CARRIER CAS ONLY! The New Meta

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  • čas přidán 15. 06. 2024
  • Prepare to dominate the seas and skies with Feedback IRL as we unveil the latest OP META strategy for Japan in Hearts of Iron IV. In this exciting video, we'll dive deep into the intricacies of the Japan Carrier CAS (Close Air Support) tactic, showcasing its devastating effectiveness in naval warfare. Learn how to build and deploy carrier-based aircraft to achieve air superiority and deliver crushing blows to enemy fleets. With step-by-step guidance and expert analysis, we'll equip you with the knowledge and tools needed to master this game-changing strategy. Whether you're a seasoned HOI4 player or a newcomer seeking an edge, this guide is your ticket to victory as Japan. Tune in now and elevate your gameplay to new heights!
    -TIMESTAMPS-
    00:00 Intro
    00:49 1936 Carrier CAS
    02:00 1937 Carrier CAS
    03:23 1938 Carrier CAS
    04:11 1940 Carrier CAS
    09:53 1944 Carrier CAS
    13:47 1945 Carrier CAS
    18:11 Air advisors guide
    19:09 MIO guide
    21:20 Air force spirits guide
    25:06 Air doctrine guide
    25:25 Outro
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Komentáře • 50

  • @FeedbackIRL
    @FeedbackIRL  Před měsícem +8

    --TIMESTAMPS--
    00:00 Intro
    00:49 1936 Carrier CAS
    02:00 1937 Carrier CAS
    03:23 1938 Carrier CAS
    04:11 1940 Carrier CAS
    09:53 1944 Carrier CAS
    13:47 1945 Carrier CAS
    18:11 Air advisors guide
    19:09 MIO guide
    21:20 Air force spirits guide
    25:06 Air doctrine guide
    25:25 Outro

  • @user-wj8hn2yk8y
    @user-wj8hn2yk8y Před měsícem +31

    19:31 that 10% bonus goes only to transport planes

  • @E11Username
    @E11Username Před měsícem +21

    The algorithm has blessed me with early upload

  • @AnimeFreak40K
    @AnimeFreak40K Před měsícem +7

    Please note that Range Focus and Agility Focus are NOT mutually exclusive! You *CAN* get both MIOs unlocked for Japan. Granted they're behind some 70 day focuses (so a total of 140 days to get both), but it is something to consider
    Edit:
    The first bonus you moused over for Aichi; that +10% bonus (Extra Cargo Doors at 19:34) is for Transport Planes *only* Unless you're doing paratroopers and/or building a lot of transport planes, point/bonus means nothing.
    Also, the issue with Aichi, which does offer some great bonuses, but the vast majority of them apply to Medium airframes. Mitsubishi (agility) does offer some Range modifiers and bonuses for any/all Small planes

  • @samt6885
    @samt6885 Před měsícem +7

    I am interested in all the scenarios you mentioned at the end. What I would like to see more is comparing heavy fighters vs ranged small airframes and other medium airframe designs.

  • @mercdutch3950
    @mercdutch3950 Před měsícem +12

    I want you to play Japan with historical planes now. I could see this unholy cas/fighter plane design setup work in singleplayer, but I refuse to accept it. As someone who rushes plane tech and has about 8 different planes in production as an Operational Integrity Japan, it hurts my soul to see this.
    All jokes aside, you kind of slept on the power of the dive brakes. I know they dont contribute to dogfights but they give a lot of air defense and naval targeting. Early aerial torpedoes have a worse naval targeting stat, which makes dive bombers good. In real life, the D3A 'val' Carrier Dive Bomber sunk the most allied ships out of all the Japanese planes throughout the war.
    Also, as a Japan player, you want to produce equipment that works in China and can be used against the allies. A 1 air defense fighter bomber can not...
    Japan starts with a basic airframe torpedo bomber, so there is no need to create a new design. This bomber has a torpedo and a bomb lock. This type of plane is very useful as it can be used in China and later against the allies. It can earn veterancy through bombing and use it against ships on carriers.
    Personaly, I wouldnt want to switch a plane's mission capabilities, because it would mess with reinforcements and veterancy.
    Japan also never researches carrier fighter 3 and single engine 3 because those techs unlock with the 'Zero' focus. The range bonuses from the Aichi MIO are absolutely amazing. So dont waste an upgrade point on Transport plane production cost :)

