Resident Evil 4 Remake is NOT a Masterpiece, it's PEAK Remake Culture.

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  • čas přidán 7. 06. 2024
  • Resident Evil 4 Remake is NOT a Masterpiece, it's PEAK Remake Culture. It's one thing for Capcom to constantly churn out mediocre remakes, it's quiet another though for IGN, the Twitter-sphere, and most other gaming journalists to claim that Resident Evil 4 Remake is somehow a "Masterpiece" better than the original. In this video I do not focus on the story, or the voice acting, or politics, or Ashley's skirt, I discuss the actual elements of this game's composition like the combat changes, parry, movement inertia, gunsway, level design, camera system, stretched out pacing, lame stealth, and how by throwing together a bunch of trendy mechanics over the top of a shell of what was once an amazing combat system, the devs are not "remaking" anything and they certainly are not improving it.
    In this video I also talk about what I call "Remake Culture," which is the attitude I see all over the place that games of the past were designed with certain restrictions or elements because they are "outdated," like Resident Evil 4's original camera system is Windows 98 and modern generic camera system is Windows 11. The effect of this Remake Culture is the full on acceptance of creating fan fiction versions of already existing games and believing them to be objective improvements because they now abide by generic current gaming design, even if the shift to generic design completely obliterates the core of the game play. The end result of this Remake Culture attitude is to remove any unique game play elements a game may have (like Resident Evil 4's camera and hitstun), and to hammer down all great games of the past into a generic sludge of the same game with a different coat of paint. Somehow Capcom have taken Godhand with guns and turned it into the the Last of Us Part 3, Knife Parry Edition. Visually they have taken art direction inspired by Stanley Kubrick's The Shining and Eyes Wide Shut and replaced it with a lame Marvel Saturday Morning Cartoon aesthetic.
    As of right now you can get the original Resident Evil 4 on Xbox, PS4/PS5, Steam (PC), and Nintendo Switch. If you want to play the Remake, it's on PS4/PS5, Steam, Xbox Series X, but NOT Xbox 1 X (which I own) because Microsoft could care less about the 1 X.
    Awesome thumbnail created by: @boghogSTG
    I have a follow up review for Resident Evil 5 that ties into this video as well: • Resident Evil 5 OWNS R...
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    00:00 Remake Culture is Out of Control
    07:00 What Makes a Remake Artistically Valid?
    13:55 We are Losing Arcade-Bred Japanese Game Design
    17:23 Movement Inertia and Gunsway are L.A.M.E.
    22:12 Throwing a Bunch of Trendy Mechanics Into a Blender is Not Great Design
    25:50 The Game's Pace is Lopsided, Stretched Out, and Missing Content
    29:45 Art Direction Has Gone From Kubrick Masterpiece to Saturday Morning Cartoon
    35:50 I Do Not Respect This Remake (and You Don't Have to Either).
    #residentevil4, #residentevil4remake, #ign
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Komentáře • 4,2K

  • @Galaxy40k
    @Galaxy40k Před rokem +1439

    I agree with you so hard here. While RE4R is a pretty good game in a vacuum, the remake culture surrounding it and all these other recent remakes drives me up a wall. Peoples most hyped up games are remakes instead of new ideas, and they treat every deviation away from the original and towards this homogenous blob of modern design sensibilities as some "objective" improvement. They talk about original games as if they're "outdated" now. I thought for so long that video games were art, but if people are willing to toss out an original the second a slightly shinier and newer version of it comes out, then it ain't art: It's a disposable toy.

    • @discoinferno701
      @discoinferno701 Před rokem +44

      Yeah almost all media is like that including games most games and most things in general are artless garbage the original was never art same with the rest of this series they are just toys

    • @crawlingamongthestars3736
      @crawlingamongthestars3736 Před rokem +35

      @Disco Inferno Yeah, most people are so quick to apply the "art" label to something, nowadays popularly video games, as if most games have something deep and interesting to say. They clearly don't. They are mostly designed to be diversions or challenges that generate money for their creators, publishers and investors. The original RE4 had absolutely zero depth to it from the perspective of art. Game design depth it had plenty of, but there was basically nothing important that it had to say, and that is ultimately what decides whether something is art or not. Maybe you could call it bad art, in the sense that a B movie is bad art (and RE4 is very B movie-esque).
      Sure, RE4 might have some good visual art direction, or good music composition, a bit of solid voice acting, and it might overall create a nice ambience in its world-building, but these things are all generally in service of creating a GAME, not ART with a substantial message to get across. But that's pop culture for you: typically shallow and ignorant. And I say this as a person who likes the original RE4 (the remake is the worst kind of blatant cash grab), but I can still recognize it for what it is and is not.
      There are some truly artistic games, but they are without a doubt the minority. Same goes for most music, tv shows, movies and even books. Games can be incredible as games without being the least bit artful (chess is fantastic, but it has nothing to do with art).

    • @magicjohnson3121
      @magicjohnson3121 Před rokem +25

      @crawlingamongtyestars art is just a made up word people use to make people feel like they’re not wasting their time with their hobby

    • @crawlingamongthestars3736
      @crawlingamongthestars3736 Před rokem +8

      @@magicjohnson3121 Do you mean literally everything that gets called art, or video games specifically?

    • @lukelindberg3503
      @lukelindberg3503 Před rokem +59

      @@magicjohnson3121 aren’t all words made up? Lol

  • @granpaNurgle
    @granpaNurgle Před měsícem +43

    Gamers seem to have practically zero respect towards the classics of their medium, or they can only recognize such things as a "stepping stone" leading towards (current era).
    Authors don't do this, and nobody in cinema gets excited for remakes. But gamers? They eat this up, thinking "finally, now I can enjoy this thing I enjoyed 10yrs ago - but for REAL this time!"
    And then 10yrs later they'll buy the remake of this remake and call it a masterpiece too. Infinite tolerance for regurgitated franchise slop.

    • @Chaso-1124
      @Chaso-1124 Před měsícem +10

      Modern gamers are the worst.
      Worse than even the most depraved and desperate movie goer who eat up marvel and Disney movies. They'll spend thousands of dollars on a game, and bend over backwards for a company who outright screws them over again and again, all the while attacking you for daring to question the holy product.
      They have no respect at all for the medium. They don't even have respect for themselves

    • @ehrtdaz7186
      @ehrtdaz7186 Před měsícem

      Because games are pieces of software and software can get outdated. Not even talking about RE4 here, just in general.

    • @FMK03
      @FMK03 Před 18 dny +9

      @@ehrtdaz7186 That's a fallacious generalization, though. In addition, they can simply either remaster the game or remake the game faithfully, both of which seem to be difficult to comprehend and understand by these sh*t companies.

    • @Chaso-1124
      @Chaso-1124 Před 15 dny +5

      ​@FMK03
      It's not even the companies really. There are countless people out there who think a remaster or faithfully done remake, like re1 remake, are bad and not worth it. Can't tell you how many times I've heard "well if the remake is like the original then what's the point" or "if you want it to be similar to the original then just play the original". These people don't even know what they're talking about and unfamiliar with what the terms mean. There are so many people who will argue with you and say that the faithfully done remake of re1 was in fact not a remake, just a remaster.
      They're clueless drones, more like locusts in the industry. At the end of the day the consumers are driving these changes as companies will do what sells and what the consumer is willing to put up with

    • @Nintendofanboy101-yk8ro
      @Nintendofanboy101-yk8ro Před 14 dny

      Personally, there are games that have actually done very well because the remake wasn't just one to one. Look at kirby super star ultra, super mario advance, pokemon heart gold/soul silver, and kirby's return to dreamland deluxe. Personally I would love it if kirby's nightmare in dreamland got another remake because the director of the kirby games at that time did it dirty. It was my very first kirby game and I liked it but as a remake, it was too faithful and even took away some parts like meta knight giving you the invincible lolipop. There's just so much they could do. Add a intro cutscene where king dedede gives the pieces of the star rod to his minions, include most of the mechanics from the other kirby games shinya developed. Add the lore, have the post game just be meta knightmare with some updated moves and harder mini bosses and bosses. The mode should also have dark metaknight as a boss instead of another meta knight, it should feature a true arena and bosses that you can fight any time on the world map if you know what I'm talking about and very importantly, you don't lose your power up at the first hit. I know I have more ideas but anyways they could really do something great instead of what it was on the gameboy advance.

  • @Relugus
    @Relugus Před rokem +768

    The "stop to shoot" mechanics were baked into RE4's gameplay, they were not a bug, they were a feature.

    • @christopherc4770
      @christopherc4770 Před rokem +78

      yeah they made changes to account for now being able to move the gameplay is better in the remake in my humble opinion

    • @budthecyborg4575
      @budthecyborg4575 Před rokem +24

      And that part of the game for the most part hasn't changed, you're just free to look around and aim in any direction now.
      2005 RE4 with mouselook already plays almost identically to this game.

    • @thestrong2401
      @thestrong2401 Před rokem +109

      I replayed the original recently and never once I was bothered or felt like it was needed or that it was a problem that in the original you can't walk and shoot, because the overall gameplay in the original is faster, Leon moves, runs, aims and uses his melee attacks a lot faster than he does in the remake where he feels so realistic that often it's annoying to see him struggling to run away from enemies or move fast cause he is too tired or hurt, while in the original there wasn't this problem, Leon was always at the top of his form even on yellow/red health he barely became a little slower at walking and run, so the fact he couldn't walk and aim/shoot at the same time wasn't really a problem for me, the excessive realism of the remake it's what bugs me instead

    • @Chronicpatchkids
      @Chronicpatchkids Před rokem +6

      It’s very funny that Krauser stops and shoots in Mercenaries when you use the Bow 🤫

    • @Chronicpatchkids
      @Chronicpatchkids Před rokem +33

      @@thestrong2401that excessive realism that you’re talking about is even more apparent in the mercenaries. I think the mercenaries is a lot of fun but the characters are so damn slow

  • @tumulovermelho93
    @tumulovermelho93 Před rokem +282

    What really is absurd is seeing how many people are saying RE4R is the best remake when the RE1 remake exists. That game is so faithful, so respectful and improves so much on the original it became the standard for RE remakes before this new age of remakes that cut content arbitrarily, and people are forgetting that just because RE4R is more fluid and prettier.

    • @bigpickenergy5321
      @bigpickenergy5321 Před rokem +6

      I've never played re1 and from everything I gather even I know that statement is true. Re1 remake was the most faithful re-imagining of an RE game that elevated the standard...(I don't know why my second phrase was a carbon copy of what u said. Guess I feel the same way 😅)

    • @tonymetzger6769
      @tonymetzger6769 Před 10 měsíci +6

      Honestly though the resident evil one is more of a remastered version while this is more of remake and yes resident evil 4 original is better but little COD kids now a days could never handle the controla

    • @dlbigdaddy163
      @dlbigdaddy163 Před 10 měsíci +20

      Bro re 1 is boring af😂😂😂

    • @tonymetzger6769
      @tonymetzger6769 Před 10 měsíci +38

      @@dlbigdaddy163 no it's not if you think it's boring you either never played all the way through or don't understand what OG resident evil is because it's the opposite from boring

    • @dlbigdaddy163
      @dlbigdaddy163 Před 10 měsíci +12

      Re1=backtracking simulator

  • @anon.nobody6471
    @anon.nobody6471 Před rokem +308

    It's odd how something like Doom 2016 was seen like a modern homage to the original whilst RE 4 remake is being hailed more like a perfect replacement. RE 4 was never meant to be replaced

    • @anon.nobody6471
      @anon.nobody6471 Před rokem +70

      @FazeGeorgeFloyd yea it was more like a soft reboot. But it didn't get hailed as a good game because it modernized the classic gameplay of Doom, but rather it captured the essence of the original whilst standing on its own merit. Imo RE4 remake is a fun game but not some kind of masterpiece when stacked against its contemporaries; it doesnt carry the same weight as the original in that regard

    • @joejo4549
      @joejo4549 Před rokem +17

      No one is saying it's a replacement

    • @Indigo_1001
      @Indigo_1001 Před rokem +30

      NO one is calling or expecting RE4 to replace the original.
      You guys are criticizing it for not being a replacement, it went and did it’s own thing on the same story, thus created something new.
      Wanting a exact replica but in modern times would actually be souless

    • @stef-eg9sk
      @stef-eg9sk Před rokem +8

      are the people who say this game is a replacement in the room with us right now?

    • @Sneeds_Feed_And_Seed69
      @Sneeds_Feed_And_Seed69 Před rokem +5

      @@anon.nobody6471 What makes the story better is that the entirety of the new dev team were not involved with the og games development, they simply were massive fans who turned doom 4 around and cut it to make 2016, beautiful example that if devs are passionate and dedicated with talent they can make good new games or reboots in a series without disrespecting the original

  • @johntitor272
    @johntitor272 Před rokem +380

    I have noticed that compared to other mediums, gamers tend to disrespect their classics much more. They don’t accept concepts like authorial intent and act as if game designers back in the day were cavemen banging on rocks until someone invented the wheel. They talk about games like they're made of swappable car parts and view the entire medium as an endless chase for a new toy. If you prefer and old game over a new one (such as preferring the original over its remake) they will quickly dismiss your opinion and accuse you of being “blinded by nostalgia.”
    It's okay for our classics to be classics, to be examined with historical lenses instead of treated as machines in need of repair. Imagine movie buffs telling you not to bother with the iconic original Cape Fear and instead just watch the shiny remake.
    I honestly don’t believe that video games “age” as common as people think they do. I think what most people mean when they say that a game is “dated” is that it’s not homogenised. The original RE4 today is just as well designed as it was 18 years ago. Same thing with games like Super Metroid and Super Mario Bros. Good game design never dies.

    • @duduoson5278
      @duduoson5278 Před rokem +85

      This is one of the better analogies I've read on the subject of remakes and the way "gamers" treat their games. The nostalgia argument always bugs the hell out of me. I played many games that are considered old time classics when I was in my late 20s. There was no "nostalgia" present (whatever that feels like) when I played the first Quake or a Fire Emblem game on an emulator in 2020, lol. People often fail to understand that, or maybe that's just my fault for thinking that everyone on the internet is an adult, lol.

    • @SonicAdventureEnjoyer
      @SonicAdventureEnjoyer Před rokem +39

      @@duduoson5278 seriously dude. I grew up with RE4 with my dad before he passed away. I like the remake but I don't think it holds a candle on being revolutionary or as legendary as Original 4. I was on one YT video calling out people who used the notslagia dismissing for opinions and guess what? They STILL said "you're just blinded by nostalgia"
      People like Jack Jax are on every remake video and do go out of their way to comment on every comment positive about OG as "blinded by nostalgia"

    • @duduoson5278
      @duduoson5278 Před rokem +33

      @@SonicAdventureEnjoyer This is seriously weird. Like, I can understand people liking the remake - and that's fine. But any dissenting opinion is met with the response you mentioned. It's sad. I know that youtube's comments section isn't exactly the pinnacle of civilized discussion, but here we are. If we can do it, then others can too, they just don't want to.

    • @GimmieDaDnB
      @GimmieDaDnB Před rokem +31

      It's disturbing tbh, even I can admit some older games were terrible but you can compare those terrible classic games with other games that came out on same console and same year and know the difference between outdated and insanely clever design

    • @saisameer8771
      @saisameer8771 Před rokem +46

      It's basically the attitude where it seems like we are almost ashamed of our classics instead of admiring them. I always get super triggered when people dismiss nes or snes classics as "archaic" or "just a remanant from the arcades" because it's so obvious they haven't played a single nes game in their life. I didn't play arcade games growing up. I played them a few years ago and was pleasantly surprised at how well designed and well paced they were. I actually became a huge megaman fan because of this. It's unfortunate that we are losing brilliant game design principles over movie games.

  • @scalliano
    @scalliano Před rokem +409

    Alien Resurrection on the PS1 was critically panned at release for its "absurd" controls - you used the left stick to move and the right stick to aim.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +130

      Amazing ha! The more things change the more they stay the same lol

    • @Relugus
      @Relugus Před rokem +73

      That's literally what every game now uses. Imagine being one of the devs who made that game looking at how their "absurd" control scheme is now used by every game.

    • @jarltrippin
      @jarltrippin Před rokem +55

      ​@@Relugus And getting absolutely no credit for it.

