Axis and Allies - Amphibious Assault Rules Explained
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- čas přidán 20. 07. 2024
- Thank you for watching the final installment of our 5 part series breaking down Sea Combat and Amphibious Assaults in Axis and Allies! Next up, we take on Air Units and Air Combat. Please take a moment to subscribe to never miss a thing. Have questions? Leave them in the comments below and we will respond as quickly as we can.
Axis & Allies - Subs and Destroyers: Sea Combat Explained Part 1
• Axis and Allies - Subs...
Axis and Allies - Aircraft Carriers: Sea Combat Explained Part 2
• Axis and Allies - Airc...
Axis and Allies - Transports: Sea Combat Explained Part 3
• Axis and Allies - Tran...
Axis and Allies - Cruisers and Battleships: Sea Combat Explained Part 4
• Axis and Allies - Crui...
Board Game Nation: Complete How to Play Axis & Allies 1942.2:
• How to Play Axis and A...
Board Game Nation: Axis and Allies 1942.2 Unboxing video:
• Unboxing Axis & Allies...
Rules and FAQ:
Axis & Allies 1942 2nd Edition rulebook:
www.axisandallies.org/wp-cont...
Axis and Allies 1942 Second Edition FAQ: media.wizards.com/2015/faq/AA...
Board Game Nation interview with Axis and Allies Creator, Legendary Game Designer - Larry Harris
• Larry Harris - Creator...
Chapters
0:00 Intro
1:22 Definition
1:34 Steps
2:02 Sea Combat
2:47 Offshore Bombardment
3:02 Offshore Bombardment Example
4:56 Sea Combat Examples
7:47 Land Combat Exception
8:35 Retreat Example
10:36 Bigger Example
12:13 Odd Sub Rule
13:08 Hot Links
Amazon has enough money. Visit your local game store to get your copy of Axis and Allies today.
More information about the Axis and Allies Community:
www.AxisandAllies.org
Axis and Allies Tournament Information: www.headlesshorseman2.com/
More about Larry Harris:
www.harrisgamedesign.com
www.nightingale-games.com/
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Thanks for watching!
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Thank you for watching our 5 part series explaining Sea Combat for Axis & Allies! Next up, Air Units. Keep an eye out for that coming soon!
What questions do you have about Sea Combat in Axis & Allies?
These videos are so helpful thank you so much!
Thanks for watching! We are so glad you enjoy them!
Great videos. Very helpful. Your dice are as tough as the ones in the online game. :)
Haha! I know exactly what you mean! Thanks for watching and subscribing!
Did you catch our video on House Rules around Espionage? I would love to hear what you think.
I made my own version of the game RISK during the covid-19 fiasco, and was adding certain things from axis /allies and a few other games, so I'm glad I found your very informative channel!
Sounds interesting! Thanks for watching!
Care to share your variation?
RISK definitely needs the help, but I will say (assuming your RISK is set in the 18th or 19th century,) amphibious assaults weren’t like those of WWII.
Landings themselves generally weren’t opposed because of the relatively small armies. It wasn’t feasible to defend a massive coastline, because the enemy could simply sail until they reached a place you weren’t. Therefore, naval support was usually used to attack ports, and even then a single fort could thwart an entire fleet.
For these reasons, you may want to modify these rules substantially in your own game.
Very helpfull videos
Glad to hear that! Thanks for watching!
Let me know if you have any questions!
I have recently discovered your channel, and am quite excited, as I have recently been bitten by the A&A bug. I bought A&A 1942 Online yesterday, but I have an issue...
With transports in the Online version, how do you move, pick up troops, then move and do an amphibious assault? I can only seem to pick up troops in my current land before moving and assaulting. All video tutorials I found were made before the tablet rework that changed right clicking, from how I understand it.
Awesome! Welcome to Board Game Nation!
The transports in the A&A Online version can take a bit of trial and error. So much so that I have been thinking about a video about just that one thing. Maybe. In the meantime, let's see if we can get you going.
I am going to assume that you are playing on a desktop computer. To make the move you describe, here is what you do.
1) Left Click the Transport to select it. (You should see other sea zones highlighted. These are the possible places you can send it. You should also see a spinning highlight around the transport. Note, that the system won't let you send the transport into a hostile sea zone until you send some kind of escorting unit.)
2) Right click the sea zone you want to move the transport to. (A blue arrow should appear showing the path of the transport along with a diamond shape with a "1" in it.)
3) Load the troops by either right clicking them while the transport is selected or by dragging and dropping them into the sea zone. (While doing this, you may have to specify how many troops you want to move. Once you have loaded troops, you should see areas that you can attack light up in red. A flashing warning triangle and some more numbers in diamonds.)
4a) If the sea zone you are attacking from doesn't matter, make sure the transport is selected, then you can right click on the land territory you want to attack and the system will do the rest. It will move the transport into the adjacent sea zone and offload the troops.
