Helldivers 2 - DOT Bug Fixed & Fire Damage Is Crazy Again (Helldive Difficulty)

Sdílet
Vložit
  • čas přidán 6. 05. 2024
  • Helldivers 2 - DOT Bug Fixed & Fire Damage Is Crazy Again (Helldive Difficulty)
    Ekko Vision Code: ohdoughplays10 ekkovision.com/?ref=ohdough
    Creator Code: ohdough (for epic games store)
    (ad)
    Paypal: paypal.me/OhDough
    ►Twitch: / ohdough
    ►Discord - / discord
    ►Tiktok - / ohdoughplays
  • Hry

Komentáře • 475

  • @bosskid69
    @bosskid69 Před 25 dny +94

    over the past month you became so toxic. just quit the game already its depressing af. you say it your self, youre gonna quit forever if airburst kills you, shoulda let team mate get killed etc within 2 min of content. it's not even in the realm of trolling on making a funny when its so consistent.

    • @OhDough
      @OhDough  Před 25 dny +253

      I didn't kill my teammates on purpose at any point in this vid.
      my condolences

    • @henrylarrazabal
      @henrylarrazabal Před 25 dny +24

      its PVE BRUV

    • @aperson4721
      @aperson4721 Před 25 dny +43

      Someone angy

    • @leonardomur
      @leonardomur Před 25 dny +19

      Very agreed. And I like your content Dough, really. That isn't the way man. If the game isn't good for you anymore, move on.

    • @ghoulbuster1
      @ghoulbuster1 Před 25 dny +98

      The redditor found his channel and is shocked he isn't larping 24/7

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 Před 25 dny +239

    gas strike is finally viable in multiplayer 😭😭😭

  • @S4ge_1400
    @S4ge_1400 Před 25 dny +278

    "Due to a bug in which a stratagem was deemed useful, we have decided in order to maintain democracy, that nerfing the flamethrower damage by 400% and all fire damage by 300% is the most optimal way to keep the playing field a bit more even"

    • @Skooz
      @Skooz Před 25 dny +24

      i wouldnt even be mad, hellmire finally playable

    • @613Nightmare
      @613Nightmare Před 25 dny +47

      considering the balancing history this has too high of a chance to happen lol ... I am scared for a weapon everytime it gets just a little fun

    • @S_naptrap
      @S_naptrap Před 25 dny +14

      Hulk Scorchers actually being fair?
      I see this as an absolute win

    • @JD-kl9xw
      @JD-kl9xw Před 25 dny +22

      @@Skooz No, no, it would only affect your weapons, not the enemies or environment

    • @wickerg041
      @wickerg041 Před 25 dny +2

      Don't jinx it!

  • @kodoku7599
    @kodoku7599 Před 25 dny +12

    Other games: "Ah, there are more of you? Have more mob density, so every single one of you will have to work together to succeed."
    Helldivers 2: "Ah, you're alone? Fuck you specifically. Have 10 trillion enemies and non-stop patrols. Because fuck you."

    • @TinnWard
      @TinnWard Před 24 dny +2

      "We said this was a team based game, perish"

  • @RepublicofODLUM
    @RepublicofODLUM Před 25 dny +113

    20:50 "when is the damage dealt stat gunna come out" amen brother. High kill count means nothing in group play if your loadout is designated for heavies and elites but I get these comments like "wow, I'm lvl 20 and got more kills than you" (I'm around 50), meanwhile I'm constantly saving him with stuns and taking down every charger and titan.

    • @nathandunn8983
      @nathandunn8983 Před 25 dny +16

      On top of that, why not have a stat to show “heavies killed” which could include all charges and titan kills or maybe even individual stats for each heavy unit. No reason to not give the players this info 🤷‍♂️

    • @xenomorph383
      @xenomorph383 Před 25 dny +13

      Not to be that guy but I feel like it really should’ve been in the game at launch. Correct me if I’m wrong but I’m pretty sure they have something like an elite kill count in HD1

    • @toddsilverwolfe
      @toddsilverwolfe Před 25 dny +16

      It's the Gimli and Legolas problem. Legolas kills an Oliphant and Gimli says, "It still only counts as one!"
      Anytime a friend kills a Factory Strider or Bile Titan, I drop that line.

    • @connman8d617
      @connman8d617 Před 25 dny

      Or you can just stop caring about the opinions of 12 year olds on the Internet. You watched your entire game from start to finish. You know whether you had a great game, mediocre game, or shit game. Who cares how many kills XxPussyslayer69xX got or what he thinks of your performance? If the mission was a success and you didn't die a ton or constantly kill your teammates then well played.

    • @nobodysbusiness2178
      @nobodysbusiness2178 Před 25 dny +1

      same but my samples collected stat is always 40+ and 0 deaths I point them to that and tell them good luck getting rolled on next and I bounce. Im level 96 btw

  • @OverBlackSands
    @OverBlackSands Před 25 dny +88

    Oh so Gas Strike was bugged??? Bro I wondered why the fk that damned thing felt like it did nothing

    • @Psyko_Monk3y
      @Psyko_Monk3y Před 25 dny +11

      It did literally nothing lol. 100% of its damage was dot. And dot did not function.