    • @anthonyhiggins9799
      @anthonyhiggins9799 Před rokem +12

      Resurrection didn't get it quite right though. It's still really awkward to play the way they set up the controls. If they had nailed it the way later games did, it would be held up as a historically important breakthrough in gaming, but their system was still flawed.

    • @Vulgarth1
      @Vulgarth1 Před rokem +10

      Don't forget that in Goldeneye you couldn't aim and move at the same time. Apparently that one is one of the best games of all time to this day.

  • @imonke5303
    @imonke5303 Před rokem +256

    The art in the original is better, I wouldn't even say the remake looks better because of the graphical improvements, the art style is so glaringly different it's impossible to ignore

    • @dixienormus769
      @dixienormus769 Před rokem +12

      I mean... it's kinda expected that the art style would change after nearly two decades.

    • @imonke5303
      @imonke5303 Před rokem +91

      @@dixienormus769 I mean..... It doesn't have to, other remakes have followed the aesthetic of their originals, Capcom seems incapcable of doing that with re tho, they'd rather be unfaithful

    • @sebastianaliandkulche
      @sebastianaliandkulche Před rokem +51

      ​@@dixienormus769Wrong. There are remakes that did this right.

    • @Disconnect350
      @Disconnect350 Před rokem +41

      Hate the art in the remakes. Characters look either ugly or inconsistent, most of the time it looks like characters' faces are going 3 different directions in the remake. RE Engine is just bad with faces.

    • @megamax898
      @megamax898 Před rokem +29

      Yeah I agree. Leon looks so ugly now if you stare at his face. Poor guy seems to be aware of it too, because when I was looking at him he kept turning away from the camera. But not in the usual way a third person game does, Leon actually looked embarrassed that I was staring at his face.

  • @Charles-jj2su
    @Charles-jj2su Před rokem +192

    REmake is still the greatest example of a video game remake. It was made by many of the original team who did the game it’s based on, and with the express goal of “we have more experience, better tools at our disposal, and we don’t have to cut corners this time. Let’s make the game we really wanted to make back in 1996!”
    That’s how you do a remake.

    • @Serenity-tn4yn
      @Serenity-tn4yn Před rokem +10

      Siren blood curse is also an example of a great remake, severely underrated and most people don't even know about it

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +29

      Call me crazy but I actually prefer the original Resident Evil over it's remake.

    • @drioss99p50
      @drioss99p50 Před rokem +3

      @@TheCyclicGamer explain yourself

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +26

      @@drioss99p50 Better art direction, more unique vibe, funnier dialogue, better gameplay flow and pacing, better uncensored intro too.

    • @Charles-jj2su
      @Charles-jj2su Před rokem +16

      Theirs some parts I actually like in the OG compared to the REmake. Both are a great time, tho I do like REmake more.

  • @MikeyFADE
    @MikeyFADE Před rokem +132

    Largely agreed. I don't want a remade SH2 with outsourced developers and dodging mechanics just because it's 'in'. 🙃

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +17

      exactly mikey!

    • @InkfinityOkamix3
      @InkfinityOkamix3 Před rokem +32

      I have low hopes for the SH2 remake

    • @garlicbread1107
      @garlicbread1107 Před rokem +14

      I don't trust Bloober at all considering they made the Medium and that game is awful

    • @DeaR9990...
      @DeaR9990... Před rokem +2

      ¿So you want the extremely exciting combat of just stunt locking enemies for 30 seconds by spamming ligth attack and trying to move like a fucking tank? Nostalgia really do blind people. I loved the narrative, enemies and scenarios but holy shit the combat system was bad.

    • @MikeyFADE
      @MikeyFADE Před rokem +16

      @@DeaR9990... You've completely misinterpreted the comment and the video fam

  • @Efgand0894
    @Efgand0894 Před rokem +196

    Even the devs said it didn't need a remake. RE4 it's a timeless classic

    • @bigolebot
      @bigolebot Před 7 měsíci +7

      It definitely needed a remake, the original didn't age well

    • @7MileDae
      @7MileDae Před 7 měsíci +47

      @@bigolebotthat name fits you well

    • @bigolebot
      @bigolebot Před 7 měsíci +10

      @@7MileDae so does your mum

    • @7MileDae
      @7MileDae Před 7 měsíci +7

      @@bigolebot not like I cared about her.

    • @7MileDae
      @7MileDae Před 7 měsíci +16

      @@bigolebot “mum” are u Bri-ish mate?

  • @miguelalonso9009
    @miguelalonso9009 Před rokem +93

    Among all the existent languages in the world, this man chose to speak the language of FACTS

  • @nettori7596
    @nettori7596 Před rokem +225

    I remember being so scared every time I played through the sewers area with the bugs in the original game, truly a masterpiece of atmosphere.

    • @nettori7596
      @nettori7596 Před rokem +45

      also the Verdugo boss fight, scared the shit out of me.

    • @Tony-ol9ru
      @Tony-ol9ru Před rokem +20

      They nerfed the Novis hard in the remake.

    • @desireless4092
      @desireless4092 Před rokem +14

      I have a roach fobia and hate sewer or jungle levels. I remember entering the sewers and heard them for the first time.. I prayed they are not bugs... And had that repulsive feeling when I saw them. I legit panic at some tight spots and in my slight paranoia wasted my shotgun ammo... Loved that moment. In the remake they just suddenly appeared almost as if they were about to say "well hi, hello there. You're trespassing". I was still disgusted by their design, but there was no tension, nor paranoia

    • @shlekmirkarin6429
      @shlekmirkarin6429 Před rokem

      @@desireless4092 they were disguised as camouflage with the background. Also they appeared in the sewers before verdugo where they sneak up on you. Not the same, i know but still.

    • @SneedEnjoyer
      @SneedEnjoyer Před rokem

      I remember that part being shit

  • @Ostnizdasht206
    @Ostnizdasht206 Před měsícem +25

    The original RE4 honestly didn't need a remake imo.

    • @robertkenny1201
      @robertkenny1201 Před 25 dny +5

      I agree it needed a remake even less then Super Metroid does.

    • @Lalo-777
      @Lalo-777 Před 15 dny

      Yeah but im still glad it got one lol

    • @vaporalight3670
      @vaporalight3670 Před 11 dny +1

      You know what survival horror game needs a remake not just in individual games but also a revival of the IP? It's Dino Crisis.

  • @devonmiller113
    @devonmiller113 Před 7 měsíci +58

    I think the issue is that games are being remade not to improve or revitalize an entry, but to simply milk the fanbase and reimagine old projects to fit in line with modern development teams.

    • @wangchung2157
      @wangchung2157 Před 5 měsíci +3

      Playing RE4 Remake right now after being a DIE HARD RE4 fan and I completely feel you on this point

    • @ni9274
      @ni9274 Před 5 měsíci +1

      RE4 remake improve and revitalize re4 original, you’re wrong

    • @ni9274
      @ni9274 Před 5 měsíci +1

      @@wangchung2157it improve in every ways on the original

    • @catswork
      @catswork Před 5 měsíci

      guys nobody is going back to play RE4 on a gamecube, especially with how strange the controls are compared to today.
      the fact that you can't shoot and walk is enough to put plenty of people off the game

    • @Chaso-1124
      @Chaso-1124 Před 5 měsíci +5

      ​@@catswork
      No, we go back and play on PC with the HD project mod
      You don't need to move and shoot because the game was built from the ground up around the movement and aiming mechanics

  • @Aaron4420
    @Aaron4420 Před rokem +299

    While I feel both games stand on their own and like each individually. Its nice seeing people care about the gameplay and actually go in depth on why the original is so good without trying to compromise and tell people, "It was good for its time" arguments like that is why no one takes origonal 4 seriously.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +72

      I'm glad you enjoyed my approach Aaron! Yes people can come to different conclusions on how they feel about the game for many reasons, but a lot of what people say is "improved" over the original is just outright incorrect and then places like ign completely skate over all the individual problems brought into the remake's design. It's all just surface and honestly very disrespectful to the incredible design of the original game. But like I said most people in the game journalist class don't actually care about game play that much, it's more about story and voice acting or whatever.

    • @hachelyd_i3232
      @hachelyd_i3232 Před rokem +41

      @@TheElectricUnderground they took out the most iconic part of RE4 gameplay which was the laser sight for all weapons. Corny devs

    • @lordrikudouzero9119
      @lordrikudouzero9119 Před rokem +2

      @@hachelyd_i3232 I hear you can purchase it. I have the game just haven’t played it yet: the first is legendary.

    • @jonasdrake211
      @jonasdrake211 Před rokem +3

      ​@@TheElectricUnderground "outright incorrect" is way to simplistic

    • @Buffypoodle
      @Buffypoodle Před rokem

      @@hachelyd_i3232 It worked for tank controls

  • @princessrescuermk3
    @princessrescuermk3 Před rokem +66

    Jed Pressgrove, in his "Game Bias" blog, recently made a series on remakes. He prefaced it with the talking point that "audiences of other media groan when a remake is announced but gamers are excited?" and then proceeded to review several historically disappointing remakes. Even if a remake's good, it has no reason to exist if it isn't as good as the original. And it should never outright replace the original.

    • @ImaTroper
      @ImaTroper Před rokem +8

      There is an example of a remake that replaces the original in a good way: RE1 Remake. The difference there is that Capcom had been "remaking" RE1 for years so RE1make was not just a remake, but also something of a definitive edition. Granted, that IS a special case.

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +7

      ​@@ImaTroper Call me crazy but I prefer the original RE1 over it's remake, and I played both games for the first time sometime before RE7 released. I think it's because the original has a more unique vibe to it, as well as better pacing, and is quite hilarious in it's dialogue. Also, the uncensored intro, God that's so bloody and horrifying I love it.

    • @yee6870
      @yee6870 Před rokem +2

      ​@@TheCyclicGamer same. I think RE1 is more fluid and has better weapons

    • @gracecalis5421
      @gracecalis5421 Před rokem +14

      If he was truly flabbergasted by why gamers are more open to remakes than other media then he isn't aware enough of the medium's growth to warrant having a blog centered around video games. It's obvious why gamers are more receptive to remakes: The rate of technological progress in games is EXTREMELY fast compared to other media. The reason why audiences of, say, movies, groan at remakes is the same reason why readers would think that a "remake" of an already existing book would be fucking stupid. Those media have not felt the insane growth spurt that video games have had over the past few decades.
      You look at a movie that came out 10 years ago and compare to the ones today and the difference in visual and auditory fidelity is trivial. Iron Man 1 still has extremely good looking CGI that even looks better than some Marvel movies of recent. Davy Jones from the Pirates of the Caribbean movies still looks jaw-droppingly fantastic. But video games? The difference between video games 10 years ago and video games today is immense. That's it. That's your reason why gamers are open to remakes. They want to see what their beloved older games look like when they're no longer marred by the technical limitations of their time.

    • @ramenlover007
      @ramenlover007 Před 10 měsíci

      Re code Veronica is game that need a remake, they can improve it whatever they want, well unless if it has heebie-jeebies goodies like og re2 Leon a Leon b and such.. while re4? When someone thought.. or dare to even think about it.. that they could remake re4... They better be making it as good as the original, cuz the og doesn't need a remake. And so far they fail imo

  • @DeFactoLeader
    @DeFactoLeader Před rokem +225

    I'm glad that you highlighted the fact that one of the consistent problems with this 'remake culture' mindset is that devs are too afraid to remake a product that was bad or mediocre. There's something irritating about the arrogance that sometimes comes from people who make claims that a revolutionary game like RE4 is now outdated; blown out by a remake. The reality is that Capcom stood on the shoulders of giants and these games now feel like glossier replacements for the old RE system of "decent numbered game, worse spin-off title." The exception here is REmake, which did improve RE1 in ways it probably needed.
    The remake deserves praise and particular focus should be given to the areas where innovation and actual originality strike, but a real test of these devs would be to remake the troubled games; update them, make them proud additions to the franchise. Why not remake Code Veronica? Or maybe even RE0? Unlike RE4, there's a better argument to be made that these games _deserve_ remakes. Will they really do RE5 as some have postulated? Will we get an RE7 remake within 10 years? The rate that they've pumped out the last three is pretty crazy.

    • @zawarudo8991
      @zawarudo8991 Před rokem +30

      Answer: Money.
      Corpo greed ruined the industry.

    • @dedecoVGMDJ
      @dedecoVGMDJ Před 11 měsíci +27

      REmake was made by Mikami himself so that deffo makes a world of difference. It was an author going back to his own work

    • @HeavenlyEchoVirus
      @HeavenlyEchoVirus Před 10 měsíci +4

      Yeah to me, a remake ought to be about accessibility.
      I LOVE Spyro and Crash Bandicoot. I actually probably would make it onto the list of 100% completion speed runs for Spyro. So I had many criticisms of those remakes/remasters. But all pretty minor: artistic changes, music, slight variations in game play. What I appreciated about them, is they totally made old games accessible to modern players. Especially Crash-I love the original, but even compared to Crash 2 it was frustrating to get through with the save system and lack of analog stick. The check points and modern save system were upgrades that made sense, even if I thought the hints were a bit unnecessary.
      With RE, the HD remake is an upgrade and an accessibility boost. I don’t understand the remakes for RE2 and 4. They feel like fan service generators to me. So many STORY and dialogue elements are altered, with no need and to the detriment of the gameplay.
      Silent Hill could use a faithful remake for accessibility. Silent Hill 2 also needs one for accessibility---but I’m deathly afraid of what they’re going to do to that.

    • @ryanthereaper5032
      @ryanthereaper5032 Před 10 měsíci +1

      Because why improve shit that are bad when they could just make a new game entirely I'd rather them not be making remakes of every single resident evil game when they can make something new

    • @ramenlover007
      @ramenlover007 Před 10 měsíci +4

      @@ryanthereaper5032 because shit you talking about here is not just shit, it's still part resident evil series that deserve to have remake, a game that fans acknowledge its good value and potential and it shouldn't be overlooked.

  • @user-vp5xf6fm5p
    @user-vp5xf6fm5p Před rokem +96

    I still felt like I was sacrificing my flank when I went to shoot, I got hit in the back or pressured a lot in the remake. I often would kill what was in front of me and run forward to reposition just like the old game.

    • @ardfard101
      @ardfard101 Před rokem +20

      @Mac Marco It's the same like the original though? There's clear entrypoint where the enemies might show up, not just randomly spawning behind you. For example, in the village scene when you enter the scripted house where there's shotgun. If you fled upstair, the enemies can flank you by going up through the windows using stair. So you must aware of your positioning to not get ambushed from behind and take care to kick every stairs. It's exactly like the original.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +47

      I talked about this in my first vid, but this is because in order to compensate for the fact that leon can just freely walk around and shoot what the devs did is make the zombies go from their more grouping AI to a simple rush and tackle you ai. So you are not being crept up on in the remake, you are getting tackled ha. It's a completely different feel and removes the suspense and creeping of the enemies in favor of them swarming you all at once. I talk about this in depth in my first vid: czcams.com/video/fr1Q28iz3q8/video.html

    • @samf.s.7731
      @samf.s.7731 Před rokem

      I have a confession, don't kill me please...
      I never played the OGRE4, I merely watched my brother (Who would not be convinced to relinquish the controller) and the rest of the free world play it like 1100 times.
      I have no idea what you mean when you say that because... I never even thought about how many times I had to stop moving while shooting 😂

    • @SHVRWK
      @SHVRWK Před rokem +10

      Skill issues, it's always skill issues with these coping comments lmfao

    • @SHVRWK
      @SHVRWK Před rokem +7

      @Mac Marco Or perhaps you haven't actually played the game.

  • @RonDangerSolo
    @RonDangerSolo Před 7 měsíci +47

    One of my favorite stupid design issues with the remake is how they paint everything yellow, training the player to stop proactively looking around, but then they don't paint the bear traps (because that would defeat the point) so then EVERYONE steps on EVERY bear trap and I guess in testing they caught this so they just made the bear traps do no damage.

    • @maiqtheliar3502
      @maiqtheliar3502 Před 5 měsíci +4

      The colouring scheme is done by many modern games nowadays. If I were to guess modern game designers follow this practice because of the new realistic graphics that make the world kind of over saturated to the point where if they didn’t colour a barrel or an important object it would absolutely blend in with the environment. Therefore they colour them so they stand out.

