The BEST STAT TO BOOST in Rise of Kingdoms [Simple trick to reduce troop deaths]

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  • čas přidán 3. 07. 2024
  • We explore which stat is best in Rise of Kingdoms - Attack, Defense, or Health. The results might surprise you, and I know I learned a TON making this video.
    We are an official member of the ROK Community Program, and are sponsored by Lilith Games!
    -- CHAPTERS --
    0:00 What is the BEST STAT?
    1:51 Why does this matter?
    2:58 Testing Methodology
    7:55 Test Results
    11:36 Summary of Results
    14:00 Immediate changes to make
    21:20 More stats vs. stacking health
    22:32 Conclusions
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Komentáře • 347

  • @dalastspartan283
    @dalastspartan283 Před 4 lety +58

    that Spartan guy is sure insane . his city keeper is top notch

  • @OmniarchOfficial
    @OmniarchOfficial Před 4 lety +90

    I’ve had this suspicion for a while and I kept telling my alliance but it’s nice to see some data behind it!

    • @lordnyx20
      @lordnyx20 Před 4 lety +5

      My two favorite content creators. 👌

    • @OmniarchOfficial
      @OmniarchOfficial Před 4 lety +5

      Andrew Mesias Abrenica

    • @XioryGaming
      @XioryGaming Před 4 lety +4

      @@OmniarchOfficial wow i just watched your charles vid

    • @OmniarchOfficial
      @OmniarchOfficial Před 4 lety +1

      Jhayviel Czian Gregorio I appreciate you 🙏🙏

    • @XioryGaming
      @XioryGaming Před 4 lety

      @@OmniarchOfficial ominarch should i push 2.5m power in pre kvk or go to ch 21?

  • @silversword2747
    @silversword2747 Před 4 lety +65

    You also need a test with none of the stats boosted as a control variable. To see what the general gain from each is

    • @fredtibayan8473
      @fredtibayan8473 Před 4 lety +1

      This is the best suggestion in a long while regarding testing!

  • @fredtibayan8473
    @fredtibayan8473 Před 4 lety +78

    I strongly support this recent movement on more rigorous testing of game mechanics. Well done!

    • @Kieran240685
      @Kieran240685 Před 2 lety +1

      He robbed me personally for this through my apprentice called Azone notice he’s launched nothing maths based since and just says “John whick”

  • @RadPokeDad
    @RadPokeDad Před 4 lety +6

    I’m really digging these recent videos chisgule, your content is not only entertaining but super valuable for anyone trying to become better and more successful in ROK. You put a lot of work into it and it shows! This community is lucky to have you man, so thank you!!

  • @flyingtrainAg
    @flyingtrainAg Před 4 lety

    Another quality effort. Love to see the data behind the battles. Thanks for the effort and time you are putting into these

  • @jammanansala9788
    @jammanansala9788 Před 4 lety +2

    Your recent videos with insights in testing results has caught my attention and had me listen to you more. We do tests too so I understand how much time (and brain cells) these took, not to mention the time spent editing the video. Is it worth it? I would say YES! I hope more players appreciate these kind of intelligence. Great work Chisgule!

  • @alonzocarle6037
    @alonzocarle6037 Před 4 lety +13

    Quality content and information on this one, Chisgule! The effort shows through. I look forward to this level of content in the future from sponsored content providers ;)

  • @odin-i-4592
    @odin-i-4592 Před 4 lety

    I've been loving these recent videos, definitely worth the effort my dude 🤓❤️

  • @slick2556
    @slick2556 Před 4 lety

    thanks chisgule....appreciate you taking the time and effort to test this...enjoying this technical videos alot..keep it up👍

  • @remkohuibers2812
    @remkohuibers2812 Před 4 lety

    Great stuff again! Really good to know, while I am beginning to craft my gear 😊

  • @mrshark9163
    @mrshark9163 Před 4 lety +1

    This is some nice information. This is going to help me a lot. Thanks Chisgule

  • @ramonsumampong7310
    @ramonsumampong7310 Před 4 lety

    Awesome Chis! This will really help for all players. Good job! 👍👍

  • @thornadohq5048
    @thornadohq5048 Před 4 lety +80

    I say it again lockdown chisgule content is on fire.
    10000000000000000000000/100

