You're going to love this | Cities Skylines 2

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  • čas přidán 4. 06. 2024
  • Big thanks to the lovely people who support the channel on Patreon! You make videos like this possible | / twodollarstwenty
    The legends behind all of this:
    Triton Supreme - Modder and mastermind for Extra3.0 (EDT/EAI), huge shout out to him for making all of this possible with all these incredible new tools.
    YenYang - Modder for Anarchy and Better Bulldozer - Some amazing new updates to anarchy and BB to further improve detailing tools.
    Sully - Planning, support and promotion for Extra3.0
    CityRat - Project support and graphics for Extra3.0
    ASSET MOD TEAM
    Sully - Golden Sand Beaches / White Sand Beaches / Riverbeds / Sea Foam / Graffiti / Cracks / Stains / Patches / Sports Fields
    CityRat and Triton Supreme - EAI Surface Pack / Content Creator Posters
    CityRat and Tigon Ologdring - Lines and arrows / words and symbols / Letters and numbers / ground texture
    Dome DBS - Italian Posters
    BruceyBoy - British Brands Posters
    BETA TESTERS
    Harbourmaster Jay, Dome DBS, Tigon Ologdring, BruceyBoy, RaftermanNZ, Elektrotek, SpaceChad
    ADDITIONAL THANKS
    Canadian Moose, Codiak the Kodiak, Rev0, Kjmci, TDW, Konsi, Chameleon
    New Dollarton is a modified version of the River Delta map. This is a map based on New York city including New Jersey, Brooklyn, The Bronx and various surrounding cities and landscapes.
    PC Specs can be founds on my website | www.twodollarstwenty.com
    #citiesskylines2 #trainstation #trains
  • Hry

Komentáře • 390

  • @DanSanguineti
    @DanSanguineti Před 24 dny +1023

    Its probably been said already, but Modders have saved Cities Skylines II content.

    • @rowaystarco
      @rowaystarco Před 24 dny +170

      Just like CS1 to be honest.

    • @tvenningmedia4334
      @tvenningmedia4334 Před 24 dny +12

      So what's new?

    • @dxelson
      @dxelson Před 24 dny +12

      Saved CSL1 as well lmao

    • @Glocky131
      @Glocky131 Před 24 dny +12

      A lot of the mods just make the stuff locked away by the Dev Mode available and more user-friendly but I agree. All I want from CO is to fix the performance now.

    • @AlvinBrinson
      @AlvinBrinson Před 24 dny +13

      I'm not ready to go back. Still feel conned by Paradox.

  • @benglishman
    @benglishman Před 24 dny +265

    As an official member of train guy club, I can tell you that a parking lane for trains is called a "siding" - you're welcome! Love your content mate!

  • @sully_skylines
    @sully_skylines Před 24 dny +206

    HE’S BACK! ❤ insane, this is the two dollars content I love to see… unseen techniques, innovation and a whole bunch of creativity… those catenaries, road wear and grass tufts are amazing new techniques! I’m so glad to be able to help give you the tools you’ve been waiting for 🙌

    • @nguyenston_
      @nguyenston_ Před 24 dny +5

      Thank you for the work you put into this game. Where can I find your river bed surfaces? I didn't see you publish it on pdx mods

    • @sully_skylines
      @sully_skylines Před 24 dny +8

      @@nguyenston_hopefully released today, they were delayed unfortunately, I had to change something

    • @anders95
      @anders95 Před 24 dny +3

      You and the other modders are out here saving CS2. Thank you for your efforts😊

    • @bdjouvenel
      @bdjouvenel Před 24 dny +2

      @@sully_skylines Haha I thought I was going crazy as I couldnt find them. Looking forward. Thank you so much!

    • @twodollarstwenty
      @twodollarstwenty  Před 24 dny +20

      Couldn’t be possible without you guys!

  • @aryankhandelwal787
    @aryankhandelwal787 Před 24 dny +100

    that side tracks near the train maintenance building should be ig converted into subway tracks for the later part when the city gets big enough to build an on-grade subway station there or tram station , to make the central station a transit hub

    • @twodollarstwenty
      @twodollarstwenty  Před 24 dny +9

      Oooo I like that idea a lot!

    • @fjchni
      @fjchni Před 24 dny +4

      I totally agree, it could also be the start of a tunnel for other trains from the other sides of the city. I think of it as a later need for the city (when it starts to grow more) to make this huge important station a multidirectional one rather than just a terminal

    • @hekkensnatser
      @hekkensnatser Před 24 dny +1

      definitely an option, and a thing that happens a ton with new lines as its super easy in terms of paperwork and construction

  • @FERG56
    @FERG56 Před 24 dny +119

    I always said this from the very beginning, the textures are far too smooth and airbrushed. It's like the game engine is powered by Microsoft Paint. Thank god for modders!

