Mark, Matt, and Scott were like the perfect trifecta for each other. Scott made the games, Mark played them, Matt analyzed them and all 3 just freakin exploded. It was a fun time.
edit: lololol what has two thumbs and pissed off a bunch of mattpat simps? *points thumbs at self* this guy. No, Matt came up with a bunch of bullshit and made enormous leaps of logic, and made connections where there just weren't any at all. All while salivating and shouting to the heavens what a "genius" Scott was due to a bunch of unconnected crap he decided was OBVIOUSLY connected and planned years in advance. But that's just my opinion. A gaaaaaame opinion.
1:38 - 2:02 That actually is a very real issue with Security Breach that I have FELT but never NOTICED. You're no longer cornered, you're just running away. Excellently put Mark
That's a great point. Also the fact that pretty much every FNaF system that's core to every game is rather underutilized or scarce in Security Breach. I break that design down in the Security Breach video on my channel if you're curious.
I think FNAF is definitely in need of a style shake up, so I don't completely blame the devs for going in the direction they did, but they definitely botched the attempt with security breach.
Credit where it's due, Mark is every bit the golden goose for FNAF. Sure, it was kind of exploding at its launch, but would it have had the staying power if Mark hadn't picked it up and exposed his vast audience to it? Talk about a symbiotic relationship.
@@Unownshipper True about that as well, Mark isn't always in the equation for FNAF games however he is like the Pseudo figure alongside Matt Pat for many when they think of FNAF. Both kinda explore the lore and secrets whenever they can
This very much was the troll logic comic of lifting your friend up and then having them lift you up without putting them down, allowing you both to fly.
I feel like the VR experiences of 1-3 confirms Mark’s point about the isolation and being on the defensive. The physical 1st person view via VR of all that shit amplified the original fear factor like nobody’s business. I am still haunted by the visual of Mark looking into the vent in 3 and *actively seeing Springtrap crawling his way to him*.
"Scott Cawthorn" and "the bite of 86" made me laugh way more than it should have. I will say though, my favorite part about the unnecessarily complicated lore is that there have been so many interesting takes on it. So it's more something to talk about as opposed to something to figure out. That being said, I agree with Bob with how it can get annoying, especially with certain fan reactions and whatnot.
From an outsider perspective, this how I think Mark thought of the first four games. 1-Is probably the most nostalgic to him, and that's when the game was at its most simplest. However the game lost its scare factor once he completed 20/20 mode. 2-At first it was scary again, but it quickly became a rage game and Mark was getting more angry than scared when he died. Also the camera system became useless because of the Puppet. 3-It look like Mark was having fun again, especially because there was only Springtrap and the whole goal of the game was to keep him busy so he won't get close to you. It was fun seeing Mark keep track of where Springtrap was, and taking into account how many audio clips he can use, before he had to reboot. 4-I think this was the most engaged Mark was with the game. It also help that in order to survive the night you have to put the volume up, which means when you screw up that monsters just scream in your ears. You can tell Mark was really into it when he was quite, just listening for them. Plus the fact that Mark played with just a black screen by the end showed me he had mastered the game.
While I won't argue the other points, I think it's unfair to say FNaF2 was just a rage game, Mark has said on several occasions that he thinks FNaF2 is the best game in the series and the most technically polished.
Someone else countered your point about FNaF 2, so I'll counter your point about 4; it didn't seem to me that he raged at the game up until Nightmare Fredbear and Nightmare. Plus, he only played Blind Mode once as a challenge; if he mastered the game, he would've also beaten Blind Aggressive Nightmare mode.
I relate to Bob hard, not with FNAF, but having that complex where if everyone is like “you have to watch this!” for example my mind instantly says “nope”. I actually like coming to things wayyy later and watching or playing something because the craziness has died down. It’s not as bad as it used to be when I was a kid but it still happens. 😂 So you’re not alone, Bob!
Yeah same same here, hence why I regretted it for a very long time because that exact situation happened to me but with "A Heist with Markiplier" and I only watched it after a year or so, and also the "who killed markiplier" mini series.
Same. For me, it's the fact that people are TELLING me to watch/play/read something. Even if I was interested in that something, my interest will instantly fall when some says that I HAVE to consume it, especially when I wasn't asking for their reccomendation. So, I'd call it more of a resistance to "authority" than just being anti-popularity. And when there is too much hype about something it feels like everyone EXPECTS me to consume it, too, which only makes me resist it more. I particularly get annoyed when people are shocked that I don't follow every trend that they follow. It's like the opposite of FOMO lol! That being said, there are definitely people who hate something just because it's popular and that's just snobbery. I'll admit I used to be a snob myself but now I don't hate popular things. I just hate when people expect me to and/or DEMAND that I care about it. Example: It took me a year to finally watch Ted Lasso, even though it seemed to fit my tastes, just because a friend told me I "had to watch it" and kept asking me if I had even though I explained to him that I needed time to get past the hype. And then I didn't even tell him I binged it until months later because I was still annoyed with him. I just don't like it when people tell me what to do and what to like and what to consume. It really turns me off.
@@SolstaceWinters lol SAME! I read this after posting my comment and I'm like "this person gets it". It's not about the popularity, per se, it's about the social expectation and demand that we consume something. I listen to Distractable becuase I, too, needed a time filler and found I really enjoyed it. I know Space is probably amazing and I will watch it eventually but the hype from Mark was just really triggering my rebelliousness. ETA: And then there's the whole "what if it doesn't live up to the hype" anxiety that can stop me dead in my tracks. And then there is the opposite problem of "what if I like it TOO much and it consumes me!" That you touched on, too. I believe it's called "analysis paralysis" and I suffer from it heavily.
I can’t argue with Mark or Bob’s opinions on Fnaf, it’s reputation is technically demolished by Security Breach whether you like it or not. The lore is a mess, one too many controversies in the community, Scott himself retiring over his family to be politically harassed, death-threatened and doxxed. But I still watch Mark’s old videos on the series (mostly 1-4 because that’s how I think the lore was at it’s most “logical”), that’s always nostalgic and fun.
You forget that he was doxed over it and was sendnt thousands and thousands of death threats because of that political. And there was like people harassing his family too
Yknow what, that's one of the most fair opinions you can have on fnaf, cuz you know all the super fans are like "s tier no questions asked" I respect it Mark, I really do
Exactly. And that's why you should never put stock into the opinions of sycophants. They have no thoughts, just blind devotion. It takes an honest, critical review like Mark's opinion here to gain any real insight into something's value.
@@Unownshipper I do agree with you as there are certainly a lot of people who will follow things blindly and put it at a godlike status. Though be mindful as there are a lot of people who genuinely like the franchise and would put it at an S tier with a good reasoning. I do agree with Mark, the "running away" turned SB into something that is not really defining fnaf. It basically changed the gameplay and, most importantly, atmosphere to something that more suits stealth, light horror theme, which obviously is not what we like seing from the franchise. Even the hyped up antagonist was really poorly done. But still I will not say that this 'ruined' the franchise, or put it down from it's rating, at least for me. Personally, everything that happened before SB is so cool, from the story, mistery, atmosphere etc. that it solidified it's status as a one of the best there is. What I'm saying is that IMO the success of previous games is big enough and is more impactful than the negatives from SB
@@svenmandic1050 While i dont actively dislike the existence of security breach, I do believe scott should have just ended the series with fnaf 6, the ending was just so perfect and was a nice ribbon ontop of the "original" freddy's saga. Oh, and bringing springtrap back for security breach was probably one of the most disappointed I've ever been in a fnaf game, just completely takes away from vanny, who was actually pretty interesting and could've led onto some cult shenanigans or something
I do feel the FNAF deserves more credit for how before, people didn't even know who Scott Cawthon was. With that one game, we now have a franchise full of games, books, merchandise, and the movie that is finally starting production. He really made lightning in a bottle.
He didn’t, though, lightning in a bottle is something that can’t be replicated as well and the whole series except 3, World, and SB captures said lightning perfectly. Even then, SB’s still a ton of fun. Overall, FNAF is something greater.
That's how a lot of things are, people make things and nobody knew who they were before them by comparison. FNAF isn't special in this way. I respect the fact that it's a single developer for the first half or more of the games a lot more than he got really lucky with FNAF. I liked FNAF 1 and 2! Kinda lost me after that.
i think scott as a person is extremely overrated and put way too high on a pedestal. the fandom made the games what they are, he just layed out a foundation. it’s pretty apparent that he never intended to make a franchise, he said that fnaf was gonna be his last shot at developing, the fans created a story and he ran with that to turn a profit. people idolize him for something they did themselves and it’s really sad
@@jadeeliss1370 That's a load of bullshit, Scott was only making it his last game because none of his games were doing well. He fully intended to keep it going if it worked out. The fans may have figured out story beats, but he's been writing it since the beginning. Yes, he kinda goes with the flow, but the fandom isn't to be credited for his hard work.
@@ShenDoodles he’s been writing THAT?! since the beginning? like on purpose? and you still call it hard work? that’s embarrassing, the convoluted story and obvious cash grabs would look better if it was fan driven like it seems to be
I know Mark's referring to the first game in this, but I think a lot of people wanna hear his honest opinion on Security Breach. It initially had enough bugs to make Bethesda proud, and the game was VERY hated at first launch. Though, considering Mark's been revisiting the older games recently, as well as played JRs, it'd be interesting to see him go back to Security Breach eventually. The game's gotten quite a few patches since release, so I imagine if Mark replays it, he'd probably have a better experience than the first time. I think Security Breach really put a bad taste in everyone's mouth, and I hope the free DLC next year helps people warm up to the franchise again.
I feel like this is just the last straw for a lot of long time fans and not in a particularly bad way. FANF is such a persistent series and it comes out so often that people are just getting exhausted of the franchise. Sort of like the MCU currently. The wonder of it all is gone for a lot of folks because it’s so common place.
Yeah, I think Security Breach did a lot of damage to the franchise. But it weren't just the bugs and glitches to be honest. The writing, characters, horror, humor and gameplay were simply not up to standart and made the game pretty frustrating and boring very quickly. I am not sure if a DLC is gonna fix that. That game needs a basic overhaul.
@@wjzav1971 I believe it was Because of all the Cut content? The first trailer i remember hyped a lot of people including myself. I am just sad that everyone just gives it a bad place. I get it but i Think some parts of the game was actually good, but i agree with people. A lot of the writing was all over the place. I am not ignorant to that. I have seen people insult the characters Because of their looks. That they “lack” the scary appearance. Tho i disagree with that statement. As the time is set on 2025’s in sb. And humans Got more advanced in making the animatronics more cartoonish that it makes sense. I played it since early days when it was full of glitches, bugs and other stuff. I love the game as i see it as a new Way to play fnaf. Inviting a lot of possibilities into gameplay. I just wish they had went with the original story arc. Waited a few years before launching it. I wish people never threatened the politics of Scott too, the Death threats were inapropriate amd a disgusting behavior. I also remember a lot of people rushed the game developers. So it Got launched earlier. I just dont remember the reason behind such. But Eh. I am just here to show my opinion.