    • @RonDangerSolo
      @RonDangerSolo Před 5 měsíci +9

      @@maiqtheliar3502 Yeah there's way too many details on screen now. It's a mess. In classic RE4 those same barrels were noticeable without the paint because of how much less was presented to the player at any given time. Obviously it was a limitation that we now don't consider, but is a good example of less being more. I'm worried we'll never get back to that as technology pushes forward and the masses demand unreasonable amounts of stuff in their games.

    • @maiqtheliar3502
      @maiqtheliar3502 Před 5 měsíci +5

      @@RonDangerSolo yeah unfortunately this is a trade off for super realistic graphics. With so much detail in games nowadays, the game’s world will feel claustrophobic and also lose some of its artistic aesthetic. The biggest example I can give you is dmc5. That game is good but ultra realistic graphics just destroyed its anime aesthetic it used to have.

    • @RonDangerSolo
      @RonDangerSolo Před 5 měsíci +3

      @@maiqtheliar3502 y'know for a liar u sure speak the truth

    • @grungeisdead5522
      @grungeisdead5522 Před 5 měsíci

      “Uncharted” yellow

  • @alinzelnan
    @alinzelnan Před rokem +310

    The main problem with movement in modern games is the realism imo. It's closer to people actually walking, running and coming to a halt after running but that doesn't mean it's more fun. I stopped playing The Witcher 3 after a few hours because of the movement. The second time (a few years later) I tried the game again and found the option where you could disable the "realistic movement" stuff and the game immediately felt 10 times better. More realism isn't always better, I want to play a videoGAME after all.

    • @AlternateKek
      @AlternateKek Před rokem +14

      There is a movement option in Witcher 3? whats the difference?

    • @Agent_A_Graham
      @Agent_A_Graham Před rokem +24

      Realism can work if the game's truly focused on it. Realism in RDR2 really works for me and it wouldn't be the same if they allowed rapid movement and looting the entire time. RDR2 is meant to be taken slow.
      Games like RE is different. RE doesn't really feel like a realism game. I want Leon to feel deadlier than he did in the OG. I still enjoy remake gameplay, but there were some serious missed opportunities to expand on combat, like wakeup gunshot or kick, roll, and all downsides to these choices. And I much prefer when Leon has tight movement, and would have liked to see that movement enhanced with better animation to make weaving through crowds feel more immersive as a deadly OP Leon.
      Overall, game's really great. Mechanics are my biggest gripe. Not the manchild s*** like guys wanting to see Ashley's panties or lame old one-liners that really weren't funny even back then. I also hate the complaints about Ada's voice acting, despite her sounding surprisingly comforting and like a real woman, not some caricature. Characters in RE should feel unrealistically physically OP, but they should still get realistic dialogue and acting like Ada's, Leon's, Ashley's, etc.

    • @twistedeyeernest9238
      @twistedeyeernest9238 Před rokem +22

      Exactly, something we discussed at the game studio I work recently. Animation driven character movement that aims to look realistic will always feel unresponsive and sluggish which I personally dislike as well. I assume that the same problem will be pretty apparent in the Unrecord game that is all the hype currently, people don't realize that the trade off for the camera to look like that is that you sacrifice a lot of precise control of the character movement and aiming, looks amazing in a video but could feel god awful to play.

    • @FleshToDust
      @FleshToDust Před rokem +27

      That's a great point. Realism more often than not makes things worse. There's a reason I like anime more than live action. Exaturated personalities is just great fun. We spend our days in the real world. Why would we want to play games that imitate that?
      I want to double dump, run fast, dodge bullets and do cool energy blasts. Realism can go away. Funny Leon is better than realistically boring Leon.

    • @wombat7961
      @wombat7961 Před rokem +2

      In Spiderman the non-costume gameplay is walking pretty slowly at a homeless shelter, and while i can appreciate all the details that went into it, i dont like how slow im made to walk as Peter Parker in any part of the game

  • @jimbe4mxl410
    @jimbe4mxl410 Před rokem +70

    The thing with the remake culture tells us 1 thing, that the gaming industry of today is not capable of producing good games anymore, its either bland, soulles jank, a "movie" game, or some multiplayer game monetized to hell and back to make as much money as possible. So they need to remake 20-30 year old games. Sad.

    • @ramenlover007
      @ramenlover007 Před 10 měsíci +2

      Yeah I believe God of war gameplay changes are made because of money. I mean it's okay to change the gameplay I think, but make it less aesthetic? That's just idotic

    • @thomasffrench3639
      @thomasffrench3639 Před 7 měsíci +3

      Yeah because ports and remakes weren’t common at all in the 80s, 90s, and 2000s. My favorite original game was Mario All Stars and Donkey Kong.

    • @gamble777888
      @gamble777888 Před 2 měsíci

      @@thomasffrench3639 They weren't common at all. There were a bunch of ports, but those are warranted for completely different reasons. I think out of the 700+ game SNES library the only actual "remakes" were Mario All Stars and Ninja Gaiden trilogy, though those were really intended to be a collection of "ports" with slightly improved graphics rather than actual remakes. Gameplay and design is left 99.99% unchanged. In fact, All Stars was a huge hit because it was such a novelty at the time.

    • @thomasffrench3639
      @thomasffrench3639 Před 2 měsíci

      @@gamble777888 I mean Dragon Quest I and II, Dragon Quest III, Super Castlevania IV, Super Adventure Island just to name a few.

    • @gamble777888
      @gamble777888 Před 2 měsíci

      @@thomasffrench3639 Super Castlevania and Super Adventure Island were sequels not remakes. In no way shape or form were they released as remakes. I didn't even know Dragon Quest remakes existed so had to look it up, and they are japan exclusives. Out of the top 100 SNES games, the only remake is Super Mario All Stars, which again, is really a remastered port collection than actual remake. Out of the top 100 N64 and PS1 games exactly 0 of them are remakes. Out of the top PS2 games, 0 games are remakes. When RE1 remake came out on the gamecube it was one of the very first big AAA remakes ever made, it was also the only remake in the entire Gamecube library. During the Xbox360 and PS3 there was literally 0 remakes of note. To act like major AAA releases being remakes is a thing that always happened is completely false. It is something that started to happen somewhat regularly around 2015 and now is more prevalent than ever.

  • @serathaevistille995
    @serathaevistille995 Před rokem +117

    I'd like to point out one ridiculous change they've made too, due to you being able to run away more easily. I don't know if you've tried Professional yet, but enemies on Professional now have absolutely insane stagger resist, at least in the early game. We're talking like 4 pistol bullets to even get a melee prompt. Remember the original where all Professional changed was the amount of damage enemies did and loot drops? I miss those days. Oh, you can also see their attack animations are sped up. Like, stupidly so.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +44

      yeah seratha Boghog sent me some clips of professional mode and it is stupid. So rather than reblancing the game properly they just turned up how many attacks it takes to get a stagger and made the enemies into walking bullet sponges. Again it's that lack of understanding the fundamentals and boy they really matter when it comes to balancing difficulty.

    • @serathaevistille995
      @serathaevistille995 Před rokem +21

      @@TheElectricUnderground I only played up to the Village on Professional. But it was so bad, the only way I saw to conceivably get through it without losing literally all my resources was to just... Run in circles around the village. I unfortunately got caught due to bad pathing on my part but I was running in circles for a straight 3-4 minutes just, doing nothing. No shooting, no standing my ground, no nothing. Honestly, it was one of the most boring things I've ever done. I get that for large parts of the game, speedrunners basically do that, run past enemies and ignore them but... I don't. I play RE4 to shoot things, to roundhouse kick their heads off or supplex their skulls into the dirt. I don't play RE4 to play ring-a-ring-a-roses with the Ganados.

    • @Neathyr
      @Neathyr Před rokem +3

      Hmmm... in the original, the Ganados are MORE likely to attack you once you are within their range on Professional difficulty. And yes, you have less ammo drops.

    • @charliebiggs6963
      @charliebiggs6963 Před rokem +9

      Skill issue

    • @Corredor1230
      @Corredor1230 Před rokem +1

      @@serathaevistille995 I feel like professional does encourage you to exploit some of the more obscure game mechanics, like getting enemies in a convenient position to drop 4 bullets on one and then roundhouse them or like choosing narrow pathways (like entrances to houses or alleys in the village) to control how they will crowd you and the type of damage you'd want to do to them. It doesn't feel like it's necessarily "pro" in terms of skill but rather in terms of mechanics abuse. Some people hate that, and I think that's perfectly understandable, but personally I quite enjoyed figuring out the optimal mechanics to exploit in every scenario.

  • @saturnexplorers
    @saturnexplorers Před 3 měsíci +24

    Your critic of game devs shoving in popular mechanics really hits home for me. It's really frustrating to see every mainstream game becoming more and more like every other. I also agree that remakes are just fanfics most of the time. The AAA industry is probably in the worst state it's ever been in.

  • @W_Pipeline
    @W_Pipeline Před rokem +91

    i noticed that too, character design and innovation even in the simplest way directly thrown out of the window and lazily recreated without even looking at it twice, how people can mess up characters so bad? not even the most complicated ones...

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +13

      I don't understand it pocket, I really don't ha.

    • @Dinguskhan5003
      @Dinguskhan5003 Před 8 měsíci +7

      What’re you yapping about

    • @ballisticwaffles
      @ballisticwaffles Před 4 měsíci +2

      @@Dinguskhan5003 90% buzzwords, he doesn't actually care but he needs to virtue signal that he too hates a thing.

    • @kubaprosek9989
      @kubaprosek9989 Před 3 měsíci +5

      @@ballisticwafflesdoes thinking that make you feel better?

    • @Dmitry_Medvedev
      @Dmitry_Medvedev Před 2 měsíci +2

      ​@ballisticwaffles
      Very brave using your face as your PFP

  • @Spongebob-lf5dn
    @Spongebob-lf5dn Před měsícem +11

    I thought the Remake was better until I actually played it. One thing I wanna add is that the original RE4 had a "show don't tell" approach, and the REmake just hand holds the player through everything. The voice acting in the original to me is better & so is the castle. The castle is my favorite part, its so unsettling, engaging, etc. In the REmake its just...there

    • @matthewaddai5336
      @matthewaddai5336 Před 20 dny

      I recently went back to the original and i definitely agree some aspects were done better than the remake. I personally think the remake castle is better overall but the intro scene to it was much much better in the original, as well as how the novistadors were introduced.

    • @Spongebob-lf5dn
      @Spongebob-lf5dn Před 11 dny

      @matthewaddai5336 I just prefer the original's castle because the lighting and design were so much more unsettling. The graphics look better in the remake, but that doesn't make it better.

  • @adaadjoh
    @adaadjoh Před rokem +96

    "Modern" controls, where you feel like you're puppeteering a mannequin through quicksand.

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +16

      Best analogy of the new controls.

    • @Indigo_1001
      @Indigo_1001 Před rokem +6

      Yet you still feel more in control of them then the OG controls

    • @mayorofbagtown9097
      @mayorofbagtown9097 Před 9 měsíci +9

      ​@@Indigo_1001not even a little.

    • @Al-ji4gd
      @Al-ji4gd Před 8 dny +1

      @@mayorofbagtown9097 By a lot, actually. You nostalgia merchants are hilarious.

    • @mayorofbagtown9097
      @mayorofbagtown9097 Před 8 dny +1

      @@Al-ji4gd it ain't nostalgia. I liked the remake enough to play it like 5 times in a row back when it came out. Its a fact that more realistic animations reduce how responsive a game is. A great example is Red Dead Redemption vs RDR2. Its rather obvious. In RE4R, the biggest problem is the combat RNG. In the OG RE4, shooting or knifing an enemy in the face would stun them 100% of the time. In RE4R enemies can tank half a magazine before they even flinch. RE4R is built around this combat and its very polished for what it is, but its not any where near as snappy and responsive as the original. Not to mention, you have no control of Ashley when playing as Leon. They just gave her infinite health instead of letting us manage her ourselves.
      Its just a fact man, don't come at me with more shit talk please.

  • @bigbrotherishere
    @bigbrotherishere Před rokem +52

    I really despise modern gamer discourse. it has literally never been as toxic as it is now. And you can't spell Ignorance without IGN.

  • @rudy110
    @rudy110 Před 2 měsíci +8

    When I first played the original I was taken back by the wierd tank controls. Then after like an hour or two of learning I got used to it. Shockingly, playing the game to get better at the game, takes time.

    • @userxy6987
      @userxy6987 Před měsícem +5

      Yeah I am a modern gamer and grow up with modern gaming design. But tank controls... what's the overwhelming hate with it? It just takes time to accustom to lol. I finished and loved every minute of OG RE 1-3 and SH2-3.

  • @maximumkorb
    @maximumkorb Před 2 měsíci +19

    I found the Remake to be rather insulting.
    The first flaw was that they tell you Hardcore is for veterans of the original game. I don't know what veterans they talked to because the game does not play the same at all.
    The gameplay focus on knife-parrying rather than gunplay was stupid as all hell - it's THE thing RE4 does amazingly well, and this Remake sidelines the hell out of it for the dinky knife.
    I can't stand the knife focus at all. Nor can I stand how damn talkative all the characters are. I swear, someone needs to give these guys a nice glass of Shut The Hell Up. I don't need to hear "Sorry, must have slipped" after every kick.
    It's a perfect example of fixing what wasn't broken.

    • @Indigo_1001
      @Indigo_1001 Před 2 měsíci

      What game you played? You still do a shit tone of shooting.
      And the parry was such a cool mechanics, ya”” are so lame in thinking the remake couldn’t change anything

    • @MuseBySecrecy
      @MuseBySecrecy Před 2 měsíci +2

      @@Indigo_1001Are you just replying to every comment? Who is forcing you to watch this video? Nobody.

    • @userxy6987
      @userxy6987 Před měsícem +6

      your reaction to AAA characters randomly spouting irritating lines during boss fights to emulate "realism" is my reaction to Jill in RE3make, especially in the final Nemesis fight: "You think I don't know how to fck you up?" 💀🤮 Half the time I feel like these people should just button up and fight for their life instead of acting like a high school bully in a drama series

  • @truxardus4331
    @truxardus4331 Před rokem +94

    The majority of people don't think of video games as art, they think of it of a disposable product that you get into the hype for to be part of the scene, then move on to the next big thing. This is of course, not a new thing, as the majority of people always treated motion pictures that way, too. Which is why remakes have been going on there since like the 30s and have been just as big a plague. As with film, only people with a deep interest in the medium are going to care about (or even be able to distinguish) actual quality, or even be able to appreciate something more than 10 years old, because they are actually interested in the fad, not the art. Now obviously motion pictures are nothing like video games, despite the best of efforts of decades of hack developers, but I think the comparison is apt.
    However, we aren't in the dark days of the 360 era anymore; one can completely ignore major publisher games. And one can certainly ignore IGN.

    • @discoinferno701
      @discoinferno701 Před rokem +1

      Yeah video games aren’t art and never were and a majority of movies aren’t art it’s always been cynical ways to make profit and exploiting any artistic abilities people have like games in the old days we’re not art same as today because they were created in the first place to entertain children and were sold at the toy aisles

    • @Refreshment01
      @Refreshment01 Před rokem +1

      Well said. Only thing i would add is that theres a considerable amount of game players that view them as art but complain when a game costs 10 dollars more or last x amount of hours instead of y amount of hours. 😄

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +18

      yes agreed truxardus. I think it's actually worse in the case of video games than film. One of the funniest things I've seen are youtubers who are mostly film critics going off on remakes in film and how lame it is (which I agree with) and then immediately being like ok so who wants to play resident evil 4 remake lol.

    • @lukeprimo4672
      @lukeprimo4672 Před rokem +1

      ​@@TheElectricUnderground Maybe it's because people can have nuanced opinions that aren't based on an absolutist way of thinking. Maybe some people can enjoy a remake when it is actually well done. All you people complaining that everything new is bad are just as bad as the people who say that everything old is bad. Stop looking at things as "old vs new" and just look at things for what they are. I can say that I like things about both games without claiming that the original is outdated or that the remake is too generic and modern.