    • @twodollarstwenty
      @twodollarstwenty  Před 24 dny +21

      So true! I’m not sure if that was intentional or just an oversight but it’s my biggest complaint. It’s be interesting to see if custom assets will change all that

    • @commuterjack
      @commuterjack Před 24 dny +6

      The textures are really bland but that does present some flexibility for modded players soo I'm not complaining

    • @DylanReid-vw2qv
      @DylanReid-vw2qv Před 24 dny +10

      It's very playdohy. I know comparing to Manor Lords is a tired argument (plus that game runs on Unreal) but just comparing the topographical details leaves a lot to be desired

    • @blackpanda1247
      @blackpanda1247 Před 21 dnem +1

      think i will get bettter😂. CS1 looks nice, but vanilla is also too cartoonish for me. But just look at modded cities and compare YT-Clips with Vanilla builders. This too sometimes looks like totally different games.

    • @Persianking1997
      @Persianking1997 Před 15 dny

      Damn, really ? I unistalled it 4 month ago ? Is it worth installing and playing again ???

  • @jipsels
    @jipsels Před 24 dny +39

    I can hear the enthusiasm in your voice. Modders are really saving this game.

    • @Overqualified1
      @Overqualified1 Před 17 dny +4

      Modders made the first one great. None of these games were what they ended up being out of the box. It was only a matter of time before the modders stepped in and turned things up.

    • @toddblankenship7164
      @toddblankenship7164 Před 16 dny

      @@Overqualified1 exactly. Vanilla CS1 is trash

  • @OddlySpecificGaming
    @OddlySpecificGaming Před 24 dny +88

    Amazing strategy for engagement knowing we will watch every frame like a hawk when he says “don’t look” 👀

  • @OctopolisGaming
    @OctopolisGaming Před 24 dny +30

    You can delete the trains using the second option (from left to right) of better bulldozer. It's something like gameplay manipulation. It allows to delete vehicles!
    Great video!

    • @twisteddinolab7515
      @twisteddinolab7515 Před 24 dny +2

      No,some vehicles can only be despawned by the button in developmode

  • @reblueka
    @reblueka Před 24 dny +7

    This level of detailing is what makes CS videos so fun to watch for me. I absolutely cannot wait to see how you go on with detailing the rest of the map. This series has some new steam (pun intended), and I'm here for it!

  • @cardinal151515
    @cardinal151515 Před 24 dny +22

    I'll wait another year before diving into Cities Skylines 2. While I am eager to explore the new features, waiting for the game to be more polished will enhance my overall experience. Additionally, I am looking forward to a wider selection of mods becoming available before I give it a try.

    • @iris4547
      @iris4547 Před 23 dny +2

      yep, its great to see such important mods appearing to bring the game back up to a level similar to CS1, but itll be a turbulent time of patches breaking everything and bugs in the mods breaking everything, needs some time to mature.

    • @twodollarstwenty
      @twodollarstwenty  Před 23 dny +7

      I reckon it’s an about a year away from being something awesome. Mods are helping but there’s still a lot more I’d like to see improved (economy, graphics, small things like construction animations)

  • @mpcamposz
    @mpcamposz Před 24 dny +13

    34:20 One "trick you haven't figured out yet" that could work in this situation is to use the moveit analog to node controller, which is holding alt. It lets you manipulate junctions and make them wider!

    • @hekkensnatser
      @hekkensnatser Před 24 dny

      i saw this in an image on the mod page and had no idea how to use it so cheers lol

  • @LisaMiza
    @LisaMiza Před 24 dny +8

    Those tracks next to the station and after the depo could maybe be turned into a bus/tram terminal?
    Love the build!

  • @tysonandrewmcculloch
    @tysonandrewmcculloch Před 24 dny +3

    The overhead shot at 36:26 looks amazing. I don’t know if that’s a different colour setting then but it sold the effort to me.

  • @ByeByeBayou...
    @ByeByeBayou... Před 24 dny +6

    So at the actually Haboken Terminal, they have a fairly large bus terminal. That could be a nice addition where you currently have those extra tracks next to the building

  • @king_artur
    @king_artur Před 24 dny +2

    i'd say to add barrier gates to the access points to the maintenance yards, so it looks like not just anyone can wander in. maybe some 'warning - danger' signs etc.