    • @FeedbackIRL
      @FeedbackIRL  Před měsícem +1

      The RP soul and the min-max soul are 2 different creatures

  • @Gadoguz1991
    @Gadoguz1991 Před měsícem +2

    If you go agi focus you can get the zero focus which gives you a couple of free techs (iirc imp. carrier chassis, cannons and engine III)

  • @RudeBoyOriginal
    @RudeBoyOriginal Před měsícem +13

    USA Strategic Bombers please!
    By the way, great video. Dave, you've been teaching and entertaining for years

  • @KokenyRichard
    @KokenyRichard Před měsícem +22

    Who would do this and why?☠️☠️☠️

    • @nimabanaie2171
      @nimabanaie2171 Před měsícem +2

      It's only good if you fighting in coastal/island areas with barely any access to airports, which is why I guess he picked Japan of all countries for this. Personally, I have been a medium bomber guy when it comes to CAS/ground support for over a month. They have better stats for ground attack and you can fit more of them in any individual battle.

  • @aleksandrmikhail3803
    @aleksandrmikhail3803 Před měsícem +6

    "If you can keep up the production than the allies and have more within these region you will battering them in the combat anyway even if they have better stats than you."
    there is depth in this statement that skim the details, since dave create 1940 CAS with MAX range possible, this CAS WILL have better stats in the region, because of the malus of the aircraft cannot cover the entire region.
    No matter how good your plane is, it's useless if they got >50% malus because of lacking in range to cover the entire air region, this is very important stats if you play as japan since Southeast Asia, Pacific and East Asia have MASSIVE air region but only 1-2 province that have an airfield

    • @willywonka6487
      @willywonka6487 Před měsícem +1

      yup thats why fuel tanks are pretty much the best thing to get

  • @TheArklyte
    @TheArklyte Před měsícem +1

    0:47
    It doesn't cost less as same decision robs you of military production efficiency so it roughly costs the same at best because all other equipment gets a malus for it.
    The video can probably be titled "Japan should have just mass produced P-47"

  • @jmullner76
    @jmullner76 Před měsícem +2

    I would like to see more Spaghetti planes, myself.

  • @FireDragon16180
    @FireDragon16180 Před měsícem

    Great video

  • @Vagabond820
    @Vagabond820 Před měsícem +1

    I was playing around with Germany and MIOs yesterday, and I am wondering how effective a heavy fighter is under the new system. I had a basic medium aircraft when not on ground support wielding like a 42 agility. Love to see a revisit.

  • @davidcaddell9290
    @davidcaddell9290 Před měsícem +7

    I thought CAS Air Atrack was bugged, and that they didnt attack enemy fighters back? Did they fix it?

    • @willywonka6487
      @willywonka6487 Před měsícem +4

      im quite curious about this as well. I play on 1.12 still mostly, where carrier fighters do literally nothing. Was it patched?

  • @TheArklyte
    @TheArklyte Před měsícem +2

    Weird option one can have after conquering Indonesia/Malaysia OR after building lots of chemical plants is to take both non-strategic materials usage AND self sealing fuel tanks as mean of trading rubber that you can scale up for aluminium that you can't. However that's a weird option that costs 1 extra weight and basically means taking one slot just to fix the issue you yourself caused. No idea how it would have worked irl as while japanese planes were infamous for burning down due to extra fuel tanks and no self sealing, british Mosquito was famous for being wooden and okay with that ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • @ViktorEnns
    @ViktorEnns Před měsícem +1

    Dave the master explainator. Most excellent ❤

  • @Vagabond820
    @Vagabond820 Před měsícem +1

    Dual jet engines might have been interesting to look at.

  • @Otto1Bismarck
    @Otto1Bismarck Před měsícem

    such a great idea i will try that

  • @scubandym1941
    @scubandym1941 Před měsícem

    Great video! I think air combined with special forces are very powerful. I have been playing minor nations in Kaiserreich and it is addictive. Papal States forming Italy

  • @lukas54cz71
    @lukas54cz71 Před měsícem +3

    what about the Zero? Can you cover it someday too?

  • @Junkinian
    @Junkinian Před měsícem

    I'd like to see your approach to an airforce for minor nations like Uruguay, Siam, Maybe even Portugal.

