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Honestly I think it's manipulative and unrealistic the way you talk about your course in this video. Promising six figure paychecks, fans, getting paid without releasing a game? Seems like you're trying to prey on overly optimistic young people who don't know the realities of game dev. I have no problem with you selling a course you made and I'm sure it has a lot of great info in it, this just seems like an exploitive way to market it
"What it did unintentionally due to the platform limitations" That actually reminded me of the silent hill games... The game needed much time to render the buildings so the developers decided to add that fog in order to hide the game's long render times but in reality that fog is what made the game unique and more scary.
It's not that it took a long time to render them, it's just that in that era we had a very limited polygon count per second, so developers came up with different approaches: Reducing the models' poly count, limiting the amount of entities on screen, despawning things fast, and in Silent Hill's case reducing the clipping distance (the distance at which things within the camera's frame will render), and the fog is just not to let players see things popping in and out of existence a mere 7 meters away. Bear in mind that Silent Hill wasn't the first game to use fog, but it was one of the only ones to justify it within the plot.
BAck in the day Deus Ex predicted the future because of platform limitations. The World Trade Center was too much for PCs in 2000, so they just removed it from the New York City skyline and said it fell to a terrorist attack.
Thats one of the reasons why the hd collection is so hated, apparently they lost the game’s code (somehow) and had to remake them from scratch, forgetting to add things like the fog EDIT: They had the code, but it was for an unfinished beta build of the game so a lot of textures sounds and effects (ie the fog) was messed up or missing. The studio in charge had to basically go through and attempt to fix as much as they could, and when it came time to patch the game in an update, only the ps3 version got it not the xbox version. So yeah, screw konami
I was thinking the same thing, to be honest doesnt looks like a SNES game, neither Sega Genesis or early 90's Arcade. Looks more like those online web videogames like Happy Wheels. This doesnt mean this sucks, looks good man but is a way too diferent how a SNES game would be. Looks too modern for a 16 bits era.
@@pauljessup2647 not quite a "tech demo" since those are usually made specifically to show off upcoming media with cutting edge tech, for the purpose of displaying what the tech is capable of
This doesn't look like a SNES game. Is it possible to get a 16 bit look with these dev tools? You also have 8 bit music. You can replicate the 16 bit music sound with old Casio keyboards.
@@VGC-cc4xt nah peak sprite art is now. civilization has collapsed and is a complete bust but our art and our storytelling has never been more incredible. at least not here in the west but there is some super dank manga out there. COVID jabs are worth it to experience the future of manga!
I want to start off by saying this is a cool interpretation of the game, especially with the time constraint. It's cool to see "demakes" and how mechanics might translate to a more limited game style. That said, the only thing this has in common with Super Nintendo is that it's 2D, the color palette, particle effects, zoom, parallax backgrounds, and resolution --- none of that is even close to SNES. Feels weird to have even called it that. That said, the rest of the video is cool and entertaining.
This is fun and all but this is not what the game would look like if it were on the Super Nintendo. You might be able to do the huge boss with the help of an FX chip, they were actually used in quite a few games outside of the ones that had 3D, but it still wouldn't look like this.
Came here for this comment. It looks good on its own, but the SNES couldn't do a lot of these things despite the attempt to scale it down. Out of This World comes close. However, SNES could do much better sounding music than chiptunes, that's something you'd hear on an 8-bit system.
Yeah. It should have used skeletal animation for the sprites, it should not have used physics either. Way less layers with alpha. No scaling the scene out like that either.
Hi. First off! Thank you for all you do. When I went to college, my first major of study was Game Art and Design and it really felt like EVERY student I knew who was on my major felt like they were wasting their time. We all had dreams. We all had concepts that we felt would never reach the standards of the institution. We wanted to be indie devs but we were all in school studying the design and ways of what others “thought” was “what fans wanted” but WE were the fans!!! We knew what would sell better than our overlords and now, a decade later, anyone who stayed the course is still suffering through the developer grinder and not seeing their visions become realities. I saw so many change their ideas into webtoons or other media. Anyway, I could go on… but all I’m saying is that I appreciate your work. Subscribed today.