  • @Anders940731
    @Anders940731 Před 4 lety +6

    Great video!
    You have to take into account, which special troop type you have and which type of troop you are using:
    If you for instance are using Rome the base defense on infantry is increased by 10 (on T4 troop). increasing defense here will therefore have a slightly bigger boost than the other stat-types (10% bonus defense would mean 1 extra defense compared to not having special-troop stat)
    This is something to think about through the different type of units used aswell, since the different troop-types have different basestats (look at your base attack on cavalry, its lower than defense and health)
    Btw. i dont think you mentioned this, but the type of fight is fairly important aswell.
    Fighting 1 vs many (being swarmed), defense will decrease damage you take from all the enemies.
    Fighting 1 vs 1 is on the other hand, benefitted by using high health.

  • @treebeard4012
    @treebeard4012 Před 4 lety +1

    Nice bro, love these types of videos!

  • @johansoeeborg
    @johansoeeborg Před 4 lety +1

    Great video! Like i wrote in the equipment video, I always go for health equipment!... It would be really cool to see the difference between commander with vs without equipment.

  • @lonrdruid484
    @lonrdruid484 Před 4 lety

    Mind blown!! Great content chis! Keep it up

  • @lucho_lucero
    @lucho_lucero Před 4 lety

    Chis, these kinda videos are soooo freaking helpful!
    Thanks!

  • @Wicked_Impulse
    @Wicked_Impulse Před 4 lety +1

    These are by far my favorite types of videos that you make!
    One thing that I was wondering is if these tests remain consistent for different units, since they have different flat values. I noticed that only infantry was used in these tests.

  • @rohitmenon2268
    @rohitmenon2268 Před 4 lety

    Thank you for making this video, much appreciated, I've started focusing on pushing health for commanders that melt easy, like khan.. results have been much better and i can use them on field again, it may not be the best result, but at least i have more commander options now.

  • @yoruthetruth5854
    @yoruthetruth5854 Před 4 lety +1

    Yes please please keep making these kind of in depth videos, love it 🤟🤟🤟 id really like to see u test this in regular game play. For 1v1s/ open feild war.

  • @randomdudehere4828
    @randomdudehere4828 Před 4 lety

    This video was very helpful. Thank you chisgule.. I was trying to figure out what equipment to forge and one had to do with health and the other I believe was def/att..

  • @asguard193
    @asguard193 Před 4 lety +11

    One factor that wasn't compared was how long it took to defeat the opposing army. Health took 2:57. Defense took 3:03. Attack took 3:02. The attack buff in AoO makes these numbers much closer than what they would be normally in KvK. These results mainly apply to a trade where you are just looking for value. Pushing a flag if you are on a time limit to defeat it before reinforcements arrive would still favor attack if you are able to keep the rally full.

  • @kevinburkel8872
    @kevinburkel8872 Před 4 lety +1

    Amazing video. Congratulations dude !

  • @Mrnoone23
    @Mrnoone23 Před 4 lety

    Super helpful as I am newish to the game! Subbed!

  • @rlinux
    @rlinux Před 3 lety

    Appreciate your video contents lately which takes real game testing into play. Must have taken lots of time and effort. Real good content to proof the game mechanics!

  • @taeforbes1812
    @taeforbes1812 Před 4 lety +1

    great video chisgule your videos has improve my gaming experience alot and i am very greatful for your efforts.

  • @DrGoodnSexy75
    @DrGoodnSexy75 Před 4 lety

    Great info mate thanks

  • @xmuradx8565
    @xmuradx8565 Před 4 lety

    Thank you for all the hard work you do for us to to learn , much love ❤️

  • @valdoryn2709
    @valdoryn2709 Před 4 lety

    a very good quality and informative vid. thanks chis.

