Is Street Fighter 6 Actually Good? (Extensive Review)

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  • čas přidán 7. 06. 2024
  • In the world of extreme hype and low expectations, it can be extremely difficult to gauge the actual quality of a game. ESPECIALLY Fighting Games, because they are both propped up by passive game journalists who have no actual ability to analyze them (like IGN) and FGC community figureheads, who understand the games better, but have a conflict of interest that pushes them to look for the positive. In today's review, it is my goal to try to present an informed and impartial look at Street Fighter 6 as a game, rather than as a basis for social interaction.
    This review has easily been the most massive and complicated review I have undertaken. Street Fighter 6 is the M. Night Shyamalan of fighting games. There are so many interesting (and sometimes strange) design decisions going on in this game that I found that it took an insane amount of time and discussion to describe what is going on with the game's design and why. This extensive review covers it all: The World Tour Mode, the single player content, the enemy ai, the practice mode options, the replay system, the Capcom ID requirement (lame), the battle hub, the arcade games, Final Fight, the new Drive System, the new super bar, parry, MODERN CONTROLS, character customization, character costumes, aesthetics, input lag, how the meta compares to older Street Fighter games, and the looming specter of Tekken 8.
    Amazing Thumbnail by @boghogSTG
    Thumbnail Cammy art by: / 1666831440112173057
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    / electricunderground
    [$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast]
    [$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast]
    Website: theelectricundergr.wixsite.co...
    STG Revision 2020 Discord:
    / discord
    00:00:00 Why Reliable Fighting Game Reviews Are Hard to Find
    00:08:20 SIGN UP NOWWWW! CAPCOM ACOUNT LOCKOUT
    00:12:30 World Tour Mode Is a HOT MESS
    00:25:30 Meaningful Vs. Empty Content
    00:33:24 World Tour Wants to Be a Beat Em' Up So BAD!
    00:38:15 Arcade Mode and Good CPU AI Helps You Learn :-)
    00:44:37 Why Street Fighter 6 Needs Ghost Battle Mode
    00:47:16 Based Practice Mode and Combo Trials
    00:49:00 FINAL FIGHT! And PS4 WITHOUT V-SYNC?!!
    00:51:00 Don't Sleep on The Top Secret Replay System
    00:53:24 Final Thoughts On Singleplayer Content
    00:56:30 The Drive System Follows Up SF4 Focus System
    00:59:50 After 30 Years... Devs Discover Starting Round with Meter
    01:02:50 Street Fighter Rediscovers Supers
    01:05:20 Drive Parry is Royal Guard ;-)
    01:08:30 Drive Dash cuts out the Middle Man (sorry shotos)
    01:11:25 MODERN CONTROLS! MODERN CONTROLS! MODERN CONTROLS!
    01:16:20 I Didn't Know I was Practicing for SF6...
    01:21:35 RIP Supers
    01:25:34 Are "Modern" Controls Brilliant, or Bad?
    01:32:45 Final Thoughts and Aesthetics (I'm Exhausted)
    #streetfighter6, #review, #moderncontrols,
  • Hry

Komentáře • 585

  • @n2oshotandironman
    @n2oshotandironman Před rokem +146

    Finally. The first Street Fighter 6 review.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +24

      It's been in the oven a long time ha. Yeah it's so hard to know what to think about a game (at least for me) until I get my hands on int, because it's hard to actually know the motives of everyone who declare it a masterpiece on release day, like every AAA game now ha.

    • @n2oshotandironman
      @n2oshotandironman Před rokem

      @@TheElectricUnderground the corpos and the "FGC" are an entangled abomination of agendas and incentives.

    • @Omerta2times
      @Omerta2times Před 11 měsíci

      ​@@TheElectricUndergroundNo its pretty easy greed or fear

  • @perlichtman1562
    @perlichtman1562 Před rokem +50

    You’re absolutely right about people still playing older fighting games. Over the last five years I’ve spent more time in fighting games from the 90s than more recent ones.

    • @jaymorrison8419
      @jaymorrison8419 Před rokem +15

      Find a new game that plays as FUN as Alpha 3

    • @perlichtman1562
      @perlichtman1562 Před rokem +7

      @@jaymorrison8419 Yeah, I haven’t played a new fighting game that was as fun. Back in the 90s, there were some SNK games that I had equal fun with, though.

    • @BoozeAholic
      @BoozeAholic Před 11 měsíci +3

      @@jaymorrison8419 Preach! Alpha 3 is still my fave SF. I wish Juri could some how be added into the 2d games because her unique zoning (At least in SF4) is the only reason that I even bother with modern SF.

    • @BoozeAholic
      @BoozeAholic Před 11 měsíci +5

      @@perlichtman1562 Real Bout Special & Real Bout 2 are some of my SNK faves. It's so damn fast.

    • @artdjesus6267
      @artdjesus6267 Před 8 měsíci

      ​@@jaymorrison8419 Any new fighting game is more fun than Alpha 3.
      You know why? Because you have other players to play with. Find a player other than who still plays Alpha3. You won't. Maybe Justin Wong happens to be online and that just happens to be his choice game to play that day. Half the fun of fighting games is having someone else to play against.
      Otherwise you'll just be playing it single player against AI. Screw that. You may as well just watch prn and stroke it at home.

  • @pacificdash
    @pacificdash Před rokem +41

    Unreal. Most thorough, most technical, most informative, and most useful game review I’ve seen in a loooooooong time, all genres included.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +7

      That's awesome to hear pacific!!! I feel like this review was a massive undertaking because the concept was, ok what would happen if a fighting game review actually talked about the mechanics and meta of the game ha. What happens is that review becomes massive, but it was a lot of fun and hopefully a breathe of fresh air. Why should only RPGs get big detailed reviews after all.

  • @nimazsheik5152
    @nimazsheik5152 Před rokem +11

    Overcorrection. That seems to be a problem in the gaming industry, that seems to be what happened to World Tour in SF6.
    Also I hate that everyone seems to think big open-world game design is so important to games now. It's what makes these games bland and makes it lose focus.....

    • @HighLanderPonyYT
      @HighLanderPonyYT Před rokem

      You can thank Elden Ring getting GotY for that one.

    • @nimazsheik5152
      @nimazsheik5152 Před rokem +2

      ​@@HighLanderPonyYT But the open-world crap was happening way before Elden Ring, really unfair to blame Elden Ring as its the natural evolution of that RPG adventure Souls gameplay.
      My concern is the open-world is being shoved into games that don't need it - fighting games, horror games, bloated JRPGs, hack-and-slash. It's just sad that we won't go back to Bloodborne/Dark Souls level design again.

    • @HighLanderPonyYT
      @HighLanderPonyYT Před rokem

      @@nimazsheik5152 It was happening before but no game was praised as highly for it as ER, so I'll blame ER. Or rather, blame the hype around ER making the suits think it's a good idea to shove it into everything, like you said.

  • @ignited-662
    @ignited-662 Před 11 měsíci +9

    FGC figurehead reviews are biased because their livelihood depends on them. Sajam spoke against the SF5 netcode and was banned by Capcom from commentating in tournaments. If they criticize something harshly, they get excluded from things like promotional deals or early access to upcoming games. This directly affects their income.

    • @RoyArkon
      @RoyArkon Před 11 měsíci +1

      Yeah, so much for having a career in the fighting game circle.

    • @ignited-662
      @ignited-662 Před 11 měsíci +1

      @@RoyArkon The FGC circle jerk.

    • @RTU130
      @RTU130 Před 2 měsíci

      Yea

  • @yakyback
    @yakyback Před rokem +20

    I am a fighting game baby. I only just got into the genre a couple years ago. I got SF6 after not having any interest in the previous entries.
    I haven’t touched modern controls. The reason is that I enjoy motion inputs and I realize that I would have to re-learn how to perform a lot of things if I wanted to switch to classic from Modern.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +10

      oh yeah retraining your hands is absolutely a possible reason why modern control users won't bother to learn classic controls moving forward For me though my hands are actually already trained in modern controls because I play doa, so ironically enough i am already pretty comfortable with them. It's an odd situation, though i think it would sound less cringe if they changed the name from "modern controls" to "chain controls." That would take the cringe meter down a lot.