Gee, it's almost like Steel Wool... 1. Clearly had no idea what they were doing 2. Was in *WAY* over their head 3. Rushed the game despite delaying it countless times and 4. Are honestly just probably not experienced enough to make a game like Security Breach Even if it wasn't their intention, the trailers and promo stuff for Security Breach made way too many promises that were ultimately broken when the game finally came out, and I'm not talking about just the infestation of bugs. Nothing in Security Breach feels genuinely cohesive, there's simply no tangible impact of your actions on the game world, and with literally every main threat being dealt with in exactly the same way, it just leaves the whole experience feel very bland and lifeless. Which is really ironic, since an incredibly well-known FREE-TO-PLAY FANGAME nailed everything Security Breach was trying to do several times over.
the lore is so beyond convoluted that it's not as fun to get into anymore, but watching mark play fnaf 1-6 + vr is always delightful, even if i think the "true" lore really ended around fnaf 4 before all the books and "soul" energy or whatever started becoming a thing (tho i think bits of sister location and pizzaria simulator also contribute to the core of the lore)
yeah, imo my headcanon on the lore is that 1-6 is the canon timeline, with UCN being an epilogue to show what happened to William after FNAF 6's fire, then VR and Security Breach is a rebooted timeline, but not canon to the first timeline.
@@sams-hx7hm Exactly. I watched a video of a guy giving his take on the entire FNAF timeline covering the games and everything was consistent and made sense except for a few open needed threads that could still only go one specific place or another, not anywhere else. The lord is solid, despite how it might have come about. I don’t believe that Scott just threw things in and decided whatever conclusion matpat came to was the story, he definitely improved things as they went of course because he didn’t expect the franchise to continue and grow this much, but most of what people put together was intentional on his part, it’s too linear to not be.
@@artemisfowl1862 i wonder if he got pressured into deals that made him rush out content so he didn’t have time to properly plan out the story. after some time i think he felt like he HAD to make every old piece fit together with his new releases and it all ended up convoluted. the books gave him some more wiggle room but i think he also felt like no matter what direction he took the series a lot of fans would be disappointed. id imagine the fanbase’s astronomical expectations didn’t help either, so as he kept trying to go back and clarify old lore he also kept slowly creating continuity issues that bogged the series down and ultimately left a lot of newcomers alienated. i have a soft spot for FNAF, illusion disks and all. i enjoy having all these different interpretations and having a laugh at scott’s unique sense of humor in the sillier titles. i totally understand why many people hate it though, and why the community itself feels unapproachable.
@@smelly4498 I think you’re right. I fell off the series for the most part after the Silver eyes books started coming out simply because I felt Scott was trying to do too much with the lore and it wasn’t fun for me to really engage with anymore. He stated before that audience expectations and his backtracking are what muddied the waters for the lore, but really the only deal breaker was the book series’s making a certain kinda-sorta character this kinda-sorta important Android lore person who may or may not be related to this person and or canon to the lore. That was the end of the franchise for me until Security Breach brought some potential to the stand. Then flopped for the most part. I feel like it’s way harder for someone who didn’t engage with the franchise from its genesis to FNAF 6 to be able to truly understand why the game why so loved. I found all the games scary besides FNAF 3 and 6 honestly, loved the mystery and every new tidbit that came out because it was fun. It was all for fun and spooks, and Scott aced that wonderfully. If you love it then you gotta let it go, however. Especially when it’s lost it’s way. I’ll always have a soft spot for FNAF as well
@@sams-hx7hm exactly. 1-6 is a complicated, but still logical and satisfying timeline, when you have UCN to give a good wrap up. Adding HW and SB complicates it way more and makes it legitimately impenetrable.
I kind of wonder if Security Breach has somehow soured people's taste on FNAF. Like it confirmed for people who never liked it why they don't like it. Made people who do like the series so far question if it was really that good to begin with. And many think the series should have ended at Pizzaria Simulator and this is a franchise suffering fatigue.
Personally, I believe Fnaf 3 was the perfect ending, it was planned to be the ending. It even felt like the ending because it had two, the good ending was perfect, you gave all the children their happiest day and set them free. You killed the monster who started it all, you ended the nightmares of Freddy Fazbear’s pizza. It was over. Fnaf 3 will always be my favourite of the Fnaf franchise.
Pizzaria simulator tied things up so well too, and the 3rd game did the same. It could have ended on either one of those. It makes me sad seeing it deteriorate as it goes on, but it is my special interest, so I physically cannot stop liking it.
Honestly, Security Breach is quite a different game. Its problems aren't really comparable to the other entries. It didn't sour the other games for me but it has certainly dug a hole for the franchise at this point. Security Breach also for some strange reason decided to not respect the end of the Pizzeria Simulator storyline. And, fun fact, FNaF 3 was originally intended to be the last FNaF game. I discuss both of these things in detail and a ton more in the Security Breach video on my channel, including clips from Scott's interview, if you're curious.
I think my favorite thing about the first few FNaF games is how they _dont_ rely on fear of the unknown. There's a little bit of it, but at the same time even if you're not 100% what you're looking at you know it's a threat. You know exactly where all the threats are, and you know they're coming towards you, and you can do nothing about it until they're basically already inside. That lack of control works a lot better than lack of information IMO.
It does rely heavyly on the fear of the unknown.. In the first game for example: You don't know how the enemies function, you don't know how much energy you can spend, you don't know if the actions you take will result in you not surviving the night. We can clearly see the shift in his video, from beating a scary game to just beating a challenging game when he goes for the 20 nights, because at this point he has and needs the Information. I won't touch on the other games because I don't think them to be scary at all.
Also the way you're describing it makes it seem like a complete lack of control, which is fortunately not true, since that would break the immersion in a way where you would just zone out. Seems to me you have no idea what you're talking about.
@@OneOfTheLoveless What you're describing with that first comment is a lack of control, not knowledge. You know what you're looking at is a threat, you know it is actively coming at you, and you know roughly where you are in relation to it. However, you can do nothing to stop it from coming at you until it is right outside your door.
FNAF was how I found Markiplier. I never even played the game I just saw the honest trailers for FNAF 1, and they showed a Markiplier clip. Both game and Mark captivated me (first time ever watching a video game youtuber) and the rest is history, now having watched this guy for YEARS now. Mark and FNAF is just so entertaining, cause he turns a real frightening horror into horror comedy. You feel both scared and safe.
Same with me. That whole loop I had was hilarious. I used to be into all the typical kid Minecraft CZcamsrs (stampylongnose, iballisticsquid, DanTDM, etc. ). One day Dan played a Minecraft version of fnaf, and I got into the game. I was looking up compilations of CZcamsrs playing the game and that’s how I discovered Mark. Then Mark led me to all the rest: Jack, Felix, Vanoss, and alot of other big name CZcamsrs
You consider the silly horror games as "real frightening horror" ? 🤨 I never understood why anyone who is older than 12 thinks that any of these obscene, cheap, predictable horror schlock games that people like Mark play are actually scary.. There are some legitimately good horror games, but these CZcamsrs rarely if ever play them.
I always thought the community FNAF had on CZcams was by far the best part of FNAF, the people who made the songs, the people who made the theories, the people who did the lets plays, those memories will stick with me forever. Not even mentioning the Fan games or the animations talented people made.
Yeah because it wasn’t the topic at hand. It was gauging the quality of the actual games. The source of all the good things that came after it and actually assessing it. Crying because your favorite gang fan piece didn’t make it here isn’t gonna do anything lol
This episode made me laugh my ass off especially since I love some of those games! Love you guys! Y'all help me feel a bit better even on some of my worst days.
If your a Markiplier fan your bound to like it one way or another. Its how i discovered his channel back in 2014 when i used to just watch Pewds,Jack and Mark. Then when mat pat made that first theory video it just changed everything and i was so into it because it fascinated me that such a small game could have such an in depth and creepy story.
I think the problem was that at a certain point, lore became the central focus rather than the horror. Post FNAF 3, the mysterious hints and cryptic puzzles really stepped up, with even trailers playing into it. Heck, the sixth game was pretty much a lore exclusive game that you could actively remove the enemies from in order to do more deep dives. The fear of isolation gave way to searching for answers, with Security Breach being the worst offender. The game has a ton of unexplained elements for “theory-fodder” and gives you a giant indestructible buddy, and a laser gun that stubs any enemy in one and covers the whole thing in a “ha-ha so silly” paint job that’s ultimately too hard to distance itself from when the game does actually try to be scary. The games in my mind are trying too hard to be mysterious and intriguing over unsettling and horrifying.
Yeah, the only time i got a bit scared at security breach was at the ballpit, but that was more fear of the unknown. After dying once or twice I just got annoyed more than scared, especially while trying to fight off bugs at the same time lol
They really need to back off of the goofiness. It's hard to take in the atmosphere when one of the many now present voices are trying to joke about how shitty the place is. I also don't understand the concept of a pizza plex. How do they have that much money for a full on mall sized building exclusively for freddy's? Weren't they originally a dumpy second rate roadside restaurant?
@@_G.Cmight be an unpopular opinion but the goofiness is my favorite aspect of modern fnaf. to me, the actual horror of the series doesn't really go very far, and the little jokes here and there (by handunit, for example) help keep me engaged when the game trying desperately to be scary doesn't. i see a lot of people in the comments talking about how 1-4 were better, but personally i didn't find 4 very scary at all, and 5 having the "goofy factor" got me back into the series.
@@existential_horror5045 I like the little moments of dry humor in between, but when the overall tone shifts then I roll my eyes. There's really good atmospheric moments in the first 1-5 games, I just don't get why it has to be sacrificed when it was one of the main reasons people came here to begin with
Its honestly nice to hear genuine opinions from time to time. I feel a lot of people just say shit to go along with the masses. Its really cool to have genuine opinions from Mark and Bob
I and I’m sure many feel old when people talk about FNAF cause it came out nearly 10 years ago… I have so much nostalgia for those games especially the ones in 2014-2015 I feel like over time it got slowly not as good, especially with security breach… such a glitchy mess and has problems, not the worst game I’ve ever seen but man… I think agree with Mark and Bob, I’d give it a B, it’s still very good. ❤
I’m gonna share my silly little two cents as someone who grew up with FNAF. While the series has changed so much, I have gone from a kid to an adult, and I’ve been able to find that as the games changed I’ve been able to recognized my own maturity and growth as a person. When it first came out I was someone who was, like, REALLY particular about needing to feel validated when it came to my opinions. If someone didn’t like something I liked I’d just feel so upset about it all, and sometimes I’d even force myself to hate things just because I didn’t want to be “wrong” about liking something. Luckily for me, a lot of the fandom back then was just yes men who defended the game with a passion, and I mean the game was very good for what it was so there was never much of an issue. My opinion was validated by the masses. Now, things have changed greatly in terms of how the fandom feels about the game, but what I love about that is it’s made it so apparent to me how much I have changed, along with the game. I’ve still been able to find just as much enjoyment out of the new stuff, but I feel like now unlike before I can look games like Security Breach and objectively say “Yeah, that’s a mess” but still be happy in the fact that I legitimately like the game despite it having flaws. I don’t need to be reassured by the masses because now I just recognize that there is no right or wrong way to enjoy something. You can like things no matter how many flaws they have or how others feel, because in the end no one’s opinions matters as much as yours does when it comes to enjoying things. I’m enjoying the characters and just having a goofy little time playing it, it’s not the same horror filled experience but it’s so darn fun to mess around with and in all honesty as an adult I just don’t find a lot of things like the old FNAF scary anyways. What I can enjoy about the series is the challenge of the games and the humor alongside it, I don’t have to be upset that it’s not scary to me anymore when there are other things I like about it. The fandom space may be messy, but now more than ever I’ve found myself just enjoying the franchise because I can.