Great attempt, but the giant just stood there as you destroyed the mark points. You should have made the monster move from side to side throwing off the hero. It looked to easy. Other than that it did look fun!. Love the style! It would definitely be a great android game!
Alot of work to get a demo going, would have taken a lot more animation which he fought with to get to that point. I'm with you though, if he fully finished these I'd buy them.
I appreciate the effort it took to make this, and it is very cool. BUT, this would not run on a Super NES. Like at all. The giant backgrounds and the orthographic camera alone would've destroyed the CPU of an SNES. Also, NES-style 8-bit chiptunes on an SNES? Really? Like c'mon man, you're clearly very talented and know enough about video games to do this amazing video, and yet the end result looks almost nothing like an SNES game.
I was thinking about this too and wanted to comment here to possibly keep the criticism in one place. An SNES game would not have ragdoll physics or a line trail that follows the player model. As for the music, definitely not NES 8-bit sounds. More like compressed sound-bits arranged on a 4-8 channel music tracker (idk), or at least on a DAW in the same fashion. Art style too is very 2000s like where the flat art style isn't much of a thing in a typical SNES game. And the aspect resolution too. Absolute great job on the project however. I'm no programmer and have one experience in game dev on RPGmaker. If you had a pixel artist on board, I could see this project in a similar light to Super Metroid. -a jaded hater P.S. I just subbed to you. Keep up the good work.
Not even a few minutes in on this video, after watching your videos for months now, I've decided to take the plunge and enrolled for the Full Time Game Dev. I've put off my dreams for far too long!
Honestly, I think basic climbing mechanics with basic climbing animations would've felt better and closer to the original game than this DK King of Swing method you came up with. Also, those coin pickups don't belong in this kind of immersive experience! 😡
Nice but please change the Super Nintendo reference. This has very little to do with what was possible on the SNES in any way. Honestly this is PS2 performance so same platforms as it’s original version but in 3d
Yeah. It's kind of irritating that people assume chiptune is a catch all music style for "retro" games and don't understand that it was stopped being used after the NES and Gameboy
I have no words and much less with the translator but I think I could never imagine something so spectacular, I cannot imagine the time and even the fun that you had to spend to show us this, simply magnificent
Obviously this is an incredible feat given the time scale of the project but you really need to rethink your pixel art fakery. It looks really bad when pixels move around like that and it looks exactly like what it is (derezzed vector or vector-like shapes). I'm guessing you did something to the camera that pretty much negated the nearest neighbour stuff you went through when creating the art for the environments, presumably to try and fake the pixel look on parts that rotate such as the character and boss. Despite my gripes I'm still impressed and it's definitely interesting to see. Keep up the good work, I always look forward to your videos.
@@aminthemar Thomas's videos are always presented far too nicely for me to believe that. I don't think he'd be happy if YT compression was messing with his picture quality to that kind of effect and I think he'd put in work to rectify it before publishing. Which makes me believe it was intentional. Something to the effect of what Matt Mirrorfish talks about in this video... czcams.com/video/R7922Pchiq4/video.html Like I said, I'm still impressed with what was achieved in such a short amount of time. My original comment was more for feedback so it can maybe be considered during future attempts of a similar nature.
Hey Thomas, I really like your demake videos but I think labeling them as "Super Nintendo Style" was always kind of a long stretch. I'm glad you took the opportunity with this project to use a pixel-art aesthetic which brings it so much more in that Super Nintendo realm which you are aiming for. Great job! Of cause in gamedev (& youtube as a career) efficiency is absolutely necessary so I very much appreciate that you took the time to not only make this a visual showpiece but also adapted expanded the core functionality of your gamekit to pay more respect to the source material.
