When Goodstuff Becomes Badstuff | EDHRECast 110
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- čas přidán 7. 05. 2020
- What is 'goodstuff' and why has it earned such a divisive reputation? Today's cast is all about 'goodstuff' cards that offer immensely powerful effects, and digging into the times when playing 'goodstuff' can actually turn into 'badstuff.'
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Music: "Crunk Knight" by Kevin Macleod licensed via Creative Commons:
• Kevin MacLeod ~ Crunk ... - Hry
New fan, this is a breath of fresh air in mtg podcasts, you talk about interesting subjects nobody else does! And the new intro rocks!
Agreed, great and informative
They have really great chemistry with each other.
Great sound and presentation as well.
Just finding this two years later and I would still agree!
This has become one of my favorite MtG podcasts in such a short amount of time. Keep up the great work everybody
Coming from the Command Zone, I've just discovered this podcast. It looks like Dana matches exactly my style of deckbuilding. I think I'm going to enjoy this. :)
Muldrotha and Chulane are both generically good stuff tbh. Muldrotha reads: Do sultai things and Chulane reads: play cards to get cards
Agree on Chulane. I built him with the intent of just making all my creatures from storybooks or literature, and my end game spells were big mana plays. And that immediately went into those good stuff cards winning the game.
I run muldrotha as my pet deck and I run a good few of what was mentioned here. It is very much a "goodstuff" deck but I really have fun with it and it is very powerful.
@@Bindersquinch I like good stuff commanders like Muldrotha because it allows you janky build to have some glue. I run a Muldrotha clone/Mill deck and it is nice to have something in the deck that holds it together from being a random mess.
ha ha value engine go vroom
They both die easily and quite early to combo decks but it's fun beating their infinite value with any deck ; )
I don't know what to think anymore, Joey's always been my EDHRecrush, but Dana's mustache curl has me swooning over here lol
I think the same, Joey is really handsome
Every time Joey speaks I just melt ❤
I disagree that removal isn't goodstuff. To me it feels bad to make room for autoinclude removal that doesn't synergize with my deck. And it gets even worse if the opponent doesn't run enough targets for my removal. (Admittedly rare in commander, but happens in brawl.)
Threats are better than removal. And I 110% agree with what you said.
Single target removal doesn’t scale well for multiplayer. I try to run removal that is versatile (like charms or beast within) or recurring or repeatable (attrition or royal assassin).
Modular options are great even in a single target removal format like cedh.
But every deck needs removal/boardwipes. If youre not running some kind of interaction, and your opponents are, youre just going to be stuck watching them build up while they are able to remove key threats on your board. You could hope that the other players will remove your opponents threats for you, but not auto including some form of removal/board wipe is putting your deck at a disadvantage.
@@Mwarrior1991 absolutely, took me way to long to learn this. Modular boardwipes and direct removal is my fave even tho i often can't afford the better ones.
Something Mitch from Commanders Quarters got a lot of flack for was saying that Rift doesn’t belong in Golos, and I’d say it actually a great example of a good stuff card that doesn’t belong in a good stuff commander. When you’re trying to cheat out big costs, hitting a 2 mana instant instead of a board wipe is kinda sad and really doesn’t synergize.
Looking back and finding this discussion just makes me so much more glad that goloss got banned. I agree with your point, but just the image of someone getting to cast a cyclonic right for free and being bummed about it is hilarious and sad at the same time.
Another white good stuff card is wrath of God. It's my first go-to wrath for white inclusive decks because it's the OG wrath but also is really effective at 4 cmc.
Haven't seen this episode yet but thank you for keeping me sane in these dark times, I've been working backwards on Spotify and it helps with the daily commute! Matt Morgan best husbando
The theme among a lot of these good stuff cards is that they can target any permanent, the more generic their range the more useful they can be.
Great episode, thanks. Lots of funny moments and jokes, but also food for thought. Cheerio!