    • @erick5928
      @erick5928 Před 25 dny +3

      @@Psyko_Monk3ythe capsule the gas come down in can do damage with a direct hit, can close bug holes if it lands in them or destroy factory on direct hit

    • @taxa1569
      @taxa1569 Před 25 dny +1

      It still does nothing unless you're host. Tested it for hours. They missed the gas strike :/
      You'll know it works when hit markers go off like fire damage. I'm so annoyed. I love it... In solo. Yet can't do it otherwise

    • @mrROAR104
      @mrROAR104 Před 25 dny +1

      @@taxa1569 was working for all 4 of us in a party earlier today

    • @Saved2_447
      @Saved2_447 Před 25 dny +1

      ​@taxa1569 it's been working you might be buggin

  • @tylersmith9942
    @tylersmith9942 Před 25 dny +54

    If you play Deep Rock Galactic you should call the video Deepdivers 2

    • @Alchier
      @Alchier Před 25 dny +8

      Rock and stone!!! ⛏️

    • @wmwwv3504
      @wmwwv3504 Před 25 dny +5

      Or Helldelvers

  • @JohnGrahamDoe
    @JohnGrahamDoe Před 25 dny +33

    We need a PSA about passing those blue strats around. Folks: when that 10 minute mark rolls around and your backpack/support weapon call in has cooled down, look around for your bros running around bareback. If you catch ya boi lackin a support weapon or pack, throw your dawg a bone!
    All four players dont need to be bringing support weapons and packs. This frees up teammates to bring more airstrikes and sentries!
    Its tough having to beg every match for someone to drop an extra quasar/rover when they've been off cooldown for 20+ min. Throw them things down, brothers and sisters!

    • @SentryMash
      @SentryMash Před 25 dny +11

      never let your homies hit bareback, amen brother. keep them nice and filled up with teamwork

    • @JohnGrahamDoe
      @JohnGrahamDoe Před 25 dny +3

      @@SentryMash yessirrrrr 😩😩😩

  • @re_mann26
    @re_mann26 Před 25 dny +72

    Nah nah nah,
    You’re gonna do what to that charger in that last video???!

    • @zenks5883
      @zenks5883 Před 25 dny +6

      lmao, never forget that violation 💀

  • @itriyum
    @itriyum Před 25 dny +9

    I don't play at 8-9 because its almost impossible to avoid orbital scatter, on 7 theres a higher chance of getting an operation with 0 modifiers, you only get some spores on the map, thats it and thats just way more enjoyable.

    • @TheChrisLeone
      @TheChrisLeone Před 13 dny

      As long as they don't take a stratagem slot I'm happy, would be awesome to sometimes let us bring 5. Everyone getting a 500kg is dope too tho

  • @PrisacariuConstanti
    @PrisacariuConstanti Před 25 dny +22

    Wilbur is a major D. All he wants is to stay behind you so the hunter can push and tip you over

    • @ferdithetank7535
      @ferdithetank7535 Před 25 dny +2

      Wilburs are certified yanderes, watching you from behind until the moment you drop your guard, so that they could get close and give a hug.

    • @fresnel149
      @fresnel149 Před 23 dny +2

      In grade school we called this the Peter Pan. One dude kneels down behind you to "tie his shoe", the other guy pushes you over him.

  • @AstrusEminus
    @AstrusEminus Před 25 dny +44

    I don't understand their mentality on the Eruptor, at launch it hit like an impact grenade. Now it just tickles things.
    Removing the animation cancel and keeping it like it was at launch would have been fine.

    • @OhDough
      @OhDough  Před 25 dny +24

      it's bugged rn, the animation cancel remove is lame as all get out ngl.

    • @Rashed1255
      @Rashed1255 Před 25 dny +6

      I guess the shrapnel did a lot more damage than they thought it did.
      I didn’t really like the Eruptor as a weapon, I only used it as more of a utility weapon.

    • @nuclearattackwombat8390
      @nuclearattackwombat8390 Před 25 dny +7

      They've confirmed that it is currently not working as expected, the shrapnel nerf hit it harder than they intended.

    • @IRMentat
      @IRMentat Před 25 dny +12

      @@nuclearattackwombat8390this is what happens when you hide the numbers.
      ANY time Spitz says something about a patch now I expect the opposite.

    • @Someguy6571
      @Someguy6571 Před 25 dny +4

      @@IRMentat Exactly. They need to SHOW the stats on weapons. Its beyond silly to have so much kept hidden.

  • @613Nightmare
    @613Nightmare Před 25 dny +27

    more excited for the gas strike than anything else, and also thermite grenade

  • @josemx4lif3
    @josemx4lif3 Před 25 dny +62

    Im going to use the flamethrower as much as I can, cause we all know its gonna get nerfed soon lol

    • @Rashed1255
      @Rashed1255 Před 25 dny +9

      I avoided all DoT weaponry because of the bug, now that it’s fixed I’m gonna use em all before they’re nerfed to the ground.
      And fire weapons will 100% get a fat nerf after that fire damage rework.

    • @brbneedbeer7753
      @brbneedbeer7753 Před 25 dny +1

      Been running it all morning. Feels good!

    • @Apollo-tj1vm
      @Apollo-tj1vm Před 25 dny +5

      There is only one chemical that the Terminids can't be immune to: Napalm

    • @Thesavagesouls
      @Thesavagesouls Před 25 dny +5

      Flammer is not only good but also super fun to use now. They should stop trying to fine tune the game and embrace the power fantasy.

    • @Steir12
      @Steir12 Před 25 dny +3

      @@Thesavagesouls Flamer can literally shoots for like 10 meters it can't be op or broken no matter how you look at it.

