The SOLUTION to the World's Nuclear Waste Problem in Satisfactory!

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  • čas přidĂĄn 30. 07. 2021
  • The SOLUTION to the World's Nuclear Waste Problem in Satisfactory!
    #Ad This video is sponsored by Prosperous Universe!
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    Satisfactory Update 4 gameplay today and we've found the solution to our million nuclear waste problem: plutonium fuel rod production! To get plutonium production online though, we'll have to build up a massive factory design that can handle the 1000+ nuclear waste /min that our reactors make so we're still in for a wild ride!
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    About: Satisfactory
    Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies. The Satisfactory Train update and Nuclear update also adds in trains, train stations, and nuclear power plant to enjoy, if you can handle the nuclear waste that is! In some of our videos, we go over Satisfactory tips and Satisfactory building tips, as well how to build a mega base and manufacturer setup. Our Satisfactory Early Access let’s play ep 1 was started a few months ago, but now we have hundreds of hours since Satisfactory ep 1 and have built a giant base with computer production, supercomputer production, a huge nuclear power plant and hundreds of trains! Our giant train system covers the entire map and gathers uranium, deals with our nuclear waste, and Satisfactory trains are a very satisfactory way of travel!
    Satisfactory Update 3 also changed the game entirely adding pipes, Hyper Tubes, the Awesome Shop and Awesome Sink (aka Resource Sink), a new desert biome, a new vehicle, and a ton more! Recently though Satisfactory Update 4 released adding in the very Satisfactory Tier 8 with: plutonium, plutonium waste, a hover pack, the blender, a battery building, ziplines, gas, reservoirs and wells, drones, new space elevator parts, and a whole lot more too!
    Zufriedenstellend lass uns das Gameplay spielen im neuen Update!
    Follow my Satisfactory Early Access Gameplay for the best base building, best Satisfactory tips, and more!
    Satisfactory is an FPS open-world factory building sim by CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
    #ImKibitz​ #Satisfactory
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Komentáře • 643

  • @ImKibitz
    @ImKibitz  Před 2 lety +395

    So should we use the Plutonium Fuel Rods for power, or is Plutonium Waste too big a threat...?
    What do you think?

    • @DBGamingFamily
      @DBGamingFamily Před 2 lety +150

      Plutonium waste is horrible, I did that to start, and then realized I wanted the tickets more than the unusable waste. Maybe useable in the future? Not worth holding on to it until then.

    • @eadthryth8194
      @eadthryth8194 Před 2 lety +131

      Running the numbers I feel that plutonium waste is way too much trouble than it's worth. You'll fill up an industrial container every 1 hour and 45 min or so and so then it'll be a repeat of the nuclear waste incident except there is no way to get rid of it.

    • @retrogamer9146
      @retrogamer9146 Před 2 lety +58

      personaly i think that I would just sink them. I just wouldnt want to ever need to worry about running out of storage space for waste, and given how much time you put into this world that waste would likely build up fast. Love your videos!

    • @themeatpopsicle
      @themeatpopsicle Před 2 lety +11

      Wait until we have a firm date for Update 5 to decide

    • @Pauli0106
      @Pauli0106 Před 2 lety +45

      Sink it you have enough Power and Plutonium waste is horribble

  • @ReedyAnt
    @ReedyAnt Před 2 lety +340

    I’m use to watching letsgameitout and while watching this I just felt weird seeing everything making sense.

  • @mrmurpleqwerty4838
    @mrmurpleqwerty4838 Před 2 lety +571

    Kibitz:
    *Spends many hours making a proper nuclear waste disposal facility *
    Josh:
    *Spends many hours yeeting lizard doggos into the void *

    • @legendarydoge6916
      @legendarydoge6916 Před 2 lety +30

      well which one is more fun? the answer is obvious

    • @chibbijam54
      @chibbijam54 Před 2 lety +32

      There are two types of people.

    • @tristen9736
      @tristen9736 Před rokem +2

      Eh, kibz kinda made a spaghetti mess. There's no rime or reason to where he put each production line

    • @Sunkman_png
      @Sunkman_png Před rokem +5

      The saddest part of Josh’s video is the yeething of the doggos

    • @nybbleme
      @nybbleme Před rokem

      And making conveyor tornadoes

  • @kiligir
    @kiligir Před 2 lety +131

    How does he do it? He can't KEEP GETTING AWAY WITH THIS!

