Unreal Engine 4 Tutorial - Main Menu with Start / Load Level + Exit Game

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  • čas přidán 28. 08. 2024
  • NEWS: Check the new, improved main menu-tutorial instead: • UE4 Tutorial | Main Me...
    Learn how to create a main menu with three buttons: Start Level 1, Load Level 2, and Quit Game. The buttons will change color and make a sound when the mouse pointer hovers over them, and when being clicked. The main menu will also have a game logo / banner on top. In the follow-up to this tutorial I how you how to disable the Player Controller completely while in menu mode, and vice verse. The tutorial is here: • UE4 Tutorial - Disable...
    Also, I appreciate all your support @ imraising.com/... :D

Komentáře • 153

  • @DrNaz
    @DrNaz Před 9 lety +8

    Man your tuts are the shizzle. Love em. You're holding a lot of people's hands on game development dude. Love your vids.

  • @YuzuDrink
    @YuzuDrink Před 8 lety

    The mouse down color is a tint, which means that it's tinting the color you already have. In the case of the green button (mouse over) you tint it solid red, which means that only the red channel comes through, and since there was no red in the green-blue color, the tint made it all black. Cool tutorial. :)

  • @LEGIT134
    @LEGIT134 Před 9 lety +1

    Great tutorial. I have a few games that don't have any menus. Now I am going to be able to make these games have really nice menus!:)

  • @LEGIT134
    @LEGIT134 Před 9 lety +1

    Second time watching that:). Pretty exciting:). My games had no life but when I add them to my game at different areas of my maps perhaps I will be super powerful and it will be so much fun:). Thanks again:)

  • @4dstuduo
    @4dstuduo Před 7 lety +4

    Hi, Nice tutorial to learn. I am using UE 4.16, there I am not able to find "remove from viewport". Please help

  • @MatejVancoCG
    @MatejVancoCG Před 9 lety +1

    Awesome! Thanks for this tutorial!

  • @bollibol95
    @bollibol95 Před 9 lety

    Great Tutorial mate, really helped me a lot. Have a nice day!

  • @carlfinch610
    @carlfinch610 Před 9 lety +1

    Great tutorial thanks for making the video!

  • @tonyboy497
    @tonyboy497 Před 9 lety +3

    very nice tuto! thanks :)

  • @user-qw7my7nh9q
    @user-qw7my7nh9q Před 9 lety +1

    Thanks a lot for the video!

  • @toriabdy9015
    @toriabdy9015 Před 4 lety

    'Remove from viewport' didn't show up for me but 'remove from parent' seemed to do it. Great tutorial btw :)

  • @CRex
    @CRex Před 9 lety +3

    I have two problems: Firstly, the game appears to load prior to the menu, so whenever I click anywhere on it apart from the buttons, the mouse disappears and I can't click on the menu, only in-game, as I can still hear the shooting sound.
    Another problem I have is that when I do click Start Game, the menu refuses to leave, despite the fact I can still hear gameplay. This is really annoying me, is there anyway I can resolve it apart from setting the start game button to just get rid of the menu?

  • @konstmordvin599
    @konstmordvin599 Před 8 lety +2

    Thank you very much.

  • @KobanCH
    @KobanCH Před 9 lety +2

    Your teaching very helpful to me
    I want to know how to make objects change color inside UE4
    Can you tell me some simple teaching

    • @BenOrmstad
      @BenOrmstad  Před 9 lety +1

      Hasegawa Naoki Greets! Here's a change / animate color in-game tutorial for ya: czcams.com/video/0XoFKCoU6-0/video.html :)

  • @anongamer3101
    @anongamer3101 Před 6 lety

    The smallest explosion ever 2:20 Boom! =D

  • @rockmanzuyi
    @rockmanzuyi Před 9 lety +1

    THX this is very helpful

  • @KobraVR
    @KobraVR Před 9 lety +1

    Excellent many thanks :)

  • @AoSXSilent
    @AoSXSilent Před 9 lety

    Thanks for the tutorial,!! it really worked

  • @redcabinstudios7248
    @redcabinstudios7248 Před 7 lety +1

    Cool..Thanks lot..It worked

  • @areezmemon64
    @areezmemon64 Před 4 lety +1

    ''I am using 4.21 version, and can't seem to find the ''remove from viewport'' option either. Need help. Also, while I can move while the menu stays there. How can I stop my movements when I am in main menu.