  • @Vanpw
    @Vanpw Před 4 lety

    The tests you're doing those days are super super nice content ! :)

  • @Bolodeabacaxichortela
    @Bolodeabacaxichortela Před 4 lety

    Great video! Very cool to see these testings. Maybe test in reagular kingdom using less troops in each march... like 50k troops each

  • @leejinsheng5003
    @leejinsheng5003 Před 4 lety

    I enjoy and appreciate your tips and guides Chisgule

  • @rexianzee
    @rexianzee Před 4 lety +16

    The lowest stat arguement might be right as for now. However the question to ask is more, where is the breakpoint for efficiency? Extreme example would be, is a unit with 100 HP and 500 defense better than a unit with 500 HP and 100 Defense provided they have the same attack value?
    If you figure out the damage calculations or have them by some other means, you should be able to find the cut off point where with X amount of Z stat you want more in stat Y and then when certain point is hit for that you want the last stat instead of previous two.
    Another game I play taught me that quite early, which is Black Desert Online. Damage reduction vs evasion vs straight up health. There will be breakpoints where overstacking is way worse in terms of value, resulting in diminishing returns. Finding it is gonna be tough, however whenever scenarios or buffs gives something like 200% damage, then yes your return value goes down for going attack compared to being able to take more hits with less loses from health and defense.
    Way to test this more would be 2 beginner accounts with 0 research and no alliance. Have T1 troops beat the shit out of one another and go get some runes with defense/damage/HP. Do note that you won't be able to use gear here, but it would only cost time and you could get more insight into the calculations by switching commanders. Granted new accounts would not have all commanders to test, but take Tomoe Gozen as an example. Her first skill gives 30% damage to all units for 3 seconds at max. You wouldn't even have to max it and just leave it at 10% (and she's fairly easy to get), with that you could figure out which unit type benefits the most from the attack stat at base value of stats. Could be interesting to see how different that is when you have everything maxed in both tech and alliance research. Of course no talents on her.
    For seeing how the health increases at least at higher end, you could get Ishida Mitsunari (universal health buff on 4th skill) as a secondary commander (HOWEVER DON'T EXPERTISE, adds randomness). However he would boost rage gain and both players would require same level on main skill and 4th skill to keep it on the same level to be able to replicate same/similar reports.
    If you really wanna get into small number changes and differences, looking at some of the talents in the talent tree you could add a few points of % HP/Defense/Attack and not get anything that procs a chance for something. However this requires gems to reset and respec to manouver around.
    Sorry for the long read, hope this helps in in some way :)

    • @rolgolding
      @rolgolding Před 4 lety +1

      Dude just admit it, you're a Lilith developer. You didn't cheat us at all. Add more epics to the game btw.

  • @Mad-mg7ok
    @Mad-mg7ok Před 4 lety

    These tests are very insightful, thanks Chisgule. I would be nice to consider the effects of skills damage since is a very significant combat mechanic in ROK, and how that works when boosting different stats

  • @David.Carlson
    @David.Carlson Před 4 lety +2

    I'd like to see the test again if you divided up the health and defense and compare that with all health all defense and all attack. Thanks for all you do.

  • @DragonTamer_X
    @DragonTamer_X Před 10 měsíci

    Thanks❤ i was thinking about it and found out at last..

  • @zuhaibhassan1483
    @zuhaibhassan1483 Před 4 lety

    Appreciate your hard work chisgule, thanks I learned alot from your videos

  • @ir9192
    @ir9192 Před 4 lety +4

    What you mentioned in this video is something I've understood myself a while ago from self testing, I came up with very similar results. This is also why Constantine is such an absolute monster for giving 40% hp to Infantry. I'll delve a bit deeper on the math side of this below.
    Looking at the data that you've collected in AOO, it's very compelling evidence that HP is by far the best, the sev wound ratios are what is important in open field, and 1.60-1.52-1.35 says exactly that. Looking at the unskewed stats of defense and health, gaining 27% health over 27% defense had a (1.6-1.52)/1.52 = 5.3% impact on the battle, adding on the base stats, means in a situation where it was 183%hp 197%def vs 157%hp and 224%def, the former comes out 5.3% ahead.
    Using a bit more calculation, you find that 27% hp stat is 14.7%(27%/183%) of the entire 183% hp stat, but it positively impacts the battle by 5.3%. which also means that in this specific comparison, ratio-wise, having HP was 36%(5.3%/14.7%) more effective than having defense stat.

