TERROR ZONES ARE NEW DIABLO 2 ENDGAME
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- čas přidán 19. 08. 2024
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Do not nerf this. Being able to clear any zone at lvl 99 is HUGE for endgame. I don't want to have to 85 zones and Baal/Nilithak/Diablo. This is an amazing change.
just play pd2.
@@illwillsquared Uh no.-
@@illwillsquared No, i prefer d2r graphics
yup, sounds good to me. Its an option, and lets people have more variety a good thing
I agree the concept of any zone being worthwhile is exciting.
My thoughts:
1. I like the introduction of Terror Zones. I'm not a person that "races to 99", or have ever had a 99 level character, but the thing that excites me is new areas/monsters to farm for TC87 items. This makes it more exciting for me to full clear maps, pop all pop-ables, and not just focus on a few areas and target farming champion/unique monsters.
2. I too would like a bit more graphical change when you enter a Terror Zone. I do like the sound effect & the screen shake, but I would love them to lean more into a stylistic change. Within the feedback forum I suggested to lean into the purple they are using and to add more "Terror" 3D elements. For example, what if within the Terror Zone we now have an overgrowth of dark evil vines on the walls, and cracks shining purple light shining through. I too like other suggestions others have mentioned such as the colors of the monsters to maybe a black or something, always night in Terror Zones. Overall I think the general feedback is to make it feel more "Terror" within the world, not just a few icons and sub headers changes.
3. I would like Terror Zones to be an automatic Player 8 area too, no matter how many players are in the game. This will increase the difficulty, making it more challenging, and more of a "Terror Zone" then just a "Zone you should now farm".
I don't know what kind of team they have working on the D2 and Starcraft remasters, but this is the best best long-term support of a game I have ever seen. All these carefully rolled-out updates and bugfixes, including fixes of long-time twenty year-old bugs no one even expected to be fixed, is insane. D2 has always been my favorite ARPG of all time, but now no one can argue this game's glorious status and heritage. After watching Blizzard devolve into nothing but WoW support, monetizing SC2 to death, proudly sticking Call of Duty on the launcher's home page, and questionable mobile games and Hearthstone type stuff, I had all but given up hope of these classic games being done justice, but my faith in humanity has been utterly restored and I'm so glad to be alive during this golden age of gaming
It's Vicarious Visions you are to thank.
WoW has become really bad as well, especially over the past four years with BfA and SL. Two horrible expansions.
I dont think you know about the Sc2 part, the community begged blizzard for cosmetic monetizations and we got it. It was not monetized to "death". The game is not dead and the monetizations were all entirely cosmetic.
@@oguzcanoguz5977 Except for the two expansions and once they realized their trilogy was over, a bunch of "mission packs"
@@zachk.530 Which is single player content that they had not developed yet? The expansions are literally the old business model. You get campaign, multiplayer and custom games with 1 game. With each expansion offering 1 more campaign, multiplayer with new units and custom games with improved assets. Literally was the same way with Sc1 and Warcraft 3.
As for the mission packs, they are cheaper than a new expansion and are just another campaign. I dont know what your issue with them is.
After losing all hope for D4, this feels so surreal. I love it!
Although Baal is already lvl99 it will also grant you additional exp if this is a Terrorized Zone.
All sounds great. Missing a few big main things tho from this patch. Please increase stash inventory space, max character limit from 20 to 40, add loot filter, and make certain items stackable. Thank you BLIZZARD!
Maybe they should add unlockable stash spaces? After killing xxx mobs, Baal, Diablo or whatever. It will be kinda fun :)
Tf you need 40 chars for?
People have a way stashing absolute trash and then saying they need more space. I can understand a rune page, gems, maybe keys, stacking would be nice. Everything else idk, use it or get rid of it.
@@ScarredCitizen When you want to do a grail and get every unique/set in the game, you need more space.
@@ScarredCitizen "how dare other people not play a game in the way I say they should"
Please give us stacking runes and/or gems.
Gems are just a plus at that point, just give us the runes and we're all happy.
Yeah, they made gold stacking but what’s become the currency instead is not stacking, if they knew how runes were going to be used in the future they would have made them stack in the first place
This is my biggest disappointment with this patch. Right now I have 2 mules on NL and on S1 ladder to hold all my runes/gems/keys and I'll need 2 more each season. A currency tab goes a long way to help the 20 character limit...
One aspect about this game is that you have to decide what to keep and what not. Nobody would even skip a tal rune if you could just stack 100 of them onto each other.