  • @B-U-T-C-H-E-R
    @B-U-T-C-H-E-R Před 25 dny +24

    I love the airburst 😅 Its the perfect "hold my beer" weapon 😅😅.
    Someone pings a patrol minding its own business, you know damn well its time to hold my beer

    • @gangsterguardsman4576
      @gangsterguardsman4576 Před 25 dny +3

      Last night I had my buddy pick up my airburst backpack during the extract battle, we put like 10 airburst rockets into the horde in a dozen seconds, totally devastated them. It’s a ridiculous stratagem when someone can team reload for a moment for you

    • @gangsterguardsman4576
      @gangsterguardsman4576 Před 25 dny

      Last night I had my buddy pick up my airburst backpack during the extract battle, we put like 10 airburst rockets into the horde in a dozen seconds, totally devastated them. It’s a ridiculous stratagem when someone can team reload for a moment for you

    • @B-U-T-C-H-E-R
      @B-U-T-C-H-E-R Před 25 dny +2

      @@gangsterguardsman4576
      Definitely more powerful than people think. I took down a drop ship and all the occupants, I've gotten 20+ kills in one shot on multiple occasions, and it will kill bile titans. Maybe not the most effective bile titan gun😂😂🤤 but it's fun. Probably my favorite weapon in the game, it's literally mayhem in weapon form

    • @dreadtroopeer8884
      @dreadtroopeer8884 Před 25 dny

      @@B-U-T-C-H-E-RIt can kill bile titans??? That’s news for me. I didn’t think that’s possible.

    • @B-U-T-C-H-E-R
      @B-U-T-C-H-E-R Před 25 dny +1

      @@dreadtroopeer8884
      I very clearly said it isn't the most effective way, might even be the worst 😂😂😂. I've taken down some lets call them injured bile titans 😂🤤

  • @gloth
    @gloth Před 25 dny +17

    I couldn't agree more with the comment on the end. I like to try different builds, there are a lot of things that are fun, but can lead to "oh shit, this maps has bile spewers, i guess i ll be useless".
    A cool idea would be to have the option to "scan the map" before you dive, and that will show you the types of mobs present, but will increase their numbers by x%.

    • @Steir12
      @Steir12 Před 25 dny +5

      They should just plain tell you "it's a bile spewer extravaganza mission" before launch or "Stalker presence". Not knowing what kind of bugs will be there forces you to play jack of all trades builds all the time and its unhealthy for the game.

    • @kato093
      @kato093 Před 25 dny +2

      More than just telling you, I'd rather them add actual mutators instead of the dumb 50% longer stratagem call and 25% longer cool down.
      Like all small mobs are hunters and all medium enemies are stalkers, or bile spheres and chargers only, 10 times more bugs but it's all small bugs.
      Imagine a map made up of only shriekers, stalkers and chargers.

  • @trime1015
    @trime1015 Před 25 dny +10

    24:56 The balls on you to walk in front of the arc guy after already getting teamkilled about 5 times..

    • @ferdithetank7535
      @ferdithetank7535 Před 25 dny +1

      Truth be told, that Tesla trooper had iron trigger discipline, always welcome to see such enthusiasts like myself.

    • @trime1015
      @trime1015 Před 24 dny +1

      @@ferdithetank7535 either that or it was just between the new larger burst window

  • @imandaml2953
    @imandaml2953 Před 25 dny +7

    I remember using the mines for the first time, loving them and subsequently being so confuses by how little damage the incendeary ones did. Glad to see it fixed. Now all i need are the anti tank mines we shouldve gitten during the last major order and my teamki........i mean mine field build will be complete😅

  • @MrBlack-zb2eg
    @MrBlack-zb2eg Před 25 dny +10

    By far OhDough is the best HD2 content I have found.(imo) best all around brother🏆

  • @jacobzurawski
    @jacobzurawski Před 25 dny +10

    I got to run airburst launcher for the first time a few days ago. Was a pretty fun session. No friendly fire deaths and literally one shot an entire patrol. Shooting under gunship killed all drops in one shot (diff. 4). Eventually saw the cluster of skinny bots that accumulate in the middle of map due to a bug, first shot killed 18 enemies!

    • @jooot_6850
      @jooot_6850 Před 25 dny +1

      Yeah it's not a bad weapon. But it IS really good at killing your teammates. My diving buddy got me multiple times with it before i told him to just put it down 😂

    • @Maddkipz
      @Maddkipz Před 25 dny

      I saw the cluster of chaff and got 60 from a gas orbital, and I didn't blow myself up!

    • @anstorner
      @anstorner Před 25 dny +2

      At least after the bug fix it no longer kills everyone in an range of 300 meters while not doing anything against enemies, which was what happened 24/7 when we used it in the planet to get it.
      Although if someone is in sight in the slightest at the direction of the patrol, dont shoot it, it will reach them no matter what.

  • @GooiYingChyi
    @GooiYingChyi Před 25 dny +3

    playing solo: getting swamped nonstop
    playing with group: everyone chills at every main objective location, as the spawn rate goes to zero

    • @mkaleborn
      @mkaleborn Před 25 dny

      Yup, they royalled effed the game up for anyone not in a full group. But they keep hanging on to this, "we only changed the percentage by 8,9%" stat. The actual in-game impact (with some stealth changes undocumented and unaccounted for I have no doubt) has no bearing or relationship to their intended 'bug fix for patrols'.

  • @xiiioathkeeper
    @xiiioathkeeper Před 25 dny +8

    thanks to this, gas strike is 100% on my stratagem list. i loved orbitals with low cd. they feel so good to use

  • @Awootistic
    @Awootistic Před 25 dny +4

    Part of me wonders if they would have less technical hellscape if they didn't use Autodesk Stingray and something more modern.

  • @AkaRystik
    @AkaRystik Před 25 dny +18

    Based on AH balancing history, expect fire damage to be nerfed into the ground next balance update.