  • @rainey06au
    @rainey06au Před 23 dny +2

    Easily the best CS2 video yet, across all of YT. Great to see that the game may have a new lease on life now.

  • @blujitsu2180
    @blujitsu2180 Před 24 dny +2

    This was the right video at the right time for me - I haven’t been able to keep up with the past few uploads. Now, after making it 30 seconds in, I can’t wait to finish this episode. So glad to see the potential of this game beginning to be fulfilled.

    • @twodollarstwenty
      @twodollarstwenty  Před 24 dny +1

      Hey bud! Thanks so much. Have you been playing much recently?

    • @blujitsu2180
      @blujitsu2180 Před 23 dny

      @@twodollarstwenty I’ve barely had time to stay up to date, much less play. I’m hoping to upgrade a few components before I really get into playing again.

  • @santanacaviedes2006
    @santanacaviedes2006 Před 24 dny +4

    I haven't read the comments yet and it's probably been said but those kinda places usually have like a ton of graffiti! You could add some on the walls and maybe on some trains if it allows it

  • @MurilloPerecinotto
    @MurilloPerecinotto Před 22 dny

    This is your first CSII video that really feels like it can extract what you are capable of building. Looking forward to see your CSII videos!

  • @RudiRennkamel
    @RudiRennkamel Před 24 dny +1

    I so much hope this is now slowly bringing people back! its so so good and catching up to C:S1 much now!

    • @RudiRennkamel
      @RudiRennkamel Před 24 dny

      also 4:40 sounds so much like sim city 2015 LOL

  • @funitel-starshipspacexwiki2569

    Wow that's really inspring to get us back to cities skylines 2! You probably achieved greater detail than I ever will.

  • @jeremyobrien1334
    @jeremyobrien1334 Před 24 dny +3

    TRAINS! Love the mods makes the gameplay super interesting. Thanks for the vid

  • @professorcoms2481
    @professorcoms2481 Před 24 dny

    Look what you're able to do with those tools now! I'm so excited to see your builds with an actual way to achieve them

  • @wooderzz
    @wooderzz Před 24 dny

    Man I love the detail you go into of these videos. I feel like I can binge hours of these videos.

  • @ChrisCatchTheHat
    @ChrisCatchTheHat Před 24 dny +1

    I love it. It is so nice to see you finally able to detail in cs2.

  • @samv-198
    @samv-198 Před 18 dny

    Ngl it is soo good to see you back in love with this game. Can't wait for the all the new work that's gonna come out of this

  • @tigonologdring9189
    @tigonologdring9189 Před 23 dny +1

    To remove _ALL_ the trains (and other untouchable props) at the moment the only solution I've found that works in a non neutron-bpmb style is to go into the DevUI --> Simulation --> Remove obsolete entities
    Next level showcase of the new stuff and just general detailing mate. Top dollar!
    The walkways! I'd missed those... perfect for my four-track rail network! Or at least post-placement for now...
    Something to tweak? Use manipulation mode of MoveIt (Alt-M) to smoothen out some of your switches. Also, the new Traffic mod also works on rail! You can disconnect some of those auto-connected lines to reduce the number of switches...

  • @ChrisBrandrick
    @ChrisBrandrick Před 18 dny

    Great build, nice to see CSII coming along. The two roads into the train yard needs a barrier or some sort of security I think. :)

  • @E2_2020
    @E2_2020 Před 24 dny +5

    Don't use move it to move a network, you can just take the network you want to move with picker mod, click update button and disable all snapping. If u need a better fit just redraw the network with paralel and repeat steps above, you can get them superclose together.
    Thats how i made my custom station.
    Move its is good for when they have to move up and down or small adjustments,but the update and slide method is way faster for networks at least.
    Also the trains and stuff arent props,they are actually vehicles. Of you want you can download the prop pack and redo the trains,becaus eventually these will dissapear.
    If you want to remove rhe trains and vehicles you placed, activate developmode and ingame press tab,simulation and remove all vehicles button. It will remove all traffic but that will spawn in again.
    Hope this helps everyone
    Cheers!

    • @twisteddinolab7515
      @twisteddinolab7515 Před 24 dny +2

      Interesting theory about move it, i will have to try this for myself.

  • @etern4l_l0r38
    @etern4l_l0r38 Před 24 dny +1

    I think that somenthing that would really make the difference at the city is going to the historicals places/buildings, the points of interest (etc...) of the city and giving them a revamp and detailing them so that they can be unique.

