Easiest Way to Gridify UVs in Maya - Free Update 3

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  • čas přidán 10. 09. 2024
  • Buy the script here gumroad.com/ma...
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    Gridify UVs rectangle gets a huge speed boost, edges no longer have a chance of collapsing, and extreme angles always gridify. Get the correct aspect ratio for your grid of UVs exactly how you want in Autodesk Maya.

Komentáře • 25

  • @bobbyfox4465
    @bobbyfox4465 Před 3 lety +1

    I recently picked up your Megascript pack on Gumroad and have to say that I have been absolutely mind blown at that speed and precision of these scripts I can model and UV map anything !!!. I used to keep my model shapes very very basic because I struggled so much with UV mapping, These tools have been such a game changer !!. Thank you soo much Malcolm for taking the time making and offering these great tools at such a discount feasible for all Indi developers. Your video updates have been great and your knowledge of Maya is impressive, I learn something new in ever video I watch.
    Your video on "How to make Maya Start Faster" was such a HUGE help for me and your explanations on how the shelf works in Maya helped me setup my own basic scripts that I never thought was possible without fully understanding Mel script .. you have a way of simplifying things that just works. :)
    Keep Calm and Gridify on !
    Bobby from Canada , Cheers !

    • @malcolm341
      @malcolm341  Před 3 lety

      Wow, what a great review thanks for sharing that. Enjoy the scripts.

  • @1Robertwaterworth
    @1Robertwaterworth Před 3 lety +3

    Aha, so it wasn't just me! I thought the recUV ran really slow compared to the gridUV tool. Awesome job once again Malcolm!

    • @malcolm341
      @malcolm341  Před 3 lety

      Yeah it was painful, I didn't notice since I was only using it on sub 1,000 vert models.

  • @lavivaneau0
    @lavivaneau0 Před 3 lety +4

    Amazing!! Another life changing script. Thanks for the free update!

    • @malcolm341
      @malcolm341  Před 3 lety +2

      Thanks, this is probably the biggest improvement I've made to Maya in my opinion so I'm quite happy with this release.

  • @TheChocoDoll
    @TheChocoDoll Před 3 lety +1

    This is fantastic. Bought the uv pack. Worth the money!

    • @malcolm341
      @malcolm341  Před 3 lety

      Thanks for your purchase and supporting me. Enjoy the tools, more to come.

  • @OmarHesham
    @OmarHesham Před 3 lety +2

    It's amazing! Big breakthrough. Everyone should use it. Thanks so much for taking the time to make this update!

    • @malcolm341
      @malcolm341  Před 3 lety +1

      Thanks Omar I'm glad it's working for you.

  • @Pinguiny13
    @Pinguiny13 Před 2 lety +1

    Hello Milcolm! since i dont know how else to rech you I'll write here. I don't know whether it is a bug or I'm doing something wrong but when I hit that gridify button script selects also thet is not face selected. could you please clerify what could it be?

    • @malcolm341
      @malcolm341  Před 2 lety

      Contacting me here is fine, but artstation is usually better to communicate. Send me an image of the issue you're having to malcolm341@gmail.com and are you using gridUV or recUV?

  • @_diegozunigar
    @_diegozunigar Před 6 měsíci +1

    Just a question, what happen if the model has some triangles? Is posible to straight uvs?

    • @malcolm341
      @malcolm341  Před 6 měsíci

      @phoenixcorp2 No sorry, the tool doesn't work on triangles. You'll need to deselect those faces it will only work on quads.

  • @adesh9930
    @adesh9930 Před 3 lety +1

    Looks interesting, is this included in the uv making toolbox

    • @malcolm341
      @malcolm341  Před 3 lety +1

      Yes it's included in the UV Mapping toolbox, the UV Mapping Pack, and the Mega Pack.

  • @crionidel
    @crionidel Před 3 lety

    A quick question, why would you gridify when you have such stretch on some part(e.g. The bottom of the model)? I'm starting now to look at more professionals workflows and sometimes i'm puzzled.

    • @malcolm341
      @malcolm341  Před 3 lety +2

      Sure, gridifying saves UV space because UV shells pack better as squares/rectangles, it's easier to paint on in Substance Painter because you don't have to draw curves, it also reduces normal map stair stepping because the baked texture has straight lines instead of curves. For Omar's particular model that flares out at the bottom, he is actually texturing a sub-d model so that will be subdivided multiple times which will reduce stretching from what I showed in the video. In some cases gridifying is the best way, and in others planar maps work better, it depends on the shape and how much stretching is actually visible. I often go with a bit more stretching to get all the advantages of the grid, but it's personal preference.

    • @crionidel
      @crionidel Před 3 lety +1

      @@malcolm341 thank you very much for your explaination. I Just discovered recently your channel but it's a mine of gold. Wish you the best, you are straight to the point and solve a lot of my problems 😂😂 thank you very much.

    • @malcolm341
      @malcolm341  Před 3 lety +1

      @@crionidel Thanks for your nice comment.

  • @tylereltringham3707
    @tylereltringham3707 Před 3 lety

    Hey man, I bought the whole pack and have been trying to get things to work, but I'm reaaally struggling with the workflow. Do you think you could do an example/tutorial video that shows how you'd use your tools to UV a variety of differently shaped objects?

    • @malcolm341
      @malcolm341  Před 3 lety

      Thanks for your purchase, which tool specifically are you looking for a tutorial on I have multiple videos for each UV mapping tool.

  • @dubscope2246
    @dubscope2246 Před 3 lety +2

    what one guy is able to do Autodesk can not do it, or don't wanna do it lol