We learn the keepers' take on farming. Get the game: www.gog.com/ga... Playlist: • Let's Play Firmament Facebook: / dilandau3000 X (Twitter): x.com/dilandau...
I always enjoy Sven's lets plays. That said, he's doing his best to entertain us whilst playing what I now deem as " Maintenence:The Game". I'm still absolutely going to.keep watching. 🙃
@0:44 game glitch or mysterious story effect? It happened again @45:42. For the Camelus puzzle, there seems to be no rational explanation for the Camelus being abandoned where it was. Being out of power, there was no ladder leading down the Camelus, and there was no platform for anybody to exit the Camelus. If it was our Mentor, alone, using the Camelus, did she jump off and just hope for the best? To use the Camelus, she had to have all the upgrades to her adjunct, so it just makes zero thematic sense how it would have run out of power and been left in such an odd position. Cyan is usually pretty good about puzzles being in a rational setup, but this one just doesn't mesh.
@@otterskyplays I understand the automatic docking, but it wasn't docked when we first see it. It's just in the middle of nothing and no clear explanation or reason of how somebody could exit it where it was. Max elevation and out of power, so it wasn't even at the bottom where somebody could jump out the hole in the bottom of the Camelus. But, puzzle game has puzzles. Just takes away from the lore of figuring out what happened before we get woken up.
lol @ the camelus. Yeah, wheels/treads are more efficient, easier to design, and smoother for the passenger... BUT, the engineer said to him/herself, it would be so cool if it walked!
In regard to why things are "made" the way they are, that becomes clear at the end. The whole time I played this game I kept thinking it reminded me of someone in the real world. Turns out I was right lol With regard to the extra power upgrade to the adjunct- My guess is that not all keepers had all three upgrades. Depending on your job and employee level, the more adjunct upgrades you had, the higher ranking employee you were. Just a guess though!
Hi I managed to complete the firmament Wednesday night, It took me 37 hours but I found Juleston to be quite buggy and I found it either crashed or I would play but the game had stopped and I found that i couldn't save where i was up to but when I loaded up again I noticed that I had lost about an hour, this happened twice so I an going to say it took me 35 hours to complete. I did get stuck here and there on the game but was able to complete it all without any cheating. ho and the ending is shite and rushed and the girl just would stop talking and I couldn't concentrate on what I had to do!
I don't remember how I accessed the last yellow pipe valve, but I didn't find the correct solution. I cheesed something with the socket angles. I think what it was was I managed to lower the bridge while on the camelus.
Is there glass in the windows in the spire? I'd imagine it's open air because of the fence being there but this a CYAN game. If you can fall out then there should NOT be a fence!
On your first visit to the Swan there were posters in the room of something I perceived to be the arches connecting together to a thing up higher, but I think it may have just been the camelus?
This game is weird. Each realm doesn't end like Exile, but I guess Cyan wanted to do something different. I thought reaching the Spire was the end and that's when you go on to the next realm, then they added Metroid style locks and doors where gaining the extra Adjunct abilities allows you to unlock previous locked areas in all the realms.
The placement of the valves in this section is extremely inconvenient. This only makes sense in a puzzle game. In an actual agricultural setting such as we are supposed to believe this is, no sane person would design them this way. Why would they intentionally make the Keepers' jobs more difficult? All of the valves should be easily accessible from the ground or from the Camelus with a minimum of fiddling. I thought Myst was brilliant because the machinery seemed to have been designed to be USED, and your only hindrance was that you didn't have the instructions and were not the person the systems were designed for. Once you figured out how it worked, it made SENSE. Later installments of the series got progressively more "puzzly" and artificial, with machines that were intentionally obscure, with nonsensical user interfaces designed for nobody.
I really like how you do your "oh wow so I randomly walked the perfect way to find just the right thing" element. Very fun!
Sven pre plays the game and then records with walkthroughs.
@@kapioleilanionalanielua Yep I know. I'm saying I like the way he does it.
@@kapioleilanionalanielua "with walkthroughs."
?
You know what I just realized? There are no bathrooms in any of the realms!
That's a problem in all of Cyan's Worlds (pun intended)
I was thinking the same thing. And besides the dormitories, there is nowhere for anyone to live.
@@ghost_bird7 At least they can get back to the dormitories easily enough. There are no food preparation spaces, though.
@@micahbush5397yes, they eat exclusively rations. They get everything out onto a tray. Nice.
Taking a shit it not on the loudspeakers list of approved activities
I was not prepared for the Camelus to be so...jaunty
These statues are to give worship to the "Holy Divine Bowling Team" :)
I always enjoy Sven's lets plays.