4b) If you want to move the loaded transport again before dropping off AND you want to be specific about where it goes, left click the transport to select it again. (It will still be in the sea zone it started in. It hasn't moved yet.) When it is highlighted, you will see areas light up in blue. Again, these are your movement options. Right click the area you wish to move the transport to and the right click the land territory you wish to offload into (highlighted in red) and start a fight.
Clear as mud, right? I hope this helps. Either way, I think I just wrote the script for the video explaining this. LOL
Let me know when you have more questions. Thanks for watching!
@@BoardGameNation A appreciate your tips! I was able to get it working for myself, and have been playing. I am new to the A&A world... never heard of it till I bought a copy of 1941, loved it so much I bought 1942 (second edition), and as I dig deeper into the game, I bought A&A Online. However, I can beat the AI, but when I go against real players, I get absolutely trounced. Is there any way I can play against players of my own skill level? It is very discouraging...
Sorry for the slow reply. I just saw this message.
I hope you are still playing. Anything I can do to help?
@@BoardGameNation At this point, I have improved majorly at 1942.... although I get annoyed with the opening move dice rolls seem to dictate the game's outcome between equally skilled players. What I am wanting now is more in depth instructions on 1940 global, specifically on how neutral countries work. Now, I know 1940 is a more specialized entry in the A&A world, but I've got the games, am working on building my skills, and am trying to convince my friends that playing a game that big will be fun! :)
That's awesome! I am working on a video that will lay out the differences between 1942.2 and the 1940 games. I hope to have it ready in the next month or so.
The neutral countries in 1940 can be tricky, especially Monogolia. Do you have any specific questions I can help with?
Let's say i am playing germany, can i use friendly allied italy transport to do amphibious strike on my next turn or only i can go load and unload on an allied tranport but no battle possible?
Been playing off on for years, how is this hard to understand for people. Wish i could play them!
Haha! You'd be surprised the questions I get about this part of the rules. I think it is simple once people hear it explained clearly and correctly. Often, people are just doing what the guy that taught then told them to do and that guy is just doing what he was told.
Thanks for watching!
The last scenario......... Transport (2 infantry) + battleship + cruiser go in for an amphibious assault, A defending sub is in the space:
1- I can choose to ignore sub and perform the on shore bombardment ?
2- It is only a 1 time shot at the beginning of the first round, or do they get more shots if a second round happens ? I was assuming just one round of firing.
3- If I choose to take out the sub, then all ships are committed to the sea battle and no amphibious bombardment can happen correct? Also because no destroyer with the assault, sub gets special attack first?
It's all starting to come together for me hahhahah.
You are almost there!
#1 - Yes, you can ignore any number of subs and amphibiously assault. (Note: a transport alone cannot do this. There has to be a warship as an escort.)
#2 - You assume correctly. Offshore Bombardments are always just one shot per ship and the number of ships that can fire is capped by the number of units begin offloaded into the battle.
#3 - If you choose to attack the sub, all the warships are committed (no offshore shots), but their mission is to clear a path for the transports to attack the land territory. (Yes, without a Destroyer in the mix, the sub will get its Surprise Attack ability.) Once the sub is destroyed, the transports offload their troops and the land battle commences.
I hope this helps!
Thanks for watching and good hunting!
@@BoardGameNation Great!! I am trying to make sure some of these rules transit to the G-40 (global) game as well. Sooooo much research! hahaha
Is it possible to do am amphibious attack with a submarine and a transport against a defensive aircraft carrier with an airplane?
My thought is that if the fighter lands a hit then it must be to the transport due to not being able to hit the sub.
Would the Aircraft have to be defeated before the transport can land (eg. The sub hits the carrier in the surprise attack and the fighter does not hit the transport on that turn)?
How would it be different if the attacker had multiple subs and defense had a destroyer present? Would the attacker be able to take the first hits from the fighter onto the subs as long as the destroyer is present and then back to the earlier case?
Thanks for watching! That's a lot of questions. Let's see if I can get them all.
No, a sub and transport could not perform an amphibious assault in a sea zone with a carrier and fighter in it. Even if the sub hit and killed the carrier, the fighter is still in the zone (making it hostile) until the non-combat phase.
It would be the same if the attacker had multiple subs and if the defender had a Destroyer for the same reason.
I hope that helps. Let me know if I missed anything! Thanks again for watching!
Hi, Gary. I'm not sure I quite understand what you mean by "The number of ships that can perform offshore bombardments is limited to the number of land units being offloaded from the same sea zones as the ship doing the firing"? Does this mean that if 1 land unit is being offloaded then only 1 ship can perform an offshore bombardment and 2 units offloaded means 2 ships can perform offshore bombardments, or am I picking you up wrong? Thanks
Thanks for watching!
You've got it right. If you are offloading one land unit, then one ship may perform an offshore bombardment. 2 guys? 2 ships? Etc. Thos shops can't have done sea combat and they have to be in the same sea zone as the units being dropped off.