  • @bagsy4884
    @bagsy4884 Před 4 lety

    Thanks so much

  • @shanjeevan142
    @shanjeevan142 Před 5 lety

    Thank you

  • @code405948571
    @code405948571 Před 9 lety

    Hey! I try again your tuto but with the new version of UE4, my menu work but when i press start my menu dont disapear my menu respawn after 0. second evertime i press play.. :/ but the exit button work XD. whith the older version i had not this problem. :o Thanks!

  • @master_m1372
    @master_m1372 Před 2 lety +1

    Hi people! Thank you for the tutorial, but how i do to package many levels?🤔

  • @VaultDwellerAdventures

    OMG I'm trying to add a simple press enter and change the level! why are all CZcamsrs explaining it this way! I don't want to click I want to press is so simple!

  • @PixelBoomBot
    @PixelBoomBot Před 6 lety

    I have a problem, I made a menu. No problems there, but the problem is when I start a level, the mouse does not interact with the level, and that's what's making me from moving my character... I need help

  • @MariaLincoln
    @MariaLincoln Před 9 lety +2

    Hi when i press play level 1 (which is linked to my example_map) the buttons dont dissapear, but when i click play level 2 it works, and quit works so what have i done wrong?

  • @eduflexxx
    @eduflexxx Před 8 lety

    Hi Ben, great tutorial, you're awesome. I have a question for you, when I package the game my "quit"button doesn't works and the game still in my monitor crashed. I hope you can help me. Regards.

  • @coolsticks99
    @coolsticks99 Před 9 lety +1

    Holy shit Thanks bro

  • @carlosangel3647
    @carlosangel3647 Před 9 lety +3

    Hi Ben, this is a great tutorial. It is short, easy to follow and effective. But I have to post this comment because I am having problems and the results are not the same as what you show in your video. Apparently, the "Remove from Viewpoint" is not working. The buttons remain on the screen during the game. But the main problem I think, is that over all, when I click the "Play the level in the editor viewpoint", I can play the game without pressing the newly created "Level 1" button. The "Quit Game" button works along with the change in colors and the "hover over" effect. I need your help, please let me know if there is something I am missing. Thank you in advance and I hope to hear from you. :)

    • @stumpyschof
      @stumpyschof Před 9 lety +1

      I'm having the same problem and remove from viewport doesnt seem to be in 4.6 preview :) tried with remove from parent but still same result as carlos is experiencing thanks in advance ^.^

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Hey Carlos! Thanks for letting me know :)
      If you really do -everything- I do in the video, then I have no idea why "Remove from Viewport" isn't working. Have you tried setting it up once more? Sometimes I find myself doing something and not getting it to work, and then when deleting it and trying one more time, it suddenly works - and I don't necessarily even know why, hehe.
      But your other problem, yes, I experience it too. When clicking outside of the buttons in the menu it somehow activates the player character. Thus, I'm on it. I'll let you know if/when I figure out how to fix it!

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Daniel Schofield
      Hi Daniel, I haven't jumped on to 4.6 yet, as I prefer waiting until it's not just a preview version, so don't know how it works there yet. However, I'll surely check it out when I do switch to 4.6 :)

    • @stumpyschof
      @stumpyschof Před 9 lety

      I figured it out that is not in 4.6 preview but if you remove by parent make sure you remove after the level load dont event begin play :)

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      I see, cool, thanks for sharing!

  • @danielsweeney2035
    @danielsweeney2035 Před 8 lety +1

    Mine keeps restarting the entire level so the menu just stays there they way i got around this is a bit sloppy just instead of open level replace it with remove from parent and it will work bad thing is the game will play in the back ground so if you have enemies etc make sure to put them on a delay.

  • @jayeshmane593
    @jayeshmane593 Před 3 lety

    hey good tutorial but i had question for you i am using firstperson character camera and i copying it multiple time and place it to the next upper floor and some other place so i want to jump it ussing menu

  • @MrZeres
    @MrZeres Před 9 lety

    Do you have a tuturial on a layered menu? For school I am creating a menu that has popups and different screens but cant find a tutorial anywhere for it... :S

  • @worscohli
    @worscohli Před 8 lety

    Mine messed up....
    The buttons pop up and everything, but I cant click them.
    And theres this weird ticking noise in the background when playing...
    But no error messages....Maybe its because I dont have an Actual level 1 like u do??