  • @frankadamo2893
    @frankadamo2893 Před 24 dny +1

    A thing I just did in my city is use the greenhouses as a glass roof over my train station. Yours looks great but might be something to try out

  • @biosdilt1399
    @biosdilt1399 Před 19 dny

    There is one obvious things missing that is probably in every railyard: graffitis and sprays
    Great build!

  • @anders95
    @anders95 Před 24 dny +5

    Been waiting for this one. Thank you! CS2 is coming along.

  • @flare2000x
    @flare2000x Před 24 dny +1

    I'd love to see some detailed platforms and a rebuilt roof of the station with some glass or gaps so we can see in the top.
    I also think either the side behind the maintenance shed or the front with the parking lots could become a bus station.

  • @hkan_theswed
    @hkan_theswed Před 24 dny

    This was just fantastic. Waov what a great builder you are and so full of fantasy to fond out what to use. Thanks for it. There is some small ideal growing in me. I Will come back to learn.

  • @gabrielreid4950
    @gabrielreid4950 Před 22 dny +1

    Nice to see the game has finally reached the Alpha stage! 🥳🙌
    (Also *cough Sunset City when *coguh)

  • @SaxophoneChihuahua
    @SaxophoneChihuahua Před 24 dny +4

    and just like that the series went back to a glorified level editor

  • @SSZaris
    @SSZaris Před 23 dny +3

    To delete trains and vehicles (because ALL vehicles act like this) you need to press the "Remove Moving Objects and Cims" button on the bulldozer. It should be the second option from the left.

  • @ItsFoxcryDoes
    @ItsFoxcryDoes Před 13 dny

    I know I'm late to the party here, but you'd probably want a rank of vans somewhere around the train yard - these would be used by your engineers, and your area managers as first response to any train incidents! Might also be cool to add an office block to act as the operational and signalling centre :)

  • @Vortebent
    @Vortebent Před 24 dny +1

    fantastic. this is why i watch your channel. thanks modders!

  • @ConfusedRaccoon
    @ConfusedRaccoon Před 23 dny +1

    That little stop to the side could be the old station that was serviced by older steam trains. We need steam trains.

  • @AnoNymous-ie3wc
    @AnoNymous-ie3wc Před 22 dny

    We often have advertising boards next to the tracks in front of the stations where the train only runs slowly. In CS1, this was a must-have for me at passenger stations

  • @Ra99y
    @Ra99y Před 23 dny

    Maybe behind the maintenance shed there could be a historical steam train or museum type showcase.
    You could enter from a door in the side of the main station to access this.
    Hope we get assets to do this soon.

  • @stephenolah8177
    @stephenolah8177 Před 18 dny

    Great video, one detail which was missing and I thought glaringly obvious was the lack of signals for the trains. I don't know if such an asset exists but it would certainly add to the look and feel

  • @jplayscities
    @jplayscities Před 24 dny

    Really loved this episode! Cities are finally really starting to feel unique and realistic 👌

  • @Vydru23
    @Vydru23 Před 22 dny

    Great vid, you sound like your enjoying this build way more then the struggle you've had with the lack of potential for creativity in the game thus far, CS2 sis being saved by its community.

  • @randallcromer66
    @randallcromer66 Před 22 dny

    This is a real game changer for anyone who likes to detail and design their own assets.

  • @oldbore
    @oldbore Před 24 dny

    Hay, when moving networks, you can click alt+m when MoveIt is on and then click the dots till they turn pink. This givea more control over networks. Take care, Old Bore

  • @noamizu6112
    @noamizu6112 Před 23 dny

    That's so aesthetic! Great video!

  • @nbeerten
    @nbeerten Před 23 dny

    The trick with the roads (moveit) is that the height/vertical and angles on the vertical axis are a cubic bezier as well now, so just like the horizontal nodes with the inner dots that decide how much curve the road has, the vertical angle is also decided by those points' elevation.

  • @Nerdchacho
    @Nerdchacho Před 20 dny

    Keep that extra station.. when we have smaller, shorter trains, you can swap out the train model and have that as a regional / overflow platform a little like how Cardiff Central has Platform 0 :)

  • @Commando320
    @Commando320 Před 24 dny +1

    We are so back! The future of this game is finally looking brighter, thanks modders

  • @sg_simulations6344
    @sg_simulations6344 Před 23 dny

    I'd add a shunter or two to those sidings and some mail vans (wagons) with maybe an adjacent mail building.

