Top 10 Most Powerful Feats in DnD 5E

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  • čas přidán 5. 07. 2024
  • In this video we'll be going over the best feats, just generally the best ones in all situations, but mainly combat because that's what most people care about when it comes to the best feats.
    Video edited by Selty
    -The List-
    Intro: (0:00)
    10- Observant: (0:11)
    9- Alert: (3:11)
    8- Magic Initiate: (5:30)
    7- Polearm Master: (7:39)
    6- Crossbow Expert: (9:20)
    5- Elven Accuracy: (12:00)
    4- War Caster: (14:21)
    3- Sentinel: (17:17)
    2- Great Weapon Master, Sharpshooter: (18:49)
    1- Lucky: (21:40)
    -Social Media-
    / hirumared
    - #DnD #5e #DungeonsAndDragons
    Art Assets:
    Irecena (Artwork by ARHDian CC 3.0) (For character in right hand side of thumbnail) www.deviantart.com/arhdian/ar...
    Item Cards: www.sageadvice.eu/2016/08/20/...
    Condition Images: crobi.github.io/dnd5e-quickre...
    Potion Cards: www.dmsguild.com/product/3063...
    Spell Cards: redd.it/6fga8k
    Skill Screepcaps: arcaneeye.com/players/skill-c...
    Icons: marketplace.roll20.net/browse...
    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
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Komentáře • 698

  • @bulldozer8950
    @bulldozer8950 Před 3 lety +1610

    “What’s your passive perception?”
    “Uhh 32”
    “I think your misunderstand passive. It’s 10+ the ability”
    “Ya I know. I calculated it right”
    “Ok ya you just see the invisible enemies in the next room. You also see 5 large giants sitting above you, with books open, and they appear to be rolling dice and moving some plastic replica of yourself and your friends in response to those rolls”
    “...”

    • @Nyghtking
      @Nyghtking Před 3 lety +125

      Yup, the only thing that could beat that passive would be a rogue with a 20 dex and mastery in stealth proficiency because they could roll a maximum of 37.

    • @usernameinvalid8
      @usernameinvalid8 Před 3 lety +8

      I love your comment 🤣🤣

    • @cyanide7270
      @cyanide7270 Před 3 lety +78

      "What do your elf eyes see?"
      " O.O EVERYTHING...."

    • @ThisNameIsBanned
      @ThisNameIsBanned Před 3 lety +60

      Pretty sure a character with that much passive perception would simply go insane and kill everyone including themselves to get out of the madness.

    • @robertpopescu7196
      @robertpopescu7196 Před 3 lety +16

      Laughs in 36 passive perception

  • @simonteesdale9752
    @simonteesdale9752 Před 3 lety +958

    I once had a player with 27 passive perception. At one point, I just sent them the notes I'd written for the entire dungeon.

    • @aaronwilliams8887
      @aaronwilliams8887 Před 3 lety +102

      rolling with a passive 26 right now in my campaign. Yeah they are seeing anything that is reasonable. unless its both invisible, and stealthy, it isnt sneaking up on her.

    • @DParkerNunya
      @DParkerNunya Před 3 lety +122

      I once made a rogue with a total of 32 passive Perception, 32 passive Investigation, and 27 passive Insight. I call it my all seeing eye rogue and my dm hates him

    • @zephyrstrife4668
      @zephyrstrife4668 Před 3 lety +39

      @@DParkerNunya that's all well and good... but a good DM knows that those things only happen when you don't have to make the active checks for those skills. With perception it gets a pass when you aren't being pressured... but if you don't have the time to idle, your character can still miss things with all three skills.
      Admittedly, anything that gets you to the point where you have numbers like that for your passive scores is going to have a difficult time beating your active checks, but there's still the possibility.

    • @ashbowden6702
      @ashbowden6702 Před 3 lety +9

      I have a lvl 9 Druid with a 28 passive perception rn. I love it.

    • @DParkerNunya
      @DParkerNunya Před 3 lety +22

      @@zephyrstrife4668 The character was a rogue, at a high enough level for reliable talent, so these are also the minimum numbers that he can roll for active checks. The entire purpose of the build is to see all, and whether its passive or not, you are going to see everything.

  • @jaenorton1344
    @jaenorton1344 Před 3 lety +318

    I had a druid with amazing passive perception but he was so ignorant and loved making friends so half the time I would just start talking to things and the party would be like "??? are you talking to yourself? OH SHIT AN ENEMY" and we'd start combat

    • @Insertein
      @Insertein Před 3 lety +9

      Best

    • @JustynHill-Hand
      @JustynHill-Hand Před 3 lety +14

      Man that sounds like a super fun character concept, I kind of want to try something similar now lol

  • @TheBrendanc96
    @TheBrendanc96 Před 3 lety +545

    1 clarification: Polearm master doesn't increase your reach with opportunity attacks to 10ft, most polearms are reach weapons and therefore have a range of 10ft. Polearm master let's you make an opportunity attack when an enemy enters your reach with a polearm instead of only when they try to leave it.

    • @khultak
      @khultak Před 3 lety +71

      This 100%, it not only allows you to aggressively use your bonus action, but also use your reaction for damage on anything that engages you in melee. It essentially doubles your opportunities to use your reaction as an attack of opportunity.

    • @PigGibbon
      @PigGibbon Před 3 lety +15

      Just play a bugbear for that +5ft range

    • @wehtawnikrap
      @wehtawnikrap Před 3 lety +15

      @@PigGibbon If you go by RAW then the 5ft only works on your turn.

    • @PigGibbon
      @PigGibbon Před 3 lety +6

      @@wehtawnikrap I guess in that case for RAW reaction attack to prevent them moving 10ft away from you, then on your turn -unless they also have a pole arm- you take a step back to put them 15ft away so they have to move towards you again where you can make another reaction attack when they reach 10ft and thus repeat. 🤷‍♂️
      Feels a like spam now though.

