[GUIDE] IMMUNITIES - HOW THEY WORK IN DIABLO 2 RESURRECTED
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- čas přidán 11. 09. 2024
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Can you please make a video going over Crushing Blow, Open Wounds, Deadly Strike, piercing attack, etc.?! We love your content Llama. Keep it up.
Crushing Blow = Enemy Current HP % Dmg
Deadly Strike = Chance to deal bonus damage like a crit
Open Wounds = Bleed Damage DoT
Piercing Attack = Ranged Attacks piece through monsters hitting multiples
CB = works only with meele/ranged weapon attack, takes away 1/4 current HP, 1/8 on uniques and bosses (meele), ranged is 1/8 and 1/16, it's affected by positive physical res but not by negative one, doesn't scale with more /players so it goes weaker UNLIKE TOTALLY OP STATIC FIELD
DS = same as CB, works only with melee/ranged weapon attack, doubles the damage, doubles only physical part of damage (works with skills that convert physical damage like Berserk or Fire Arrow), if you also have critical strike it doesn't stack, it's checked separately, if one check is succesful, the other is ignored, you can't get 4x damage with it
@@sixmillionsilencedaccounts3517 thanks Im at work didn't have time to go into detail
I'd love to know all ways to get crushing blow as a Necro main.
@@addicted2rpgs items, that's it.
MrLlama: *Casually drops Infinity on the ground*
Me: *Sweats*
it was in singleplayer so not really a big deal
@@aboutblank2270 the game has been crashing, does the SP still allow the part to be on the ground?
@@xfg007 woah, this guy has an anecdote. it must never happen, then!
@@xfg007 It does crash.
@@inspiringminds7284 for shitty bugged PCs maybe. I never had crashes with D2R
I consider Cold Mastery a bug fix as opposed to a glitch. I don't know why it should be the exception. Consistency of the rules is important. The tooltip on Cold Mastery never said "Cannot break immunities". It reads exactly like other auras and curses do. By not breaking immunities, the cold mastery skill is strictly worse than fire or lightning mastery.
Right, sounds like maybe that's why cold resistances are so much higher, anticipating cold mastery?
Masteries have nothing to do with immunities. CM was just an alternative way to compensate for lower damage of cold skills by giving you an ability to reduce enemy res to -100 => doing double damage. While fire and light mastery just give +%damage.
I hope they decrease some monsters’ cold overres so that cold mastery can break immunities through all hell acts, except for cold enchants
@@sixmillionsilencedaccounts3517 Then conviction has nothing to do with immunities either. There is no tooltip that says "breaks immunities" or "does not break immunities". The rules need to be consistent.
The reason I said cold mastery is strictly worse if it doesn't break immunities is lightning and fire mastery will deal a lot more than just double damage. I mean, you don't even need +skills gear and lightning mastery adds 278% and fire mastery adds 163%. Clearly if cold does not break immunities, you're getting a bad deal for your skill points, especially since +skills on gear widens the gulf between cold and the others even further. Capping this at double damage is nothing.
Ehh I think that's a tricky one. If you allow the mastery to break immunities then it doesn't put it on par with Fire/Lightning Masteries, it makes it the only passive that can break immunities. Not only will it break those immunities but with enough +skill it'll do so better then Lower Resist + Conviction combo. Which requires 25 in Conviction (so a player maxing it with some +skills or half investment with a lot of +Skills) and a hilariously 60 in Lower Resist to hit that 'max of 70'. Not even sure why they count that, at 40 it's 67 which I mean... close enough.
Anyway my only point is Fire Mastery and Lightning Mastery don't let you break immunities, and if you could with cold it would literally just be the winning side. If they where to do anything In my opinion it would be to just unfuck cold immunities on monsters. There's literally no reason to have one set to 140, and 150 and 210 because anything past 140 is basically impossible to break anyway.
Shit if it was up to me the whole 'all monster have immunities' would be out immediately. It's feels like a design choice around being able to diversify your damage output and 1.10 synergy directly contradict that entire idea. Which is ultimately what I would of done back in the day with my current druid. Just get into some random game and kill all the non-fire immune stuff while others handle the fire immune (so almost nothing when trying to get Radament). To bad MP on consoles is fucked atm.
The Cold Mastery "Bug" was introduced in 1.07 and before then it worked like it does now. It is totally fair to have this get fixed as it doesn't break anything at all since the game isn't very well balanced to begin with among the classes. If many people find this unbalanced, then complain about Hammerdins having too many strengths by being "weak" to only 3 or so monsters in the entire game.
I think the problem here is a lot of people are so used to something that it became the norm and when it was fixed to resolve an issue they raise a storm because it wasn't "normal" to them. Enjoy the fix and how it allows more fun by being able to pew pew more in this game.
Looking at the tables in the video where fire and lightning have the possibility to break immunities on so many more monsters than cold does thanks to monsters having naturally high cold resists, I question whether or not the cold mastery change was intended.