    • @SwanCollins
      @SwanCollins Před rokem

      @@lukeprimo4672 Anyone can complain, but don't dismiss those who provide clear evidence supporting their claims. Look past the blanket terms "outdated" and "modern" to see what is actually being criticized and if you agree with it.

  • @pedrocarvalho5567
    @pedrocarvalho5567 Před 2 měsíci +19

    Just finished playing thorugh re4 remake and Im glad someone else was also able to escape the hype train and see the problems this game has. God the amount of fanboys bashing crowbcats video for instance... Its like theyre all ganados at this point and capcom is saddler lol

    • @CarlosJimenez-pz1dq
      @CarlosJimenez-pz1dq Před 13 dny

      they really are like the cultist from salazar castle XD "remake es vivir , remake es vivir"

  • @StarkNero
    @StarkNero Před rokem +43

    It is also important to notice that most influencers don't speak or go into detail as to why some scenes in the OG are better, in addition to the game launching without mercenaries and Separate Ways, because they don't want to lose that CAPCOM sponsor and viewers. Wanting to have a DLC for a game is fine, when is something new. Like you said they are not putting in much effort when creating and developing this game since they and we, know what they are going to do.

  • @JonathanJoestarJuicefest
    @JonathanJoestarJuicefest Před rokem +16

    Made for a mOdErN aUdIeNcE...that should be taken out back and violently put down.

    • @FuelAirSparkTime
      @FuelAirSparkTime Před měsícem

      Like that lady in the og with the ax in her head pinned to the wall near the beginning, just to send a message to others haha

  • @mrblue69420
    @mrblue69420 Před rokem +72

    It seriously baffles me that there's so many people out there that aren't willing to play old games due to the controls

    • @mattrossini1755
      @mattrossini1755 Před rokem +9

      Try playing the first two Witcher games then you'll probably understand.

    • @spacecobra3101
      @spacecobra3101 Před rokem +1

      @@mattrossini1755 Witcher 1 & 2 whatever for the controls you can still enjoy it for the story. The issue with Witcher 1 n 2 is the time you need to play it.

    • @RabidNemo
      @RabidNemo Před rokem

      I mean I will say with certain ones going backwards it can be a little bit jarring but you are correct overall

    • @sp1cychick3n
      @sp1cychick3n Před rokem +6

      @@mattrossini1755 I beat both games. Never once thought about the controls being a issue.

    • @user-vt6td9hp3g
      @user-vt6td9hp3g Před rokem +8

      @@spacecobra3101 >playing videogames for the cutscenes

  • @neonjm8289
    @neonjm8289 Před rokem +82

    Remakes should absolutely be reserved for bad games that had a lot of potential, basically giving them a second chance.
    I literally don't see any Goddamn reason to remake a game that's still great today.

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +25

      Money, that's why. Shareholders are more confident in remakes of good games than bad ones.

    • @b_delta9725
      @b_delta9725 Před rokem +5

      there's nothing wrong in just making an upgraded version of a game, though. i admit there's too many remakes, but saying that games that have started to feel old shouldn't get a remake doesn't hold up, there's a reason why many newer fans play the RE1 remake over the original.

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +11

      ​​@@b_delta9725 Yea but bear in mind RE1 Remake was only made not because of fan demand, but the because the original developers weren't satisfied with how the original game turned out, even though it was still a great game and not in demand of a remake, and this might surprise you, but I actually prefer the original RE1 over the remake, and I played both for the first time right before RE7 released as it was in anticipation of that game.
      Besides, most video game remakes have actually been disappointing in one way or another, I thought FF7 Remake was terrible compared to the original game, and RE3 Remake and by lesser extension RE4 Remake does not hold a candle to their original versions in multiple ways. Still good games, but if they're not better than their original versions, then what's the point?

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +8

      @@b_delta9725 Also in the case of RE4, no one thought the original game was dated, in fact RE4 OG is considered to be a timeless masterpiece. "Timeless" means that it's good even long after collecting dust. When a remake of RE4 was rumored to be a thing, a lot of people asked why it needed to be a thing considering, as I mentioned, the original game still held up. I daresay it already holds up better than the remake.

    • @sixx2683
      @sixx2683 Před rokem +5

      Money... Only reason.. Plus it's faster to create a remake than a totally new game

  • @dnn86
    @dnn86 Před rokem +88

    I played through RE4 remake without reading any reviews or seeing anything beyond what was in the demo and my verdict when it was all said and done was that it's a masterpiece. Nothing to do with a hype train for me, and I say this as someone who has loved RE4 since its original Gamecube release and was fully expecting to be disappointed.
    I do agree that an RE4 remake wasn't needed, but I can't be mad that we've now got two amazing games instead of one.

    • @crbuck3394
      @crbuck3394 Před rokem +33

      Exactly my thoughts, I get why people aren’t getting on the hype train. But shitting on the remake just because its a remake ain’t right. I would love to see new games/content/ideas, but when there is a Remake that is faithful to the OG while making some changes while bringing modern graphics, gameplay, and what not, its great! = D

    • @discoinferno701
      @discoinferno701 Před rokem +17

      I agree with you I was just a fan of the original game and played the remake and it was fun most og fans that I know who continue to play the original one to this day also enjoy the remake but I guess their brainless because people can’t enjoy the remake of a mass market triple AAA game

    • @Rowan1976
      @Rowan1976 Před rokem +9

      💯 agree 👍

    • @LfunkeyA
      @LfunkeyA Před rokem +7

      @@crbuck3394 og is the best, but remake is not just hype. it's truly amazing.

    • @crbuck3394
      @crbuck3394 Před rokem +1

      @@LfunkeyA Exactly!

  • @guardianoftheledge4966
    @guardianoftheledge4966 Před rokem +82

    Older games do often have weird controls from a modern perspective, but people don't seem to understand that your interface with the game is part of the game. Tank Controls have a specific job. They create tension and alter the player's strategy. If a shmup lets you shoot left and right, or aim with the mouse, then it is a different game. I am a huge fan of coupling movement and shooting. They are fine as separate actions when the situation calls for it, but when your movement affects shooting, and your shooting affects movement, your strategy will change. Think of run and guns where your shots go in the direction of movement, or are restricted to 4 or 8 directions. They force you to move and position in different ways. The inclusion of kiting or circle strafing should not be a given, they are tools that should be applied intentionally. Internet discourse has confused a decent generalized solution for a standard expectation.
    Thankfully there is still a lifetime worth of good stuff to try already. Heck, I bet RE4 Remake is a good time. But it is a little insulting when companies release something and market it as though to say "Hey, that thing you like? It actually sucks and you are a dumb boomer for liking it."

    • @GimmieDaDnB
      @GimmieDaDnB Před rokem +33

      There is a reason that all games nowadays feel the same and look the same, it sucks.
      I miss tanky controls, weird and unique controls

    • @Vespyr_
      @Vespyr_ Před rokem +11

      Tank controls were for more than just tension. The camera angles were locked and changed dynamically. Since UP was always "Forward" it didn't matter whether or not the camera changed on the fly. Up would always be forward, even if the camera changed three times down the same hallway you never have to alter your controls based on the camera position. Tank controls in that game, are superior to modern controls. On top of this, DOWN is always "Backpedal" so your character ALWAYS faces the enemy while moving back. Something that is impossible with modern controls without additional input.

    • @guardianoftheledge4966
      @guardianoftheledge4966 Před rokem +6

      @@Vespyr_ Indeed. Tank controls are cool. I should have said "jobs".

    • @mr.b89
      @mr.b89 Před rokem +4

      Where in the marketing do they imply that you're dumb for liking the original? Genuinely curious, remakes indeed are an unfortunate result of companies finding new ways to make money off of nostalgia but from what I've played this seems genuine in its endeavor to just make a new version of the old game.. They reference old lines and use the og models for the case charms.. As long as they're not preventing you from buying the original game and are putting out a functional, passionately made product, I think it's mostly fine. I think there's space for both versions to exist and for us to say both of these games are great in their own ways. The og is indeed more arcadey and unique, and that's what makes it more special. I kinda look at it like the og evil dead vs the remake evil dead where the new one was more grim, dark and intense while but having elements of the original.
      As for the idea that remake culture is this industry stifling force, I can't really agree. We'll always be seeing new things crop up from smaller developers that are more keen to take risks, and those will eventually inform industry standards and "modern sensibilities". This is the pipeline for like every medium of art. Why would gigantic companies like Capcom want to make risky decisions when they could easily make the ones that sell? It's a dynamic that's really always existed and I don't really know why people see that as something that could change.

    • @guardianoftheledge4966
      @guardianoftheledge4966 Před rokem +5

      @@mr.b89 ​That is well put. I did exaggerate, but I do think that remaking a game does imply negative things about the original. That could be a flaw or limitation. It could also imply that the developer found some alternative design worth exploring. These are good reasons to remake a game. We can't really know for sure what caused RE4R, but the coverage of the remake is where the issue lies. The game is altered primarily on an artistic level, and thus very subjective. But it has been sold by some as 'fixing' the clunky original control scheme. Or that it is better because the graphics are more modern. They are talking about these things like they are relics of a time when people didn't know any better. If you still like these old things today, then what they say kinda lumps you in with "people who don't know any better". It is a case of presenting a subjective opinion as an objective one.
      That isn't really an issue in itself, but I believe in a feedback loop of this perspective being good for business, so business tries to reinforce this perspective. I do not know if this many people actually think like this or not. It could be a case of "make up a group and get angry at said group" on my part. But we do know that, some journalists and companies are doing this, with or without the support of any gamers. Either way, it peeves me when we downplay the value of past work, especially to when it is to justify the homogenization of the medium. Though it is certainly okay not to enjoy tank controls, low resolutions, or text adventures on a personal level.
      Death Stranding is a relatively rare example of a bold and creative big budget game. Some ideas, like Death Stranding, can't be explored by small teams. Which I think does stifle the creativity in the medium. But I don't think anybody is at fault. It is a systemic issue and natural symptom of a society and economy that depends on infinite growth. A frustrating reality that is unlikely to change for a long long time.
      RE4R still looks fun.

  • @Disconnect350
    @Disconnect350 Před 4 měsíci +12

    Beat RE4 Remake on hardcore and it just made me want to play the original even more. The Remake isn't a bad game, but the original is much better.

    • @jesuspernia8031
      @jesuspernia8031 Před 2 dny +1

      The remake is supposed to make the game better, this is worse.

  • @bcb9180
    @bcb9180 Před rokem +12

    It really tells you something when some of the best received games this year have been remakes of games that are more than a decade old. Shows you that even at best the medium has been stagnant, when people would rather look forward to a dolled-up version of a game that already exists rather than any attempt at innovating or creating something fresh.

  • @BBrecht
    @BBrecht Před rokem +44

    I've never played RE4 but totally agree with the broader thesis of this video. This notion that contemporary games are somehow just inherently better-designed than older games is rampant through games journalism and interviews with developers, and is totally infuriating. You'd never see a film critic insinuate that the MCU has made the godfather obsolete, or a fine art critic claim that Banksy is inherently better than Dali, but it's just rife throughout video game culture.

    • @thomasffrench3639
      @thomasffrench3639 Před 7 měsíci +1

      That is what I like about this video, but then he goes into a reason for remakes, then spews bullshit about replacing the original, which plenty of Film remakes don’t do, and those tend to be the better remakes like The Thing or Invasion of the Body Snatchers.

    • @UnchainedEruption
      @UnchainedEruption Před 2 měsíci

      That's a poor analogy. MCU is like the McDonalds of movies, while the Godfather is like a $100 sirloin at an upscale restaurant. But then again, special effects today really are inferior due to over-reliance on CGI for everything. I shit you not I saw a softcore porn movie from the 90s that had better special effects for spaceships than the most recent Star Trek tv show.

  • @viewtifuljoe99
    @viewtifuljoe99 Před rokem +226

    I'm not an overly nostalgic person when it comes to games, despite constantly playing older games alongside new ones, but I fully agree it's weird there's this idea we seem to be stuck in at the moment that modern mechanics are always better than older ones. What necessarily could be interesting about taking a game that defined an era of gaming and whose influence is felt today, and making it lose its unique attributes to just become like every other modern day cinematic 3rd person shooter? Wouldn't it be more interesting to expand upon and further push the original mechanics rather than strip them out?

    • @Moddeang123
      @Moddeang123 Před rokem +31

      Agree with you!
      Even though you can still go back and play the original, by releasing the remake, it's like putting a thick fog over the original. When you play the old game, it's like opening a time capsule to the past, revealing the culture and ideals of people back then stored inside the game. It's worth revisiting... But soon, it will be forgotten by the new generation of people. It's like painting and designing a new version of Starry Night and hanging it in the museum since it has a better rendering...
      Sound really boomer right xD

    • @loganf8815
      @loganf8815 Před rokem +31

      yea but consumer mindset makes more money, u gotta realize how many npcs are on this planet

    • @stanislavkimov2779
      @stanislavkimov2779 Před rokem +29

      Yeah, it all goes to appeal the wide audience, the critics that don't care about games, and standardize everything as much as possible. Games are supposed to be art, but in modern AAAs there is almost no uniqueness and innovation.
      That's why I'm more excited about indies or AAs. AAAs can't create.

    • @user-vp5xf6fm5p
      @user-vp5xf6fm5p Před rokem +4

      ​@Moddeang comparing video games to art isn't a fair comparison. Video games were in its infancy stage and were constantly being improved and updated very quickly. Did starry night become outdated within 5 years of its creation? I don't think you can claim objective faults with the Mona lisa, but you could claim many with older video games.

    • @yone5499
      @yone5499 Před rokem +18

      @@user-vp5xf6fm5p Art also had an infancy stage and just like all art in general (video games included) there is beauty that can be found there even though most don't appreciate it in today's society. Just look at popular games from the early years of the medium. Missile Command, for example, has primitive graphics sure. However, its game design (which is the main art form of video games) is solid and still addictive to this day. Your Starry Night in art could be Resident Evil 4 in video games. Both didn't become outdated within 5 years of their release and both aren't outdated now. So I'd say its a very fair comparison.

  • @neiloconnor7776
    @neiloconnor7776 Před rokem +23

    Recency bias are the key words here

    • @thatoneguy1232
      @thatoneguy1232 Před rokem +5

      Nostalgia bias

    • @RobertEdwinHouse9
      @RobertEdwinHouse9 Před 11 měsíci +8

      ​@@thatoneguy1232cope

    • @lanceelopezz223
      @lanceelopezz223 Před 9 měsíci +1

      @@thatoneguy1232
      Copium.

    • @thatoneguy1232
      @thatoneguy1232 Před 9 měsíci +4

      @@lanceelopezz223 cope with what? That the game is better than the original in almost every way possible and was massively successful, so much so that that 30+ year old nostalgia shaded man-babies threw a tantrum that their mud filtered stiff and janky 2005 game wasn’t the pinnacle of gaming they thought it was?

    • @mayorofbagtown9097
      @mayorofbagtown9097 Před 9 měsíci +6

      ​​@@thatoneguy1232the original is not stiff or janky in the slightest. Some people can't deal with tank controls and that's fine. Don't try and tear the whole game down because you can't handle the control scheme. The point of the opening fight in the village was to make sure you knew the controls before you could see the rest of the game. Tank controls are air tight as long as the game is designed with it in mind. I don't know if you noticed but the remake was rebalanced in a way that makes it way more "janky" than the OG. Shooting enemies feels way less responsive and enemy grab range is absurd. The only thing I would change about the balance in the OG would be the TMP headshots being overpowered. Everything else still feels snappy and deliberate as opposed to the remake feeling loose and random.