    • @wehtawnikrap
      @wehtawnikrap Před 3 lety +2

      @@PigGibbon You can always attack first then move back 15ft if you only had 10ft reach. Even when you say 15ft is even on other's turns then just move 20ft back. They do have the opportunity to run away. So basically as a DM you would through multiple minions (unless Mr. Polearm is a certain Oath) or have people with range to deal with him.

  • @GergeCoelho
    @GergeCoelho Před 3 lety +526

    You don't need to dual wield Hand Crossbows for the Crossbow Expert extra attack, you can do it with only one and a free hand.

    • @TheDDLogs
      @TheDDLogs  Před 3 lety +160

      ok yeah, that works too lol. Much better than my dumb suggestion

    • @SirStanleytheStumbler
      @SirStanleytheStumbler Před 3 lety +29

      @@TheDDLogs It also takes an action to remove an item from a bag of holding.

    • @TheDDLogs
      @TheDDLogs  Před 3 lety +52

      @@SirStanleytheStumbler You get 1 free item interaction which includes removing an item from a bag.

    • @ShugoAWay
      @ShugoAWay Před 3 lety +10

      @@TheDDLogs from a normal bag he said bag of holding try reading the phb dude

    • @SirStanleytheStumbler
      @SirStanleytheStumbler Před 3 lety +25

      @@TheDDLogs the bag of holding has special properties and item removal is one of them. It's to make it so people can't abuse it in combat. You could turn it inside out and dump everything but that is also an action.

  • @marquisealexander1371
    @marquisealexander1371 Před 3 lety +194

    Having observant and alert basically give your character the sharingan.

    • @Dragon_Song1
      @Dragon_Song1 Před 3 lety +9

      That combo allows you to bully rogues.

    • @lucasfranke5161
      @lucasfranke5161 Před 2 lety +6

      @DaBomb8493 it's kinda inconsistent. Sasuke was able to see Deidara's bombs underground without a MS, for example. But we also have stuff like Tobi and Kakashi not being able to see each others chakra during their fight (Tobi couldn't tell Kakashi was underground and Kakashi wasn't able to see that the balloon thing Tobi pulled off wasn't him). Though I guess you could say maybe their Sharingan vision isn't as good as Sasuke's because they only had one sharingan? Still, those inconsistencies are everywhere. Like Kaguya not seeing Sakura sneaking behind her even though she has a Byakugan and should be able to see 360°

    • @carcer70
      @carcer70 Před 2 lety +5

      It's Spidey-Sense basically

    • @marquisealexander1371
      @marquisealexander1371 Před 2 lety +2

      @@lucasfranke5161 the Byakugan has a blind spot behind the head that was established early in the series. Sakura managed to get there at the right angle.

    • @lucasfranke5161
      @lucasfranke5161 Před 2 lety +2

      @@marquisealexander1371 yes, but the blind spot was way smaller than a person

  • @Amyntheri
    @Amyntheri Před 3 lety +79

    "This action is not once per turn" Duellog Vietnam flashbacks

  • @milltary64vs5
    @milltary64vs5 Před 3 lety +55

    I would like to point out one more thing. IF your goal is to have find familiar, get ritual caster instead. Your party will thank you for being able to cast shit without the others having to worry about detecting magic, identifying, even Limonds tiny hut.

  • @Jonnynani
    @Jonnynani Před 3 lety +221

    Surprised the mobile feat didn’t make it on the list. It’s great for melee classes in a magic heavy campaign. I do agree with most of the list tho.

    • @sneakyking
      @sneakyking Před 3 lety +10

      Rouge plus mobile...what a pain.

    • @thegoblin3629
      @thegoblin3629 Před 3 lety +1

      I love the mobile feat, being able to disengage with an attack action grants so much freedom and flexibility in combat.

    • @nickg9231
      @nickg9231 Před 3 lety

      Agreed, I’d argue that and maybe tough would be honorable mentions.

    • @nemohimself2580
      @nemohimself2580 Před 3 lety +4

      I played an Aaracockra dragon monk with mobile one time. I was basically Toothless with my 70 foot fly speed, attacking as I go, and then carrying on past them. 35 feet away, fly 70 feet to end up 35 feet away again.

    • @racheljohnson9480
      @racheljohnson9480 Před 2 lety +1

      Or a druid. Imagine a moon druid with mobile. What's more terrifying than a charging triceratops about to gore you? A charging triceratops with 10 more feet of movement that isn't bothered by difficult terrain. I wonder if the piercer feat works with that?

  • @BlueMoon93
    @BlueMoon93 Před 3 lety +164

    Some errors here:
    Alert: There is no surprise round in 5e, there's the Surprise condition. And you can't tell your party members that enemies are coming if they are surprised but you're not. The condition will end at the end of the creature's first turn.
    xBow Expert: the feat doesn't specify it can't be the same weapon to attack twice with. Hand Crossbows are one handed weapons, so if you have a Hand xBow and a free hand, you can attack with it as an action, and attack once with it as a bonus action. No need for further complications
    Elven Accuracy: the hit% increase (you used 10% in your example with min roll of 10) increases as the enemies' AC increases. And your example can be shown from a different perspective. It goes from 80% to 91%. That's 11% overall, but 13% more hits for the player. With a minimum roll of 15, its goes from 51% to 66%. Sure, its 15% difference, but it means the player is hitting 29% more attacks than he did before. If you could only hit with a crit, a 10% hit chance would increase to 15%, so you would hit 50% more of your attacks. That's a giant relative increase!