It's sort of annoying at times to not have this quality of life change, but then again, I think it's a small part of why d2 has a dedicated playerbase since more than 2 decades (just like the grind for hrs or the grind for lvl 93+)
The viability of not performance skyrockets with stackable items. Not happening
At least this way bore have to be spread across accounts. I’m sure this is part of the consideration
@@TheAxelFII This logic is just...it doesn't fly. People just make mule accounts. That is always how it's been. D2 has a lot of great aspects, it really does, but some of the have aged terribly. The way runes and gems work is a big one.
"I would show you my launcher, but . . ." sure makes it sound like Llama has access to something top secret . . . :D
D4 closed beta?
@@NeoCubism Yes
I hope they'll consider increasing monster density in terror zones specifically. This change is amazing 🎉. Tomb runs are going to be awesome
Yeah I am really happy about the tombs.
YESSSSS
I watched the first 2 hours in the Jail and the Palace and the density was so bad I'm not sure it was worth running... hopefully they actually make it like an invasion, or as many as half of these locations aren't going to be farmed.
I second this. Density should be increased.
@@bobnewkirk7003 palace had like 10packs, literally 600k exp on 95lvl :D
Finally a way to reach lvl 99 without going a week without sleep and ending up in the hospital
You’ll reach 99 and it won’t mean anything anymore since everyone else will each it as well.
@@H2H3H5 never meant anything, anyway
@@H2H3H5 but that’s only a seasonal thing right regular online characters will still have the classic grind
I'm kinda into this. Now if they remove the bot problem the game would be amazing again.
Tal tombs, cows, LK, spider cavern (i bet this will be a good farming area), Trav and Chaos are all going to be main farming areas when they are terror zones.
Legacy Blizzard and its current iteration have been saying they are handling the bot problem with nothing to show for it for a decade+. D4 will have bots just like all of it's predecessors.
Bots will be here forever
The bot problem is better than it used to be on legacy bnet. Now we can level to 99 like we used to be able to pre 1.10. (not grinding Baal for 1000s of games)
SSF
@@kerwynpk I would love "ssf only" games if they made loot available to each person and only for the things they kill (or do substantial damage too for act bosses)
Would allow you to gear up alone, but still play p8 games when you want
I was just toying around with this and it looks like as soon as you kill every monster in the zone it automatically switches to a different zone to terrorize, so you can bounce around to different areas in the same game.
Thats great! Cant wait for the patch
Not to take the wind out of your sails, but I'm pretty sure that's not how it works.
It changes every full hour for everyone, so there's basically a fixed timer running in the background for everyone.
I don't believe this is how it works. Its 1 hour for everyone at the same time. It only switches after 1 hour.
@@jackel1994 Oh damn, it must have just been a coincidence that I cleared lower kurast at the same time the zones were switching :( .. so that must mean that every game you make will have the same terror zone if it's within the same hour?
@@daniel.pendzich " so that must mean that every game you make will have the same terror zone if it's within the same hour?" Yes. Exactly right.
llama trying to act surprised like he didnt already know all of this was coming out....
Even though baal is already level 99, it does say it will give BONUS exp. So when his area is terrorized, he will give bonus exp
It also works on normal and nightmare for increasing baal's level
this sounds hella good. Hope it's also available in singleplayer
Some might even say that it sounds... damn... good.....
It neeeeeds to be
Sure hope so. I’m ps pleb
Confirmed to be online chars only sadly
Even if @ahayzo is right and they only intend it for online now, Blizzard can absolutely be pressured into doing this for SP. It only makes sense that it would be available offline, for the same reason they added the players8 command. We deserve to suffer as much as anyone else.
"My launcher's got, some, uhhhmm... issues right now."
Oh boy :D We know what that means!
This makes some of the lesser played areas a whole lot more relevant! Love this update, at least on paper.
Remember that the MAXIMUM is 99, but if you make the game with a lvl 65 character, the monsters will still only get plus 5 levels, right? wouldn't you need to be at least lvl 94 to spawn any lvl 99 mobs?
They will be plus 5 levels above yours or their original, so if you’re 65 and they’re usually 85 it would be 90
Yes and only the uniques are going to be 99 (eg Nihlatlak, seer, etc) , the rest are lower.
@@ravasz_ unless you are playing a lvl 97 character.
@@gizanked No, normal monsters can be max level 96.
@@Hdefte ahh I see it now. Base +2 levels up to 96, champion +4 levels up to 98 and unique +5 up to 99.
Level 99 cows?!
