Installing & Building to Android (AR, VR, Mobile) UE5 | Unreal Engine 5

Sdílet
Vložit
  • čas přidán 11. 09. 2024

Komentáře • 94

  • @fahood9242
    @fahood9242 Před 7 měsíci +9

    finally a tutorial that doesnt stop after they package the game and then call it a day.

    • @ASTERisk44946
      @ASTERisk44946 Před 2 měsíci

      it does package and stop lol did you watch it all

  • @terrablader
    @terrablader Před rokem +5

    one of best tutorials ever seen on UE4 setup

  • @activemotionpictures
    @activemotionpictures Před měsícem

    Thank you for such amazing tutorial! Starting from zero, assuming absolutely nothing about the user side. Thank you. Great video!

  • @MethodsAU
    @MethodsAU Před rokem +5

    good work man nobody else has a easy to follow along tutorial!

    • @Future-Developer
      @Future-Developer  Před rokem

      I'm so happy I helped!

    • @chhatrapatikumar
      @chhatrapatikumar Před rokem

      ​@@Future-DeveloperHi,
      Building game for Android devices takes 4 hrs + in ue5, so how will i test/preview game live on ue5 ?
      Unity has unity remote to live test/preview game on Android mobile.
      Building game everytime which takes 4hrs + to test on mobile is not possible, is there anyway to test ue5 games live/preview on Android mobile ?

  • @roblesliemedia
    @roblesliemedia Před rokem +4

    Definitely getting me in the right direction. I'm attempting to understand the logic of this whole process better. Thank you for your knowledge.

  • @deygus
    @deygus Před rokem +4

    Good Stuff Bro, glad to see that someone else knows how to do this and I can confirm it's working. I too am trying to learn and get more into making Android Games. :D

    • @Future-Developer
      @Future-Developer  Před rokem +2

      Sometimes I wonder if my tutorial actually helped someone. I'm so glad that it did!

    • @deygus
      @deygus Před rokem +2

      @@Future-Developer Yeah I know the feeling, keep at it! ;0)

    • @Bee_Mavrick
      @Bee_Mavrick Před rokem

      Does this work still or is there an update

  • @GAMELOOP_STUDIO
    @GAMELOOP_STUDIO Před 6 měsíci

    i had no issues, worked first try. cant thank you enough man
    (edit: second time watching, needed your assistance, thanks again)

  • @geoffalder6721
    @geoffalder6721 Před rokem +5

    This tutorial is fantastic!! it really helped me understand the full process to get the Android connectivity to Unreal.
    What would be great now would be some guidance on Unreal to create interactivity and HUD menus.
    Thank you very much.👍

  • @ChristopherBond-j5x
    @ChristopherBond-j5x Před 6 měsíci

    Thank you for finishing this video ive seen so many videos and unreal questions and all of them never reach the stage of installing it on the device. working on getting it working and sharing this video amongst the community.

  • @muhammadinaammunir6761
    @muhammadinaammunir6761 Před rokem +19

    In Unity, we do not have to do all this. Unreal should also be like that.

    • @Future-Developer
      @Future-Developer  Před rokem +7

      Agreed! I also wish the process was faster and easier

    • @chhatrapatikumar
      @chhatrapatikumar Před rokem

      ​@@Future-DeveloperMy game crashes at the ue5 splash screen, I have done all the steps but unfortunately it's crashing 😕.

    • @ItsJustOneGuy
      @ItsJustOneGuy Před rokem +2

      You used to have to do this in unity but then they realized how dumb that was. Hence why 90 percent of mobile games are made with unity and not unreal.

  • @kimil61
    @kimil61 Před měsícem

    You saved my time. thank you!

  • @amrindersingh1292
    @amrindersingh1292 Před 8 dny

    Great video. Thanks ALOT

  • @oktovianusnoronha8378
    @oktovianusnoronha8378 Před 6 měsíci

    best video for build game in unreal engine in youtube
    Thank you so much it's work🙏🙏

  • @reaper_artwave
    @reaper_artwave Před 5 měsíci

    Thank you for this, extremely helpful

  • @murnoth
    @murnoth Před rokem

    Thank you so much! 🙏 This is Very helpful!

