FRUSTRATED WITH ART? Try this

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  • čas přidán 10. 05. 2022
  • Contest - www.msi.com/Landing/creator-a...
    Tutorials/Templates/Brushes - gumroad.com/trentk
    Twilight Monk Game on Steam- store.steampowered.com/app/19...
    Books + Merch - www.aquatic-moon.com
    Discord = / discord
    Trents Gaming channel - / aquaticmoon
    Cubebrush tutorials - cubebrush.co/trentk
    Equipment I use- www.amazon.com/shop/trentkaniuga
    Its pretty common to become frustrated with art. But if you try this technique, you can use your frustration to your advantage. Competition will always be fierce, and you cant expect others to go easy on you and you dont want fake encouragement. Its important to contextualize the reaction you get from your art to maximize your output and never give up or quit on art.
    Games I've worked on -
    Fortnite (Environment concept art)
    Overwatch (Environment concept art + Sprays artwork)
    League of Legends (Character design + Environment concept art, UI + Icons)
    Diablo 3 (Character design + Environment concept art)
    Hearthstone (Illustration)
    Burning Crusade(Character design + Environment concept art)
    Wrath of the Lich King (Character design + Environment concept art)
    Indivisible (Environment concept art)
    Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
    He Man GBA (Pixel Art)
    Terminator 3 GBA (Art Direction + Pixel Art)
    CannonBallers (Character + World design)
    Ikeda: The Scrap Hunter (Programming + Art + Design)
    Goblins and Gnomes (Concept Art)
    Books available-
    CreeD Re:Imaginary (2021) - 2 part Comic series
    Twilight Monk - Return of the Ancients (2021) - Illustrated Novel
    Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel
    Escape from Giants Crown (2019) - Illustrated Novella
    World Of Twilight Monk Vol 1 (2019) Art Book
    The Man and the Moonken (2019) - Illustrated Novella
    The Beast of Tuksa (2018) - Illustrated Novella
    Twilight Monk (2012) - 2 Graphic Novels
    Nova Colony (2009) - 1 Graphic Novel
    CreeD (1993-2007) - Comic Book Series
    Ghost Rider (2000) - Comic Book Series
    The Fuzz (1997) - Comic Book

Komentáře • 177

  • @williamkuroki7683
    @williamkuroki7683 Před 2 lety +27

    If can be difficult being an artist in USA or some European country, imagine here in Brazil.. or another 3 world country. Sometimes it's really tough, man. Anyway. Thanks for the video. Really powerful!

  • @jayowulf8464
    @jayowulf8464 Před 2 lety +75

    Definitely needed to hear this. Trying my best to not judge my art or success based on being at the mercy of algorithms like instagram which is pay to play anyways. Focused more on the actual art of art, and appreciate that I’m among the ppl who can create things. Shout out to all fellow artist 🙏🏾

  • @felipecasanga5403
    @felipecasanga5403 Před 2 lety +33

    I'm sacrificing a lot for this, so giving up will never be an option. The road is long and hard, not everyone becomes an artist, trust in your path, believe in yourself.

  • @kaliarae9692
    @kaliarae9692 Před 2 lety +3

    Why should we try working on it ourself when we can just steal your skill?? Cmon you have enough to share with the rest of the class

  • @AnnuMannu67

    I wonder how many people look at this video and seeing that square brush and saying " I need that brush, then I will draw better" lol.

  • @redandblack641
    @redandblack641 Před 2 lety +6

    I'm actually more frustrated with the game dev side than the art side - my game is consistently overlooked while my fan art and fan concept art almost always gets more engagement. I think it comes from spending hundreds of hours on one game that no one cares about, while a piece of art I spent 1-7 hours on gets hundreds of likes, engagement and people share it. Bitterness and resentment can come from falling into a sunk cost situation because you over-scope a 3 year long project and wind up burning out because you see other game devs who just started get 4 - 10 times the followers you have within a few months. Now I know why game jams and rapid prototyping are a thing; only dive deeper into a project after there's a decent amount of interest in your proof of concept. If not, scrap it, spend a month or so on the next one and see if it sticks. Spending less time on a failure makes the failure sting less because there's less of a sunk cost - it's why I don't care that a weekly fan art piece flops on social media, and why I got bitter when my game was consistently ignored after spending years on it.