WE BACK ON THAT COW FARM BABY, JUST LIKE THE GOOD LORD INTENDED
This is actually going to make the other 99% of the game playable and useful. Huge improvement to the game. Almost a minor in-game event if cows, tower, trav, chaos sanct etc or other high density zones are triggered.
I wonder if this means the countess would be far more likely to drop higher runes at level 90+.
On the countess but, probably not because her rune drops are specifically pulled from an set of drops independent of monster level. I guess the normal 99 super unique drops would go up but it wouldn’t be any better than farming other 99s
Item lvl don't matter for rune drops
@TABARNACUL countess rune drop table is independent of her mlvl. Hell countess rune drop only goes up to a gul, but countess herself (the monster kill) can give a Lo in hell. this would push her personal drop rate up to Zod but the guaranteed rune drop that makes countess good would still just be gul max. She would have the same zod drop rate as any other super unique with the level to drop a zod.
Only the uniques would be 99, and only if you're level 94.
@@bobguy6542 you only need area lvl 81 to drop a zod.
Please be available in SP right away
They confirmed on Twitter it would not be sadly.
"My launcher has got some issues so I can't show it." Llama is testing Diablo 4 confirmed.
first i was like ah overwatch 2, then it hit me hes in the d4 alpha!
Amazing video(s), insane to see VV doing mad work on this rework and keeping it relevant for the player base still enjoying it to this day.
10:40 "Making video, please calm the dog"
...
11:00 Ok!
11:02 Thank you.
How close were I?
Where's mah currency tab? :(
"I would show it on my launcher but my launcher has uh, issues, right now" Sure Llama lol
This better work in SP too, and please fix the issue of personalizing items in SP. I understand the online console problems here, especially for the Switch, but Offline. "Personalized" is lame af.
online PS4 player here, the "Personalized" bug isn't an issue in just offline, I've experienced it in online
Terror zones is online only
Wow! I'm really looking forward to this update! Thanks for the great content MrLlamaSC!!!
I'm super on board with the Terror Zones, but can we PLEASE get increased stash space and character slots?
That'll be $4.99
I'm starting to think this is the hidden microtransaction scheme in d2r. Need more character slots? More stash tabs? Buy another copy of the game!
This!!!
I'll easily fork over $4.99 per stash tab. I've gotten way more from this game than I ever paid for it. Take my money.
@@Fingolfin3423 Yes I agree. Also, go ahead and charge me $1.99 per extra character slot after 20 characters.
This is really exciting. Not only does it add a bit of variation to end game play it also adds a little bit of extra challenge as you're climbing the 99 ladder. Does this also mean all the monsters in the terrorized zones post lvl 85 will now have the ability to drop high end uniques and sets? I've heard some skepticism but I'm genuinely excited for this!
No Terror Zones for single /offline sucks. Here I thought I would have to farm just diablo, Baal, and Nilathok on reaching 95----but NO. Don't they understand that a ton of players are solo/offline?
Greetings, Since Terror Zones came into play on Diablo 2 Resurrected made my gameplay a lot more interesting. Been a Slayer since it first came out back in the day and I love this game now more and more each passing day. I'll never tire of this game. Cheers to the creators. Cheers to you MrLlamaSC.
AR is going to be a serious Headache for melee builds. Like the general idea, hope they put enough effort in to polish it up.
Did not even think about this. Wonder how they can rework AR without passively nerfing melee builds for Terror Zones.
What is AR
@@adamhicks24 probably Attack Rating.. the chance to actually hit the enemy
@@adamhicks24 Attack rating; the way it scales for monsters with a higher level than your character is very rough for melee builds.
My fury druid got 16k AR think he is good and him only 😂
It does change worldstone chamber because it says the area will be invaded by monsters, not just the monsters in the area are boosted.
boo! I looked the door one too.i remember it happening since release, and when I saw it in resurrected, it brought back so many memories 😢
All the complaints of 360p make me laugh...its like this was uploaded 4 or so MINUTES ago. Videos aren't instantly 1080 when they're uploaded xD
Meanwhile, me in Cuba, with only access to a very expensive mobile data conection, watching almost every video in 144-240p 🥲
@@adrianofsky6782 really ?
Also people can just pull up the website
Already feel the pain farming terrorized maggot lair with my summoner
This actually incentivises having multiple endgame characters to farm different areas. I really like this.
So glad they have decided to offer actual difficult options. I hope this pans out exactly the way it sounds
They actually did it. This sounds amazing for endgame variety
With the amount of bug fixes and the finesse at dealing with multiple end game issues in 1 straightforward solution, the D2R team have really outdone themselves. They have resurrected more than just D2, they have resurrected the Blizzard of old, lets hope their talent rubs off on the rest of Blizzard. Well-done D2R team! 👏👏👏
It's not Blizzard, it's Vicarious Visions within them.
