TASBot's tightest GDQ run yet: SM64 no backward long jumps in

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  • čas přidán 6. 09. 2024
  • Play this run on your own console! See Store.TAS.Bot for details on getting your own TAStm32 replay device from Ownasaurus along with other merch.
    TASBot takes on Super Mario 64 Shindou Edition any% no backwards long jump for SGDQ 2020 (held exclusively online). A huge team put together this amazing TAS that does the impossible and even manages to jump off literally nothing!
    How does Super Mario 64 Shindou Edition differ from the original version?
    • The title screen features a new animated icon highlighting Rumble Pak support.
    • It’s actually the international release of the game, albeit translated back into Japanese. As a result, it doesn’t feature the glitches and bugs present in the original Japanese version.
    • It includes voice clips from the international release, which previously weren’t in the Japanese version.
    • The most notable difference is the inclusion of a title screen Easter egg. Pressing the Z-button fills the background with tiles that replicate Mario’s face multiple times.
    On the ‘couch’ at this year’s event we have dwangoAC (on screen), Taters (who organized content for this event), and 1ted59. This video differs from the run on the GamesDoneQuick CZcams channel as it uses the HD locally recorded camera and the locally recorded RGB N64 console output (upscaled by an OSSC - credit goes to Gravatos for his assistance with the RGB modded console).
    How long is this run, really? The original timer ended on 7:39 before being corrected by GDQ staff to 7:36 except one person timed the video length as 7:34. However, the actual TAS in an emulator is 7:32.67 in length from first input requested to last input. Stay tuned for future Twitch stream tests to integrate accurate timing recording to allow better tracking of differences between TAS times in the emulator compared to a real console.
    Commentary by:
    1ted59 - / 1ted59
    Taters - / tatersplays
    This TAS was made by:
    Authors: MKDasher, dar gos, DyllonStej, Plush, Superdavo0001, and Kyman
    Contributors: IsaacA, Tyler Kehne, fifdspence, Snark, RSw/why, Tabascoth, atmpas, manama and jongyon
    The Shindou version of the cartridge was provided by barru.
    You can buy your own replay device made by Ownasaurus - Store.TAS.Bot
    TASBot / dwangoAC: Twitch - / dwangoac
    Twitter - / mrtasbot
    Discord - Discord.TAS.Bot
    Patreon - / dwangoac
    Web - TAS.Bot
    Music by DJPIE1337 - dj-pie.bandcam...
    AngelWind: CZcams Editor for Hire - angelwind76@gmail.com
    This video was posted with permission from Games Done Quick. TASVideos.org content referenced was used with permission per the terms of Creative Commons Attribution 2.0 (creativecommon....

Komentáře • 407

  • @igzdoromal1392
    @igzdoromal1392 Před 4 lety +1316

    the commentator made this feel like a whole-ass disneyland ride with a tour guide

    • @dissonanceparadiddle
      @dissonanceparadiddle Před 4 lety +16

      Me too!!! That's the exact emotion it gives me 😅

    • @BLAZENYCBLACKOPS
      @BLAZENYCBLACKOPS Před 4 lety +7

      IGZ Doromal it physically sounded like it too.

    • @user-vk2cd9qw7i
      @user-vk2cd9qw7i Před 4 lety +16

      I liked it because he actually talked about the tech and stuff used in the game. It shows he really knows his stuff about the game, even though he didn't make the entirety of the TAS.

    • @jongyon7192p
      @jongyon7192p Před 4 lety +8

      @@user-vk2cd9qw7i It's even more impressive cuz he made NOTHING in the TAS. But he's one of the most active people in the community, since the 1 Key days, so he knows his stuff and learned everything very quickly.

    • @user-vk2cd9qw7i
      @user-vk2cd9qw7i Před 4 lety +1

      @@jongyon7192p Oh he didn't work on this TAS?

  • @munjaro1598
    @munjaro1598 Před 4 lety +967

    "Its actually faster to wallkick off these pillars then wallkick off nothing"

    • @null-00000
      @null-00000 Před 4 lety +49

      Off NOTHING

    • @Rayman400
      @Rayman400 Před 4 lety +18

      For people who missed it because it was too fast: 6:39

    • @novarender_
      @novarender_ Před 4 lety +6

      @@Rayman400 I blinked, did I miss something?