Yup, exactly what I thought, snes hardware and software have specific assets as for graphic, mechanics, etc. It's really easy to label something but anyways...
while shadow of the colossus did a lot with IK and pushed the tech, calling it a pioneer leaves out the actual pioneers who did it in games years before
I've been toying around with the idea of a game that's half Sonic the Hedgehog and half Mr. Mosquito. It'd be a 2D game where you play as a tick, and the levels are all different kinds of animals. I love the idea of navigating on terrain that shifts in real time.
Idk why there are so many people not appreciating the skill that is needed in creating this short illustration/demo. This is an extremely awesome project that he took on.
This 2D vision could be soo much more! Have a puzzle game mechanic that dwells in a cave system. A way to unlock the gate to the boss. Like Prince of Persia meets Metroid. Then for the boss fights, make the target points exposed one at a time. Make them more difficult and last longer like in the game.
Most indies don't make it so they make other things on the side or give up and don't finish. Thomas sell a lot of resources on the side so other indies would more-than-likely would have to do the same. Thomas could have also utilized a camera shader to keep that crisp look while pixelating it so it looks more for the Super Nintendo. 👍
….my only problem with this great vision is the sound effects lol…like do you really think Mario coin sounds goes with this tonslly. Or coins/tokens at all…? like it’s not a whimsical game.
Don't know why you keep bringing up the Super Nintendo during any of this; absolutely none of what you made would be even remotely possible on that hardware.
I was thinking the exact same thing. It definitely doesn't help that he took inspiration from an 8-bit indie game that couldn't run on original hardware. It's still cool and legitimately impressive undoubtedly, but it's definitely not Super Nintendo-esque.
This is what he does, ultimately it's all just an advertisement for his $600 gamedev course. Saying there are a few seats left during the sale is just FOMO, my man is not running out of his course any time soon.
sick video. the original on ps2 was insane for the time. blew our minds. you do some interviews with devs right? you should interview Al Lowe from sierra. I could watch HOURS of that guy stories. He's pretty easy to get ahold of. Responds to every email. I even emailed him a few times.
Algorithm for the win today, great video. You could break levels down like Mario, just going over crazy terrain for 30 levels, and then when you’re just about bored with the game a colossi. Essentially Mario with no enemies until the boss. Lots of potential for this as a real long play.
@@matt1988ish The remake wasn't done by the same company, which means there's changes to the original vision and art direction. Team Ico knew the limitations of the hardware very well and designed the game around it. That includes the terrain design and the barren lands look and feel.
@@thomasbrush through the use of SD and Flash carts ,, when will this be fully playable on an SNES console ??? I'm guessing it still requires some adaptive dev tweaking ,, then random uploading to a Free roms site to bring joy to the masses ,,,
Thats a nice work, but doesn't have any of the SNES vibe... actually this video looks more like a propaganda for your game dev course than anything else... a little clickbait, but thats ok cuz the game still looks good xD
i wished you did just a little bit more of it, i know you probably didnt have much time to work in something hard like that for just 1 video, but i still wished you did a bit more cuz it kinda felt rushed, I love it so much tho!
Kind of makes it too easy right? Doesn't even seem to make an attempt at throwing you off his head, not even swinging his own sword in his face to try getting you!
Had a quick skim through the video cause I didn't have time to watch yet, really cool but not sure why the audio is nes area. Video probably explains that so ill watch later.
I think Zelda: Ocarina of Time was the first popular game using reversed kinematics, alsmost 7 years before this one.. but i like your 2d transformation :)
I might be crazy but i remember playing a really really similar game, a 2d shadow of the colossus in web browser. Please guyz tell me if anyone remembers.
I think the only thing missing is that there should have been a grab node on top of the head, and also a flick or a force to knock you off after a period of time if you're not grabbing the node, and after destroying one of the points
Thanks for the insight. I don't know why I never thought of this. I think I'll add that fact to my first commercial game I'm developing DLC for, or add in as update.
Thanks for watching! Hope you learned a ton.