    • @gage1bradford198
      @gage1bradford198 Před 25 dny +1

      The stupid thing about that is that they gave us a module to spend our samples on that increases fire damage by 25 percent but if they nerf it we are essentially getting scammed out of the samples. Do you know if the last 15 percent decrease goes towards damage we do or damage we take? If it’s damage we do then we have already been scammed and that module is now only 10 percent more.

    • @jakemaxwell3810
      @jakemaxwell3810 Před 25 dny

      Y'all are so negative lol. AH buffs 2 weapons for every nerf and its never good enough.
      It's like you still want to only use railgun and nothing else. Balance is good for the game. A variety of choices is interesting and fun.
      Please. Let them cook! They've been crushing it so far and people just constantly whine.

    • @gage1bradford198
      @gage1bradford198 Před 25 dny

      @@jakemaxwell3810 do you know the answer to my question im genuinely curious, all the buffs and nerfs i agree with but i want to know if they screwed us on the fire damage

  • @KsnypsAdventures
    @KsnypsAdventures Před 25 dny +3

    I am so happy the orbital fart strike has been made useful in multiplayer. No more trash mobs coming out of bug breaches, I can finally focus on the big stuff. And with multiple gas strikes now working per team, they’ll essentially have nonexistent intervals. At last, I can cloud the map in toxic gas that will actually damage things

  • @trotty2681
    @trotty2681 Před 25 dny +5

    the "helldivers mini... ...because you're smaller" is a sentence. And that's crazy. Send help I can't stop laughing

  • @lazybones107
    @lazybones107 Před 25 dny +22

    Boutta turn every planet into hellmire with the boys 🔥🔥🔥

  • @schattensonner
    @schattensonner Před 25 dny +7

    I think the increased Patrols/enemies per missing player should be reversed/mirrored.. 4 ppl can handle more than a single person.. Logic..
    They should give an incentive to play as a group, get another 10/25% bonus resources/samples,whatever for 2/4 ppl groups for example..
    After the patrol change I had to drop difficulty so much so I cant really progress anymore other than filling the few missing strategems.. Ship upgrades are out of the equation..
    By now my last hope is that at some point we might be able to exchange lower samples into higher ones..

    • @mkaleborn
      @mkaleborn Před 25 dny +7

      I'm with you all the way man. Here's the thing: Whether we are solo or in a 4-man group, how many patrols spawn *at the same time*. Only 1. And the ability of a 4-man team to shut down a single patrol/breach is orders of magnitude greater then a single person.
      By the time a single person finishes the patrol, breach, and possible aggro from a nearby POI they are getting hit with another patrol. Then another breach, then more aggro. And they only have so many strategems, ammo and key things off cooldown. So the time to kill those 2nd and 3rd spawns increases....leading to another patrol etc.
      So we are forced into a narrow style of gameplay of simply running for our lives constantly. And if an invisible Stalker insta-kills you, there goes your gear and you have to run in to the thick of the huge mass of mobs to recover it. Or run further away, typically from your Objective. And the cycle never really stops.
      Difficulty for less then full groups was massively impacted by that so-called 8-9% 'increase' in patrols. Due to how actual gameplay works, it essentially means non-stop fighting at levels 5 and up. And it's tiresome. I can play one or 2 matches a night and I'm exhausted and stressed out. And if I was unlucky, one or both resulted in zero samples.
      I don't like playing video games (or any other game) with total strangers. So if my small group of friends aren't online...I'm solo. And the game is pushing me away. It's tough.

    • @jakemaxwell3810
      @jakemaxwell3810 Před 25 dny

      You seem to have not read the patch notes.
      Full squads have 4 times as many patrols spawn as solo play. That goes up further if the squad spreads out too far.
      The benefit of playing with others is that it's easier lmao. Especially with good teamwork/communication. It also gives you more chances at samples.

    • @schattensonner
      @schattensonner Před 24 dny

      @@jakemaxwell3810 I know that teamplay and a full team to begin with make it easier.
      But lets just keep it short with saying I cant play with randoms, at least not more than 1 or MAX 2 missions before I have to call quits for the day.
      Regarding the patch notes-
      they literally said that the increase in patrols will be most noticeable in solo play, less in duos , even less in trios .. While 4 Player teams see nearly no change with that patch.
      Of course, 4 people spread out will attract/spawn more patrols than a solo player will.. But that doesnt change the amount/rate of patrols per person in favour of your argument..
      And remember a Squaddie has the rest of the squad as backup.. They have support. 4 Divers have exponenential more power to deal with - just anything..
      As solo player you get flung into a death spiral way to fast now. No one covers you when you need to reload, etc., etc.
      So balancing patrols/gameplay off the base of 1 helldiver having 1/4th of the power as a full squad has is nuts.
      And just because there were people running Max Diff solo without that much problems before doesnt mean that everyone can do that..
      It feels like the changes in the end just revolved on those two points..And imho they just overdid it..

  • @M8Stealth
    @M8Stealth Před 25 dny +16

    Hear that? It's the coming nerf...

  • @nathandunn8983
    @nathandunn8983 Před 25 dny

    Been watching your content on cool down recently sir. So easily watchable and you’ve opened my eyes to a lot of the stratagems/potential strats in this game. Cheers

  • @SovietUnion_
    @SovietUnion_ Před 25 dny +20

    Rest in peace, Eruptor 🙏, we barely knew ya

    • @NstHarlequin
      @NstHarlequin Před 25 dny +3

      Murdered via arrow to the head

    • @hendrickstrauss3311
      @hendrickstrauss3311 Před 25 dny +1

      Yea...the change is not working as intended. Expect another fix next week for it.