    • @RaposaMah
      @RaposaMah Před rokem +4

      One thing that I find very nice in world tour is that although they almost force you to play modern on it, many of the minigames revolve around the command inputs. There’s is the pizza one that teach you hadoken and super motions, even a 360; there is the one with the bottles where you learn charge commands. When I pointed that out to my brother, it all clicked to him very fast. I think the world tour actually does a pretty good job at teaching the game, and even if I have little interest in it as a veteran, I find surprising that I keep hearing stories of people spending 30 hours plus in it and enjoying.

  • @ps3inquisition441
    @ps3inquisition441 Před rokem +10

    You’re pretty dead-on with World Tour. I was playing it for a couple hours, and starting wondering if it was going to get good. Then I wondered why I was even playing it, bought all the costumes, and started playing online. Then I was actually having fun.

  • @dukeofhmph6348
    @dukeofhmph6348 Před 11 měsíci +5

    Wow, that character creator looks rough. Almost hard to believe it's from the same company as Monster Hunter and Dragon's Dogma, which both have really good character creators.

  • @SilentSilvia
    @SilentSilvia Před rokem +6

    Capcom ID is the bane of my existence. I can't log in, half of the game is locked for me, it literally refuses to link with my account. At the peek of its popularity I can't play with people. So this review actually showed me a lot of the game that I just can't get to.

  • @mishikomishiko9088
    @mishikomishiko9088 Před rokem +4

    Mark, thank you for your reviews! You're the best! 👍♥️💪

  • @Rationalific
    @Rationalific Před 11 měsíci

    Entertaining and informative review! I was enthralled the during the entire runtime!

  • @ricardomilos5893
    @ricardomilos5893 Před rokem +14

    i appreciate that you're producing arcade-centric content (fgc stuff) rather than strictly just shmups. i'm mainly a fighting game player and shmups (and rhythm games) are kinda side games for me. for someone like you to provide such content is pretty great to me, you're not confining yourself to shmups and only shmups. yeah ive seen a few of your tekken streams but it's nice to see that you're in the loop with other arcade-centric game subcultures like the fgc.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +10

      I'm glad you appreciate the direction of the channel! Yeah I think in a way (this is a pretty complicated topic, so I'll try to keep my thoughts brief) being a shmup EXCLUSIVE channel, which TEU has never actually been, I just primarily cover shmups, ends up hurting communication about the genre because it keeps shmups in this little box separate and alone from the rest of gaming (which they have been as of late). However, by covering shmups as well as mechanical skill based design more generally, then I think I can help contextualize them more for new players as a legit genre, rather than being this secret niche interest ha.

  • @CrocvsGator
    @CrocvsGator Před 11 měsíci +3

    Have you played the Yaluza/Like A Dragon games? Because World Tour sounds kind of like a stripped down version of one of those games.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +2

      I have played one of the Yakuza games on PS3, but I want to check out the newer ones soon

    • @CrocvsGator
      @CrocvsGator Před 11 měsíci

      @The Electric Underground 3 was the first one on PS3, and given I'm playing through all the games rn, I'd understand if that put you on pause. It has pretty stiff combat, and most of the side activities aren't as engaging as other games in the franchise.
      The upsides are that the main story is well done, and it has a few really well done sidequests. The issue is that most of those can easily just be seen in a video.

  • @perlichtman1562
    @perlichtman1562 Před rokem +4

    1:32:45 For anyone that just wants a 7-8 minute review, start here. The conclusion summarizes a lot of the main points.
    I suggest watching the whole thing for additional detail, though.

  • @chasepalumbo2929
    @chasepalumbo2929 Před 11 měsíci +1

    Now this is a review. I love how you break it down from as many aspects as you can muster. Classic Mark W

  • @lahuk1194
    @lahuk1194 Před 11 měsíci +5

    I was curious about SF6 hearing all the hubbub around it, but the fact you need to make an account just to have access to the full game means I won't buy this. I refuse to fund awful decisions.
    Beyond that, good review!

  • @NIMPAK1
    @NIMPAK1 Před rokem +27

    I've been waiting to hear your thoughts on World Tour mode and you did not disappoint. To me the mode honestly looked like a free-to-play MMO without the multiplayer and it seemed bizarre how many people even outside mainstream journalists and FGC people gave it praise. My only assumption is that they liked the *idea* of the mode and got enough dopamine out of it to not completely hate it.
    I'm not an FG person so I wouldn't know what I'd do for a single-player mode instead. Maybe something closer to a River City Ransom type 2D beat-em-up, but get rid of the stats and unlocking new abilities and just use money to unlock whatever skins, music or whatever bonus stuff you want. Also have actual cool boss fights instead of random NPCs.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +8

      you are exactly right nim! That is what happened. Basically SF5 was such a failure that now any, ANY, attempt by capcom at single player content is going to be treated warmly lol. It's like when the slacker kid in school finally turns in a paper, and the teacher gives him a B out of pity ha.

    • @Serek2000
      @Serek2000 Před rokem +2

      It doesn't seem great, but at least it's not just cutscene-fight-cutscene-fight, like most other games in the genre.

    • @Some-Ryan
      @Some-Ryan Před rokem +1

      ​remember Tekken force mode from T3? That was quite fun to play, SF would lend itself to that type of beat em up play way more than Tekken. A shi77y open world with no real application other than maybe to entertain very young, inexperienced players and teach the most basic of basics is not eating into my gaming diary that's for sure

    • @Latin00032
      @Latin00032 Před rokem

      I haven't open world tour yet becuase I don't want to create my own character. People don't realize that custom characters for certain games are weird and sometimes they don't look that different from the person's customized character.
      If world tour was a stand alone game. It would get a zero or one in most of the reviews.
      If world tour didn't exist, most of the reviewers would give the game eights instead of nines.

    • @Latin00032
      @Latin00032 Před rokem

      I haven't open world tour yet becuase I don't want to create my own character. People don't realize that custom characters for certain games are weird and sometimes they don't look that different from the person's customized character.
      If world tour was a stand alone game. It would get a zero or one in most of the reviews.
      If world tour didn't exist, most of the reviewers would give the game eights instead of nines.

  • @big_met_fan8792
    @big_met_fan8792 Před 11 měsíci +1

    i found a very great reviewer. thanks for the review!

  • @gacktsan1
    @gacktsan1 Před rokem +2

    What a fantastic review, thank you! 🙂

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem

      Thank you very much Gackstan!! It was an epic undertaking, but this game ended up being a surprisingly complicated release to cover.

  • @SwordStormer
    @SwordStormer Před rokem +29

    Great review. You actually go in depth into mechanics and systems and how they affect different demographics. You are honestly one of the only reviewers that does this, focusing on the game play aspect instead of the story aspect of games which are honestly garbage these days since they only focus on sentimentality and boring surface level ethical problems if that. Keep it up.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +2

      Thank you very much KingDRC!! Yeah this review felt like an interesting experiment because fighting game reviews never go into this scope of mechanical discussion that I'm aware of. It's mostly just a quick yeah here's the new system have fun kids.

  • @perlichtman1562
    @perlichtman1562 Před rokem +9

    I loved playing SF3 Third Strike (especially Online Edition), offline or online, even though I could hardly parry at all. It’s really fun to see how you could beat even some decent online opponents entirely without it - and of course all the 1CCs in arcade mode without it.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +3

      oh yeah 3rd strike still remains my fav street fighter as well. Capcom were in their prime of arcade game design back then. The online edition release of 3s is pretty sweet too!

