If anybody is looking to make this work on loop (like gifs) just add the 'Set Looping' node to the Event Construct dragging it from the Media Player Reference. This was very helpful. Thank you
Spoke too soon, enabled Electra, restarted and it still is playing blank. If I open up the Media Player in the content browser, I can see the videos being played with a Electra watermark. In the VideoWidget, do we need to size the image? I see in your video that it is set at 32x32 px. I'm not sure what else went wrong...
Awesome! Once you want to start doing advanced stuff in unreal (like time reversal, Replay system etc) it requires C++. At least this solution is available in blueprints 🎉🎉
Sounds like your movie file didn’t get packaged. Make sure you copy/paste your movie file to the movies folder, and then import it into your project from there.
@SoftStoneGames Could you please make a guide on how to skip the video, want to have the option to skip the video in my games opening sequence, but I am not able to find any guides to do so
To add audio, you have to split the audio track from the movie file. You can check out my unreal engine 4 tutorial for that (add video and audio to a widget). The unreal engine 5 tutorial for this will come soon, but there’s actually no difference in how to add audio files between ue4 and ue5.
Got any requests for a tutorial? Let me know in the comments!
na hora de empacotar o jogo o video nao roda mas no editor sim sabe oque aconteceu ?
If anybody is looking to make this work on loop (like gifs) just add the 'Set Looping' node to the Event Construct dragging it from the Media Player Reference.
This was very helpful. Thank you
dude it is enough to check "Loop" inside the Media Player :D
And necessarily enable electra plugin that your gif playing normaly and not like shit)
That doesn't work with me :(
So fast and straight to the point, damn, wish everyone was like this...very cool
Thank you for sharing this! The Elektra plugin was what I was looking for :)
Spoke too soon, enabled Electra, restarted and it still is playing blank. If I open up the Media Player in the content browser, I can see the videos being played with a Electra watermark. In the VideoWidget, do we need to size the image? I see in your video that it is set at 32x32 px. I'm not sure what else went wrong...
@@dav We got the same issue. We have no idea of what it could be...
Thank you very much for this tutorial, works perfectly
Awesome! Once you want to start doing advanced stuff in unreal (like time reversal, Replay system etc) it requires C++. At least this solution is available in blueprints 🎉🎉
Play in Editor: It works.
Playing after packaging: Black Background.
I used the Texture for a Border
Sounds like your movie file didn’t get packaged. Make sure you copy/paste your movie file to the movies folder, and then import it into your project from there.
Thanks a lot, you are my hero!!
Activate the 'electra player' plugin, the video works, but I can't package my project. How can I fix this?
You must place your video in the "movie" folder. If it doesn't exist, create it in the project folder.
Thanks a lot mate
thank you bro
how if i want to add an audio to a widget?
It might be the same way 😕
why my material is black😭💀
Thanks man
@SoftStoneGames Could you please make a guide on how to skip the video, want to have the option to skip the video in my games opening sequence, but I am not able to find any guides to do so
What also works is placing the image inside of a button. This way you can close the video when the button is clicked.
Does this work the same for a video clip that has transparent areas (alpha channel)?
its just white :(
Great tutorial, thank you! *subscribe*⭐⭐⭐⭐⭐
It's blank unfortunately
Check if you’ve got the Electra plugin enabled
@@SoftStoneGames I did!! What is the problem you think?
Bro, dir "Movies" must be in Content dir? Or it can be in any other directory that located in "Content" dir?
Must be placed in the content folder. If you place it anywhere else, the movie files won’t get packaged
@@SoftStoneGames OK, thanks mate!
Electra plugin crashes my engine anytime I try to walk
I don’t think the plugin is needed anymore in 5.1&5.2
didn't work 5.2 :(
There's a link in the description for the UE5 version
its not playing infinitly
Open the mediaplayer, and on the right side, under playback you can check "loop"
tnks)
bt it not working on packaged project ((
how if I want to add an audio to a widget ?
To add audio, you have to split the audio track from the movie file. You can check out my unreal engine 4 tutorial for that (add video and audio to a widget). The unreal engine 5 tutorial for this will come soon, but there’s actually no difference in how to add audio files between ue4 and ue5.
@@SoftStoneGames thanks a lot