    • @Rayman400
      @Rayman400 Před 4 lety +13

      @@novarender_ a wallkick off of nothing

    • @Penguin_Spy
      @Penguin_Spy Před 4 lety +7

      @@novarender_ nah, there wasnt anything there

  • @junorequiem7199
    @junorequiem7199 Před 4 lety +1748

    The commentary is insane, so much information as precisely the time it shows up, not a single beat missed, my greatest salutations to 1ted

    • @dwangoAC
      @dwangoAC  Před 4 lety +227

      Huge credit to 1ted59 for rocking this despite the challenges of having to do it remotely

    • @101FIRE101
      @101FIRE101 Před 4 lety +17

      dwangoAC, keeper of TASBot tell him to get a better mic, shit sounds like a 2005 youtube video

    • @101FIRE101
      @101FIRE101 Před 4 lety +3

      dwangoAC, keeper of TASBot good commentary though

    • @Suthek
      @Suthek Před 4 lety +5

      The beauty of a scripted run is that you can have a scripted commentary. :D

    • @dwangoAC
      @dwangoAC  Před 4 lety +55

      @@Suthek It's so much harder when you only have one take and the run in question has way more things that need explaining than a human talking at an intelligible speed can get to, heh

  • @TrainerRedGuy
    @TrainerRedGuy Před 4 lety +226

    "So, instead of going around the level normally, it's actually fastest to wall kick up these pillars, wall kick off of _NOTHING,_ and clip through the bottom of the bowser entrance"
    I feel like this phrase perfectly represents the entirety of SM64 Speedrunning.

  • @KaeraNeko
    @KaeraNeko Před 4 lety +638

    That "buh-bye" voice line is actually used in SM64DS as well, but rather than playing when you throw Bowser, it instead plays when you close your system while the game is running.
    It's kind of cute. :3

    • @birbel7291
      @birbel7291 Před 4 lety +7

      It is

    • @dapifyyt
      @dapifyyt Před 4 lety +42

      They also use the same voice clip in new super mario bros ds when you close the system

    • @Kobeyachi
      @Kobeyachi Před 4 lety +47

      It was also a snitch when you hid your ds under the pillow when your mom walks in

    • @KaeraNeko
      @KaeraNeko Před 4 lety +5

      @@Kobeyachi haha, wow, what a throwback

    • @undeniablySomeGuy
      @undeniablySomeGuy Před 4 lety +12

      That was one of my favorite little DS things. In _Drawn to Life_ your villagers go "aww" when you close the DS, and they say "yay!" when you open it back up.

  • @jordan9195
    @jordan9195 Před 4 lety +126

    6:38 “wall kick off of NOTHING” even though I had seen that before, I never appreciated its ludicrousness until he said it like that

  • @PituDituOfficial
    @PituDituOfficial Před 4 lety +71

    "wallkick out of nothing"
    *We are breaking the barriers that were not supposed to even be possible, what the heck* xD

    • @Birzo754
      @Birzo754 Před 4 lety +1

      the gods will be furious

  • @arturoperezrueda4110
    @arturoperezrueda4110 Před 4 lety +105

    Nintendo developers after finding out the shindo edition is still breakable: *NO, You are supposed to collect all the stars!*

  • @josephamaral419
    @josephamaral419 Před 4 lety +53

    Shoutout to Lakitu for being so op by following Mario at the same speed whilst avoiding everything with a "walk-through walls" code.

  • @camofelix
    @camofelix Před 4 lety +129

    00:00 intro to whats going on
    02:05 Run begins
    09:41 Run ends

    • @mattiviljanen8109
      @mattiviljanen8109 Před 4 lety +40

      More like
      00:00 what's going on
      02:05 what is this
      09:41 what was that

    • @M4XD4B0ZZ
      @M4XD4B0ZZ Před 4 lety +3

      @@mattiviljanen8109 I laughed at that

  • @foolserrand9715
    @foolserrand9715 Před 4 lety +56

    I don't even need to watch it, the commentator describes everything so incredibly well!

  • @drskk4652
    @drskk4652 Před 4 lety +139

    Bowser: No!!!! You’re supposed to collect all the stars! You’re ruining everything

  • @praisekek8606
    @praisekek8606 Před 4 lety +55

    Im more impressed by the one take commentary awesome work by everyone involved

  • @ChickenTeller
    @ChickenTeller Před 4 lety +76

    The commentary sounds like a rollercoaster operator

    • @exalented
      @exalented Před 4 lety +1

      Sounds like someone spiting into a shitty mic.