  • @QemeH
    @QemeH Před 2 lety +369

    I really, really can't recommend using the Plutonium Fuel Rods for power. The 22.5 rods per minute will convert into 225 Plutonium waste per minute. They stack to 500, so an industrial container can store up to 24k of them - which means you need a new container for every 106 minutes (or about 1 and 3/4 hours) of play.

    • @Electric_Bagpipes
      @Electric_Bagpipes Před 2 lety +17

      Would it hurt to set up one plant though? If it could offset the ridiculous production power costs of the plutonium then maybe a nuclear dump pile of smaller portions is worth it.

    • @carnevalli.9329
      @carnevalli.9329 Před 2 lety +9

      He doesn't need to use ALL 22,5 of them.

    • @Nepheos
      @Nepheos Před 2 lety +24

      I sink a large part of it and use the rest in my current world to offset the power needed for the production of both uranium and plutonium fuel.
      The golden rule should always be "don't do more than you can handle". My storage can run for around 900-1000h with its current plutonium waste input and thats plenty considering the save I put the most time in only had around 1000h.

    • @jamesskelton3488
      @jamesskelton3488 Před 2 lety +21

      @@carnevalli.9329 This is Kibs. If he uses one he's gonna use them all

    • @dasnerft96
      @dasnerft96 Před 2 lety +5

      why would this be a problem? if you build them 5 high a platform of 2x1 holds out for nearly 9h of gameplay and a building of 10x20 isn't really that big (900h is a lot of time)

  • @PDawg2017
    @PDawg2017 Před 2 lety +462

    I haven’t played this game in awhile but this guy just makes me want to get back to it

  • @derpypotato677
    @derpypotato677 Před 2 lety +31

    21:43 The council will decide your fate.

  • @metenrog
    @metenrog Před 2 lety +72

    Don’t forget to rebuild the battery’s you deleted in a previous video to smooth out any power spikes your loop machines cause!!!

  • @matteocdt5214
    @matteocdt5214 Před 2 lety +123

    given that accelerators chug power like crazy i think it's worth building non-overclocked accelerators. just to save a little bit on the power front

    • @miksceihners50
      @miksceihners50 Před 2 lety +16

      +you get more dope-ass accelerators to decorate the factory with

    • @marcusdaloia2974
      @marcusdaloia2974 Před 2 lety +1

      Depends on how much nuclear waste he can make at any given time. While it's good to future-proof a place this project seems a little to expensive to be wasteful.

    • @lechking941
      @lechking941 Před 2 lety

      @@marcusdaloia2974 eh as long as the future proofed running is able to keep up or over do the outflow it should be good. so in about 6 hoours he can just clock on his nuclear plants in a reset and just let the waste do its thing

    • @Sammy-sv5uq
      @Sammy-sv5uq Před 2 lety

      @AMGPlayz Huh, gimme the goods, how you mod Satusfavtory

    • @elijinn5044
      @elijinn5044 Před 2 lety +2

      Or you can just strap barrels to lizard doggos and yeet them into the void

  • @3lectr1x
    @3lectr1x Před 2 lety +34

    Kibz saying “Sheeeesh” is cursed af

  • @Krome08
    @Krome08 Před 2 lety +19

    I can't imagine how difficult it is to manage your inventory with building materials at this stage of the game

  • @demris15
    @demris15 Před 2 lety +9

    Great to see you back kibz, hope you had a nice vacation! And congratulations on getting all that mess sorted out… can’t wait to see what the first true project is going to be!

  • @hebonky
    @hebonky Před 2 lety +33

    I hope in update 5 they add thorium as a more efficient and rarer alternative to uranium

    • @jonathandemiguel1458
      @jonathandemiguel1458 Před 2 lety +8

      YES. Someone asked itself "Why Thorium rocks?"

    • @raiyan3348
      @raiyan3348 Před 2 lety +2

      technically thorium should be pretty common compared to uranium

    • @hebonky
      @hebonky Před 2 lety

      @@raiyan3348 I guess you don't know how to use it until the super late game

    • @professormutant3252
      @professormutant3252 Před 2 lety

      Hell yes. And it would be a lot safer to use (as it is IRL). maybe also adding explosive functionality to plutonium at a later date. Only coffee stain knows, and they aren't telling. yet.