Omg, I exactly feel the same. I think it’s okay to like something that’s not fully “perfect” or “flawless”. It has its flaws but, there’s so much I love about this franchise. That it’s good if it’s not 100% good or bad. Sometimes it’s just a mix of things. And you still love it regardless. :D
Great points! I love that I can get passionate about this series, even with its flaws. It’s usually misbehaved fans (typically kids as of late) that I take issue with. Honestly, I did not appreciate Bob’s sourness in this clip. I completely respect not liking a franchise, but he indirectly insulted part of the fanbase by implying that being passionate and looking for clues in a series they enjoy is “cringey”. I think it’s cringier to shit on people just because you don’t understand something. I don’t like dogs, but you’ll never see me shitting on dog people because all animals (and people, as long as they’re good) are worthy of respect.
Honestly thanks for writing this It helped me feel secure in the fact that as an OG fnaf fan I am still an OG even tho I adore security breach and truly loved it The horror it was getting at like megalophobia is a niche But one I fit in The game was scary to me on a lot of levels and pure excitement on others I love each game in the main series in their own way For the first time since the puppet in fnaf two I have a genuine favorite animatronic again with Monty
I'm so glad Mark rates Sister Location highly. That game is sooo good but so many people under rate it when talking about fnaf. The base game was already amazing but then Scott added a really good custom night which made it even better.
Sister Location is, in my opinion, when the series jumped the shark lore-wise. Also, the animatronics started talking which is not something I'm really fond of.
The mechanics might be great but it kind of does what a lot of sequels do where it throws a bunch of new stuff at the wall and a lot of it hit, a lot of it missed. It isn’t pure distilled quality like the first four. There are some quantifiable reasons why sister location isn’t taken as seriously whereas none of the previous games dropped the ball ever.
I’d say B rated is fair. It’s a great series because of the community it created. It really brought a lot of people together. But I definitely agree 2 was better then 1. But I gotta say 3 and 4 are my favorites. The terror playing as the child trying to keep your nightmares away and how quiet the sound cues were. It was great.
As an adult who grew up with FNAF, here’s my piece: 1 was amazing, it was a reset of horror games in general (even though amnesia did it first), it was the reset for younger audiences (such as myself). It was incredible, it was amazing, it was my favorite. But honestly, with how convoluted the lore got, I think returning to the first few games and keeping it at *that* saves some sanity. I lost track after Sister Location, and I’m lucky I even got that far. I never was one to dissect literally everything about a teaser, I’d connect it to the game later but, shitting over something on Scott’s website wasn’t something I did until he gave up the series entirely. I’m a FNAF Kid, the series arguably raised me more than my parents. But I have to agree, it’s a B
I can actually relate to Bob’s complex thing. If it’s ever something I don’t have an intial interest in already, something getting super popular and everybody telling me to watch or read it just makes me care about it even less. I don’t hate it for its popularity, I just hate that I’m constantly being nagged about something-even if I think it might be good, people telling me that I have to watch it makes me just… So indifferent to its existence. Which is why I end up understanding something’s popularity years later (one year at least). Last year, I finally looked into what undertale was about with-compared to what’s in that game-EXTREMELY limited knowledge of it. Watched the first 4 episodes of Arcane when it was coming out, then watched the rest about a year later (I regret procrastinating on this one the most, Arcane is absolutely phenomenal). I don’t know why I do it, but I do. My mind does weird things. :/
@@APoisonousNightmare Definitely. I also nag people to see things that I take an interest in, but when they do it to me, the subject at hand suddenly becomes the last thing I want to spend time on. I know I need to get better with it, I’m just trying to find the motivation to work on these things on top of everything else.
I definitely do the same thing. Like with what you said with Arcane, I'm glad I watched it on my own and get into it on my own before it started getting hype because I would've definitely postponed it due to the hype. I like to wait when things are more chill and even then it's uncertain if I'll ever watch those things. I'm not tryna be like a "oh I'm super niche" gal cause I'm definitely not I like popular stuff, but it's hard to get into stuff when it is popular (if that makes any sense)😅
Fnaf 2 was not as scary and imo there were too many characters, fnaf 3 was just not as fun to play imo, fnaf 4 was also very scary but I feel like the premise of fnaf got milked too much by the time it came out, and sister location is the second best game to me personally
I remember being on Tumblr in 2014, already being a subscriber to Markiplier because of Sonic.exe and Amnesia WAY back in the day, and seeing his face on the part 1 of FNAF 1 that just came out. I remember being scared just by the thumbnails and screenshots alone. Instant classic. Even though I don't watch Let's Players much anymore being an old man at 25, I still watch Markiplier play the new FNAF games that come out for the nostalgia
I totally agree with Bob about stuff that gets so popular that everyone and their mother can’t stop talking about it. That being said, if it wasn’t for fnaf I never would have found Mark’s channel. In all honesty if I hadn’t gone out of my way to learn about fnaf on my own and instead had a ton of people shoving it down my throat, I probably wouldn’t have had any interests in the games. So in a way I’m glad I found the series as the hype was building because I genuinely really love it!
Between what Bob has said about FNAF and Soulsborne games I see two common themes from him. He runs away from popular games and he hates digging for Lore. The investigative side of both series seems to really pull him out of it which is fair I guess but I enjoy that part
@@weshansen7892 Yup, same here. I literally don't care if it's popular or not, or if people tell me to try it or not. But when people go "Oh I wOn'T trY iT beCaUSe EveRyoNe eLSe ToLd mE To!", god that annoys the heck out of me, and there's so many of them here in the comments...
Something I appreciate about Mark as an online persona is his honesty about these sorts of things. A looot of influencers say and do whatever they have to in order to align with the popular opinion. Obviously Mark does this to a degree as well because it's his job, but he's never been one to put on a facade that goes against his actual thoughts. Just look at his Undertale play-through. He specifically chose not to engage with the game's emotional themes because everyone was demanding he experience it "the right way." Sure, it was the equivalent of watching The Godfather for the first time and shouting jokes at the screen all the way through, and yes I DID want to murder him for it, but nobody can deny he was being disingenuous for the sake of popularity.
I’ve been into fnaf since it came out and have loved every game so much. The first game is so iconic and always has a great nostalgia to it now. I completely agree with marks statement. I loved security breach because of the personalities it gave the characters and it was super good. I quit trying with the lore tbh 😂 I loved the games as they are excluding the lore. I agree with bob as well. I’ve always had that mentality on things. If it’s something that everyone’s like “YOU HAVE TO LIKE IT YOU HAVE TO WATCH/PLAY IT” it just draws me away. I never liked Harry Potter or twilight for this reason
I'm the exact same way. Took me years to watch Frozen and Tangled because people wouldn't stop talking about it. Any time someone says YOU HAAAVE TO WATCH IT, it's an instant no XD
@@thefinalgirl6907 yeah I never got into anything like that anyway. But everyone freaking out over it and straight up bullying me for not watching/reading it didn’t make me want to watch or read it at all 😂
i think matpat's jumps in logic are part of what makes that side of the fandom fun. i think having multiple sides to a fandom, even if they're over-the-top, makes a fandom what it is. ofc in some cases thats not always a good thing if there are creepy ppl etc, but in the case of fnaf there's the theory side, the purely game side, etc etc and i enjoy it a lot for that
Honestly, FNAF may be Markiplier's golden goose, but I think Markiplier is also FNAF's golden goose, given the sheer exposure he gave it in the franchise's early days, lol
I think what FNAF 1 captured perfectly was the uncanny valley. Something that never really seemed to come back sadly. IDK maybe I'm just used it by now having experienced the first one when it came out.
@Paracosmic oh yeah. I remember them giving me nightmares when I saw them back in highschool. I believe I was a junior at the time? At night I got this feeling like there was a presence over me while I slept. A soft nightmare of sorts though that went away as I got used to it lol
Dude FNAF is a great example of something good being ruined by profit. It went from an atmospheric experience when it started to being the giant, sprawling, repetitive mess that it is now. It’s the same thing we see with shows that are renewed over and over. Things need to end.
Scott was definitely milking the cash cow dry, but it wasn't just that. The fan-made games, dear God the endless fan-made games... I don't understand why so many people made their own versions of FNAF games. Is it not enough to just play the official games?
@@johnnycbad That's like saying you don't understand why people made their own versions of Sonic games and is it not enough to just play the official games.
@@goldenrichard9313 Well yes. There's dozens of Sonic games so fan-games are kinda pointless. It's one thing to be inspired by a game or genre, it's another to make a near carbon copy of an existing game. FNAF fan games all look the same to me.
@johnnycbad i feel like this comment doesn’t acknowledge the really good fangames that have come from this series- i mean, would you rather be stuck with security breach, or play jr’s? i don’t understand the viewpoint of ‘just be satisfied with the original games’ if a fangame is bad, whatever, i won’t play it. but someone was inspired to make something and i’m happy for that. and if a fangame is good, then it’s a genuinely fun experience! just look at how high quality stuff like tjoc is
Personally I adore the fnaf series. I essentially grew up with it, I remember the first game coming out when I was in middle school. I haven’t played most of them because I’m a broke scaredy cat, but I always kept up with it. I know it’s not the best and there’s been some bumpy roads,but it’s come past that. Matpat helped make the confusing lore make sense ever and mark played it so that we didn’t have to be scared. This franchise will always have a place in my heart, and I’m very nostalgic for it. But I can understand it being put at an A or B. Maybe I’d put it at something like that myself. The games haven’t been perfect (same with the community) but the lore and the world still brings me in, even if the actual gameplay isn’t always as scary as I might’ve expected.
Some may be upset that he milks the series, but I say he can have at it. He is right. It is pretty entertaining. As long as he makes good content out of it like he has, then I see no issue.
And it's not like FNaF is the only thing he does, milking it day in and out. He does it in a way that it's not overdone so for me it's not an issue as well.
I don’t watch mark too much anymore, just due to a lack of time, but I always come back whenever he makes a fnaf video. There’s a certain nostalgia to it.
Five Nights at Freddy’s does NOT have cheap jumpscares. I don’t get why people say that. Just because a game has jumpscares in it doesn’t mean it’s cheap. For FNAF, the jumpscare was the direct result of you not being vigilant enough and catching the animatronics before they got inside. It’s the punishment for losing, essentially. That’s not cheap. That’s effective game design.
Yeah I agree. The problem is that the franchise has basically took the horror element of FNaF, and threw it out the window. Jumpscares are just annoying to the player and feel cheap due to HOW many games and hoe many times its utilized as a “death screen.” It’s overused to death and they’re still milking it.
Sister location was the last one that was any good in my opinion, mostly because it tried something new and did pretty well at it. 4 was great at being nothing but just straight, full on horror, stuck in a room with unrealistically scary robots trying to get in, and the simple decision of turn the light on, put adrenaline in you. 3 was.... mmm... interesting. It was fun in it's own way but not really... scary. 2 was fantastic! A complete improvement to 1. Everything looked better, was smoother, it was just fun, but still less scary then 1 1 was what played on your fear of things moving that weren't supposed to, you had no a damn clue what to expect and so it was terrifying! Until you learnt what to expect.
