The Most Powerful Theme in Commander

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  • čas přidán 28. 03. 2024
  • #mtg #thetrinketmage #trinketmage
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Komentáře • 246

  • @williamdrum9899
    @williamdrum9899 Před 2 měsíci +158

    Biggest problem with land destruction is it's either destroy all of them for 4 mana or destroy one land for 4 mana. We need more cards like Keldon Firebombers and Wildfire.

    • @fabioprieto9205
      @fabioprieto9205 Před 2 měsíci +17

      I think cards like wildfire actually benefit lands decks, losing 4 lands hurts more if you have 6 than if you have 14

    • @F4xP4s
      @F4xP4s Před 2 měsíci

      Sinkhole rate is good

    • @user-bh9fb2kf5m
      @user-bh9fb2kf5m Před 2 měsíci +3

      ​@@fabioprieto9205yeah you are right, i play wildfire like cards in my landfall deck and it is often wincon

    • @27777BigRedBarn
      @27777BigRedBarn Před 2 měsíci

      I run Shivan Harvest in a few decks. The look on some players faces when I turn 3 blow up the forest they grabbed with natures lore is great. Then we go round and round about how green can remove my rocks with ease but I’m not allowed to remove the forest they ramp into. I call BS. Fair is fair. And Magic… is decidedly not fair. This doesn’t always work though and I only do this when I know I’m playing a heavy ramp deck that my ability to interact with is limited.

    • @rocker1296
      @rocker1296 Před 2 měsíci +3

      Land destruction isn't a good answer to land decks, imo.
      For Mass Land Destruction it's like challenging Usain Bolt to a 100M dash and being able to reset the race. You're not winning that race unless you go through the long and tedious process of wearing him down, by constantly resetting.
      Targeted land destruction doesn't work because you need to have a critical mass of cards, at which point you aren't even really playing your deck, you're just running a hate deck to something that isn't even 100% guaranteed to be at the table.

  • @relariistheparadox221
    @relariistheparadox221 Před 2 měsíci +124

    As an aggro player, I just wanna note that the reason we "spread the love" is usually not out of incompetence, it's because we are usually playing *casual* commander, so we want to make sure our friends still get a chance to play the game lol. (Also sometimes to avoid becoming the archenemy until we pop off)

    • @villageflippinidiot
      @villageflippinidiot Před 2 měsíci

      I feel this heavily. I want to turn my dinos sideways and get attack triggers or just hit for big numbers. I don't necessarily want to end someone's game immediately who I just met at a casual commander night table

    • @woopertrainer
      @woopertrainer Před 2 měsíci +2

      This!

    • @vurtruvious5280
      @vurtruvious5280 Před 2 měsíci +18

      also prevents the whole "oh man why is this guy just bullying me". Most commander aggro players really do have the ability to just thanos snap someone out of existence. We just choose not to do this because well..whats the point of shuffling up if youre just gonna curb stomp someone into dust before it gets fun

    • @woopertrainer
      @woopertrainer Před 2 měsíci

      @@vurtruvious5280 I’m torn between this because I want to show people what my deck can do but also want to have fun with it lol

    • @iicontagion5864
      @iicontagion5864 Před 2 měsíci +6

      I will say, I dont agree here because you are playing your strat wrong. If you refuse to be agro with an aggro deck you took time to build, dont play aggro. Its counter to the deck, the strat and how you win. Each archtype is what it is. And to build aggro and play grouphug is basically saying, Hey guys i wanna hit yall but im not really here to win. Might as well be a none player or worse a kingmaker. Anyways, thats my personal opinion from decades of experience.

  • @_Johnny_GG
    @_Johnny_GG Před 2 měsíci +64

    Meanwhile my pod has one dude (Evan) who runs mass land destruction in all of his decks

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci +46

      Shout out to Evan

    • @ryanarntz5098
      @ryanarntz5098 Před 2 měsíci +14

      You're the man Evan

    • @GridRivers
      @GridRivers Před 2 měsíci +4

      This is exactly my dude Andrei running four or so mass land destruction in every deck. lol. love the Evans

    • @mr.wafflesrz1137
      @mr.wafflesrz1137 Před 2 měsíci

      Nobody likes you Evan

    • @blaze556922
      @blaze556922 Před 2 měsíci +2

      Then you shouldn't allow Evan to play. Respecting other people, their time, and their enjoyment is paramount in any game. Evan sounds like a bad friend and bad person

  • @cameronlodor6985
    @cameronlodor6985 Před 2 měsíci +19

    I really struggle with threat assessment, I’d love if you made a video on what each deck types weakness is, generally speaking.

    • @BuckShotTherapy
      @BuckShotTherapy Před 2 měsíci

      This is not always something that a video will help with but more so through experience playing your meta. What I've learned through countless games no matter what pod I'm in is that card draw wins games. If you see something giving a player a considerable amount of card advantage you should probably get rid of it i.e. rhystic study lol or something like beast whisperer that will accrue value over time in a creature deck but not necessarily cards that say it only triggers once on that person's turn or once each turn like most white card draw for example Welcoming Vampire. Those aren't as bad. Card draw spells you want to counter are like Peer Into The Abyss or an X spell that draws and that they've sinked a considerable amount of mana into.

  • @equivocat
    @equivocat Před 2 měsíci +34

    I’ve been looking for other ways to punish these filthy rampers. Opposition Agent, Aven Mindcensor, Price of Progress, Rest in Peace, Planar Void are auto includes in the decks that support the colors. Ankh of Mishra and Tunnel Ignus are being tested now!
    If these infants will claim foul for interacting with their lands, we’ll just have to be more creative about it.

    • @Ent229
      @Ent229 Před 2 měsíci +4

      Run Glacial Chasm or Field of the Dead in a deck or two. It helps people understand that some lands (like Gaia's Cradle or Cabal Coffers) are scary and valid targets for single use single target removal. (Just avoid MLD because ramp decks win that game)
      On the other hand if all they are doing is playing basics, then you might be better off racing them (artifact ramp is faster than land ramp) or racing them (video talks about aggro, but group slug with Ankh of Mishra is scary too) or racing them (a control deck sets up a stronger endgame sooner than a ramp deck does).