    • @valasafantastic1055
      @valasafantastic1055 Před 3 lety +6

      Was here to point out the hand crossbow stuff!

    • @TheDDLogs
      @TheDDLogs  Před 3 lety +45

      Your right, theres no "surprise round" as a technical term, its more of a condition that happens during the first round (which I do show on screen). I just called it that because its the round with surprise, even though I probably shouldn't since I think it was a real thing in past editions and that might confuse things.

    • @ANDELE3025
      @ANDELE3025 Před 3 lety +3

      And another one on lucky 23:03 as per page 173 (even if most people for some eldritch reason play it as if it were super advantage on disadvantage). Disadvantage/advantage happen after D20 rolls in order of operations (including rerolls/dice replacements). So you roll a d20, second d20 is rolled from conditions, you lucky so you can use a d20 and select between it and one of the 2 other d20s it can be used in place of. Roll calc proceeds as normal with the lower of the remaining 2 d20s and bonuses.

    • @roakification
      @roakification Před 3 lety +8

      @@ANDELE3025 Nope it doesnt take the lower of the remaining two. It actually is a superadvantage when it comes to the roll. It keeps disadvantage property for the sake of skill effects like sneak attack for example (hence if you roll a crit with lucky, you wont overcome the disadvantage condition and cant use sneak attack). And it comes from here dnd.wizards.com/articles/features/sageadvice_feats/ It is its intended use since according to Carwford its the flavour of the feat - the most heroic and lucky moments come from the direst of situations. Its also RAW since it specifically states, you will choose which of the d20s is used for the calculations and specific rules(details of the feat) overcome general rules(disadvantage taking lower of the throw).

    • @xdustinwoldtx
      @xdustinwoldtx Před 3 lety +7

      Lots of Rule Lawyers here.

  • @mestre12
    @mestre12 Před 3 lety +39

    Of course lucky is number one. I still remember Zee Bashew Bill Murray build. Halfling Divination Wizard with Lucky Feat.

  • @themarkhay
    @themarkhay Před 3 lety +146

    War Caster DOES NOT combo with Sentinel's feature to reduce the creatures speed to 0 as the War Caster feat gives a special reaction to allow you to cast a spell IN PLACE OF an opportunity attack.

    • @yasch3696
      @yasch3696 Před 3 lety +3

      If you use Blooming Blade it still would work :D

    • @themarkhay
      @themarkhay Před 3 lety +3

      @@yasch3696 incorrect, casting any spell as a reaction replaces your opportunity attack even if the spell involves making a melee weapon attack, Booming Blade is still a spell not an opportunity attack, even though you make a melee weapon attack as part of casting it the melee weapon attack is not an opportunity attack.
      I can see the confusion but just because you make a melee weapon attack as a reaction does not make it an opportunity attack, the Riposte fighting manuever is another good example of things that are melee attacks as a reaction but not an opportunity attack.
      Also as a side note ever since Booming Blade was changed to target self it no longer works with War Caster, which sucks but hey now it works with reach weapons so it's a trade off.

    • @yasch3696
      @yasch3696 Před 3 lety +4

      True you are right with Sentinel
      But you can still cast it with Warcaster
      Jeremy Crawford wrote it on Twitter even after Tasha changes if you mean that
      I think it because the attack you make through the spell count as target enemy

    • @themarkhay
      @themarkhay Před 3 lety +2

      @@yasch3696 that is actually really good information to know, but yeah it actually is kinda beneficial that using Booming Blade with War Caster doesn't count as an opportunity attack since your wouldn't want to stop them moving with Sentinel so you can get the extra damage automatically from them moving.

    • @yasch3696
      @yasch3696 Před 3 lety +3

      @@themarkhay true that would be kinda dumb :'D
      The only thing im asking myself can the enemy who moves stop his movement after he is hit with booming blade?
      Because technically he already moved out of the 5 feet radius and thats why you get the opportunity attack right?
      Or can he still cancle the movement?

  • @GergeCoelho
    @GergeCoelho Před 3 lety +73

    If you're taking Magic Initiate for Find Familiar, you'd be better served by Ritual Caster in most situations, unless you have something really important in mind for the Cantrips (and you prefer that instead of every other Ritual spell up to 5th level).

    • @SirStanleytheStumbler
      @SirStanleytheStumbler Před 3 lety +5

      So long as your character has 13 wisdom or intelligence and didn't dump them..

    • @mardshima2070
      @mardshima2070 Před 3 lety +3

      I agree. For martial class that have extra attack feature Ritual Caster can better choice since melee cantrips deal less damage than extra attack. But for Rogue without extra attack melee cantrips are damage boost and other cantrip such as Mage Hand and Minor Illusion.

    • @mardshima2070
      @mardshima2070 Před 3 lety +3

      @@SirStanleytheStumbler For martial classes who might want Find Familiar usually only need Cons and either Str or Dex as their main Ability score. Monk and Ranger would already have high Wis to begin with. It was Cha based class who might be struggle with their Ability score to have Find Familiar (except for Tome Warlock and Bards especially Lore Bard).

    • @SirStanleytheStumbler
      @SirStanleytheStumbler Před 3 lety +2

      @@mardshima2070 Speaking from experience and my namesake Paladins typically dump both wisdom and Intelligence. So the feat usually doesn't work for them because their main three are Strength, Constitution and Charisma with some Dexterity.

    • @mardshima2070
      @mardshima2070 Před 3 lety +4

      @@SirStanleytheStumbler If you play a Paladin it would be better to dump Dex and spend for Wis instead or just going point buy. You already gain access to Heavy Armor and Shield so Dex gonna be useless for most of time. But as Paladin it still better grab something like GWM, PAM, or Sentinel rather than MI or Rit Caster.
      But if you are Sorcerer and you are the only full-caster of the party, better to take Ritual Caster asap.