    • @grn1
      @grn1 Před 4 lety +3

      ​@@exalented He said in another thread that something about AGDQ's setup caused his computer to not recognize his mic properly so that may have been it or it could also be due to audio compression.

  • @sagacious03
    @sagacious03 Před 4 lety +3

    A shame not much time was alloted to TASBlock this time around. Maybe next time! Thanks for uploading, & excellent commentary! Love seeing the chat, too!

    • @dwangoAC
      @dwangoAC  Před 4 lety +2

      I expect they want to hold some of our more audacious ideas for when we can do them at a live event. :)

    • @sagacious03
      @sagacious03 Před 4 lety

      @@dwangoAC Hopefully. I do like how crazy TASBot can get. Although, many of the games are ones I already know how they & their tricks go. It's a shame obscure games are rarely worth being TAS'd as well as likely to be TAS'd.

    • @dwangoAC
      @dwangoAC  Před 4 lety +1

      @@sagacious03 Obscure games are TAS'ed all the time and end up in the vault at TASVideos.org - I love obscure games and one of the weirdest I ever made a TAS of was for the game Crazy Climber for the largely unknown handheld called the Wonderswan. I'm not saying it's entertaining, mind - just that the obscure and odd are out there.

    • @sagacious03
      @sagacious03 Před 4 lety

      @@dwangoAC Ah. What would you say is the most entertaining obscure TAS, then, I wonder? (Maybe that's a topic for a list video.)

  • @davidsarton976
    @davidsarton976 Před 4 lety +4

    Since so much praise is heaped upon TASbot (rightfully so), here's one for the people: Dwango's beard is looking pretty good.

    • @dwangoAC
      @dwangoAC  Před 4 lety +3

      I did eventually get a haircut but yeah, that was pretty big

  • @justsomeplant3305
    @justsomeplant3305 Před 4 lety +17

    Holy shit. Even the commentary was perfectly TAS’d

  • @mekafinchi
    @mekafinchi Před 4 lety +79

    The dang schedule kept changing so I missed all the runs I wanted to see live, particularly this one! Glad to see it here

  • @LuminousLead
    @LuminousLead Před 4 lety +30

    The moves are so efficient that most of the gametime is taken up by cutscenes

  • @Chaosrain112
    @Chaosrain112 Před 4 lety +69

    Was it just this run for TASBlock this year? That's TASBlock Done Quick, damn.

    • @itskdog
      @itskdog Před 4 lety +5

      At the end of the video Dwango said that this was all the time they had - such a shame as I always love watching the TASBot sections of GDQ :'(

    • @deegobooster
      @deegobooster Před 4 lety +1

      @@itskdog Terrible decision from a business standpoint. The TAS block is one of the most popular blocks.

  • @MapleMilk
    @MapleMilk Před 4 lety +2

    6:39 "wall kick off of nothing"
    Super Mario 64: Defying physics since 96'

  • @mythie5433
    @mythie5433 Před 4 lety +39

    I remember seeing a different TAS where they used frame perfect wall jumps a lot more than in this run. It’s nice to see there’s more routes and exploits.

    • @jackmaibach8316
      @jackmaibach8316 Před 4 lety +9

      yeah, this run was made to beat that run specifically

  • @D00dl3Bo1
    @D00dl3Bo1 Před 4 lety +4

    I just cannot even fathom how insane this run was. That was absolutely bonkers, and those new movement strats would be incredible for a normal run. GGs all round!

  • @DyllonStejGaming
    @DyllonStejGaming Před 4 lety +23

    HYPER 👏 SPEED 👏 WALL 👏 KICKS 👏

  • @chadmichael5700
    @chadmichael5700 Před 4 lety +2

    Impressive!! Not just in the gameplay obviously, but also in the narration. Perfectly synced so that even the noobiest of us, could follow along....

  • @zaitarh
    @zaitarh Před 4 lety +3

    The TAS must have been very nervous at bowser fight the end. With such a good time, i can imagine the fear of making a mistake is real!