  • @DarthYasen
    @DarthYasen Před 8 lety

    I came here to see how do u make the menu disappear, the option you showed didnt work for me 4 some reason

  • @danysvideos
    @danysvideos Před 7 lety

    I want to put an image for buttons. How I do this? Please help me!

  • @AnimeRPGFreakKenny
    @AnimeRPGFreakKenny Před 9 lety

    Question: should the main menu be in itself a separate level from the main game level? I'm looking into UMG for a fancy main menu with animation and makes me wonder if this is for a new level and having the menu load the main game menu instead. Also, for a pause menu, I would like for the quit game button to not quit the game itself but to return to the main menu. Is this a simple case of loading the menu menu from the button widget itself? Would the state of the game reset if I went back to the main menu and started the game again?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      AnimeRPGFreakKenny There is no "should" or "shouldn't" - it's more about what suits your project the most, but a guy named "Revaro" had something smart to say about it in the UMG section on my tutorial-site, check it here: unrealtutorials.com/unreal-engine-tutorials/unreal-engine-4-tutorials/umg/
      Otherwise, I haven't had too much time to delve deep into menu creation yet, so I would advice you to take your questions to the Unreal answerhub, where you can get answers directly from the Unreal staff :)

  • @roshanlamichhane5255
    @roshanlamichhane5255 Před 9 lety

    Hey Ben it would be awesome if you make a video tutoring how to change a player using Menu system in UMG. I am really struggling with it.

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Roshan Lamichhane Hi Roshan! Could you perhaps explain a bit more what you mean by changing a player?

    • @roshanlamichhane5255
      @roshanlamichhane5255 Před 9 lety

      As per say, I have two players (gunman with shotgun) and (a guy with a knife) , how could i be able to switch between these two characters using an options menu of UMG. It would be even better if you could show how can i control that menu with Xbox controller. Thanks

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Roshan Lamichhane As of now that sounds like a bit too complex thing for me to know how to set up. I'll probably get there in the future, but not just yet. Controlling the menu with a controller, however, shouldn't be too hard. I'll look into it when I'm getting to that point in the creation of my own game. Will let you know when it happens :)

  • @BlogTornado
    @BlogTornado Před 6 lety

    Ben. Thank's for the tutorials. How would I actually save High Score. Is there a way to save Text Block info in to Game Save. Lets say my text says 22 connected to game instance how would I save that in to my Save Game. Thank you Ben.

  • @arnodom5372
    @arnodom5372 Před 9 lety

    I love this tutorial but would it be possible to find the sounds you used somewhere?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Arno Dom Greets! Yup, I just recently uploaded a soundFX package to the site, and the effects used in this tutorial are included. Link: unrealtutorials.com/downloadable-content/sound-effects/

  • @rowebinkearl1153
    @rowebinkearl1153 Před 9 lety

    hey sorry for noob question but i'm very new to this. what is the main differences between brushes and Static meshes. and when is it appropriate to uses brushes over meshes?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      No problem. There are many differences, but the main difference? Hm. Maybe think of it like this: Brushes are like painting broad strokes with little detail, while meshes are like highly specified often rich in detail stencils. Surely this isn't too accurate, but it isn't completely wrong either.
      More direct explanation: Brushes are good to block out the general size and structure of levels, while static meshes are objects you place in the level either for decoration or practical use to the player. Skeletal meshes, on the other hand, are used for doing something active with, like the game characters, weapons etc.
      Hope that helps :)

  • @tejateja3152
    @tejateja3152 Před 5 lety

    Hi bro,I do same thing you but in my computer it's not show "remove from viewport and set show mouse ".
    And then main menu are show while playing game.give me solution bro plz.i am waiting for your reply

  • @GamingForTheGamers
    @GamingForTheGamers Před 9 lety

    Thanks for the tutorial, but I'm having some problems.
    First, the mouse is not visible, despite the visibility box being checked.
    Second, clicking the button that would load the level (I have it set to change color when moused over) only stops the gameplay simulation.