I was really hoping when they said it was big change that it would be somthing like currency tab for runes and keys or some sort of charm inventory like in path of diablo, but this is great too.
"Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them"
Does that mean you can make teleport on the left button while having some sort of defensive aura (like salvation) on the right (or vice-versa)?
Please god bring back cow runs 🐮 this made 1.09 amazing!!! I never felt bored doing them ever
I like the idea. Tons and tons of time at end game farming now at least gives us options of other areas in the game instead. Sounds good to me. I kind of wonder if the meta will turn into ignoring areas with low density and just high density areas, but still. Just for fun it offers variety.
No matter what the meta will have way more diversity than in the past
Yes this is really good, arcane sanctuary and tal rasha tombs will be prime spot for hrs
It also allows for more build diversity with different immunes depending on the map, so no more hdin masterrace for chaos runs
"problems with my launcher" early access problems no doubt :P
20:25 - confirmed: MrLlama is playing the F&F Beta for D4. "Launcher got some issues" - Yeah right ;o
D2 Endgame. This sounds like one of the best things ever.
99 cows :OOOOOO
oh man the farming is gunna be sick
Another thing to note is immunities, you can now easily level a javazon to late 70s in nm without a lot of gearing, and maybe get good runes in the process?
So, no balance updates? Was hoping for some more buffs
2:06 this is llama's "I already knew this because blizzard told me but I'm pretending like I didn't" wow
Word stone chamber is listed because now Baal can get the same experience boost. All other monster details are already maxed out
“Refresh Page” 🤣🤣 0:00
I can't wait for this to go Live, D2R needs more end game.
I'd love a D1 tribute like in D3 for D2R, that would be absolute beautiful.
I've been playing d2 since it was released in my childhood. I am 33 now still playing on Xbox when wife and kids are sleeping, and are amazed of the new stuff coming. I feel I will never have to buy another game ;)
They forgot to fix “no rune and gem stacking” bug. So disappointing…
yea and the wierd bug that dosent let u make more than 20 character... its wierd that its not really being talked about i guess not many ppl whants to pvp or play hardcore and soft
Terror Zones on PTR are "Ladder Only". Hopefully that's subject to change? Non-ladder needs it just as much as ladder.
20:24 yup, he WOULD show you his launcher, but his launcher is under D4 Beta NDA
20 years and counting and they still don't get it.... FINISH CREATING THE 30+ UNIQUES YOU FORGOT TO MAKE.
We level 99 Cows arnt taking it lying down anymore 🐄
Take it however you want even lvl 99 cows still have no res
best change ever, please dont nerf it I want to get to 99 solo
Best part? SUPER COWS! Worst part? Super Dolls...
This is the dream comes true!!! They make new difficulty level Uber Terror zones =)) i try PTR and its brutal hard!!! =)
So no stackable gems/runes??
I love this idea, needed more challenge and this is a unique way of implementing it
Its not the normal monsters that are 99 - only the uniq monsters. Like Corpsefire in Den of Evil and Cow King in cow level.
The dual lightning/fire enchant fix is absolutely great! Wished for a fix on the mana burn too though, it's way too strong
Lol "launcher having issues so I can't show it right now". Riiight righttt, more like beta testing for D4 being a secret!!!
Those monsters are gonna hit like trucks at lvl 99...
Can’t wait for the first den of evil Tyrael’s Might drop
Lol, optional... like in Hot Ones "You don't have to put the extra dab on if you don't want too..."
Great change! Now add currency tab or stacking gems/runes, add many more character slots and we're golden.
As a series x player those controller related issues are a nice fix. They are All things that kinda bug me when playing. The belt population being the big one as it was so inconsistent. It seemed to break at the worst times and the only way to fix it was waypointing somewhere else or tp back to town and even then it only fixed it like half the time.
I'll come back to play this game when they add additional tabs and stackable runes/gems.
So they still haven't fixed the issue of a bound skill (Teleport, Oak Sage) granted by an item unbinds after closing the game?
Please.. Blizzard do something about Enigma, Grief and Spirit. We're done of this meta ! MrLlama tell them please !
Do nothing about Grief. Melee builds are already dog shit without it while casters just click 3 times and take a shit because everything is already dead.