    • @blaze556922
      @blaze556922 Před 2 měsíci +1

      Or just don't be a prick. Sounds like you've missed the point of even playing...

    • @nateking1210
      @nateking1210 Před 2 měsíci

      I'd recommend confounding conundrum as a pretty decent pick to stop ramping. Getting all those lands searched up is a lot less good when your opponents can't even put them into play, and they go to hand instead. It also shuts off fetchlands almost entirely, at least if they crank them the same turn they play them. It's also an uneven effect, not affecting how you can ramp using lands.

    • @Ent229
      @Ent229 Před 2 měsíci

      Be extremely careful with confounding conundrum. It is good against land ramp but bad against land fall. The former cares about mana volume from lands. The latter cares about land ETB triggers. I have played both. The only time I saw confounding conundrum was against my sultai landfall deck. My opponent's confounding conundrum made my landfall deck win 1 turn earlier than it would have because I didn't run out of land to put into play. (Honestly if it were a symmetric effect, I would be runningconfounding conundrum in my Landfall deck)
      If a Lotus Cobra or Azusa is in play, don't play confounding conundrum.
      If the opponent is getting ready to play boundless realms, play confounding conundrum.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl Před 2 měsíci +16

    I actually love it when someone else has Confounding Conundrum because it essentially ensures I’ll have a land in hand in case I don’t already have one or a ramp spell to get more. A secret traitor card that benefits me

  • @Skankster
    @Skankster Před 2 měsíci +18

    Before watching this I was like "it has to be lands," so I obviously agree. Balance in casual Commander is interesting though and ultimately makes rule zero that much more important for people looking for a specific game experience. Which is awkward and/or time consuming with random people at an LGS, but you get what you put into it.

    • @erikchumbley3014
      @erikchumbley3014 Před 2 měsíci +2

      To be fair, it's also about being able to assess the other players at the table. I always give newer players more leeway that the players who know what they are doing. I find it's less important to figure out "what" is being played than it is to figure out "who" is playing. I like to talk shit about Simic players but it's all bark. The truth is that I'm long past the point of caring about whether or not I actually win in any given game.

    • @Skankster
      @Skankster Před 2 měsíci

      @@erikchumbley3014 That's true, it's up to the more experienced players to gauge the "power levels" of the pod's decks, especially against people new to the game. If someone is just starting out, I'd rather they get to do something cool and have fun, than have myself play an oppressive deck that'll win.

    • @soldancer
      @soldancer Před měsícem +1

      "I find it's less important to figure out 'what' is being played than it is to figure out 'who' is playing."
      I LOVE THIS.

  • @TheInvadernick
    @TheInvadernick Před 2 měsíci +5

    One thing your should also consider against landfall is tutor hate. if they can't search for their lands, they become a lot less powerful. In general, I feel that EDH NEEDS more tutor hate that's available early and playable in every color.

  • @adnansweeney
    @adnansweeney Před 2 měsíci

    Love your content! Always high quality and well explained 😊

  • @tyrone3185
    @tyrone3185 Před 2 měsíci +15

    I must say as well I do appreciate that you actually use ur platform to speak your mind dispite being a bit counter culture.

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci +2

      You can be 100% sure that all my vids are my opinions!

    • @andrewb378
      @andrewb378 Před 2 měsíci +1

      I'm not sure how counter culture "Lands decks are super strong" really is. They're pretty objectively insanely powerful simply because commander tends to just be a race to 8 mana and nothing gets to 8 mana faster than a lands deck.

  • @bryankopkin6869
    @bryankopkin6869 Před 2 měsíci +1

    I really appreciate your content. Keep up the great work! Hope you reach 10k soon!

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci +1

      Thanks! And I’m hopeful I’ll get there!

  • @itskmillz
    @itskmillz Před 2 měsíci +8

    just built my mothman deck with a landfall subtheme, it seems really strong.

  • @WarmasterSidious
    @WarmasterSidious Před 2 měsíci +1

    Love your channel!

  • @justinmorsch3208
    @justinmorsch3208 Před 2 měsíci +15

    Def needs to be a “each player sacrifices lands until all players have the same amount of lands as the player with the lowest number of lands”

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci +10

      Land equilibrium kinda does that and also restore balance since normal balance is banned

    • @oxpolitik
      @oxpolitik Před 2 měsíci +1

      Natural Balance is close, but is in green.

    • @redstoneplaysmc1639
      @redstoneplaysmc1639 Před 2 měsíci

      Balancing act can do the same thing, but for all permanents, so clean out all nonland permanents and keep your land count low to kill a bunch of lands

    • @arondrnichols1003
      @arondrnichols1003 Před 2 měsíci +1

      Blink out my lands and play this and watch the table weep

  • @reisenlaniakea7374
    @reisenlaniakea7374 Před 2 měsíci

    Thanks for the hint to Bristly. I directly ordered one copy for my Token/Counter Deck.
    Interesting topic.

  • @happybrain2674
    @happybrain2674 Před 2 měsíci +2

    everything thats hard to interact is strong.
    imo landfall is up on powerfull themes, but i think of aristocrats, spellslinger, flicker as the stronger once (btw thats just those that came up on spot).
    - aristocrats strait up needs gravehate cause you cant get rid of it thanks to free instantspeed repedable sac outlets and loopholes to repeat something that does value over and over.
    - spellslingers mostly cares if you have blue in your colors if not you have to push the lifetotals to 0 somehow cause other ways to interact are too slow and weak.
    - flicker combines two of the hardest interactable effects: spells and etb. every removal means you need at least twice that much or its completely useless.
    but maybe im thinking of whats the most strongest way to play those themes and that way its out of casual commander^^.