  • @TheRedCap
    @TheRedCap Před 4 lety +5

    holy shit I love this style of commentary. With videos like the 0-star tas in 4:20:77 or the infamous WFRR 0.5x video, they always pause and give a lengthy explanation for what they're doing. But this guy already assumes we have some basic technical knowledge of SM64, so he can commentate as the TAS is happening live. The shitty mic also adds to the effect, almost like a Sports Stadium.

  • @NyrinTriball
    @NyrinTriball Před 4 lety +1

    Bowser calling Mario: "Bwahaha, Mario, as you can see I have patched your horrendous BLJ, now you'll never reach-"
    Mario: "See-a you in seven minutes."
    Bowser: "Wait, agai-"
    **click**

  • @renakunisaki
    @renakunisaki Před 4 lety +286

    How does Bowser get from one stage to the next so quickly? Obviously fake, you can see the pixels.

    • @rud5101
      @rud5101 Před 4 lety +14

      When he flies up and explodes into a key, he's actually traveling to the next Bowser arena.

    • @OriginalPiMan
      @OriginalPiMan Před 4 lety +18

      You're right, I can see the pixels. There must be hundreds of them.

    • @intricate2921
      @intricate2921 Před 4 lety +2

      @@OriginalPiMan (I know its about jokes but I'm so curious to learn about the technical details about sm64 game design. I watched this dude who had showed how the 121st star is just a texture with no actual substance or something inside the icy slide (ik it's butcheted)

    • @jongyon7192p
      @jongyon7192p Před 4 lety +2

      @@intricate2921 if anyone confused what he means by butchered, that video was completely false and swanky had to be corrected by us about it. (imo he's still one of the better youtubers for fixing his mistake at all, but that bar is low considering... *youtubers* in general, ugh)

    • @djstu10
      @djstu10 Před 4 lety +7

      Bowser too does a series of precise wall kicks to build up speed and get to next arena

  • @mokakola7777
    @mokakola7777 Před 4 lety +14

    You guys should hire an auctioneer and give him a script to describe every single action Mario performs in the TAS, and see if he can keep up, and/or even surpass the speed of which Mario is being played at

  • @NinF37
    @NinF37 Před 4 lety +6

    I honestly thought that commentary was pre-recorded, holy moly 10/10 commentary

    • @Seanana_
      @Seanana_ Před 4 lety

      It was, at least the walkthrough was.

    • @jongyon7192p
      @jongyon7192p Před 4 lety

      @@Seanana_ the walkthrough? (nothing was pre-recorded)

    • @1ted59
      @1ted59 Před 4 lety +3

      The intro was scripted (up until 'you'll just have to wait and see') but everything afterwards was not. I did a lot of practice commentary runs to try and get a good flow down so I'm glad it paid off!

    • @NinF37
      @NinF37 Před 4 lety +1

      @@1ted59 you ABSOLUTELY KILLED IT! Like so good, you should be proud!

  • @williamdennis3574
    @williamdennis3574 Před 4 lety +2

    Great video. Awesome commentary and info provided. And of course TASBot walk kicking off of nothing is just insane.

  • @martinleithe7167
    @martinleithe7167 Před 4 lety +1

    This is so awesome. I love that this game to this day still gets content.
    Played it casually when I was young. Thank you guys for still keeping the SM64 community alive

  • @lilacrain3283
    @lilacrain3283 Před 4 lety +2

    8:18 shoutout to the commentator for completely ignoring that self-promotion

    • @dwangoAC
      @dwangoAC  Před 4 lety +4

      This wasn't self promotion and we pre-planned it. We don't make huge sums of profit in the cottage industry of replay devices (there are probably less than a few dozen people in the whole world with the right equipment). I also currently don't get any money from tshirts although that may change in the future. I've personally spent more than $20k than I've received from streaming income, but on the other hand we've helped raise over $900k for various charities. The focus isn't on promotion for self interest, it's just giving people an opportunity to get more involved in the community.

    • @lilacrain3283
      @lilacrain3283 Před 4 lety +4

      dwangoAC, keeper of TASBot I was being a cynical dickhead when I typed that comment and I apologize for it. Thank you for taking the time to respond to it, and for doing what you do for the community

  • @TimBoxBoi
    @TimBoxBoi Před 4 lety +2

    Love the commentary, first time watching a speed run like this. :)

  • @Ampheon181
    @Ampheon181 Před 4 lety +3

    I love this category! Really interesting to see the other kinds of tech Mario 64 has.