I agree with the whole limiting tutors thing. I have a Meren deck that I will never get rid of, but have updated a number of times. When I first built it, I had all the "good stuff" that you would expect to be in that type of deck and the tutors to get the pieces that I wanted. I found out that it's very boring to win the same ways all the time.Also all that searching takes forever and then you gotta shuffle and everyone is staring at you...Overall, I have been limiting my decks to maybe two tutors because sometimes you gotta find that one card that will keep you from dying. LOL
I have two copies of Vedalken Orrery sitting in my binder, they used to be in decks but as I kept improving them building on their synergies there just was no room for good stuff in them any more.
I play Vedalken Orrery in my Goreclaw deck, so I can untap with a threat or take better advantage of etb effects in a deck that otherwise only plays at sorcery speed. I also run it in my Derevi Tap/Untap deck because my creatures have insane activated tap abilities that are removal magnets.
Damia herself is a "goodstuff" commander imo. As far as removal goes, I always first look for a synergistic card to fill in necessary gaps in the deck first before I ever consider something inherently powerful
Synergy and theme ftw!!!
Correction regarding the history of Braid of Fire: Mana didn't empty from your pool when phases changed until the rules update in 2010 (this was also when the rules regarding mana burn went away.) Braid of Fire came out in 2006 and so was less of a liability at the time if you didn't have an instant to spend the mana on if you had a creature or sorcery you could cast in your turn.
THAT SAID.... I have to disagree on Cyclonic Rift. Every color needs a way to sweep the board, and Cyclonic Rift is just that card for blue in 99% of the times I've seen it played. If you're claiming that is too ubiquitous, you'd have to also include Blasphemous Act or Damnation in the list. And as for me, your basis of "would you play this in a 5-color deck" for me is a no, and I can say so considering it's not in my Breya deck. I'd rather run Merciless Eviction, Wrath of God, Damnation, Blasphemous Act. I'm in a meta where enough players are playing decks that can generate large amounts of mana and tend to have no maximum hand size, making a rift something that is only really useful if I'm being attacked after an overrun effect.
Ah, good catch. I knew the mana draining at phase changes was altered, but I didn't recall it happened simultaneously with the mana burn change. It makes sense both happened at the same time in hindsight though.
There was never a time where changing phases didn't cause mana pools to empty. Changing steps is what they modified. So the only thing Braid of Fire used to allow would be casting something you drew that turn in your draw step. It could never reach your main phase.
One thing I would like to say is that there is some inherent synergy with a goodstuff deck. Someone I used to play with would only build goodstuff decks, and they were always very strong since they didn't rely on getting a certain board state, only sticking one or two threats. Their game plan was a lot harder to stop, whereas one might only need to remove one or two key cards to significantly reduce a synergy based deck, but it was also really boring to go up against at times. Always going up against the same threats over and over again meant that each "new" deck felt the same after one game. I never understood it myself, but my friend still enjoys their goodstuff to this day.
An example of when good stuff is bad stuff is when they nombo with each other. Two examples I can think of when alternative or X costs are nulled by cheat into play tactics. i.e. hitting Torment of Hailfire off of Golos. The other time is when part of the effect runs counter to your strategy. I had an opponent once discover in real time that running Necropotence and Survival of the Fittest out at the same time is not a good idea for a Meren deck. Another example is that you probably don't want to play Smothering Tithe in a Kataki deck.
Smothering Tithe is so good stuff I would argue that even with a commander that actively hates on artifacts it's STILL worth running. Sure you can't hoard treasures with it out but you can still get a lot of value out of it. Just sac the treasures in response and float the mana when it gets to your turn and you have to sac them anyway. Even more so if you have mana sinks you can dump the treasures into. Even something as innocuous as a Mobilization can get a lot of mileage out of having a Smothering Tithe on board. On that note a fair few mana rocks are still worth running with Kataki. Sol Ring, Mana Crypt, Thran Dynamo, anything that produces multiple mana and is still efficient, even with the tax from Kataki.
