GLSL particles with velocity fields (Touchdesigner tutorial)

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  • čas přidán 5. 09. 2024

Komentáře • 31

  • @kaegancasey5291
    @kaegancasey5291 Před 3 lety +7

    I love the vibes of your videos! I've been trying to learn glsl in touch for a little bit now and your video was shorter than others and I learned so much! Thank you!

  • @porchlogic
    @porchlogic Před rokem +1

    I am listening to some loud cyberpunk music, and there was a voice track in the background of the music that said "it's not gonna work" which went well with the music, but I thought, man, that sounds like noones img. Then I realized I had this tutorial in a chrome tab that started playing in the background without me knowing 4:05. Anyway, just sharing to say how much I enjoy your tutorials and I recognize your voice when it enters my synthwave tracks

  • @liannheyman129
    @liannheyman129 Před 3 lety +2

    Never stop making these!

  • @unveil7762
    @unveil7762 Před rokem

    Displace feedback loop with an over at the end that take a bit of the ini pos, and a treshold top to check life that multiply the ini pos that goes over the the last over top…. A bity tricky but works also with out glsl ❤thanks that was really a nice tutorial

    • @valkovichgl
      @valkovichgl Před rokem

      hi. i see you also advanced glsl user so maybe you could help me with mistake. On 5:14, after changing alfa chan to red in reorder my particles sharply updating every second. maybe you know the reason why it happens?

  • @shanshan196
    @shanshan196 Před 2 lety +1

    Amazing. Thank you for sharing! A quick question can you describe a little more about how to make particles move with the circular ramp in the end.❤️

  • @repunknante
    @repunknante Před rokem +3

    man you go fast as hell.. you also cut some pices so it looks like a reel or idk buit doenst work much for my opinion., thank you for the tutorial tho

  • @cutmod
    @cutmod Před 3 lety

    great technique, and well presented! very cool

  • @luciafourcadevenezia4231
    @luciafourcadevenezia4231 Před 2 lety +2

    Excellent tutorial! Thank you. I'm wondering how did you import the complete Curl base to the project.

    • @junoestro
      @junoestro Před 2 lety

      If you build a component inside a base, you can then drag it into the "My Components" section of the palette to use it at any time :)

  • @theXshoter1
    @theXshoter1 Před rokem +1

    hey i am stuck when i change the color to pos in the seconds glsl it says that 'pos' undeclared identifier any help?

  • @tiorickyz
    @tiorickyz Před rokem +2

    1:53 I change the color terms for pos but I get a warning image, it doesn't work for me, can someone tell me why?

  • @enotol
    @enotol Před 6 měsíci

    Hello! incredible tutorial, but I have a problem with GLSl2 - "ini" : unknown swizzle selection. 1 compilation error. No code generated. Also official documentation of TD doesn't say anything about "pos_ini". Can you help me please with that ?

  • @lesmunte3090
    @lesmunte3090 Před 2 lety

    Fabolous technique and thanks, if there a possibility to do this with a custom point cloud file ?

  • @valkovichgl
    @valkovichgl Před rokem +1

    man on 5:14 it still updating every second. i tried to change step from 1/60 to 1/600 witch slowed my particles but they still updating every 10 seconds. whats can be wrong?

    • @buckhain
      @buckhain Před 10 měsíci

      i literally have the same issue rn

  • @chrisshemwell2277
    @chrisshemwell2277 Před 3 lety

    insane!

  • @putin2918
    @putin2918 Před 2 lety +1

    I just got into projection mapping, and looking forward to learn this as well, I have absolutely zero knowledge about this software, how long do you reckon it will take for me to be fluent?

    • @vantablacknl
      @vantablacknl Před rokem

      did you give up or succeeded

    • @putin2918
      @putin2918 Před rokem

      @@vantablacknl i haven't even started, being a new dad is hectic af. but I still keep learning now and then.

  • @artemlauk
    @artemlauk Před 2 lety

    I am having troubles in getting this to work on the current version (M1 MacBookPro 2022.26590). There seems to be some kind of a problem with GLSL texture(...) because it says "no matching overloaded function found". Does anyone know a solution?

  • @dongeva5151
    @dongeva5151 Před 2 lety +2

    HI,Amazing touturial!However I did not achieve the effect at 4:30.I don't know what's wrong.

    • @postdaigo
      @postdaigo Před 2 lety

      Try dragging the Keyboard In into the Reset button of the Feedback node and not into the node itself. Doing the latter can stuck the feedback loop.

  • @nn-lv2kn
    @nn-lv2kn Před rokem

    How did you create the work on 6:41? What do you mean by interpolating between two vectors? Thank you so much

    • @user-fd7sw8uk6z
      @user-fd7sw8uk6z Před rokem

      Put the circle of the ramp into the alpha of the geo. Before that, set the ramp size through fit top, which is the same as the size of glsl1

  • @vantablacknl
    @vantablacknl Před rokem

    1:45 what is that editor? when I click edit only wordpad opens..

    • @lepeitschke
      @lepeitschke Před rokem +1

      vs code

    • @vantablacknl
      @vantablacknl Před rokem

      @@lepeitschke bless your heart

    • @heleleleloyz
      @heleleleloyz Před měsícem

      @@lepeitschke Hey I get a "you don't have an extension for debugging plain text" error when trying to run the code, any ideas?

  • @juanignacioruiz1775
    @juanignacioruiz1775 Před 3 lety

    I love u