    • @SovietUnion_
      @SovietUnion_ Před 25 dny +13

      @@hendrickstrauss3311 fix more like another nerf

    • @KrimsonStorm
      @KrimsonStorm Před 25 dny

      ​@@hendrickstrauss3311depending on if they figure out the solution, it might come in our typical Thursday hot fix cycle

    • @icata12345
      @icata12345 Před 25 dny

      it will be revived in few weeks, but it will take some time till cuz devs are stingy with the stat buffs ^^

  • @OldCampos
    @OldCampos Před 25 dny +2

    Gas Orbital has been one of my go-to for a while now, I but I usually play with a friend in duos, always throw on breaches and it’s great.

  • @hawk9mm
    @hawk9mm Před 24 dny +1

    Despite the DOT "fix" Thermite grenades are still hot dog crap, they do no damage to chargers, 4+ does almost nothing to them so yeah, for everyone hoping that the Demo warbond would be fixed or salvaged by the DOT fix, it did not.

  • @brandonboogaard3583
    @brandonboogaard3583 Před 25 dny

    Hey dough love your vids! Was hyped to hear you mention potential V rising vids I play on ps5 and it was announced for a console release and I’m hyped cause I’ve heard good things about it

  • @danielhathaway43
    @danielhathaway43 Před 25 dny +2

    How didn't you take damage falling at the beginning?

  • @chaywarburton3488
    @chaywarburton3488 Před 25 dny +2

    Ive been missing Fire, fire and more fire. I had my shield, breaker, FT, gas and napalm. Good deal.

  • @Trogdorq
    @Trogdorq Před 25 dny +4

    13:22 that was badass

  • @dominikmagnus
    @dominikmagnus Před 24 dny

    29:37 The blast radius is the same, it's just that the actual blast isn't blocked by earth, since it landed on a flat surface and you were standing above the point of impact.

  • @siberianhusky2763
    @siberianhusky2763 Před 25 dny

    That "is it windy?" at 24:50 really got me for some reason 😂

  • @joshua7529
    @joshua7529 Před 25 dny

    For V Rising, will you be covering the Legacy of Castlevania pack when it comes out?

  • @Someguy6571
    @Someguy6571 Před 25 dny

    What about thermite? Is thermite usable now? Or still mediocre?

  • @kacid3108
    @kacid3108 Před 25 dny +3

    BROOOO I love when you play in a group ... the malding is 10/10

  • @ignitron2710
    @ignitron2710 Před 25 dny +4

    Hey Dough, new viewer here, I've heard you say how solo is important to test loadouts and gear, while I agree, I'm unsure if it's that is enough to wager the effectiveness of a loadout.
    Because in solo you have to get a loadout that has an "answer" to every enemy the faction throws at you. In coop the *team* needs to have an answer to everything.
    My point being you may get a lot more impact with certain weapons and gear if other members fill out your weaknesses with their loadouts.
    Perhaps AH wants players to specialize their loadout to deal with certain types of enemies instead of being a jack of all trades that deals with everything effectively?
    That could explain their "negligence" towards solo players. Let me know your thoughts.

    • @OhDough
      @OhDough  Před 25 dny +7

      the balance team for this game is just inept at making meaningful changes. They've done nothing but pump arbitrary difficulty into the game and force players to use boring stratagems since they refuse to buff the ones that are useless. what AH wants is beyond me at this point. I don't even think they know what they want.

    • @ignitron2710
      @ignitron2710 Před 25 dny

      @@OhDough I see, speaking of meanigful changes, have you tried the eruptor changes?

    • @JohnGrahamDoe
      @JohnGrahamDoe Před 25 dny

      @@ignitron2710 Eruptor is underperforming right now, community manager relayed this info from the devs in the discord server. It should see a bit of a performance increase hopefully soon. For now, it's not in a great place.
      To build off your question about team balance, the theory is sound, and that is what they've stated they're trying to do: balance the game so that different members specialize in different things. The problem is, nothing they've done actually supports this supposed philosophy.
      For example, the bug missions at the highest level have a very stale "meta," where practically everyone is forced to bring the 500 KG and some sort of rocket to deal with Bile Titans + chargers. Everyone on the team. Why? Because SOMETIMES, you get hit with 5 Bile Titans at once. Sometimes. Fairly often. And unless your entire team has answers (mind you many of them might be on cool down thanks to increased cool down modifiers), you are screwed. You either die, or have to just run away for several minutes. Not very fun.
      Ideally the game would be balanced such that one or two folks could take on anti-armor roles, and having four anti-armor members would severely handicap the team. But that's not the case. Because there's just too many armored enemies and anti-armor tech is way too inefficient. You HAVE to bring the 500KG, because it gives you two bombs that one shot Bile Titans. It's the ONLY one shot anti-Bile Titan weapon in the game (aside from Orbital Precision Strike, which only has a single use before cool down and can be rendered useless by the orbital scatter modifier).
      As such, you see very stale loadouts where EVERYONE brings 500kg, Quasar, Laser Rover to keep yourself safe while charging up Quasar, and only a single flex slot for a fourth stratagem. Essentially, they say that they want to balance the game for variety, but their actions do the complete opposite. But making anything good worse, they just increase the need for the only good answers.
      I personally believe rockets should one shot Bile Titans in the head if aimed properly. That's how it works in the cinematic trailer! Then there would be much less reliance on every single player needing rockets, and every single player needing to build around the armored enemies. But AH will never do that, because reasons I guess.