  • @blakecryer8425
    @blakecryer8425 Před 3 lety +70

    One of my players in a game I ran had Observant as their feat from being a Variant Human. I also let them all start with 1 uncommon magic item. Let's just say, a level 3 should never have a 23 Passive Perception again.

    • @BramLastname
      @BramLastname Před 2 lety +4

      Never let your players pick the magic item,
      Unless you've handpicked a list of approved items.
      Item rarity is even more wack than CR and the D&D economy.
      Dragon Scale Mail is about as strong as an uncommon magic item,
      while the Staff of the Python is on par with very rare items.
      I personally talk to my players about their expectations and plans during character creation
      And tend to pick items that fit thematically or mechanically,
      But which also are below recommended power level (according to the DMG)
      If they are underpowered (or use the item a lot) I'll present them with an opportunity to upgrade the item or trade their item for something better
      And before you say how do you upgrade a decanter of endless water (one of my players favourite magic items their character got)
      how about adding glamweave on the outside to make it glow in the dark,
      or give it the arch mage's blessing so it can also produce 1 flask of holy water
      Or giving them a ring that when mounted onto the decanter could change the temperature of the water
      Dealing non-magical cold, fire or bludgeoning damage.

  • @federicopalacios7439
    @federicopalacios7439 Před 2 lety +13

    One of my friends almost always rolls low, so she took the Lucky feat. She once used all three points in a single round, and her highest roll was a 6.

    • @bonthebunnycat667
      @bonthebunnycat667 Před 2 lety +2

      God damn lmao
      I feel her

    • @H1Guard
      @H1Guard Před 2 lety +2

      She should tell the DM her character is in the American League and she gets a designated hitter in combat to roll dice for her.

    • @Frogandragon1
      @Frogandragon1 Před 2 lety

      Damn poor woman needs like a trashcan of dice an a Alcatraz dice jail🤣🤣🤣🤣 every table has that one poor sod who just can't roll high..

    • @theKurtAnderson
      @theKurtAnderson Před rokem

      I feel seen

  • @geoffreyperrin4347
    @geoffreyperrin4347 Před 3 lety +16

    For crossbow expert, wield just 1 hand crossbow and get 3 attacks with extra attack. Nowhere in the feat does it say the bonus action has to be with a separate crossbow, just one you are wielding, thus one hand crossbow for all attacks

  • @Berrickking
    @Berrickking Před 3 lety +15

    Another good pick for the magic initiate feat is mage armour as the 8hr duration means you'll only really use it once per day anyway

  • @x0Vinny0x
    @x0Vinny0x Před 3 lety +10

    One tip from a seasoned caster: use spells that require a save when within 5 feet. There's no attack roll, therefore no disadvantage. Also, I prefer to just use a shield and dump stats Casting stat > Dex/Con.

  • @Solanne11
    @Solanne11 Před 3 lety +13

    I saw this video pop up in my recommended and I thought “Oh, this could be something worth learning”, then I hear the voice, and go “Wait.. isn’t that?” And I check the username and sure enough it’s TheDuelLogs’s D&D account! Why didn’t I know of this earlier

  • @tokitowa4393
    @tokitowa4393 Před 3 lety +8

    A feat that I think is VERY underrated, is the Healer feat. Which reads.
    You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
    • When you use a healer's kit to stabilize a creature, they also regain 1 hit point
    • As an action, you can spend one use of a healer's kit to tend to a creature and heal 1d6+4 hit points to it, plus a number of hit points equal to the creature's maximum number of Hit Dice. That creature can't regain hit points in this way again until they finish a short or long rest.
    Getting the ability to apply a single 1d6+4 + hit dice (Basically level), on a creature is like having a super version of Cure Wounds. If you are a level 4 party (First ASI), and you take this. You can heal every single person in the party outside or inside of combat with an action for 1d6+8 (4 from the base, and 4 from maximum hit dice) giving it a range of 9-14. Now yes, it can only be used on one creature PER short/long rest. But in a scenario where you have a skirmish, and 2 players get hurt. Boom. 9-14 healing on both of them. Essentially restoring between 18-28 hit points for ZERO spell slots and just 2 uses of a healers kit.
    The Healer's kit is worth 5gp, and can be used 10 times. So having 2 sets of it means you have 20 uses of this ability. It also gives a character that may not be able to bring someone back into the fight that ability. And healer's kit ignores medicine checks to stabilize people.
    At lower levels, it is borderline broken. But still useful at higher levels, as at 11th level, it heals for 1d6+15. For an average of 19-20 hp for free per person.
    Also, on the Rogue/Thief Archetype, you can use it as a bonus action. So the rogue mid-combat could just bring a downed character up as a bonus action while still being able to attack.

  • @Llama2237
    @Llama2237 Před 3 lety +26

    never forget that as an artificer you could just use the loading weapon infusion (or whatever it's called) with the crossbow expert so you don't need to have a free hand open, allowing you to wield a shield and hand crossbow, and be fairly competent, or whatever other weapon you want should you decide to do offense over defense.

  • @PaRaNiki_
    @PaRaNiki_ Před 3 lety +10

    I remember a story of a DM introducing a revolving crossbow, or something similar to his group, removing the reload property, and subsequently end the campaign because of this self-introduced homebrew weapon. IIrc even the hardest encounters were over within 2 rounds of combat, because 1 Player already had all the ranged, crossbow Perks, so he couldn't just use, but abuse it.

    • @zesky6654
      @zesky6654 Před 3 lety +1

      The official artificer can remove the reloading property with an infusion

    • @derpfluidvariant0916
      @derpfluidvariant0916 Před 3 lety +1

      @@zesky6654 used that to shoot. I made the mistake of dumping dex, so I just used it as a spell focus.