  • @jcrismatt
    @jcrismatt Před 4 lety +1

    Great vid chis. We also tested on garrison against atila and having More health worked better by far. If you want to change equipment and talent tree on ark you need to force quit the game and then change it

  • @RCHLYR
    @RCHLYR Před 4 lety +1

    keep on doing it chisgule, technical analysis is really required on this game 😁

  • @AaronChandlerinkcmo
    @AaronChandlerinkcmo Před 4 lety

    Chisgule you have upped your content creator game big time recently. I think this analysis qualifies as actual science. Great job!

  • @ManusMagus
    @ManusMagus Před 4 lety +3

    Hey Chis, thinking about a more well-rounded approach.
    We've ruled out variability of tiered units, and repeated test results.
    You could run one of each of these tests with 50k t4 units and get a reliable comparison

  • @dksmckfndoas
    @dksmckfndoas Před 4 lety

    wow chisgule your videos are on an absolute next level now bro, thanks for your efforts and I hope I can be with you in the same alliance one day

  • @wolfofrome2458
    @wolfofrome2458 Před 4 lety

    Awesome video 🙌

  • @Spiral232
    @Spiral232 Před 4 lety +3

    I've always just gone in Expedition and compared the first white damage number to compare health vs defence stats. Never seen any randomness on turn 1 damage. This method produces the same conclusion that health is superior point for point.

  • @edwardtheda1596
    @edwardtheda1596 Před 4 lety

    I am enjoying all of the parts thank you for information

  • @antoniodittman5820
    @antoniodittman5820 Před 4 lety +1

    When I tested this I did it in expedition.
    To remove randomness I tested using a few commanders who had no randomness in their skills, (charles for non-dps, sun tsu for dps, and Richard for healer,) just to see if different stats were preferable for different commander types. (had heard healers would prefer health.)
    Also, I tested against a tank and a dps by testing on number 25 against charles, and on number 50 against ysg/sun (there are no archer troops in 50 so ysg/sun has minimal variability in this instance.) Also, I brought a reduced number of troops to stretch out the fights, and tracked results by screen recording and comparing the remaining troops as well as the length of engagement.
    Probably also not a perfect method, but it was before AoO practice matches were available.

  • @spencerho5041
    @spencerho5041 Před 4 lety

    Good content ! Keep it up ❤️❤️

  • @ginjo7883
    @ginjo7883 Před 4 lety

    Just had to comment to show appreciation to the myth busting content, keep it up!

  • @Tisba669
    @Tisba669 Před 4 lety

    Super interesting ! Your conclusion is more of an hypothesis than an actual conclusion, since it couldn't be observed that the lowest stats is actually performing better. It would be very interesting (and expensive :p) to run these same test in open field ! I think the only thing you can conclude at this time, is that health is performing better than defense fora normal attacker. I would suggest running same test with t4 in open field (no need to do t5 since variability seems to no be affected, which makes sense for % boost. Second test that I think could be insightful would be to try a nuker. If you have a nuker with only 1st skill (maybe charlemagne ?) it would be very interesting to see how attack actually impacts it. I'm sure attack has much more value for a nuker than a normal attacker. Thanks a lot for these test, we would not be able to see all that without you

  • @raulllll2324
    @raulllll2324 Před 4 lety +1

    Great video my friend.

  • @robeccs
    @robeccs Před 4 lety

    Thx for your data👍

  • @johnyg8183
    @johnyg8183 Před 2 lety

    I'm a university professor, and I really appreciate both the approach and the presentation of your methods and findings.