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That was pretty phenomenal 👏
Honestly I think it's manipulative and unrealistic the way you talk about your course in this video. Promising six figure paychecks, fans, getting paid without releasing a game? Seems like you're trying to prey on overly optimistic young people who don't know the realities of game dev. I have no problem with you selling a course you made and I'm sure it has a lot of great info in it, this just seems like an exploitive way to market it
Can this SNES adaptation be loaded and run on a "SD2snes" or EVERDRIVE on a real SNES ??? or was this done only to look nostalgic ???
to be honest the coin collecting and the boss music kinda ruin that isolating feeling expecially with how gamey they sound
"What it did unintentionally due to the platform limitations"
That actually reminded me of the silent hill games... The game needed much time to render the buildings so the developers decided to add that fog in order to hide the game's long render times but in reality that fog is what made the game unique and more scary.
It's not that it took a long time to render them, it's just that in that era we had a very limited polygon count per second, so developers came up with different approaches: Reducing the models' poly count, limiting the amount of entities on screen, despawning things fast, and in Silent Hill's case reducing the clipping distance (the distance at which things within the camera's frame will render), and the fog is just not to let players see things popping in and out of existence a mere 7 meters away. Bear in mind that Silent Hill wasn't the first game to use fog, but it was one of the only ones to justify it within the plot.
To this day I judge IRL fog by Silent-Hilliness lol
@@StaredownGames epic
BAck in the day Deus Ex predicted the future because of platform limitations. The World Trade Center was too much for PCs in 2000, so they just removed it from the New York City skyline and said it fell to a terrorist attack.
Thats one of the reasons why the hd collection is so hated, apparently they lost the game’s code (somehow) and had to remake them from scratch, forgetting to add things like the fog
EDIT: They had the code, but it was for an unfinished beta build of the game so a lot of textures sounds and effects (ie the fog) was messed up or missing. The studio in charge had to basically go through and attempt to fix as much as they could, and when it came time to patch the game in an update, only the ps3 version got it not the xbox version. So yeah, screw konami
This could be Shadow of the Colossus but made by the creators of Happy Wheels.
Wait... ¿is him?.
@@jonathancristal Haha no no, but the video has a similar style ^^
@@RedshiftDev
Oh,yes,i understand,yeah,you are right with it. XD
I was thinking the same thing, to be honest doesnt looks like a SNES game, neither Sega Genesis or early 90's Arcade. Looks more like those online web videogames like Happy Wheels. This doesnt mean this sucks, looks good man but is a way too diferent how a SNES game would be. Looks too modern for a 16 bits era.
@@IHATEDRIVING2
In parts... its remimd me to a game known as "patapon" because the design is... i don't knwo how is said,¿like that?.
Lol when he just jumped off the colossus' head instead of going for the other two nodes
Had to hear the rest of that fire song ;)
He couldve just made those nodes explode and knock you down to the ground but i digress this was just a throw away project.
@@nightnday6675 project? More like proof of concept, and a very bare bones one at that. Tech demo is probably a more fitting descriptor...
@@pauljessup2647 not quite a "tech demo" since those are usually made specifically to show off upcoming media with cutting edge tech, for the purpose of displaying what the tech is capable of
Gotta get those watch those minutes to make money on CZcams...
This doesn't look like a SNES game. Is it possible to get a 16 bit look with these dev tools?
You also have 8 bit music.
You can replicate the 16 bit music sound with old Casio keyboards.
16bit was the peak of sprite art and music,thats why we never get new one today,people are not good enough
Yeah idk if he or his audience have seen or played on an SNES. Not trying to be mean, I just don't know why he keeps saying SNES.
@@VGC-cc4xt nah peak sprite art is now. civilization has collapsed and is a complete bust but our art and our storytelling has never been more incredible. at least not here in the west but there is some super dank manga out there. COVID jabs are worth it to experience the future of manga!