So should I max cold mastery or shoot for 17 to get the -105%?
@@ThirdEyeThriving Especially with it breaking immunities, you should try to max it out. Remember that enemies can have negative resistances as well, so it's not wrong to want to bring an enemy from e.g. +90% cold resistance to -100% resistance.
@@ThirdEyeThriving lmao its already fixed, you are too late
Funny how many "pros" say the Cold Mastery is a bug and should be fixed because it makes the cold sorc be able to kill more monsters and that's OP. While hammerdin can kill everything except 3, THREE monsters in the entire game... I'd say leave Cold Mastery as it is on D2R. It doesn't even allow you to break all cold immunes...
@SmashStomp Inc but another build that can kill most monsters makes that problem smaller, not bigger...
@SmashStomp Inc you have to play hamadin if you want to handle everything lol.
Btw these pros can't argue why should not cold mastery break the immunity they just talk bs.
Immunity just means 100or more percent resistance. And cold mastery just piercing resistance. So what's wrong it. Fml im mad now xd.
@@szalaytamas3184 exactly i mean what is the heck ? why other immunity breakers is fine while cold mastery isn't ! i makes zero sense to me
They are totally missing one important thing here. When they fixed the "bug" where trapsin would make elites spawn, then it was a good thing. But when they fix a "bug" that made a skill completely useless after 17 levels. Then it's a mistake? Like really. Do the honestly believe that it was intended to have a ability with a description which is misleading and useless to level above 17?
Based on the fact that hell cold resistances are higher than fire and lightning, it makes so much more sense to have cold mastery affect those immunities. It's like they intended to balance the higher cold resists around the cold mastery as a reward for players speccing deep into the cold tree. I think it was bugged before, and now it's not. It creates a choice between dual spec or just going deeper into cold.
So with this fix should I be maxing out the cold mastery skill or get it close to max and let +to skills on gear carry me to max cold mastery? Thanks in advance
@@sleek462 well i have not seen an end to Cold Mastery my sorc is at 155% so at 1/5 it is 26% off
Also cold sorc is not getting 350-450 increased multiplicative damage either.
@@sleek462 get max i'd say, im leveling up a cold sorc, in nightmare i have lvl16'ish and i cant break most cold immune monsters, only with lower resist + cold mastery and damage is shit.
It just doesn’t make sense to make mobs completely immune to certain classes of spells. Resistant, sure that’s fine, at least you have a hope of killing them and it just takes longer. But really it’s just bad game design to make mobs completely immune to abilities since respecting your character is a huge chore and not easy to do on a whim.
Perhaps there are so many monsters with very high cold resist because Cold Mastery is SUPPOSED to help towards breaking the immunity. Maybe it just wasn't working as intended before and they fixed it so Cold Sorceresses (the only real cold class) aren't as gimped. That would explain why Cold Mastery lowers resist rather than increasing damage like Lightning Mastery and Fire Mastery.
Frost Maiden?
@@mantism.d.8363 unlike cold sorc, amazon does not have a whole skill tree dedicated to cold damage.
@@hangmingzhang5067 Yea, but the Frost Bowzon primarily does cold damage none the less. I'd say that qualifies it as a "cold class".
@@mantism.d.8363 I don't see why thy cant pick up explosive arrow. with max synergy frozen arrow is still only 60 points, while blizz is 70-80 points with mastery.
frostmaiden builds either has explosive arrow or valk, either one would make it so cold immunes can be dealt with, unlike cold sorc.
@@hangmingzhang5067 I mean I'm sure they can. But the same goes for Blizz Sorc. Once you achieve high enough level, most or all of your extra points can be dumped into a fire skill. Just getting to that point kinda sucks. But it's not uncommon to see an endgame Blizz Sorc with at least one fire skill maxed and a point in Fire Mastery as well.
I kinda want the devs to poll the community on whether they fix that cold res bug. I feel like a lot of people sort of like it even if it's not the same as the original game. And looking at this video makes it clear that all it would really do is make is slightly easier to kill some extra mobs during a playthrough. Unless I'm missing something insanely broken about it?
Its barely enough to break it with the skill alone. You still barely do any damage. I say leave it
It will make the game a lot easier
It still only works at 1/5 strength so it's really not OP at all.
But yeah, if they fix it I'm totally fine with it, or if they leave it in that's cool too. Thinking about it, they probably shouldn't poll people on such a small thing anyways (unless it's included in a larger questionnaire about the game going forward).
@@Kyrazlan i think ALL SOURCES of - res should apply to immunes at 1/5th
I like that cold mastery breaks it. That's how the skill description reads. To me I think they fixed an original bug.
Well sure, but gameplay-wise it's really a bug that does not need fixing. Cold sorc is too strong as it is already.
@@mikkel9840 whut?