  • @HutchTheWolf
    @HutchTheWolf Před 3 lety +14

    My immediate thought upon starting this vid: “wait a sec, this isn’t a Yu-Gi-Oh list 10 video, why am I hearing this voice” then I looked at the channel name; oh yeah, it’s all coming together.

  • @DanelerH
    @DanelerH Před 3 lety +10

    Alert is one of my favorite feats. I was playing a Swashbuckler with 19 Dexterity and Charisma. My Initiative had 4 from Dexterity, 4 from Charisma (thanks to being a Swashbuckler), and 5 from Alert. With +13 Initiative, I was always going first, unless I rolled something like a 2. Even then, I probably wasn't going last.

  • @Rinavani
    @Rinavani Před 3 lety +17

    The background music was so peaceful

    • @flapajack618
      @flapajack618 Před 3 lety

      Do you know what the music is that plays behind the polearm master section 7:39?

    • @KyunaCookies
      @KyunaCookies Před 3 lety

      That's just their style haha, perfect sleep videos

  • @pedrofdez-ordonez
    @pedrofdez-ordonez Před 3 lety +8

    Polearm master no only extends your range for the Op Attacks, but also grants Op Attacks when creatures enter your range!
    This can be pretty big, as this feat makes sure you can pretty much always use both your BA and your reaction

  • @werbearjack
    @werbearjack Před 3 lety +21

    The sassy editor notes and stories were great!

  • @Matt-yt2xu
    @Matt-yt2xu Před 3 lety +7

    Another great aspect of Polearm Master is that it combos excellently with Great Weapon Fighting. Since you’re only rolling a d4, without GWF, you’ll roll a lot of 1s and 2s. But with GWF, that butt attack becomes a lot more useful, especially if you miss with the main attack, and you’re only damage on a turn is the butt attack

    • @johnsmith-fy8jo
      @johnsmith-fy8jo Před 2 lety

      Barbarian with rage. Up to 24 damage for action and bonus action. Lvl one. 15 max damage reaction

  • @hardhead6871
    @hardhead6871 Před 3 lety +1

    Your channel was just recommend to me and I love it. Well thought out and how you explain everything in detail, I love it. Thank you, keep up the great work. I hope you continue to put out videos for a long time.

  • @kozmo7
    @kozmo7 Před 3 lety +2

    Just found your channel.
    While I may not be an Adventurer League or min / max sort of player, I really appreciate the music, editing and work you put into these videos.
    Had a stressed out night and something about combing over mechanical details in D&D with such a relaxing backtrack was extremely grounding and calming.
    This is great stuff, who knows maybe I’ll end up trying out other ways to play our favorite table top RPG.
    All the best

  • @morganpetros9635
    @morganpetros9635 Před 3 lety +7

    Of course, where the Lucky feat *REALLY* shines is when you give it to a halfling Divination wizard ... ;)

  • @Ozerluce
    @Ozerluce Před 3 lety +6

    I haven’t played DnD in 20ish years and I still love your videos. Keep it up my dude

  • @CaitSith87
    @CaitSith87 Před 3 lety +4

    Really like how this videos are structured! And the „cards“ are great!

  • @joelferguson9324
    @joelferguson9324 Před 5 měsíci

    I am enjoying the straight forward nature of this video and the piano in the back ground.
    this is my first viewing of the channel and I will be looking into other videos now.

  • @batangbatugan
    @batangbatugan Před 3 lety +4

    With Observant I managed to get my Inquisitive Rogue a Passive Perception of 25 at 5th level. 10 +3(WIS) +3(prof) +3(Expertise) +5(Observant) +1(Stone of Good Luck)

  • @arthurperalta578
    @arthurperalta578 Před 3 lety +7

    I personally think war caster is a much better feat on a utility caster, and even better if it's a cleric or druid as they have more touch/single target spells with better effects

  • @GregTom2
    @GregTom2 Před 3 lety +6

    Elven accuracy increases the chance to crit your sneak attacks by 50%. If you're doing two dagger attacks with advantage on each, your chance to crit on either or both of them is 27% (as opposed to 19%). Considering a crit doubles your once per round sneak attack damage, that's an increase in overall damage output on 8%, on top of the 10% increase from attacks that don't miss.

  • @spydrmn89
    @spydrmn89 Před rokem

    Well done. Quick and concise 😊

  • @Deal101
    @Deal101 Před 3 lety +3

    wow it took you a long time himu ! finally a DnD video

    • @selwrynn6702
      @selwrynn6702 Před 3 lety +2

      Sorry about that, editor had computer issues, they have been resolved.

  • @Epzilon12
    @Epzilon12 Před 3 lety +42

    I disagree on Elven Accuracy. Going from an 80% chance to hit ->91% statistically halves your chance to miss, which is insane.
    Also, effectively doubling your crit chance with one feat seems very strong when you already have an ~25% chance to crit, especially when you attack 3 or 4 times as a fighter in that scenario

    • @thalisthes
      @thalisthes Před 3 lety +1

      Agreed. That statistic doesn't even take into account how important elven accuracy is for higher AC or when you use Great Weapon Master / Sharpshooter. Also the decrease in variance means that you're a lot more consistent.

    • @thevoidlord1796
      @thevoidlord1796 Před 3 lety +1

      @@thalisthes great weapon master can’t be used in conjunction with eleven accuracy, because there are no dex-based two-handed weapons

    • @thalisthes
      @thalisthes Před 3 lety +2

      It can if you are playing a Hexblade, but I know this is just an exception, I just got carried away cause that's what I've been working on lately.