Making it look proper 16 bit would require actual time, effort and artists doing nice work, 3 things it seems this guy decided weren't needed.
@@cribbibalibba2383 I wasn't trying to be mean. Genuinely curious if actual 16 bit was possible with a modern engine.
I want to start off by saying this is a cool interpretation of the game, especially with the time constraint. It's cool to see "demakes" and how mechanics might translate to a more limited game style. That said, the only thing this has in common with Super Nintendo is that it's 2D, the color palette, particle effects, zoom, parallax backgrounds, and resolution --- none of that is even close to SNES. Feels weird to have even called it that.
That said, the rest of the video is cool and entertaining.
This is fun and all but this is not what the game would look like if it were on the Super Nintendo. You might be able to do the huge boss with the help of an FX chip, they were actually used in quite a few games outside of the ones that had 3D, but it still wouldn't look like this.
These 3D to 2D videos you make are phenomenal! My favourite content on the channel!
Yeah I feel da same
There's a difference between pixel art and pixelated art btw
There's not a super Nintendo game out there that looks like this. The chiptune is good tho
Came here for this comment. It looks good on its own, but the SNES couldn't do a lot of these things despite the attempt to scale it down. Out of This World comes close. However, SNES could do much better sounding music than chiptunes, that's something you'd hear on an 8-bit system.
Yeah. It should have used skeletal animation for the sprites, it should not have used physics either. Way less layers with alpha. No scaling the scene out like that either.
Hi. First off! Thank you for all you do.
When I went to college, my first major of study was Game Art and Design and it really felt like EVERY student I knew who was on my major felt like they were wasting their time. We all had dreams. We all had concepts that we felt would never reach the standards of the institution. We wanted to be indie devs but we were all in school studying the design and ways of what others “thought” was “what fans wanted” but WE were the fans!!! We knew what would sell better than our overlords and now, a decade later, anyone who stayed the course is still suffering through the developer grinder and not seeing their visions become realities. I saw so many change their ideas into webtoons or other media.
Anyway, I could go on… but all I’m saying is that I appreciate your work. Subscribed today.
It kinda looks like a riff on Limbo. The SNES wouldn't have been able to handle the camera zoom. Maybe the Neo Geo?
This, Not only the camera zooms, but also the way the sprites work and that whole detailed ragdoll thingy etc., too, are *not* SNES-like.
@@annawanna5995 Not to mention the color palette isn't even 16 bit.
Great attempt, but the giant just stood there as you destroyed the mark points. You should have made the monster move from side to side throwing off the hero. It looked to easy. Other than that it did look fun!. Love the style! It would definitely be a great android game!
Alot of work to get a demo going, would have taken a lot more animation which he fought with to get to that point. I'm with you though, if he fully finished these I'd buy them.
Didnt he say he made this in 3 days? My god cant fully please anyone smfg
Wow you made an almost identical death animation and scene for Gaius! Props!
Looks amazing, man!
Awesome music 🎶. Really helped bring this together.
I appreciate the effort it took to make this, and it is very cool. BUT, this would not run on a Super NES. Like at all. The giant backgrounds and the orthographic camera alone would've destroyed the CPU of an SNES. Also, NES-style 8-bit chiptunes on an SNES? Really? Like c'mon man, you're clearly very talented and know enough about video games to do this amazing video, and yet the end result looks almost nothing like an SNES game.
I was thinking about this too and wanted to comment here to possibly keep the criticism in one place. An SNES game would not have ragdoll physics or a line trail that follows the player model. As for the music, definitely not NES 8-bit sounds. More like compressed sound-bits arranged on a 4-8 channel music tracker (idk), or at least on a DAW in the same fashion. Art style too is very 2000s like where the flat art style isn't much of a thing in a typical SNES game. And the aspect resolution too.
Absolute great job on the project however. I'm no programmer and have one experience in game dev on RPGmaker. If you had a pixel artist on board, I could see this project in a similar light to Super Metroid.
-a jaded hater
P.S. I just subbed to you. Keep up the good work.