@@mikkel9840 lol wat
@@mikkel9840 lol what? Meanwhile my buddies light sorc gets infinity and does 30k damage on his left click? Lol but yeah my 5k blizzard on mobs that “sometimes” might do double damage if the mob has low cold res is the problem lmao
MrLlamaSC bold of you to assume the cold mastery breaking immunities is not intended. The skill increases well past a viable point if that's the case..... I think was a bug fix for D2R that previously existed in the dilapidated d2 that was pretty much abandoned after patch 1.09
It almost looks like cold resistances in Hell were balanced around Cold Mastery working to break resistences, when you compare it to the Fire and Light immune monsters.
I think it was balanced around Cold Mastery being able to dumpstertruck an enemy's resistance once its immunity is broken. Ordinarily if you break an immune monster, it still has like 90%+ resistance to the element it was immune to. Lowering that to a point where the monster takes a reasonable amount of damage requires gear like Griffon's, Facets, Crescent Moon, etc. which A) limits how much you can stack, and B) comes with all the caveats of gearing (opportunity cost of equipment slots, scarcity, etc.). Meanwhile if you break a monster's cold immunity, and it still has 99% cold resistance, CM will just immediately drop that into negative numbers.
Nope, cold sorc is already the most powerful sorc simply because it can reduce monsters resistance to negative, dealing way more damage than light or fire sorc. Being able to break immunities simply means cold sorc can now kill many cold immune monsters while light and fire sorc continues to struggle with their respective immunes.
@@Metadaxe does the cold mastery scale the same way as conviction, like it says -200% but in actuality its 1/5 or -40%?
@@djryat4591 The way it works (or at least worked in D2 legacy), is that it does nothing if a monster is immune, but works at full power once a monster's immunity is broken (say, by conviction or lower resist). So if Cold Mastery says -200% and the monster is 100% resistant, CM has no effect. If the monster is 99% resistant, then it loses 200% resistance, resulting in it having -100% total cold res.
The following is all speculation. AFAIK, nobody has figured out yet the exact way that CM or other resist pierces changed in D2R.
In D2R, CM *seems* to just work the same way that conviction/lower res do. It's 1/5th as effective against monsters that are immune, *even if* their immunity is broken by the other. E.G. if conviction breaks a monster's immunity, and you cast lower res on it, lower res is still operating at 1/5th effectiveness.
IF this is how CM is working, AND IF all resistance piercing effects work the same way, as MrLlama speculated in the video, this should be noticeable to D2R players. Geared lightning builds would be noticeably weaker, because stuff like facets, griffin's, etc. would only be working at 1/5th their effectiveness against broken immunities, whereas in D2L they worked at 100% effectiveness.
@@Metadaxe This is above and beyond what I expected, thanks for the explanation.
I dont get why everyone wants cold mastery to be changed back, it's finally working as it should and it's far from being overpowered. It breaks imunity but you barely do any dmgs....
Exactly. I don’t understand why anyone dislikes it working CORRECTLY finally. Why else would it be the ONLY one with -res while Fire/Light have flat +dmg?
once you have an anni torch, gc's etc fully geared it'll be breaking immunities on the level of using an infinity merc. over time this does actually scale up quite a bit so i can see the issue
@@messermoreaux1139 Bruh did you watch the video? Lama clearly said even -200 which is a very high level cold mastery wont break most cold immunes. You pretty much can only do random cold immune rares but almost no base cold immunes and even then you do 10% damage and should probably skip if you can.
because fuk sorc
@@messermoreaux1139 No... You'd need literally all three to break most immunities. You need LR/Infinity... AND A MAXED CM. With that sort of investment you should absolutely be able to break immunities. I mean have you played a light sorc with Infinity? I have. She blows the whole game up and doesn't care. That's only with infinity mind you. Don't even need to worry about LR 95 percent of the time.
This just solified my view of that the Cold Mastery have been bugged until D2:R Fixed the bug. 16:28 Now do it in a single file lane in like Maggot lair with no teleport, or if ya have teleport handle the issue(instant death) of TP'ing into a Boss pack and before you add "Just don't go there" well here is some news. They are story bound and needs to be visited. Also side note I hate Flayer Dungeon(I am a sorc) =(.
Why would you not have teleport on a sorc?
@@jareddurr4320 No I mean if you are for example an Amazon(Amazons doesn't have Teleport) in those situations.
And to respect those Players who didn't pick teleport as a Sorc Yes even in that case in an enclosed space with immunes to your only damage type in a story locked zone that needs to be completed(to progress). Even with teleport it is very hit or miss when you teleport if there is a pack you die.
@@alexpettersson5635 indeed, my javazon is stuck. behind hell maggot lair because of the lightning immune packs, no way past them.
Pretty important to mention a few things you didn't cover here:
•Making Infiniti requires winning the lotto multiple times in rune drops so it's a bad idea to count on that being an option.
•Even if you manage to make an Infinity it's only a level 12(?) aura, so not max Conviction value.