    • @astarothhentaiguy3554
      @astarothhentaiguy3554 Před 2 lety

      Based

  • @thesteamengineer442
    @thesteamengineer442 Před 2 lety +44

    Yay! Kibbz has Un-Chernobyl'd himself! Let's hope that scientists use his success as a guide to fixing the real thing.

    • @andrewpederson8074
      @andrewpederson8074 Před 2 lety +2

      Sadly that’s one of the reasons Chernobyl blew up the reactors were designed to make weapons grade plutonium

    • @thesteamengineer442
      @thesteamengineer442 Před 2 lety

      @@andrewpederson8074 So... Kibbz should definitely use the plutonium fuel rods as fuel?

    • @TheDevilOfJesters
      @TheDevilOfJesters Před 2 lety

      @@andrewpederson8074 l0jj,0

    • @vrenshrrg
      @vrenshrrg Před 2 lety +7

      @@andrewpederson8074 Chernobyl was designed to be *cheap,* not to breed plutonium. It used almost unenriched uranium. The disaster was due to bad design and human error, not because the Soviet Union wanted the waste.

    • @professormutant3252
      @professormutant3252 Před 2 lety +1

      @@andrewpederson8074 not so. It was designed to be as cheap, quick and dirty as possible. And we all know how reliable things of that nature are. (especially when combined with potentially extremely dangerous uranium) It wasn't designed as a plutonium breeder at all.

  • @sugle64
    @sugle64 Před 2 lety +56

    Wow... ok well, he has done more in a month of this game than my 2-year-old satisfactory world. Good job man I love the Videos!!!

  • @jordansaliba
    @jordansaliba Před 2 lety +10

    Couple years back I used to watch your 'They are Billions' Uploads very frequently and always knew you deserved more Subs Bro.
    The Energy you put into your vids are very contagious and positive

  • @alecrapp6157
    @alecrapp6157 Před 2 lety +10

    if you want stability in the power, take the time it takes to process the items in the accelerator in seconds, divide by the number of particle accelerators, and start each one in intervals of that last number. the first one should peak in power and then drop, as the last one starts rising in power. keeps all of them from hitting peak at the same time and potentially overloading

  • @davawen9938
    @davawen9938 Před 2 lety +3

    Just a little tip: the amount of power consumed by an overclocked building scales exponantially by a factor of 1.6, so to calculate it, it would be :
    Amount of power normally * Overclocking^1.6
    Or, for the *big loop*:
    750 * 2.5^1.6 = 3249.1164

  • @emberdrops3892
    @emberdrops3892 Před 2 lety +5

    Crazy how much time goes into just one of your vids! Respect man!

  • @nikisepps
    @nikisepps Před 2 lety +119

    If you go for plutonium power...you're going to ruin your world. This playthrough won't last until update 1.0 as you want it to.
    Big mistake.

    • @Cronos804
      @Cronos804 Před 2 lety +20

      Your right but im pretty sure this is artifical drama. Someone who essentially builds megafactory after megafactory would not even think a second about producing more undeletable waste.

    • @anthonydinino2321
      @anthonydinino2321 Před 2 lety +4

      @@Cronos804 wdym? He's sinking the rods

    • @mobiuscoreindustries
      @mobiuscoreindustries Před 2 lety +15

      @@Cronos804 yeah if would be neat if the devs implemented something akin to a plutonium breeder (would be more of a burner here tho) or a throium breeder.
      Plutonium fast reactors would require more cooling and more care and would generate transient waste that needs to be safely stored for a bit to become inert.
      Throium breeders would work like the real deal, using a whole new, more abundant and efficient fuel, but needing a very well tuned salt treatment system to keep the breeding ratio high, on top of needed another fuel to start the reactor as thorium takes a while to decay into something fissile (in real life it takes 30 days or so). Since MSRs can take on a concentration of other fuels to be exposed to neutrons if your efficiency is high enough you can bring some plutonium to burn. Because MSRs are so good damn good at processing and cleaning their fuel, you get waste that is very spicy but very short lived, and because you run at high temperature it is a lot more efficient (IRL your combustion is already several thousand times better than solid fuels and running on a gas turbine rather than a steam one).
      After all, the molten salt throium reactor is sort of the ultimate stage of energy production and it's been tested successfully in the 60's so it isn't new. However i feel the need to carefully process the fuel cycle to keep the reaction would be a perfect fit for the game.