00:47 Goosebumps right there. How can you still do that, SotC? How!?
Not even a few minutes in on this video, after watching your videos for months now, I've decided to take the plunge and enrolled for the Full Time Game Dev. I've put off my dreams for far too long!
Good luck! Take us with you with some devlogs!
Hope it's been going well these last few months!
GOOD for you man that’s my dream is too make games
@@adamr6621 Things are going well. I'm working on polishing a few things before I start uploading my devlogs!
@@StaredownGames Thank you! I'm working on polishing a few things before I start uploading my devlogs!
we need BOTW in 2D!
Yeeeees
@@collinbanks i think is gonna be a pain for him
xd
Yes please
It exists already
Its called Titan Souls.
Congrats from Brazil, your project is amazing
Honestly, I think basic climbing mechanics with basic climbing animations would've felt better and closer to the original game than this DK King of Swing method you came up with.
Also, those coin pickups don't belong in this kind of immersive experience! 😡
you do know, that there where 79 coins in the game to collect for a secret?
@@MaxKusari No I didn't know. But I doubt they were bunched together in one area or floating in the air like Mario coins as seen.
all I’ve gathered from the comments is that people hate that this guy calls these SNES demakes
DUDE... THE BRUSH JUST PIXELATED A POLYGON-LASSOED ENVIRONMENT! Why haven't I thought of that?
Nice but please change the Super Nintendo reference. This has very little to do with what was possible on the SNES in any way. Honestly this is PS2 performance so same platforms as it’s original version but in 3d
Remember playing both ICO and this when they debuted.
Best games ever.
The way he yeets himself so far is hilarious to me
Aaaaah Shadow of the colossus ! One of the best games ever made !
Impressive work, I can feel the ICO touch in your creation ;-)
Great content Thomas. It's inspiring to see how far you take these ideas in such a short amount of time.
It looks amazing! One thing about the music. While it sounded great, that isn't Super Nintendo music. That is NES music.
Yeah. It's kind of irritating that people assume chiptune is a catch all music style for "retro" games and don't understand that it was stopped being used after the NES and Gameboy
People are not good enough to produce 16bit era sound
Reminds me of a flash game called “Heir” your a albino warrior that goes to fight four titans to take the dying kings throne.
Creating those mini-replika-games are a super entertaining man .. keep going with this content!
I have no words and much less with the translator but I think I could never imagine something so spectacular, I cannot imagine the time and even the fun that you had to spend to show us this, simply magnificent
Nest GTA in 2D?
Guys, who's gonna tell him?
This is awesome. I'd definitely buy this game if it had at least half of the colossi included. That would be really fun
Obviously this is an incredible feat given the time scale of the project but you really need to rethink your pixel art fakery. It looks really bad when pixels move around like that and it looks exactly like what it is (derezzed vector or vector-like shapes). I'm guessing you did something to the camera that pretty much negated the nearest neighbour stuff you went through when creating the art for the environments, presumably to try and fake the pixel look on parts that rotate such as the character and boss.
Despite my gripes I'm still impressed and it's definitely interesting to see. Keep up the good work, I always look forward to your videos.
maybe it's the youtube compression
@@aminthemar Thomas's videos are always presented far too nicely for me to believe that. I don't think he'd be happy if YT compression was messing with his picture quality to that kind of effect and I think he'd put in work to rectify it before publishing. Which makes me believe it was intentional. Something to the effect of what Matt Mirrorfish talks about in this video... czcams.com/video/R7922Pchiq4/video.html
Like I said, I'm still impressed with what was achieved in such a short amount of time. My original comment was more for feedback so it can maybe be considered during future attempts of a similar nature.
Yeah it looks like he scaled down the render resolution (which is pretty easy to do in Unity's URP)
Have you ever played an SNES game?