•Lower Res wands will offer an even lower skill value and be even less likely to break immunities.
•Most Paladins will be either Hammerdins, Zealots, or Smiters and won't be putting points into Conviction.
•Most Necromancers will be either Summoners or Bonemancers and won't be putting points into Lower Res.
Then what I can do to break the immunes :/ I’m a tornado Druid, frustrated by the specters.
@@zeningren8648 Rely on Hurricane to slowly get the job done, or run with a Summon Necro using Amp Damage ( _much_ more popular than Lower Res).
It's too bad there are no Amp Damage wands. ;(
Edit: or, like llama said, just run past them. Physical immunities are way less common than elemental immunities so it'll be much easier on a Wind Druid than something like a sorc or javazon.
@@zeningren8648 throwing spears can spawn with 5% chance to cast Amplify on strike, which can be bought from vendors and equipped on the A2 mercenary (credits to D2D2)
While I do appreciate the knowledge all the pro diablo 2 players bring to the table, sometimes I feel like their content is just so far removed from the average person because they play at such a high level. They can farm the best items and have full collections of most things. Honestly what are the chances any average player is going to get Infinity?
You telling me to... just run away? Instead of die trying to clean the whole map? My kid self would never understand this.
Seriously, thank you so much for your unbelievable work ethic. I haven't been this addicted to d2 since it first came out, and I forgot pretty much everything, so these videos have been a colossal help!
I’m so glad that these are here. I was always game rushed by a family friend who had high level characters and I had crappy gear. Now I’m smarter, have better equipment, and know now what I’m doing and I’ve made it to Nightmare Act 3. This is the farthest I’ve gotten by myself 😅
Why any other source of - res can't break immunities in classic game? That's is a bug for me. In D2R u can break with any source, enabling many new Builds. This is a fix for me.
It definitely is a massive improvement
@@vohbovohborian28 that's what I'm thinking.
Although I hate making the game easier. This is a fix in my eyes too. It just makes logical sense. Still hard to break the cold immune without 9*cold gc and infinity.
@@vinno-4647 exactly, but the game already too easy, don't have much challenger's except for the Ubers.
@@dyeybson Agree. To make the game a bit harder I play hardcore with no trading, try it if you haven't.
i agree with you on 99% of things. i do believe though that the cold mastery was a bug that is fixed simply because of the high resistances. i believe that the higher resistances were implemented to offset for the cold mastery to make it still possible but a challenge to break immunities
It feels like every time I fire up the game, I have to watch 3 of your videos to figure out what I'm even doing! Thanks for the great content!
A small correction: Spectral Hit adds to resistances ONLY if those resistances are below 75. Which means that if it rolls on an already Cold Immune monster, it doesn't add to the overhead.
Same thing with Magic Resistant (though here it adds only if it's less than 100).
Can't believe he actually went and took the video request, this is exactly what I asked for! Blizz Sorc on Hell has been... basically an assassin, the only enemies I can confidently and easily kill ARE the bosses haha.
Just clicked the video. I can’t wait to see how Mrllama turns his “just run away from immunes” into a 17 minute video.
By discussing how they break and work of course!
lmao thats exactly what I was thimkimg. like all you have to say is get infinity. or skip them. he actually did explain very well on immunities though. some stuff I didnt ever consider.
Having played this pre-expansion and played some of the expansion, I've always taught that this game is just simple and fun. Playing again with Resurrected and I am overwhelmed with how many things I can do and did not know back then. I just hope that they keep adding more QOL or even balances and bug fixes.
I started a Vengeance Paladin to turn into a Dream Zealot down the road and it’s been satisfying to watch immunities disappear.
Long trip for that Double Dream Runewords :P
@@goshu7009 Very 😐
Immunities is the sole reason I didn't enjoy this game for solo playthroughs on all difficulties. Building a character from scratch that is strong enough to deal with hell bosses but have enough damage in different schools was just not feasible. One of the main reasons grim dawn is so much more fun to me as a solo player
For cold mastery and other items breaking immunities I'm seeing that they actually were supposed to break immunities in the original game and a bug kept that from happening so the current way in D2R may actually be the new way forward (fingers crossed).
The fact that cold resistances are much higher in hell than the other resistances makes me think that the D2R Cold Mastery "bug" isn't that big of an issue, maybe it's even intentional. Cold Mastery doesn't lower resistances as much as Conviction anyway.
it might not be as strong as conviction on it's own, but since you can stack it ontop of it, it seems very valuable the way it works now.
@@kissenklauer7011 Well good, it was pretty whatever before that. At least it has a reason to be maxed out now.
@@Setixir I mean valuable in terms of breaking immunities. for non-immune monsters it's just op :D
especially when you take into consideration many (non-immune) monsters in hell have at least some resistance. I'm sure you know this, but on a monster with 60% cold res, a lvl 20 cold mastery alone more than tripples your damage.
and it doesn't suffer from dr as badly as maxing synergies. but then again I have no idea what I'm talking about so maybe it's bs and cm sucks.
