Massive Village - Procedural village with PCG

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  • čas přidán 29. 08. 2024
  • Generate villages, farms, and ruins in a few clicks with Massive Village using PCG and a completely non-destructive workflow.
    Now available: www.unrealengi...

Komentáře • 20

  • @diaopuesto7082
    @diaopuesto7082 Před 2 měsíci +2

    Thats amazing, specially the tools, good job!

  • @OnigoroshiZero
    @OnigoroshiZero Před 3 měsíci +1

    This looks sick. Great work.

  • @onesilverleaf6781
    @onesilverleaf6781 Před 3 měsíci +2

    Damn, can't wait to pick it up. xD

  • @SangHendrix
    @SangHendrix Před 3 měsíci

    This looks so cool!

  • @3po_Orisen_Sithappen
    @3po_Orisen_Sithappen Před 3 měsíci +1

    Noice looks amazing

  • @ECHSBACHS
    @ECHSBACHS Před 3 měsíci +1

    Cool!

  • @Starius2
    @Starius2 Před 3 měsíci +1

    i really like it.... but can you add a "destructive work flow" option?? I want to regret mistakes i made 75 hours into a 200 hour project and then be able to curse your name for listening to my "destructive work flow" idea in the first place!

    • @mic007129
      @mic007129  Před 3 měsíci +2

      I like it, maybe I could add a feature to place grass one by one too :)

  • @mrconcept
    @mrconcept Před 8 dny

    Didn't realize this was oiut. I want to get now but unfortunately due to circumstances will need to wait. I bought Massive World when it first came out. Haven't checked that for a while, has that been updated much?

    • @mic007129
      @mic007129  Před dnem +1

      Its in sale now :)
      For MW I made around 30 updates since the release
      For MV I'm already at 1.1, I wait for the release of 5.5 to make a big update using the latest content of PCG

  • @adriandeveraaa
    @adriandeveraaa Před 2 měsíci

    Should come with assets (or at least demo with free assets.) Hard to buy a system when you can make anything look good with great looking assets..

    • @mic007129
      @mic007129  Před 2 měsíci +1

      Hello,
      The asset come with a low poly village you can use and swap the visuals. It include the trees, buildings, torches and vegetation to get you started.

  • @buystander
    @buystander Před 2 měsíci +1

    Does this work in Runtime also? Thanks

    • @mic007129
      @mic007129  Před 2 měsíci +1

      Yes
      Since 5.4 Epic worked a lot to improve the runtime experience, now you can just change the seed via blueprint and "Generate", its barely 3 nodes and it is instant at runtime.
      I'm also careful with my graph to make them as fast as possible to generate.

  • @MagistrTheOne
    @MagistrTheOne Před 2 měsíci

    wow

  • @deutsche-schule
    @deutsche-schule Před 2 měsíci +2

    bad tutorials, no interest of buying when no teaching tutorials :(

    • @mic007129
      @mic007129  Před 2 měsíci +3

      Hi, did you look at the documentation? It's really well explained, and there is a video on almost every page

  • @harishrangra8096
    @harishrangra8096 Před 3 měsíci +1

    Pcg looks realistic but boring.

    • @mic007129
      @mic007129  Před 3 měsíci +5

      This is why I focus on a non-destructive workflow. Procedural tools is not meant to replace a level designer's work but actually speed it. The town generated is a good base to start, and a designer can add as many details as he want in it.