  • @clydjhunesteban8191
    @clydjhunesteban8191 Před 4 lety

    One of the best advice💓💓

  • @saadkashif3247
    @saadkashif3247 Před 4 lety +49

    Chisgule you are revealing Lilith secrets won't they be mad🤣🤣🤣🤣

    • @alonzocarle6037
      @alonzocarle6037 Před 4 lety +9

      No, they want us to know this so we change up. Then a new patch will change it all again, and the grind continues

    • @vincentgarcia8643
      @vincentgarcia8643 Před 4 lety +2

      @@Writeous0ne thats why he is sponsored content creator haha

    • @engineershady2010
      @engineershady2010 Před 4 lety +1

      They are happy actually ! Cause now you’ve to participate in cross kingdoms auction skin 😁

    • @ramelmata9896
      @ramelmata9896 Před 4 lety

      @@Writeous0ne health buff in lucerne? I don't know that

    • @ramelmata9896
      @ramelmata9896 Před 4 lety

      @@Writeous0ne oh, thanks for telling

  • @elmuerte5099
    @elmuerte5099 Před 4 lety

    Thanks bro big help.

  • @gustavobessa7928
    @gustavobessa7928 Před 4 lety

    Hello,
    I've enjoyed this kind of video, where testing is highlighted. And I do agree with Chingsule that health it is indeed a great stat to boost and I'll explain how I think and did some testing as well.
    However, there are some considerations regarding troops stats that I'd like to make as well as some suggestions for future tests.
    I'd say it all depends on the user focus.
    To summarize this, it is notable that attack does increase some skill (and overall) damage, defense reduces damage taken and health grants more survavibility. So, if you give a defensive commander a boost to attack, it won't be much effective as other stats would be. If you give defense for damage dealer commander might even help him mitigating the damage taken. However, the health it works fine for every kind of troops. Defensive commanders will get more survavibility and damage dealers will do more damage since they will have more troops over time dealing damage.
    That being said, the question everybody might be thinking: "Is overbuffing one troop stat (such as attack) bad?". And honestly, I don't think that's a bad idea. If you want to demolish a target as quickly possible and you got the alliance backup and time is relevant, attack might be the thing. And yes, you'll have more loss, but maybe you've accomplished your goal faster.
    My suggestion for future tests are: Test the different commanders roles with the attack, defense and health. And do include in statistics "time", which might be relevant in different situations.
    Thanks for everyone that has read my comment,
    Gustavo Bessa.

  • @JizzyPalms
    @JizzyPalms Před 4 lety

    Daya to support my wondering. I am a 30 mil power city. I was focused on def as a primary stat. It seemed I could never get enough. So I started focusing more on health...suddenly my troops are beasts! In osiris I noticed a big change in my points I was getting. I was pretty convinced health is super super important. Now I'm sure of it. This video is awesome.

  • @vincentlin5760
    @vincentlin5760 Před 4 lety

    nice video , simple, because the formular use mulitple each other ,the lowest statistics bring most effectiveness .

  • @mtaskew1
    @mtaskew1 Před 4 lety

    Another great video! (Yes, I'd like more). Open questions; when you retest a few of the examples outside of AoO, are the results significantly different? Does this mean France needs to be upgraded as a civilization choice? Will you revisit talent builds to take advantage of Medicinal Supplies, Elixor, and Strong of Body?

  • @clem_grim
    @clem_grim Před 4 lety +1

    Amazing video, I really like this kind of research you do. I think you should also have tried with different units (ex a unit with more base defense than base attack, etc).
    Also I don't understand why you say it is better to boost your lowest stat. The more stat you have the bigger should be the bonus right?
    If your unit has 200 base attack and 190 base defense, 10% attack is +20attack and 10% defense is only 19 (makes sense).

  • @AB-fv4tr
    @AB-fv4tr Před 4 lety

    Please do more test. This is what I’ve been searching for because it was never really talked about by any youtuber besides the generic more stats more power. Example Cav what stats is best the march and if it’s skill commander vs troop commander

  • @juansanchez5001
    @juansanchez5001 Před 3 lety

    Just to let you know I picked the Spanish Cavalry and also Forge every weapon towards attack so I did everything the opposite on the advice you just gave us, i started playing the game before I caught onto the videos on CZcams....lol... and I also love some advice on migration if you could list a couple of Kingdoms down on the on the reply section would be awesome love your videos thanks

  • @nenadovmail
    @nenadovmail Před 3 lety

    Hi Chisgule
    So the obvious question that arises here and which is possible to test in the aoo is to repeat the test but with both of you having different buffs. Specifically hp vs def.
    Thanks for your videos, love the search option on the slider.