  • @delta9999able
    @delta9999able Před 2 lety +1

    I mostly find a lot of happiness and joy in art but also i struggle a lot. During these struggle periods i feel so worthless at times. Perhaps it is because of lack of direction or friends. I feel like i cant give up on my dream and my direction in life because of personal mental struggles. At the end of the day i just want to be happy. <3

  • @torrentthom4734
    @torrentthom4734 Před 2 lety +1

    You may need to create Twilight Monk The Game media channels to get more engagement on your video game dev adventures. Most artist know very little about game design/programming side so your game dev struggles don't resonate as much. Indie game development scene is a whole other beast.

  • @artvader3669
    @artvader3669 Před 2 lety +1

    For me when I feel that my art is not looking right. I just work on an art work that I know I enjoy/ good at to remind myself that I am good at art this is just a challenge for me

  • @demon6937
    @demon6937 Před rokem +1

    I'm a beginner and most people who are not artist compliments my work but in my perspective I'm not as good as the legendary artists, but I set realistic goals to make sure I can learn a lot every single day or weekly since I'm a programmer by profession so I'm not able to learn digital art as often as I need to. in reality no matter how good you are there is always someone better but rather than being discouraged we move forward to be better at the end of the day we can't please everybody.

  • @Noxaurea
    @Noxaurea Před 2 lety +74

    The piece of advice that helped me the most was understanding how much I have to give up in order to attain greatness

  • @fuzzydragons
    @fuzzydragons Před 2 lety +6

    I can get frustrated with art, but never enough to stop, there is so much I want to eventually create

  • @world_of_tales
    @world_of_tales Před 2 lety +15

    its 3am ,I'm battling painting a landscape digitally, u said everything an insane young artist needed to hear. your the best Trent. thank you

  • @nickbrummer
    @nickbrummer Před 2 lety +10

    You're Yellow belt comment hit home. I'm a martial arts instructor (6th Black) and I get questions from students all the time about why can't they do it but I can, or comments about how long it's taking to get as good as they want to be. I have to remind them that I spent the first 15 years of my practice working 6 days a week, 6-8 hours a day. Mastery of anything takes insane dedication. I pushed off career, family and higher education until I got my 5th degree.

  • @aqualust5016
    @aqualust5016 Před 2 lety +3

    I was never an art student in high school or early years of college. Last year before turning 29 I chose to change degrees from engineering to animation. During my first semester I was told that when I’m uncomfortable with what I’m drawing, painting, scultping or whatever I’m making those are some of the most formative times in my art career.

  • @ShemoKamToo
    @ShemoKamToo Před 2 lety +12

    I needed this a month ago! 🤣

  • @VeylmanTheRock
    @VeylmanTheRock Před 2 lety +18

    I needed to hear this today. Just yesterday nothing I did, neither traditional nor digital, seemed to work and I was about to throw my supplies at the wall. Managed to control myself though and took a break. Super reassuring to hear that it's just the nature of the beast called art, sometimes I forget that. Thanks Trent, have a good one.

  • @mmorgulus
    @mmorgulus Před 2 lety

    This speech sounds like an admonition from an old friend or father that we need so much

  • @Artsensei86
    @Artsensei86 Před 2 lety +5

    Great advice Trent… I noticed what helped me immensely was when I turned my mindset away from trying to be as good as “insert artist” instead I started to just appreciate those artists, share their work and for myself just try to keep pushing myself. I think pushing yourself and acknowledging your own weaknesses is healthier than comparing to others.

  • @miketreadwell3640
    @miketreadwell3640 Před 2 lety +3

    I think you tackled a lot of key things in your video tbh. I had (many years ago) a random person/musician basically said "stop doing art" implying my work was horrible bla bla bla. My instinct reaction (besides thinking to myself F you), I decided to work harder like...a lot harder. A year later I got my first art job with Coal Chamber which in itself was a big "F you" to anyone who doubted my abilities 💁‍♂️. Keep on truckin'