@@deeeenisttv That one was made completely to just mess around with, really not scary, it was just to play with the mechanics of FNAF, felt mostly like a fan game so I wasn't really into it personally.
@@kunilsen2519 It's just my particular setup while at work. I'm on Zoom my entire shift with a headset and it's just easier if I can listen through CZcams (especially I pay for premium) and maybe I'm a bit lazy to try and figure out how to get apple podcasts on a company owned laptop that has restrictions on downloads. If I truly wanted to listen I could find a way but it's easier just to switch my attention to other media then mess with work laptops. If in that other comment it does come back to CZcams I'm completely up for support those vids. ^.^
The first two games are the best, but I loved the fourth game's basic premise because it broke the one thing that made me feel better about the horror of the series as a kid: It can't follow you home
I think something else a lot of people don’t realize is that the lore came later. Like sure, when the first game came out there were references to the bite of 87 and all this other vague mysterious stuff, but that’s all it was. Vague and mysterious. The more convoluted plot came once there was interest (and then it snowballed into the chaotic thing we all know it as today).
@Markiplier, I love Ur fnaf playlist I watch it over and over but never gets old I LOVE IT U brought me my personality and I'm glad you played it and u brought me to Ur channel, but I love it I been a longtime fan after fnaf and I was 4 or 5 around then
FNAF made such an impact in, not just the gaming industry, but also youtube in general. It was through FNAF that I was introduced to Markiplier in the first place and I will always be grateful to the game and its fanbase for that.
The purposefully vague and indirect lore delivery in the first game was amazing. After that though inconsistencies in the lore just made the story incoherent nonsense not worth getting invested in. Mechanics wise I love it and always will. It was unique and stood out when we needed fresh takes in the horror genre. It took the cheapest type of scare but utilized it in one of the best ways you can.
I feel like it's a little pathetic how people can't just think of a piece of art in its own light. "The fans are annoying", "the franchise has been saturated"... idk the first 3 games have really good atmosphere and the story is fascinating but still understated.
Five nights at Freddy's, to me at least, had worn out its welcome long long loooong ago. It was great when it first came out because it was truly interesting and the atmosphere of the first game was sublime and the lore was mysterious, intriguing and most importantly, not convoluted. But then the game got sequel upon sequel upon sequel, book upon book upon book, and the lore became unnecessarily convoluted that broke the suspension of disbelief. The first game had an undeniable impact on the indie horror scene and the story of how Fnaf was created was fascinating but every game after the first felt less interesting the further it went.
I think the original FNaF was a very unique spin on a horror game. The series overall has had its ups and downs, with Security Breach unfortunately being the lowest down.
@@twistedgwazi5727 the only thing I like about the game is the music and lighting, the characters are boring, the only characters I cared was roxxane and Monty
@@Zoxiry it's the most friendly for younger people. The enemies can be run from instead of killing you instantly, so they really aren't that threatening any more. It's way brighter and way more colorful with its characters too. It also plays up "characters" way more which probably makes it popular for fic writers and shippers, who are usually on the younger side
I personally love the satire of poor business practices in FNAF in later games, especially Sister Location. Having worked at a big corporation at one time, I can laugh and relate to just how little Fazbear Entertainment gives a crap about its employees and customers.
You have to admit, the Monty golf Reagan thing was genius! Must've been so annoying for the owners to have a little is break3 if their animatronics, steal Freddy, and void DJMM's warranty.
I have to respect Mark, which I already did, that he was honest about it. He didn't sugar coat it, but said it as it is. FNAF helped him become hugely successful in his career and continues to contribute to his career and is a big part of his income. It's a cash cow for him, his golden goose as he puts it, but he also does enjoy playing the games too.
Bob is so right, i do the same, when a new game comes out and becomes popular i usually wait for the hype and the novelty factor of the game to die down before i play it myself. It's usually at that point that fandoms are at the peak of their annoyance. When the hype dies down and everybody else has moved on, i can finally sit down and enjoy the game.
But by doing this you end up missing out on some of the best parts of the series which is the discussions and fandom, especially for a series like fnaf.I couldn't imagine coming into fnaf at like the 6th game or security breach and missing out on the theories, songs and general good fan made stuff.
I've never understood this mentality. When something interesting comes out, whether it's popular or not, why do you focus so much on what others think, and not try whatever you really feel like doing?
Ive never understood the mentality of "I dont understand the story so it's bad storytelling". The appeal to the series is the great atmosphere, fun resource management gameplay, and the story that is meant to be nuanced. Even some of the new ones nail all those points perfectly
thats how i feel about destiny 1's storytelling, the lore was amazing people just didn't know it, and that was fine. Its just an argument made by people who usually don't care enough to find out themselves or do research.
Honestly until Fnaf 6 ended they were so good just being stuck in an office, but after that, it just kinda started to suck. It just doesn’t hit as good when you’re running around trying to escape as it does to be stuck defending yourself
I think that the charisma of the franchise relied a lot on mixing an everyday-environment with paranormal touches here and there. And it may not be the most innovative concept, but just like Mark said, making the player absolutely defenseless except for a couple of doors or a flashlight, not being able to move and having to watch everything with cameras which can barely light up the place, it's exactly what made FNAF so interesting, especially to watch others' reactions. The games also knew how to incorporate the lore into the games, without interfeering with the gameplay. Even on the 4th game, with mandatory minigames which tell the story, you can just go through all of it and not understand what it was all about. It was kind of the appeal at some point: Scott Cawthon laid out the clues, and the community tried to put the story together. There were few characters, few events, and the timeline was fairly simple. And it all contributed to the horror. Murdered children, trapped inside robots which walk around people everyday, and at night they behave erratically, they know where the cameras are... It's a cool concept for a horror story. From Sister Location onwards, it all started to get more complex, and I think that's precisely the point in which the lore lost quality. And the games weren't novel anymore, so the interest was lost. And Security Breach shows what happens when game developers refuse to let go of a franchise which main appeal was it's simplicity. It doesn't seem like a bad game, haven't played anyway, and some characters seem to be iconic and memorable. But it's not FNAF. It's just a horror game with robots walking around. Horror game? No, wait, I'd say "creepy game". So my conclusion is. Let. FNAF. Die.
People when Mark plays a FNaF game for the 87th time:🤯🤯🤯 It’s funny seeing Mark admit that FNaF has earned him a lot of money while also expressing his other true thoughts on the series.
Markiplier and Five Nights at Freddy's are perfect for each other! The FNAF games are iconic on Mark's channel, and Mark playing all the games goes extremely well for FNAF. It is a match made in heaven!
The impact both Mark and FNAF has on the internet is still astounding to me
Facts. Its been 8 years and still in love with those robots
Same we’re still talking about it y’a know
He’s the king of fnaf damn it
@@mrunknown138 and of the squirrels, right? I remember him shouting that a few times. Maybe drunk minecraft
@@forgetfuldullahan5468 well bob is king of the werecats
Mark, Matt, and Scott were like the perfect trifecta for each other. Scott made the games, Mark played them, Matt analyzed them and all 3 just freakin exploded. It was a fun time.
Exactly! The Trifecta!!
edit: lololol what has two thumbs and pissed off a bunch of mattpat simps? *points thumbs at self* this guy.
No, Matt came up with a bunch of bullshit and made enormous leaps of logic, and made connections where there just weren't any at all. All while salivating and shouting to the heavens what a "genius" Scott was due to a bunch of unconnected crap he decided was OBVIOUSLY connected and planned years in advance. But that's just my opinion. A gaaaaaame opinion.
@@jesselindsey9760 avg person who takes theories seriously
@@jesselindsey9760 megamind looks at you with a sad face saying " no theories?"
@@diegoraka719 🥶
1:38 - 2:02
That actually is a very real issue with Security Breach that I have FELT but never NOTICED. You're no longer cornered, you're just running away. Excellently put Mark
That's a great point. Also the fact that pretty much every FNaF system that's core to every game is rather underutilized or scarce in Security Breach. I break that design down in the Security Breach video on my channel if you're curious.
I think FNAF is definitely in need of a style shake up, so I don't completely blame the devs for going in the direction they did, but they definitely botched the attempt with security breach.
They turned it into amnesia
@@narrow3601 Except Amnesia was actually good
@@kunstlerischeintelligenz471 yeah
Markiplier and FNAF go perfectly together like peas in a pod.
Like a king and his kingdom.
Exactly.
peens in a pod
Like peens in a pod
Like dead kids into animatronic suits
Mark's golden goose is truly what the FNAF game franchise is
Credit where it's due, Mark is every bit the golden goose for FNAF. Sure, it was kind of exploding at its launch, but would it have had the staying power if Mark hadn't picked it up and exposed his vast audience to it? Talk about a symbiotic relationship.
@@Unownshipper True about that as well, Mark isn't always in the equation for FNAF games however he is like the Pseudo figure alongside Matt Pat for many when they think of FNAF. Both kinda explore the lore and secrets whenever they can
@@Pale_7567 Matt and Mark wouldn't be as popular if it wasn't for Scott and vice versa imo
@@Unownshipper tbh mark didn't introduce the game to me. I have to give it to the goat of let's play, Theradbrad.
This very much was the troll logic comic of lifting your friend up and then having them lift you up without putting them down, allowing you both to fly.
I feel like the VR experiences of 1-3 confirms Mark’s point about the isolation and being on the defensive. The physical 1st person view via VR of all that shit amplified the original fear factor like nobody’s business. I am still haunted by the visual of Mark looking into the vent in 3 and *actively seeing Springtrap crawling his way to him*.
wait where can i find that clip?
@@blammmed Not gonna lie, just went searching for it JUST so I could put it here.
It's part 3 of the FNAF Help Wanted playthrough, timestamp 20:16
@@Wolfen5207 god bless
@@Wolfen5207 absolute legend
@@Wolfen5207 You're a saint.
I'm surprised mark hasn't done a video called "playing fnaf until people beg me to stop"
It'd be the first person who chats, innit.
"Hello everybody, my na-"
"Pls stop"
"But i didn't even start!"
"Stop pls"
That video would last longer than it needs to. *Looks at Rooster Teeth's 36 HOUR Uno game with a similar premise*
@@shadowshedinja6124 Well, the thing with UNO is that you can just keep going.
The "One more game" mentality, innit.
Because that's a stupid idea.
@@Bretaxy yes
"Scott Cawthorn" and "the bite of 86" made me laugh way more than it should have. I will say though, my favorite part about the unnecessarily complicated lore is that there have been so many interesting takes on it. So it's more something to talk about as opposed to something to figure out. That being said, I agree with Bob with how it can get annoying, especially with certain fan reactions and whatnot.
*bite of 87, plus it wasnt the bite of 87
@@GodOhMyGosh They are quoting the video lol
@@Kasia120612 oh soz 😅
WAS THAT THE BITE OF 86???
OMG i have to be annoyed about other people's reaction to stuff that in no way harms me?dually noted
From an outsider perspective, this how I think Mark thought of the first four games.
1-Is probably the most nostalgic to him, and that's when the game was at its most simplest. However the game lost its scare factor once he completed 20/20 mode.
2-At first it was scary again, but it quickly became a rage game and Mark was getting more angry than scared when he died. Also the camera system became useless because of the Puppet.