  • @iamalsopropaganda
    @iamalsopropaganda Před 4 lety +3

    I’ve never had an airplane pilot explain a speedrun over the speaker to me before, so thanks for something new

  • @iamsushi1056
    @iamsushi1056 Před měsícem

    TASbot is my favorite runner in the GDQ community

  • @DragonSlayer2189
    @DragonSlayer2189 Před 4 lety +2

    Welp now we know what the 3D all stars sm64 runs will look like

  • @MrHack4never
    @MrHack4never Před 4 lety +11

    Your beard is beautiful
    Also, the chat script injection video isn't available In Denmark anymore because some copyright holders are too greedy

  • @erikkson7727
    @erikkson7727 Před 4 lety +2

    "The fastest way to perform the Lakitu skip is to actually enter a parallel universe by doing half an a press and jumping off of nothing. Yes that's right.
    The next step is to BLJ into Bomb-Omb Battlefield then C- slide off of this white structure and grab a fence. Exiting to the lobby conserves Mario's momentum. This breaks the game's code, surpassing the 32 bit integer limit. You now have to exit to main menu and begin a new game in File B. Instead of Mario exiting a pipe outside the castle at the beginning, a wrong warp is performed; Mario comes out of a pipe and into the final Bowser fight where Bowser has a 10 percent chance of doing a dance and running straight into the bomb and dying." - Commentator

    • @dwangoAC
      @dwangoAC  Před 3 lety +2

      Heh, that's a surprisingly amusing take on the commentary - you're saying what we are all thinking, this game is broken and this run barely makes sense

  • @bigpilldoc145
    @bigpilldoc145 Před 4 lety

    This is gonna evolve the meta so much. The times are gonna somehow get as fast if not faster than this and that is fascinating.

  • @harpsarp66
    @harpsarp66 Před 4 lety

    This is probably the most optimized TAS run ever, massive props to the TASbot team

  • @myboy_
    @myboy_ Před 4 lety +54

    "that's our main protagonist mario" BRUH

    • @Jrez
      @Jrez Před 4 lety +10

      Well the other protagonist is TASbot

    • @Jojo-on7pk
      @Jojo-on7pk Před 4 lety +7

      I still can't believe Mario from Super Smash Bros is in this game

    • @user-rh7nd5xv7y
      @user-rh7nd5xv7y Před 4 lety +4

      @@Jojo-on7pk same! Its nice to see the characters from Sakurai's small game referenced in so many others

  • @HellooJames11
    @HellooJames11 Před 4 lety

    I watched this not too long before the announcement of 3D all stars (and reveal that it is the BLJless version) and the commentary is so good that I am back again just to understand what a peak run on the switch could look like

    • @dwangoAC
      @dwangoAC  Před 4 lety +2

      Keep in mind this is a Tool-Assisted Speedrun so don't expect humans to be able to do this but yes, the Switch version will be like this gameplay in one sense. :)

    • @HellooJames11
      @HellooJames11 Před 4 lety

      dwangoAC, keeper of TASBot Haha! Very true, but on a principle level we know we can have cool speedruns on the shindou edition! Hopefully the newfound attention on this version of the game could find new strats for the TAS as well!

  • @gortniteasdfafds
    @gortniteasdfafds Před 4 lety +1

    The commentary is just as impressive as the speedrun

  • @hitlord
    @hitlord Před 4 lety

    I'm not saying the information is bad, but this is VERY CLEARLY the best case of "show, don't tell" you could ever have. Dude was literally out of breath the entire time, could have just quickly explained the bugs.

  • @cyrrog6779
    @cyrrog6779 Před 3 lety

    The commentator is amazing. He's fast and clear at the same time. Best comment I've ever heard =D

  • @frostyfingers9282
    @frostyfingers9282 Před 4 lety +1

    This guy is inhumanly good at sm64

    • @Speedster428
      @Speedster428 Před 11 měsíci

      It kind of is not a guy.
      Its a Tool Assisted Speedrun.
      TAS
      The guy perfected his gameplay with savestates and much more stuff i don't know about

  • @rocketman2379
    @rocketman2379 Před 4 lety

    First 20 seconds of the run and I am already loving the commentator

  • @MagikGimp
    @MagikGimp Před 4 lety

    "Our main protagonist- Mario." Who? ;)
    The history of runs and TAS on this game is legendary by this point so I think we should know who the Italian in the red hat is by now.