  • @Ox7moron
    @Ox7moron Před 2 měsíci +2

    Saw the new cactus and just thought "well Phylath got another friend yet again"

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci

      Cactus 🌵 card seems powerful in a lot of decks

  • @folmerbrem
    @folmerbrem Před 2 měsíci

    I recently made a land deck that also is packed with board wipes and indestructible creatues for wincons. That adds another nasty layer on top of an already powerful strategy.

  • @sebastianahrens2385
    @sebastianahrens2385 Před 2 měsíci +2

    As an avid Aesi player, I can speak from experience that you DO NOT want, under any circumstances, to go into topdeck mode. As soon as your group knows what your deck is capable of, they'll target the one heel the deck has: Its reliance/dependence on having the commander on the battlefield at all times. Aesi will eat continuous removal, and you need to be ready to defend it. Otherwise, you'll end up with a 10+ Aesi in the command zone, an empty hand, and a board full of nothing but lands, which do shockingly little by themselves :D

  • @jaysuede2627
    @jaysuede2627 Před 2 měsíci +3

    Worst strategy in the world is choosing your attack targets at random. Always pick the deck you can't beat after turn 7.

  • @Grudi28
    @Grudi28 Před 2 měsíci +1

    Spellslinger/storm decks are really strong in casual commander too, if you go with something like vadrik and people run so little removal and even less counterspells, you can abuse the stack to win easily

  • @hoffedemann5370
    @hoffedemann5370 Před 2 měsíci +16

    Urza's Sylex. Everyone gets to have 6 lands. Each other permanent is destroyed.
    Love it

    • @vittoriosavian9964
      @vittoriosavian9964 Před 2 měsíci

      Land removal isnt the solution. Because 1 effects that lets me replay land from the bin and its over

    • @hoffedemann5370
      @hoffedemann5370 Před 2 měsíci

      @@vittoriosavian9964 the point is that either player (with 6 lands left) is at least ABLE to counter that splendid reclamation

  • @charliescheirmann2926
    @charliescheirmann2926 Před 17 dny

    I am a firm believer in cards that benefit you from other players doing things in a 4 player format. For instance Sire of Stagnation, Archaeomancer's Map, Deep Gnome Terramancer, Keeper of the Accord, Burgeoning, Claim Jumper, and Surveryor's Scope to name a few, can all serve as means to gain ramp yourself or even draw cards when opponents play/ramps lands.
    You can also go the route of punishing players for ramping with things like Cemetery Keeper, Polluted Bonds, or Zozu the Punisher.
    Lastly you can outright limit opponents from continuing to play lands by using hate pieces like Ward of Bones, though things like this may be kinda salt inducing.

  • @Alex-sb3dc
    @Alex-sb3dc Před 2 měsíci

    i have an aesi deck that dominates pretty hard, so i only bring it out when i know theres a good challenge. i can confirm that the weakest moment for a deck like this is the turn i play my commander or the turn after. i usually have about 2 cards in hand and a couple turns of killing aesi or one well timed counterspell could let someone pull ahead of the deck

  • @mdrlolcat
    @mdrlolcat Před měsícem +2

    The reason Golos is banned is not because he's busted, it's because lands are busted.

    • @thetrinketmage
      @thetrinketmage  Před měsícem

      Honestly he would probably be stronger now then when I made this video cause of the new lands

  • @leaflotus6726
    @leaflotus6726 Před 6 dny

    Armageddon is hated yet blasphemous is enjoyed.

  • @rulamagic
    @rulamagic Před 2 dny +1

    I'm surprised you didn't mention tutor hate like Aven Mindcensor

    • @thetrinketmage
      @thetrinketmage  Před 2 dny

      Those are also good! Just few and far between and a lot of people have an aversion to light stax for some reason

  • @themonsoon117
    @themonsoon117 Před 13 hodinami

    I've played landfall against mass land destruction based decks to solid sucess. Any landfall deck has tons of land recursion, letting you get back into the game rapidly, and a landfall's boardstate is usually insanely powerful for cheap. Real counters are insanely fast combo decks(Thassa's Oracle types) or a combination of land destruction, graveyard hate, and mass boardwipes.

  • @cinderheart2720
    @cinderheart2720 Před 2 měsíci

    Lavaball Trap might not be good, but man does it send a message.

  • @Yomolink
    @Yomolink Před měsícem +1

    What do you think about Zimone & Dina as a landfall commander?
    I have been looking for a sultai deck but i dont know if they are good enough.
    Thanks for the video :) !

    • @thetrinketmage
      @thetrinketmage  Před měsícem

      Yes I do think that commander is great! Actually a friend of mine built a similar deck recently and it’s pretty strong! I say go for it

    • @Yomolink
      @Yomolink Před měsícem

      @@thetrinketmage thanks a lot, I'll test It on moxfield :)

  • @lordoftheskin
    @lordoftheskin Před 2 měsíci

    I lead a local playgroup and we had mass land destruction hard banned as a house rule for the longest time
    We started seeing more landfall decks pop up and decided to undo that rule

  • @brendans1983
    @brendans1983 Před 2 měsíci +2

    Cant deny it; i have built my 4c Omnath about 5 different ways, obviously all involving landfall to some degree, and each one has been able to constantly threaten the board. My current iteration has no landfall cards beside Omnath itself, and it still does its job 🥳

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci

      To be fair Omnath is strong enough to carry almost any deck!