  • @Sedifet
    @Sedifet Před rokem +18

    Epic amount of time, work and knowledge went into this. Fantastic contribution

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +3

      Thank you sedifet! This undertaking was truly epic, easily the most complex and taxing review i've done. I felt chained to my computer for the past week between all the recording and editing ha, madness. But then again we only get new big tier fighting games like once every 6 years. So this was a big event in my mind.

    • @Sedifet
      @Sedifet Před rokem +1

      @@TheElectricUnderground I should be thanking you. These days I wait for your review before buying any shmup.

  • @theoidums2085
    @theoidums2085 Před rokem +1

    Yo man love the video and your excellent take on sf6
    I want to ask of what you think of thems fighting herds story mode as opposed to street fighter 6 world tour mode

  • @karlkriz508
    @karlkriz508 Před 11 měsíci

    Is the "modern" Controle like the Mk controle? Like 123 into a special?

  • @Wrekkshoppe
    @Wrekkshoppe Před rokem +18

    This is an utterly EXCELLENT Street Fighter 6 review. It is objectively the BEST review for this game. As much as I LOVE this game, there are some glaring issues with it as a product. For instance, I utterly HATE World Tour mode. It's a boring, grindy, unfun mess that I'm only playing for points, costumes and PSN trophies.

    • @conciise136
      @conciise136 Před 11 měsíci +5

      At least we are given the option to unlock cosmetics. I really appreciate that in 2023

  • @SoShiBias
    @SoShiBias Před rokem +3

    This review reaches some good spots. Nice to know from someone who're interested. I've noticed that the singleplayer minigames stuffs are heavily promoted in some Japanese ads. The coverage here, given the time since release, is appreciated.

  • @benearthside
    @benearthside Před 11 měsíci +13

    You make a great point about World Tour-I felt the same way about Soulcalibur 6's Libra of Souls "RPG mode." It doesn't matter how much of it there is, if it just throws you into weird, unrealistic situations that you have to spam to overcome, it's doing nothing to make you better at the game and is just a colossal waste of time.

  • @michaelnau3815
    @michaelnau3815 Před 9 měsíci +2

    2 months later, it would be interesting to hear your thoughts again. You raised some interesting points and some answers are taking shape I think.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 9 měsíci +4

      For sure! In a few months I am going to do an update vid :-)

    • @aultra-magawhostandsagains7974
      @aultra-magawhostandsagains7974 Před 8 měsíci

      @@TheElectricUndergroundWell to be honest SF6 looks way better than SFV,and actually looks fun. I’m sorry I have to disagree with you on this one. You convinced me with RE4REMAKE,I’m getting SF6 instead.

  • @micksmith1812
    @micksmith1812 Před rokem +8

    First off great review, this channel is so underrated. I think you're right about Ghost Battle modes. I always liked the idea of being able to train an AI up via fighting it then unleashing it against other real players or even their own trained up AI's would be cool. Almost a pokemon-like and the idea of training up via fights just fits fighting games in general
    ALL of the menus in SF6 are a hot mess. Took me 5 mins just to find the menu where you change your online title, which you'd think would be in fighter profile but its actually in online character select, which I thought was strange.
    WT could have been a great mode to help you brush up on combos/execution for your main, but the moveset limits and time it takes to grind new moves means you're probably going to be halfway through the mode before you have a "complete" moveset anyway. Even then if you're a ken player you cant have hadouken + Jinrai kicks at the same time, because you cant have two QCF+Button moves. Saying all that, the opponent AI is so bad in WT you're wasting your time with fancy combos anyway and might as well just spam Fireballs or Heavy punches.

    • @Xenozillex
      @Xenozillex Před rokem

      killer instinct did this as well.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +2

      thank you very much mick!! As much as I smack talk the review industry, this channel will probably continue to remain underrated for a long time ha, but it's all good :-) Yeah the menus in sf6 are so all over the place. I get the feeling capcom were trying to make the menu system look slick and modern by having it be just a few options, but they did this by making everything be a pile of submenus, so you have to go through menu after menu to find anything. Also yes, it's funny how in the VS game, capcom were smart enough to realize starting the round with meter was a good idea, but in the single player game they took the complete opposite approach and took away most of your moveset to then slowly drip feed it back to you in painfully slow fashion.

    • @sergeanthenry9484
      @sergeanthenry9484 Před 10 měsíci

      You would have also loved the Quest Mode from Virtua Fighter 4. We need a mode like that coming back in say SF6 Ultimate Edition.

  • @bweeptabop3944
    @bweeptabop3944 Před 11 měsíci +2

    Your comparison between modern controls and 3d games is pretty interesting. I haven't played SF6 yet myself, but how is the buffer leniency compared to 5? I remember 5 had very forgiving execution windows compared to 4, so after a week of practice, I was able to hit confirm combos, no problem.
    I'm surprised that you'd have trouble with motion commands. You mentioned that you are a Mishima user in Tekken. If you're whiff punishing and block punishing -14,15 with EWGF, anti-air'ing with DP or QCF motions (on reaction) should be no problem.
    If 6's buffer windows are anything like 5, I think you'd get good results with some practice. From what footage I've seen, it looks like there's enough hitstun on attacks, that doesn't require you to have SF4, 1 frame link execution. I imagine confirming a combo (using classic) after a stray hit, should be manageable.
    Nice review though. I didn't have much hope for the single player content anyway and none of my characters (Sagat, Makoto, Karin) made the cut =( So I'm not fully sold on getting the game. At any rate, it IS good to see the gameplay being almost universally praised.

  • @hewdyer332
    @hewdyer332 Před rokem

    Nice review! Anyone know what Yakuza game that clip is from where kiriyu slams that guy into the microwave?

  • @breacher7252
    @breacher7252 Před 10 měsíci

    So... any eta on that extended fighting games aesthetic video?

  • @mon11nom
    @mon11nom Před rokem +1

    Another great review! Looking forward to the fight aesthetic video. I sadly won't be able to make the time to putter around in world tour mode as I'm still stuck trying to figure out how to beat the AI in Art of Fighting 2.

    • @perlichtman1562
      @perlichtman1562 Před rokem +1

      Having beat the secret TLB in AoF2 years back, the best advice I can give you is to (in addition to whatever copy you bought) emulate the game and make copious use of save states. Making a save state in the middle of the battle and repeatedly loading from it and trying different things to see how the enemy responds is a WAY quicker approach to understanding how the AI “thinks” about things than normal game progression.
      As a secondary note, while AoF2 has looser controls than AoF2, it’s still a lot more based around the timing of basic inputs, special move inputs and taunt bar management than it is around combos. Don’t over-emphasize trying to get a lot of hits in a row the way you can in a lot of more modern fighting games - the AI will usually throttle you if you do. Learn to watch for patterns, get 1 to 3 hits and get out of there.

    • @mon11nom
      @mon11nom Před rokem +1

      @@perlichtman1562 stick and move! Thanks for the advice - it's super tough and ancient, but there is something compelling about the game.

    • @perlichtman1562
      @perlichtman1562 Před rokem +1

      @@mon11nom Yeah, it’s one of the most memorable fighting games of the 90s for me - warts and all (and there sure are a lot of them).

  • @ty-xq7bl
    @ty-xq7bl Před rokem +1

    I was hoping you would cover this. TY

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      I'm glad you enjoyed my friend! It was quiet and undertaking lol

    • @ty-xq7bl
      @ty-xq7bl Před 11 měsíci

      @@TheElectricUnderground Just finished watching.This is an incredibly indepth critique of the game and I hope more people see this.

  • @ryanrose3510
    @ryanrose3510 Před 11 měsíci +2

    31:00 eitther they patched this out, or you had the same issue as me. Yku actually can fast travel back to the city, but thr icon gets covered by other quests

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci

      I am very confident at the time of the recording the fast travel option back to the main city did not exist, because if you look at the menu, the menu option does not exist, but the other fast travel option in the menu does. It's such an obvious issue that i'm sure it was patched, but devs you can't release buggy crap on release and not expect to be critiqued for it ha.