Hey Thomas,
I really like your demake videos but I think labeling them as "Super Nintendo Style" was always kind of a long stretch. I'm glad you took the opportunity with this project to use a pixel-art aesthetic which brings it so much more in that Super Nintendo realm which you are aiming for. Great job!
Of cause in gamedev (& youtube as a career) efficiency is absolutely necessary so I very much appreciate that you took the time to not only make this a visual showpiece but also adapted expanded the core functionality of your gamekit to pay more respect to the source material.
Yup, exactly what I thought, snes hardware and software have specific assets as for graphic, mechanics, etc. It's really easy to label something but anyways...
Any time a dev says "All I had to do was..." you know you're not gonna understand the rest of that sentence unless you're also a dev
word... man...
thats probably why most youtubers got their ideas fromm grandmas boy...not here
📠📠📠
That was incredible! Zelda next? Remake fight with dark link? Zelda II?
while shadow of the colossus did a lot with IK and pushed the tech, calling it a pioneer leaves out the actual pioneers who did it in games years before
Thanks a really goof work ! i played it back in the days in PS2 , still one my favorite games !!!
I want to like it, but the music and sound effects are not done on the snes sound chip. This wouldn't ever work sadly.
Nothing about this is SNES at all
I've been toying around with the idea of a game that's half Sonic the Hedgehog and half Mr. Mosquito. It'd be a 2D game where you play as a tick, and the levels are all different kinds of animals. I love the idea of navigating on terrain that shifts in real time.
Idk why there are so many people not appreciating the skill that is needed in creating this short illustration/demo. This is an extremely awesome project that he took on.
That's absolutely stunning wow. I'm seriously super impressed. But those ragdoll physics though 😂
This 2D vision could be soo much more! Have a puzzle game mechanic that dwells in a cave system. A way to unlock the gate to the boss. Like Prince of Persia meets Metroid. Then for the boss fights, make the target points exposed one at a time. Make them more difficult and last longer like in the game.
Shadow of the Colossus is my 3rd all time favorite game. This gives me Patapon feels.
Most indies don't make it so they make other things on the side or give up and don't finish. Thomas sell a lot of resources on the side so other indies would more-than-likely would have to do the same.
Thomas could have also utilized a camera shader to keep that crisp look while pixelating it so it looks more for the Super Nintendo. 👍
….my only problem with this great vision is the sound effects lol…like do you really think Mario coin sounds goes with this tonslly. Or coins/tokens at all…? like it’s not a whimsical game.
I congratulate you on making this but please this is nowhere SNES look at all. Those physics let's you move freely.
we supposed to stab to the giant weaknesses, not hitting multiple plump above his heat
Don't know why you keep bringing up the Super Nintendo during any of this; absolutely none of what you made would be even remotely possible on that hardware.
I was thinking the exact same thing. It definitely doesn't help that he took inspiration from an 8-bit indie game that couldn't run on original hardware. It's still cool and legitimately impressive undoubtedly, but it's definitely not Super Nintendo-esque.
I died at the fling mechanics hahahahahahahhahahahahahahahhahah!!
AMAZING WORK MY MAN, AMAZING WORK!!
Thomas - "Feel free to rip me apart"
Me - "No"
I swear half of these videos are just about advertisement
atleast 3 minutes
This is what he does, ultimately it's all just an advertisement for his $600 gamedev course. Saying there are a few seats left during the sale is just FOMO, my man is not running out of his course any time soon.
He has a Lambo on layaway. Homie needs a Christmas miracle. Help a brother out!
As a fellow creative I can appreciate this so much, very nicely done :) Happy healthy 2022!
The coins kinda ruin the atmosphere dude
and now, I just have to wait for him to put in all the others....
ill be waiting for eternity I guess...
SNES? Omg man, just embarrassing yourself
I wish we can still nag Dani into doing projects once more
More of a complete game than Battlefield 2042.