    • @xaropevic7918
      @xaropevic7918 Před 2 měsíci

      Which are your 5 ways?
      I did a 4c omnath lifegain deck and I love this dumb idea

    • @brendans1983
      @brendans1983 Před 2 měsíci

      @@xaropevic7918 yeah mate, Omnath is so fun to try different things with, lifegain is one i havent ventured down yet but that rabbit hole would be a fun descent for sure. Angels in an Omnath build is my style 👍
      Originally mine was just generic landfall, as I had never played with the archetype before. Too many triggers for me though. The most fun I had with that deck was cloning Omnath, playing and cracking a fetch and having 8 mana and +8 life, so i rebuilt around that mana ability; clone Omnath and/or copy its triggered effect and cast big Timmy spells. But then i realised i really liked hitting that 3rd land drop with many Omnaths. So i decided to remove all the Timmy cards and went to a more damage focused build. Focused hard on hitting exactly 3 land drops every turn, included damage doublers/triplers and man, that deck was fire 🔥 but when you put a 2-turn clock on everyone, you get smashed. So my latest iteration is trying to make that same Omnath a threat during the combat phase, both aggressively and defensively. Few different things I'm trialling, am thinking Voltron with less focus on the 3rd land drop. But keep all the clone, trigger copy effects and extra damage spells for the extra 8mana every turn and extra combat damage. Or maybe I remove the clones and go full aggro? 🤷‍♂️

  • @Uri6060
    @Uri6060 Před 2 měsíci

    Urborg + Spreading Algae is the way of the future!

  • @RaiyZa_
    @RaiyZa_ Před 2 měsíci

    I once built Atraxa, Praetor's Voice Land Awakening for edh

  • @joshprice4855
    @joshprice4855 Před 20 dny

    As a control player I've started attacking ramp decks, well, ramp. I'll counter ramp spells, kill creatures like azusa, and hit their nonland ramp like sol ring.
    I've kinda realized that letting other people dictate what archetypes are "casual" leads to a lot of rocket tag and pushing back against it has created funner decks for me.
    Also the strongest archetype has got to be artifacts. I've seen decks made out of literal shoe box cards stomp out 3 more curated decks on artifact synergy alone.

  • @Raghetiel
    @Raghetiel Před měsícem

    Who knew, that an answer to a strong value deck, is using your brain and playing interaction.
    I guess that explains, why land decks are so powerful

  • @Uefeti
    @Uefeti Před měsícem

    Its storm.
    Always has been, always will.

  • @vlmoua
    @vlmoua Před 2 měsíci

    Constant Mist in any landfall back is game over in most cases

  • @BingbongRecto
    @BingbongRecto Před 2 měsíci +9

    Running all 10 fetches is more sweaty than casual

    • @blaze556922
      @blaze556922 Před 2 měsíci

      Lands don't make a deck sweaty... they just give you ability to cast spells. The spells you include, are up to you. Someone can play mana crypt on turn one and not be a problem. Not everyone is looking for combos, stax, etc.

    • @BingbongRecto
      @BingbongRecto Před 2 měsíci

      @@blaze556922 150 USD on mana fixing is definitely sweaty

    • @BingbongRecto
      @BingbongRecto Před 2 měsíci

      @@blaze556922 that's what a sweaty person would say

    • @blaze556922
      @blaze556922 Před 2 měsíci

      @@BingbongRecto Lol ok
      You think the person advocating against stax and combos is the sweaty? You have a lot to learn my friend.

    • @vittoriosavian9964
      @vittoriosavian9964 Před 2 měsíci

      ​@@blaze556922i mean, combo, win cards and stax dont make you sweaty... its how you relate to others that makes you sweaty

  • @grantpolley
    @grantpolley Před měsícem +1

    These days it feels like graveyard hate is printed onto every other card for free. I don't think you can count on dodging it on average.

  • @Dynme
    @Dynme Před 2 měsíci +3

    Something that came up in the most recent Command Zone: Basically nobody counterspells ramp in general, and I think that may be a mistake here. Obviously you want to counter Scapeshift or Shape the Earth, but I think even if you can disrupt the early Cultivate or Rampant Growth, you might be able to buy some time to work out a more permanent solution.
    I could be wrong, though...

    • @mr.wafflesrz1137
      @mr.wafflesrz1137 Před 2 měsíci +5

      There's no point in countering ramp

    • @Dynme
      @Dynme Před 2 měsíci

      @@mr.wafflesrz1137 Okay, but why?
      If lands are their engine, why wouldn't you want to try to starve it of fuel?

    • @mr.wafflesrz1137
      @mr.wafflesrz1137 Před 2 měsíci +2

      @@Dynme Because the whole deck is ramp, you can counter one maybe 2 cards but not a whole deck

    • @Dynme
      @Dynme Před 2 měsíci

      @@mr.wafflesrz1137 Granted you can't counter the entire deck. But, to pick on the two Simic "play lands and get free stuff" commanders you used as examples, if you counter an early Cultivate, you're delaying Tatyova or Aesi from hitting the field by a turn, right? And if you counter it late game, you're denying them a 3-mana ramp 2, draw 2, and gain 2 (for Tatyova).
      So early game, you're delaying their engine. And late game, you're keeping them from drawing more gas (as you said, their entire deck is gas). Those both seem like valuable plays to me, but I also don't usually play control, so I freely admit I may be missing perspective here.
      If you don't counter ramp, what do you counter? Colossus and Scute, then hope someone has an instant or board wipe for Avenger?

    • @mr.wafflesrz1137
      @mr.wafflesrz1137 Před 2 měsíci +1

      @@Dynme Counter the big ramp spells instead like space shift. Anything that gets them 3+ lands

  • @philipweidig270
    @philipweidig270 Před 2 měsíci +5

    Rolling a die to determine who to attack or arbitrarily attacking everyone to "share the love" are two easy ways to get on my shit list in casual games. If you really can't be bothered to make a decision, just attack the player who went first! Make decisions and own up to them, it's what makes the game fun to play!
    So yes, hard agree. Get feet on the ground and try to pressure the value deck however you can!

  • @blu6295
    @blu6295 Před 2 měsíci

    I often play Commander with just one of my friends, and my Eriette deck honestly kinda slaps. I may be able to mimic America, with the amount of weapons I deal, but I can also mimic German beaurocracy by slowing everything down to snails pace. At least in 1v1s.
    I sadly couldn't test the deck that much with 3-4 players.