    • @mobiuscoreindustries
      @mobiuscoreindustries Před 2 lety +27

      @AMGPlayz Well If, you are interested, I can tell you all about this. I am not a nuclear physicist, I'm an engineer. However I think that helps me in this case since that means that I don't have the training and experience biases of experts, but I am substantially knowledgeable in the subject.
      As hilariously disastrous as Chernobyl was (and it really was the worse case scenario), it would be more than disingenuous to say that this is a template for nuclear reactors. I won't go into details here (unless you want me to? just asking) but in short, this is all that was needed for Chernobyl to happen:
      (warning, this is the simple version, but its still HELLA LONG)
      - Was a boiling water reactor subtype, these reactors are far more susceptible to temperature change as the moderator (water in this case) is aslo the coolant and also is left to boil directly in the reactor chamber.
      - It was a reactor called an RBMK, a Russian reactor with frankly a more than dubious design. In its efforts to use un-enriched uranium, they created a reactor which was VERY unstable, was easily poisoned by Xenon, needed to enhance its reaction via moderator rods to work, had a positive void coefficient, needed a LOT more fissile material, and had no containment building. I won't call it the dumbest reactor ever made (that would probably go to the one with an open sodium burn pit) but that one is easily in the top 3.
      - It was launched without a trial period. RBMK-1 in Stalingrad suffered a runawway excursion already (lead to fuel damage but no radioactive release), but the communist government prevented information about Xenon poisoning and the AZ-5 to be learned by other plants
      - Reactor 4 was chosen to perform a shutdown test on the yet untested safety shutdown procedure. One that consistently failed each time, but pressure from the government to get it over with meant the test would be launched regardless
      - The plant operators poisoned the reactor with Xenon, causing the output to essentially drop to zero. Instead of cancelling the test, they ignored the few safety rules and placed basically all the moderator rods (read: enhance the reaction) into the core to burn the Xenon and restore power.
      - Started the test with lower than stated output to speed things up, this lead to the emergency cooling system being running under-powered
      - As expected, the reactor was in an unstable configuration, having burned its Xenon, the reactor output spiked, water started to boil away, further enhancing the reaction (what is called "positive void coefficient", most reactors are built to have the inverse effect).
      - The plant control team, seeing the excursion, pushed the emergency shutdown (AZ-5) button, which in their manuals stated it would insert all control rods as fast as possible and stop the reaction. However if they had been made aware of the Stalingrad plant, they would have known that AZ-5 caused a temporary power spike in the RBMK reactor type only.
      - The reactor had now been placed in its single worse configuration imaginable: the control rods pushed all the water out the channels during insertion, leaving only moderating units. There was no Xenon left in the core, meaning no neutron absorption. Cooling was non existent, and the control rods got stuck in the worst position. The power of the reaction went off the charts, and caused the water to flash-boil into steam, causing the explosion (contrary to popular belief, the explosion that knocked the reactor plate clean off the building was a steam explosion, NOT a nuclear one).
      This, in short, is the result of design, safety, control and operation all going wrong in a very specific way to cause this.
      However, there is something to learn. May it be Chernobyl, TMI or Fukushima, these three plants experienced at least partially the consequence of using a solid fuel with water as a moderator, with RBMK pretty much having everything go wrong, BWR losing all active cooling due to a safety system flaw, and PWR losing pressure due to a maintenance error and shift change. There is only one reactor type that physically fixes all these issues, and that's the molten salt thorium reactor. Its the most interesting power generation tech ever made, by far, however i won't bother explaining it to you, unless you are genuinely interested in learning more about it.

    • @Nepheos
      @Nepheos Před 2 lety +1

      @@mobiuscoreindustries honestly I'd already be happy about walls that block the radiation or sth like that, but did CS ever say that nuclear power is the final goal? maybe they'll add some fancy scify stuff like using the nuclear pasta as fuel some day.