3-It look like Mark was having fun again, especially because there was only Springtrap and the whole goal of the game was to keep him busy so he won't get close to you. It was fun seeing Mark keep track of where Springtrap was, and taking into account how many audio clips he can use, before he had to reboot.
4-I think this was the most engaged Mark was with the game. It also help that in order to survive the night you have to put the volume up, which means when you screw up that monsters just scream in your ears. You can tell Mark was really into it when he was quite, just listening for them. Plus the fact that Mark played with just a black screen by the end showed me he had mastered the game.
While I won't argue the other points, I think it's unfair to say FNaF2 was just a rage game, Mark has said on several occasions that he thinks FNaF2 is the best game in the series and the most technically polished.
WAS THAT THE BITE OF 87!!!!
I think fnaf 2 was his favorite tho
Someone else countered your point about FNaF 2, so I'll counter your point about 4; it didn't seem to me that he raged at the game up until Nightmare Fredbear and Nightmare. Plus, he only played Blind Mode once as a challenge; if he mastered the game, he would've also beaten Blind Aggressive Nightmare mode.
Mark has said many times that FNAF2 is his favorite in the franchise, which I’m assuming is still the case
I relate to Bob hard, not with FNAF, but having that complex where if everyone is like “you have to watch this!” for example my mind instantly says “nope”. I actually like coming to things wayyy later and watching or playing something because the craziness has died down. It’s not as bad as it used to be when I was a kid but it still happens. 😂 So you’re not alone, Bob!
Yeah same same here, hence why I regretted it for a very long time because that exact situation happened to me but with "A Heist with Markiplier" and I only watched it after a year or so, and also the "who killed markiplier" mini series.
I'm that way too, which is why I don't ask for recommendations cause I know I won't follow it or for later 😅
Contrarianism is a bad habit.
Same. For me, it's the fact that people are TELLING me to watch/play/read something. Even if I was interested in that something, my interest will instantly fall when some says that I HAVE to consume it, especially when I wasn't asking for their reccomendation. So, I'd call it more of a resistance to "authority" than just being anti-popularity. And when there is too much hype about something it feels like everyone EXPECTS me to consume it, too, which only makes me resist it more. I particularly get annoyed when people are shocked that I don't follow every trend that they follow. It's like the opposite of FOMO lol!
That being said, there are definitely people who hate something just because it's popular and that's just snobbery. I'll admit I used to be a snob myself but now I don't hate popular things. I just hate when people expect me to and/or DEMAND that I care about it.
Example: It took me a year to finally watch Ted Lasso, even though it seemed to fit my tastes, just because a friend told me I "had to watch it" and kept asking me if I had even though I explained to him that I needed time to get past the hype. And then I didn't even tell him I binged it until months later because I was still annoyed with him. I just don't like it when people tell me what to do and what to like and what to consume. It really turns me off.
@@SolstaceWinters lol SAME! I read this after posting my comment and I'm like "this person gets it". It's not about the popularity, per se, it's about the social expectation and demand that we consume something. I listen to Distractable becuase I, too, needed a time filler and found I really enjoyed it. I know Space is probably amazing and I will watch it eventually but the hype from Mark was just really triggering my rebelliousness.
ETA: And then there's the whole "what if it doesn't live up to the hype" anxiety that can stop me dead in my tracks. And then there is the opposite problem of "what if I like it TOO much and it consumes me!" That you touched on, too. I believe it's called "analysis paralysis" and I suffer from it heavily.
It's a pure cash cow. And it's so entertaining watching Mark play it cuz he gets so into it
That's just being negative and wildly offput.
@@sizzler9731 no its not
@@zombieking1o1 it literally is
@@mirak1934 no its not mr second account. fuking bane broke Batmans back he can sher as hell break yours for being mean :)
@@mirak1934 Its objectively a cash cow. Doesnt mean the games cant be good, pokemon is a massive cash cow and I still love the games
I can’t argue with Mark or Bob’s opinions on Fnaf, it’s reputation is technically demolished by Security Breach whether you like it or not. The lore is a mess, one too many controversies in the community, Scott himself retiring over his family to be politically harassed, death-threatened and doxxed. But I still watch Mark’s old videos on the series (mostly 1-4 because that’s how I think the lore was at it’s most “logical”), that’s always nostalgic and fun.
I still don't understand why he felt he needed to retire himself over that. The lore is all over the place and not interesting anymore.
You forget that he was doxed over it and was sendnt thousands and thousands of death threats because of that political. And there was like people harassing his family too
While I agree that the lore in 1-4 was the most "logical" the ending to 6 was just so good and should have been the end of the series.
What you just said is wrong scott didn’t retired for that reason and no the lore isn’t a mess
basically Mark=good Cawthon=bad
I love Bob being one year off by saying the “bite of ‘86”
And saying "Scott Cawthorn" right before, too
Yknow what, that's one of the most fair opinions you can have on fnaf, cuz you know all the super fans are like "s tier no questions asked"
I respect it Mark, I really do
Exactly. And that's why you should never put stock into the opinions of sycophants. They have no thoughts, just blind devotion. It takes an honest, critical review like Mark's opinion here to gain any real insight into something's value.
@@Unownshipper I do agree with you as there are certainly a lot of people who will follow things blindly and put it at a godlike status. Though be mindful as there are a lot of people who genuinely like the franchise and would put it at an S tier with a good reasoning.
I do agree with Mark, the "running away" turned SB into something that is not really defining fnaf. It basically changed the gameplay and, most importantly, atmosphere to something that more suits stealth, light horror theme, which obviously is not what we like seing from the franchise. Even the hyped up antagonist was really poorly done. But still I will not say that this 'ruined' the franchise, or put it down from it's rating, at least for me. Personally, everything that happened before SB is so cool, from the story, mistery, atmosphere etc. that it solidified it's status as a one of the best there is. What I'm saying is that IMO the success of previous games is big enough and is more impactful than the negatives from SB
@@svenmandic1050 While i dont actively dislike the existence of security breach, I do believe scott should have just ended the series with fnaf 6, the ending was just so perfect and was a nice ribbon ontop of the "original" freddy's saga. Oh, and bringing springtrap back for security breach was probably one of the most disappointed I've ever been in a fnaf game, just completely takes away from vanny, who was actually pretty interesting and could've led onto some cult shenanigans or something
I think the first four were good and then it became a cash cow
Hot take: fnaf should've been a more clear trilogy with help wanted being a remake that ties up loose ends
I do feel the FNAF deserves more credit for how before, people didn't even know who Scott Cawthon was. With that one game, we now have a franchise full of games, books, merchandise, and the movie that is finally starting production. He really made lightning in a bottle.
He didn’t, though, lightning in a bottle is something that can’t be replicated as well and the whole series except 3, World, and SB captures said lightning perfectly. Even then, SB’s still a ton of fun. Overall, FNAF is something greater.
That's how a lot of things are, people make things and nobody knew who they were before them by comparison. FNAF isn't special in this way. I respect the fact that it's a single developer for the first half or more of the games a lot more than he got really lucky with FNAF. I liked FNAF 1 and 2! Kinda lost me after that.
i think scott as a person is extremely overrated and put way too high on a pedestal. the fandom made the games what they are, he just layed out a foundation. it’s pretty apparent that he never intended to make a franchise, he said that fnaf was gonna be his last shot at developing, the fans created a story and he ran with that to turn a profit. people idolize him for something they did themselves and it’s really sad
@@jadeeliss1370 That's a load of bullshit, Scott was only making it his last game because none of his games were doing well. He fully intended to keep it going if it worked out. The fans may have figured out story beats, but he's been writing it since the beginning. Yes, he kinda goes with the flow, but the fandom isn't to be credited for his hard work.
@@ShenDoodles he’s been writing THAT?! since the beginning? like on purpose? and you still call it hard work? that’s embarrassing, the convoluted story and obvious cash grabs would look better if it was fan driven like it seems to be
I thought this was Markiplier's channel and there was a FNAF episode lmao
Bro same
??? SGM youtuber jumpscare
I know Mark's referring to the first game in this, but I think a lot of people wanna hear his honest opinion on Security Breach. It initially had enough bugs to make Bethesda proud, and the game was VERY hated at first launch.
Though, considering Mark's been revisiting the older games recently, as well as played JRs, it'd be interesting to see him go back to Security Breach eventually. The game's gotten quite a few patches since release, so I imagine if Mark replays it, he'd probably have a better experience than the first time.
I think Security Breach really put a bad taste in everyone's mouth, and I hope the free DLC next year helps people warm up to the franchise again.
I feel like this is just the last straw for a lot of long time fans and not in a particularly bad way. FANF is such a persistent series and it comes out so often that people are just getting exhausted of the franchise. Sort of like the MCU currently. The wonder of it all is gone for a lot of folks because it’s so common place.
Yeah, I think Security Breach did a lot of damage to the franchise.
But it weren't just the bugs and glitches to be honest. The writing, characters, horror, humor and gameplay were simply not up to standart and made the game pretty frustrating and boring very quickly. I am not sure if a DLC is gonna fix that. That game needs a basic overhaul.
I hope that DLC clutches SB... can you clutch and unclutchable game?
@@wjzav1971 I believe it was Because of all the Cut content? The first trailer i remember hyped a lot of people including myself. I am just sad that everyone just gives it a bad place. I get it but i Think some parts of the game was actually good, but i agree with people. A lot of the writing was all over the place. I am not ignorant to that. I have seen people insult the characters Because of their looks. That they “lack” the scary appearance. Tho i disagree with that statement. As the time is set on 2025’s in sb. And humans Got more advanced in making the animatronics more cartoonish that it makes sense. I played it since early days when it was full of glitches, bugs and other stuff. I love the game as i see it as a new Way to play fnaf. Inviting a lot of possibilities into gameplay. I just wish they had went with the original story arc. Waited a few years before launching it. I wish people never threatened the politics of Scott too, the Death threats were inapropriate amd a disgusting behavior. I also remember a lot of people rushed the game developers. So it Got launched earlier. I just dont remember the reason behind such. But Eh. I am just here to show my opinion.
Gee, it's almost like Steel Wool...
1. Clearly had no idea what they were doing
2. Was in *WAY* over their head
3. Rushed the game despite delaying it countless times
and 4. Are honestly just probably not experienced enough to make a game like Security Breach
Even if it wasn't their intention, the trailers and promo stuff for Security Breach made way too many promises that were ultimately broken when the game finally came out, and I'm not talking about just the infestation of bugs. Nothing in Security Breach feels genuinely cohesive, there's simply no tangible impact of your actions on the game world, and with literally every main threat being dealt with in exactly the same way, it just leaves the whole experience feel very bland and lifeless.
Which is really ironic, since an incredibly well-known FREE-TO-PLAY FANGAME nailed everything Security Breach was trying to do several times over.
the lore is so beyond convoluted that it's not as fun to get into anymore, but watching mark play fnaf 1-6 + vr is always delightful, even if i think the "true" lore really ended around fnaf 4 before all the books and "soul" energy or whatever started becoming a thing (tho i think bits of sister location and pizzaria simulator also contribute to the core of the lore)
yeah, imo my headcanon on the lore is that 1-6 is the canon timeline, with UCN being an epilogue to show what happened to William after FNAF 6's fire, then VR and Security Breach is a rebooted timeline, but not canon to the first timeline.
