Nice work my friend, this guy is doing it the right way! A lot of other videos out there suggest installing a ton of android api's and doing that is the wrong way to do it and causes package errors.
Thank you for this tutorial! I followed all steps but when I click "package" It says: "SDK Not Setup. The SDK for Android is not installed properly, which needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK."
Thank you very much. My packaging finally worked. Looks like Meta doesn't have their MetaVR plugin updated to support 5.4 yet. Also, can you move ahead with the next steps? The Meta Quest documentation says I have to use ADB to deploy to my headset and ADB doesn't see my headset yet. I hope you come back around and make another fine video.
Great video! But may i check that this Android studio update will NOT affect my VR packaging setup that i have for UE 4.27... that works great but i do want to test package via 5.4... but also want to keep package option via 4.27... just checking this update wont add or delete any 4.27 critcal package files?
I fallow all the steps but Androir still disable in the Content/SDK/Divice Management inside Unreal and it shows the message: Error info: The platform SDK's status was not returned from turnkey. Do you know any solution?
Thank you, We have problem with Meta Quest 3 To package android, it says need SDK/NDK 32 and we installed and set but it gives error when trying to package.
Nice work my friend, this guy is doing it the right way! A lot of other videos out there suggest installing a ton of android api's and doing that is the wrong way to do it and causes package errors.
iv been searching for MONTHS on how to do this... THANK YOU SO MUCH! i can finally test on the actual device!
oh man! this helped a lot! thanks, I was almost loosing my mind trying to get the vr build to work :)
You Are the F*** God of youtube, i was find a lot of tutorials and only works yours, you are the best!
Thank you for this tutorial! I followed all steps but when I click "package" It says: "SDK Not Setup. The SDK for Android is not installed properly, which needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK."
I figured it out, under “package” there is a button “install SDK”
@@dani_zi Same issue here. Where is that button? In Android studio settings?
Thank you very much. My packaging finally worked. Looks like Meta doesn't have their MetaVR plugin updated to support 5.4 yet. Also, can you move ahead with the next steps? The Meta Quest documentation says I have to use ADB to deploy to my headset and ADB doesn't see my headset yet.
I hope you come back around and make another fine video.
Great video! But may i check that this Android studio update will NOT affect my VR packaging setup that i have for UE 4.27... that works great but i do want to test package via 5.4... but also want to keep package option via 4.27... just checking this update wont add or delete any 4.27 critcal package files?
Thank you for the valuable information. I have a question: is it possible to package a large project of around 40GB into an Android package?
Hi, I can't find the files to download Android Studio Flamingo, it seems like they only have the Jellyfish version now
I fallow all the steps but Androir still disable in the Content/SDK/Divice Management inside Unreal and it shows the message:
Error info:
The platform SDK's status was not returned from turnkey.
Do you know any solution?
too
Thank you, We have problem with Meta Quest 3 To package android, it says need SDK/NDK 32 and we installed and set but it gives error when trying to package.
Hello, could you please help? I followed all of your steps EXACTLY, but I am still getting the warning triangle next to Android in the platforms menu.
My android build crashes as soon as opens...any idea by chance
check if you are using the correct SDK JDK AND NDK If everything is correct, then, maybe ur project is not optimize for mobile aplication
change your target sdk to 33 instead of 34
@@nawhz6292 I switched it to 32 and it worked!
Still BUILD FAILED, Error_Unknown.
does this work on ue 5.3?
How to package VRproject in 5.3 please
ads is working there?! ads not working with ue 5.3