  • @soldancer
    @soldancer Před měsícem +1

    Magic has a ton of permanents capable of repeatedly destroying every kind of permanent with the notable exception of lands (ok, and Planeswalkers if you don't count damage).
    There are barely over a dozen cards that have repeatable land-destruction effects, many of which require you to sacrifice your own lands to activate.
    I wonder what it would look like if we had more stuff like Dwarven Miner or Helldozer.

    • @thetrinketmage
      @thetrinketmage  Před měsícem +1

      I’ve been thinking about that a lot lately trying to find a good way to formulate these thoughts into a video

  • @peters.9463
    @peters.9463 Před 2 měsíci

    In our gaming club the landfall decks mostly win the games. I don't have one, but I already updated my commander decks to counter such landfall decks a bit, mostly with graveyard hate cards. However I am not a very experienced magic player, I played a lot in the 90s and started again since last year. Oh boy, there were so many things happening since then in Magic! :P

  • @Blackstar-rf9yp
    @Blackstar-rf9yp Před 2 měsíci +1

    Some of my favorite simic killers: Keldon Firebombers, Natural Balance, and Polluted Bonds. Tutor and nonbasic hate to taste.

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci

      Polluted bonds is so good and cheap too after the reprint!

  • @paxtonfurr6670
    @paxtonfurr6670 Před 2 měsíci

    I just built Zask, skittering swarmlord. I'm surprised more people don't build it as a lands deck. It's a crucible of worlds on a stick.

  • @christianmacintyre5453
    @christianmacintyre5453 Před 2 měsíci

    Flicker is even better, i run a brago deck with cards like venser, shaper servant and agent of treachery etc and get more etbs with cards like panharmonicon, teleportation circle, etc. the whole deck just puts everything back into your hand including your lands faster than you can play them. The only issue is being an arch enemy

  • @FlawlessP401
    @FlawlessP401 Před 2 měsíci

    Well panharmommycon says hello

  • @evanragland4930
    @evanragland4930 Před 2 měsíci

    In my experience value commanders are still the strongest in casual.
    Being able to cast large spells at a discounted price (Jodah, Elminster, etc.) Or just cascading/discovering (new Jodah or Dino commander) into free cards is extremely powerful and you dont even have to consistently do it the entire game to win. It usually only takes 1 or 2 turns where your board state is just that much better than any else you should be able to win from there.

  • @aklepatzky
    @aklepatzky Před 2 měsíci

    100% agree. I have a cEDH Aesi deck in paper (it started as high-power) and my win rate in high power was like 50% which is insane, and mind my playgroup has strong high power decks, not your average timmy EDH experience. In simic we fold to aggro: we lack good boardwipes besides cyclonic. Gy hate is annoying as well. I see someone casting rest in peace I counter it on the spot

  • @BobJones-bg4ui
    @BobJones-bg4ui Před 2 měsíci +1

    I like these topics. The place I go runs “causal” tournaments where games are timed up to 45 minutes. Because it’s a tournament setting many people being high power decks meant to win turn 4, or 5.
    I personally don’t like magic that way as I spent 1 hour of my life just to establish a rule zero with a group. :/
    I play Cedh, and power 7 - 8, but I have a few upgraded pre cons.

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci +1

      I’ve been thinking a lot about taking on the topic of “casual tournaments” since I really don’t think they work well in practice

    • @BobJones-bg4ui
      @BobJones-bg4ui Před 2 měsíci

      @@thetrinketmage I would like this topic as I’m brand new to causal tournament format. I tried my first one this month. I’m curious to hear what decks you would bring if your goal was to win.
      Btw, money is a huge factor since proxies aren’t allowed unless you can own the card. My non-proxy decks are too slow to win in that format. :0

    • @andrewb378
      @andrewb378 Před 2 měsíci +1

      @@BobJones-bg4ui casual tournaments is just a super dumb idea for commander. There's too much variance and not enough clarity. What counts as casual? Just anything that isn't in the cEDH database? There are absolutely cEDH decks that aren't in that database. Slicer is super strong and was a cEDH commander for a bit but isn't currently on the list. There's a really nasty Malcolm, keen eyed navigator/ kediss, emberclaw familiar polymorph deck that's not currently on the list but has been in the past.
      The line between casual and competitive is so blurry there's almost no point.

    • @BobJones-bg4ui
      @BobJones-bg4ui Před 2 měsíci

      @@andrewb378 Here are the rules my store follows. It’s 3 dollar entrance fee.
      I personally think it’s okayish as it’s a way for everyone to play and know each other. But, I’m am limited to what I can build.
      “1 ticket given out for matching the colour of the week, participating and each game won.
      Three 50-Minute games are played each week. Remaining tickets will be split with those who have the most wins.
      We follow the Regular MTG Commander Ban list without wish boards.
      If a Player Goes Infinite in the first 25-Minutes, they will represent it and then remove themselves.
      They still score a win but the remaining players will continue playing for a secondary winner.
      Commander Tie Breakers:
      When time is called finish the current turn rotation then compare breakers.
      1. Highest Life Total
      2. Most Permanents Controlled
      3. Highest amount payed to cast a commander (including Commander Tax)
      4. Most Commander Damage dealt during the game. (with a single commander not a pair)
      5. Most Damage or Life Loss dealt by a single player to an oponent's Life Total in a single turn.”