@@sams-hx7hm Exactly. I watched a video of a guy giving his take on the entire FNAF timeline covering the games and everything was consistent and made sense except for a few open needed threads that could still only go one specific place or another, not anywhere else. The lord is solid, despite how it might have come about. I don’t believe that Scott just threw things in and decided whatever conclusion matpat came to was the story, he definitely improved things as they went of course because he didn’t expect the franchise to continue and grow this much, but most of what people put together was intentional on his part, it’s too linear to not be.
@@artemisfowl1862 i wonder if he got pressured into deals that made him rush out content so he didn’t have time to properly plan out the story. after some time i think he felt like he HAD to make every old piece fit together with his new releases and it all ended up convoluted. the books gave him some more wiggle room but i think he also felt like no matter what direction he took the series a lot of fans would be disappointed.
id imagine the fanbase’s astronomical expectations didn’t help either, so as he kept trying to go back and clarify old lore he also kept slowly creating continuity issues that bogged the series down and ultimately left a lot of newcomers alienated.
i have a soft spot for FNAF, illusion disks and all. i enjoy having all these different interpretations and having a laugh at scott’s unique sense of humor in the sillier titles. i totally understand why many people hate it though, and why the community itself feels unapproachable.
@@smelly4498 I think you’re right. I fell off the series for the most part after the Silver eyes books started coming out simply because I felt Scott was trying to do too much with the lore and it wasn’t fun for me to really engage with anymore. He stated before that audience expectations and his backtracking are what muddied the waters for the lore, but really the only deal breaker was the book series’s making a certain kinda-sorta character this kinda-sorta important Android lore person who may or may not be related to this person and or canon to the lore. That was the end of the franchise for me until Security Breach brought some potential to the stand. Then flopped for the most part. I feel like it’s way harder for someone who didn’t engage with the franchise from its genesis to FNAF 6 to be able to truly understand why the game why so loved. I found all the games scary besides FNAF 3 and 6 honestly, loved the mystery and every new tidbit that came out because it was fun. It was all for fun and spooks, and Scott aced that wonderfully. If you love it then you gotta let it go, however. Especially when it’s lost it’s way. I’ll always have a soft spot for FNAF as well
@@sams-hx7hm exactly. 1-6 is a complicated, but still logical and satisfying timeline, when you have UCN to give a good wrap up. Adding HW and SB complicates it way more and makes it legitimately impenetrable.
I kind of wonder if Security Breach has somehow soured people's taste on FNAF.
Like it confirmed for people who never liked it why they don't like it. Made people who do like the series so far question if it was really that good to begin with. And many think the series should have ended at Pizzaria Simulator and this is a franchise suffering fatigue.
Personally, I believe Fnaf 3 was the perfect ending, it was planned to be the ending. It even felt like the ending because it had two, the good ending was perfect, you gave all the children their happiest day and set them free. You killed the monster who started it all, you ended the nightmares of Freddy Fazbear’s pizza. It was over. Fnaf 3 will always be my favourite of the Fnaf franchise.
Are you actually not in the fandom? Because you've hit the nail on its head, that is exactly what happened
Pizzaria simulator tied things up so well too, and the 3rd game did the same. It could have ended on either one of those. It makes me sad seeing it deteriorate as it goes on, but it is my special interest, so I physically cannot stop liking it.
Honestly, Security Breach is quite a different game. Its problems aren't really comparable to the other entries. It didn't sour the other games for me but it has certainly dug a hole for the franchise at this point.
Security Breach also for some strange reason decided to not respect the end of the Pizzeria Simulator storyline. And, fun fact, FNaF 3 was originally intended to be the last FNaF game. I discuss both of these things in detail and a ton more in the Security Breach video on my channel, including clips from Scott's interview, if you're curious.
Luckily FNAF plus is here to get rid of that bad aftertaste that security breach has left.
I think my favorite thing about the first few FNaF games is how they _dont_ rely on fear of the unknown. There's a little bit of it, but at the same time even if you're not 100% what you're looking at you know it's a threat.
You know exactly where all the threats are, and you know they're coming towards you, and you can do nothing about it until they're basically already inside. That lack of control works a lot better than lack of information IMO.
It does rely heavyly on the fear of the unknown.. In the first game for example: You don't know how the enemies function, you don't know how much energy you can spend, you don't know if the actions you take will result in you not surviving the night.
We can clearly see the shift in his video, from beating a scary game to just beating a challenging game when he goes for the 20 nights, because at this point he has and needs the Information.
I won't touch on the other games because I don't think them to be scary at all.
Also the way you're describing it makes it seem like a complete lack of control, which is fortunately not true, since that would break the immersion in a way where you would just zone out.
Seems to me you have no idea what you're talking about.
@@OneOfTheLoveless What you're describing with that first comment is a lack of control, not knowledge. You know what you're looking at is a threat, you know it is actively coming at you, and you know roughly where you are in relation to it. However, you can do nothing to stop it from coming at you until it is right outside your door.
" I don't know what that is, but it wants to kill me!"
FNAF was how I found Markiplier. I never even played the game I just saw the honest trailers for FNAF 1, and they showed a Markiplier clip. Both game and Mark captivated me (first time ever watching a video game youtuber) and the rest is history, now having watched this guy for YEARS now. Mark and FNAF is just so entertaining, cause he turns a real frightening horror into horror comedy. You feel both scared and safe.
Saaaame dude. Mark's first episode of FNaF 1 was how I found Markiplier. I regret nothing
Me too! Proud Markiplier and FNAF fan 8 years later
Same with me. That whole loop I had was hilarious. I used to be into all the typical kid Minecraft CZcamsrs (stampylongnose, iballisticsquid, DanTDM, etc. ). One day Dan played a Minecraft version of fnaf, and I got into the game. I was looking up compilations of CZcamsrs playing the game and that’s how I discovered Mark. Then Mark led me to all the rest: Jack, Felix, Vanoss, and alot of other big name CZcamsrs
You consider the silly horror games as "real frightening horror" ? 🤨
I never understood why anyone who is older than 12 thinks that any of these obscene, cheap, predictable horror schlock games that people like Mark play are actually scary..
There are some legitimately good horror games, but these CZcamsrs rarely if ever play them.
@@cookiesontoast9981 Fnaf 4 and 5 are still horrifying to this day.
I always thought the community FNAF had on CZcams was by far the best part of FNAF, the people who made the songs, the people who made the theories, the people who did the lets plays, those memories will stick with me forever. Not even mentioning the Fan games or the animations talented people made.
Dont forget the ones that made the shitpost SFM animations
SFM animators who did those good animations tho
Yeah because it wasn’t the topic at hand. It was gauging the quality of the actual games. The source of all the good things that came after it and actually assessing it. Crying because your favorite gang fan piece didn’t make it here isn’t gonna do anything lol
When Bob said "Scott Cawthorn" and "bite of '86" that brought me physical pain
Why
I’m sorry but you should get outside more if that’s bringing you “physical pain”. Let people live and make mistakes. You are insufferable
@@toren2099Bc it’s Bite of ‘87?
Scott Cawthorn
This episode made me laugh my ass off especially since I love some of those games! Love you guys! Y'all help me feel a bit better even on some of my worst days.
oh my god the FNAF series just filled me with paranoia and anxiety when i first played it lmao
If your a Markiplier fan your bound to like it one way or another. Its how i discovered his channel back in 2014 when i used to just watch Pewds,Jack and Mark. Then when mat pat made that first theory video it just changed everything and i was so into it because it fascinated me that such a small game could have such an in depth and creepy story.
I think the problem was that at a certain point, lore became the central focus rather than the horror. Post FNAF 3, the mysterious hints and cryptic puzzles really stepped up, with even trailers playing into it.
Heck, the sixth game was pretty much a lore exclusive game that you could actively remove the enemies from in order to do more deep dives. The fear of isolation gave way to searching for answers, with Security Breach being the worst offender. The game has a ton of unexplained elements for “theory-fodder” and gives you a giant indestructible buddy, and a laser gun that stubs any enemy in one and covers the whole thing in a “ha-ha so silly” paint job that’s ultimately too hard to distance itself from when the game does actually try to be scary.
The games in my mind are trying too hard to be mysterious and intriguing over unsettling and horrifying.
Yeah, the only time i got a bit scared at security breach was at the ballpit, but that was more fear of the unknown. After dying once or twice I just got annoyed more than scared, especially while trying to fight off bugs at the same time lol
They really need to back off of the goofiness. It's hard to take in the atmosphere when one of the many now present voices are trying to joke about how shitty the place is. I also don't understand the concept of a pizza plex. How do they have that much money for a full on mall sized building exclusively for freddy's? Weren't they originally a dumpy second rate roadside restaurant?
@@_G.C Why would they center an entire 'pizza plex' around a brand that is widely known for being a hot spot for child murder? Who would pay to go?
@@_G.Cmight be an unpopular opinion but the goofiness is my favorite aspect of modern fnaf. to me, the actual horror of the series doesn't really go very far, and the little jokes here and there (by handunit, for example) help keep me engaged when the game trying desperately to be scary doesn't. i see a lot of people in the comments talking about how 1-4 were better, but personally i didn't find 4 very scary at all, and 5 having the "goofy factor" got me back into the series.
@@existential_horror5045 I like the little moments of dry humor in between, but when the overall tone shifts then I roll my eyes. There's really good atmospheric moments in the first 1-5 games, I just don't get why it has to be sacrificed when it was one of the main reasons people came here to begin with
Its honestly nice to hear genuine opinions from time to time. I feel a lot of people just say shit to go along with the masses. Its really cool to have genuine opinions from Mark and Bob
Distractable is an S tire podcast! I listen to every episode 10 times on each platform!
S tire
S tire
S tire
S tire
I and I’m sure many feel old when people talk about FNAF cause it came out nearly 10 years ago… I have so much nostalgia for those games especially the ones in 2014-2015 I feel like over time it got slowly not as good, especially with security breach… such a glitchy mess and has problems, not the worst game I’ve ever seen but man… I think agree with Mark and Bob, I’d give it a B, it’s still very good. ❤
Fuck I cant believe it came out almost 10 years ago...
"It came out nearly 10 years ago" I feel so fucking old cause of that
I’m gonna share my silly little two cents as someone who grew up with FNAF. While the series has changed so much, I have gone from a kid to an adult, and I’ve been able to find that as the games changed I’ve been able to recognized my own maturity and growth as a person.
When it first came out I was someone who was, like, REALLY particular about needing to feel validated when it came to my opinions. If someone didn’t like something I liked I’d just feel so upset about it all, and sometimes I’d even force myself to hate things just because I didn’t want to be “wrong” about liking something. Luckily for me, a lot of the fandom back then was just yes men who defended the game with a passion, and I mean the game was very good for what it was so there was never much of an issue. My opinion was validated by the masses.
Now, things have changed greatly in terms of how the fandom feels about the game, but what I love about that is it’s made it so apparent to me how much I have changed, along with the game. I’ve still been able to find just as much enjoyment out of the new stuff, but I feel like now unlike before I can look games like Security Breach and objectively say “Yeah, that’s a mess” but still be happy in the fact that I legitimately like the game despite it having flaws. I don’t need to be reassured by the masses because now I just recognize that there is no right or wrong way to enjoy something. You can like things no matter how many flaws they have or how others feel, because in the end no one’s opinions matters as much as yours does when it comes to enjoying things. I’m enjoying the characters and just having a goofy little time playing it, it’s not the same horror filled experience but it’s so darn fun to mess around with and in all honesty as an adult I just don’t find a lot of things like the old FNAF scary anyways. What I can enjoy about the series is the challenge of the games and the humor alongside it, I don’t have to be upset that it’s not scary to me anymore when there are other things I like about it. The fandom space may be messy, but now more than ever I’ve found myself just enjoying the franchise because I can.