  • @GamingStepByStep
    @GamingStepByStep Před 3 lety

    That beard is Majestic!
    Also, I blinked and nearly missed the whole thing, well done on that run!

    • @dwangoAC
      @dwangoAC  Před 3 lety

      Thanks! I did trim the COVID beard finally, it was getting out of control. :)

  • @djhewi1025
    @djhewi1025 Před 4 lety +1

    I really love tas block so much, but I hope that next year will be more innovative. I always love how they figure it out how to do execute arbitrary code in super Mario Bros and all sorts of funny glitches and stuff. I know you can't expect amazements every year but I hope next year will be more entertaining and innovative.

    • @dwangoAC
      @dwangoAC  Před 4 lety +4

      Here's the thing, if you look at the feedback from our most recent work where we did ACE shenanigans a lot of people were upset with it and didn't want to see it anymore. We deliberately took a pause, but I personally really want to make something fun again.

    • @djhewi1025
      @djhewi1025 Před 4 lety

      @@dwangoAC I actually never looked at the feedback, and that's sad people would be upset at that (can't please everyone I guess). Anything you guys do, I'm always happy to see. Please keep up the awesome work sir!

    • @jongyon7192p
      @jongyon7192p Před 4 lety +1

      @@dwangoAC maybe just need to space the super breakage every 3 or 4 events? and not hype it too much. And have each run with varying degrees of brokenness. idk, it's difficult cuz tas block is so unique

  • @orvilleredenpiller338
    @orvilleredenpiller338 Před 3 lety

    7:44 is such a mood that I’m reducing myself to saying the phrase “such a mood”.

  • @kirbomatic1573
    @kirbomatic1573 Před 4 lety +11

    man, Shindou edition removes the 2 biggest SM64 memes: BLJ and "So long, gay Bowser!"

    • @jongyon7192p
      @jongyon7192p Před 4 lety

      Nintendo hated their memes (almost) as much as Pannenkoek2012 did.

    • @kirbomatic1573
      @kirbomatic1573 Před 4 lety

      @@jongyon7192p Let's meme them for it. You start on Reddit, I'll go on Tumblr, and we can meme them for hating memes. Perfect irony.

    • @jongyon7192p
      @jongyon7192p Před 4 lety

      @@kirbomatic1573 k

  • @Sonicgott
    @Sonicgott Před 4 lety +2

    The insanity and brilliance of this run is unprecedented. Magnificent work!

  • @toast99bubbles
    @toast99bubbles Před 4 lety +1

    People are a lot more familiar with the Shindou edition since this stream, even though the stream was super recent.

  • @salvadorkda5758
    @salvadorkda5758 Před 4 lety +27

    Is fun how unity still have this bug , if a object with a collider moves in insane speed , the collider stops working in some frames.
    So for that you need to tweak the colliders and update of the game so this not happen

    • @nadadada3938
      @nadadada3938 Před 4 lety +6

      it's normal, it's the limits of floating point maths

    • @hecko-yes
      @hecko-yes Před 4 lety +10

      @@nadadada3938 nothing to do with floating-point, it's just that in one frame you're on one side and in the next you're on the other side with no in-between
      mario 64 checked for collision at every quarter of the line between the old and new positions which is better than nothing but still clearly imperfect
      the ideal solution would be to check for collisions between the level and the line itself but i guess that's computationally expensive or something (unity does support it as "continuous collision detection" so there's that)

    • @nadadada3938
      @nadadada3938 Před 4 lety

      @@hecko-yes CCD will still have the same problem, while reducted, you will be able to just pass tru, I mean, there is a limit in how well we can do stuff, CCD can however with enough cycles prevent that, still, you are right lol, my error

    • @ichigo_nyanko
      @ichigo_nyanko Před 2 lety

      @@nadadada3938 thats why you draw a line between the last and current position and use that to test for collision too.

  • @FanOfMostEverything
    @FanOfMostEverything Před 4 lety +1

    So, to avoid travel to parallel universes, you must instead turn Peach's castle into a particle accelerator.
    Yeah, sounds about right.

  • @irbz2252
    @irbz2252 Před 4 lety +1

    this commentary was very VERY good.