    • @rduke325
      @rduke325 Před 3 lety +1

      @@thalisthes I built a hexblade samurai with elven accuracy, great weapon master and charge that ended up taking out a campaign BBEG in 2 turns. And now will likely be one of our BBEG's in a modified Decent to Avernis campaign.

    • @BuIzeeb0
      @BuIzeeb0 Před 3 lety +3

      Going from 98% chance to hit to 99% also technically "halves your chance to miss", yet is a negligible benefit. Instead of calculating the chance to miss which can be potentially misleading, it's better to calculate the increase in successful attacks, which comes out to 13.75%.

  • @nizham12345
    @nizham12345 Před 2 lety

    Excellent video !! Thank you.

  • @JackElGamer11
    @JackElGamer11 Před 3 lety +7

    In a system called anima beyond fantasy, there is an advantage called sharp senses or something like that, which gives you a +50 to Notice and Search, and a +1 por perceptcion roll, its so incredibly good just for the amount of points it saves from those two skills, which you can then put somewhere else, pretty much like observant

  • @jasonite
    @jasonite Před 3 lety

    Great stuff, and I love that Skywalker joke!

  • @RecapTheNews
    @RecapTheNews Před 2 lety

    Nice vid, keep up the good work.

  • @tzikas95
    @tzikas95 Před 3 lety +3

    Do my ears decieve me or is that Hiru doing DnD videos? My life just got better :D

  • @tiradentes4525
    @tiradentes4525 Před 3 lety

    Great video!
    I would add on the lucky part, the possibility to turn an advantage attack against you in a "Super Disadvantage".
    And now... imagine if anyone is attacking you with Elven Accuaracy... Oh, boy...

  • @nannyman3963
    @nannyman3963 Před 3 lety +6

    My rouge with alert
    Dm: you get ambushed by a group of rouges!
    Me: can I backflip over them and ambush... Them?
    Dm: Well you can try
    Just uno reverse and you'll never get suprise attacked again

  • @JustDaZack
    @JustDaZack Před 3 lety

    Editing on these videos is just top notch!

  • @marcogomez9071
    @marcogomez9071 Před 9 měsíci

    the tune that plays during the neon lights is so good

  • @drawbyyourselve
    @drawbyyourselve Před 3 lety +3

    ritual caster - > wizard - > magic mouth - > profit
    I just love that spell (it may have been a bard spell obly/as well I am unsure)

  • @TwinerJack
    @TwinerJack Před 3 lety

    Buddy how come i found you on both my favourite topics: World of Warcraft and D&D 5e! I was like "wait, i recognize that voice!" :D

  • @gort4760
    @gort4760 Před 3 lety

    Great video!

  • @jand.4737
    @jand.4737 Před 3 lety +4

    clarification on Crossbow expert, since you said you could only do the bonus action attack once per combat. The feat doesn't require **another** onehanded weapon, just any onehanded weapon. lets remember that the handcrossbow itself is a one-handed weapon and thus triggers it's own bonus action attack. You can't dual wield them, but you don't need to to use the feat.

  • @Shaderox
    @Shaderox Před 3 lety +1

    Well Paladins are not really limited to only verbal spells when wielding a weapon+shield as the video said on the topic of War Caster, they can also use material spells without specified costs (as Holy symbols can be used in their place and unlike other magic focuses just needs to be visible like on a belt or on the shield and not held). So it's the somatic spells they're locked out of without sheeting/drawing their weapon constantly.
    Also polearm master + great weapon master combos nicely since you can add that -hit/+dmg to the small bonus attack since even if the dice is small, since most of the polearm master weapons are in the heavy category too.

  • @the24thcolossusjustchillin39

    Try mixing Elven Accuracy with Two-weapon fighting and the Ranger subclass that aloes you to be invisible to darkvision

    • @aidenauty9716
      @aidenauty9716 Před 3 lety +1

      beast master, take the beast of the air and just use urs flying pet to give you advantage on an attack per turn (its only one attack but the beast companion can attack aswell, once as ur bonus action and once as its own action) but even more importantly you get a cool pet buddy

  • @raidmaster6879
    @raidmaster6879 Před 3 lety +2

    Elven Accuracy is insanely good with the Samurai subclass for fighter. At 3rd level, you can use a bonus action to give yourself advantage on ALL attacks till the end of your current turn. Super fun!

    • @dylanba5251
      @dylanba5251 Před 3 lety +2

      My preferred Elven Accuracy build is going Hexblade on a Half Drow with a Longbow. Using Elven Accuracy, Darkness/Devil's Sight and Hexblade's Curse, you get an insane crit chance. Add in Eldritch Smite and you have a great reason to crit fish.

    • @raidmaster6879
      @raidmaster6879 Před 3 lety

      @@dylanba5251 That's sick! I had a sea elf Samurai 3 Oath of Vengeance 5, I would cast thunderous smite on turn 1 and turn 2 I would action surge, fighting spirit for 4 attacks with an extra 2d6 per hit, it was so much fun.

  • @chuck327
    @chuck327 Před rokem

    Lucky didn't make sense as number one until you explained the disadvantage into super advantage. Very legit

  • @saintlucus2359
    @saintlucus2359 Před 3 lety

    I've been using Observant along side my Eldritch Knight fighter, in a gritty realism campaign, and I just gotta say, it is a good combo. With his Find Familiar spell, he gets an additional +5 to passive perception, thanks to it granting advantage, as well as being able to get advantage on perception checks when using the birds perception, all this whike being able to read lips of anyone I'm spying on, gives me a lot of options. Id also suggest with the crossbow expert to use it along side walloping arrows at low level to force a save to go prone.