Omg, I exactly feel the same.
I think it’s okay to like something that’s not fully “perfect” or “flawless”. It has its flaws but, there’s so much I love about this franchise.
That it’s good if it’s not 100% good or bad. Sometimes it’s just a mix of things. And you still love it regardless. :D
Great points! I love that I can get passionate about this series, even with its flaws. It’s usually misbehaved fans (typically kids as of late) that I take issue with.
Honestly, I did not appreciate Bob’s sourness in this clip. I completely respect not liking a franchise, but he indirectly insulted part of the fanbase by implying that being passionate and looking for clues in a series they enjoy is “cringey”.
I think it’s cringier to shit on people just because you don’t understand something. I don’t like dogs, but you’ll never see me shitting on dog people because all animals (and people, as long as they’re good) are worthy of respect.
@@yeahok8259 I agree :D
Impressive. Every word you just said is correct.
Honestly thanks for writing this
It helped me feel secure in the fact that as an OG fnaf fan
I am still an OG even tho I adore security breach and truly loved it
The horror it was getting at like megalophobia is a niche
But one I fit in
The game was scary to me on a lot of levels and pure excitement on others
I love each game in the main series in their own way
For the first time since the puppet in fnaf two I have a genuine favorite animatronic again with Monty
I'm so glad Mark rates Sister Location highly. That game is sooo good but so many people under rate it when talking about fnaf. The base game was already amazing but then Scott added a really good custom night which made it even better.
because SL changed fnaf for the bad
Sister Location is, in my opinion, when the series jumped the shark lore-wise. Also, the animatronics started talking which is not something I'm really fond of.
The mechanics might be great but it kind of does what a lot of sequels do where it throws a bunch of new stuff at the wall and a lot of it hit, a lot of it missed. It isn’t pure distilled quality like the first four. There are some quantifiable reasons why sister location isn’t taken as seriously whereas none of the previous games dropped the ball ever.
I’d say B rated is fair. It’s a great series because of the community it created. It really brought a lot of people together. But I definitely agree 2 was better then 1. But I gotta say 3 and 4 are my favorites. The terror playing as the child trying to keep your nightmares away and how quiet the sound cues were. It was great.
Love seeing Mark, Bob, and Wade in the art rendition of Lixian. ❤
fnaf is my favorite horror game always will be and i love that mark gave it a chance and played it
Mark playing FNAF is how I found his channel and then became a fan.
I like the changes of thickness in neck from left to right!
I totally agree with Mark's opinion on fnaf and I love the fan games.
As an adult who grew up with FNAF, here’s my piece:
1 was amazing, it was a reset of horror games in general (even though amnesia did it first), it was the reset for younger audiences (such as myself). It was incredible, it was amazing, it was my favorite.
But honestly, with how convoluted the lore got, I think returning to the first few games and keeping it at *that* saves some sanity. I lost track after Sister Location, and I’m lucky I even got that far.
I never was one to dissect literally everything about a teaser, I’d connect it to the game later but, shitting over something on Scott’s website wasn’t something I did until he gave up the series entirely.
I’m a FNAF Kid, the series arguably raised me more than my parents.
But I have to agree, it’s a B
I can actually relate to Bob’s complex thing. If it’s ever something I don’t have an intial interest in already, something getting super popular and everybody telling me to watch or read it just makes me care about it even less. I don’t hate it for its popularity, I just hate that I’m constantly being nagged about something-even if I think it might be good, people telling me that I have to watch it makes me just… So indifferent to its existence. Which is why I end up understanding something’s popularity years later (one year at least). Last year, I finally looked into what undertale was about with-compared to what’s in that game-EXTREMELY limited knowledge of it. Watched the first 4 episodes of Arcane when it was coming out, then watched the rest about a year later (I regret procrastinating on this one the most, Arcane is absolutely phenomenal). I don’t know why I do it, but I do. My mind does weird things. :/
THANK YOU FOR PUTTING THIS INTO WORDS!!!
@@APoisonousNightmare Definitely. I also nag people to see things that I take an interest in, but when they do it to me, the subject at hand suddenly becomes the last thing I want to spend time on. I know I need to get better with it, I’m just trying to find the motivation to work on these things on top of everything else.
I definitely do the same thing. Like with what you said with Arcane, I'm glad I watched it on my own and get into it on my own before it started getting hype because I would've definitely postponed it due to the hype.
I like to wait when things are more chill and even then it's uncertain if I'll ever watch those things.
I'm not tryna be like a "oh I'm super niche" gal cause I'm definitely not I like popular stuff, but it's hard to get into stuff when it is popular (if that makes any sense)😅
Yikes
Imo fnaf 1 is still the best one. The atmosphere and ambience is so well done and it was so new. I still love that game so much
Fnaf 2 was not as scary and imo there were too many characters, fnaf 3 was just not as fun to play imo, fnaf 4 was also very scary but I feel like the premise of fnaf got milked too much by the time it came out, and sister location is the second best game to me personally
@@loisarends3968 what about help wanted
@@spiffyavatar3611 tbh probably the best fnaf game of all, I just didn't know if I should rank it as an official canon title but it's really good!
I remember being on Tumblr in 2014, already being a subscriber to Markiplier because of Sonic.exe and Amnesia WAY back in the day, and seeing his face on the part 1 of FNAF 1 that just came out. I remember being scared just by the thumbnails and screenshots alone. Instant classic. Even though I don't watch Let's Players much anymore being an old man at 25, I still watch Markiplier play the new FNAF games that come out for the nostalgia
I totally agree with Bob about stuff that gets so popular that everyone and their mother can’t stop talking about it. That being said, if it wasn’t for fnaf I never would have found Mark’s channel. In all honesty if I hadn’t gone out of my way to learn about fnaf on my own and instead had a ton of people shoving it down my throat, I probably wouldn’t have had any interests in the games. So in a way I’m glad I found the series as the hype was building because I genuinely really love it!
Between what Bob has said about FNAF and Soulsborne games I see two common themes from him. He runs away from popular games and he hates digging for Lore. The investigative side of both series seems to really pull him out of it which is fair I guess but I enjoy that part
Me too. Mark's playthrough of the first game was the first ever let's play I ever watched, and I've been watching him since
@@Broomer52 I always hated people like that. "thing is bad and annoying because people enjoy it" people are arguably just more annoying.
@@weshansen7892 Yup, same here. I literally don't care if it's popular or not, or if people tell me to try it or not. But when people go "Oh I wOn'T trY iT beCaUSe EveRyoNe eLSe ToLd mE To!", god that annoys the heck out of me, and there's so many of them here in the comments...
Mark and FnaF have a bit of Symbiosis. He made the game, but the game made him as well.
"Sister Location at an A" THANK YOU
We love it so much cause it drew a lot of people to you're channel. i watched him sometimes but thats what really got me.
Fnaf was what got me onto Mark’s channel. The series was at it’s greatest when I wasn’t full of itself, wasn’t trying to be this large spectacle.
Something I appreciate about Mark as an online persona is his honesty about these sorts of things. A looot of influencers say and do whatever they have to in order to align with the popular opinion. Obviously Mark does this to a degree as well because it's his job, but he's never been one to put on a facade that goes against his actual thoughts.
Just look at his Undertale play-through. He specifically chose not to engage with the game's emotional themes because everyone was demanding he experience it "the right way." Sure, it was the equivalent of watching The Godfather for the first time and shouting jokes at the screen all the way through, and yes I DID want to murder him for it, but nobody can deny he was being disingenuous for the sake of popularity.
"desire to peer into the darkness" perfectly summarizes my fascination with the storyline/game in general
I’ve been into fnaf since it came out and have loved every game so much. The first game is so iconic and always has a great nostalgia to it now. I completely agree with marks statement. I loved security breach because of the personalities it gave the characters and it was super good. I quit trying with the lore tbh 😂 I loved the games as they are excluding the lore. I agree with bob as well. I’ve always had that mentality on things. If it’s something that everyone’s like “YOU HAVE TO LIKE IT YOU HAVE TO WATCH/PLAY IT” it just draws me away. I never liked Harry Potter or twilight for this reason
I'm the exact same way. Took me years to watch Frozen and Tangled because people wouldn't stop talking about it. Any time someone says YOU HAAAVE TO WATCH IT, it's an instant no XD
@@Zeldur I liked tangled but frozen was ok 😂 it got old very VERY fast
Based opinion on Harry Potter and Twilight they're both mid asf
@@thefinalgirl6907 yeah I never got into anything like that anyway. But everyone freaking out over it and straight up bullying me for not watching/reading it didn’t make me want to watch or read it at all 😂
the lore isnt that hard to follow unless youre the one discovering it and security breach was the opposite of scary
i think matpat's jumps in logic are part of what makes that side of the fandom fun. i think having multiple sides to a fandom, even if they're over-the-top, makes a fandom what it is. ofc in some cases thats not always a good thing if there are creepy ppl etc, but in the case of fnaf there's the theory side, the purely game side, etc etc and i enjoy it a lot for that
Honestly, FNAF may be Markiplier's golden goose, but I think Markiplier is also FNAF's golden goose, given the sheer exposure he gave it in the franchise's early days, lol
From 50k subscribers to 500k you guys are amazing. Keep it up 💯
I gotta laugh at Mark’s sheer and brutal honesty at the end there. “Goodness Gracious I’m gonna be milking you for a while” indeed.
I have watched others play the FNAF games, but I have to say...Mark makes it THE most fun to WATCH.
I can watch Mark play the first 5 games for years to come
I think what FNAF 1 captured perfectly was the uncanny valley. Something that never really seemed to come back sadly. IDK maybe I'm just used it by now having experienced the first one when it came out.
@Paracosmic oh yeah. I remember them giving me nightmares when I saw them back in highschool. I believe I was a junior at the time? At night I got this feeling like there was a presence over me while I slept. A soft nightmare of sorts though that went away as I got used to it lol
Whenever Mark needs money he can always count on fnaf
You guys make me laugh even on low days
Dude FNAF is a great example of something good being ruined by profit. It went from an atmospheric experience when it started to being the giant, sprawling, repetitive mess that it is now. It’s the same thing we see with shows that are renewed over and over. Things need to end.
Scott was definitely milking the cash cow dry, but it wasn't just that. The fan-made games, dear God the endless fan-made games... I don't understand why so many people made their own versions of FNAF games. Is it not enough to just play the official games?
@@johnnycbad It's the same idea with fanfiction- the world has a lot to explore beyond official content.
@@johnnycbad That's like saying you don't understand why people made their own versions of Sonic games and is it not enough to just play the official games.
@@goldenrichard9313 Well yes. There's dozens of Sonic games so fan-games are kinda pointless. It's one thing to be inspired by a game or genre, it's another to make a near carbon copy of an existing game. FNAF fan games all look the same to me.