    • @BenOrmstad
      @BenOrmstad  Před 9 lety +1

      +GamingForTheGamers Forget about this old video, hehe. Today I uploaded a new, improved main menu-tutorial. Check it instead, and hopefully you won't have any problems with it: czcams.com/video/SPzjL-j4Aas/video.html :)

  • @AssassinTedGaming
    @AssassinTedGaming Před 9 lety

    please Ben,help,i have ue 4.9,im trying to make a main menu, buts something goes wrong,when i click "start game" the game still in ui mode ,and the button stin in ui,if a made a mistake..,please tell me.

  • @addisonwarner
    @addisonwarner Před 5 lety

    Instead of remove from viewport, use remove from parent

  • @sgsgsgsvahah7830
    @sgsgsgsvahah7830 Před 5 lety

    I don’t have the remove from view port button

  • @elemremy
    @elemremy Před 9 lety

    3mn 20 .... drag "textbox" in button, is not possible for me .... why ?

  • @OinkOinkOinkOink
    @OinkOinkOinkOink Před 8 lety

    im a using the engine 4.10.1.
    i tried so many way to get this working :(
    i think Remove from Parent is broken.
    am i the only one ?

  • @MA-ps5bp
    @MA-ps5bp Před 8 lety

    Can you do a video on how to put an intro at the beginning of your game?

  • @kazutokirigya2960
    @kazutokirigya2960 Před 4 lety

    it looks like in unreal engine 4.24.0 there is no remove from viewport option

  • @murthypxd1200
    @murthypxd1200 Před 6 lety

    I like your tutorials. You had done a greate job , But i have some problem in this toturial , When I press/click on Start Game, It doesn't load my level. Can you please help me... Thank you.......

  • @stabbedbyapanda
    @stabbedbyapanda Před 8 lety

    My game crashes when I click New game or w.e Level 1... No idea why

  • @dibyenduchowdhury5959
    @dibyenduchowdhury5959 Před 8 lety

    can any one help me...i make 1 next button which is going for next level.. either is 10 level game or 20 level game...

  • @ada-nobilis
    @ada-nobilis Před 9 lety

    Whenever I press launch, it just puts the three buttons on the screen and I cant press them, also I can walk around. Any way around this, and did I do something wrong?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Christopher Benedicto Hey man! I would suggest checking no elements in the UMG editor is covering the buttons and thus making them un-clickable. Or maybe just set up the menu again, from scratch, paying very close attention to every step of it. Also, I have a lame kinda fix for the walking around problem here: czcams.com/video/rMUkVL9UPoI/video.html

  • @xpcseven
    @xpcseven Před 9 lety

    Hi ^_^ ..
    I Have Q about Widget Blue..
    My UE4 V is 4.4.0 and i go to the same menu that u went in video to create widget Blue..
    but i didn't find the widget Blue

  • @dibyenduchowdhury5959
    @dibyenduchowdhury5959 Před 8 lety +1

    How can i make a next level button?
    I alrady make a button which give me "Given Level BP Tag" where i can load only one next level.
    But in games their are multiple levels.
    For all those levels we don't make multiple next levels buttons.
    So if i'm in level 1 i go to level 2.
    When i'm in level 2 go to level 3.
    I want to know that process.
    If any one know then plzzz help me.

    • @JadenGoter
      @JadenGoter Před 8 lety

      +Dibyendu Chowdhury Now I'm no expert, but I'd try to figure out how you'd go about putting your levels in an array, having the menu check where in the array you are (example- array returns 3, so you're in level 3) and add one, then open that level. Let me know how it goes!

  • @Mr.Monopol
    @Mr.Monopol Před 9 lety +1

    when i start the game the menu is there but i am already in game and can walk and play

    • @mitchmanders448
      @mitchmanders448 Před 9 lety

      +ETzocker90 This is what I did:
      Creat a new empty level and call it MainMenu. Copy the level blueprint you made and paste it in your new level. Now delete it in your old level. This way it should work

    • @charmassonarthur1283
      @charmassonarthur1283 Před 8 lety

      +Mitch Manders i will try ty

  • @xAsianKid1
    @xAsianKid1 Před 7 lety

    The main menu doesn't remove

  • @ITJSTME
    @ITJSTME Před 9 lety

    The main menu shows but i dont see my mouse and i just control my player any help?

    • @ITJSTME
      @ITJSTME Před 9 lety

      AstroFX i got it to work but now when i start game my mouse doesn't disappear

  • @generalgamingcentral-ggc5558

    Thanks for the tutorial! It works perfectly other than 1 problem. It does not disappear. Any way of fixing this?