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci +1

      @@BobJones-bg4ui so I don’t participate in casual tournaments on principle. I really don’t like tournaments that just add weird rules. In my opinion just play cEDH if you want to run a tournament! But if I had to go to a “casual” tournament I would bring a landfall deck

  • @MTGDuelist8870
    @MTGDuelist8870 Před 9 dny

    Aggro decks have a natural disadvantage in casual commander, and it's not just because of the hate towards targeting one person all game long and bullying them out of the game. Aggro as a strat falls flat on it's face most of the time unless your playing commander's like Gishath because yea you can thanos snap one person out of the game, but you still have 80 more life to chip through between two opponents who are drawing 2 cards divided between them vs your one card a turn.
    not to mention your opponents can do a similar thing to you that you did to the lands deck. wait for you to enter top deck mode after killing the control player by dumping your hand, boardwipe to remove all your kill power (cause most of them are creatures in Aggro decks) and now they've killed 2 birds with 1 stone. sure you dealt with the control player, but your dead too in most cases (note i say most cases: it's not impossible for you to win at that point but it's a LOT harder), so you've effectively thanos snapped both you and the other guy out of existence and made the game a 1v1 commander fight for the last 2 who didn't get touched which nobody wants when they play in a 4 player pod.

  • @ManMilk07
    @ManMilk07 Před 2 měsíci

    I played with a group that, if an effect would destroy or affect a Land, it wouldn't apply. Last game I played with them I just casted a thicc Death Cloud, destroyed everything, concieded and left

  • @salmondelicious
    @salmondelicious Před 2 měsíci

    Thanks dunkey

  • @ry7hym
    @ry7hym Před měsícem

    2:26 another fun one for blue is The Omenkeel

  • @MisterWebb
    @MisterWebb Před 2 měsíci +1

    I love my Phylath deck

  • @papawoods6244
    @papawoods6244 Před 2 měsíci

    Shoutout to evolution sage for being the best landfall commander

  • @ScorpioneOrzion
    @ScorpioneOrzion Před 2 měsíci +1

    What abuot a landfall deck that plays like the tools to deal with other landfall decks or so? Sort of a semi aggro-landfall deck.

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci

      sounds interesting, what colors or commanders are you thinking?

    • @ScorpioneOrzion
      @ScorpioneOrzion Před 2 měsíci

      @@thetrinketmage idk I think most colors can do this

  • @jordanburton9819
    @jordanburton9819 Před měsícem

    MLD doesn’t even work against Land decks, land decks are powerful because they’re the best resource card in the game with outstanding utility and synergy. It’s very likely a Lands Deck has mass land recursion, and also ways to be benefited from the situation above the other players.

  • @kozad86
    @kozad86 Před 2 měsíci

    I used to play against a Kruphix deck often, and the only way to beat it was a monoblue mill deck or an artifact combo deck such as Breya or Memnarch, and only if you could ramp out faster. I despise Simic.

  • @vsVeigar
    @vsVeigar Před 2 měsíci

    How is your agro deck agressive enough if you had removals and graveyard effects in it?
    Btw. I do agree with everything you said about the casual meta.

  • @Rob-jj2xm
    @Rob-jj2xm Před 2 měsíci

    Most favorite deck I had was Mogis, God of Slaughter. Not strong at all and was group slug. Ran Ahnk of Misrha, Zozu, Manabarbs. Absolutely shut down the landfall deck at the table. Best feeling ever.

  • @ScubaSteve-se6oe
    @ScubaSteve-se6oe Před měsícem

    As an aggro player I can say for certain that people get really butt hurt when I kill them first if they are a late game focused deck

  • @Prolevel92
    @Prolevel92 Před měsícem

    how is the aesi example any good how are they in topdeck mode when aesi draws off the land you play on the turn it comes in

    • @thetrinketmage
      @thetrinketmage  Před měsícem

      What do you mean? Sorry the vid was made a while ago so I might not remember the exact part. But was I not saying that Aesi is very good in a top deck situation because anything is action since the lands also draw cards. Which is why it’s good late game

    • @Prolevel92
      @Prolevel92 Před měsícem

      @@thetrinketmage no it was just about the sequence at 6:28 where you said that they were suddenly in top-deck mode, assuming Aesi is the commander they would have their 6th land drop on turn 4 off cultivates draw with 6 cards remaining in hand, i just did not understand how they suddenly got into top-deck mode. I don't disagree with your point about it being good and drawing cards.

  • @themoonlitduelist7395
    @themoonlitduelist7395 Před 2 měsíci

    this wont work in my group...lol, Filled full of monsters and they do get rid of things

  • @fraenguardian1226
    @fraenguardian1226 Před 2 měsíci

    I'm playing Ponza in commander now.

  • @DemonOfMyMind
    @DemonOfMyMind Před 2 měsíci

    ETB I'd say is the strongest in casual. The number of combos that are in ETB you don't even need to be built around ETB to win with it. And because there's so little hate for it its so easy for it to accrue value. I think Landfall is strong, but it requires more set up. You need to have a landfall card to trigger off of the lands you pull. Although Landfall is Technically ETB, I'm more referring to ETB artifacts or creatures. Primarily creatures. If I asked you to name 10 really strong creatures with ETB triggers you could probably name me 20 without struggling. Heck, You could probably name me 10 ETB combos without needing to look them up they're so common.
    I only have 1 deck now since I sold my old cards. But when I had them of my 10 decks I had 8 of them had ETB win cons. Edit: No sorry, 9 had them. My storm deck's commander was an ETB win con.

  • @kevinkozlowski3958
    @kevinkozlowski3958 Před 2 měsíci

    Kinda just sounds like any well built well rounded deck can beat it.

  • @Milsane
    @Milsane Před 2 měsíci

    Korvold landfall. GG

  • @cv4126
    @cv4126 Před 2 měsíci

    I entirely agree that landfall is the most powerful casual deck archetype.

  • @calebbrown1068
    @calebbrown1068 Před 2 měsíci

    Landfall decks never sat well with me. I figured just having way more mana than everybody else was enough of an upside already.

  • @andrewpeli9019
    @andrewpeli9019 Před 2 měsíci

    The deck that has a plan is the best deck in casual commander. Landfall just happens to be a very supported strategy that’s brain dead easy to build.