  • @RCJones560
    @RCJones560 Před 4 lety +2

    I almost died of laughter when he said there's no forward speed cap in the air

  • @agentkerbal9840
    @agentkerbal9840 Před 4 lety +2

    5 rappers Eminem was too afraid to diss

  • @gideonbowman2689
    @gideonbowman2689 Před 4 lety

    This is the most awesome N64 Mario TAS ever.

  • @talkingjester9273
    @talkingjester9273 Před 4 měsíci

    3:39 Was the craziest door skip I have ever seen! 😮

  • @CG64Mushro0m
    @CG64Mushro0m Před 4 lety +9

    i skipped forward 5 seconds and i missed the first 2 bowser fights

  • @Reece8u
    @Reece8u Před 4 lety +4

    Play this video at 1.25x speed and he sounds like an auction master

    • @jaxryz_380
      @jaxryz_380 Před 4 lety

      reminds me of the person in TV commercial disclaimers

  • @vitre69
    @vitre69 Před 4 lety +18

    I want a Terminal Montage animation of this.

    • @TriStain
      @TriStain Před 4 lety

      Already exists lol

    • @joeybeta
      @joeybeta Před 4 lety

      @@TriStain well yes, but actually no

  • @kiaayo
    @kiaayo Před 4 lety +27

    I can't believe you gave them an estimate twice the length of how long you know it was going to take.

    • @nojot0
      @nojot0 Před 4 lety +23

      In case something goes wrong, because if you watch other tasblocks from gdq you'll see it's pretty common to have a few minutes of technical difficulty.

    • @dwangoAC
      @dwangoAC  Před 4 lety +40

      That estimate has to account for all of the before and after the run explanation and needs a buffer in case we need to restart. Having said that, this was so tight and nicely packed that we came in well under schedule. They needed it at the time as the event was running late when we came on so they were quite happy.

  • @hbaabes
    @hbaabes Před 4 lety

    Yeah.. this is probably my fav TAS speedrun rn

  • @joncolumbino744
    @joncolumbino744 Před 4 lety +1

    amazing commentary holy

  • @jaredmessersmith3930
    @jaredmessersmith3930 Před 4 lety

    As always, TASBOT just blew my mind.

  • @golden_lemonade
    @golden_lemonade Před 4 lety +2

    Commentary was great

  • @Alastorchaos
    @Alastorchaos Před 4 lety +1

    Tasbot Mario will be the true final boss of TerminalMontage's series.

  • @Isakube
    @Isakube Před 4 lety +8

    9:50 wait a sec
    i dont remember playing a part in any of this

  • @dblcherry
    @dblcherry Před 3 lety

    tasbot longjumps his way into our hearts

  • @sebastianhepola5284
    @sebastianhepola5284 Před 4 lety

    5:44
    "It only builds up a couple of speed each second"
    Didn't know "speed" was a unit 😂

    • @ThinkAboutVic
      @ThinkAboutVic Před 3 lety +1

      It is in this game, it is the amout of units (one centimeter) you move per frame

  • @DaFifaKid
    @DaFifaKid Před 4 lety

    i swear this tasbot guy owns all the records wtf

  • @BeKozTube
    @BeKozTube Před 4 lety

    WOOOOOOW 🤯🤯🤯 Nice job everyone! This was wild!

  • @brendenmarks1734
    @brendenmarks1734 Před 4 lety +5

    Lol I don't like Mario saying goodbye when he throws Bowser I miss the " So long gay donkey" 😂

  • @timseguine2
    @timseguine2 Před 4 lety +7

    Technical question. Since the categories for this game are usually define in terms of which glitches are forbidden, and this run doesn't use BLJ or mips, isn't this technically a "70 star" run even though only one star is collected? Or is there some forbidden glitch which I missed of forgot about.

    • @dwangoAC
      @dwangoAC  Před 4 lety +5

      There are other more restrictive categories that could have been used. Meanwhile, this run can also work on other versions as it doesn't abuse any version specific tricks. Naming is always a bit tricky, you're not wrong in your category name either and it would work as well.

    • @patrickwienhoft7987
      @patrickwienhoft7987 Před 4 lety +4

      To quote the rules for the category at speedrun.com:
      "Circumventing star door requirement via any method is banned"
      I think this leaves no room for any 70 star run with less than 70 stars, including this run.