@johnnycbad i feel like this comment doesn’t acknowledge the really good fangames that have come from this series- i mean, would you rather be stuck with security breach, or play jr’s? i don’t understand the viewpoint of ‘just be satisfied with the original games’ if a fangame is bad, whatever, i won’t play it. but someone was inspired to make something and i’m happy for that. and if a fangame is good, then it’s a genuinely fun experience! just look at how high quality stuff like tjoc is
"You were there for me. And goodness gracious I'm gonna keep milking you for a while." find yourself a friend like Mark
sus
Personally I adore the fnaf series. I essentially grew up with it, I remember the first game coming out when I was in middle school. I haven’t played most of them because I’m a broke scaredy cat, but I always kept up with it. I know it’s not the best and there’s been some bumpy roads,but it’s come past that. Matpat helped make the confusing lore make sense ever and mark played it so that we didn’t have to be scared.
This franchise will always have a place in my heart, and I’m very nostalgic for it. But I can understand it being put at an A or B. Maybe I’d put it at something like that myself. The games haven’t been perfect (same with the community) but the lore and the world still brings me in, even if the actual gameplay isn’t always as scary as I might’ve expected.
My god I remember being absolutely hyped for Mark to play FNAF 3 when it came out. Great times.
Some may be upset that he milks the series, but I say he can have at it. He is right. It is pretty entertaining. As long as he makes good content out of it like he has, then I see no issue.
And it's not like FNaF is the only thing he does, milking it day in and out. He does it in a way that it's not overdone so for me it's not an issue as well.
I don’t watch mark too much anymore, just due to a lack of time, but I always come back whenever he makes a fnaf video. There’s a certain nostalgia to it.
Five Nights at Freddy’s does NOT have cheap jumpscares. I don’t get why people say that. Just because a game has jumpscares in it doesn’t mean it’s cheap.
For FNAF, the jumpscare was the direct result of you not being vigilant enough and catching the animatronics before they got inside. It’s the punishment for losing, essentially. That’s not cheap. That’s effective game design.
True
I don't think they are referring to fnaf
well security breach does but the original games don’t. Those jump scares still get me to this day
Yeah I agree. The problem is that the franchise has basically took the horror element of FNaF, and threw it out the window. Jumpscares are just annoying to the player and feel cheap due to HOW many games and hoe many times its utilized as a “death screen.” It’s overused to death and they’re still milking it.
And even then, what else was Scott supposted to do for a 2D game made in clickteam other than jumpscares?
Sister location was the last one that was any good in my opinion, mostly because it tried something new and did pretty well at it.
4 was great at being nothing but just straight, full on horror, stuck in a room with unrealistically scary robots trying to get in, and the simple decision of turn the light on, put adrenaline in you.
3 was.... mmm... interesting. It was fun in it's own way but not really... scary.
2 was fantastic! A complete improvement to 1. Everything looked better, was smoother, it was just fun, but still less scary then 1
1 was what played on your fear of things moving that weren't supposed to, you had no a damn clue what to expect and so it was terrifying! Until you learnt what to expect.
What about UCN? That one's by far my favourite
@@deeeenisttv That one was made completely to just mess around with, really not scary, it was just to play with the mechanics of FNAF, felt mostly like a fan game so I wasn't really into it personally.
Pizzeria Sim may not be the scariest, but its such a good concept and the best ending for the franchise (and should've been the ending)
@@jiffy6969 I will agree that the Pizzeria Simulator had a fantastic ending.
I miss having the full versions to listen to at work.
mark announced that the full episodes are coming back soon on his latest stream so don’t worry!
You don't have Spotify or any of the other podcast sites?
@@kunilsen2519 It's just my particular setup while at work. I'm on Zoom my entire shift with a headset and it's just easier if I can listen through CZcams (especially I pay for premium) and maybe I'm a bit lazy to try and figure out how to get apple podcasts on a company owned laptop that has restrictions on downloads. If I truly wanted to listen I could find a way but it's easier just to switch my attention to other media then mess with work laptops. If in that other comment it does come back to CZcams I'm completely up for support those vids. ^.^
@@RyderAmber21 Understandable
@@RyderAmber21 may i introduce you to opera browser and it's music player at the sidebar
I love this art style so much!
I still go back every once in a while and watch his original FNAF runs. It is really emblematic of how CZcams used to be, and how it should be
The first two games are the best, but I loved the fourth game's basic premise because it broke the one thing that made me feel better about the horror of the series as a kid: It can't follow you home
The king has spoken
Appreciate how thoughtful Mark's comments are. Major props for keeping it real
I remember when Mark first made the first Friday nights at Freddy’s video. I never would’ve guessed this would’ve been the outcome.
I think something else a lot of people don’t realize is that the lore came later. Like sure, when the first game came out there were references to the bite of 87 and all this other vague mysterious stuff, but that’s all it was. Vague and mysterious. The more convoluted plot came once there was interest (and then it snowballed into the chaotic thing we all know it as today).
It's actually like if you had that one friend who can always make you laugh we apply that to mark with FNAF. We know it'll be good when we watch it
@Markiplier, I love Ur fnaf playlist I watch it over and over but never gets old I LOVE IT U brought me my personality and I'm glad you played it and u brought me to Ur channel, but I love it I been a longtime fan after fnaf and I was 4 or 5 around then
FNAF made such an impact in, not just the gaming industry, but also youtube in general. It was through FNAF that I was introduced to Markiplier in the first place and I will always be grateful to the game and its fanbase for that.
me waiting for Mark to revisit Amnesia.
serious Mark, we fans miss it and we wanna see more.
The purposefully vague and indirect lore delivery in the first game was amazing. After that though inconsistencies in the lore just made the story incoherent nonsense not worth getting invested in. Mechanics wise I love it and always will. It was unique and stood out when we needed fresh takes in the horror genre. It took the cheapest type of scare but utilized it in one of the best ways you can.
I feel like it's a little pathetic how people can't just think of a piece of art in its own light. "The fans are annoying", "the franchise has been saturated"... idk the first 3 games have really good atmosphere and the story is fascinating but still understated.
Five nights at Freddy's, to me at least, had worn out its welcome long long loooong ago. It was great when it first came out because it was truly interesting and the atmosphere of the first game was sublime and the lore was mysterious, intriguing and most importantly, not convoluted. But then the game got sequel upon sequel upon sequel, book upon book upon book, and the lore became unnecessarily convoluted that broke the suspension of disbelief.
The first game had an undeniable impact on the indie horror scene and the story of how Fnaf was created was fascinating but every game after the first felt less interesting the further it went.
I'd like to hear Mark's opinion on the Joy of Creation (Reborn and Storymode). Those games are truly something else.
Sick animation of them opening and closing there mouth definitely needed that
FNAF is a Horror Tower Defense, your the finish, and you cant see the enemy always
I think the original FNaF was a very unique spin on a horror game. The series overall has had its ups and downs, with Security Breach unfortunately being the lowest down.
yeah
i honestly dont know how security breach has so many positive reviews on steam
@@Zoxiry small children probably
Speedrunners
@@twistedgwazi5727 the only thing I like about the game is the music and lighting, the characters are boring, the only characters I cared was roxxane and Monty
@@Zoxiry it's the most friendly for younger people. The enemies can be run from instead of killing you instantly, so they really aren't that threatening any more. It's way brighter and way more colorful with its characters too. It also plays up "characters" way more which probably makes it popular for fic writers and shippers, who are usually on the younger side
I personally love the satire of poor business practices in FNAF in later games, especially Sister Location. Having worked at a big corporation at one time, I can laugh and relate to just how little Fazbear Entertainment gives a crap about its employees and customers.
You have to admit, the Monty golf Reagan thing was genius! Must've been so annoying for the owners to have a little is break3 if their animatronics, steal Freddy, and void DJMM's warranty.
I have to respect Mark, which I already did, that he was honest about it. He didn't sugar coat it, but said it as it is. FNAF helped him become hugely successful in his career and continues to contribute to his career and is a big part of his income. It's a cash cow for him, his golden goose as he puts it, but he also does enjoy playing the games too.
Bob is so right, i do the same, when a new game comes out and becomes popular i usually wait for the hype and the novelty factor of the game to die down before i play it myself. It's usually at that point that fandoms are at the peak of their annoyance. When the hype dies down and everybody else has moved on, i can finally sit down and enjoy the game.
But by doing this you end up missing out on some of the best parts of the series which is the discussions and fandom, especially for a series like fnaf.I couldn't imagine coming into fnaf at like the 6th game or security breach and missing out on the theories, songs and general good fan made stuff.
I've never understood this mentality. When something interesting comes out, whether it's popular or not, why do you focus so much on what others think, and not try whatever you really feel like doing?
thats bad
That take was respectable as hell
My favorite part of the FNAF games is the incredible influx of songs from the living tombstone about it
Is that the bite of 87?!
I think I have the same thing Bob has! The more popular something is the less interested I tend to be in it!
Ive never understood the mentality of "I dont understand the story so it's bad storytelling". The appeal to the series is the great atmosphere, fun resource management gameplay, and the story that is meant to be nuanced. Even some of the new ones nail all those points perfectly
thats how i feel about destiny 1's storytelling, the lore was amazing people just didn't know it, and that was fine. Its just an argument made by people who usually don't care enough to find out themselves or do research.
God I got here early... Also, I'm loving his views on this, and that he keeps playing!
Honestly until Fnaf 6 ended they were so good just being stuck in an office, but after that, it just kinda started to suck. It just doesn’t hit as good when you’re running around trying to escape as it does to be stuck defending yourself
I think that the charisma of the franchise relied a lot on mixing an everyday-environment with paranormal touches here and there. And it may not be the most innovative concept, but just like Mark said, making the player absolutely defenseless except for a couple of doors or a flashlight, not being able to move and having to watch everything with cameras which can barely light up the place, it's exactly what made FNAF so interesting, especially to watch others' reactions.
The games also knew how to incorporate the lore into the games, without interfeering with the gameplay. Even on the 4th game, with mandatory minigames which tell the story, you can just go through all of it and not understand what it was all about. It was kind of the appeal at some point: Scott Cawthon laid out the clues, and the community tried to put the story together. There were few characters, few events, and the timeline was fairly simple. And it all contributed to the horror. Murdered children, trapped inside robots which walk around people everyday, and at night they behave erratically, they know where the cameras are... It's a cool concept for a horror story.
From Sister Location onwards, it all started to get more complex, and I think that's precisely the point in which the lore lost quality. And the games weren't novel anymore, so the interest was lost. And Security Breach shows what happens when game developers refuse to let go of a franchise which main appeal was it's simplicity. It doesn't seem like a bad game, haven't played anyway, and some characters seem to be iconic and memorable. But it's not FNAF. It's just a horror game with robots walking around. Horror game? No, wait, I'd say "creepy game".
So my conclusion is.
Let.
FNAF.
Die.
People when Mark plays a FNaF game for the 87th time:🤯🤯🤯
It’s funny seeing Mark admit that FNaF has earned him a lot of money while also expressing his other true thoughts on the series.
Bob is listing all of what MatPat has done lol
So, Bob has a Hipster and doesn't even realize it.
Instead, calling it a "complex"
Markiplier and Five Nights at Freddy's are perfect for each other! The FNAF games are iconic on Mark's channel, and Mark playing all the games goes extremely well for FNAF. It is a match made in heaven!
The pitchforks are coming for yo ass Mr Markiplier! 🤣