    • @ignitron2710
      @ignitron2710 Před 24 dny

      @@JohnGrahamDoe Makes sense. Because the only way to prevent high armor pen weapons to be superior vs every enemy type is by making lower armour pen weapons much more efficient at clearing fodder (high armor pen options have limited use/low ammo)
      If the game just saturates the place with high armoured enemies then everyone has to take those options.
      Maybe they need to lower the amount cap of bile titans on the map.
      I do notice that bugs suffer from this issue a lot more than automations. That could be because their weak points aren't as armoured allowing several options to deal with them.

  • @enriquepaz2514
    @enriquepaz2514 Před 25 dny

    Is the 25% fire damage boost necessary for fire to be good?

  • @black_ghost1215
    @black_ghost1215 Před 25 dny +1

    Ok on the tv in the ship they need to make a little ad for that *Hunters of the corn*

  • @DrauulGaming
    @DrauulGaming Před 25 dny

    OK that spewer multikill with the nade pistol was insanity. I've never seen it splash like that. You got a goddamn turkey.

  • @locutos8397
    @locutos8397 Před 25 dny +1

    9:17 That's one weird way to tell the direction... I just hear the noise and stop now.
    I tried to say the time on the clock, like they use in the army, but I soon realized that people nowadays don't know how to read clocks. 🤷‍♂

  • @lawrencemeldrum3375
    @lawrencemeldrum3375 Před 23 dny

    That distant railcannon strike on the bile titan at 10:18 is just 🤌🤌

  • @inqufox1750
    @inqufox1750 Před 25 dny

    I half expected the bile titan to shrug off those kg's not gonna lie and it woulda been so cinematic as well, the "pause for effect" type deal

  • @Brad294
    @Brad294 Před 25 dny +1

    RE "Is Arc Thrower GOATED" comment...
    As an Arc Thrower main, I will say this: It's fantastic horde clear, and great against solo chargers, or if you know how to dodge and rocks aren't around...but for bots it's a bit more of a struggle. RIP the days of stunlocking Hulks (warranted change) but if you carry some other strategems to cover bile titan/hulk/tank weakness, you're good. Also the ability to stun medium enemies is great CC for teammates who are getting shot at. Less shots = team can better take out threats faster while I distract.
    Only real struggle I find is on bots when they bring in those fliers. Those things will wreck my shit every time, as i tend to roll Arc Thrower/Supply Pack/500KG/Gas Strike, but if I swapped gas strike with the EAT, I think I'd do better.
    I also can't swap off Sickle/Grenade Pistol...love them too much, hence my issues with fliers.

    • @BackwardsPancake
      @BackwardsPancake Před 25 dny +1

      I mean, as far as the grenade pistol goes, it's not like there's anything in the secondary slot that offers better efficiency against gunships anyway.
      Or against anything else, really - The other secondaries in this game are kinda wack and low impact by comparison. They could at least have more ammo, to make the one-handed running spam use case viable.

  • @ST._Trinas_Torch
    @ST._Trinas_Torch Před 25 dny

    The airburst launcher is fine for damage as it can 1 shot a brood commander. If paired with a quasar shot for a team attack, you can instakill hulks, tanks, and gun towers.

  • @wickerg041
    @wickerg041 Před 25 dny +6

    Ngl, the air burst *is* really busted. It's not an anti armor weapon, but if you know what you're doing you can take down patrols before they have the chance to respond, and have not a singular friendly fire incident.

    • @BigDBrian
      @BigDBrian Před 25 dny +4

      Even when you do get to shoot it without killing teammates/yourself... It's a horde clear weapon, yet it typically won't clear out enough to buy enough time for you to reload it with that massive animation. So it feels like a one and done type of deal. And you're giving up your backpack slot for it too, while not contributing anything to chargers/titans and not even finishing off enemies like brood commanders.
      So you're doing the job of a single eagle/orbital, but less effectively, while giving up on other strong support weapons and backpacks. I don't think this weapon is very good. I am glad you are having fun with it, though.

    • @drodi7320
      @drodi7320 Před 25 dny

      I get excited for bug breaches now, easy 20s with airburst. Shit I even started bringing it to bot missions, I think the airbust is being slept on rn

    • @tormonsoonado8038
      @tormonsoonado8038 Před 25 dny

      ​@BigDBrian In my opinion, it's the best support weapon to use with a teammate: I run open mic and usually ask my team mates to grab my backpack for me, and around 50% of the time they will do it.
      Arrowhead really need to change the team reload so the teammate shooting can have the backpack on while another teammate latches on to help. This will fix so many problems that I have with backpack support weapons; except the Autocannon, but you can reload it quick if you do it right.

    • @BigDBrian
      @BigDBrian Před 25 dny +1

      @@tormonsoonado8038 I agree that that change would be awesome and encourage the mechanic more ^^

    • @BackwardsPancake
      @BackwardsPancake Před 25 dny

      @@BigDBrian Basically this. Most times when you're in position to land 20 kills with an airburst, you could probably do just as well with any other group clear stratagem, a machinegun spray, or even a stun grenade + one heatsink from a Sickle if you're cracked.
      The only case where it has unique outstanding strengths would be if you've got a loader and several very distinct groups of light enemies in view. But even then, you might well be more efficient if you and the loader just ran machineguns instead.

  • @B-U-T-C-H-E-R
    @B-U-T-C-H-E-R Před 25 dny

    I might have to actually try the gas strike again.
    I remember landing it dead center of a bot drop, without a single kill. Maybe now its fun

  • @TheRealName7
    @TheRealName7 Před 25 dny +1

    Just out of curiosity, what is your pc setup? Your gameplay looks pretty smooth.