    • @timseguine2
      @timseguine2 Před 4 lety +2

      @@patrickwienhoft7987 Thanks Patrick. It makes sense this was thought of. I distinctly remember it being different though and other sources list the rules the way I remember them. I have a feeling they might have changed it at some point. The only indication being a forum post about a rules change from about 2 years ago. Unfortunately the wayback machine doesn't apparently archive the rules boxes as far as I could see.
      Either that or most places that list rules besides speedrun.com didn't see a point of mentioning TAS only tricks.

  • @teamupleft7097
    @teamupleft7097 Před 4 lety

    The BitDW pillar strat is great

  • @Hedlund83
    @Hedlund83 Před 4 lety +1

    Holy shit that strat in bob omb was insane

  • @StarSpacewolf
    @StarSpacewolf Před rokem

    TerminalMontage wants his Speedrunner Mario back

  • @nintengodagamer
    @nintengodagamer Před 4 lety

    This is perfect for speed running super Mario 64 in super Mario 3D all stars

  • @birdfacemd
    @birdfacemd Před 3 lety

    Oh cool, had no idea you guys sold TASBot units!

    • @dwangoAC
      @dwangoAC  Před 3 lety +1

      We sell replay devices, heh - there's only one TASBot

    • @birdfacemd
      @birdfacemd Před 3 lety

      @@dwangoAC Oh very fair, there can be only one king

  • @darkjoey3767
    @darkjoey3767 Před 4 lety +1

    Yep Terminal Montage was really accurate 😂

  • @WilliamMcCarthyIII
    @WilliamMcCarthyIII Před 4 lety

    What do you use for a capture card? It looks kind of like S-Video into OSSC, but I'm not sure. Looks great!

  • @PixelArth1
    @PixelArth1 Před 4 lety

    8:22 Mario is MOVING WOW

  • @ShakerGER
    @ShakerGER Před 4 lety +1

    It is so damn well commentated

  • @LucianDevine
    @LucianDevine Před 4 lety

    How do people even think to look for tricks like these, let alone find ways to implement them, lol? This is utterly insane!

  • @JohnPaulBuce
    @JohnPaulBuce Před 4 měsíci

    that wallkick off nothing got me 😂

  • @ThePseudomancer
    @ThePseudomancer Před 4 lety

    SM64 the only game where you can pass through walls and wall jump off the air.

  • @middy5284
    @middy5284 Před 4 lety +1

    Great commentary.

  • @thomasvlaskampiii6850
    @thomasvlaskampiii6850 Před 4 lety

    Surprisingly enough, this wasn't a world record TAS run. It's actually tied for 6th place. The current world record, as of 8/29/20 at 3:26AM is 7:14:230 for a 1 star

    • @joshuashoup4261
      @joshuashoup4261 Před 4 lety +1

      It's world record for the Shindou any%, as well as the BLJless any%.

    • @dwangoAC
      @dwangoAC  Před 4 lety +3

      There are some differences in timing as well - TAS timing always starts from power-on while RTA timing starts from first input. This is on top of the timing oddities described in the description around console verification.

  • @takyc7883
    @takyc7883 Před 4 lety +1

    Amazing commentary

  • @8Gion
    @8Gion Před 4 lety +1

    Nintendo trying to "fix" mario64 by removing the blj makes me so sad, the blj, even if not intended, is part of mario64's DNA. Anyway, this TAS is lit

  • @ChairmanMeow1
    @ChairmanMeow1 Před 4 lety +1

    great commentary

  • @SuperNickid
    @SuperNickid Před 3 lety

    @DwangoAC, Keeper of TASBot: 3D all-stars Super mario 64 for Nintendo switch used the shindou version, I don't know if they fix the forward momentum glitch, also in Bowser in the Dark world the goombas needed for the bounce sometimes does not spond in 3d all-stars. Someone with a Nintendo switch TAS boot could give it a try to see if the forward momentum while in the air his not cap.

  • @maxspecs
    @maxspecs Před 4 lety +9

    TerminalMontage needs to update his route...

    • @IronicHavoc
      @IronicHavoc Před 4 lety +2

      The TAS route was different from his video even when he made it. He uses non-TAS speedruns as the basis.

  • @simpson6700
    @simpson6700 Před 4 lety

    omg dwango is unrecognizable with his lockdown beard.