Turning Our Game Into A Painting | Quiet On Set - Devlog 08

Sdílet
Vložit
  • čas přidán 29. 08. 2024
  • Here's the 8th development episode of our game Quiet On Set!
    Twitter: / skookumarts
    Facebook: / skookumart
    Website: www.skookum-ar...
    Music: www.purple-pla...

Komentáře • 33

  • @BadTunes.
    @BadTunes. Před rokem +15

    This is the best content a devolaper can watch☺️

  • @naitikmundra6032
    @naitikmundra6032 Před rokem +5

    Hey, pretty great and one of the best recommendations CZcams has shown me so far, I learned game development around 3 to 4 years back, I am working as a professional web developer right now, but I still got a huge amount of interest in game development, Would be amazing to watch the journey of this game. I believe it it gonna blow up, subbed :D 🔥

  • @b33tler
    @b33tler Před rokem +10

    There is no way you guys only have 4k subscribers, you deserve way more with videos of this quality. Amazing to see how things shape up with this cool tech, looking fowards to the upcoming videos!

  • @LevelLabsGameDev
    @LevelLabsGameDev Před rokem +5

    These are the kind of tools that are going to really pay off in the long run of development. Love the innovation guys!

  • @joebranderhorst8164
    @joebranderhorst8164 Před rokem +4

    this project looks like so much fun to work on, i wish i had a project this cool

  • @keizsp
    @keizsp Před rokem +4

    Nice idea and looks great, love when things are generated

  • @egementon
    @egementon Před rokem +2

    Such an underrated channel! I am gonna share it with my all developer friends.

  • @Jesse_Dawg
    @Jesse_Dawg Před rokem +2

    This whole devlog is extremely well made

  • @Jesse_Dawg
    @Jesse_Dawg Před rokem +4

    I love your videos! PLEASE MORE VIDEOS

  • @nikkrail2959
    @nikkrail2959 Před rokem +2

    Great work. You can also get some nice procedural painterly effects using noise/voronoi textures

    • @SkookumArts
      @SkookumArts  Před rokem

      Interesting. We'll have to look into that. thx!

  • @keithparker5625
    @keithparker5625 Před rokem +2

    Fantastic!

  • @unspi554
    @unspi554 Před rokem +2

    Awesome !

  • @ahmadjames151
    @ahmadjames151 Před rokem +1

    Use unity 👽🏃‍♂
    What a nice video can’t wait you guys to upload another video best wishes !

    • @clownhunter
      @clownhunter Před rokem +1

      The started in Unity but switched to Unreal for this game early on. More info in this video: czcams.com/video/0GDeuxh-yoE/video.html

  • @memyselfishness
    @memyselfishness Před rokem +2

    Looks awesome! I bet the art style will look even more painterly if you use some more extreme and less realistic colors!

    • @SkookumArts
      @SkookumArts  Před rokem

      Very true. We have done some experiments since, and it look pretty great with splashes of abstract coloring. We'll definitely be pushing that further.

  • @mxm460
    @mxm460 Před rokem +1

    Looks really good, only nitpick is that it looks bad for non-hard surfaces. The plant pot and leaves look nice, but the dirt looks very out of place. Maybe just because it was glossy, but it looks more like a wood texture than dirt. Other than that it looks pretty cool, might play around with this strategy on my own. Once you get your process down a bit more I'd like to see a more in-depth explanation, thanks and good luck.

  • @swrcPATCH
    @swrcPATCH Před rokem

    Thats really sick!!!

  • @tw1tch09
    @tw1tch09 Před rokem

    This is so dope

  • @LucasBE1
    @LucasBE1 Před rokem

    The idea is great, and you guys are using Nanite to its full potential. What I'm worried about is that maybe using specific shaders for every single object in a scene might get a bit more taxing with more objects using said shader for generating textures? Or maybe you guys are only just reusing a single shader and not proprietary ones set per object to solve that issue. Would definitely love to hear more.
    With that said I absolutely love the concept, it looks great, it's definitely unique, and it seems to be working well for you. Excited to see future development =)

    • @SkookumArts
      @SkookumArts  Před rokem

      Hey Lucas. Thanks for commenting!
      The materials(shaders) are actually shared. We can probably get away with having very few materials and just creating more material instances when we need different textures/colors for specific surfaces. The goal is to create different types of surfaces with material instances, so different woods, metals, ceramics etc. These materials will be generic and tillable, but when applied to a model will have a lot of variation based on the vertex colors. Also, the textures (made in photoshop) are generic and should be able to be shared between a lot of the surface types.

    • @LucasBE1
      @LucasBE1 Před rokem

      ​@@SkookumArts That's reassuring, I thought you would use one shader per objects instead of a common one. Glad to hear that's not the case!

  • @gameworkerty
    @gameworkerty Před rokem

    This is a cool effect but it seems like you could have gone immensely further with the 'paint' effect, since you're generating a texture without really doing much to the plasticky unreal lighting that determines the whole feel of the object.

  • @LowQualityGames
    @LowQualityGames Před rokem +1

    I want to help you guy so much

  • @DroolRockworm
    @DroolRockworm Před 2 měsíci

    And the result is... ?

  • @LuiDeca
    @LuiDeca Před rokem

    wow, what a technical feat!! (actually, LOTS of technical feats)
    shoot me an email if you ever need someone to make music for it. I'd love to work on it! It looks so inspiring!!

  • @PollyCot
    @PollyCot Před rokem

    Reminds me a bit of Disco Elysium

  • @alaslipknot
    @alaslipknot Před 11 měsíci

    I think am pretty late and your pipeline is already setup, but this method could produce excellent results, the demonstration was in blender but I think it can easily be taken into Unreal/Unity
    czcams.com/video/s8N00rjil_4/video.html

  • @RealPeoplePerson
    @RealPeoplePerson Před rokem

    Really cool solution! I'd love to have this as a programmer to be able to sketch assets that actually look pretty good in spite of my questionable artistic abilities.