    • @ryanrose3510
      @ryanrose3510 Před 11 měsíci

      @@TheElectricUnderground thanks for the clarity. This was a great vid, I listened beginning to end. Enjoy your week 🔥

  • @Daemon_Fruit
    @Daemon_Fruit Před rokem +16

    The scope of this is fxxking impressive man I'm stunned - I hope you keep your finger on the pulse of the scene and keep tabs on Modern controls because I'm betting on the prediction that it will be a massive change

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +8

      Thank you cursed! Yeah fun fact before I covered shmups, the electric underground was originally going to be a fighting game podcast (electric and in EWGF), so this is like what 10 years of bottled up street fighter talk lol.

  • @daserfomalhaut9809
    @daserfomalhaut9809 Před 6 měsíci +2

    I don't know what it is about your cadence, but when specifically you slam a game like how you did World Tour mode, that shit is REALLY fucking funny.

  • @kojack_ay99
    @kojack_ay99 Před 10 měsíci

    Interesting opinion on the game but curious what you think about the avatar battles and the battlehub mode. I feel like the biggest reason to play world tour is for the avatar customization. Giving Zangeif style character a fireball is mad fun😂

  • @unLuckyFetus
    @unLuckyFetus Před 11 měsíci

    can't wait for the Tekken 8 rev.
    good shit as always man, keep grinding 🤜🤛🤝

  • @sigmachud9092
    @sigmachud9092 Před rokem +5

    i have the same hit confirm problem with KOF. by the time i recognize it, its already over. i am practicing though. Street Fighter i could never get into. looks nice to be fair. great review. (also i am hyped as FUUUCK for Tekken 8)

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      Oh man hit confirming in KOF is SO HARD ha. At least the old school ones like kof 98. They have such strict inputs its crazy. Also yes i am Cautiously looking forward to T8 as well!

  • @Seama327
    @Seama327 Před rokem +14

    I haven’t finished the whole review.
    But, THANK YOU!!
    Glad to see someone calling out world tour mode.
    Legit one of the most boring video game experiences I’ve ever forced myself through.
    And everyone online seems to be praising it. I honestly don’t understand 🤦‍♂️

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +4

      yeah I think there is some collective kool aid being passed out lol. Basically what happened is that the expectation for single player content after sf5 is so low, that any content at all is being treated with gentle hands. It's like when the slacker kid, who flunks every class, finally hands in a paper. The teacher is giving him a B just because he tried ha, nevermind the paper is written on the wrong topic in one giant sentence.

    • @n2oshotandironman
      @n2oshotandironman Před rokem +3

      No one wants to point out that the emperor has no clothes.

    • @KittenChaos90
      @KittenChaos90 Před 11 měsíci

      Man, I HATE World Tour mode. It's so boring and nothing is actually happening in the story that's interesting. I like the actual fighting aspect of the game though. I like the new characters though I feel like Drive Parry and Drive Rush are...weird. I like Drive Rush but it sometimes feels like a panic button at times. Drive Parry feels meh to me.

  • @BSG1991
    @BSG1991 Před rokem +1

    I didn't think the review would be this long gonna have to watch this when you do my second job this week lol

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem

      I didn't think the review would be this long either!! When i was recording it I sat down expecting to do a 30 min review ... and then just had more and more stuff I needed to say ha. World tour mode was a huge undertaking, that's for sure. See this is why I don't review fighting games very often, because they are so mechanically dense it's insane ha. Goes to show you how much more meaty they are than other genres though.

  • @perlichtman1562
    @perlichtman1562 Před rokem

    Separate meters for super and EX does sound like a good idea. Nice!
    Sorry for putting this in a ton of shorter comments - longer ones are trickier to edit on my phone while watching the video.

  • @ZombieRommel
    @ZombieRommel Před rokem +3

    Good review. I was in Discord with a few fighting game friends and one of them said World Tour was a beat em up mode, which I quickly corrected him on. I told him it's not really a beat em up with the perspective shift and that Capcom should have just made the mode in the vein of Godhand and it would have been a true beat em up and 1000x better. The CONSTANT perspective shifts are really jarring and made me just purposely avoid encounters in my short time with the mode. I ended up giving up about 2 hours in and just buying the Dee Jay alt costume, which I think was probably Capcom's plan all along. But no way in hell was I going to play that mode for 10+ hours for a costume or two.

  • @retroman3252
    @retroman3252 Před rokem

    Is modern controls like GGRev2's simple controls?
    To me hit confirm wasn't as big of of an issue that giving the machines the power of "context".

  • @DIOBrando-ij2bp
    @DIOBrando-ij2bp Před rokem +4

    Something funny about World Tour Mode, a lot of what they’re doing in it reminds me of that game Beat Down Capcom released back in 2005 a few months before Yakuza came out. The way the zones are set up, and how you can just walk up to people and choose to enter fights with them. That’s Beat Down stuff. It’s like a big modern Beat Down but with 2D fighting game fights...which even then Beat Down gave the appearance of during boss fights.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem

      OMG you made the connection!!! yes the final fight open world beat em up. Yes absolutely. I was going to talk about that in the review but was like, ok i've ranted about WT enough ha. But yes it's actually really funny how much the open world final fight compares to world tour, and how much that final fight open world game got shredded by critics ha.

    • @GELTONZ
      @GELTONZ Před 11 měsíci +1

      @@TheElectricUnderground No, Beat Down: Fists of Vengeance is a different game (technically made by Cavia but they claimed it had "Capcom style fighting" even though it was only published by Capcom). But it came out at almost the exact same time as Final Fight: Streetwise and more than a few people have joked about World Tour being "Streetwise 2".
      Not to be confused with Namco's fantastic Urban Reign which ALSO came out at almost the exact same time and is the best of the three (It was basically Namco does Def Jam).
      ...and I just realized that me and all the friends I know who LIKE World Tour mode are fans of Beat Down: Fists of Vengeance...huh. Well that explains that.

  • @despeinado340
    @despeinado340 Před rokem +2

    Has anyone ever asked you why you hold the mic instead of setting it in a still position? Just wondering.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +3

      I'm pretty sure I'm asked that in every vid. If you want a clear rational explanation ... umm ... honestly it's like a style thing more than anything. I used to do that, have the mic on a stand, but I want to appear more lively and dynamic on camera so now I hold the mic and talk with my hands like a proper madman.

    • @perlichtman1562
      @perlichtman1562 Před rokem +1

      @@TheElectricUndergroundHonestly, having recorded a Grammy winning artist myself (one of Zimmer’s featured soloists) I would say that the being able to perform comfortably is more important than absolute sound quality (as long as it doesn’t get distracting). I’m not usually distracted by the mic holding in your vids so go ahead doing your own thing. If it ever starts becoming an issue, you’ll likely be able to see the dips and spikes in your waveform display on the timeline. :)

  • @expandingman
    @expandingman Před 3 měsíci

    Great in-depth review, and great honesty about analyzing certain features and admitting it's too early to make a call on them. I really enjoyed this discussion, even months after release. I wanted to add another feature that Capcom should be commended on, but I haven't seen mentioned much or at all - how running in full screen on PC isn't full screen as we usually know it, but more like "borderless windowed," which makes for seamless alt-tabbing in and out of the SF6 exe. True full screen where it takes over your resolution etc settings makes alt-tabbing cumbersome, and even impractical. I'm not sure how intentional it was, but it's a great feature.