Great guide on immunities, but love the person in chat @ 17:17 talking about Maggot Lair xD
I hope the *Cold Mastery* thing doesn't get changed. Been loving spamming my *Frozen Orb* for 20 years and I don't want that to ever change!
You just answered why the lower cold is working on the Sorceress. Look at that table of cold immune it's ridiculous,so running a cold Sorc you are having a way more hard time and you have to hope you can find a group. I hope you and all the other pros don't get this so called "bug" fixed because most of us don't have the time to run a 100 Meph runs,or Pindles or have people gifting us stuff to have these high end characters.
Oh noooo sorc can't kill cold resists? Good thing you can just teleport past them baseline.
You literally cannot clear A2 Hell without shopping a tele staff as a lightning damage character because of the maggot lair.
Logically, it seems like Cold Mastery should go towards breaking immunities. It even seems like they made those cold res numbers as high as they were for that exact reason. Basically, some dev thought: "since cold mastery should contribute to breaking immunities, let's jack up the numbers on those immune mobs to balance it".
I just got through the hell maggot lair on light trap assassin, and those immunes... I really needed this.
Bro, wait till you get to Act 3. It felt like 100% of that act is lightning immune.
@@shiko098 Bro, I went with my lighting javazon in act1 to get to the Den of Evil, and I couldn't get there alive, the first time in hell. lmao Sure, I didn't even make a single runeword (I'm saving runes as my retirement plan in offline plugY, for some reason), and I didn't farm anything up to this point, and, my biggest mistake, I played in 'players 1' mode, so now I'm deeply underleveled. So, I started a new character, fire sorc - I wonder when I will hit a wall with her. Jeez, I love being an eternal noobie at some games.😂
@@Wolf-Spirit_Alpha-Sigma any tips for my upcomin pure fire hydra sorc build?😅
@@hanisrosli5484 🤣Umm, I got nothing. Zero tips. Just hang in there, hang in there! 😁
@@Wolf-Spirit_Alpha-Sigma 🙌🙌🤣
Maybe this cold immune "bug" was how they intended.
I think cold mastery is working what it should be atm and it should be stacked with curse and auras like other elements do.
I ask again... WHY SHOULD COLD MASTERY not break immunities? Isn't that a good change? You have pala auras breaking them, necro curses are breaking them and only sorc's resist skill was not doing that. And more so cold resist which is otherwise hard to break (maybe because the skill should have work like it is now?). That was a nonsense to me. Now it actually makes sense.
souhlasím. pokud na lvl 20 dává cold mastery -110% resist. tak by to mělo zrušit celou imunitu až na 0 (u jednotek do 110% resist.), nebo klidně i do záporu.
pokud by se to někomu zdálo moc OP, můžou to balancnout jen číselně. buď upravit resist jednotek, nebo snížit o kolik to snižuje
So with this fix should I be maxing out the cold mastery skill or get it close to max and let +to skills on gear carry me to max cold mastery? Thanks in advance
@@sleek462 Well that depends. I don't know if anyone figured out already how the formula of it works. I don't think it is as simple as the tooltip says (for example lvl 25 Cold mastery: -145% cold resist). It works probably in the same way as the auras so it's 1/5th or whatever on immunes. So you will never get to 0 cold res, you will just make most of the monsters not immune, but still highly resistant. And you will not break immunities of the unique monsters with cold enxchanted affixes. Sooo... someone will have do some calculations of how much point is worth putting into it or if it's still better to just skip or run split cold/fire.
Seeing those charts…. When it comes to cold and cold mastery as it stands. You could argue maybe this was intentional… since clearly lit/fire sorcs had a massive advantage pvm.
Your body of work is really paying off especially with D2R. Your videos have helped me immensely. Thanks!
Thanks mr llama. I was 12 the first time I played d2, and I had zero idea how to play the game and was never able to clear hell. I feel like thanks mostly to you I am OMW to avenging the old me.
Something fun to note is that the Hammerdin has only 3 monsters in the entire game that are immune to his damage: the Plague Bearer Zombies in the Lost City, and the Greater Mummies in Claw Viper Lair as well as Bhaal's 2nd Boss wave. Your Merc can take care of most of that for you, so in my opinion, the Hammerdin is the best solo character there is.
Another amazing explanation that communicates a deeper understanding than reading around this topic intermittently over the past 20 years
1:56 sounds like a Grindr notification going off in the background 😂😂
Would make more sense if cold mastery worked similarily to conviction that it caps out at 150% and can bring down immune monster resist with 1/5 rate. But again that would be a new feature.
Or, that's how they meant it from the beginning and their spaghetti code didn't work.