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Před 24 dny +1

    Looking fantastic 👌

  • @Kisamaism
    @Kisamaism Před 20 dny

    "You're going to love this" HE'S BACK TO CS1?! F-YEAH!
    Oh wait oh darn this game again...

  • @northernfarmsim
    @northernfarmsim Před 23 dny

    Looks amazing. Not sure how long that would have taken, I have a feeling it was a very long build but wow…it looks fantastic.

  • @TempestDK
    @TempestDK Před 8 dny

    I still haven't even built my first city yet with CS2. I am waiting for a few more updates and some more modding, then I'm sure there is loads of fun to be had.

  • @QQ5017
    @QQ5017 Před 23 dny

    Guess I'm not the only one who wanted the game to be like this from its start.

  • @thomashanrahan2707
    @thomashanrahan2707 Před 23 dny

    That separate stop behind the maintenance shed could be for the diesel powered country-link trains for rural stops. Sydney central stations platform one used to be.

  • @hugod9131
    @hugod9131 Před 23 dny

    Just tried these today, it really made the difference. Now i only need more assets and buildings so i can build the parisian city i deserve

  • @12times12_
    @12times12_ Před 24 dny

    man has turned this railyard from a clean new location to a literal dump (as respectfully as possible lol)

  • @Nizno
    @Nizno Před 21 dnem

    Thanks for the awesome video!

  • @JAR__
    @JAR__ Před dnem +1

    We getting back into classic TDT DETAILING WITH THIS ONE 🗣💵🪙

  • @craigroaring
    @craigroaring Před 24 dny

    Fantastic build!

  • @xWris3
    @xWris3 Před 22 dny +1

    It's crazy all those things are not in the base game. For a SECOND ITERATION even ! What the hell are CO doing !?

  • @TbirdsTyler24
    @TbirdsTyler24 Před 22 dny

    Cheers for the shout out!
    Keep up the great work 😊

  • @asneakyninja1_
    @asneakyninja1_ Před 24 dny

    Something that might help with those track wiggles, if you hold alt when you click on a segment via move it then you can manipulate the little nodes you see in terms of angle, distance, height, etc. really helps for getting those exact slopes and curves you want! :D

  • @Palpatine001
    @Palpatine001 Před 24 dny

    Not here exactly for City Plopping or City Painting (urban design) but City Skylines (urban and transport planning) to which still a couple of years behind CS. That said couple of the mods out including Traffic, and this new one allowing for three storey mixed use rather than the 6-8 we have in vanilla certainly helps with those town centres and villages

  • @JLALALALA
    @JLALALALA Před 23 dny

    Not sure if this has been said, I think you need some kind of gate\entrance to the train yard from the street. It wouldn’t be open like that. As the rail lines exit the yard and cross the first road maybe they can be raised up into embankments. That feels like a more natural way for trains to create a grade separation yet I rarely see it used in CS 2.

  • @TangerineUnicornDesign

    Modders for the win. Saving the day yet again and allowing great details such as yourself to do what you do best! All stuff that should have been baked into the base game of course. You're missing some graffiti on the parked trains, on the underpass and on the back of any buildings that are passed by the train routes. And if you can snap graffiti to surfaces, can you snap them to the public transit assets? Because seeing working CS2 trains with actual graffiti on them would be ultra realistic.

  • @arandomfish9755
    @arandomfish9755 Před 24 dny

    The ability to make custom paths and put/delete details on building is a game changer!

  • @Divadosaurus
    @Divadosaurus Před 18 dny

    Love it. I've started playing again.

  • @jackpubbo
    @jackpubbo Před 24 dny

    the details at the end look sick with like the surface painter and shrubs

  • @_ptr09_
    @_ptr09_ Před 23 dny

    I would love a crime scene by the containers at the car park by the central station. This could also be part of a story like in Sunset City

  • @FluffyTheGryphon
    @FluffyTheGryphon Před 24 dny

    "Train parking bay" distinct slow routes off main lines, spurs, and branch lines are called Sidings. That area would be called a siding stub, or dead end siding.

  • @martinholden6214
    @martinholden6214 Před dnem

    That station looks epic! Its 500 times better than anything id have done 😅

  • @ChrisBrandrick
    @ChrisBrandrick Před 18 dny

    That outside line could be a local service serving the neighbourhood over the road - and as such use a smaller train.

  • @earwhyckque671
    @earwhyckque671 Před 24 dny

    Looking great! You might want to add a few more catenary structures close to switches which will give a nice cluttered result :) oh and that train entering the station close to the three parked trains looks dangerous, it better uses the the main line that goes around those sidings ;) looking forward to next videos!