  • @StarWarsFleetCommandstudioinc.
    @StarWarsFleetCommandstudioinc. Před 6 měsíci +1

    thank you so much

  • @Ilaijo
    @Ilaijo Před 11 měsíci +1

    hello,i liked your video and followed along,but i get an error that says: LogPlayLevel: UAT: BUILD FAILED
    PackagingResults: Error: Launch failed! Unknown Error

  • @Abishekmusicp05
    @Abishekmusicp05 Před 3 měsíci

    how can we do this for iphone , can you make a video about it, no one literally nobody has put a detailed video as urs on the internet, make more such videos we are eternally grateful

  • @JhonatasFarias
    @JhonatasFarias Před rokem +3

    my build keeps failing with this error:
    "unreal engine 5 Error: ERROR: Installation of apk 'C:.......myproject-arm64.apk' failed: [INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113]"
    The forums say that UE5 does not support arm7 (32bit architecture) anymore, only arm64... I have to go back to UE4... wtf...

  • @lukiisxd2803
    @lukiisxd2803 Před 10 měsíci

    Thanks, it worked

  • @allangabrial9742
    @allangabrial9742 Před 6 měsíci +1

    im getting launch failed unknown error

  • @AwesomeTutes
    @AwesomeTutes Před rokem

    Great tutorial. first I had an issue when I build it. It says an Unknown error. I was using an SDK located outside the C partition. Then when I used the Android inbuild SDK where located in the C it worked.

  • @josepharnone2861
    @josepharnone2861 Před rokem

    thx verry nice and work 100% ! thx thx thx

  • @hnzvyrnn2756
    @hnzvyrnn2756 Před rokem +3

    hello, What is different between android studio 4.0 and the latest version?

    • @Future-Developer
      @Future-Developer  Před rokem +2

      The latest version probably has some new features or improvements that 4.0 doesn't have, and in terms of Unreal Engine, you have to use version 4.0 because later versions aren't supported.

  • @Iexis
    @Iexis Před 2 měsíci

    hello does this work for ue5.1 ? I did everything as the 5.1 documentation in website but the packaging fails everytime

    • @Erador_
      @Erador_ Před měsícem

      Version: 5.3.2-29314046+++UE5+Release-5.3 it's working on my version

    • @Iexis
      @Iexis Před měsícem

      @@Erador_ for me it was an error in my project I fixed it

  • @deimovprojects
    @deimovprojects Před rokem +1

    Hello thanks for the tutorial... i get this error about the size....
    ERROR: Stage Failed. Could not build OBB D:\UNREAL\Dali\Dali_Perforce\MULTIPLAYER\VRE-DragonIK-VRIK-master\Saved\StagedBuilds\Android_ASTC.obb. The file may be too big to fit in an OBB (2 GiB limit)
    Do you know how can i optimize that?

  • @muneebhero1159
    @muneebhero1159 Před 4 měsíci +1

    Brother will it work for 5.3 or for 5.0

  • @suchys_tv
    @suchys_tv Před rokem +2

    Idk why, but it's not working for me. I got "NDKROOT is not specified; cannot use Android toolchain." error

    • @Future-Developer
      @Future-Developer  Před rokem

      I'm sorry, I didn't get this error so I don't know what to do. Maybe youre not using the correct version of UE, this video was made for UE5, it doesn't seem to work for UE5.1 for me. Or if that's not the issue, than you could always try posting your problem on the unreal engine forums, someone there might help!

    • @codevisionary
      @codevisionary Před rokem

      It means either you have not specified the ndk path in ue4 project settings or the path you specified was wrong.

  • @annaarn94
    @annaarn94 Před měsícem

    i tried it on Unreal Engine 5.3 and didnt work! do u have a solution ?

  • @deygus
    @deygus Před rokem +2

    Hey Man @AR Dev, any thoughts on nailing down Full Screen for Android Devices? Not sure if you've run into the issue so I am curious about what you do differently if you know something..