  • @KrieGor27
    @KrieGor27 Před 11 měsíci +6

    It's such a good review! You summed up my feelings very well, especially regarding world tour. You gain your moves so slowly and the fights are so stupid and I'm so tired of making round trips... Making it a good 3D beat'em up would probably have required too much effort but at least I wish they made every fight interesting, like in the arcade mode. Or just propose something more suited to a fighting game such as a variant of Chronicle of the Sword from SC3. I cannot deny I was pleased with the amount of fan service for Final Fight though. It might be part of their plan to announce a new Final Fight in the near future.
    More importantly, I'm in love with the mechanics. The drive gauge especially. You said Modern type reminds you of DOA but even the drive gauge I'd say make it the closest a Street Fighter has ever been to a DOA. And I love DOA. The roster is also very good, with every legacy character being the best version of themselves (in terms of tools) and the new characters each bringing something new to the table.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci

      Oh what an awesome comment!! Thank you very much for tuning in! As far as legacy characters go, I like this version of cammy a lot, but sf6 ken I don't like as much as 3s ken ha, but ken was top tier in that game for sure. I hope they have more of a sf4 style akuma, because he was my fav character in 4

    • @Chillarmyssb
      @Chillarmyssb Před 11 měsíci +1

      playing kimberly is like a hard drug. you can’t stop

    • @KrieGor27
      @KrieGor27 Před 11 měsíci

      @@Chillarmyssb I main her as well. She is so much fun!

  • @ravenplate4733
    @ravenplate4733 Před rokem +8

    Excellent work & review!
    As a fan of DOA and KOF, the aesthetics of SF will never convince me.. BUT it's true that at least SF6 looks acceptable in my eyes (alternative classic costumes are great and it was the first thing I wanted to unlock too).
    It's weird you didn't mention monetization and battle passes, but it's forgiven for such a long and comprehensive review.
    With MK1 and Tekken 8 coming the next few months/next year (plus Garou 2, Granblue Vs Rising and let's see what Sega does with VF..) it could be a new golden era for fighting games... It would be perfect if we could have DOA 6 Ultimate Edition or DOA7! 😂

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +10

      Yes, so coming into this review I was not pleased with the visuals of SF6 at all. I was smack talking it massively in fact. That p2 costume for cammy was a saving grace for me, as at least the game has one attractive character (and not just sexually but aesthetically) to look at and kind of gave me hope that maybe, maybe, capcom can pull themselves together and improve the rest of the game's visuals moving forwards. They sort of did that with sf4, sort of. On the topic of battle passes ... dude I wanted to talk about that too but the scope of the review just crushed me ha. Damn you capcom lol. So at some point I am going to have to make a vid lasering on battles passes because yeah that crap is lame and games are over priced these days, they truly are.

    • @julzkrautkieper3334
      @julzkrautkieper3334 Před rokem +2

      ​@@TheElectricUnderground I thought I'm the only one who doesn't like the visuals. The new outfits for the most characters are dumb and the over all style isn't as great either, at least in my opinion. I think SFV nailed the balance between realism and anime, it was way better than SFIV. Now everything is to much on the realistic side and to close to the style of Tekken. And maybe it's just me but Cammy looks in SF6 like she needs something to eat.

    • @yutro213
      @yutro213 Před 11 měsíci +1

      @@TheElectricUnderground I actually like a lot of the visuals of Street Fiughter 6, but they are very inconsistent, in the sense that World Tour and Battle Hub modes the visuals look like crap especially the NPCs, straight from a unpolished PS3 game, with a terrible performance. But Fighting Ground, with all the stages and main characters where graphics and art style are on the best, I love them.
      It's funny that using Benchmark tool on PC for Street Fighter 6, Fighting Ground had a 100/100 having the most detailed graphics extremely well optimized, while World Tour and Battle HUB tests had awful graphics and both scored only 80/100. And my PC hardware is from 2019, putting max settings.

  • @ryler7
    @ryler7 Před rokem +2

    I'd love to know your thoughts on how world tour mode would compare to MK Deception's Konquest mode.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      Oh I remember playing a ton of MK DA's konquest mode ha. It's been so many years though I can't accurately remember if it was good or not

    • @ryler7
      @ryler7 Před 11 měsíci

      @@TheElectricUnderground Video idea? I smell video idea.

  • @dr.phil.pepper3325
    @dr.phil.pepper3325 Před rokem +3

    I guess it's necessary for players to create an external ID outside of PSN and steam because otherwise it wouldn't be possibly to connect via cross play. Even though I found the registration process very annoying as well, I'm still willing to go though it for the greater purpose. But we're on the same page when it comes to the rest of this gorgeous review. Another great aspect about the game is in my opinion that Drive Rush Cancels don't only extend combos but also give the next button -4 (I guess) recovery frames and this opens the gate for very nasty frame traps and set ups. This mechanic is implemented into a roster where you hardly find any +OB moves by default. On the other hand the player is always threatened by running out of meter and falling into burnout state, so you have to spend it very wisely. All those mechanics combined add up to a very deep risk and reward layer that makes tactical thinking and resource management an even more important aspect than in any SF before.

  • @tournaline3448
    @tournaline3448 Před rokem +12

    The Kubrick of video game reviewers! Covered everything I hoped for and more.
    I’m glad Capcom have pushed the series into more aggressive gameplay, it definitely suits me more. Skipped SF5 but I’ll be picking this up.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +9

      Any comparison to kubrick is a win in my book! I love kubrick, my fav filmmaker no competition. Yes gameplay wise sf6 is I think a solid follow up to 4, at least so far ha.

  • @muddykocyak9113
    @muddykocyak9113 Před rokem +3

    World Tour is weird. I do feel that it's pretty bad like you, but at the same time I think it's really fantastic. Being someone that never seriously played a fighting game, starting out can be overwhelming. You need to learn a lot of mechanics: special attacks, super attacks, combo, cancel into special, cancel into super, anti air attack, overhead attacks, overdrive attacks, whiff punish, drive impact, parry, perfect parry, drive rush, drive reversal. It really is a lot, and the way it is slowly introduced in WT felt really good to me. Though maybe it would have been better to have these tutorials be a bit clearer on where they are, and not be just a side quest according to the game.
    The random battles are boring yes, but there is a reason the game gives you objective during the fight if you want to get items from the enemies: you have to give every battle a self imposed objective to make it fun/useful. Only whiff punish during a fight, only anti air that enemy tat clearly has been programme to be an anti air practice, practice you combo in a setting that's more challenging than the standing enemy in training mode. I guess it is partially a failure from the devs that it isn't clear, but the intent is there.
    And about modern controls, they absolutely will not be the death of motion inputs since modern auto attack will give you only the one version of the special and the OD version. That guile in the replay you were showing is using the heavy sonic blade that a needs motion input whether you're using modern or classic.

  • @RICHUNCLEPENNYBAGS77
    @RICHUNCLEPENNYBAGS77 Před rokem +2

    Cool review. You focused pretty much entirely on things I haven't tried but I feel I need to give modern controls a shot. I wouldn't be surprised if modern controls taking over weren't the design goal but they didn't quite have the balls to take classic away completely on the first go tbh.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      Oh that is a super interesting theory! I think that does make some sense too because modern controls are on be default right! So you have to go out of your way to revert back to "classic" controls. And for a lot of new players, they won't think to do this and so will play with modern controls until informed otherwise. That is interesting.

    • @RICHUNCLEPENNYBAGS77
      @RICHUNCLEPENNYBAGS77 Před rokem +1

      @@TheElectricUnderground Yeah, exactly. I feel like this is probably the direction they want to evolve the series because over time we’ve seen “adding a baby-mode that’s too crippled to really compete” is just not an effective model at getting people to stick with the game.
      Actually you reminded me of one useful input-related tip: if you log in as a different player as player 2 with a Dual Shock the game lets you control your character in the overworld with it but then use the arcade stick when you get into battles. I only tried in the Battle Hub but it should work in World Tour too.

  • @D34d1y1
    @D34d1y1 Před 9 měsíci +1

    As a person who hasn't played much of traditional fighters (a lot of ssbm and a little doa 4 when it was new) this is very helpful that it is so honest and in depth. I heard another review say world tour was perfect for teaching noobs how to play street fighter even. I will probably wait until Tekken drops and some more interesting characters are added before buying this. Thank you!