@@Hyperion856 they can change melee formula lol or even add new RW
This is actually really cool. Super excited
Metalgrid iron golem is now going to be a must have for every character. Everyone can now create an insight iron golem and keep the merc free to use something else
Not a must have, you still have to decide if the iron golem is worth the +2 skills and potential fcr. Now it is definitely a good option for builds though
@@jacksonnadler-block2869 oh i assumed it wouldnt unsummon when you unequipped it
Wait... The monsters are terrorized? Aren't the monsters supposed to be doing the terrorizing? 😂
Seems like a great patch. It's such a little thing, but I keep hoping that they'll fix items that provide charged Valkyrie so that it lasts for non-Amazons again.
If you're a Bone Necromancer Maggot Lair won't be bad.
His launcher has an issue in which it shows Diablo IV Beta.
well this is gonna make +45 life skillers wayyyyy more common
That's what I thought too
Oh no! GG gear accessible to more people!!!
@@bucsheels2424 the more common things are, the less special it is when you get it
@@jakedajuggernaught not at all. 45 lifers were never even super gg, just super rare. Now that they'll be available to all their value will drop significantly.
Super gg items will always have insane demand so even with a decent supply their value will be high. Look at bers
Hmmm. "issues with my launcher". sounds like he is hiding something they haven't announced...
This is actually really cool and a great addition. I love that they go to 99!
That health loss inventory bug was so annoying glad they fixed it. Any console guys having issues with having to remap your skill shortcuts every game ?
This is great especially moo moo farm, I don't want to spend so many hours to get to 99
Terror Zone "Trav/MooMooFarm/Arcane" are going to be so Broken
My FOTH Paladin just got harder it seem since I can't have it bound to left-click anymore it seems.
You sound like Charlie from Sunny.. "My voice gets hiiiigh?!?!?!?"
gem, key and rune stacking would be a very nice change
They are so slow. I could code that in few hours, prob even less. Same with balance changes, takes few minutes.
I'm finding the terror zones are not innately endgame. They are also for those trying to get into higher difficulties. I've had characters that had trouble with nightmare and hell. I can now farm in normal and nightmare with terror zones and get better gear to be able to actually do the highest difficulty for my level. My paladin could have greatly benefited from this before I got a lightsaber and a runemaster etin axe that I socketed with 3 eth runes. I also got a bunch of other good stuff that made both those two items less important, though they are still superior to the higher damage weapons I have until I have enough AR to hit well enough (which I now can in act 1 hell, though not act 2 which I JUST got to today).
It's gonna be real great being able to push some of my other characters into higher difficulty after I manage to take out baal, but still need gear/levels to do act 1 of the next highest difficulty.
One of these days they are probably going to add the line MrLlamaSC at the end of their notes as a joke and its gonna be freaking hilarious.
Terror Zone Improvement Ideas:
Enable Terror Zones for Single Player
Every hour, there is 1 Terror Zone per Act
Terror Zones prevent use of Town Portals and Teleport (challenging zones)
Terror Zones will always be on Night Cycle (fit thematic atmosphere)
Terror Zones are highlighted in the Waypoint Menu (easy identification)
Treasure Class of Weapon/Armor Racks and Chests matches Terror Zones
Terror Zones will have double monster density and triple the number of Champion Packs to fit theme of endless demonic hordes
Terror Zones have chance to spawn high-level Super Unique Monster per difficulty:
Normal: +9 levels up to level 56
Nightmare: +9 levels up to level 82
Hell: +9 levels up to level 99
Monsters in Terror Zones have innate 33% Magic Resistance and always spawn with the following modifers per difficulty:
Normal: Extra Fast
Nightmare: Extra Fast, Extra Strong
Hell: Extra Fast, Extra Strong, Aura Enchanted
Terror Zones have rare chance to spawn an Uber Butcher, one of the most iconic monsters in the Diablo franchise. There is nothing more terrifying than hearing, “AHH, FRESH MEAT!”
That nilithak whip bug wiped out so many ladder racers .
what bug is that?
I want a 2nd weapon slot for a mercenary with hotkey for swaping, cuz there are so many underutilized runewords that are good for "that one small ocasion" but we just dont bother with manual swap.
plz
Is this only for Online play? What about us Solo players... The real soldiers who actually have to put in double the work
It sadly is.. SSF is the best way to play the game, but they don't care for offline
haha moo moo farm. what an adorable name
Absolutely need an ilvl display for this to make sense
WE NEED THIS IN SP!
20:25 "I would show you how to install but, I'm currently playing the Friends and Family beta for Diablo 4. NDA says I can't show you" blah blah blah :D