  • @Magistrella
    @Magistrella Před 2 lety +10

    Hey Kibz - you can reduce the strain to your power network down to 19.5MW for the accelerators if you use batteries to buffer the fluctuation.
    The median power useage for a fully overclocked accelerator is 2,167KW. As batteries charge with a max of 100KW, you need a pack of 22 batteries per Accelerator - the accelerators take up 15 spaces, you can build the batteries below and hide them if necessary - or anywhere really. As long as it's in the same circuit as the machines x.x
    Great work fixing a "doomed" world - nice vid ;3

  • @beccisharp
    @beccisharp Před 2 lety +1

    This video goes from old level spice to all new levels of spice with varying flavours! Never been brave enough to do nuclear in any of my saves as I usually don't have time to just sit down and do it as I would like to so its fun seeing you deal with all the spicy problems

  • @hansblix4083
    @hansblix4083 Před 2 lety +13

    Never played the game myself, but this is amazing.

    • @FLEX-on7fu
      @FLEX-on7fu Před 2 lety +1

      You definitely should

    • @chady51
      @chady51 Před 2 lety

      You should also should be more toutureing your pc

  • @andrewmcneil5369
    @andrewmcneil5369 Před 2 lety

    Love what you are doing with this series

  • @OlaftheGreat
    @OlaftheGreat Před 2 lety +3

    From what I understand about the way the game's power system works, it is considerably more efficient to have several underclocked machines than one overclocked one.

    • @TheBakingYeast
      @TheBakingYeast Před 2 lety +1

      Yeah but he wants to reduce lag

    • @kyosefgofa
      @kyosefgofa Před rokem

      They are gonna switch to a linear formula in update 6, but before that, yes it was more efficient

  • @blake_the_dreadnought
    @blake_the_dreadnought Před rokem +1

    12:16 what did that scard me

  • @thestylemage2092
    @thestylemage2092 Před 2 lety +18

    8:40 Sorry if this is stupid, but couldn't you technically just hook up a battery to each of them (or 5) to even out the consumption. After all on average they should consume around 2166, being over that 50% of the time and under that for the other 50%?
    Edit: That way you would only have to deal with ~20k consumption.

    • @ashtentheplatypus
      @ashtentheplatypus Před 2 lety

      It's been a bit since I played, but if I remember correctly, batteries have a maximum rate of recharge, so you'd need a lotta batteries, cuz otherwise they wouldn't recharge fast enough.

    • @Embattled5211
      @Embattled5211 Před 2 lety +2

      @@ashtentheplatypus Max charge rate is 100MW, total capacity is 100MWh. With a 60 second run time if the batteries powered the second half it would be equivalet to 10830MW for 15s, or 45.125MWh, so 1 battery would be able to last for 2.216 cycles. The charging can only happen for 30 seconds and needs to recharge the 45.125MWh lost, one battery can only charge 0.833MWh in 30 seconds, so 54.15 batteries are needed per particle accelerator to smooth out usage. Given that you can fit like 9 batteries in one floor tile and can daisy chain them, it's doable... But sketchy.
      For the 9 particle accelerators needed for max overclocking, this would be 1218.375 batteries. In practice this would be more batteries to make sure it never fully discharges. It also solves the problem of cleaning waste while the factory is off, as the 54.15 batteries can last for 120 cycles and if there are extra batteries or alternative power production, they will slowly charge while the grid is online.

  • @Lorondos
    @Lorondos Před 2 lety +2

    Children of the Omnissiah :D.such a good piece!

    • @giztronwarlock
      @giztronwarlock Před 2 lety

      There is always someone who beats me too pointing out a song I enjoy in a youtube video. And I will always ctrl f and find that comment and give it a like. It is a good piece

  • @GuardianAssassin
    @GuardianAssassin Před 2 lety

    lol That Mechanicus soundtrack in the beginning tripped me out. I thought for sure I paused that video. XD

  • @SunshineViaPocket
    @SunshineViaPocket Před 2 lety +6

    The complexity of this game really ramps up, eh?
    I remember building my first giant tower factory when I needed 10 motors / min production, and thinking about how complicated it was.
    Then I got to oil refinement... Then manufacturers...
    And I don't even recognize a damn thing in this video yet lmao.

  • @ghaleongamer
    @ghaleongamer Před 2 lety +1

    Now with watching this video, I've completed my binge of Season 4 and I must say your factory designs are amazing and quite efficient. Of course I'm looking forward to the next one.
    I hope you don't mind a couple of questions....
    1) Do you follow any other Satisfactory players either through their streams (if they have any) or here on YT?
    2) Would you consider doing a video dedicated of playing around with nobelisks similar to the one you did on hypertubes?
    Keep up the great vids.