  • @bobmillar8718
    @bobmillar8718 Před 4 lety

    Chis, content and the delivery is getting better every video. Re-subscriber here

  • @josephmelillo2637
    @josephmelillo2637 Před 4 lety +2

    was waiting for this vid hahaha we got some misbehaving governors that need zeroing haha

  • @e.y.s.1980
    @e.y.s.1980 Před 4 lety +1

    pioneering in-game science! that's my chisgule!

  • @rartros717
    @rartros717 Před 3 lety

    I'm new on this game, thank you!

    • @Mr.Liam.
      @Mr.Liam. Před 3 lety

      Good luck! Don’t be disheartened by super strong whales 🐋

  • @hisham7068
    @hisham7068 Před 4 lety +1

    Always special 👍

  • @mosabalenezi9652
    @mosabalenezi9652 Před 4 lety +1

    are you in our group chat or something? like this is the 4th or 5th time that my friends discuss something and then either the same day or a day after you upload a video about it 😂 keep up the good content

  • @lordpirate9074
    @lordpirate9074 Před 4 lety +1

    Hi Chis, Great stuff.
    Boosting the lowest stat seems to be a strong argument and Health does seem to be the priority.
    But I am also a little surprised between the results of Attack & Defense.
    I am wondering did Defense do better because it was Infantry that you were testing?
    I do expect Attack to be better than defense for Cavalry & Archers is you can test it somehow.

  • @hooksy4849
    @hooksy4849 Před 4 lety

    Good video. Not only does alliance technology not give health, but your own tech gives much more attack and defense than health (troop specific stats are only attack and defense).

  • @abdullaha2896
    @abdullaha2896 Před 4 lety +1

    You have tested with infantry only it might change if you used other types of troops, maybe the best for archer will be attack and for cavs defense

  • @MomenKhaiti
    @MomenKhaiti Před 4 lety

    This video with the video that Dragothien gaming did a while ago both agree that Health is probably the most important of the 3 stats. Thank you

  • @manmohansingh5951
    @manmohansingh5951 Před 4 lety +1

    Hey chis, you conducted these tests with infantry, how about you try with archers and cavs as well to get variable results depending on unit types, as defense stat is better for infantry and attack for archers

  • @jaycruz3690
    @jaycruz3690 Před 4 lety

    I watched a 4min Lord's Mobile video for you for this. Great vid, keep up the mythbusting.

  • @greasyguido
    @greasyguido Před 4 lety +1

    I figured it varied based on troop type as well. What troops did you use for this test?

  • @naufalfadhli1969
    @naufalfadhli1969 Před 4 lety +2

    I like this kind of content

  • @oguzoguz7814
    @oguzoguz7814 Před 4 lety +1

    Drago revealed it month back but still great effort by you

  • @yeahtoast5247
    @yeahtoast5247 Před 3 lety

    Dude I freaking love chisgule

  •  Před 4 lety

    Hi Chisgule, This video is amazing and got a lot of info in it. I would lie to appreciate your efforts. But one more question is the Attack stats make a difference in nuking damage. İf it is it makes a difference please make a nuke test in the next video.

  • @rileymcconachie1578
    @rileymcconachie1578 Před 4 lety +1

    Great video very helpful! But you only tested with infantry, could cav and archers have a different reaction to each stat?

    • @Chisgule
      @Chisgule  Před 4 lety +2

      Unlikely - see a video I will be doing coming out soon : )

  • @ffff0459
    @ffff0459 Před 4 lety +1

    Love the star wars T-shirt Chisgule

  • @omarbennani3147
    @omarbennani3147 Před 4 lety +1

    thanks fo these test. I notice that your tests are done only with infantry and maybe your conclusions would be different if it was with cavs or archers

  • @woodsyalarm5439
    @woodsyalarm5439 Před 4 lety +1

    Thanks this is good to now

  • @Fa151
    @Fa151 Před 3 lety

    Bro your vids are amazing i am watching many of them especially the ones made in 2020 hey mind ansewering a thing how many accounts did you have and how many days have you spent in this game in general?