  • @motomac3285
    @motomac3285 Před rokem +1

    Just at the World Tour part so far.
    Yeah agree so far.
    Only comment is that WT controls on PS5 you can at least use both a controller and fight stick.
    I sync Fightstick to my main PS console account and then use Dualsense logged in to another user account and then you can move around and navigate menus with the pad and fight with the stick.

  • @joshuaknox2724
    @joshuaknox2724 Před 9 měsíci

    dude remember how sf4 had 10 unique taunts with unique animation for each character me and my friends had so much fun with that did sf6 bring that back?

  • @ArcadeHell
    @ArcadeHell Před rokem +1

    I won't be able to play this one (Nintendo Switch only rn), but I loved this review! Well done man!

  • @DIOBrando-ij2bp
    @DIOBrando-ij2bp Před rokem +7

    World Tour mode feels like they weren’t even kind of taking it seriously at all. Which is a shame, because the idea is a good one, but the whole execution of it on just about every level (even things like the tone of it) is pretty bad. The most interesting thing about it is when you do get into a fight, when it transitions into the fight, no made where you are it doesn’t make for a bad looking fighting game stage. And yeah, World Tour mode is way too easy, it’s so easy, and so dumbed down in that mode that it renders fights unfun.
    I’m kind of surprised they didn’t just do World Tour Mode kind of like Persona, (or Punch Club, Evander Holyfield's Real Deal Boxing, Monster Rancher, and even a lesser degree Art of Fighting) where you’ve got a time management mode where you build your character’s stats thought sending your character to do different training things, you can do jobs for extra money, and can enter into official and unofficial fights all while building to the World Warriors Tournament.
    They probably should’ve pulled animations all their other 3D fighting games like Street Fighter 4 and 5, and some stuff from the VS games if it makes sense to flesh out the stuff you and NPCs came do. What they’re going for, they kind of need AKI level of moves to pull from. Or, at the least, given you a broader level of move list customization. Should’ve probably also let you pick a default stance. This game is definitely using the character creation tools from Dragon’s Dogma, and Dragon’s Dogma let you customize a stance.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      Agreed i don't think they were taking it seriously either. I think it was a quota on a spreadsheet and the design shows it was developed that way ha. So many obvious issues I wonder how much testing it even had. Like why would you have fast travel only go in one direction?!

    • @michaelohara4833
      @michaelohara4833 Před rokem

      It’s for kids.

    • @ryu855
      @ryu855 Před rokem +1

      That's the point it's not supposed to be serious

    • @Xenozillex
      @Xenozillex Před rokem

      the only genuine chuckle I got was when the hooker told you to get the gang's purse back, so you go on this entire quest line talking to a fabricator, getting the leather etc just to make a brand new purse. Once you bring the purse the hooker calls you a dumbazz cause she wanted what was in it, not the purse itself.

    • @RoyArkon
      @RoyArkon Před 11 měsíci

      @@ryu855 Except that it's too non-serious.

  • @cohenkarnell7799
    @cohenkarnell7799 Před rokem +2

    In SF4 you could FADC cancelable normals as well - the fact that you could FADC specials was added flexibility you no longer have in SF6

    • @cohenkarnell7799
      @cohenkarnell7799 Před rokem

      Not to be "that guy" making annoying corrections, it just doesn't quite work as a point in favor of SF6 the way you were framing it. Over all super good review

  • @MegaMar14
    @MegaMar14 Před rokem +1

    You're pretty much the only channel I trust on game opinions now.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +1

      I'm really happy to hear megamar that you trust my reviews! I try my best to not make my mind up about a game until I actually get my hands on it. Like for this review, I was fully prepped and ready to blast it to hell for the modern controls, but once I got my hands on it I realized that the controls aren't "modern" in our sense of understanding exactly ha. They're just adopting a chaining doa style system, which is absolutely different but also interesting.

    • @CC42_
      @CC42_ Před 11 měsíci +1

      Another honest CZcamsr is ACG. He is more of a general reviewer. Ten minute reviews on a wide variety of genres. He actually buys the games he reviews even if the company sent him a review copy.

  • @Galkatokk
    @Galkatokk Před rokem +3

    World Tour is fun if you go for the drop locks. It actually gets very challenging to get the extra rewards from each fight towards the second half of the game.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      This is a symptom of the problem I talked about with stretched out content (this is a theme I see across this channel a lot). So let's say by the final end of WT mode, there is finally some interesting gameplay to be had, that still cannot justify the other 70% of the time the mode just plods along offering the player nothing of interest or value. It would be like if you ordered a 64oz soda, and then I took 8oz of soda and poured it into a giant glass of water and sold it to you as 64oz. This is what capcom are doing in world tour mode. There are going to be a few moments of interest in the mode, but its only a tiny bit of actual content. The rest is just spread super thin so that capcom can say that they made this full on campaign when really they didn't. It's a really ugly tactic and I'm surprised no other game reviewers are willing to comment on it.

    • @Galkatokk
      @Galkatokk Před rokem +5

      @@TheElectricUnderground I understand your point but I don't think it applies in the scenario I'm speaking to, getting the drop locks is interesting and engaging from the beginning even if it's not difficult from the offset. The win condition shifts from simply "getting the AI's health to zero" to "meeting the reward conditions BEFORE the AI's health reaches zero". If I won a fight without getting the drop locks it felt like a loss and I'd want to try again.

    • @lotus2001
      @lotus2001 Před 8 měsíci

      @@Galkatokk this guy isn't actually interested in a conversation he just wants to whine, I would ignore him

  • @Mr.BL0NDE_
    @Mr.BL0NDE_ Před 11 měsíci +3

    Thank you for pointing out the second type of review, the deflection that the popular FGC streamers/content creators always go to is "You think these big developers are paying me to give a good review of their game? LOL". Of course, they aren't getting paid, but what they do get is early review codes and their channel success depends on these codes bc it guarantees viewers will come to their channel for the exclusivity of early content. Giving out a heavily critical or negative review is a good way to make sure you won't be getting your early review copy emailed to you. If you want to know what they really feel about the game, wait a few months after release and you'll see if they're still streaming it &/or talking about it.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +2

      yep and it's the most uncomfortable thing to point out because it feels more like when you have to tell your friend that shoplifting is wrong or something. You know what they are up to isn't exactly honest, but you also know that they're in this weird position themselves and if you say something no one will like you ha.

  • @hjblacdes61
    @hjblacdes61 Před 11 měsíci +2

    10:10 how do folks think crossplay works? obv you have to consolidate user ids somewhere.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci

      right but what if I don't want to participate in crossplay? Now i'm forced to be locked out of the majority of the game? capcom should make it optional for a player to opt in or out of crossplay. Also I recall Guilty Gear Xrd having crossplay and I didn't have to make a arc system account did i? Don't swallow their BS my dude, you don't need to send them your birthday and contact info for them to make crossplay work. How does that even make sense ha. Also if it's so important for crossplay then capcom shouldn't be lazy and should build the account into the game

    • @hjblacdes61
      @hjblacdes61 Před 11 měsíci

      @@TheElectricUnderground oh no more advertisements to ignore

  • @PM-xc8oo
    @PM-xc8oo Před rokem +9

    Pretty much immediately refunded due to the sheer amount of BS just to get into the game itself. Figured it was a bad sign that the game didn't even seem to want me to play it.
    I will also add that the entire aesthetic of this game just looked so unsettlingly weird that it was really putting me off the game in general so it didn't take much to get me to bail.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +2

      yep I knew all that capcom id stuff would be a deal breaker for people. Also yeah right now the aestethic is so chaotic and all over the place. like what is even the theme ha? hip hop meets jet set radio ... meets traditional japan? idk the design clearly lacks direction. I just look at p2 cammy and try not to look at the rest of it ha. Though I do like that one stage with the red and blue cloth in the background.