I find that I tend to like to play good stuff cards, but I feel like that’s a result of wanting to play on a budget with a variety of decks, so having a few staple good stuff cards to switch out between decks allows me to have a workable deck without needing to buy specific expensive synergy cards. In order to keep up with an average table at my local store, I need to be able to make sure that I don’t fall behind on resources due to an inability to make the entire deck consistent/synergistic. One of my favorite decks is Muldrotha, where most cards are from my middle school collection or other fun cards I’ve enjoyed, but I use C-Sphinx and Cyc-rift to be able to get back in the game, or more likely to close out games (such as with an archeaomancer loop)
I would argue against avenger of zendikar being "good stuff". I think it is in so many green decks because it is synergistic with so many green commanders. Tokens, etb, landfall, sacrifice, there are just so many commanders that are kicked into overdrive when the avenger hits the battlefield. Its synertastic! :D
I suck at using sensei divining top .... and now I'm putting it in every deck thanks guys
I like the editing of people showing up and cards. Good job. You also work really good together. Lucky you.
EDIT: About "Goodstuff", I think you nailed it.. I wish more people had the mentality of "putting on a show". I like synergies and weird combinations. I for one would play every deck with a Kamigawa theme, because that's my jam and I would like for more people to love it as well.
I just want a clip with all of Matts jokes! :D
/bow
I play at a high powered playgroup, sitting just below CEDH.
I wanted to make Anowon, the Ruin Thief but all my attempts were lacking. It ended up being basically a UB 'goodstuff' control deck with the best rogues thrown in - and it works.
The UB transmute suite is a range of budget friendly tutors that work around low powered tables' salt.
No Jeska's Will for red? A lot of red's best cards are pretty recent. I'd say Purphoros too, just because in any sort of red deck with even just a small number of token generators it can be disgusting.
This is brilliant
subscribed, good stuff!!
New big fan! One thing that would be nice that I noticed after listening only (driving down to my family), is at least briefly saying what the cards your talking about do. Don't know every card, and when doing something else I can always look them up. Keep up the good work!
Thanks for making this GOLOS deck list ;)
how's that been workin out for you
Braid of Fire looks like great ramp!
Yarok, the Desecrated using a Landfall theme and Avenger of Zendikar :)
A card that comes to mind is necropotence. I'm used to adding it into my black decks but when tuning up Anje i realized it was a great card but distinctly antisynergistic.
That's interesting because in the right decks that card is an engine and a borderline win condition.
before watching, I figured you were talking about things like howling mine biting you in the end
My most memorable win was having grimoire of the dead reanimate a master of cruelties with a pathmaker intiate on board.
for my Akiri/Silas artifact deck I just run Silas for the colors since it extends the amount of options that I have in general.
I just run akiri by herself no partner with 0 -3 cmc artifacts. And it's still fun af ( :
I have a deck built around Akiri and Falthis. It's fun.
49:00 An example of a deck that does not want Vedalken Orrery: Muldrotha! Her ability only works on your own turn, so if you're maximising value out of her ability, you should be playing more of a 'tap out control' kind of play style.
I have a challenge the stats for you.
Aetherflux reservoir inst in any Edric spymaster of trest deck lists.
i run this Death Star of an artifact in my 99. with all the cheap 1/1 (CTP creatures) it creates a healthy life gain for the longer games that you couldn't push for.
also leaves you with the ability destroy an opponent with a "single reactor ignition"
basically Edric with hes draw effect plus the decks desire to play tones of cheap 1/1s on main phase two let Eatherflux reservoir do a lot as a different synergy.
please let me know if you would like my deck list.
CHEERS!
Edric Elfstorm?
I do!
At Magic 30 in Vegas I brought 4 decks: two cedh and two casual (Najeela, Anje, Edgar, Trostani). I got two promo Arcane Signets in the swag and the I realized that none of the four decks I brought use Arcane Signet. Neither casual deck even ran Sol Ring. All of these lack of cards were because Arcane Signet doesn't help any of them, while there is no turn in Edgar or Trostani that I'd even want to cast a Sol Ring because there is so few cards that have 2 generic mana in the casting cost. Basically, I didn't run two of the most "autoinclude" cards in multiple decks not out of some protest or creative stunt, but because they aren't useful cards in those decks. Running them would weaken those decks.
I usually use goodstuff cards cautiously to make the otherwise mediocre, vorthos-y theme decks I like to build more competitive (or even work at all).