    • @generalgamingcentral-ggc5558
      @generalgamingcentral-ggc5558 Před 9 lety

      Could I assign it to open/close when I press a button?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      +General Gaming Central - GGC Check the newest main menu-tutorial instead: czcams.com/video/SPzjL-j4Aas/video.html - Hopefully that will work even more perfectly, hehe.

  • @wavelogic8471
    @wavelogic8471 Před 8 lety

    Go Flash Devs!!!

  • @JamesSmith-cs8yh
    @JamesSmith-cs8yh Před 9 lety

    When I click play level the game starts and the menu reopens instead of being removed from parent, any ideas?

    • @JamesSmith-cs8yh
      @JamesSmith-cs8yh Před 9 lety +1

      Hey guys I figured it out with some help from a friend, you have to have you're game scene and your menu scene separate. Just open up a blank scene and build it there and you should be good to go.

  • @khurramsa5133
    @khurramsa5133 Před 7 lety

    cute guy again

  • @krissbarton
    @krissbarton Před 9 lety

    Hey Ben, im having a little bnit of trouble, i have an assignment on this however i have to use 4.3.1 and there is no widget blueprint, do you know any workarounds?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety +1

      Hi Kriss! I don't have access to 4.3.1 anymore, and so I can't look into it. Thus, I would highly suggest you upgrade to the newest version, but if that's simply not possible at all, then the next best thing would be to post your question on the UE4 AnswerHub-site and let some of the UE staff help you. Good luck!

    • @krissbarton
      @krissbarton Před 9 lety

      *****
      Thanks for the fast reply! Im upgraded, but the college systems arent so for my work to be marked it has to be 4.3.1 unfortunately, but i will post or see what i can figure out. Thanks :D

    • @BenOrmstad
      @BenOrmstad  Před 9 lety +1

      Kriss Barton
      Then sue your college! Mwahaha ;)

    • @krissbarton
      @krissbarton Před 9 lety

      *****
      Might be an option! :P

  • @codingWithHambone
    @codingWithHambone Před 9 lety

    So I am using unreal 4.6 and I don't see the User Interface - widget blueprint? Any help?

  • @MrMerkaHolik
    @MrMerkaHolik Před 9 lety

    Players are able to move around when in the menu screen. Any solutions ?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      +MrMerkaHolik I would suggest creating the main menu in it's own level in order to (among others) hinder interference with the Player, in case other methods doesn't work. Then, if the same thing happens in the "main menu level", just delete the Player start.

    • @Kokuyous3ki
      @Kokuyous3ki Před 8 lety

      +MrMerkaHolik answers.unrealengine.com/questions/142662/deactivate-player-controller-while-displaying-menu.html

  • @sgarciacraise
    @sgarciacraise Před 7 lety

    When loading the menu in the game the mouse disappears because the game level is already loaded but only the menu is visialized. You are at the level of the game with the menu covering the screen. If I press the start button it does nothing when I would have to disappear and watch the game. If I press the exit button it leaves the game correctly. How can I do so that when I press the start disappears to be able to see the game ?.

    • @dodgeit5047
      @dodgeit5047 Před 7 lety

      Sebastián García Craise That happened to me also, and i was wondering around comment section for answer, lol.

    • @sgarciacraise
      @sgarciacraise Před 7 lety

      I'll be waiting if you can find something, thanks again.

    • @dodgeit5047
      @dodgeit5047 Před 7 lety

      Sebastián García Craise I made a big invisible button that does nothing to cover up the background, so even if i click outside of the boxes nothing happens. It worked for me.

  • @ChickenMuffins
    @ChickenMuffins Před 9 lety

    Hi Ben, when I press "play game", the widget doesn't disappear and keeps loading itself, what should I do?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      UncleDolanPlays Sounds like it's looping. Have you connected it to the "Remove from Parent"? (In the old version it was called "Remove from Viewport", but not it's parent.) It might be something else wrong. If you can't figure it out, I suggest you create the menu from scratch in a fresh project.

    • @ChickenMuffins
      @ChickenMuffins Před 9 lety

      It's actually mentioned in your next video - I had to skip something and connect it directly to remove from viewport. Thanks!