  • @DarkZeroUnit
    @DarkZeroUnit Před 3 lety

    awesome hirumaredx is narrating :)

  • @moox100
    @moox100 Před 3 lety +2

    I think the real reason elven accuracy is banned so often is because there is -no- limit on how many times you can use it, so if you're a elf rogue that is a range fighter you can give yourself real double advantage every turn at level 3, which means you have 3 chances to roll a crit and double your sneak attack dice basically every attack you make

  • @ashtonpitzele4686
    @ashtonpitzele4686 Před 2 lety

    For crossbow expert I fixed the free hand issue but using thrown weapons. Darts are considered one-handed and therefore I am able to both shoot and load the crossbow once the dart is thrown. And since it’s considered ranged, I get the crossbow expert disadvantage bonus.

  • @ithalathegayguy
    @ithalathegayguy Před 3 lety +5

    Observant also still benefits from the +5 for having advantage in a passive check.... this usually only applies to things like passive stealth with elvenkind gear (advantage on all stealth checks), but if you have something that gives you advantage on all perception checks, then you've got a maximum passive of.... roughly 41?

  • @skycastrum5803
    @skycastrum5803 Před 3 lety

    Just wanted to bring up one build, samurai with elven accuracy and sharpshooter with a longbow. 3 rolls on advantage and a way to reliably have advantage at least once per a battle on an entire turn's worth of attacks.
    -Samurai's ability fighting spirit gives advantage to all attacks in one turn at the cost of a bonus action. It can be used 3 times per a long rest at level 3. At level 10 you regain 1 use if you roll initiative and have zero. (Also gives some temporary health points.)
    -Elven accuracy and sharpshooter in the video.
    -Action surge lets you act again in the turn per a rest. Once at level 2 and twice at 17.
    -Extra attacks gained at level 5, 11, and 20
    So at 20 dex with fighting spirit, each attack will do 15+D8 w/ close to 15% chance to crit. You'll have three less bonus to hit than a normal attack, but 3 rolls per attack more than makes up for that. You also gain a bonus to your persuasion equal to your wisdom modifier, along with proficiency in wisdom saves. And at level 18 you can refuse to die and immediately gain an extra turn if brought to zero, once per a long rest. All in all, a good build with solid combat potential (especially for nuking) and decent social use.

  • @genospec3290
    @genospec3290 Před 3 lety +1

    Oh, remembered a game where even on level 1 I just managed to spot and alert the party about every single one surprise attack the DM had on him

  • @TDSFounder
    @TDSFounder Před 3 lety

    You can tact on stuff like Battle Master Maneuvers with the bonus attack from Polearm Master, so that weak attack can be buffed nicely.

  • @terrariaman2507
    @terrariaman2507 Před 3 lety +41

    "One of the 4 polearm weapons" Pike is sad

    • @nickm9102
      @nickm9102 Před 3 lety +3

      Polearm master is much more insidious when you have it on a Hexblade with Warcaster. Your op attack can now be a spell and Eldritch Blast With Repelling Blast is fun when your focus is a Staff (which counts as a Quarterstaff). And if you ever get to play a lvl 20 an 18 cavalier fighter and 2 hexblade is basically untouchable by melee.

    • @nickm9102
      @nickm9102 Před 3 lety

      Also anyone making a hand crossbow fighter could have fun with a net themed build as they use the same feats to be effective.

    • @Squall598
      @Squall598 Před 3 lety +1

      @@nickm9102 It's most insidious as a human barbarian. Who at lvl 5 can attack three to four times per turn, all of which will be with great weapon master with advantage on attack. Or at lvl 10 (which lets be honest, you very rarely get to play much at lvl 20 and therefor should aim for lvl 10) you get 7 hits on your first turn all at advantage with great weapon master. Which is normally enough to take down any boss in one turn. lvl 5 barbarian, lvl 2 fighter and 3 lvl ranger (gloomstalker). At lvl 11 if you want even more damage throw in echo knight for an extra 2 attacks on the opening salvo of death.
      The only time I ever played lvl 20 was when we played a hero specific campaign where we started off at lvl 20

    • @jake120007
      @jake120007 Před 3 lety

      @@nickm9102 eldritch blast actually does not meet the criteria for an opportunity attack sadly, the warcaster feat requires that the spell only be capable of targeting one creature and eldritch blasts attacks can be split across multiple, its worded that way for a reason.

    • @skycastrum5803
      @skycastrum5803 Před 3 lety

      So, interesting thing. Pole arm master only partly works for pike. You still get attacks of opportunity, but do not get the bonus action attack. This actually makes a good deal of sense. Pikes range from like 10-25ft. Imagine swinging one of the bigger pikes around every time to hit something with the end.

  • @mauriciogoncalves2874
    @mauriciogoncalves2874 Před 3 lety +1

    LET'S GO DND VIDEOOOOOO

  • @dutch6857
    @dutch6857 Před 3 lety

    Two things. First Polearm Master. A huge thing is that attacks of opportunity can happen when a foe enters your reach. Thus with Sentinel you can hit and immobilise the brute at 10'. Before it closes to standard melee range. With your reaction.
    Second. Lucky can be called after the roll, but before the DM adjudicates. So roll the dice. Get an 18? No prob, let it slide. Roll a 4? Shout out "Lucky" before the DM says "You miss". Really helps stretch out the luck points.

  • @KCSutherland
    @KCSutherland Před 3 lety +8

    Discovering that DuelLogs also makes DnD content completely changes the game

  • @Munchkin.Of.Pern09
    @Munchkin.Of.Pern09 Před 2 lety

    “So with a high PP - passive perception get your mind out of the gutter -”
    I DIDN’T THINK OF IT UNTIL YOU POINTED IT OUT DAMNIT, now I have to live with that mental image…

  • @julianlastname5730
    @julianlastname5730 Před 9 měsíci

    Alert also gives huge benefits in a fog cloud or a darkness spell, your opponents will have disadvantage on their attacks against you, and you’ll have normal rolls against them, because of advantage of you being unseen, and disadvantage if not being able to see them

  • @WearingGoldluck
    @WearingGoldluck Před 2 lety

    Quick thing to mention about PAM is that the bonus action attack can still benefit from Great Weapon Master (so long as you’re using the glaive or halberd) as it is still with the weapon, so while it does the smaller die its easily mitigated with the +10 that makes Sentinel, PAM, and GWM a commonly banned feat combo, because frankly, its supremely strong at low levels and just pummels just about everything on level.