For example, I have a Basandra, Battle Seraph deck which is all about the chaos of war, with cards like War's Toll, Crescendo of War, Archangel of Strife and Avatar of Slaughter, alongside token generators and creatures with attack triggers. It wants all creatures on the board to be in the red zone constantly, and it's a ton of fun. But being a Boros deck, it desperately needs Land Tax, Smothering Tithe, The Immortal Sun and Sun Titan to be viable in my meta, with my friends playing pimped precon decks and the Atraxas, Edgars and Ur-Dragons are all over the place.
Also, as a deckbuilder, I want to always have a small story to tell if someone points at ANY card in my decks and asks "why is that in there?". "Because it's a strong card" is not a good answer in my opinion. Black tutors, for example, have to have a synergy with my commander. For this reason, my Aminatou mill/reanimator deck has my only copy of EMA Vampiric Tutor, because putting any card on top of my library at instant speed is crazy "synergistically" good in her deck, and Raymond Swanland's art really adds to the overall creepy flavor of that deck. Glissa, the Traitor on the other hand uses Entomb for obvious reasons. I would not even consider to put Demonic Tutor into either of these two decks. It's just a strong card with no real synergies or flavor and doesn't even FEEL black, because it only costs two mana and has no additional costs or downsides whatsoever.
Joey making an UnnhhH reference for the straight boys out there for the sign on is everything xD
Killing Wave from Avacyn Restored is highly underrated
I picked one up for Visara (death tribal), but I think it suits Vilis better.
Every black deck that isn't combo needs it as a wrath Imho.
Time stretch synergyzers quite well in landfall decks 😊
Dana’s “you can find me working as a barkeep” at the end had me dying!!
"Mana Burn is gone"
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Yurlock has entered the channel
I thought my opinion on good stuff was already pretty well developed, but this definitely introduced a couple of scenarios I hadn't taken into consideration, especially for red and white. Even when extrapolating that to the other colors, where do you draw the line between a card being too generically good and a card just allowing you to play the game. Rhystic Study, Smothering Tithe, Sylvan Library, Dockside Extortionist and Phyrexian Arena are all staples and great in just about any deck, but what they're doing in effect is allowing you to play more magic. You could look up obscure draw and ramp, but personally I can't blame people for playing cards that allow you actually play your cards, especially in poorly supported strategies.
That said, cutting staples/good stuff (especially tutors) can be a great way to add variation to your decks and games! Playing is for fun, so play however you and your group feel is best suited for you constellation of players and don't hesitate to try out new things every now and then
Loving the new stache, Dana! Tried to grow that out myself, but didn't quite work...
What’s interesting about this discussion IMHO is that this harkens back to the discussion regarding variance. The takeaway was(if I remember correctly) that variance tends to happen in four and five color decks, which also correlate with high good stuff amounts. Also it gets pointed out that people don’t like to win the same way every time and that’s why combo tends to be frowned upon. So there’s almost a push-pull happening between making things interesting albeit generically good, and not so much “good stuff” but high synergy with tends to have to win the same way every time because like you stated, they aren’t that good on their own, and taken to its logical extreme, high synergy equals combo.
Here’s an interesting “challenge the stats” thing to try, and I don’t know if it’s actually testable, but look at all the popular archetypes that aren’t creature/beatdown oriented, how many of those types of decks have high synergy but either struggle to close out the game unless combo oriented, or have wincons that are “good stuff” and not necessarily tied to the theme of the deck? How does a blink deck win outside of a peregrine drake related combo, or how does a muldrotha or meren deck win, probably some good stuff creature that has high P/T?
Dana's intro is the best I've heard....even though it's 3 years later and I watching these episodes in reverse 😅
I’m suprised sen triplets wasn’t on the “good stuff” commanders list. But otherwise really great vid (edit) when it comes to finding a downside of good cards like vedalken orrery, one point to bring up is how it essentially puts a big target on your head. Like command zone has said, stuff like a turn one sol ring actually lowers ur chance of winning because it makes you a target, so a downside is that you could play stuff like orrery then have it immediately removed or have everyone trying to kill you simply because of one artifact
5 minutes in atm, but I find the easiest way to describe goodstuff.dec is basically any BGx midrange deck from modern/legacy, the poster child being Jund.