I find it weird how much stronger the cold immune are compared to the others. I wouldn't be surprised if it was meant to be this way from the start
Llama has one of the best smiles and personalities on here. A gentleman and a [diablo 2] scholar :)
Basically, monsters can equip CannotBeFrozen, too
It makes a lot more sense that cold mastery also can break immunities, would also make it so conviction with a high level cold mastery would help you kill a lot of different cold immunes
First of all, this has been great video...i have learned all these informations ages ago but its still nice to see all of them stored together...and second and most importantly...i am very sad to see so many comments about cold mastery being done right, breaking cold immunities...as said by Mr.Llama, it was NEVER supposed to be able to do that...comments about hammerdins does not apply to this situation, so i do not understand, why anyone is bringing it in...do You know, what makes games much less replayable?If they become too easy...and thats, what happened even to this great game, either through synergies, OP runewords and other stupid choices...1.07 was a challenge - imagine teleporting autohealing council with three immunities, almost unkillable with some chars...and in Travincal, You HAVE to kill them...same for Baal, his attack in same patch was way too dangerous...but these challenges made this game so much more fun then it is now...and bringing something, what makes it even easier is not wise idea
Okay, looking at these hell resistances, it makes sense that cold mastery can affect immunities. I think this should stay in the game.
The little lama jumping to the Diablo into was great
What do you do if you are playing solo and a boss you HAVE to kill is immune to cold? I went up against hell Nithalak on my blizz sorc the other night and it seemed like the only damage I was doing was from my merc hitting him, which was taking forever. I didnt try finding a lower resist wand to use on him, but it makes me wonder if its possible for the game to be nigh unbeatable solo thanks to a boss being undamageable due to resists. Can that happen?
The fact that cold immune monsters have SO high resist compared to fire and lightning is imho the proof that cold mastery was intended to break immunities in the beginning
I wonder whether the (un)intended bug with Cold Mastery isn't a blessing in disguise ie. it rebalances the fact that you can't break most of the cold immune monsters with Infinity and LR.
The devs seem to like you, make a suggestion to introduce 5 new unique rings, like a reverse SOJ. -1 to all skills, -10 to a random stat, rolls 1 of 5 random auras - sets enemy fire/cold/lightning/poison/physical resistance to 5-25% (before other lower resistance debuffs). Basically a tradeoff to break immunities. They keep trying to bring fire builds back but you cant unless you rebalance the game and how immunities work...or you introduce an item
party play fire sorc here. you have the best intro I've ever seen.
I got stuck on Hell Maggot Lair on my Fury Druid just now, as he is almost pure physical damage I can't get past the insect swarms that are physical immune in the tunnels that only one character fits at a time. So yeah, just avoiding the enemies you can't fight isn't an option in that specific dungeon unless I do an extremely convoluted and annoying move like placing a portal down and have them follow me back to the entrance, go all the way to a teleporter, back to town and into my portal from the other end... For every single encounter.
You seem dead-set on the " bug " for the cold sorc. It literally says " piercing emeies' resistance " ... " -X% to cold resistance ". Just look at that table you showed - that is a perfect example ! Look how pathetic the cold sorc looks, you are babying a merc, or going to another elemental damage. And before you say " if you're maxed out and a pro at the game, you can be OP " - not everyone can do that. Especially if the cold sorc can't do damage to so many mobs. In my mind - this is a fixed bug. You are literally naming ways to get auras and skills from other characters onto you and your merc, but don't want the sorc to you her OWN skill ? Come on.
“Look how pathetic the cold Sorc is”
Lmao it’s literally one of if not the best build in the game depending on what value you place on getting to late game gear
Bro cold sorc has the ability to kill the most of any Element
Try playing a lighting without infinity
Yeah "bug" because it's a big difference vs. the original PC game. If the goal was to bring the previous game functionality wholesale over (and given the fact this wasn't a listed change), then yeah by definition it would be a bug. I mean whatever you want your character to be better I get it, but nothing wrong with the phrasing here.
It could have just been bugged for 20 years like the cow level was, bet a lot of you that say that they need to change it back didn't think of that one.
@@baboje91 the assassin's traps taking away boys mobs also was a 20 year bug they just fixed but this for some reason is a glitch I don't get it.
oml thank goodness you brought this up in a vieo I was under the impression that decrepify did hte same as amplify and so I never checked and just though hell difficulty was that spongy but now with amplify back in my arsenal it's shredding enemies
Maybe letting Cold Immunity be broken isn't a bad thing...? Maybe tone it down a bit, but otherwise, what's the harm?
I don't play this game at a high enough level to know what making Cold Resistance and Immunity function similarly to Fire and Lighting would do though, so I could be completely wrong.
Yeah you're wrong
@@krioni86sa Why though.
I think thats how cold mastery was meant to be. You can even see when you get to higher levels of the game cold immune won't break just from mastery.
Let's just take a moment to appreciate that this man just sold his currently equipped semi-precious armor to make a video for his viewers.