    • @makorm1838
      @makorm1838 Před 6 lety

      Hi!. I am facing the exact same thing. I have connected it to Remove from parent, still the UI brings me to my level then returns me back to the UI in infinite looping mode. I went through the next video but I can't figure out what you skipped and connected directly to the view port. Could you share exactly what you did?

  • @sarvman
    @sarvman Před 9 lety

    have you done a....'player start over upon death'.....tutorial

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Just Me Nope, haven't thought about it. Good idea!

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Just Me Here ya go - "Restart Level when Player Dies": czcams.com/video/W1c7tsacXTg/video.html :)

  • @ninoboy213
    @ninoboy213 Před 9 lety

    When using this method it crashes my editor. How do I fix this?

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      A crash could be caused by almost anything, but you could try doing the tutorial one more time in a new project. If the crash keeps happening, then most likely your engine version (or something, whatever) might be buggy. If the problem continues I suggest you post it on UE4's answerhub @ answers.unrealengine.com/

  • @charliewilliams3828
    @charliewilliams3828 Před 7 lety

    If this is launched (The Game) it takes you to the base level instead (The one your greeted to at the start.) Can someone help?

    • @BenOrmstad
      @BenOrmstad  Před 7 lety

      My tip: Forget about this tutorial, and do the updated one instead: czcams.com/video/SPzjL-j4Aas/video.html - It's a much better approach. Just make sure to do every single step of the tutorial :)

    • @charliewilliams3828
      @charliewilliams3828 Před 7 lety

      Thanks for the support, but I managed to pick certain things off different tutorials (Some one yours too) and fix the problem.
      Keep the amazing videos going, and I will be sure to subscribe :)
      P.S You can see the early menu I've made on my channel (Though I have added a options menu with a moving camera to resolution options.)

  • @J3D-Tech
    @J3D-Tech Před 9 lety

    Is it possible to add video on it?

  • @jamesbytheway3612
    @jamesbytheway3612 Před 9 lety

    Hi Ben I've followed this tutorial and the only problem I'm getting is that when I press the start level, it plays the level but the menu still stays on there. Any suggestions? Thanks.

    • @wolf5659
      @wolf5659 Před 9 lety

      James Bytheway Same here

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      James Bytheway The first thing I'm thinking is: Are you removing the widget from Parent? I know I use "Remove from Viewport" in the video, but nowadays it's "Remove from Parent".

    • @jamesbytheway3612
      @jamesbytheway3612 Před 9 lety

      Yeah but it doesn't remove the menu when I click on the start game.

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      James Bytheway Weird. Have you tried making the menu from scratch in a new first person-template, in order to determine whether or not there's something strange happening in your current project?

    • @jamesbytheway3612
      @jamesbytheway3612 Před 9 lety

      I might try that see how it works out

  • @Matthew.1994
    @Matthew.1994 Před 9 lety

    how can i fade out the screen before i do open level?

    • @LightTheMars
      @LightTheMars Před 9 lety +2

      Do you mean fade to all white/black? In that case create a widget blueprint with a "image" that fills the whole screen, add an animation into it and keyframe the alpha of the brush color - the first keyframe with 0 alpha, the second with 1. Then you just have to add the widget to the viewport and play the animation.

    • @Matthew.1994
      @Matthew.1994 Před 9 lety

      so a second widget that will lay ofer the other main widget?

    • @LightTheMars
      @LightTheMars Před 9 lety +1

      Yeah. Alternatively you can put that overlay in the existing menu widget and create an extra animation there, that's up to you.

    • @Matthew.1994
      @Matthew.1994 Před 9 lety

      when i try it in the same widget it dosent work, the buttons are still visible and i cant change the order of the picture in bp. with other widget i have the problem that after i have to remove the widget befor level change and that caus the screen to flash the backround of the menu again befor changeing the level
      i hope you understand me :D my english is not that good

    • @Matthew.1994
      @Matthew.1994 Před 9 lety

      Visibility of what?

  • @sarvman
    @sarvman Před 9 lety

    Ill get some bird seed for you if you do.

    • @BenOrmstad
      @BenOrmstad  Před 9 lety

      Just Me I don't have the bird anymore, but that's really kind of ya, hehehe

  • @khurramsa5133
    @khurramsa5133 Před 7 lety

    cute guy again