  • @ThePiachu
    @ThePiachu Před 2 lety +3

    Seems the loops were created with the power accumulators in mind, since they need a variable amount of power while operating. So slap a floor of accumulators to deal with peak demand that charges while the loops are spinning up!

  • @H4rd5tyl3
    @H4rd5tyl3 Před 2 lety +1

    These video's and the satisfactory streams give me a headache, because my logistics brain part is too smoll. Always wanted to play but the headaches are too scary! Thankfully I can sometimes come watch vids like this for my dose of headache without investing :D. Thx Kibitz!

  • @inmi3201
    @inmi3201 Před 2 lety +2

    First ... love your video's !!
    Second ... NO NO NO on the pluto rods for power, you'll make pluto waste and you can't sink those or use the waste, you'll end up having to store it ... FOREVER ! (or at least till the Dev's come up with a solution)
    Cheers !!
    P.S. Yes, I've done the pluto rods power thing... way cool, and yes I now have pluto waste which is now in a storage container somewhere in my game.... I seem to have misplaced it :)

  • @PrincessTrunksBriefs
    @PrincessTrunksBriefs Před rokem

    Having the advert at the end made me want to check it out instead of ignoring it to watch the video, good work

  • @BigRigginRoger
    @BigRigginRoger Před 2 lety +6

    can't wait until the next episode man

  • @pantherdev0123
    @pantherdev0123 Před 2 lety +19

    You should use batteries to help with the loops so they can provide power if you ever exceed capacity, I'm not sure if it could work properly since you've planned out of everything to run 24/7

  • @metenrog
    @metenrog Před 2 lety +4

    Yay!!! I’ve been waiting for this day.

  • @psye_borg
    @psye_borg Před 2 lety +2

    SUPAHHH KEWL was waiting for the new vid haven't been able to catch the streams! Thanksss Kibz

  • @Schedelke
    @Schedelke Před 2 lety +3

    Perhaps have 1 reactor with plutonium and sink the rest. Having some permanent problem does add to the spice of Nuclear Power, but considering the scale you are working at you will ruin your entire world if you reactor up all those rods. It is a tier higher radioactive than the normal waste, it is EXTREMELY radioactive. Have 1 reactor to see how bad it is and what a nightmare the permanent storage for it is, and then be glad you didn't *boop* in 40 times a much production of world ending nightmare fuel.
    Keep up the good content. Maybe a bit more of (un)sponsored Riftbreaker?

  • @SOU6900
    @SOU6900 Před 2 lety +1

    I forgot just how much this game makes you think about everything you place. I just started back playing this game and I'm trying to figure out how I need to reorganize my still small starting base.

  • @ashardalondragnipurake
    @ashardalondragnipurake Před 2 lety

    running into the same problem as all your previous runs
    building continent sized factories
    and a backyard shed for storage

  • @Thebuird
    @Thebuird Před 2 lety +1

    Didn’t know I could dump Plutonium Rods in the Awesome Sink! Holy Moley, just got a crap ton of coupons in minutes, and no loner have to deal with Plutonium waste! Thanks Kibz!!!!

  • @makyhcuevas9820
    @makyhcuevas9820 Před 2 lety +8

    YES, YES, YES I CAN FINALLY FREE MY LIFE FROM THIS WASTE

  • @Arthang
    @Arthang Před 2 lety +1

    Wasn't sure how I felt about your content when I first started watching. I can safely say you have grown on me. The style and humor works well. Easiest sub click in a while.

  • @DPedroBoh
    @DPedroBoh Před rokem

    Whoa i actually never thought of sinking the plutonium fuel cells, genius. Although it wastes on power, uranium is already pretty powerful.

  • @marlii9339
    @marlii9339 Před 2 lety

    Prosperous Universe looks cool, going to play it after i am done with playing satisfactory

  • @walkingmarshmallow6895
    @walkingmarshmallow6895 Před rokem

    That Little Einsteins reference tho 🤣
    Alu-mini-minum-in-mum? I had to take a step back after that.