    • @Future-Developer
      @Future-Developer  Před rokem +1

      Hey @deygus. I'm not sure what you mean. When you build your project does it only show up on a portion of the screen but not in fullscreen or something else?

    • @deygus
      @deygus Před rokem

      @@Future-Developer All Good, I don't always explain things the best anyhow but yes that exactly. My Mobile Game Project is pretty much, been diving down a rabit hole over the last few days trying to fix the issue to release.

    • @Future-Developer
      @Future-Developer  Před rokem

      @@deygus Maybe it has to do something with widget blueprints that you use or a setting that you turned off or on by accident. I haven't had this issue that you're describing but I think that might have something to do with it. You could also always go to the unreal forums and post your question.
      Are you releasing your mobile game? What is it about? I'd be interested to know!
      🤔

    • @deygus
      @deygus Před rokem

      @@Future-Developer I figured it out sort of, a lot of documentation isn't as helpful which I usually try to look at and understand first and foremost before asking anyone for help but yeah I do sometimes in the UE Forums but not always as helpful either due to confusion or figuring it out while waiting for help etc, thought maybe you might know something perhaps, just took me 5 days of endless trials to find a partial solution and finally figured it out last night except for fitting the camera notch in my phone -- no idea about that part yet but at least its halfway working now mostly. I had to modify the camera blueprint and settings to get it to work. Yes, I am releasing it soon as I finish two more things in it. It's just a simple puzzle platformer.

  • @freaky-cars
    @freaky-cars Před rokem +1

    Your method does not work on unreal engine 5.1.1 for android packaging.

    • @magneat
      @magneat Před 8 měsíci

      on which version does it work? I'm trying to use with UE 5.3, so far got the apk, but it doesn't want to start on android device.

  • @swrcPATCH
    @swrcPATCH Před rokem

    Do you have a solution for UE4 as well? Nothing works for me...

  • @rodrigortriana
    @rodrigortriana Před 6 měsíci

    it tells me "SDK Verification failed. Would you like to attempt the Launch On anyway?"

  • @zipzygames8509
    @zipzygames8509 Před rokem +1

    Hello can you please check its not working with ue5.1

    • @Future-Developer
      @Future-Developer  Před rokem +1

      I also had trouble with building to android with UE 5.1 at first, but this Unreal Forums helped me solve this issue: forums.unrealengine.com/t/error-uat-ld-lld-error-undefined-symbol-aarch64-swp8-acq-rel-ue5-1/693154
      ^Let me know if this helps or not

  • @grae-it
    @grae-it Před rokem

    Hi. Thanks for your great video tutorial. I have subscribed to your channel. The camera won't start on my phone, and I can't even touch it. What's the problem?

  • @sarveshpai-gm8xd
    @sarveshpai-gm8xd Před měsícem

    How to install cryengine on android

  • @chankulovski
    @chankulovski Před rokem

    EDIT: Everything else is working, but I've got an error. It says ERROR INSTALLING APK :( where and how can I install APK ?
    I have just paid 120$ for the same thing !
    I wish I could find your tutorial a few hours before :D :D :D
    Amazing Tutorial, thanks a lot !

  • @magneat
    @magneat Před 8 měsíci +1

    why do we need Android studio 4.0 ? can't it be more recent one?

    • @coystt7233
      @coystt7233 Před 6 měsíci

      What did you use?

    • @BR1.618
      @BR1.618 Před 2 měsíci +1

      It's per Unreal's documentation instructions to use 4.0

  • @noelrodriques9261
    @noelrodriques9261 Před rokem

    mine is still not working can u help me?

  • @AfiraN-yy3pm
    @AfiraN-yy3pm Před měsícem

    i have an error when i try to packaging my project, it says "PackagingResults: Error: Launch failed! Missing UnrealGame binary.
    You may have to build the UE project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
    UnrealGame " anyone have a clue?

    • @AfiraN-yy3pm
      @AfiraN-yy3pm Před měsícem

      or is it bcs i'm using unreal engine 5.3?