  • @arnavacharya3476
    @arnavacharya3476 Před 4 lety

    Great video! I have an experience during kvk when I was dueling a Richard/Alex with mine, talents, and skills all identical, but he had the zigg and the heirons/circles that boosted atk, I had slightly more health as I was using the gatekeepers shield and he was using the staff of the lost. To my surprise, I had exactly double the sev wounded he had, 140k to 76k (smth like that). But I had healed twice as more as well, In this instance, the additional attack he did seemed to have made a big difference? Still cannot pin it down but that was the conclusion I came at. What do you think?

  • @toddjones2382
    @toddjones2382 Před 3 lety

    First off. Thank you chishule! You ROK. Just watched what is best stat and it got me thinking about a theory of mine. You say to increase whatever is your lowest stat. I am wondering if this also goes for troop type. Ex: you have a strong cav commander should you match with higher tier cav or offset the balance by going with higher or more archer or infantry?

  • @Kiw-mx8mv
    @Kiw-mx8mv Před 4 lety

    In a situation where you let the march go very low or you´re doing 1v1 health is very strong. Also for surviving longer so allies can deal dmg in that time. BUT if you´re murder balling, rallying/garrison or just not getting hit a lot or can reinforce/refresh, then i think health is less key. Health helps keeping higher troop count, which is super key for good trades, but when you can get new troops from joining or refreshing i would go defense or atk.
    For ark when you let troops go to 0, 100% health is meta.
    In kvk i would still go the lower stat, but if you refresh a lot or reinforce a lot, ignore health. If you go all-in to 0, health is then best, imo.
    Not sure how you would test.
    Also atk apprently inflates skill dmg. ect. to an extend, but agian proving all this is hard. Maybe if we test with no atk, and with full atk and see skill dmg difference. Could be done in expedition. Same way test the dmg done to you with defense.
    As expedition is the same, the first skill atk should prove accurate.

  • @richardkilpatrick8822
    @richardkilpatrick8822 Před 2 lety

    Another test you could perform is taking mid-tier commanders with high health versus meta(-ish?) commanders with either high def/att and (then high health!)...otherwise FASCINATING stuff Sir! Keep it up!

  • @borischivapallottole
    @borischivapallottole Před 3 lety

    Very interesting video Chisgule. One question: what would you pick between a +5% health and a +10% defense for example?

  • @zobdnel
    @zobdnel Před 4 lety

    I finished gatekeeper’s shield recently and tested it vs. staff of the lost on barbs - the shield came out slightly ahead. Next test would be to see how health vs. defense works when hit by multiple opponents. Would health still come out ahead?

  • @marlinisgreat
    @marlinisgreat Před 4 lety +1

    I wonder if the buffs from ark played a part because of the percentages

  • @azzazulius
    @azzazulius Před 3 lety

    have you tried testing the balanced bonus (make atck/hlth/def bonuses as close as possible) and balance stats (make pure stats numbers as equal as possible)? This could be more meaningful than minmaxing

  • @legalhooks19
    @legalhooks19 Před 4 lety +2

    My archers have high defense it helps alot plus decent hp

  • @pauloolivercoach
    @pauloolivercoach Před 4 lety

    you need to test the buffs on other troops. The
    disadvantage of Cavs is exactly that they hav low health, maybe this had influenced on the result. Try to use this method using also INF and ARCS and see if works the same.

  • @DevilsKnights
    @DevilsKnights Před 4 lety +3

    First thanks for the call out greatly appreciate it. Question for you: So with your recommendation of using defense in AOO over attack I can totally understand, but what about standard fights Open Field/ Rallies / Structures. I would assume you would still recommend boosting your weaker stat. But wouldnt it be different depending on how your using your troops

  • @gucci4838
    @gucci4838 Před 4 lety +21

    Please test Health and Defense stats when swarmed. Because when youre in a war you wont expect to be one on one with another player. Anyways, this video tells us Health is the best when 1vs1.

    • @RE-yr1pi
      @RE-yr1pi Před 4 lety +1

      excellent point mate