8:01 Why you just dont show the path of it too? I had no clue where it was and it took me 10 minutes until I found something usefull: "C:/Program Files/Java/jdk-1.8" Also, it failedto create the build...
Thank you so much for your help. It totally worked. Dunno if I needed to install Android API 34 but I went ahead and installed that one as well, because it was recent. Thanks again.
Using this method i can build for topdown game but in AR template it shows build error brother help..it shows device s sdk status was not returned from turnkey
"sdk status was not returned from turnkey" same here. Also I struggle with "accept SDK license" in project settings in UE. It says "unable to read". Same section I dont understand what to do with the 2 green fields. Do I have to do something at all when it seems all OK?
Could you possibly upload any sample packaged UE5 andorid project that you got? I just want to make sure if the quality is worth investing time in it, Thanks a lot anyways
For me the AR template also doesn't work on version 5.1. I think thats the same for everyone, and I hope it's something that Epic will fix soon. If you want to use the AR project then I recommend using UE5.
Very good video!!! I managed to solve all the compilation errors and managed to generate the APK. But I had 2 problems. Quick Launch does not work. (Failed to open descriptor file) And what is preventing me from continuing, installing the APK when I click on Begin Scan...nothing happens. How do I find out what error is happening inside the cell phone?
LogPlayLevel: Error: ERROR: Installation of apk 'C:\UE projects\ARTemp\Binaries/Android\ARTemp-arm64.apk' failed: [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] this error popped up what should I do, please help me bro
Hi, bro. Great tutorial, congratulations I have a problem: My camera doesn't work when I open the application generated in Unreal. What can it be? LogPlayLevel: Error: UAT: 09-17 14:09:59.841 32508 1734 D UE : [2023.09.17-17.09.59:841][ 0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application (line red) LogPlayLevel: UAT: 09-17 14:09:59.841 32508 1734 D UE : [2023.09.17-17.09.59:841][ 0]LogMaterial: Can't compile M_PassthroughCamera with cooked content, will use default material instead (line white) LogPlayLevel: Warning: UAT: 09-17 14:09:59.841 32508 1734 D UE : [2023.09.17-17.09.59:841][ 0]LogMaterial: Warning: [AssetLog] /storage/emulated/0/Android/data/com.Prisma.TesteAR/files/UnrealGame/TesteAr/Engine/Plugins/Runtime/AR/ARUtilities/Content/Materials/M_PassthroughCamera: Failed to compile Material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game. (line Yellow)
Dear Friend, My Android version is 7.1.2 on my device. Which SDK I have to choose and install.? cos the build gives error with the sdk version. Thank you
I'm sorry, I forgot that you can't actually develop for your android phone with UE5.1 since it only supports android 8 or higher: docs.unrealengine.com/5.1/en-US/android-development-requirements-for-unreal-engine/
help i got this error /Engine/Generated/Material.ush:3879:66: warning: conversion from larger type 'vector' to smaller type 'min16float3', possible loss of data
LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 LogPlayLevel: Error: ERROR: Installation of apk 'C:\UE projects\ARTemp\Binaries/Android\ARTemp-arm64.apk' failed: [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] LogPlayLevel: Error: ERROR: Installation of apk 'C:\UE projects\ARTemp\Binaries/Android\ARTemp-arm64.apk' failed: [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user] This error popped up what should I do, please help me bro
I'm not sure if this is the issue, but shich version of Unreal Engine are you using? You mentioned "UE_5.0" in youre comment. This tutorial is for UE5.1. I'm not sure if that's the issue. Let me know if that helps or not!
This tutorial worked for me, followed it step by step. Thank you very much!
man you are a legend, thank you for detailed step by step guide. it make me very happy to finally see that android logo in unreal.
You are amazing!! Now I need to know how to optimise the scene so that it runs smoothly! Thanks again
Happy to help!
8:01 Why you just dont show the path of it too?
I had no clue where it was and it took me 10 minutes until I found something usefull:
"C:/Program Files/Java/jdk-1.8"
Also, it failedto create the build...
Bro it's wrong path.. Find android location c:/programfiles/android/androidstudio
Yea I found that to be a sloppy mistake on his part.
Thank you so much for your help. It totally worked. Dunno if I needed to install Android API 34 but I went ahead and installed that one as well, because it was recent. Thanks again.
Thank you so much for the video!!! I did my first experiment with AR.
All it is showing is packagingResult : Error : unknown Error
And nothing,
What the hell is this ?
How can I fix it ?
Great video!
Thanks!
It would be cool if you could quickly describe what all these programs do and overall logic of this process.
Any way, thanks for the video!
あなたがいてくれてよかった。最高だよ!
Hi! Nice video! How can I get the app on the phone?
thanks, it works fine
You're welcome!
make a tut on how to package your project for the play store plz
Obrigado✨
thanks for sharing, I tested the x86 JDK and JRE is required by Android Studio 4.0 ( Studio.exe ) on startup otherwise it won't proceed.