Modern Jund is a very good analogy for what we were trying to convey. Good call.
Torment of hailfire for 5 on T5 is practically nothing, sure I'll take 9, no biggie
That would seriously depend on how you've built your deck. If you are tapping for 5 on turn 5 you have done something wrong. Mana ramp is a thing and I'm never tapping for the same amount of mana as the turn I'm on.
Let's say that you dropped a land every turn. It's turn 5 and you have both urborg and cabal coffers on the field as well as one Mana rock. Tap the Mana rock for one black and play bubbling muck then tap one land for two mana then activate cabal coffers and this gives you six black Mana then tap the remaining three lands for another six Mana. That's a torment of hailfire for ten. So I'm kind of scratching my head as to why someone would build a deck without Mana ramp or some kind of cost reduction.
Torment of hailfire for ten probably won't win the game but it would seriously disrupt everyone else's game.
@@Squee_666_9 Can you get to 10 on turn 5? Sure. Will you get there reliably? Usually not. So he's talking about the extreme "floor" of the card and you are shooting for the stars - realistically it would be x=5/6 or something like that on turn 5, if you can afford to take that turn "off" to just play that torment.
@@kalestu_ You know you are absolutely right, hitting 10 Mana on turn 5 is somewhat unrealistic because honestly my deck was built to go infinite Mana infinite ETB as early as turn two but reliably by turn 3 or 4 using the worldgorger dragon combo. So why would I search up cabal coffers when I have a much more potent Mana source? Torment of hailfire is just one spell that I use to sink infinite Mana into, kroxa, titan of deaths hunger is my commander so obviously that's going to be always available. Look if you play in lower power level meta's that's cool but that doesn't mean that you can't reliably achieve massive amounts of Mana extremely early in the game.
Ewat for green? I find it strange eternal witness was not mentioned but nyxbloom ancient was
good videos as always
I definitely think Damia is a good stuff commander. Although I like running her just to eliminate needing card draw in my +1/+1 counters deck
But +1/+1 counters have so many wonderfully synergistic card draw spells already. Fathom Mage, Prime Speaker Zegana, Toothy, Zameck Guildmage, Bred for the hunt, Inspiring call, Yawgmoth...
Some of the good stuff for red, feels more like stuff it needs to do. There's some nuance there you hinted at. They didn't seem like things you add to the deck without thinking about.
I try to only run "good stuff" cards if they really synergize with a deck. But for cards that fulfill what you might call a commander deck's "essential services"--things like removal, board wipes, and other answers to what my opponents might do, as well as ramp and card draw,--there are some cards that are clearly the best, and if I own them, I'll pretty much always run them. For example, when I play Golgari I'm always gonna run Assassin's Trophy and Beast Within in two of my removal slots, and Toxic Deluge in a board wipe slot, even in a Meren deck that is going to be milling itself a lot and wants as many creatures as possible.
Krosan Grip vs Vedalken Orrery is basically a time walk : )
First time watching and loved it! Is that intro music a modified version of music from Final Fantasy 9?
I have a sydri vehicle deck that is super good. I run a lot of wraths and of course a lot of artifacts
Thx for the great consistant content. I have 8 wel turned decks that are collectively singleton with exceptions to signets and shock lands.
I like the challenge of filling the roles of ramp, draw, interaction without leaning on good stuff and try to find the cards that synergize with the theme and commander. There are more than enough choices to play more than just the good stuff.
Vedalken orrery definately got in my way in my Prossh deck. I either cast it and got knocked out or it got destroyed and was a waste of a turn, or, I just ended up not casting it
A Goodstuff deck is to me a deck that runs high powered cards, where there may or may not be synergy, but the point is that the deck plays 'well' regardless of what it ends up with. Goodstuff is generally doesn't require combo to win, and I think of modern/legacy Jund as the archtype of this, as it is based around just using great GRB cards. The decks do have synergy, but if you don't get a Goyf out right away, you aren't necessarily doomed because you have so much raw power per card. Combo cards should generally be good even without the combo is the hallmark, and these decks are usually very expensive and powerful. These are almost always multi-color, since it needs too many good cards to be single color.