  • @JayWolf59
    @JayWolf59 Před rokem

    The spicy broccoli got me tho😂😂😂😂

  • @Magizius
    @Magizius Před 2 lety +1

    Huge congrats on the sponsor ship!! you earned it

  • @UncomfortableCapybara
    @UncomfortableCapybara Před 2 lety +7

    Finally :)))

  • @impracticalleo
    @impracticalleo Před 2 lety

    You have no idea how long I've been waiting for this video man...

  • @potatoman6540
    @potatoman6540 Před 2 lety

    I had no idea there was a build in calculator. Thats sooo helpful!

  • @dunewolf
    @dunewolf Před 2 lety +1

    So not sure if you caught the Dev stream awhile back - but they was considering having trains have collision.. which means 1 train on a line at a time - or some form of multi switched / multi track system to allow trains to pass eachother without crashing... granted this is awhile away - but its something to start thinking about :) -- anyway thanks for always inspiring big OP builds o/

  • @stolyartoad8640
    @stolyartoad8640 Před 2 lety

    0:04 nice soundtrack there buddy

  • @rsm4416
    @rsm4416 Před rokem

    8:56 that pain in the laugh :'D

  • @skyacaniadev2229
    @skyacaniadev2229 Před rokem

    for power cost calc with over clock, use 2.5^1.6 as the multiplier

  • @legionproduction6416
    @legionproduction6416 Před 2 lety

    I over thought this but when he played Mechanicus music when the screen cut to nuclear waste is because Mars was nuked to oblivion when a civil war involving AI in the warhammer 40k universe

  • @maniac6655
    @maniac6655 Před 2 lety +2

    why not make a new Plotionium Deathpit :D
    just to admire all the radiating majesty of Waste being recycled ^^

  • @koshan12
    @koshan12 Před 2 lety +5

    how soon can you release this save file? i really want to study it.

  • @somewhatgamer7493
    @somewhatgamer7493 Před 2 lety

    Nothin like watching you on a school morning about to eat a bagel

  • @deegobooster
    @deegobooster Před 2 lety +1

    Congrats on getting the oopsie under control. It looks like you’ll need a bit more power. I luckily you just started making something that can give you lots of it ;)

    • @TonyMurray
      @TonyMurray Před 2 lety

      Also, his nuclear power plant is offline.

  • @prototypedrakon9899
    @prototypedrakon9899 Před 2 lety

    Hearing Kibits loose his mind when he sees how much power the plutonium factories take

    • @kimmorintamaki4422
      @kimmorintamaki4422 Před 2 lety +1

      Just like real world plutonium gathering in nucleat waste.

  • @xhomishi
    @xhomishi Před 2 lety

    Love the content. How many times have you heard you sound just like David Cross?

  • @Buckethead42069
    @Buckethead42069 Před rokem

    You could always throw dogs in the void that works like a charm

  • @pitt109
    @pitt109 Před 2 lety

    Good Mechanicus drop there. Praise the Omnissiah!

  • @M3dicayne
    @M3dicayne Před 2 lety

    Awesome! Just awesome.
    Build something similar on a much.... smaller scale. Used the excess water for the sulfuric acid to make so it sustained itself automatically. Just had to fill the circuit initially. One refinery at 120% can sustain 2 blenders at 200%. That works pretty cool. But I have just 10 nuclear power plants and therefore just 100 waste to get rid off per minute. Overclocking the circuit gets rid of the overflow; once that is done I use the two blenders at 100% and the refinery at 60%. Yay.

  • @robbie523
    @robbie523 Před 2 lety

    this is the first time ive been happy to see a sponsored message :D

  • @Lunar_360
    @Lunar_360 Před 2 lety

    21:45 the council of rods

  • @darthscion
    @darthscion Před rokem

    What mods do you use for building the walls and that belt system all at once, the big inventory, the "beacon" that says how many things per minute you are producing?

  • @Dinkleberg96
    @Dinkleberg96 Před 2 lety

    Yes!! Kibitz uploaded! The game from the sponsor seems really really cool and I was stunned but then I opened theirs website and realized there's free and a monthly paid version. Or they charge 70 bucks for it or make it 100% free. I'm not paying monthly fees for a game.

  • @wabbitgam1ng623
    @wabbitgam1ng623 Před 2 lety

    How do you remove your player wiew? And is there a way to record 3 person or steady cam for speedbuilds?