  • @studmcmillionaire8807
    @studmcmillionaire8807 Před 2 měsíci +3

    I do think reanimator/aristocrats has a decent claim to most powerful theme, due to a factor you mentioned (players not running a lot of graveyard hate) as well as, imo, the reanimator/aristocrat support cards getting much better for their mana cost compared to other archetypes. Cards like Rise of the Witch King go ridiculously hard

  • @rogergarcia9994
    @rogergarcia9994 Před měsícem

    I have something to ask, the last saturday I played a commander Casual game against other three oponents. I was playing a Fynn, The Fangbearer's budget deck (25€) while one of the other players was using a dragon deck with the Ur dragon as his commander. He said that he have just used this deck (280€) on a Competitive Commander budget tournament. He started bad with low mana so I started attacking him in turn two with Fynn on the battlefield (he get two poison counters), then he (starting turn 3) just throw a enchantment that let his creatures have haste, so in my turn I destroyed that and attacked him with one creature and another player with another. He got angry and said that he will focus me so in turn 4 I finished him. With that he yelled and me and stormed out of the table. The match was really fast, we finished in turn 6 (I finished another player at turn 5 and the last one finished me at 6). Was it a bad move for my part to focus him? Is it ok to play that type of decks (Fynn) on Commander Casual?

  • @andrewpark78
    @andrewpark78 Před 2 měsíci

    If you build combo right I feel like you can usually just go under the lands decks. They’re more annoying with time per action than strong imo.

  • @kenniron6313
    @kenniron6313 Před 2 měsíci

    All my homies play Bojuka Bog

  • @whyitsmedudeshaha
    @whyitsmedudeshaha Před měsícem

    As a casual lands player, I am not playing any form of countermagic as it impairs the fun factor of casual play. And you just can't control all 3 opponents so what's the point. And my friends do play a decent amount of interaction to deal with me, thankfully.

  • @etlou5921
    @etlou5921 Před 2 měsíci +1

    well put togheter video, good job

  • @aidenwalsh4320
    @aidenwalsh4320 Před 2 měsíci

    I play group burn // prision. I can say it struggles as it's going for 120 hp

  • @sacdesable7971
    @sacdesable7971 Před 2 měsíci

    To my experience
    A good super friend deck with interaction and wrath is so brutal to unprepared decks
    At my play groupe they even want me to take my prismatic bridge super friend because it's a basic auto loose because of the absurd quantity of interaction and exponential value the deck can propose
    But when i play it
    I see that then don't have removal for the bridge and they attack enough my pw
    So maybe it's not the best archetype
    But against inexperienced player it's crushing

  • @haikuheroism6495
    @haikuheroism6495 Před 14 dny

    I think my friend who made an Aesi deck and then bitched about me "unfairly targetting him" in the early game with my goblins needs to understand that's the only way for me to win against that deck. Like if I don't swing at him early he'll do some crazy pop off on turn seven and get 200+ life and then sit there gloating as he grinds all of us down into nothing. Games where he plays Aesi either end fast with someone bursting him down in the early turns and then the game continues normally, end with him having some crazy pop off and instakilling everyone, or they grind on for an hour and a half as his deck runs out of steam but whoever's left doesn't have the damage to take out his hundreds of health.
    TITUS EVERYONE GIVES YOU SHIT AND KILLS YOU EARLY BECAUSE YOUR DECKS ARE INSUFFERABLE AND YOU'RE A TARPIT TO PLAY AGAINST LATEGAME.

  • @sorin_markov
    @sorin_markov Před měsícem

    I'd argue that artifact decks are strongest in casual EDH. Yeah, there's a lot of ways to remove artifacts, but it's also an *extremely* supported archetype and pops off with little warning or setup.
    One guy in my pod, no matter what gimmick deck he says he's playing, basically only plays artifact shenanigans with treasures or clues or something to gain some kind of incredible value. In reaction, our pod has learned that we have to stop him during setup, which feels bad because then he does nothing all game.

  • @wirdoasymmetry
    @wirdoasymmetry Před 2 měsíci +1

    time to modify mi sultai deck into an enchantress-landfall-reanimator deck (?

  • @ry7hym
    @ry7hym Před měsícem

    mass land destruction is probably less annoying than targeted land destruction, change my mind

  • @ramen-numerals
    @ramen-numerals Před 2 měsíci

    omw to build a lands deck 😂

  • @LadleLoverDS
    @LadleLoverDS Před 2 měsíci

    I was banned for my playgroup for playing a landfall land destruction deck. The decks are very good, just be ready to not have friends anymore lmao 😂

  • @user-xi2vi9pg8s
    @user-xi2vi9pg8s Před 23 dny

    Kirri is good for land fall to

  • @williamdrum9899
    @williamdrum9899 Před 2 měsíci +1

    I don't know, I feel like that 0/1 legendary kobold is stronger

  • @aidenwalsh4320
    @aidenwalsh4320 Před 2 měsíci

    My very first Edh deck was Borborygmos Enraged // Land Recursion & Keen sense engine. Should have stopped there 😂😂😂

  • @dragonmastersk7913
    @dragonmastersk7913 Před 2 měsíci +7

    The excuse for mass land destruction is well justified. The problem is that it drags the entire game. Its not "punishing" the landfall player, it's punishing the entire table because of the landfall player. There's no win/win situation here.

    • @mr.wafflesrz1137
      @mr.wafflesrz1137 Před 2 měsíci

      Finally someone who gets it

    • @51gunner
      @51gunner Před 2 měsíci

      The lands/ramp player might have the means to recover from it faster, too. My Simic Greed Engine deck I'm working on has 46 lands + a couple MDFCs. If I'm not totally empty-handed I can probably claw back up from 0 lands; after all, I already built up from 0 lands to start the game, I have the tools to do it again. I can lose ten lands from my deck and probably have as many lands left in there as other players started the game with.
      This isn't even considering decks that plan to recur lands; Undergrowth Reconnaissance is 1GG for perpetual ramp if you've got fetches in the deck. Doesn't even have to be expensive fetches, the New Capenna ones like Brokers Hideout are fantastic. If land-wiped, fine; I'll be coming back from it faster than basically anyone else.
      Nor does it consider that Heroic Intervention is a pretty common include in green.