    • @OhDough
      @OhDough  Před 25 dny +1

      3950x ryzen cpu and a 2080ti gpu

  • @alexjamesmalcolm
    @alexjamesmalcolm Před 25 dny

    A week ago I was running the flamethrower and napalm in quick play and I was wondering why I wasn’t having fun, didn’t know there was a DOT bug

  • @trime1015
    @trime1015 Před 25 dny

    I bound up and down for stratagems to my 2 alternative mouse keys and it feels SO much better when you get used to it.

  • @fresnel149
    @fresnel149 Před 23 dny

    14:00 they didn't increase the explosion radius on the grenade pistol, they buffed the AoE damage caused by bile bugs exploding. You killed one spewer with the grenade and his AoE killed the other two.

  • @Six6Sicks
    @Six6Sicks Před 25 dny +2

    So now we just need some fire resistant armor

  • @sidpomy
    @sidpomy Před 25 dny +1

    V Rising is sick. Can’t wait for the release

  • @ArmorStudioNYC
    @ArmorStudioNYC Před 25 dny

    @10:29 "Is this Hunters of the corn!?" lamoooo

  • @zwordsman
    @zwordsman Před 25 dny

    OH. Is that why suddenly my kill count with incidneary breaker so low last few weeks, and why my gas strike never felt like it did anything

  • @tr1bes
    @tr1bes Před 25 dny +2

    I'm not a fan of fire. Gotten kill by Hellmire tornado fire and breaker incendiary quite often. They should offer fire resistant armor and helmet.

  • @GlennRiccobono
    @GlennRiccobono Před 25 dny

    Dough sees corn plants
    DOH THAT'S WHERE FROZEN CORN COMES FROM
    😂

  • @riven4121
    @riven4121 Před 25 dny

    I know the list said about misaligned scopes being fixed, but is the AMR's scope actually fixed?

    • @OhDough
      @OhDough  Před 25 dny +2

      seems like it is. the hmg isn't and neither is the jar

    • @AstrusEminus
      @AstrusEminus Před 25 dny

      AMR is fixed. You don't need to compensate for the misaligned scope at all anymore.

    • @endlesstrash4718
      @endlesstrash4718 Před 25 dny

      ​@@OhDoughFrom what I remember the sniper scope was blatantly bugged, which they seem to have fixed.
      The HMG's problem seems to be that it doesn't take into account height over bore.
      The JAR might also have that problem, but since it shoots gyrojets it actually hits where you aim at around 75-100m.

    • @riven4121
      @riven4121 Před 25 dny

      @@OhDough Thank god

    • @hunter-tm2kl
      @hunter-tm2kl Před 25 dny

      @@AstrusEminus it's still slightly off but hard to notice

  • @L_U_C_1_F_E_R
    @L_U_C_1_F_E_R Před 22 dny

    Does someone know if the 15% damage reduction to fire from last update also affect weapons? meaning they are weaker now because it has been a while since i used the flamethrower and when i used it again because of this DoT fix it felt weaker than before (even with the 25% fire buff from ship upgrade) when they did the 50% buff and the fire damage buff from all sources

    • @L_U_C_1_F_E_R
      @L_U_C_1_F_E_R Před 22 dny

      It might be me but I swear I feel like i kill chargers slower than when they buff the flamethrower for the first time

  • @protosam5556
    @protosam5556 Před 25 dny

    I got my stratagem left and right buttons binded on my mouse and up and down binded to scroll wheel.
    It works great cause I can move around and look around while getting a stratagem ready.

  • @NeonGhostReaper
    @NeonGhostReaper Před 23 dny

    Just a couple hours ago me and a Rando emptied an entire can of flamethrower and the Charger was still alive. It took a lot to kill Brood commanders too. Not sure if it’s the DOT or some other glitch. But it happened in multiple matches.

  • @aaronr.k.9707
    @aaronr.k.9707 Před 25 dny

    Completely on your side with the airburst. Consistently costs anywhere between one to seven reinforcements (in the worst cases) every time I've seen someone using it in a mission. Only way to play around it is to stay as far away from that teammate as possible. Players with the airburst scare me more than most of the enemies in this game.

  • @BigDBrian
    @BigDBrian Před 25 dny

    I hope they fix stun grenades in multiplayer too ^^
    I can deal with throwing the stun grenade early, but sometimes chargers just start turning 2 seconds into the stun, for no reason.

  • @markkaroo
    @markkaroo Před 25 dny

    what ship modules are you running????

  • @azraelmk3
    @azraelmk3 Před 25 dny

    I've been loving the incendiary breaker even with the broken DoT, so this was a tremendous update for how I play most of the time.
    Deep Rock is definitely in the same area as this content-wise

  • @daethbane
    @daethbane Před 25 dny

    Im of the opinion that "18, 19, I'm stunned" is the actual design of bug missions. That moment was hilarious by the way, hit me right in the funny bone 😂

  • @gage1bradford198
    @gage1bradford198 Před 25 dny

    Anyone know if the %15 percent decrease in fire damage last patch goes towards player weapons? Or is it tornados and hulks?

  • @shiftplus7815
    @shiftplus7815 Před 25 dny

    I like the personal shield better with the flame thrower. You don't catch on fure when a hunter inevitability tags you.

  • @raf8758
    @raf8758 Před 25 dny +1

    Can you do a quick test to see if the scopes are aligned they said it was fixed. I would like to use the AMR more consistently. Also, I'm just a fan that likes your yapping

  • @NoOneSaid_
    @NoOneSaid_ Před 25 dny

    When I play with a team, I normally go alone to do the secondary stuff and the samples because the players are more deadly than the bugs.