  • @Aceskies
    @Aceskies Před rokem +32

    Mate I think you are "right" but at the same time, you completely missed the point of the world tour. It is meant for people that never played fg or are not good with them, I can tell you so many of the shortcomings become advantages for them. The mode is meant to boost confidence of people that have been destroyed by the skill barrier of the genre. This is one of the few games that has achieved that and must be recognized.

    • @Xenozillex
      @Xenozillex Před rokem +17

      it didnt do a good job of that

    • @1shoryuken
      @1shoryuken Před rokem +10

      World Tour doesn't teach you about anything from the main game, it doesn't teach you about the fundamentals and knowledge you will need to climb the ladder. People that are exclusively playing WT are going to get bodied when they try the real game because all they learned to do is mash buttons at 30fps.

    • @MadaoAU
      @MadaoAU Před rokem +3

      My wife never liked fighting games, but she is really big yakuza fan. She got attracted to world tour and Started learning modern controls.
      I love labbing but these days ppl wanna enjoy a game without having to put some effort at the start. I think this change got a lot of people to buy the game and get into it.
      But again it’s just a mode, personally I didn’t even touch it, just played a lot of the classic games on the battle hub instead.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +10

      The issue with world tour mode though is that I don't think it was an effective tutorial at all. Even for someone really brand new to the genre, it is teaching new players all the wrong things and also torturing them in the process ha. Also think if the precedent it sets that something as bad as world tour mode is being praised as great by reviewers, it's going to give the impression to new players that all fighting game single player content is terrible. I think a much better mode in this regard is tekken force. Tekken force is a beat em up, but beat em ups and fighting games do actually share a ton of mechanical and design connection (classic beat em ups came out of street fighter after all), so I think it could still serve a very strong learning tool, also the boss fights and stuff could still be fighting game matches. After all if we are looking for a tutorial to the actual gameplay, then might as well remove the rpg elements and therefore just rip out world tour mode completely ha. Also you and i both paid for world tour mode, if it were option dlc and the game price was $40, then that would be another story for sure. Don't let game journos trick you into thinking that only casual players paid for world tour ha, you did too.

    • @HighLanderPonyYT
      @HighLanderPonyYT Před rokem +1

      @@MadaoAU WT is like Yakuza without the fun parts.

  • @Senumunu
    @Senumunu Před 11 měsíci +2

    when they first revealed world tour i was so impressed
    never would i have expected that it is so lackluster
    it seems the core SF player smelled it from a mile away

  • @javorgeorgiev6130
    @javorgeorgiev6130 Před rokem

    1:00:03 I think meter gain on whiff in Third Strike had a different intention than what it turned out. If you're playing regular neutral, you will both block a lot of pokes and whiff them. Giving meter to the one attacking is supposed to make the game "faster" and more offensive.
    If it's up to me, ex moves and supers won't exist at all, but I understand why they're liked. At least remove meter gain for taking damage. Don't reward getting beat.

  • @perlichtman1562
    @perlichtman1562 Před rokem

    They finally added a bar to indicate the timing? That is long overdue. The lack of that is part of the reason why I gravitated towards fighting games that were fun to play without knowing much about combo timing.

  • @perlichtman1562
    @perlichtman1562 Před rokem +1

    I agree with the suggestion (in any fighting game with decent AI) to spend a bunch of time in Arcade mode before going online. That’s what I usually did in the past.

  • @perlichtman1562
    @perlichtman1562 Před rokem +2

    In regards to the single player content, for me fighting games have lived and died by their arcade mode for years. I think SNK really nailed it for me with their early (pre-Real Bout) Fatal Fury games, Art of Fighting series (especially 2), KoF 94-97, etc. With each of those, I felt like I got my money’s worth in terms of the (thankfully succinct) cutscenes and dialogue, playing through arcade over and over again with either different single fighters or teams (depending on the game). That changed for me for a while some of the KoF games, especially one in the 2000s that only had three endings, and was part of the reason why I thought World Heroes 2 Jet was overrated in some ways compared to World Heroes 2.
    Basically, arcade mode should feature enough succinct story content for each character or team that spending the time to learn all the special moves for each character (or team) and see their cutscenes in arcade adds up to many hours of a good time.
    I mean, Fatal Fury 3 was uneven in the story department, but I felt more drama out of round 2 fighting against Geese Howard in that than I ever did in Tekken 7. Music changes, from the new theme in round 1 to a very menacing take on the Geese theme we’d know since Fatal Fury 1, flaming debris starts falling and (just as importantly) there’s no QTEs, slow-motion, waiting or anything else to distract from the pure unbridled drive to beat an opponent as quickly as possible in increasingly dire circumstances.
    Many modern fighting games could learn a lot from that. Heck, recent Guilty Gear games could learn a ton from the original Guilty Gear - which had one of the best arcade modes outside the SNK games I mentioned.

  • @ib5995
    @ib5995 Před 11 měsíci +2

    Great review! I’m tempted to pick up street fighter again, but they don’t bring back Sagat. Hopefully he’ll be a dlc character.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +2

      Yeah they needed our boy (Sagat is really cool) the new cast just isn't cutting it ha

  • @jarjarquan
    @jarjarquan Před 11 měsíci

    very good review thank you

  • @notnoaintno5134
    @notnoaintno5134 Před rokem +2

    bring back the random uncomfortable camera zooms

  • @jadedbreadncircus9159
    @jadedbreadncircus9159 Před rokem +1

    I'm playing World Tour because I'm returning after like a decade off fighting games & I also switched to a HitBox, so my mental stack is a house of cards. I'm finding it a bit dull because of the AI.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci

      yeah I think you'd probably have a better time playing through arcade mode on lower difficulty, there at least the ai is somewhat reasonable ha

  • @perlichtman1562
    @perlichtman1562 Před rokem

    If you ever decide to lag test SF6 Final Fight against another version, the one I’d like to know would be Final Fight Double Impact (PS3/X360). :)

  • @Wrekkshoppe
    @Wrekkshoppe Před rokem +1

    Mark? DOA4 released back in 2005. That's nearly 20 years ago.

  • @perlichtman1562
    @perlichtman1562 Před rokem

    Oh man, are you serious about the modern controls? That’s part of what kept me from ever getting into DoA and VF the way I got into so many 2D fighters. From the way you described it early in the video, I thought they went the DNF Duel route.

  • @LeoPirate
    @LeoPirate Před 11 měsíci +2

    I died laughing when you were summing up the reviewers talking about World Tour mode. "It sucks, but it's good, 9/10" LOL

  • @000wolf
    @000wolf Před 11 měsíci +1

    Just think, if they decided to scrap World Tour Mode, we could possibly have been playing with the first season DLC characters at launch.

  • @capemron6330
    @capemron6330 Před rokem +1

    You start the 1st round with full super in Alpha 3 as well. I think World Tour mode is for "casuals." I saw a bunch of level 90's in the middle of the Battle Hub just duking it out. I haven't played it much personally, feels like a crappier Yakuza or something haha. I *do* want those costumes though, but it's like you said, do I want to commit the time or just buy them?
    I wonder if we'll be able to buy characters with in-game currency too, I want Akuma and will buy him by himself if I have to, but I don't want to buy the entire character pass for 1 character like they did with KOF15. at least Tekken lets us cherry pick DLC chars to buy, even if it cost more compared to a pack/bundle.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +1

      oh snap I didn't know that about alpha 3! That's really cool though. Alpha 3 is easily the most overlooked in the series, and I do enjoy it a lot. Maybe V ism just makes the game too wild ha. and yeah world tour mode is like fan game version of yakuza ha.

    • @capemron6330
      @capemron6330 Před rokem

      @@TheElectricUnderground I think the EX series is the most slept on and the most underrated. Apparently it might hit Fightcade soon, that'd be amazing once they implement PS1 support. I'd play it all day even with SF6 out. Rival Schools too, its rarely talked about but it's so damn good.