Yeah.. single player offline... stuff you can import ... oooooh
The immunities encourage playing with other people, but then loot distribution discourages it. I'm playing offline exclusively for the loot so I can progress but it's kind of a bummer
Join discord lots of chill people play this... Yes there are over the top elitists as well, but thats most games once you run with good people my experience has been pretty positive people share loot and even give it out. I'm on PS4 and I find console players are super generous as well.
Immunities are one of the coolest aspects of this game. You first encounter them in Nightmare here and there and you go to hell and everything is immune to something. This really gives off the impression that you are actually have to fight really hard. The game simply doesn't play with you. It's proper tough and that's great.
The aliasing from your tee shirt is mesmerizing.
I feel like cold mastery is working exactly as intended. if a cold immune monster has 150% resistance to cold, and my mastery lowers enemy cold res by 180% i should do 30% of my cold dmg to that monster. period. seems pretty black and white to me.
Which it won't, even with 180% cold mastery. lmao In case you missed that part of the video, lower resist effect on immunes is divided by 5. So, with your 180% cm in D2R, you'd lower resistance of that monster to 114%, which is still immune as F to me. I didn't know that, so I'm not making fun of you, and by my noob intuition, I feel like CM should be like it is now, but I don't know all of the possible gear/skill/character combos in the game, and how that would affect the overall balance. Probably positively...
Salute Mr. Llama! Thanks again for the video, but it seems the immunities link takes you to an empty page.
I'm not a pro at this game by any means, but by looking at the design, it's obvious to me that they intended cold mastery to break immunities, why else would cold immune monsters have way higher resistances than the other elements? The description of it literally says "pierces the cold resistance of your enemies."
They made a mistake, and left it in. And now they corrected it.
Thanks for another guide! Maybe would be good to also mention that even if you technically break the immunity, it can be just by a couple of percent so you'll still do very little damage
Awesome. Video, very specific. In 20 years playing d2 I had an idea of how it worked but never down to a science
I feel like if a monster can HAVE immunity, a player should be able to BREAK all immunities, provided you have the means. I don't think there should be monsters that you can't kill when you CAN kill all bosses.
True answer group up with someone with a different element and immunities mean nothing. Full immunity should not exist, I don't mind if they made them 95% resistant to make it more difficult but full immune is just tedious and annoying.
Yeah straight up immunities are bad game design, especially if you can only circumvent them with super specific and very hard to get gear for a solo player. Only exception would be a boss fight with (a) immunity phase(s). It's a twenty years old game though, so what you gonna do... just play Paladin, Druid or Necro for a solo playthrough
Literally just annoying
Great video man. I've really been racking my brain about these immunes in hell because my cold sorc is having a rough go but still holding her own. Thanks for the info, might just build me a javazon once I can get an infinity.
+ Mana Burn enemies have extra 20 magic resistance.
Something I'm struggling to find out, and I was hoping you would have covered it... How do things like rainbow facets, crescent moon, griffons, cold mastery (old) interact with monsters that have had there immunity broken. Does it just not apply at all? Does it apply after the immunity has broken at full effect or at 1/5 effect?
16:25 I know you're right that we just have to suck it up and avoid them but it's still a pain in the nuts...
IMO when the solution to a problem on a video game is to "just avoid it" then it's bad game design, I understand that mentality IRL, but on a video game?
If we go by that metric we can say all Bethesda games are perfect, and if we experience something annoying: well, "just don't play the game". Yes, that's always a possibility... Doesn't make the game any less broken though...
Couldn’t agree more, unfortunately this game was made 20 years ago so it’s kinda just a “fuck you git gud/literally run away from them”
I don't see why more people aren't agreeing with this. The whole point of a looting arpg is to KILL things. If a modern arpg design makes you unable to kill things, then people will understandably criticise it. The same logic applies for this
@@hypnotikz25 The immunities part of Diablo 2 is definitely an aged part of the game that well... Didn't age well. I wouldn't change it now but yes it's not great design.
@@hypnotikz25 Probably because Diablo 2 is 20 years old and critiquing fairly minor aspects of its design that are pretty much entirely gone from the genre isn't that great a use of anyone's time. You might as well be asking why no one is talking about how poor the mileage is on a Benz Patent-Motorwagen.
I was literally wondering when this was coming out about 2 hours ago in the shower.
My man.
3:30 what a boss move
Curious about this, say you have infinity on your Merc and you have a helm and armor that gives plus to all skills. Would this further strengthen your level 12 conviction aura and possibly break more immunities?
It won't. + Skills only works with his native aura
im comming from the future, cold mastery still breaks cold inmunity 💯💯😎😎👌👌
What do you do when you go in the cave in the oasis in act 2 and it is full with Beatles that are lightning immune? You can't skip them there ..