  • @TheTyroofToriyama
    @TheTyroofToriyama Před 18 dny +9

    NPC casual enjoyers aka the “don’t complain brigade” just love to make out like realism equals quality where we’re starting to see proof that a more cartoony games makes it easy to deliver fun moments without justification
    The original isn’t just better for the time, it’s better side by side
    The old game even looks nicer
    All the new graphics do is take away personality from the character design while covering the scenery in orange light and excessive shadows
    Leon in the old game looks and acts just as realistically and stylishly as he needed to me to fit into such a masterpiece of a title while the new one is just an edgy try hard who pointlessly tries to convince us that his imaginary ass is deeply traumatized by the events of a prequel that we loved to watch…
    Great artists constantly abandon hyper realism to design work that actually means something. The old games all had their very own style of graphics, new games use the same engine, algorithms and style.
    If you changed the map and character models in FF7 remake it could be confused with this game
    Even the film grain and colour of the og RE4 was unmistakable
    I bet if I blurred out a whole picture from the original you’d still notice the beige and misty scenery but the original could easily be confused with a muddy place from the Elden Ring

  • @bananonymouslastname5693
    @bananonymouslastname5693 Před rokem +121

    There needs to be general focus across all media to move away from remakes, reboots, and remasters, and to put effort into creating new stories and concepts. Calling this all fan fiction is very accurate, and where I used to be passive about it, it's become pervasive and disgusting.
    Also, they'll remake Dino Crisis next.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +27

      agreed! I think there was a point we crossed where like a remake now and then was sort an in interesting flex by a developer (the first resident evil 1 remake for example) where the devs did have some legit ability to improve the game or at least try to. Whereas now it's pathetic and we all know it. The illusion that most media these days is capable of making original and interesting stuff is gone and now these remakes are clearly compensation rather than artistic expression. It's like having a drink at a bar for fun with friends vs now full blown drinking bottom shelf vodka in an alley and passing out every night.

    • @ArchOfficial
      @ArchOfficial Před rokem +2

      People don't buy original media, though. Just look at anime originals. They're harder to make so end up being "lower quality" on average.

    • @SerfsUp1848
      @SerfsUp1848 Před rokem +3

      God that would be dope. I hope dino crisis gets remade. Also man that Idea sounds really cool about artistic integrity and all that. I too hate capitalism.

    • @bananonymouslastname5693
      @bananonymouslastname5693 Před rokem +4

      @@ArchOfficial I'm not sure that's the case. There have been some big original successes in the last several years... TV shows like Stranger Things, games like Astro Bot, Hollow Knight, or Horizon, anime like Hi Score Girl and One Punch Man... there are many cases where original content does well. I think that quality generally (not always) wins out. People love to discover new things and tell their friends.
      I think it's just riskier to create new IPs, and that's where the indie success stories hit. Large companies have becomes so bloated that they have to have massive successes in order to be even solvent, and so they fall back on known winners. Indie studios are small, and don't often begin needing or expecting to sell millions of copies of a game, so they can afford to be adventurous. It's just the biggest companies becoming so unweildly that they aren't able to be as agile without restructuring their entire business model.

    • @ArchOfficial
      @ArchOfficial Před rokem +1

      @@bananonymouslastname5693 You say generally yet you list only enough IPs to basically fit on one hand. Think about it.

  • @eba56
    @eba56 Před rokem +12

    So I'm not the only that noticed how dark the game is it's ridiculous how i had to increase the brightness way higher just to see around in the castle

    • @Dabajaws
      @Dabajaws Před 4 měsíci +2

      Now this is something I genuinley agree with, the place would be so dark that you'd think leon would take his flashlight out but he doesn't

    • @Cynic15
      @Cynic15 Před 8 dny

      i thought i was the only one! the opening was way too dark and i thought it might've just been my monitor

  • @ninotimecrisisfan
    @ninotimecrisisfan Před 9 měsíci +24

    Reasons on why Resident Evil 4 (Original) plays like a light gun shooter.
    1- When you shoot you cannot move while the enemies aproaches to you, they run fast when they are at long range, they slow down when they get at least aproximately 2 meters to give the player a chance to shoot them, just like light gun games where the enemies slows down giving you time to react without moving.
    2- Where you shoot the ganados and other types of enemies matters, you shoot their head, you make a kick, if you shoot their legs you perform a back kick (depending on what you call it) like most light gun shooters, is not about just shooting the enemy, it's about the location on where you shoot them.
    3- The movement is smooth, like most light guin games, movement after clearing each gunfight it's smooth, can be fast or slow but smooth on the feel, Resident Evil 4 nailed the movement making it feel like a light gun shooter. Even better than dead aim IMHO.
    4- The enemy attacks has a delay before hitting the player, giving Leon a chance to shoot them in order to hitstun them or move away.
    5- Ladder climbing is very smooth and fast, like most light gun shooters, the pacing must have a flow where you get this almost uninterrupted movement before closing towards enemies, so even climbing ladders is very smooth and takes little time, dropping from one floor to a lower floor feels fluid making the game feel like a trancition even though is a drop animation the original developers really outdid themselves with the obstacle animations, making them smooth, not realistic, jumping from the window feels like a good transition from fixed cameras to third person perspective making it feel like a light gun shooter even though the camera while dropping from the window skips rather than move towards Leon in a transitional way to third person view.
    6- You can deflect arrows by shooting at them, you can also deflect any throwable before reaching you, like most light gun games as a defensive mechanic, also some hitscan enemies takes a moment of delay before shooting at the player, again giving the player a chance to shoot them before they start shooting or hide.
    7- While it plays like a light gun shooter, it also plays like a katana on rails slasher, since your knife can deflect arrows and can cancel the enemy attack by hitstunt. Like the arcade games tsurugi and Mazan, etc.
    8- The barrels that has items on them and crates while not necessarily you have to shoot them, by shooting them it kinda gives you a light gun shooter feel to it even though you have to collect them.
    9- The gameplay contains trigger discipline like most light gun shooters, your tmp for example, can be really accurate but shooting continously can affect your aim.
    10- The boss fights, while they have QTEs, most of them have attacks that takes time to hit the player, giving the player a chance to cancel their attacks before it hits the player. Also, the bosses have weak points that requires mostly shooting precisely, some bosses like Sadler requires the player to shoot his weak points that moves constantly as well giving the player the tracking aspect of the game.
    11- The laser aiming gives it more precisión, might look like a gimmick at first but the laser aiming actually serves its pursose rather than having a big crosshair ( like Dead Aim) the laser's dot only shows up when aiming at the enemies and destructable objects, it has a similarity of light gun games hit spark aspect where in most light gun shooters, you get a bigger hit spark when shooting at enemies and destructible objects.
    12- Reloading mechanic is about timing the reload, like some light gun shooters where you reload by shooting or just aiming outside of the screen, the reloading is turn based aspect and the fact that you must aim in order to reload really enforces the idea of reload timing during combat.
    13- The shooting gallery minigames from the trader, while being optional, it really nails the light gun shooter aspect since the shooting gallery works like a charm for this gameplay aspect, thanks to it's precision based shooting.
    14- The level design is more linear than the previous games, making the flow of the game faster than it's predecessors (Not including spin offs even though Dead Aim does feel linear sometimes).
    15- The cover mechanic makes you invulnerable to even grenades, like some an extremely popular light gun game series such as Time Crisis, but at the same time you can also reload while taking cover. Unlike most third person shooters that you tend to be vulnerable to grenades.
    16- Shooting jewels to collect them and get rewards is similar to shooting high valued items in light gun shooters, in RE4 despite being a third person shooter, you mostly collect some jewels by shooting at them when they are at higher heights than the player, without collecting them by running at them.
    17- Grenades can mow down most ganados and high damage other types of enemies, they do high damage like light gun shooters but nerfed in comparison since you get more grenades in the game than light gun shooters.
    18- When Ashley gets caught, the player has to shoot the ganado before going to the door. The player cannot shoot Ashley, making it a gameplay aspect where the player has to shoot precisely in order to save her. Like a light gun shooter.
    Never played the remake but it looks like a typical third person shooter for what you described on the video, rather than a third person shooter with light gun shooter aspects.

    • @Ocelot93
      @Ocelot93 Před 9 měsíci +7

      Wait, cover mechanics? I only remember once the prompt to cover appearing at the beginning in the section with the dynamite indoors

    • @ninotimecrisisfan
      @ninotimecrisisfan Před 9 měsíci +4

      @@Ocelot93 And some other stages too, not very common to use but those instances, only on sandbags it works and some other objects but is usually the ducking type of cover unlike 5 where it has wall and duck type of cover more common.

    • @Ocelot93
      @Ocelot93 Před 9 měsíci +2

      @@ninotimecrisisfan yes, but it's not really a core gameplay mechanic of the game though.

    • @ninotimecrisisfan
      @ninotimecrisisfan Před 9 měsíci +2

      I know but that little detail says a lot of what the devs took for inspiration, and it works so well despite it not being a core gameplay. @@Ocelot93

  • @LSK2K
    @LSK2K Před 9 měsíci +13

    The pacing in this remake is 100% slower than the original. The remake doesn't respect your time. You even have to hold a key to skip cutscenes and some of them can't be skipped.

    • @bearzdlc2172
      @bearzdlc2172 Před 9 měsíci +5

      i came so close to just shutting it off everytime id get to the slow carrying ashley part its so fucking stupid. just like the opening to village where you slowly have to go through the snow and the entire second part with the doll house is literally walking and waiting in elevators and shit.

  • @kizunadragon9
    @kizunadragon9 Před rokem +29

    as much as I love the RE4 remake i can't help but feel that all these remakes are because game devs are out of ideas. Either that or publishers don't want to fund a "risk"

    • @samspade8830
      @samspade8830 Před 6 měsíci

      They're catering to what the fans want.

  • @mw00295
    @mw00295 Před rokem +21

    modernized aka it plays exactly like any other AAA console game

  • @johnhighway7399
    @johnhighway7399 Před 10 měsíci +26

    I was born in 2000, so naturally I never got to play RE4 in it's early days (2005). In fact I never got into the RE franchise until RE2 remake came out and it looked like something that I'd enjoy. And indeed I really liked that game, smooth controls, good visuals, nice plot and superb gameplay. So after that I decided to play RE4 after hearing so much about it. I got it on PC, without any mods.
    Surely, I should find that old game to be outdated and clunky, right?
    Nope, by the time I reached the first village I was already used to the "outdated" control scheme (on KBM even), and 2 hours after that I was already enjoying it a lot more than RE2 Remake. The "tanky" controls are completely and utterly irrelevant. You'd have to be incredibly dense to complain about RE4's controls. They were just fine and since the entire game was built around them, they never felt restricting or ''clunky''.

  • @Fattydeposit
    @Fattydeposit Před rokem +77

    I had a friend who got upset with me because i had zero enthusiasm for this remake. He took it personally, calling me a misanthrope for not being on the hypetrain for initially ignoring all the reveal videos.. He also insinuated that not being impressed with an unnecessary remake was a sad, contrarian position. Dude was hurt like I'd stamped on his dreams. You're going to make a lot of other children cry with this video and I think that's great.

    • @Kobratero
      @Kobratero Před rokem +14

      Why the hell would he call you a misanthrope for not being excited for a game? 😂

    • @discoinferno701
      @discoinferno701 Před rokem

      @@Kobratero I just disagree with the guy is that alright or am I a crybaby for not taking the CZcams content creators word as gospel

    • @Kobratero
      @Kobratero Před rokem +9

      @@discoinferno701 lol, what are you on about? You’re not a part of this convo. Unless you’re the friend he mentioned.

    • @user-vp5xf6fm5p
      @user-vp5xf6fm5p Před rokem +1

      If you like something, bad. If you dislike something, bad.

    • @user-vp5xf6fm5p
      @user-vp5xf6fm5p Před rokem +1

      So did you play it or are you getting serotonin from people being pessimistic towards the game?

  • @gavi888
    @gavi888 Před rokem +87

    You touched on it but "commercial remakes" are paradoxical in nature, both games and movies. If something was successful enough that there's demand for a remake then it likely doesn't need one, and if something is flawed enough to need a remake then it likely isn't popular enough to justify having one made financially

    • @aureateseigneur5317
      @aureateseigneur5317 Před rokem +5

      Neither of these two things are remotely true when applied to reality.

    • @gavi888
      @gavi888 Před rokem +7

      @@aureateseigneur5317 (this is where you present evidence to the contrary)

    • @aureateseigneur5317
      @aureateseigneur5317 Před rokem +5

      @Sok My evidence is reality. Popular and unpopular media get remakes all the time for many reasons, popularity being a big one, but plenty get made to fix flaws in older media, or present it in a new light. The Birdcage is a remake of Lacaux Falls as a way to present that media to a new and modern audience, it's popularity being the primary reason to remake it for other audiences.
      Like the history of media is my evidence.

    • @Pheonixknightmare
      @Pheonixknightmare Před rokem +5

      John carpenter's "The thing" was a financial flop but was good enough to justify a remake(which was bad but not the point)

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +4

      exactly Sok! you get it :-)

  • @yharnamiyhill787
    @yharnamiyhill787 Před rokem +39

    I agree with you 100%. I saw this as a fanfiction.
    I would show comparative cutscenes of og vs remake to old people who never played games. They thought the OG is way better and entertaining - and wonder why they don't simply copy the entire script instead of changing it.
    Re4 OG felt fair. If I get hit, it's my fault. Remake is not. You cannot parry and dodge everything... also levels requires a lot of preknowledge.

    • @SeanGauseOfficial
      @SeanGauseOfficial Před rokem +4

      git gud

    • @zawarudo8991
      @zawarudo8991 Před rokem +12

      @@SeanGauseOfficial aaaaaa
      this is the same sh*t that crept it‘s way into the souls series. Now bosses in ER read inputs and have 0 consistent down time to be open for hits, this was to compensate for people getting used to souls difficulty so now they let the Ai cheat to fake that old sense of "souls is hard" all while adding these crutch spirit ashes, people rightfully point this out and them some newcomers that were carried all game say "git gud" ffs I‘m only interested in pvp anymore and even that took a nose dive.

    • @SeanGauseOfficial
      @SeanGauseOfficial Před rokem +9

      @@zawarudo8991 newcomers? I’ve been playing resident evil since the first entries. The difficulty is fine, the bosses and enemies all telegraph their attacks, and you’ve got numerous defensive and offensive options to deal with literally anything the game throws your way. Literally a skill issue.

    • @zawarudo8991
      @zawarudo8991 Před rokem +11

      @@SeanGauseOfficial I was ranting about Souls games.
      You being a muppet about RE games is another issue entirely.

    • @sebastianaliandkulche
      @sebastianaliandkulche Před rokem +5

      ​@@SeanGauseOfficialIf i can beat the OG in professional without getting hit too many times, and i have problems with the remake in normal... that says something.

  • @Coreagrus
    @Coreagrus Před 10 měsíci +21

    Oh my god, the point about trendy mechanics and parrying specifically is so good that it hurts. I'm glad to find someone who actually agrees. I liked parrying in Devil May Cry 1 and 3, be it clashing weapons with enemies or using royal guard, but they were supplemental mechanics you could choose to use or not, that also made sense in context. They worked for those games. In a lot of modern games though, not only is parrying a predictable inclusion, but it almost feels like I'm making a mistake in some games, if I don't choose to parry, and yet the timing doesn't tend to be as tight as something like royal guard, but unlike royal guard, parrying often results in massive damage just for timing a single button press a lot of the time, which occasionally seems really overpowered and unearned.
    I think you're dead on about remakes in general btw. I think it's a sign that the artform of computer games isn't really taken seriously just yet - that remakes are propped up the way they are. Who would adamantly defend, let's say, a remake of Citizen Cain, just because it's widescreen and in color?

    • @ExpertContrarian
      @ExpertContrarian Před měsícem

      Parrying is not in that many games

    • @Coreagrus
      @Coreagrus Před měsícem

      @@ExpertContrarian What, it's not like I said it's in every modern game. It's fairly common in action-heavy games and that's all I was getting at.

  • @TopMostFlavor
    @TopMostFlavor Před rokem +61

    Its blackpilling to realize most people just wont play old games because they "have bad graphics" or are "dated". Cant imagine being that simple

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +20

      I also think it's a bit of arrogance really. I do think that a lot of people in the review sphere do genuinely believe that game design is just like programming software and that all design of the past is just a stepping stone to call of duty and the last of us ha.

    • @J-Rush
      @J-Rush Před rokem +12

      🧐”hmm nyes, such dubious and feeble minded people could never comprehend the complexities of enjoying an older game. Like sipping from a finely aged wine, only someone with a high IQ such as myself could ever appreciate the concept of such a magnificent indulgence”

    • @J4MIL
      @J4MIL Před rokem

      @@J-Rush😂

    • @Neonmirrorblack
      @Neonmirrorblack Před rokem +8

      The irony is that for the most part, "modern" AAA gaming cannot touch the 2000 - 2007 era of gaming for overall feel and inventiveness. It absolutely cannot touch the mid to late '90s for innovation though for sure. Indie games are all well and good, but even then a large segment of them are just rehashing the late '80s to late '90s glory days anyway, but without also realizing how "pixel art" looked back then on the screens it was developed for. "We heard you like indescript characters with crazy aliasing and seeing each individual pixel, so here you go!".