  • @ASTERisk44946
    @ASTERisk44946 Před 2 měsíci +1

    when it said vs 2022 i was out since there intellisense setup is such bs

  • @play-good
    @play-good Před rokem +2

    🥰

  • @wynandvervaart1
    @wynandvervaart1 Před rokem

    Warning: WARNING: Failed to start Android file server for com.My_AR.UE5, skipping deploy for BSN4C19514001270
    how do i resolve this error??

  • @shadowryugamer7349
    @shadowryugamer7349 Před rokem

    Hey bro does this work on latest update of Android SDK framework

  • @sinanarts
    @sinanarts Před rokem

    When u gonna update this for 5.1..?
    Please..

  • @rarisninja461
    @rarisninja461 Před 3 měsíci

    How to i fix error Directory must be empty

    • @rarisninja461
      @rarisninja461 Před 3 měsíci

      i meant The Binaries for this Target Platform are not currently installed, would you like to use the Launcher to download them? in unreal engine 5

  • @user-yv9cm2oo8o
    @user-yv9cm2oo8o Před rokem

    didn't work for me

  • @adityavb980
    @adityavb980 Před rokem +1

    Hii, I have few issues with the stationary static meshes while building for Android. Please can you share your contact details, so that I can send you some screenshots & videos of the issue.

  • @awaisamin3819
    @awaisamin3819 Před rokem

    pleas do adMob PLeaseeeeeeeeeeeeeeeeeeeeeeeeeeeee

  • @dsmgamer2808
    @dsmgamer2808 Před 8 měsíci

    how vr is working in mobile ,noob

  • @TheWeeky
    @TheWeeky Před rokem +2

    I am getting some weird " Could not initialize class org.codehaus.groovy.reflection.ReflectionCache " exceptiion as well as 3 red errors :
    LogPlayLevel: Error: UAT: Caused by: java.lang.ExceptionInInitializerError: Exception org.codehaus.groovy.GroovyBugError [in thread "Daemon worker"]
    LogPlayLevel: Error: UAT: > Exception java.lang.NoClassDefFoundError: Could not initialize class org.codehaus.groovy.vmplugin.v7.Java7 [in thread "Daemon worker"]
    LogPlayLevel: Error: UAT: ERROR: cmd.exe failed with args /c "(my location)\Intermediate\Android\arm64\gradle
    ungradle.bat" :app:assembleDebug

    • @TheWeeky
      @TheWeeky Před rokem +1

      also for some reason the jre folder in Android Studio is almost empty apart from having a bin folder so i have to use the actual java installation as directory for UE5, dont know if this has anything to do with it

    • @Future-Developer
      @Future-Developer  Před rokem

      I'm sorry, I don't know how to deal with this issue. Maybe try searching the unreal forums or reddit if you haven't already!

  • @stevepk5421
    @stevepk5421 Před rokem +3

    How to work with UE 5.1??? Please help ASAP

    • @Future-Developer
      @Future-Developer  Před rokem +1

      I'm sorry that it took me so long to respond to you. I also had trouble with building to android with UE 5.1 at first, but this Unreal Forums helped me solve this issue: forums.unrealengine.com/t/error-uat-ld-lld-error-undefined-symbol-aarch64-swp8-acq-rel-ue5-1/693154 ^Let me know if this helps or not

    • @stevepk5421
      @stevepk5421 Před rokem

      @ARDev What about ArCore. The camera feed isn't coming through, but everything else works. But can't use AR if the real world isn't there..
      Using the AR template

    • @stevepk5421
      @stevepk5421 Před rokem

      @@Future-Developer What about AR android?

    • @Future-Developer
      @Future-Developer  Před rokem

      @@stevepk5421 Building the AR template works fine for me (I think that's what you're asking about). Maybe make a new AR template project to see if that fixes the issue. Its possible that you have changed a setting that starts the AR session or something similar which prevents you from seeing anything on your screen

    • @stevepk5421
      @stevepk5421 Před rokem

      @AR Dev did you run it in your phone? I am talking about 5.1. It builds fine for me too,but the camera feed doesn't come through when running. I can place objects and it scans for planes but I don't see the camera feed.