  • @Theliving_Tv
    @Theliving_Tv Před 25 dny

    I was using flamethrower a week before this patch so now I have an unhealthy knowledge to how much fire dmg any given organism can take and now it’s even better

  • @chains4563
    @chains4563 Před 23 dny +1

    this dood said "hunters of the corn"
    im dead lmfao

  • @AsterSea
    @AsterSea Před 25 dny

    Goes the gas strike effect the tesla tower?

  • @rj595
    @rj595 Před 25 dny

    First time huh meme popping in my head as you group play.

  • @0verride881
    @0verride881 Před 25 dny +1

    Airburst post fix is waaay better than you give it credit for. This patch's stability isn't however, sheesh. Can't even get a mission done without dcing. I feel like we're back at month 1 of release again.

  • @CreamIc7
    @CreamIc7 Před 25 dny

    12:33 arc thrower is really good against bugs it kills everything but bile titans effectively

  • @FrostyFrodo
    @FrostyFrodo Před 25 dny

    Do you think they're going to nerf the breaker incendiary now with the fire damage actually functioning?

    • @mkaleborn
      @mkaleborn Před 25 dny +1

      They shouldn't, because it was already working just fine - For solo players. And it's effective at it's job. We have to just stop nerfing guns that are actually effective. It's a very important tool for the massive amounts of hordes we now face, especially Solo players like myself. They are endless. Wave after wave after wave. And unless you have just the right load-out, you may have Airburst on cooldown, or no room for Cluster, etc.
      Make other weapons effective and *really* good to use. Difficulties 5+ got massively more difficult in the last patch, pretty much outstripping most weapon loadouts to keep up unless you are in a well-drilled 4-man unit. We need more firepower for all weapons, not less - And the ability to play the game as we like: Solo, with a buddy, etc.

    • @FrostyFrodo
      @FrostyFrodo Před 25 dny

      @@mkaleborn here's hoping man! They definitely scaled up the difficulty for anything less than 4 man squads. Tried to do a level 7 blitz against the bugs yesterday with just me and one other buddy, WOW it felt harder than my level 9 dives. Absolutely ridiculous, hopefully the devs will go easy on it I haven't bought a warbond yet and I reusant to try out the incendiary breaker now that it works correctly. Just don't want to end up regretting the purchase 😅

  • @Majikmemes
    @Majikmemes Před 25 dny

    I think certain planets have more hunter and scorcher spawns, I'd also like to see new difficulty tiers like lvl 10+

  • @demonofwar1155
    @demonofwar1155 Před 25 dny +2

    An amish farmer is wild 😂😂

  • @racle1573
    @racle1573 Před 25 dny

    The amount of stims I've had to blow through due to FF/Self damage has went exponentially up in the past 8 hours

  • @GGBlaster
    @GGBlaster Před 15 dny

    I’d love for a flamethrower variant that comes with a fuel pack for the back. Just a massive fuel supply but that can’t be refilled. Instead you call in a new flamethrower with the fuel pack

  • @klinkadink1345
    @klinkadink1345 Před 25 dny

    Gas strike + incendiary breaker + incendiary nades is just nirvana seeing the bugs barely able to crawl out of the but breaches

  • @aaronhumphrey3514
    @aaronhumphrey3514 Před 25 dny +2

    Helldive spawn rates are weird. This game the spawns seemed really low, but there are some games where things get bonkers. What exactly causes the disparity isn't really clear to me.

  • @vaughnludwig6083
    @vaughnludwig6083 Před 25 dny +1

    They said awhile back no damage cuz its apparently causes toxicity

  • @conjecture2075
    @conjecture2075 Před 25 dny

    The airburst is not that bad, I only use it when a patrol is heading our way or during a bug breach. You just have to be around your teammates and watch your spacing. The main downside is you have nothing to fight against chargers/bile titans while your eagle/orbitals are on cooldown.

  • @Steir12
    @Steir12 Před 25 dny

    You should really be using incendiary breaker more often to pepper enemies with pellets from way back like 40+ meters. 1 pellet is enough to set bug on fire sometimes and it will kill small ones and soften up larger ones A LOT. There is basically no drawbacks other than wasting a bit of ammo but.

  • @cortneyrogers8066
    @cortneyrogers8066 Před 24 dny

    Did someone have the confused local booster? Ive played on lvl 7s and the mobs are way heavier.

  • @leejesm
    @leejesm Před 25 dny

    I have taken to calling them Wilbur's, too, because of you. no one in my regular group knows what I'm talking about, lol.

  • @aquilakbeeeh8325
    @aquilakbeeeh8325 Před 25 dny

    30:02 Bro I'm Glad i was not the only one died while waiting in ship for a bile to step on me...Man the group i played with was so pist cause we had all the samples and the ship left.

  • @Acesahn
    @Acesahn Před 25 dny

    "Get that airburst away from me."

  • @FriedBananas642
    @FriedBananas642 Před 24 dny

    Whats up @OhDough, you definitely should try out "Deep Rock Galactic", but you should also check out "Warhammer 40K: Dark Tide". When HD2 gets less popular a lot of players are going to end up going to those games I'd be more than willing to bet. Dark Tide has the best combat system I've ever seen, but their crafting system is not like (which they said they are going to fix some time this year) definitely worth checking out so you can capture that audience too.

  • @npcimknot958
    @npcimknot958 Před 25 dny

    Flamethrower ftw!! My fav weapon:)
    Just wish i had more flame proof armor 😂

  • @DuraheLL
    @DuraheLL Před 25 dny

    Should anyone use thermite nades?

  • @Thesavagesouls
    @Thesavagesouls Před 25 dny

    With the napalm ship upgrade and the new patch i can kill a charger in 5s with the flamer. It's crazy and I love it.