Super Mario Galaxy 2 | Unused Tip Networks & Cosmic Spirits

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  • čas přidán 23. 06. 2024
  • There are eight unused PAD files for Tip Networks and Cosmic Spirits in SMG2's files. However, three appear to be in an earlier format and cannot be played back correctly in the final game. The other five functional ones can be seen in this video.
    Here is some information on the eight files:
    - 0:00 MokumokuValleyGalaxy, Dreamer50.pad
    This is a fully functional Wall Jump tutorial.
    - AbekobeGalaxy, Dreamer0.pad
    Broken input data for Rightside Down Galaxy. Unknown whether it belongs to a Tip Network or Cosmic Spirit.
    - 0:19 VsKoopaJrLv1Galaxy, Dreamer1.pad
    An earlier version of the Spin Jump tutorial featured in Bowser Jr.'s Fiery Flotilla.
    - 0:43 BigWaterfallGalaxy, Dreamer1.pad
    Another Cosmic Spirit can be found much earlier in this galaxy.
    - KoopaJrLv2Galaxy, Dreamer1.pad
    Broken input data for Bowser Jr.'s Fearsome Fleet. It corresponds to the spawn point of the Checkpoint Flag before the Megahammer fight, so it appears to be for a Cosmic Spirit.
    - 1:14 CloudGardenGalaxy, Dreamer50.pad.
    This is a Cloud Flower tutorial. Such a tutorial exists much earlier in the game, specifically in Fluffy Bluff Galaxy.
    - ChaosGravityGalaxy, Dreamer0.pad
    Broken input data for Upside Dizzy Galaxy. Unknown whether it belongs to a Tip Network or Cosmic Spirit.
    - 1:41 AncientExcavationGalaxy, Dreamer0.pad
    The best fit for this is the Ledge Hammer zone. Could be from an earlier version of this stage.
  • Hry

Komentáře • 19

  • @Gowther1999
    @Gowther1999 Před rokem +18

    The last one in Clockworks Galaxy is interesting, suggesting that the layout of that area was different.

  • @mariokirby1703
    @mariokirby1703 Před rokem +20

    cool cosmic guide in clockwork ruins, I didnt know how to die there

  • @siphillis
    @siphillis Před rokem +8

    Damn, I’ve been playing Clockwork Ruins all wrong.

  • @Gowther1999
    @Gowther1999 Před rokem +6

    Something odd about the Cosmic Guides and Tip Networks (Hint Guides) is that dying with the Cosmic will cause Mario to lose a life, while dying with the Hint Guide not.

  • @Victini7472
    @Victini7472 Před rokem +8

    yooooo it's been a while since i've seen some mg2 unused content from you!
    it's nice to have more of these, cause i remember watching your old ones a bunch, so this is nostalgic
    man this is making me wanna replay galaxy 1 and 2 lol

    • @AurumNMG
      @AurumNMG  Před rokem +5

      There will always be SMG2 content on this channel, hehe

    • @Victini7472
      @Victini7472 Před rokem

      @@AurumNMG based

    • @Victini7472
      @Victini7472 Před rokem

      @@AurumNMG also didnt even notice your @ lmao
      i love it

  • @bumpyprints
    @bumpyprints Před 11 měsíci +2

    Fearsome Fleet (description):
    That Cosmic Spirit was probably erased because she can’t use the cursor, as you need to shoot bullet bills with yoshi’s tongue

  • @legoboy7107
    @legoboy7107 Před rokem +5

    To be fair with that Wall-Jump one, up until that point the game never requires the player to perform wall-jumps anywhere, does it? (Unless you choose to play Rightside Down before Fluffy Bluff, of course).

  • @natnew32
    @natnew32 Před 10 měsíci

    I SWEAR i’ve seen that jump and spin one.

  • @DragolotiRBLX
    @DragolotiRBLX Před rokem +3

    Is there a way to Import the other SMG1 Bosses such as Kamella, Tarantox, Topmaniac, Baron Brr & Kingfin in SMG2?

  • @emanvidmaker
    @emanvidmaker Před rokem +1

    thanks rosalina😊

  • @zero-z4551
    @zero-z4551 Před rokem +2

    Years ago, I wondered if Cosmi Rosalina worked for Luigi also which I know is wrong. However, I wonder, is it possible with custom code now?
    Don't ask me for what reason because I don't really have one.
    Nice video btw

    • @AurumNMG
      @AurumNMG  Před rokem +3

      With some edits that would be possible yes. By default, the playbacks for Tip Networks and Cosmic Spirit force the player to be Mario. That's because the two brothers have different controls, speeds, etc.

    • @zero-z4551
      @zero-z4551 Před rokem +1

      @@AurumNMG ah true
      Have a nice day

  • @GameMaster-pz9pw
    @GameMaster-pz9pw Před rokem +1

    Since the one in Clockworks failed, I'm wondering if that planet was different when the cosmic spirit was created.

    • @AurumNMG
      @AurumNMG  Před rokem

      I have the same theory, yea, that's likely

    • @asra-5180
      @asra-5180 Před rokem +1

      ​@@AurumNMG how would the rest look if the hammers got removed?