I hope that helps and the you'll consider subscribing to the channel! Let me know if you have any more questions. :)
@@BoardGameNation Excellent. Thank you for clarifying, and of course I have already subscribed. I learned how to play A&A from your videos. Thanks again
@@markwaugh7119 - Happy to help! Thanks for subscribing! Stay tuned for more on this great game and others!
Hey there. Something is not clear to me : can battleships conduct shore bombardment (free shots) every round (number of shots relative to number of units on ground) or only for the first round and from there on only land units fight? Thank you for great content.
Glad you are finding it helpful! Battleships and Cruisers only fire during the first round of combat. Afterwards, they can be returned to the board.
Here is a video with a number of examples of this ability: czcams.com/video/s-DgKHHsFgE/video.html
Thanks for watching!
@@BoardGameNation thank you!
Happy to help!
My uncle has the version that has no cruisers and the board soaces have solid colors showong no geographocal features. Does anyone know wich version ot is? It doesnt say on the box.
That sounds like the "Classic" version that was published by Milton Bradley in 1984 and again in 1986. To be sure, you can watch our video that walks through every single version of the game. Here is link to the section about the "Classic": czcams.com/video/7kVessTrJnk/video.html
I hope this helps! Thanks for watching!
Hello, I have a question, can I do an amphibious assault on the same territory with 2 transport ships that contain 2 infantry in each ship and support with 4 battleships or cruiser to bomb the same territory?
Good question! Thanks for asking.
The number of ships that perform an offshore bombardment can be no more than the total number of land troops being offloaded into the territory from the same sea zone as the ships doing the firing. The number of transport ships is irrelevant. All that matters is the number of land units entering combat compared to the number of ship wanting to bombard.
I hope this helps! Thanks for watching!
@@BoardGameNation thx
Happy to help. Thanks for watching!
A quick question, if I attack a sea zone that encompasses a territoy, for example Japan does that mean I am also fighting against the Japanese air units? (Version: Axis and Allies 1941 by: Avalon Hill) - Thanks in advance
Thanks for watching!
If you are attacking a sea zone, the only air units that you need to worry about are in that zone on aircraft carriers. Air units on adjacent land territories are not involved in the sea combat. (True for the version you're playing, but rules in other versions vary on this topic.)
If the attack on the sea zone is part of amphibious assault, then the land based air units will be part of defending the land territory they occupy.
I hope this helps! Thanks again for watching!
Wow! thank you for the quick feedback and sharing your knowledge with lesser experienced players, have a nice day and keep making quality videos... this helps alot thank you very much
You are very welcome! Always great help new players engage with the game we love.
Make sure you are subscribed! We have lots more content for this game in the pipeline!
Mate, I have got a question, where is the e-mail address from the guy from Bavaria? By the way great video
Thanks for watching!
Rather than having me play the go between, I think it will be easier for you to try to connect in the comments of the transport video: czcams.com/video/sKjbYd4qZrk/video.html
His CZcams name is T.E. He seems nice, but I am not sure he is on CZcams all that often. Good luck! I hope you are able to connect.
@@BoardGameNation Thx mate
I've played axis and allies quite a few times. But despite your explanation, I'm still confused on how to do amphibious assaults. Which is why when I play, I don't even try it because I know I would do something wrong or out of order
I know they can be a bit confusing, but without them it is pretty hard to win. What part is tripping you up? We will see if we can help you sort it out.
@@BoardGameNation basically everything before the transports drop off the units in the region in question. How I've played while ignoring this rule is by sending dropping off troops in friendly territories and then trek to the different regions. On the other hand, I could just deploy them from a factory in the continent closest to the desired territory and then they trek there. Other times I will drop off the units via transport onto a territory that's unoccupied
I want to help, but you are going to need to be more specific about what you are having trouble with.
Basically, you can pick up one or two units while moving up to two sea zones and drop off once. The land units can't move before or after being on the transport. They can load and unload in the same turn, but they can't move before getting on or after being offloaded.
You can do this during the Combat move phase, if you plan to attack a hostile land territory. You can also do this during the non-combat phase, if you want to relocate the troops without combat.
Does that help?
@@BoardGameNation yep. It helps a lot. Thanks!
One other thing... if you are having more fun playing the way you have been playing, then keep doing that. It's your game. Have fun with it!
Let me know if I can be of any more help.
Thanks for watching!
Which version do online players play the most? the 1942 2nd edition or the other option in there with Larry Harris?
Thanks for watching! I typically recommend 1942.2 Online by Beamdog through Steam.
Give it a try and let me know if you have any questions. :)
@@BoardGameNation yeah, that is the one i bought off Steam. When I start it up, it gives me 2 play options - the 1942.2 and the other option says Larry Harris verion - I didn't know which one was best or most played
Sorry for the slow reply. For some reason, CZcams marked your reply as spam.
The Larry Harris GenCon 3.0 version played much more frequently and is required in rated play.
I hope this helps!