I run into this Goodstuff not working a bit with my weirdest deck, my Talrand one. It almost always wins by Drakes, so lots of Goodstuff doesn't fit in the deck I suspect, since it won't help me pump out drakes. In most games, I would probably prefer to have a counterspell over most other cards, and hence the deck is a mix of counters/hindering cards and card draw/cantrips. It has 1 enchantment atm, and very few non-ramp artifacts.
Tutors are anti-fun if they are the good ones I find, a 1 or 2 mana tutor is just too good usually, especially if you can dig out combo pieces. Then again, I have a Zur deck kicking around, so fetching things is definitely a strong strategy, it just seems contrary to the nature of the singleton format, since as noted, you have too little variance between plays. I suppose I think fetching/tutoring is unfun if their isn't equal access in the playgroup, since most decent tutors are very pricey (...Imperial Seal?!). I don't think low CMC tutors are 'fair' cards for decks, so if your group likes 'fair' decks, then they don't fit, but if you're all playing competitive, then everyone should be on the same page imho. Low CMC tutors are definitely 'Goodstuff' though, possibly Beststuff in edh, a singleton format.
Cantrips and card selection are better than counters or removal imho they help you have more fun. A good control deck only needs two counterspells max.
Obliterate is good stuff for me, wiping the board from 4th turn onwards is sweet. For me i play removal only deck
dryad of ilysian grove is absolutely the new goodstuff card. people are putting it in every deck and i have no idea why.
I love your intro so much
My personal example would be Cultivate vs Fertilid in a +1/+1 counter deck. Turn 3 Cultivate is much stronger than turn 3 Fertilid, but Cultivate's high floor is also its' ceiling, and it always feels bad to topdeck a rampspell late in the game. Fertilid takes a while to get going and will consume more mana, but as soon as you have a way of continuously replenishing the counters, you can get so much out of him. And it doesn't feel like a dead draw late in the game. Sure, you may not need the ramping anymore, but it still provides a body with counters that you can move, multiply or pay costs with.
(I still run both cards though)
I wish i had the capacity to be as happy as joey always is 😂
I have a Kestia Enchantments deck, I don't run Rhystic Study because I draw enough cards off of my Commander and assorted enchantresses that a card that only draws cards is kinda redundant.
I cut Veldaken Orrery from my Yawgmoth and Ayli decks. Just not that effective.
Extra turns spells synergize with literally everything.
Except topdecking on an open board
Two extra turns to draw lands you don't need off the top isn't nothing, but 90 percent of the time I'd rather draw a wheel
Vedalken Orrey is also not good in Decks that mostly operate at sorcery speed, such as Muldrotha and lots of Plainswalker Commanders (not all). Or decks where the commander already allows you to cast at instant speed such as Elsha. You could put it in those decks for redundancy, but often times it does nothing.
I can proudly say that I have a morophon deck that is almost entirely simic barring 6 cards, of which only 1 is a generic "goodstuff" card.
That card is bojuka bog. I do not have a single spell with black in the casting cost, it is entirely a random land hatepiece against graveyard decks that does not synergise with my plan at all.
I run vedalken orrery in my werewolf tribal deck so i can pass on my turn to flip my wolves then cast stuff on other peoples turns
Is there a foil version of Boomerang?
Jhoira artifact storm doesn't want any of those high cmc good stuff cards because they prevent going off when you draw into too many of them.
My yidris cascade deck does NOT want vedalken orrery, it wants to cast on it's turn... because that's when I have cascade...
On Vedalken Orrery in Edric - yeah, I play Aluren instead, it's much better in that particular deck. Sure, it helps my opponents, but I'm often getting ten free creatures compared to their one or two.
Also, is it bad if this video makes me want to build a five color all-goodstuff deck just to see how it plays?
Plus in Edric you're not planning on your opponents being around long enough to take advantage of Aluren, and if they are things have probably gone so pear-shaped it doesn't really matter.
How can anyone build a deck and end at 98 cards. I usually end at 130-150 and didn't even put in lands that aren't utility. Where do i get this power to not spent an extra hour just staring at i don't want to take out of my deck.