That said, he's doing his best to entertain us whilst playing what I now deem as
" Maintenence:The Game".
I'm still absolutely going to.keep watching. 🙃
On second thought, let’s not ride the Camelus. ‘Tis a silly thing.
But you get to push the pram a lus?
Camelus music is so calming
I opened the last (yellow) valve from outside by linking via the socket inside the Camelus.
the camelus seems like the most janky part of the game so far. really enjoy watching. love your videos and let's plays 🎉
Yaayyy so cool to ride with camelus wish i could have it in real life
@0:44 game glitch or mysterious story effect? It happened again @45:42.
For the Camelus puzzle, there seems to be no rational explanation for the Camelus being abandoned where it was.
Being out of power, there was no ladder leading down the Camelus, and there was no platform for anybody to exit the Camelus.
If it was our Mentor, alone, using the Camelus, did she jump off and just hope for the best? To use the Camelus, she had to have all the upgrades to her adjunct, so it just makes zero thematic sense how it would have run out of power and been left in such an odd position. Cyan is usually pretty good about puzzles being in a rational setup, but this one just doesn't mesh.
considering the camelus can walk automatically, I guess it can go back the the "beginning docking station" by itself
The shimmer? Definitely the 'locked in a animation Cutscene" effect. Or did you mean the unloading of the lighting?
@@otterskyplays I understand the automatic docking, but it wasn't docked when we first see it. It's just in the middle of nothing and no clear explanation or reason of how somebody could exit it where it was. Max elevation and out of power, so it wasn't even at the bottom where somebody could jump out the hole in the bottom of the Camelus.
But, puzzle game has puzzles. Just takes away from the lore of figuring out what happened before we get woken up.
lol @ the camelus. Yeah, wheels/treads are more efficient, easier to design, and smoother for the passenger... BUT, the engineer said to him/herself, it would be so cool if it walked!
In regard to why things are "made" the way they are, that becomes clear at the end. The whole time I played this game I kept thinking it reminded me of someone in the real world. Turns out I was right lol
With regard to the extra power upgrade to the adjunct- My guess is that not all keepers had all three upgrades. Depending on your job and employee level, the more adjunct upgrades you had, the higher ranking employee you were. Just a guess though!
it is implied at the end also that the keepers had employment levels 👍
@@otterskyplays nice! It's been since May or June since I played it so I couldn't remember for sure :-)
we are the ceeprs *french accent*
At 26:40 you can clip through. It's a glitch extravaganza.
The last clipboard, “life must be rusted through the support”, or is that reverse.
Hi I managed to complete the firmament Wednesday night, It took me 37 hours but I found Juleston to be quite buggy and I found it either crashed or I would play but the game had stopped and I found that i couldn't save where i was up to but when I loaded up again I noticed that I had lost about an hour, this happened twice so I an going to say it took me 35 hours to complete. I did get stuck here and there on the game but was able to complete it all without any cheating. ho and the ending is shite and rushed and the girl just would stop talking and I couldn't concentrate on what I had to do!
I don't remember how I accessed the last yellow pipe valve, but I didn't find the correct solution. I cheesed something with the socket angles. I think what it was was I managed to lower the bridge while on the camelus.
Is there glass in the windows in the spire? I'd imagine it's open air because of the fence being there but this a CYAN game. If you can fall out then there should NOT be a fence!
On your first visit to the Swan there were posters in the room of something I perceived to be the arches connecting together to a thing up higher, but I think it may have just been the camelus?
This game is weird. Each realm doesn't end like Exile, but I guess Cyan wanted to do something different. I thought reaching the Spire was the end and that's when you go on to the next realm, then they added Metroid style locks and doors where gaining the extra Adjunct abilities allows you to unlock previous locked areas in all the realms.
To be fair, Cyan didn't make Exile.
@@micahbush5397 But you understand what I was saying right? That's the point I was trying to make.
It needs extra force coz its heavy hatch sven
The placement of the valves in this section is extremely inconvenient. This only makes sense in a puzzle game. In an actual agricultural setting such as we are supposed to believe this is, no sane person would design them this way. Why would they intentionally make the Keepers' jobs more difficult? All of the valves should be easily accessible from the ground or from the Camelus with a minimum of fiddling.
I thought Myst was brilliant because the machinery seemed to have been designed to be USED, and your only hindrance was that you didn't have the instructions and were not the person the systems were designed for. Once you figured out how it worked, it made SENSE. Later installments of the series got progressively more "puzzly" and artificial, with machines that were intentionally obscure, with nonsensical user interfaces designed for nobody.
The cage on this socket is only built this way to BE a puzzle. I don't like that. It should ave a practical purpose, and this does not
i really wonder what is going to happen next !