  • @derekjones6984
    @derekjones6984 Před měsícem

    Another video where Dave takes me to school. I’ve never had guns on my CAS always kept them separate from fighters only

  • @Six_slotted
    @Six_slotted Před měsícem

    i had a thought
    the fact that you can play as axis powers but have to assume that by 45 you are just mopping up is a sign on how bad the AI is
    if they AI was stronger the designs would be more about exploiting early dominance and managing a later struggle for survival

  • @svatslaudfi
    @svatslaudfi Před měsícem +1

    focus "Zero" => CAS 1940 in 1937

    • @Otto1Bismarck
      @Otto1Bismarck Před měsícem +2

      it gives you 1x engines 3 tech as well

  • @user-go8gn4gd7u
    @user-go8gn4gd7u Před měsícem

    Italy Naval Bombers please. Also great video 👍

    • @jkmohawk
      @jkmohawk Před měsícem

      This would be fun.

  • @jeremyglass4283
    @jeremyglass4283 Před měsícem +7

    I cannot understand for the life of me why this dude insists upon putting machine guns on CAS for the air attack. IT'S A BOMBER, IT DOESN'T NEED TO DOGFIGHT! That is what your fighters are for! What you should be doing is stacking as much ground/naval attack as possible, no air attack! (air defense is important though). And then build a fighter which can gain air superiority and escort your CAS.

    • @FeedbackIRL
      @FeedbackIRL  Před měsícem +1

      To fight back. Without air attack it can't contest air superiority and reduce their numbers even on CAS missions

    • @nimabanaie2171
      @nimabanaie2171 Před měsícem +2

      Agreed. Keep dogfoghting to the fighters and preserve ground attack/CAS for the bombers. Also for bombers I that sort of CAS that Dave is advocating for should be used solely for fighting Britain, Australia, the USA, the Dutch, and the Raj in the Indo-Pacific. For China and the USSR build fighters and medium bombers.

    • @nathanstruble2177
      @nathanstruble2177 Před měsícem

      To preserve the planes and manpower you put into them? I personally go for defensive turrets, but that's because I lean towards Medium Bombers. If you're playing a rather limited nation, like one of the warlords, machine guns on CAS is hugely helpful

    • @arthurrelke
      @arthurrelke Před měsícem +1

      @@FeedbackIRL bro if you can't win the air war with dedicated fighters, you wont with multirole cas...

    • @jeremyglass4283
      @jeremyglass4283 Před měsícem +2

      @@FeedbackIRL but the fighters are already doing that, so why should the CAS sacrifice some of its ground attack for air attack when the fighters are shooting done all of the enemy planes?! why would you have a good fighter and a fighter-bomber that's only mediocre at everything, when you could build a fighter that is good at fighting, and a bomber that is good at bombing. Like it's the same reason why you would have one division to fill out the front line with infantry, and another for offensives with tanks. You don't build one division that is ok at defense and ok at attacking. Yes, you could try and build a fighter bomber that does everything, but this isn't what you are doing because you are still making better fighters that focus solely on dogfighting. So this makes no sense!

  • @MaxGamingTj
    @MaxGamingTj Před měsícem

    How good is this against a carrier group?

  • @Hyde_Hill
    @Hyde_Hill Před měsícem

    I don't even really build planes as Japan at the start. Still defeat China by late 1938. So yeah this is A way to go but you can focus differently. Also I would prefer dive brakes over the defense turret as has less down side and gives same/more air defense and the better targeting. Off the top of my head. I generally prioritize the military early so going carrier CAS is not really ideal. Instead once have the agility or range MIO I make a pure fighter and a fighter that starts with a gun and then bombs. Works well.

  • @tkc1129
    @tkc1129 Před měsícem +1

    Aren't Drop Tanks often better than Extra Fuel Tanks...?

    • @nathanstruble2177
      @nathanstruble2177 Před měsícem

      If you're getting shredded in the air, sometimes, but otherwise no. They weigh more and offer half the extra range. Only benefit is not getting the -2 Air Defense penalty.

    • @tkc1129
      @tkc1129 Před měsícem

      @@nathanstruble2177 The range improvements are the same sometimes, I think.

  • @un5een83
    @un5een83 Před měsícem

    Am I the only one going for medium airframes in single player?

  • @Hyde_Hill
    @Hyde_Hill Před měsícem

    The top right production cost reduction for the MIO is only for transport planes. If I remember correctly if you look deeper into that MIO it is not as good as you would think as a lot only applies to specific plain types like Medium and transport etc.

  • @rogerr.8507
    @rogerr.8507 Před měsícem

    SHould have taken the Origami Planes Focus

  • @anabe3785
    @anabe3785 Před měsícem +1

    Play USSR