  • @sjoerdmensonides7867
    @sjoerdmensonides7867 Před 23 dny

    A bus stop at the Grand central station would be desirable, i guess 😅

  • @BoG_City
    @BoG_City Před 24 dny

    Its a missed opportunity that a lot of the stuf these mods do aren't in the base game. But thank god for mods. They made CS1 so much better and the same is happening with CS2! can't wait for whats next in the modding world

  • @randomproductions1650
    @randomproductions1650 Před 23 dny

    that section next to the main station is perfect for a high speed rail train stop. Typically you see these stations being ultra modern comapred to the rest of the station, having been new additions compared to the old style of the main station. Perhaps a future build could see this station being created and a high speed rail line connecting this city to the eventual new york which will be created in the bay, connecting the two main cities with an ultra fast train connection

  • @harrysmith3606
    @harrysmith3606 Před 21 dnem

    wow this looks absolutely incredible

  • @minotaursgamezone
    @minotaursgamezone Před 24 dny

    I recently reset my pc and could not be bothered to redownload CS2. I think you have inspired me to give it another go. Thank you

  • @gano101
    @gano101 Před 24 dny

    This is a big step in making cities unique, personally I don’t see me retuning to CS2 until the bridges and harbours update as well as fixing the challenge of the game and city life such as skaters at the skate park, football games etc. I don’t just want a city decorator, I want a sim.

  • @snake4546
    @snake4546 Před 24 dny

    Hey! great video! just wanted to ask about if the mic/voice changes in the recent videos at certain parts are intentional. want to make sure that it sounds a bit different sometimes and that it is not some weird bug.

    • @Ra99y
      @Ra99y Před 23 dny

      I was able to hear mouse clicking too

  • @davidkornuta7358
    @davidkornuta7358 Před 21 dnem

    Wowwww 10 min in, and I am SO impressed how far you have come with this game. Beautiful!

  • @Jitzie
    @Jitzie Před 23 dny

    I'm 6 minutes into this video. Played 20 hours of the game when it launched and I'm launching it again now, inspired by your vid! P.S better bulldozer looks great!

  • @JohnnySacc
    @JohnnySacc Před 24 dny

    24:08 FYI Better Bulldozer has an option to delete 'gameplay items' which can get rid of the train cars.

  • @rys522
    @rys522 Před 23 dny +2

    CS II looks cool now might buy it ....Amazing vid tho :)

  • @michaelslater3648
    @michaelslater3648 Před 23 dny +1

    Am I the only one reminded of Flinders Street Station (In Melbourne) by the train station he built?

  • @gazzamuso
    @gazzamuso Před 23 dny

    They wouldn't be animated, but you could keep shunt locomotives in that spare space past the maintenance depot

  • @user-hy9kh3mz8t
    @user-hy9kh3mz8t Před 24 dny

    I think you can snap to props with the snap to surface feature. It works with trees and props on buildings from what I've found

  • @Topgun232
    @Topgun232 Před 16 dny

    I did recently start dabbling in this game again thanks to mods. For me to play I need different maps to try out and various tools from CS1.

  • @a_ndy2837
    @a_ndy2837 Před 24 dny

    City Skylines 2 needs to add a feature where the more used roads progressively get more damaged over time.

    • @tobbakken2911
      @tobbakken2911 Před 23 dny

      They go that already, if you don't put down the maintenance building the roads gets cracks on them

  • @MarkZX14R
    @MarkZX14R Před 24 dny

    Love what you have done. Beside the station where the trains are going you said feels like it needs something. I would say maybe a bus terminal .. I know in Brisbane where I live Roma S Station has a massive bus terminal attached. Just an idea :)

  • @meg_Lepi
    @meg_Lepi Před 24 dny

    If I'd taken a shot every time bro said "bits and pieces", I'd be in detox for the 5th time today

  • @Blitzkrieger17
    @Blitzkrieger17 Před 23 dny

    looks like detailing is back on the menu!

  • @zenojai10
    @zenojai10 Před 24 dny

    A major commercial development would attract more people near the central station, a great real life recreation around the world!

  • @jackmerrill8424
    @jackmerrill8424 Před 24 dny

    Are there small ploppable block services so that your station restaurant, for example, can be functional?

  • @AKKK1182
    @AKKK1182 Před 22 dny +2

    I haven't gotten into CS2 yet, but are the textures supposed to look like that? I mean they look like Cities Skylines with low textures. Like there's some issue with switching LOD levels or something.