    • @magicjohnson3121
      @magicjohnson3121 Před rokem

      @Jackson Rush do you have an argument? Or are you just going to fawn your own balls?

  • @stephenhutchison676
    @stephenhutchison676 Před rokem +105

    In film, remakes can offer the opportunity for genre reset. Consider Werner Herzog's 1979 remake of FW Murnau's 1922 film Nosferatu. By the time of Herzog's remake, the vampire genre was defined by hokey B-movie horror from Hammer Studios. Herzog repudiated what were then the dominant conventions of the vampire genre by going back to the original, effectively saying: we need to start over and do something completely different. Herzog then offers an alternative vision of the genre's evolution: instead of being about cheap thrills and jumpscares, vampire films could be about loneliness and seduction and the struggle (thematically and visually) between light and dark. And it worked: the big budget vampire films of the 90s (Bram Stoker's Dracula, Interview with the Vampire) took the themes and visual compositions of Herzog's Nosferatu as their starting place, completely ignoring the Hammer horror conventions.
    By contrast, video game remakes tend not be genre resets by genre surrenders. They look at how genre conventions have changed and then revise the original to comform to those changes. Xenoblade-style action role-playing has eclipsed the popularity of turn-based role-playing, so Square will "update" FF7 to play like Xenoblade, discarding the fundamental mechanics of the original. Video game critics also expect this, angrily criticizing remakes that don't conform to current trends (a good example is the various Dragon Quest remakes, which critics mark down for maintaining the fundamental mechanics of the originals instead of chasing action RPG trends).
    Imagine if film critics reviewed Herzog's Nosferatu the way video game critics review game remakes. Wait, why isn't Christopher Lee playing Dracula? Where are all the jumpscares? Where are all the shrieking damsels with their tops falling open? Why is this film asking me to think about longing and loneliness instead of how scary foreigners are? Herzog completely failed to update the 1922 original to meet modern sensibilities. 3/10

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +36

      Very insightful stephen! I agree totally. Because in film remaking the story is literally the "art" or core of the art so there is a bit more of an apples to apples when it comes to "remaking" films since it's literally impossible to re-create a film with the same actors and stuff ha.. In video games though, the story is not core, it's added flavor and the entire medium is digital. There are no analog aspects that cannot be re-created (and voice acting is hardly that important), so if you "remake" a game and change all the design elements, you haven't remade it at all. You've made a new game and then plugged that new game into the original IP's branding. It's a fanfiction.

    • @KristjanThomasHaaristo
      @KristjanThomasHaaristo Před rokem +2

      thanks for this comment, very insightful

    • @lukeshepard9535
      @lukeshepard9535 Před rokem +6

      Too be fair, most game journalist from what ive seen don't even play video games. The infamous cuphead review comes to mind. You cant expect people who arent passionate about the medium to really care any further than saying whatever will get them the most page clicks. Very sad era to live in.

    • @imran8880
      @imran8880 Před rokem

      I’m glad I found this comment that eloquently conveys my frustrattion with the whole remake culture. While I understand video games translate a little different especially when older games have performance and accessibility issues that requires a solution, remakes are one of them. However, that doesn’t give the excuse to disrespect the original by changing a lot of it since it’s the artistic component. If they had just updated the graphics, go through the mile to put the effort into reanimated to the full scope of the original it’d be much more praiseworthy.
      Obviously, they took the easy route and just cash in by turning towards the lazy modern conformity like a pussy.

    • @locdogg86
      @locdogg86 Před 9 měsíci

      Well, dq was heralded for not really changing. FF7 remake was more action focused, i wouldn't lump that in with the WOW style of combat that xenoblade has. I get ur overall point tho.

  • @adamm2091
    @adamm2091 Před 11 měsíci +59

    A good comparison here is Metal Gear Solid 1 vs Metal Gear Solid: The Twin Snakes (TTS); TTS being a GameCube remake of the original, running in the MGS2 engine. Some fans will tell you TTS is just a graphical upgrade to the franchise and improves on the game. However, MGS1, having been built for the PS1 for a controller WITHOUT thumbsticks, had unique fixed camera angles with no first person shooting elements (not including fixed aimed weaponry). This meant the maps were designed with this in mind. Enemy patrol paths were placed with this in mind. Boss fights were built with this in mind. With the developers placing the game in the MGS2 engine - by adding first person shooting elements - COMPLETELY changes the pace & flow of the game, into something it shouldn't be.All the voice actors were asked to come back and re-record their lines for TTS. Sadly, the majority of their performances are sorely lacking compared to the original. With Story, the grounded, serious and thought provoking adventure of Solid Snake is sadly bastardized in TTS, because most cutscenes are remade with Matrix level absurdity. Snake is doing backflips, Neo levels of CQC, slow-mo diving on and around missles, bullet time etc. The Psycho Mantis boss fight is a laughing stock compared to the original jaw drop.
    Sadly, just like with the RE4vsREmake 4 debate, there is a bloc of people who don't really care about what's lost along the way.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 11 měsíci +16

      Excellent point! Yes absolutely. Being a big MGS fan myself, yes Twin Snakes with the new control scheme absolutely breaks the level design of mgs1, because you can just snipe everyone no problem.

    • @IdiawesKara
      @IdiawesKara Před 8 měsíci +1

      yeah, sometimes companies gets too greed, but with RE games are a worst thing, cuz Capcom doesn't label those games "remake" for a reason, they are slowly switching these characters with the new ones on the lore/franchise

    • @wangchung2157
      @wangchung2157 Před 5 měsíci +2

      IDGAF in my head canon Twin Snakes is MGS1

    • @ballisticwaffles
      @ballisticwaffles Před 4 měsíci

      Way to engage in tribalism, whiney internet commentator. Truly people are just stupid, rather than liking different things than you. Obviously you are superior to them.

  • @OliverKlozzofff
    @OliverKlozzofff Před rokem +17

    Toppest rated games this year are a remake of Metroid Prime and RE4. The film adaptation of Super Mario Bros is the highest grossing animated movie period. I'm genuinely starting to feel bad for gen z and a in this regard. Feels like 70 percent of their media are just hand me downs from the prior gens.

    • @janp5063
      @janp5063 Před rokem +1

      Rating means nothing and the Super Mario movie is just the highest grossing this year with a upcoming Spiderman and TMNT movies around the corner.

  • @maskedbadass6802
    @maskedbadass6802 Před rokem +86

    Regarding art direction I actually like the way the characters look in the original better, especially Ada and Ramon.

    • @Disconnect350
      @Disconnect350 Před rokem +45

      Art direction is million times better in the original. Ada, Salazar, Leon, Ashley, Luis, Mendez, Krauser, etc all look much better in the original.

    • @ToughCookie992
      @ToughCookie992 Před rokem +2

      ​@@Disconnect350 it used to be better in the past, I wIsH i WaS bOrN iN tHe 70's!!!1

    • @Disconnect350
      @Disconnect350 Před rokem +36

      @@ToughCookie992 Good for you. But I'm perfectly fine with when I was born. I just wish people would stop making these ugly remakes.

    • @ManiacMayhem7256
      @ManiacMayhem7256 Před rokem +7

      ​@@Disconnect350
      Agree with all except Ashley.

    • @Disconnect350
      @Disconnect350 Před rokem +11

      @@ManiacMayhem7256 Ashley literally looks like 45-50 years old in the Remake. Looks like Leon's mom lmao.

  • @ethanbethan6151
    @ethanbethan6151 Před 8 měsíci +61

    I still have had so much fun with the remake, although I still have no doubts about preferring the original. What really disgusts me was how quickly people were to treat the original re4 like unplayable janky trash. This was a game we all loved and treasured as a timeless and important classic, up to the point of the remake coming out.

    • @Jack_80
      @Jack_80 Před 8 měsíci +15

      i think the original still holds up fine. all this outdated talk is just something people are being brainwashed into believing, so these big developers won't need to come up with new ideas, they can just remake every game they've ever made.
      thank goodness for indie developers, they are very quickly surpassing these aaa developers, coming out with better games for a lower price. games like hollow knight and dead cells are literally better than the majority of modern aaa games and cost much less.
      i still can't believe hollow knight was only $15. it's such a huge, amazing game for a fraction of the price of any aaa game. and they claim silksong will be 5 times the size of hollow knight, which is unbelievably massive. hollow knight is already the biggest metroidvania game i've ever played, and now the sequel will be at least 5 times that size according to the devs.
      no aaa developer would ever do that, they would split that sequel up in 4 $60 games, but we'll probably get it all for $30. and indie devs just continue to improve, so it won't be long before aaa games will no longer be worth it.

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi Před 7 měsíci +5

      Original is fine and far more consistent. In its default state its a bit janky and bothersome but with the HD Project that also applies a variety of small other fixes, all fine on modern systems again.

    • @TipoIrritable
      @TipoIrritable Před 4 měsíci

      I played the two of them. (2 times the OG and 1 the remake)
      And would take the remake all day

    • @TipoIrritable
      @TipoIrritable Před 4 měsíci

      @@PuellaMagiHomuraAkemiThere is no way that you said that the original is far more consistent

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi Před 4 měsíci +7

      @@TipoIrritable
      I mean its pretty clear and obvious that it is. I thought you played it? You'd see that at first glance.
      the OG had tight controls but those were very precise and always the same, you always knew exactly what Leon was doing and could play very precise within these controls. In the Remake everything is floaty, Leon randomly sometimes needs longer to turn or not all so it looks more "modern"
      Just look at the enemies, in the OG shots to certain body parts were always a stun while in the Remake? its RNG. Thats not consistency which hurts gameplay, especially on higher difficulties.
      I finished the OG probably 3x on all difficulties as well as the Remake, even did the speedrun on hardcore and will soon on professional and the inconsistency in the gameplay is to me one of the worst things.

  • @napalmsanctuaryx4129
    @napalmsanctuaryx4129 Před 8 měsíci +10

    None of the RE remakes besides Mikami's remake of 1 properly replaced the original.
    Code Veronica and re0 are the ones most in need of remakes. And I still wouldn't want them to do it at this time. Not with how these devs seem to see these games. To get a proper remake, we need people who recognize the games strengths, not people who just hate their weaknesses.
    And fixed cameras are not a weakness. Being able to use actual cinematography in a horror game provides the potential for artistic elevation like no other camera can provide. All without getting in the way of gameplay.
    Not that I would want to see re4 remade with fixed cameras. That's not the originals style. Let the thing be what it is, not a list of second guessed mechanics, which all the remakes have been since re2r

    • @TheCyclicGamer
      @TheCyclicGamer Před 3 měsíci +2

      Unpopular take, I prefer the original RE1 over it's remake. I didn't enjoy the remake as much as I enjoyed the original.

    • @napalmsanctuaryx4129
      @napalmsanctuaryx4129 Před 3 měsíci +2

      @@TheCyclicGamer I respect your opinion. To each his own. It was the first RE game I ever played. It's what made me love the series.

  • @Mr.Not.Perfect
    @Mr.Not.Perfect Před 11 měsíci +43

    Watched this after the comparison videos. Some downgrades are downright shocking. It's obvious a lot less love and effort was put into the remake. The character design, some enemy designs like the goofy zombie dogs, death animations, missing ambient sound... And that's just some of the audiovisual stuff. The list goes on and on. Your analysis makes perfect sense. All I want to do is play the original once again.

    • @IdiawesKara
      @IdiawesKara Před 8 měsíci +8

      the gameplay feels unpolished and unfinished, I encounter a bug with 180 move on controller that are annoying

    • @eeqol2268
      @eeqol2268 Před 7 měsíci +8

      I can’t tell if you are being serious or not. The game vastly improves upon enemy design greatly the dogs look like actual threats it still resembles the original games model but the fur is black and has more modern game detail. There is no “less love and effort” if they add detail and change bits while still staying true to the original. The death animations in the remake are brutal enough to make me go “damn” or like give me a look of shock or disgust. I think you misunderstand the word “downgrade” for like “oh its not as appealing to me as it is in the original” which is very common and just makes the fans who like re4 remake go like “what the hell is this person on”. Please be more descriptive in what you make arguments about.

    • @btrapskills5997
      @btrapskills5997 Před 6 měsíci +4

      Finally someone that isn't me is calling out the trash death scenes

    • @TimeBomb014X
      @TimeBomb014X Před 5 měsíci +5

      Big big BIG RE4 fan from back in the day. I will admit, RE4 lacks some of the creative death scenes of the OG, but it still has some good death scene, Garadura impaling you, ganados stomping your head until it splatters, and the chainsaw deaths are brutal. That said, I call bullshit that RE4R wasn"t made with love. Leon holding his pistol like John Wick, the visceral combat with limbs being blown off without vanishing, the tendrils that can be seen from blowing off limbs. Being able to kill Salazar by lobbing 2 golden eggs into his mouth. Parrying attacks. Are there things missing from the OG yes, I saw that crobcat video too, but dont act like thebgame didnt add shit

    • @eeqol2268
      @eeqol2268 Před 5 měsíci

      @@TimeBomb014X exactly

  • @scottmichaelhedge5055
    @scottmichaelhedge5055 Před rokem +96

    You make some good points. Games are--and always were--defined and limited by the technology they ran on. It's absurd to say that all retro games are outdated now, because they are a product of their time, and the developers had to use real creativity and skill to get the most out of the hardware. I dislike this new remake culture's mentality too, because they are trying to make us believe that the original is a just a shitty product of yesterday, and basically worthless now because they've ''updated'' it, and smoothed down all the rough edges to make it palatable to our tasteless modern sensibilities. Basically what you say, ha :)

    • @neneargueta8332
      @neneargueta8332 Před rokem +10

      I don’t see how capcom or fans of the original want you to see the OG RE4 as outdated, that one ign review rubs me the wrong way seeing how they said the remake is needed badly when everyone agrees the original still plays well. Just because the remake has some new cool features like knife parrying, it doesn’t make the original game without parrying automatically inferior.

    • @SpookyDollhouse
      @SpookyDollhouse Před rokem +9

      Another thing to think about is new aesthetics and genres can come out of a specific limitation and turn into intention for the art of it. Just like art movements in general there's essentially a games equivalent when one thinks about it. Creativity of games is endless and to think it must be "standardized" is not only cringe but horrifying people will vocally demand it.

    • @ramenlover007
      @ramenlover007 Před 10 měsíci

      ​@@neneargueta8332parry make the gameplay looks dumb

    • @ramenlover007
      @ramenlover007 Před 10 měsíci

      ​@@SpookyDollhousethe fuck are you talking about

    • @GBDupree
      @GBDupree Před 7 měsíci +1

      ​@@neneargueta8332there is parrying in the original too, it just requires proper timing, whereas the remake just made it a "hold this button to become immortal" mechanic.

  • @realkingofantarctica
    @realkingofantarctica Před 2 měsíci +7

    I hate the fact that they're probably going to remake Resident Evil 5 before Dino Crisis. And if they do remake Dino Crisis, it won't be along the line of REmake, it will be more like the RE2 or RE3 remakes.

    • @HALFSQUASHED
      @HALFSQUASHED Před 2 měsíci +2

      I wouldn't count on them remaking Dino Crisis EVER bud

  • @yharnamiyhill787
    @yharnamiyhill787 Před rokem +11

    One thing that should be mentioned about remake are cheap spawns! Very apparent in first red zealot fight arena, and goat head bridge ambush
    I.e, when you drop the chandelier on the second floor, immediately run top left corner of the 2nd floor, there will always be 3 zealots spawn into existence right in front of you.
    That's how Remake keeps giving you cheap shots.. they'd spawn enemies on your blind spot even though you know you cleared that area.

