simply incredible. 10/10

  • @JimmyMcG33
    @JimmyMcG33 Před 4 měsíci +1

    beautiful stuff, the arcade/mobile comparison was really interesting.