  • @Nioureux
    @Nioureux Před 2 lety +1

    I love that mechanicum music

  • @asaadali255
    @asaadali255 Před 2 lety

    Meanwhile Josh from Let's Game it Out : *sendes nuclear waste to another dimension*

  • @danthegamer2601
    @danthegamer2601 Před 2 lety +1

    its weird seeing someone playing this game normally instead of causing mass destruction

  • @Cgeta4
    @Cgeta4 Před 2 lety

    Dang, Past Kibz is just so smart!

  • @luckymandragoran8471
    @luckymandragoran8471 Před 2 lety

    OMG wet concrete! why didn't l think of that?! Ah Kibz I knew there was a reason I watch your vids. You just solved two of my biggest problems

  • @blendonator
    @blendonator Před 2 lety

    15:48 Never underestimate the bandwidth of a train full of heat sinks hurtling across the map 🚂😁

  • @jamert8820
    @jamert8820 Před 2 lety

    Lol . . . That’s one HELL of a build

  • @Mad_Monkey
    @Mad_Monkey Před 2 lety

    FULL POWER AHEAD!! Let's GOOOOOOO

  • @NotGrimman
    @NotGrimman Před 2 lety

    I love the use of the mechanicus OST

  • @johnhunter6909
    @johnhunter6909 Před 10 měsĂ­ci

    cool video thankyou
    is it just me or did i see a spirit/ghost past by the upload from left to right at time stamp 1.29

  • @EnormiE
    @EnormiE Před 2 lety

    OMG, this game is a way more complex than I thought

  • @swemx7403
    @swemx7403 Před 2 lety +1

    Wouldn't it be great if someone build like a factory big as Portal.
    Just a small dream i guess..

  • @Thoron_of_Neto
    @Thoron_of_Neto Před 2 lety

    I'm giggling because you used Let's Game it Outs people launcher for something other than chaos lol

  • @Pauel3312
    @Pauel3312 Před 2 lety

    19:25 I literally heard "we bring the nuclear waste back in to the fissility"

  • @randomgoogleaccount4868
    @randomgoogleaccount4868 Před 2 lety

    Air Kibbs when
    When you don’t bring a jetpack

  • @cursedharp
    @cursedharp Před 2 lety

    how did you do the hands thing in your inventory slot?

  • @WillfredoDammendSS
    @WillfredoDammendSS Před 2 lety

    This one is brilliant
    But i like this: yeeting lizard doggo

  • @TripPy_Poly
    @TripPy_Poly Před 2 lety +1

    Josh : praise the doggo

  • @hammygames077
    @hammygames077 Před 2 lety

    This is a lot better than the only other playthrough of satisfactory I've seen, just by the thumbnail. P.S. the only other playthrough I've seen is Lets Game It Out's

  • @TheBassMaster56
    @TheBassMaster56 Před 2 lety

    17:46 gave me goosebumps

  • @Walter26walter
    @Walter26walter Před rokem

    as your talking about a butt load of power, all I hear in my head is the song- Blinded by the light

  • @Hvorgandr
    @Hvorgandr Před 2 lety

    I do not mean to be hotheaded but there are couple of things I must say:
    1. Sink has the ability of diminishing returns. I wish it were not, but it has. So you can feed it constantly but you'll never get the constant amount of tickets.
    2. Plutonium is just making everything more worse, Uranium waste to be converted into that one. But when Plutionium is consumed, it also leaves this waste. So, game over.
    But feeding this Plutonium into sink, well, that's a hattrick.

  • @theexplorerofrealms4693
    @theexplorerofrealms4693 Před 2 lety +1

    1 month later…
    imkibtz:*sees let’s game it out murder lizard dogs to take away toxic waste*
    AAAAAAAAAAAA

  • @Kuwaiden
    @Kuwaiden Před 2 lety

    I always knew you could getting out of the green hell
    Cheers to going back to conquering the world as usual

  • @SirHackaL0t.
    @SirHackaL0t. Před 2 lety

    That variable power drain is what the batteries was invented for :)

  • @ch3y3nn309
    @ch3y3nn309 Před 2 lety

    This is just overwhelming

  • @docidioc
    @docidioc Před 2 lety

    Great, now lets game it out is gonna get ideas

  • @OlaftheGreat
    @OlaftheGreat Před 2 lety +1

    All those problems with supplying the reactors with enough water
    _uses excess water to produce more concrete_