Hellow MrLama can you make video about Magic Find breaking points and area level in Diablo 2
Cold immunes should just have the same resistance stats as fire or lighting, the fact that a light immune could have only like 100 res, and can be broken with a lower res wand is almost overpowered, but I mean 250 res on cold immune is actually insane to think about, if CM worked the way it’s kinda supposed to then I wouldn’t be posting this thread rn
This is very informative for a newbie like me because I am pissed by these immunities of mobs.
I noticed with my necromancer Amplify lvl 1 vs decrepify lvl 1, actually decrepify remove inmunity but not amplify in all cases. I though Decrepify might remove more resistance than amplify
"just avoid them" so... how am i suposed to clear den of evil with a blizz sorc? :D
you don't
Bugged merc
It's not only Cold Mastery, but all -Resistance stuff. My Crescent Moon allows me to damage lightning immunes (those with 100 or 105% resistance, at least) atm.
MrLlamaSC? More like DrLlamaSC
Thanks so much for your help fam
While everyone freaks out about cold immunities I’m in the back of the crowd asking if they fixed inferno/arctic blast.
Inferno and firewall are crap
@@pandemonium2431
Yeah they’re crap but I’d rather them suck than be completely unusable.
The greater I watch this kind video, the greater I am fascinated
Well don’t see a reason why cold mastery shouldn’t be able to break immunities. It should work like lower resist or conviction. There is no reason why Sor’s vertion of lower resist shouldn’t work the same way as any other.
That might be logic for an OG but when playing the game and reading what it says in game I should break like any other.
good explanation; this is a thing that like it very much from D2, in certains places SOMETIMES there will be 2 or even 3 uniques monsters (with his dozens of minions) attacking you; your merc dies en 5 sec o or less. in WKS lvl 3 i meet with a 2 uniques Death Lords and 4 champs, one unique with Stone-Skin and ExtraFast, another with Fire enchant and cold and magic inmunity plus Extra-Strong, each one with 6 bull minions. I run for saving my life to another zone, but there are already 20 Hell Temptress waiting for me... aaaaauuuuhhgggggg. D2 is fuck*n great.
I'm playing solo self foud hardcore as a dragon tail martial arts assassin, and I've been worrying about physical immune enemies in hell.
Apparently I just need to find an item with amplify damage charges.
If you have a pally and necro with you that can cast such high levels of conviction and lower resist you might as well let them deal with the cold immunes with their damage then to bother with trying to break the immunities.
There is now a charm that removes immunities. Finally, God dang finally we have a charm that can remove immunities.
All - res should apply at 1/5th to immune monsters. 160% res still is immune, how can you get -300% res.
I hate leaving a single enemy alive, that's why I always Build my character (and mercenary) with at least 3 damage types since there are so many elites with 2-3 immunities.
If you combine this with poison dmg or "enemy don't regain HPs", you are usually good to go.
My Summon Druid has poison charms and Fire mercenary, my Sorceress is Chain Lightning + Hydra and has physical mercenary, my Cold Paladin has high DEX (for physical dmg) and Fire Rogue, My Enchantress sorceress has Holy Freeze mercenary and hagh DEX for physical dmg, my physical Bowazon has lvl 20 Magic Arrow,...
Was this video based on my tweet to you on how to deal with wraiths/ghosts in the countess tower? ;) haha
Bowazon in Tal Rasha's tombs vs physical immune ghosts backed up by unravellers that keep raising the ghosts and with their wall off blocking any attemt at killing them.
Lama is officailly the professor of Diablo 2
Everyone is saying cold mastery breaking immunity is a bug, but based on this, with most cold immunes having unbreakable resistances, it seems like the game was balanced to account for cold mastery working as it is now. For everyone complaining, take a fresh blizzard sorc into hell and try and complete the den of evil without top tier gear. Technically possible, but good luck with corpsefire.
Honestly, I think most people would agree that unbreakable immunities are dumb in a game that has evolved over the years to focus on skill synergies and builds focused on a single element. Sure it made sense in vanilla D2 where you could put 20 pts into a single skill of all three elements and call it a day, but with Synergies not so much. Having enemies you literally cannot kill solo is really dumb, and it's really unfair how some elements (like cold) have these huge lists of hundred of monster types that they simply cannot kill. A the end of the day what people call a "bug" nowadays seems like a much-needed fix. And as many people said, it's unfair how some classes are essentially unaffected by unbreakable immunities while some spellcasters are left forced to skip tons of mobs or mods or wait for their merc to slowly kill them to get by. If they do indeed "fix" what some people think is a new bug, they better take a hard look a the immunity values for most class and do a pass so that you can at least strip immunity with a Lower Resist wand, especially for cold sorcs. At least make it fair between elements (since it's clear Lightning and Fire have way less unbreakable monsters).
The best way for Sorceress to survive Hell is to have 2 different elements for killing monster.
My Sorceress is a Frozen Orb + Fire Wall build.
If a monster that are both immune to fire and cold, just cast static field to reduce monster life to 50% then my mercs will kill it.