  • @badthumbs9412
    @badthumbs9412 Před rokem +1

    I turn on SF6 to see if Side Arms is playable and then play some ranked matches with Honda. I’m a casual, and this is what I’ve been doing in the game to have fun

  • @GFClocked
    @GFClocked Před 2 měsíci +3

    This channel has been my biggest discovery of 2024. I've been going through your FGC videos and I'm loving them. For example this video is so good and hits just perfectly on the single player mode (which I've also done for cammy p2😂), those 10 hours are the worst 10h in my life, it essentially made me hate the game. After I've grinded out the costume i the essentially gave up on the game, got my diamond cammy and just was like "alright, this was a miserable experience, i just associate hate and misery with this game, let's not play it again". I think it was also something to do with how there is no character that clicked with me like what Sf4 Ibuki did, or heck - even reina. So i have this game on the burner, but let me tell you - the support after release is so awful. Good thing tekken is here, i like playing reina, she's the coolest. I just wish the team behind tekken was more competent than a bunch of newborns, but that's a whole other topic. Anyway, amazing video, thank you for making these. One last thing, you mentioned you would do an aesthetics video, but i can't find it :/ did it never get made or am i missing it?

  • @perlichtman1562
    @perlichtman1562 Před rokem

    I’m not a fan of starting with full meter or charging by whiffing normal. I want it to only charge in contact with your opponent.

  • @_Jay_Maker_
    @_Jay_Maker_ Před rokem +4

    As someone who's been playing fighting games since the 90's, and specifically goes out of his way to fight the AI on the hardest settings basically all the time (it's how I learned to play +R against actual people at first, in the old days of no or bad netcode,) the AI in SF6 is hilariously good. Like, scarily accurate to real life. At level 8 it has the same, old penchant for input reading as most classic fighting game AI does, but it's not a lobotomized construct. This AI _shimmies you._ I've never experienced that when fighting a CPU in all of these years. I believe you can legitimately learn more from SF6's AI than you can from literally any other fighting game, concepts and approaches that easily carry over into actual vs. human matches.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +2

      yeah jay i agree the AI seems top notch. I think it's a good blend of classic ai reliability (hitting punishes always) without going full on controller reader mode when it comes to the neutral game. What's funny is that really good ai was once a strong selling feature of a game, but now with online matches no one seems to care about it, even though the AI is what makes a game last into the future. The reason why i still can play old doa and vf is because of how well done the ai of those games is.

  • @Squalid
    @Squalid Před 10 měsíci

    Watching this review just after your Tekken 8 review was a blast, I don't think T8 will kill SF6. Anyway, I prefer to be a bad classic controller gamer than a mid modern (chain) mode gamer. I just love the adrenaline when things works and all the inputs. Also, hitboxes can be considered a little cheat mode for 2d fighting games too, but again, I just love playing on a old and heavy MDF custon cheap arcade stick (and missing 30% of my inputs), just like the old times in arcades and bars.
    (saddly, world tour is just a boring colossal wall to get the 2nd costumes of chars)
    Great review, that was great!

  • @grveyardshft
    @grveyardshft Před 11 měsíci +3

    I love Street Fighter. But I'm definitely more of a casual player. I was going to pick this game up but hearing that I have to make an account has changed my mind. I'll pass on this one! I've been playing a lot more retro games lately for reasons like this. I can pick up and play an old game and enjoy it the way it was intended, 20 years after its release. That just wont be the case for most games releasing today.

  • @JasonPeterPresents
    @JasonPeterPresents Před rokem +1

    Hey, sort of new to your channel, I’m really enjoying this review, but I can’t help but think it’s really going to fall on deaf ears unless you make a short concise 5 to 10 minute version of this for the lay person. But “I’m delighted it exists”😂.

  • @dj_koen1265
    @dj_koen1265 Před 2 měsíci +2

    Pretty solid review, and with that i mean the best one

  • @Some-Ryan
    @Some-Ryan Před rokem

    Modern controls seem to be better for some characters more than others due to losing some important attacks to compensate for simplifying the button options. My instincts tell me that in the pro tier of play it wont be a threat but It is gonna cause some drama at the mid level and that is ultimately where most players will sit. It's also what will dictate the direction of SF going forward so fingers crossed it doesn't permanently simplify a franchise for which a big part of it's identity is it's execution skill ceiling. So far though I'm not encountering many modern players in the mid ranks at all. Probably around 10 percent

  • @Sam-xq3xh
    @Sam-xq3xh Před rokem +1

    You snapped with the “Kate plus 8” comment because I feel you

  • @7thsaga662
    @7thsaga662 Před rokem

    Starting the game with full meter started in SF Alpha 3.

  • @chaotixsolution5057
    @chaotixsolution5057 Před rokem

    I mostly hate the music of this game with a few exceptions like the map selection but I do not like the character themes at all idk what it is but a-lot of it feels very non comital to what there going for and ends up feeling empty most of the time or just sounds like noise being thrown out there.
    But besides that I am curious on thoughts on other fighting games and like to hear your two cents on it. Great video man.

  • @julzkrautkieper3334
    @julzkrautkieper3334 Před rokem +2

    Finally someone a bit critcal. As a long time street fighter player I'm a little disapointed about the game and was very confused about all the praise it got.

  • @Benmahalf
    @Benmahalf Před rokem

    You're right. I definitely don't feel I'm learning the game in World Tour mode.

  • @dustyshoopman845
    @dustyshoopman845 Před 9 měsíci

    Something the game doesn't outright tell you untill you actually go into the "battle hub" is that the game is designed to use 2 controllers when using a fight stick. They want you to use the fight stick for player one(sign into your profile with that) and then use the game pad(normal controller) to sign in as a "guest" or other profile. Then when you are in world tour mode or the battle hub you can control you avatar with the game pad and then seamlessly pick up your fight stick when you start a battle.

  • @TNB12
    @TNB12 Před 11 měsíci +1

    Pretty sure the CFN account was required to have crossplay between different platforms, I get why it's annoying but if it makes them support crossplay I'll take it.
    I think it started when SF5 started allowing for crossplay between PC and PS4 and that needed a CFN account too.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +1

      Yes but like I said the way Capcom has enacted the system is clearly over restrictive and under developed. For example do I need a crossplay account to play Final Fight? Or the Arcade games? Also why does Capcom need my personal info to make crossplay work? Does fightcade ask me for my birthday when I sign up for it? Then of course why doesn't Capcom build the account system into the game, just like PSN is built into my PS4? What CFN is, is the classic case of Capcom needing an inch and taking a mile. This is the modern dev perspective and it's a little sad how passively everyone just accepts this treatment from developers. There is no reason at all Capcom needs to be so obnoxious and restrictive just to make crossplay work. Also this account system could easily be handled on capcom's end automatically, where it would give you a unique ID behind the scenes based on your PSN or steam info.

    • @TNB12
      @TNB12 Před 11 měsíci

      @@TheElectricUnderground That's fair then yeah

    • @Vipa567
      @Vipa567 Před 10 měsíci

      It's not required or necessary, look at what tekken 8 is doing with crossplay.

  • @perlichtman1562
    @perlichtman1562 Před rokem +1

    Man, that damage sponge nonsense they put players through in that mission is ridiculous. Takes me back to the first time I played River City Ransom and tried to ignore the stores. Hated the damage sponge aspect.
    You are right - it’s been years since this stuff was at all common in most RPGs. I mean, if we go all the way back to Dragon Quest II (NES/Famicom), then there’s a lot of grind. But if we go back to Final Fantasy games even 30 years ago, they had already solved that problem.

  • @daysaverproductions
    @daysaverproductions Před rokem +12

    One of the only proper reviews on CZcams for this game. Amazing work as always

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +2

      I'm very happy to hear that daysaver :-) I do try my best to talk about the games outside of the usual hype content cycle where every new game is the greatest of all time ha.