  • @billywill7
    @billywill7 Před 3 měsíci +6

    I completely agree with how painful it is that they ripped out the core gameplay mechanics. This may seem silly, but the simple fact that the red dot sight isn't standard on the pistol turned me off of ever playing remake. Stop and shoot along with the red dot sight were two of the most iconic things about OG in my opinion. I mean come on aiming with the red dot instead of a reticle added so much immersion. You are right there with Leon aiming and feeling his shaky grip on the pistol. Taking that away kind of removes the player from that close connection. Its just a generic 3rd person shooter now. The red dot aiming along with stop and shoot added so much tension along with a unique perspective.

    • @Indigo_1001
      @Indigo_1001 Před 2 měsíci

      My dude PLAY THE GAME, the core gameplay is still intact.
      There is more to the OG then that red dot that you STILL can equip in your starting pistol
      And you really wanted RR to regress to the stop and shoot mechanics? What are these horrendous takes

  • @Animekirk
    @Animekirk Před rokem +64

    The reason games and what makes a good game change over time is because gamers themselves change over time. As you said gamers nowadays care more about aesthetics, politics, and story. Gamers in the day of the original RE4 valued mechanics more.
    This is why you will always hear that "modernizing" a game is objectively good. Because it removes things the last generation enjoyed and adds things the current generation enjoys. Any complaints about how previous games were better gets looked at as "old man complains about kids these days".
    Trust me, as someone who loves classic JRPGs and constantly hears how all the core mechanics of those games are "old" and "outdated". You'll never reach the current generation with this message. No matter how valid your points are.

    • @KABLAMMATS
      @KABLAMMATS Před rokem +1

      You still can find those jrpgs old and outdated mechanic in indies rpg, and Xenoblade series is still kinda old and outdated jrpg too

    • @BWMagus
      @BWMagus Před rokem +5

      Yet modern devs have a harder time getting that addictive element, the gameplay that makes people keep coming back. No, I'm not counting online games where people come back to unlock shit and do daily challenges, I mean the gameplay itself is so satisfying that you just get that itch to experience it all over again.

    • @SourClout
      @SourClout Před rokem

      ​@@BWMagus I get that feeling from og re4

    • @gracecalis5421
      @gracecalis5421 Před rokem +2

      @@BWMagus Modern devs have that shit nailed down more than any other point in the gaming industry's history. You're just not looking hard enough. There's no FPS in the history of the industry that's as visceral as Doom:Eternal. There is no driving game in the history of the industry that strikes such a perfect balance of arcade and realism as Gran Turismo 7. No game in the history of the industry nails the arcade flight shooter more than AC7 and Project Wingman. That's not even including the boom in indie games.
      Hades has better gameplay than ANY topdown game that came before it and that is a hill I will gladly die on.

  • @HellsAsylum
    @HellsAsylum Před 9 měsíci +10

    At this point, I'm completely over remakes. The only good remake is RE1 remake.

    • @TheElectricUnderground
      @TheElectricUnderground  Před 9 měsíci +6

      yes, because remakes of the past were actually intended to improve the game (like re1) whereas now they are intended as glorified fan fiction or not even that similar of a game that just uses the original game for marketing / structure. There are tons of games I'd like to see remade, but they are games with flaws that aren't extremely popular ha (like robotech battlecry).

  • @lewisyeadon4046
    @lewisyeadon4046 Před 5 měsíci +25

    The remake is fundamentally broken at it's core with the game-play. There are no i-frames, but more hordes to grapple, be bullet sponges, and not stagger. Fine, but then it's a "remake" so almost every room has to be the same - so everything is tight, enclosed, and packed with objects to get you surrounded and stuck. Melee is broken because everyone has tracking worse than Dark Souls 2, and your parry is use-limited, *and* there's no dodge feature except for a specific few enemies with specific attacks. The audio is so lame and quiet that you can't deal with anything offscreen (when the OG felt like having eyes in the back of your head, the sound cues were perfect). The "skill" is kiting enemies as much as possible to *AVOID* the rest of the mechanics. You don't want to risk the melee, you don't want to risk the seemingly random staggers, you don't want to risk getting in close so you don't get grabbed or take damage while kicking or getting hit by someone with a pitchfork on a 360 swivel - you just kite and spam 9mm into the chest from an upgraded pistol.
    It's peak modern gaming that something so fundamentally broken has gotten such high praise and reception (imagine people saying a film is amazing despite only the sound and soda dispenser at the cinema working). The thing that fundamentally makes a video game unique from any other type of experience is flawed, and yet it's perfect because it vaguely enough resembles a previous game in looks and script. I don't care that it looks photo-realistic, that's basically everything these days. Take away that, and what does this game have???

    • @nexidk7029
      @nexidk7029 Před 5 měsíci +4

      Clearly you and I have completely different opinions. This is all going to be in my opinion so take it how you want but there are a decent amount of I frames to allow for some amount of ease but keeping the timing tight for a lot of actions and staggering is way better in the remake where it feels like I need to either place my shots well in the knee or shoot them enough and it forces me to slow down and aim for the knee and charge the staggered enemy in time where the i frames kick in and i can melee an entire crowd and being able to be meleed by enemies puts more thought and risk to the actions i make rather than making it just a guaranteed kill. I agree the ducking is limited but it’s more than enough for general combat. The knife just serves a fundamentally different role since it’s a utility and not just a combat weapon so trying to use it like that would yield poor results. The best part of this game is juggling every mechanic and turning slow paced movement into an extremely fast paced dance with surgical aiming and parrying along with ducking and exploiting the i frames just enough to get out alive. Our experiences are different but I wanted to give my point of view

  • @patrickholt8782
    @patrickholt8782 Před měsícem +5

    I would like to see these IGN reviewers actually walk and shoot with ANY amount of accuracy.

  • @TheDungeon11
    @TheDungeon11 Před rokem +107

    This guy gets it, 10/10 review.

  • @Nate_the_Nobody
    @Nate_the_Nobody Před rokem +17

    4:52
    Something tells me IGN doesn't understand "turn based combat" or "tactical" games, and, it is weird you could describe OG RE4 as "tactical combat", but that really is what it is, since you have to tacticfully think about when/where you're going to stop to shoot and what/which targets you're going to shoot with what weapon. It was beautiful once you mastered the flow, but I can also see why it would be frustrating to someone who's used to being able to move/shoot at the same time.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +4

      Yes the review IGN put out is such a promotional piece, that really what it is. In no other context would IGN have the license to come out and say resident evil 4's controls are "absurd" and not get totally roasted. But in the hype of the remake its like open license to just say whatever as long as it promotes the remake ha.

    • @TheCyclicGamer
      @TheCyclicGamer Před rokem +2

      I don't think IGN understands gaming in general with how *absurd* some of their reviews tend to be.

  • @shogoz
    @shogoz Před rokem +123

    Need more people like you on CZcams. Everyone's so afraid of speaking their mind if it doesn't follow the zoomer hive mind. Zoomers consume and they never know why things are good because they weren't around for the originals. Literally pretend gamers that only care about things like graphics😂

    • @Isaac_619_
      @Isaac_619_ Před rokem +21

      Ah yes, because we wanna relive the days of pong, stick graphics, pixels and no saving and that most games back then were absolutely terrible overpriced garbage, please tell me more about how life was with ancient technology gramps

    • @zawarudo8991
      @zawarudo8991 Před rokem +75

      @@Isaac_619_Mf compares OG Re4 to Pong 🤦‍♂️
      Zoomer detected 🥸

    • @Isaac_619_
      @Isaac_619_ Před rokem +1

      @@zawarudo8991 oh it's you again hello want me to embarrass you again? If you noticed (ik your reading comprehension is pretty bad, typical for a stupid person such as yourself) the comment I am addressing didn't state he was talking about re4 og, he was speaking about "originals" as a whole, in case you didn't know, "originals" is plural meaning more than one, from my opinion, he is talking like a boomer, no one wishes to go back into the stone age, learn to read. I like seeing you embarrass yourself anytime I see you reply ik I'm in for a laugh.

    • @funaccount7665
      @funaccount7665 Před rokem +19

      ​@@Isaac_619_ games back then we're way cheaper than they are now lol your average AAA game cost 70 bucks now.

    • @Isaac_619_
      @Isaac_619_ Před rokem +11

      @@funaccount7665 that is so wrong, how far you wanna go back? PS2 all the way to PS4 generation of games were 19-60 dollars, back in the 70s-90s they were 30-40 which counting inflation would be equal to 80-100 today so what are you talking about? There are many Indy games that aren't even full price that offer FAR MORE content wise than anything back then, good examples are hollow knight, ori, Cuphead, Stardew valley, limbo, Undertale, rocket league, I can go on and on that are not even full price

  • @thehostwiththemost8752
    @thehostwiththemost8752 Před rokem +88

    What you said about most people not really caring about gameplay and just talking about story or politics really hit home. You clearly care a lot about actual game design and I respect that.

    • @BWMagus
      @BWMagus Před rokem +12

      I think alot of people DO care, but they don't really understand, and they don't spend the time thinking about it, trying to articulate their thoughts. Especially because it seems like "nitpicking", and it sometimes is, but there's a critical mass of nits that adds up to being a more fundamental problem.

    • @swordandsheild1
      @swordandsheild1 Před rokem +4

      What's wrong with the gameplay in the remake? It almost objectively feels and flows better than the OG. This is coming from a 28 year old veteran of the series. I genuinely think this remake was of the best RE games we've ever gotten.

    • @Nick-yv1rm
      @Nick-yv1rm Před rokem +9

      @@swordandsheild1Have you tried watching the video? It answers your question

    • @swordandsheild1
      @swordandsheild1 Před rokem +6

      @@Nick-yv1rm I watched as much as I could stomach of this guy clinging to the original which has been improved upon greatly in my opinion. It doesn't replace the original, it's still available to play and with a sweet ass HD remaster from a badass of a superfan. But it definitely takes the original and in many ways makes it better, while somehow keeping the feeling of the original *at the time*. Like the games play differently yes, but they evoked the same feelings from me in my gameplay as my time with the OG when I was a kid. I still felt the need to plant my feet and I was definitely able to hear ganados creeping up on me, so some shit he says is either straight up wrong or he wasn't wearing headphones, etc.
      What don't YOU personally like about it?

    • @Nick-yv1rm
      @Nick-yv1rm Před rokem +11

      @@swordandsheild1 It was boring. Ide rather just play the original. RE2 Remake was a better remake.

  • @zedoctor3724
    @zedoctor3724 Před rokem +8

    "that's the most artistically valid goal of a remake, is the intention to replace it. to improve it so much that the original version is just garbage"
    Dear lord, just wait until this dude finds out about horror movie remakes like The Thing(1982), The Fly(1986), or Invasion of the Body Snatchers(1978). And just wait until he finds out they were considered masterpieces alongside the original. But oops, they didn't replace them or make the original versions look like garbage. Guess they aren't as "artistically valid" to exist.

    • @whambulance8607
      @whambulance8607 Před rokem +2

      I never even knew an original The Fly existed until a few years ago.

    • @connyschulze8074
      @connyschulze8074 Před rokem

      ​@@whambulance8607 Same for me with TRON

    • @GeosNotHere
      @GeosNotHere Před měsícem

      re4 fanboys tend to not be very smart most of the time

  • @toby2581
    @toby2581 Před 4 měsíci +9

    It's embarrassing how obsessed nerds are by whatever the NEW SHINY of the day is. The NEW SHINY doesn't even have to be good or fun or well-made - it just has to be NEW and SHINY.
    The axiomatic belief that the present/future is self-evidently good and the past was self-evidently bad must be exhausting. You can never truly enjoy anything because even the best thing is a mere stepping stone to the future where everything will be objectively better.

    • @oddbunchyeet28
      @oddbunchyeet28 Před 3 měsíci

      I actually really like it tbh. But I'm also one of the people who liked resident evil 6 so-

    • @toby2581
      @toby2581 Před 3 měsíci +2

      ​​@@oddbunchyeet28It's not about whether it's a "good" or "bad" game. It's about how unnecessary it is.

    • @oddbunchyeet28
      @oddbunchyeet28 Před 3 měsíci

      @@toby2581 I mean 5 or 6 weren't necessary, still loved them

    • @userxy6987
      @userxy6987 Před měsícem

      good thing I don't judge a game solely based on having realistic graphics or all those surface-level aspects...

  • @Hiushisan
    @Hiushisan Před 2 měsíci +7

    The original was made in an era of linear games. The remake was made in an era of open-world games, leeching mechanics from other games that don't exactly fit into an already great game. Spices that work great for some recipes are not guaranteed to work in every dish.
    We've just gotten used to the open-world style of things so much that a lot of games really don't have their own style of play anymore.

    • @Indigo_1001
      @Indigo_1001 Před 2 měsíci

      The hell?
      RE4 remake is without question a linear game.
      Yes in a few section it does open up so you can explore more freely, but that sure case to MOST RE games.
      What type of dumb logic is that

    • @Hiushisan
      @Hiushisan Před 2 měsíci +1

      @@Indigo_1001 The game is indeed a linear game, but the current gaming landscape is primarily open-world, so aspects of those have made their way into the remake. Not the "open-world" part, but things open-world games tend to do. Like he was saying about the camera, the original was geared perfectly for the linear gameplay, while the remake changed that to a camera style more common to open-world type games.
      I was not saying the remake was open-world itself.

    • @Chaso-1124
      @Chaso-1124 Před 2 měsíci +3

      ​@Hiushisan
      One of the biggest examples is the side quests. There was 1 little side quest, kind of, in the original to get a gun for free that would otherwise be opened up and available to purchase later on anyway. Now you have a whole bunch of side quests, some of them repeating, in order to obtain items that are otherwise unable to be purchased normally

    • @itachiaurion3198
      @itachiaurion3198 Před dnem

      @@Chaso-1124 What's the issue in expanding into a mechanic never reused after the first part of the game in the original?

    • @Chaso-1124
      @Chaso-1124 Před dnem +1

      @itachiaurion3198
      The whole idea is taken from modern open world games which quite often have "collect-athons" or useless side quests that offer little to nothing to the actual gaming experience. All of this is done to pad out the game and artificially extend it's length, rather than actually creating handcrafted meaningful content which requires more time and effort on the developers part. It also makes the game more of a grind and ruins the pacing, as you will be required to do a lot more meaningless and dull side quests in order to obtain certain items or to get the same amount of equipment you would have gotten in the original
      It was unnecessary, doesn't add anything meaningful, and is a waste of your time. None of this was properly expanded upon in any positive way. Just because something is expanded doesn't mean that's good

  • @simpieton5845
    @simpieton5845 Před 11 měsíci +6

    Honestly? I'm just mad they removed the flirtation in the dialogue. I took it personally as a politically correct move. Proceed with your articles about not looking up Ashley's skirt.

  • @Skelta75
    @Skelta75 Před rokem +21

    Congratulations, you "remastered" the IGN review😅 The lost design knowledge due to the disappearance of the arcades is an extremely interesting topic. However, this whole 'games are art' debate is tricky because obviously most AAA developers/publishers don't really see it this way. Sure, every design process has its artistic intention but to Capcom their games are more like cars than paintings or books. They reiterate a successful model every time they see a lucrative opportunity. It's a cash grab, like you said. Sales show that it's welcome.

    • @qazxsw13
      @qazxsw13 Před rokem +1

      The whole video games are art debate is long dead contrary to what impressions you might get. Video games are art, but the thing is, art doesn't imply some inherent merit. So something being art doesn't actually matter because anything can be art if you say it is. I agree with pretty much every sentiment in this video otherwise.

    • @TheElectricUnderground
      @TheElectricUnderground  Před rokem +10

      Ha thanks Andreas! Yes I have remade the ign review from shilling to parody. I'd love to do a vid on the subject of games being art because though publishers and journalists will say that they think games are art, they actually don't. To journalists and academics, it's not the game that's the art (mechanics, level design, so forth), it's the packaging that's the art. That's why publishers will "remake" a game by throwing away that pesky game part, keep the packaging, and then plug in some other trendy game in it's place and bam! Now you have a resident evil 4 skin slapped on top of some other "modernized" game.