So nostalgic. I love Shadow of the Colossus
dude, that idea is greatttt, i really want to play this game, greetings from MG - BR :)
This looks really cool
Best content hopefully the algorithm greets this video with the love it deserves 😍
I am content creator about Shadow of the Colossus and I was impressed with your great video work
sick video. the original on ps2 was insane for the time. blew our minds. you do some interviews with devs right? you should interview Al Lowe from sierra. I could watch HOURS of that guy stories. He's pretty easy to get ahold of. Responds to every email. I even emailed him a few times.
That's incredible that he is willing to keep in touch with fans like that. I always love when people show appreciation for the fans
Algorithm for the win today, great video. You could break levels down like Mario, just going over crazy terrain for 30 levels, and then when you’re just about bored with the game a colossi. Essentially Mario with no enemies until the boss. Lots of potential for this as a real long play.
"What it did unintentionally due to the platform limitations"
Oh Thomas, I assure you it was very intentional.
:)
You would think that if it was intentional, they would have kept up that technique in the remake.
@@matt1988ish The remake wasn't done by the same company, which means there's changes to the original vision and art direction. Team Ico knew the limitations of the hardware very well and designed the game around it. That includes the terrain design and the barren lands look and feel.
@@AlarkaPT I agree entirely. It was an artistic decision 100% and not coincidence
@@thomasbrush through the use of SD and Flash carts ,, when will this be fully playable on an SNES console ??? I'm guessing it still requires some adaptive dev tweaking ,, then random uploading to a Free roms site to bring joy to the masses ,,,
Dude Thomas you're incredibly talented and truly an inspiration to us future indie to bes
Thats a nice work, but doesn't have any of the SNES vibe... actually this video looks more like a propaganda for your game dev course than anything else... a little clickbait, but thats ok cuz the game still looks good xD
IT'S AMAZING! This 8bit SotC song is very cool!!
Looks super fun
super easy boss, you should do like shinobi, others enemies to kill at the same time
i wished you did just a little bit more of it, i know you probably didnt have much time to work in something hard like that for just 1 video, but i still wished you did a bit more cuz it kinda felt rushed, I love it so much tho!
The pixel art aesthetic looks way better ngl
I think i should learn pixel art
Apparently the kid from Limbo grew up to slay Colossus.
AMAZING!
Oh you know it’s gonna be a good day when thomas uploads
Thomas Brush Brushes? yes please
I saw a metal band live with the same name as this game a long time ago. Pretty cool
should do a Super Nintendo Jurassic part II remake ;P
who doesn't remember the Flash game like zoom in and zoom out effect in SNES games?
The hair is what did it for me haha, love the content
Kind of makes it too easy right? Doesn't even seem to make an attempt at throwing you off his head, not even swinging his own sword in his face to try getting you!
THATS AWESOME DUDE!!
Had a quick skim through the video cause I didn't have time to watch yet, really cool but not sure why the audio is nes area. Video probably explains that so ill watch later.
This is awesome, well done!
I think Zelda: Ocarina of Time was the first popular game using reversed kinematics, alsmost 7 years before this one.. but i like your 2d transformation :)
I was looking for this comment.
I might be crazy but i remember playing a really really similar game, a 2d shadow of the colossus in web browser. Please guyz tell me if anyone remembers.
I think the only thing missing is that there should have been a grab node on top of the head, and also a flick or a force to knock you off after a period of time if you're not grabbing the node, and after destroying one of the points
Man that was badass. You really nailed the vastness.
i like your version , Keep go on dude
يا رجل .. ما صنعته عمل رائع جدا
خاصة انك اخترت واحد من اروع العاب الفيديو التي تم تصميمها قط!!
Very impressive
Goooood! Congratulations!
Shadow of the Colossus is a work of art...
Thanks for the insight. I don't know why I never thought of this. I think I'll add that fact to my first commercial game I'm developing DLC for, or add in as update.
Amazing the way you created how to fight boss
What about this has anything to do with SNES? Just a buzzword for the algorithm?
For a moment I thought my Resident Evil 4 suggestion lost ang I got a bit bummed out lol