I have 2 friends who both played Abzan in Highlander back in the day and I think that 100 cards without a commander always go more towards the good stuff. So they had a lot of very big powerful and mana intensive creatures and because of that chose the pretty generic commanders Teneb and Anafenza when we switched to commander which is totally fine. Most of the Abzan commanders only really support the low CMC kind of reanimation strats so whenever they play their big guys decks against my say Ghired or Aminatou deck most often the reason why I'd lose the game is because they Tooth and Nail into Avacyn + the black Primordial or T&N into 2 Eldrazis or something. It can feel boring if I play too often vs those good stuff type decks but at the same time it also feels like a cool challenge to win against them via synergies to the point that my deck interacting with itself generates too much advantage for their "generic" strong individual cards to handle!
I have a sythis, harvest’s hand deck that has no non-land permanents that are not also enchantments, an akiri line slinger and Silas Ren seaker adept equipment creature themed deck with no enchantments, and other funky decks. I only want to run generically powerful cards in decks that I want to be higher powered, in which those cards fit the theme or work really well. I dont have many staples, and only one if each, plus 4/6 of my decks are mono-colored so they can’t be repeated that easily anyways. I really enjoy building decks that are interesting for me and the table vs. just generically strong decks
Sythis is voltron and has my one teferi’s protection and heroic intervention, but no smothering tithe
Synergy with commander? Yawgmoth and Hapatra
as someone who has brought my edh deck into modern night i do have to say it can do alot of things there still for restrictions
how many times did they mention Gavi? Is this why those precons are preselling for inflated amounts? XD
I can think of plenty of decks where Vedalken Orrey is bad. Grenzo is mostly creatures you’re already playing off the bottom at instant speed. 4 mana is 2 bodies off Grenzo (4 with heartstone out), and the Orrey isn’t affecting most of what you’re doing.
My Golos deck has both Smothering Tithe and Teferi's Protection...and Cathars' Crusade
Matt: Golos is probably playing all of them.
Me: Not anymore
So I noted (if I didn’t get it wrong) that the rather synonymous “auto-include” interestingly wasn’t mentioned in the vid nor discussed in comment?
Would like to support the 3 good hosts here in sayin: Down with auto-includes! Thoughtful intent matters.
Sol Ring is in very few of my overall decks (basically the artifact 1s only). Sakura-Tribe Elder doesn’t c play in even 1/2 my green decks.
Removal is hard to think of as good stuff, unless you have gone really hard into getting everything on creatures. I have adequate removal (4 mass, 7 targeted) in my Meren of Clan Nel Toth deck, and none of that is anything but a creature.
White has a lot of goodstuff cards, but because White is generally weaker the goodstuff cards aren't relegated to just being "goodstuff".
Like, Elesh Norn is a White "goodstuff" card. Its just good, and run in decks regardless of whether she actually makes the deck any better.
A lot of stax pieces are played as White goodstuff, even if they don't do much as far as the deck goal. Ghostly Prison is run in a lot of decks just because.
Surprised no discussions on land.
At 31:13 they are going to discuss when goodstuff becomes badstuff, the title of this 57:22 long video. 45:30 gives the examples.
I don't know how Matt can build a deck and not have cards to fill slots. I've never build a deck where I don't have to cut like 20 cards. 😅
My Thrasios // Vial Smasher goodstuff tribal partner deck feels called out and wants an apology
Dana's intro!!! XD
to commanders that are just good: all commanders that can tutor will every time be good and all vallue decks like thasios + here the other one or kinnan.
This episode has inspired me to finally build a chaos deck.
vedalken orrery is a nonbo with... Dosan the Falling Leaf! one deck that wouldn't play it XD
This is probably really random, but the fact that the split second math on 2 to the 5th was correct and not just a random number just speaks to how well this show is put together and how much thought goes into all of it.
Mana burn, those were the times D:
Is it me, or does Dana's facial hair make him look like the comedian Phill Jupitus? 👍
Worst joke followed up by best joke lol
I have never cast torment of hailfire early to any siginifcant effect