  • @qazxsw13
    @qazxsw13 Před rokem +21

    I'm so tired of remakes. it's all just indicative of how the industry is even more averse to risk. Just grab onto anything proven and remake it, it'll definitely work and be an easy cash grab.
    I just can't believe anybody can look at the shooting feedback (or lack of) of the remake and not see the problem. The game absolutely falls apart on higher difficulties because the feedback to shooting is so outrageous, you can shoot an enemy in the face 3 times in a row that's climbing a ladder, and they won't fall down. That encapsulates the problem with the remake. I'm like convinced people who think this game is a masterpiece must be playing it on the lower difficulties, or they just have some seriously low standards to the point where all they can think about is just being able to move and shoot is the most amazing thing in the world.
    Too many people think about the "I can't do this" of things like controls when it comes to older games like the original and not the "But I can"s. Like you've pointed out, even though there are restrictions, sometimes those restrictions are what allow things that can't be done with modernized controls or cameras, and it's recognizing those and adapting to them that is what makes older games still as fun as they were in the past fun today. But people today just don't want to tackle any learning curves or have any time learning something different, they just want it to play like everything else. All those idiot game journalists who think the original was clunky aren't bright enough to realize that enemies and combat encounters never make you feel like you need to be able to move and shoot to be able to succeed, they are always asking you to do something that is perfectly possible within those game limitations, but if you're some dumb blogger or game journalist, you're too dumb to realize those kind of nuances, and you just think new = better.

  • @mujiha
    @mujiha Před rokem +4

    Nobody shits on the craftsmanship of the cistine chapel simply because of Andy Warhol’s modern art era. I will never understand why people don’t approach old video games with the same mindset. The fact that more creative freedom of expression is afforded by newer hardware, and more techniques have been developed since release, doesn’t mean that older video games somehow lose their masterpiece classification.

  • @StarContract
    @StarContract Před rokem +7

    You should watch the Crowbat comparison

  • @mishikomishiko9088
    @mishikomishiko9088 Před rokem +8

    I'm so tired of endless remakes. No matter whether they are good or bad.

    • @leeburgers2444
      @leeburgers2444 Před měsícem +1

      That and all the rip off games that pass off as “lOvE lEtTeRs” to the originals. 😂😂

  • @tonybamanabonitomatopowers6057

    I always hate it when modern remakes seem to have such a disdain for the games they are remaking. They think these classic games are an insult and need to be corrected. When I think of the best remakes (RE1, Pocky and Rocky Reshrined, Tales of Destiny DC, Firered, Ys Chronicles, etc) they are always games that not only love the original, but also understand it. They dont remove anything from the original or change the gameplay, they solely set out to improve what made the original game good. Modern remakes dont do that. Recent game devs not only dont like these older games but also dont understand why these classics are considered classics to begin with. These remakes are hateful products.
    I dont understand why book rewrites and movie remakes are universally considered bad but a game remake is so sought after. I feel like the people who like game remakes dont see video games as an art form. If they did see games as art, they wouldnt want to change them.

    • @shebeski
      @shebeski Před rokem

      Ridiculous.
      The original Resident Evil remake didn't just expand upon the original, it totally changed the controls and added defensive weapons. It removed the limitations of the original and expanded upon it.
      This video is trying to argue that less is more, which can be the case, but it isn't compelling when he's controlling the game like he's drunk, either for effect or due to incompetence. It doesn't sell the point.

  • @MamoMark
    @MamoMark Před 7 měsíci +5

    All RE4R did was show me that people didn't really like RE4 and apparently disliked most of it.

  • @scruffy0395
    @scruffy0395 Před rokem +43

    Capcom can never top the original, as they say "nothing beats the classics"

    • @Agent_A_Graham
      @Agent_A_Graham Před rokem +6

      This game pretty much beat the classic and I played the classic religiously.

    • @scruffy0395
      @scruffy0395 Před rokem +9

      @@Agent_A_Graham how does it beat the classic besides modern gameplay and graphics?

    • @Disconnect350
      @Disconnect350 Před rokem +9

      @@Agent_A_Graham Trash opinion from a 2021 account.

    • @Levixne
      @Levixne Před rokem +4

      ​@@scruffy0395 Its literally just a better game? The same people worked on both its literally artists improving thier work

    • @scruffy0395
      @scruffy0395 Před rokem +7

      @@Levixne that doesn't even answer the question

  • @FM1908Y
    @FM1908Y Před rokem +18

    I think a lot of the hype is from the popularity many of the RE speedrunners have and the pull they have with so many people, and capcom for sure has realized this. Which is funny bc one popular RE player talks about how "dogs***" new mechanics are (walk, parry, gunplay, evasion, hit boxes, etc.) But also says "he doesn't know how anyone could think the original is better than the remake."
    Pretty much everyone who falls in line with the safe current opinion of "re 4 remake > re 4 original" go on to complain about these same issues that the original didn't have. But somehow it's better and it's "nostalgia goggles" to think otherwise ?
    Unfortunately this isn't limited to RE or just remakes. Another bad trend is making 5th, 6th, or even 7th games in franchises, that quite frankly, need to be put to rest.

    • @qazxsw13
      @qazxsw13 Před rokem +2

      Speedrunners are braindead morons who will endlessly play the same game just for five minutes of fame attaining some 'world record' nobody cares about. And they're still prone to jumping to whatever is popular given the chance. My favorite speedrunner trend is when they jump on games nobody cares about that have no competition just so they can get their records easier playing a game basically nobody else plays.
      Their opinions aren't worth anything, so anytime somebody mentions 'hardcore' players and mentions speedrunners, I know they're absolute retards when they're trying to say "They think it's good so you should too".

    • @whambulance8607
      @whambulance8607 Před rokem +12

      Speedrunning ruined the replay value of the remake. All the special unlocks are tied to speedrunning, which is horrible. It's a long action game this isn't the type of game that I'd want to Speedrun. I want to have FUN fighting enemies, not bypassing them and playing the same exact way or fail. I fucking hate that garbage.

    • @whambulance8607
      @whambulance8607 Před rokem +7

      Carcinogen "RE4 Remake is a step back for Resident Evil but it's still better than the original." Sorry, but I can never be a fan of him after he said this garbage. His view of video games is completely warped, same as all classic RE fanboys.

    • @FM1908Y
      @FM1908Y Před rokem +9

      @@whambulance8607 I agree, I don't care much for speedrunning myself. Mostly because there's nothing speedy about them. The finished product may be a few minutes or less than an hour, but it involves hours or sometimes days of practice/planning get a run 100% down. Then there's luck too, and in some games it's too much of a deciding factor. Hiding unlockables behind speedruns suck, because of all that. Unlockables should be tied to mini game challenges or purchasing upgrades after many playthroughs, but not speedruns on unrealistic difficulties. I know of Carcinogen, then there's also Bawkbsoup who is another influential speedrunner. Both have influence I think on how people see re 4 remake compared to the original game. It's sad that the same people who liked the original game now pretend like it wasn't even a thing because it's not the new game with UHD 8k resolution etc etc.

    • @ramenlover007
      @ramenlover007 Před 10 měsíci

      Ain't no way bwksoup hate og re4 now? 😭

  • @Kane.JimLahey.
    @Kane.JimLahey. Před rokem +34

    The developers of the real resident evil 4 once stated that they didn't want Leon to be moving and shooting, strafing, ect. Because they explicitly didn't want to make a "splinter cell" style of game. The charm, style, and soul of re4 was power vacuumed out of this game, & its so incredibly sad. This games mechanics especially are dim a dozen and nearly identical to over a dozen other "over the shoulder 3rd person action games" and what a contemptible way for Re4's legacy to end up when it was the one that revolutionized 3rd person shooting mechanics. P.s. Another thing, have you seen how messed up Leon's face looks in the remake during gameplay? He looks like he got 50 thousand rounds of botox and is incapable of making any facial expressions even when tired from running or getting his eyes poked out. Maybe he is tired like that lady from Mass Effect: Andromeda...

    • @Turk_2023
      @Turk_2023 Před rokem +4

      Well play the 20 year old version then. You don't have to move and shoot. If you want to stand till and shoot tank style and get mobbed over and over feel free.

    • @Kane.JimLahey.
      @Kane.JimLahey. Před rokem +2

      @@Turk_2023 Whatever you say A.I. bot. It baffles me as to why everyone is coming out of the woodwork hating on the Original game while propping up this soulless demake. Why? Maybe you don't realize it but every single over the shoulder 3rd person game exists because of the original re4. Nobody is going to remeber this remake in a decade. I hate this remake culture, so many of yall are just a bunch of consoomers...

    • @Kane.JimLahey.
      @Kane.JimLahey. Před rokem +11

      @@Turk_2023 I understand many people like yourself weren't old enough to play the original when it came out but I don't understand why people are hard-core shilling and defending this game like they made it. It's shilling on a whole other level. I understand people are starved for games but bowing down and praising every other game, especially demakes is just ludicrous to me. You will see once the Crowbcat video comes out just how soulless all the sh*t remakes are. Simple cash grabs.

    • @teehee3657
      @teehee3657 Před rokem

      I think the new Leon face looks great in gameplay lol, but I saw my friends version on lower graphics and he looked reallyyyyyy bad 😂😭

    • @Kane.JimLahey.
      @Kane.JimLahey. Před rokem +2

      @@teehee3657 have you seen his face when he gets his eyes poked out? Or after he is running and breathing hard? Spin the camera around, I am pretty sure even on next Gen and PC that the face animation is really poor, especially compared to re2 remake or the callisto protocol.

  • @Raylightsen
    @Raylightsen Před 2 měsíci +13

    This guy truly knows what he is talking about. RE4 Remake is a downgrade.

  • @wolf388
    @wolf388 Před rokem +26

    The original Resident Evil 4 is one of the best games of all time. The remake problems made several points of the original stand out even more showing that it was literally almost 20 years ahead of its time. The original RE4 is a true masterpiece of game design and gameplay. It is clear that Capcom was not able to understand what made the success of the classic and the brilliance of its structure.

  • @danieljimenez1989
    @danieljimenez1989 Před rokem +90

    You're preaching the gospel, man. These reviewers want every single game to be a reskin. They would change the control scheme in killer 7 to this tired trope and call it an improvement. These are dark times, indeed.

    • @JetWolfEX
      @JetWolfEX Před rokem +14

      I guess you could say we're in a tight spot, a real tight spot.
      I think Killer 7 would be too controversial for modern trends, especially with its politics and uncut violence, I think a lot of it's visuals and themes would be cut or altered.

    • @discoinferno701
      @discoinferno701 Před rokem +10

      It isn’t just reviewers but consumers resident evil 4 remake is just a fun game don’t know why people are treating this as the mass audience trying to replace the original when many people still love it and talk about it fondly to this day I’m still going to play the original right alongside the remake

    • @jgalla5549
      @jgalla5549 Před rokem +8

      @@discoinferno701 yeah we're not worried about RE4 2005 being replaced, as that doesn't make any sense. its mostly just how the vast majority of consumers don't know why RE4 is good and that the remake ruined the gameplay. The core boomer gamers of the 90s and 2000s who enjoy tight satisfying gameplay are disappointed and frustrated at the direction AAA gaming has been going, is what this response to RE4 Remake is, and for us its warranted.

    • @VulpinetideCuteTimes0w0
      @VulpinetideCuteTimes0w0 Před rokem +2

      I don't really mind it if it's done well or well enough, it honestly just seems inconsequential over all. If you want something new, than make something new.

    • @stanislavkimov2779
      @stanislavkimov2779 Před rokem +3

      Because the reviewers are lazy. It's a job for them that stresses them out, so they want to spend less effort. They don't really care about games and art.

  • @RottenHeretic
    @RottenHeretic Před 8 měsíci +6

    I would love to see a DMC 2 remake. Considering even the devs said that they don't acknowledge that game as a dmc title.

  • @hiramjew1523
    @hiramjew1523 Před rokem +13

    As someone who's played and beaten the original RE4 like 50 times and own at least 5 different copies on 5 different consoles (including PC) I absolutely love RE4R. I've already gone through the game around 6 times and got S+ on professional difficulty and having a blast doing so. Do I think the remake is better than the original? Well its complicated. There are things I like better in the original game (cheesy tone, Leon's one liners, game feeling balanced around the shooting mechanic, level design) and things I enjoyed more in the remake (game feeling familiar yet different at the same time, parrying is satisfying, the lighting in the environments, movement feels balanced in context of the game).
    I'm sorry the game rubbed you the wrong way to the point where you feel the need to disrespect the game. I think the dev team for RE4R found a good middle ground of keeping what made the original game special while adapting it for modern audience. Both RE4 and RE4R are great games in their own way and anyone that has a slight passing interest should give both of these games a try.

  • @nicholashayes5773
    @nicholashayes5773 Před 7 měsíci +6

    And why does Ashley look 30 in this version? Ashley used to be cute! What did you monsters do to her??

  • @fuckintegridycuh2091
    @fuckintegridycuh2091 Před rokem +9

    Graphics ruined the game industry. Rather than making a well designed game with good mechanics. They opt for good graphics and completely ignore gameplay. When it becomes normal for AAA games to release broken trash and patch it for months and nobody cares, you know lamebrains are the new audience.

  • @docmarion8902
    @docmarion8902 Před 11 měsíci +7

    I was like “am I the only one that thinks this game straight up looks worse the the og?”
    Thanks for explaining what I was feeling. Ye the art direction kinda really sucks on this one. The direction in general tbh.

  • @NIMPAK1
    @NIMPAK1 Před rokem +53

    I feel like most games nowadays aren't really intended for gamers anymore. That's not to say that I don't think that there shouldn't be entry-level games or relaxing games, but I feel like now presentation and performance are valued more over gameplay. Granted, even during the 80's and 90's presentation was often a big selling point, but it has caused major ripple effects in that now presentation isn't just a way to advertise a game, now it's just what games are apparently. If you don't find the latest QTE-ridden cinemafest enjoyable, you're just being an elitist, however if a game doesn't have 4K support and super detailed textures on every blade of grass, that's anti-consumer.

    • @sebastianaliandkulche
      @sebastianaliandkulche Před rokem +18

      I honestly think videogame graphics and resolution are overrated these days. I dont think the industry never needed more than 720p. With the advancement of technology we started to lose more performance. I really hate when quality is sacrificed over performance. Before in the sixth generation or even some games of the seven we had a lot of impressive titles that still managed to hit 60fps.
      Wipeout on PS3? 1080p 60 FPS
      God Of War 2? 480p 60 FPS
      Gran Turismi 4? 1080I variable 60 FPS

    • @megamax898
      @megamax898 Před rokem +7

      There used to be games for everybody. When I had a PS2 there was so many more genres of games. Plenty of avenues for casual gamers. Now all the games with a decent sized budget are all the same 5 genres.

    • @Agent_A_Graham
      @Agent_A_Graham Před rokem +4

      Bro, grow up. This game is full of action. You guys sound so whiny over getting better graphics. Seriously reaching. If you wanna play OG, you can. No one is stopping you. And you're not a true gamer, not any more than a newbie gamer today. Elitist attitudes like that will keep you miserable. Nothing's ever gonna be good enough. They could start releasing good horror low poly games in the next years and you'd complain the graphics suck.

    • @sebastianaliandkulche
      @sebastianaliandkulche Před rokem +12

      @@Agent_A_Graham The same can be say but in reverse. Modernist people who only tend to blindy praise the new while hating the bad.
      And this imo is way worse

    • @gracecalis5421
      @gracecalis5421 Před rokem

      I know it isn't really relevant but your comment really lost all of its steam when you brought up QTE's considering the QTE trend has finally started dying down and they were SO MUCH MORE prevalent back in the PS2-PS3 era.

  • @Inapeeina
    @Inapeeina Před 9 měsíci +4

    Crouch to stealth in every modern 3rd person action game really annoys me as a bitch who loves the stealth genre. You can truly just run as fast as possible behind any enemy in this game and just get the stealth kill

    • @collectiveranking
      @collectiveranking Před 3 měsíci

      Every heard of metal gear solid or ghost recon:wild lands by any chance?

  • @Tomorer
    @Tomorer Před 10 měsíci +7

    Not wanting to write an essay here, its clear: Its not about the fans, its about the funds....

    • @TheElectricUnderground
      @TheElectricUnderground  Před 10 měsíci +1

      absolutely. succinct and well said :-)

    • @Tomorer
      @Tomorer Před 10 měsíci

      It will be cool if emulation programs begin to build in MMO capabilities using p2p Internet 3.0 - revolutionary, in fact 😜