Thank You!!! I Love You!!!
Thanks Man
Using this method i can build for topdown game but in AR template it shows build error brother help..it shows device s sdk status was not returned from turnkey
"sdk status was not returned from turnkey" same here. Also I struggle with "accept SDK license" in project settings in UE. It says "unable to read". Same section I dont understand what to do with the 2 green fields. Do I have to do something at all when it seems all OK?
@@paulberloth4302 actually that is not problem ,make sure you have proper SDK JDK installed
Could you possibly upload any sample packaged UE5 andorid project that you got? I just want to make sure if the quality is worth investing time in it, Thanks a lot anyways
Thank you bro!
The build crashes on launch..any idea..why it is happening?
my system is taking too much time and after more than 4hr it just crashed the output log says mainly "garbage collector not very impact full"
Hola, cuando quiero abrir el proyecto en el celular me sale el siguiente mensaje: Failed to open descriptor file ../../../Prueba/Prueba.uproject
everything ran fine, but when it asks to scan the environment the cell phone screen goes all black. do you know what it could be?
I wanted to put live what's on my camera
For me the AR template also doesn't work on version 5.1. I think thats the same for everyone, and I hope it's something that Epic will fix soon. If you want to use the AR project then I recommend using UE5.
My SDK are grayed out I am using a android s5, do i need to use a different SDK or something?
Very good video!!! I managed to solve all the compilation errors and managed to generate the APK.
But I had 2 problems. Quick Launch does not work. (Failed to open descriptor file)
And what is preventing me from continuing, installing the APK when I click on Begin Scan...nothing happens.
How do I find out what error is happening inside the cell phone?
thank you.
You're welcome!
Please Find fix for us
if you enable water plugin or landmass plugin
its wont build for android
Please check it
LogPlayLevel: Error: ERROR: Installation of apk 'C:\UE projects\ARTemp\Binaries/Android\ARTemp-arm64.apk' failed: [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user]
this error popped up what should I do, please help me bro
Have you enabled dev mode on the device and checked "always allow USB debugging from this computer"?
🎉 0:08
please upload again video tutorial in youtube
Hi, bro.
Great tutorial, congratulations
I have a problem:
My camera doesn't work when I open the application generated in Unreal. What can it be?
LogPlayLevel: Error: UAT: 09-17 14:09:59.841 32508 1734 D UE : [2023.09.17-17.09.59:841][ 0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application (line red)
LogPlayLevel: UAT: 09-17 14:09:59.841 32508 1734 D UE : [2023.09.17-17.09.59:841][ 0]LogMaterial: Can't compile M_PassthroughCamera with cooked content, will use default material instead (line white)
LogPlayLevel: Warning: UAT: 09-17 14:09:59.841 32508 1734 D UE : [2023.09.17-17.09.59:841][ 0]LogMaterial: Warning: [AssetLog] /storage/emulated/0/Android/data/com.Prisma.TesteAR/files/UnrealGame/TesteAr/Engine/Plugins/Runtime/AR/ARUtilities/Content/Materials/M_PassthroughCamera: Failed to compile Material for platform GLSL_ES3_1_ANDROID, Default Material will be used in game. (line Yellow)
does this work for 5.4?
Dear Friend, My Android version is 7.1.2 on my device. Which SDK I have to choose and install.? cos the build gives error with the sdk version. Thank you
According to this: developer.android.com/tools/releases/platforms#7.1
I think you need version 25.0.1 or higher
@@Future-Developer Is it only ok to enter this in Project Settings in UE.? or I have to also install necessary sdk from android studio as well.?
You have to both install the sdk and change it on the project settings
I'm sorry, I forgot that you can't actually develop for your android phone with UE5.1 since it only supports android 8 or higher: docs.unrealengine.com/5.1/en-US/android-development-requirements-for-unreal-engine/
@@Future-Developer Thank you. You really helped me. Great attitude. Respect that.
I'm a newbie and from what I understand this is for 5.2 and older. Not 5.3
How to build aab file ??
Sorry, I don't know what you mean. Can you explain what you want to know?
help i got this error /Engine/Generated/Material.ush:3879:66: warning: conversion from larger type 'vector' to smaller type 'min16float3', possible loss of data
LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
LogPlayLevel: Error: ERROR: Installation of apk 'C:\UE projects\ARTemp\Binaries/Android\ARTemp-arm64.apk' failed: [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user]
LogPlayLevel: Error: ERROR: Installation of apk 'C:\UE projects\ARTemp\Binaries/Android\ARTemp-arm64.apk' failed: [INSTALL_FAILED_USER_RESTRICTED: Install canceled by user]
This error popped up what should I do, please help me bro
I'm not sure if this is the issue, but shich version of Unreal Engine are you using? You mentioned "UE_5.0" in youre comment. This tutorial is for UE5.1. I'm not sure if that's the issue. Let me know if that helps or not!
thank you borowski