    • @monstercarreno
      @monstercarreno Před měsícem +1

      Thats the problem with Winter Orb and those Hard-Stax things. Most of them dont come out as a Wincon, it comes out early and drags the game infinitely until everyone collapses. My main problem with it is that everyone I know that plays EDH with me is an adult with a specific timeframe and limited time. If we're gonna spend an hour looking to the table and waiting for the draw, then its time wasted, precious time that might not be back anytime soon.
      Respect other people's time and commitment, if its not a tournament don't just stop the play entirely.
      If you make a Mass LD, END THE GAME after it. Fast. Do it while you're winning as a mean to secure the game, not slow me down.

    • @soldancer
      @soldancer Před měsícem

      Ditto for Cyclonic Rift. You best be winning the game after casting that shit and not just making everyone rebuild their board for 3+ turns.

    • @monstercarreno
      @monstercarreno Před měsícem +1

      @@soldancer Yeah, Cyclonic Rift is more of a Stax than a removal

  • @austinplaisance4456
    @austinplaisance4456 Před 2 měsíci

    You failed to mention the true best counterplay, canceling ETBs. Land decks are ETB triggers in disguise, almost all the value is canceled by a Torpor Orb type card.

  • @DeWillpower
    @DeWillpower Před 2 měsíci

    i would argue that, because most of the salty cards that you showed at the start are "land hate", most of them would be found all in the same deck, instead of just one. sometimes a new player or an unkind player will play a copy or two, but that's not the point since you talked about shadowbans.
    the phrase "if you can't beat them, join them" can be true since ramping in green is the best, but i see this video as "if you can't beat green, try playing red with more burn and burn-synergystic cards"

    • @andrewb378
      @andrewb378 Před 2 měsíci +1

      There are definitely some red decks that can outrun a simic landfall deck. There have been some *insane* red commanders printed recently. Ojer Axonil, Imodane, and Solphim just from the last year. Go back a couple more to 2020 and you get Magda, Slicer, and Laelia as well.
      I still think landfall is the strongest archetype. Everyone is threatened by these super fast burn decks so you're gonna get hit with a lot of removal from the non-landfall player. One removal spell just makes the race against the landfall deck pretty pointless.

  • @JesusMartinez-hv6kt
    @JesusMartinez-hv6kt Před 2 měsíci

    Removal is really played i dunno what you mean, graveyard hate and land destruction are not on the radar at all for casual but removal? bro

  • @pretzelvanille2585
    @pretzelvanille2585 Před měsícem

    I must be a really toxic player then XD

  • @Draconamous
    @Draconamous Před měsícem

    Bull on not playing removal. Im lucky if my games last 7 rounds at my lgs.
    And any notible piece i play is removed or turned into something.

  • @trollingsoul3386
    @trollingsoul3386 Před 2 měsíci

    farewell one of the most played commander cards disagree with exile graveyard. :D

    • @thetrinketmage
      @thetrinketmage  Před 2 měsíci

      Farewell is one card, also at sorcery speed. It’s not the same as holding up a scavenging ooze. As a lands deck I can play around farewell. Also farewell is only in white

  • @biiill5259
    @biiill5259 Před 4 dny

    One slight problem. Casual commander isn’t about winning. It’s about having fun(arguably something more formats and card games need to prioritize). Is winning fun? Yeah. Wanna know what’s more fun? Having your deck do exactly what it’s designed to do. The simic land player wants to get lots of mana and do big stupid things with that mana. The control player wants to feel in charge, the agro player wants to have lots of pressure on everyone. The storm deck wants to have lots of mana and so many small stupid things with it. Making a deck with the purpose of knocking a player out before they can do their thing is antithetical to the format. The more commander style thing to do is if you know you’re going to be facing a simic lands deck to build your deck to be able to keep up with their value or threat. Now that sounds hard. It’s not. My azorius artifacts deck plays very similarly to simic lands. Get value, ramp very very fast with cost reducers and big mana rocks. Draw cards. Value. Make many big stompy. Value. It’s held its own against very aggressive simic lands decks

    • @thetrinketmage
      @thetrinketmage  Před 4 dny

      Making a deck that has the goal of knocking a player out early is just an aggro deck. So are those not allowed in EDH? I don’t think we should give lands decks free wins because of the “spirit of the format” and it’s not like they couldn’t play a less greedy version of their deck which is not as weak to aggro. Attacking a player is a normal part of the game and sometimes you get knocked out early.

    • @biiill5259
      @biiill5259 Před 4 dny

      @@thetrinketmage casual aggro is attacking everyone. like i said they apply pressure constanty. just hard focussing a single person because you dont like their deck type isnt casual. its toxic. if they prove to be a threat? yeah hard focus the threat until somone is a bigger one. and in a good game of commander everyone stays in until around the same time.

  • @evanprimeau3810
    @evanprimeau3810 Před 2 měsíci

    Sometimes it can’t be helped: many Magic the gathering players are terrible at threat assessing their own decks, to the point where they could be pubstomping a table with a much higher power deck, and still complain about getting targeted for removal. I know a Kinnan cEDH player at my LGS who plays Tatyova as his “casual” deck, and he throws a fit when people kill Tatyova on sight or rush him down quickly, whining “I haven’t done anything yet, I’m not a threat!” It’s either malicious incompetence, or he’s treating us like morons, like he thinks we can’t connect the dots on what happens when you leave a ramping Simic Player alone…
    Many Control players do this, too, and they seriously need to stop. It’s disingenuous to play a late game strategy, not have a plan for early game, and expect people not to run you into the ground before you start popping off.

  • @F4xP4s
    @F4xP4s Před 2 měsíci

    MLD for 4 mana is probably too good, but SLD for 4 mana is probably too bad…