  • @shadedergu9921
    @shadedergu9921 Před rokem

    Valor Bard with War Caster and Polearm Master is a hilarious build for a frontliner. Because Valor Bard can actually combine the two Feats
    Use Dissonant Whispers to get opponents to just turn around and run back away as they are trying to run to your backliners. Though any single target spell that costs an action to use works

  • @vexflorez6220
    @vexflorez6220 Před 3 lety

    When you talked about Elven accuracy, It "only" increases your chance to hit by 11%, yet it basically causes you to miss 50% less than you did before. If your hitchance goes from 80% to 90% that means your chance of misses is halved. From 20% to only 10% now.

    • @dylanba5251
      @dylanba5251 Před 3 lety

      But that circumstance still requires advantage in the first place. So builds that can reliably be at advantage all the time, is difficult. Best I know is Treantmonk's Hexbow using Darkness/Devil's Sight with a bow and Eldritch Smite.
      But generally only Barbarians can also always have advantage up. Samurai is pretty good but can only have it up temporarily.

  • @mr.7182
    @mr.7182 Před 3 lety

    Wooooo I love these Videos ♡

  • @Kraigen44
    @Kraigen44 Před 3 lety

    I had a frontline sorcerer with giant blood origin which Gives you access to shillelagh. Armed with quarterstaff and PAM was alot of fun.

  • @hocusmocus5901
    @hocusmocus5901 Před 3 lety +1

    You can use a casting focus you are holding to perform somatic components (i.e. a wizard's staff or a druid's sprog of mistletoe). You can attach an emblem (a cleric & paladin casting focus) to a shield, effectively making that object a casting focus. So the only benefit of taking war caster on a Paladin would be the Con saves (as Paladins don't get cantrips and can just Smite on an opportunity attack). It's better on Cleric, but the rules on casting focuses mean Paladins lose a huge number of buffs (if I remember rules as written properly)

  • @aaronmckone8973
    @aaronmckone8973 Před rokem

    Thinking about how to fix that “using a luck point to turn disadvantage into super advantage” thing..
    1.) You could rule that, when rolling with disadvantage, they have to use the luck point before rolling, and this allows them to make a offset the disadvantage and make a straight roll. The problem is that this requires using the luck point before rolling, which goes against how luck points are designed.
    2.) You could also break it down into steps, ruling that if the player uses a luck point after rolling with disadvantage, the lower roll becomes the official result of that roll. Then the luck point allows you to roll once more and choose between the two. This honestly seems like what “rules as intended” would be. It still basically allows disadvantage to be just as good as a normal roll, because either way you’re choosing the better or two rolls, so it kind of prevents any repercussions of disadvantage (it’s a little worse than using a luck point on a straight roll, but basically if using a luck point on a straight roll bumps the roll up one degree to advantage, using a luck point on disadvantage bumps it up like 1.75 degrees to almost advantage.. still way more balanced than bumping it up 3 degree to super advantage)
    3.) Another option. Player rolls at disadvantage, decides to use a luck point, they roll again with disadvantage, then choose the better of the two disadvantaged rolls. This almost seems like the best option.. maybe it is. It basically just lets them reattempt the exact same roll, which seems fair. It seems like it might be not quite as good as the lucky feat is supposed to be, but then again, the roll is at disadvantage for a reason. The PC is doing something especially difficult or unlikely, so it makes sense that even a lucky roll would reflect that.
    4.) Finally, you could choose to let the luck point add a static bonus to a roll that had disadvantage. This allows the disadvantage to still have its impact, but also allows lucky to impact the roll as well. However, this seems like the least viable option to me.
    So I guess I like options 2 and 3 the most. Option 3 seems like the most balanced option, but not quite as much “fun for the players.” Option 2 seems like the most “fun for the players” but not quite as fairly balanced. I think I like option 3 the most, but if my players were the sort who would have their experience negatively impacted by, say, using a luck point on a very important roll that had disadvantage and having the luck point fail because it was also at disadvantage, then I might choose to go with option 2 just to prioritize the overall experience over balance for balance’s sake.

  • @andrewhazlewood4569
    @andrewhazlewood4569 Před 3 lety +1

    Pole arm master doesn’t just increase reach on opportunity attacks. It allows opportunity attacks on approaching enemies who enter your range not just enemies who try to move away. The crossbow expert allows an extra attack as a bonus action if you just wield one hand crossbow.

  • @piyerus1153
    @piyerus1153 Před 3 lety

    I've found Observant nice not just for the passive perception which is great of course, but for the handy reminder in the feat itself that passive forms of other skills exist too. I feel a lot less like a rules-lawyer if I can just point to my feats and ask if I can use part of it as written, instead of having to dig through the books to find exactly how the rules about passives are written.

  • @bulldozer8950
    @bulldozer8950 Před 3 lety +2

    When the elf has alert and therefor can never be surprised because they don’t sleep and can’t fall asleep.

  • @milltary64vs5
    @milltary64vs5 Před 3 lety

    Im sure many people have pointed this out. BUT Polearm master GIVES you the REACTION WHEN THEY ENTER YOUR RANGE. So it not only gives you a bonus action to smack people with, but it gives yous a reaction pretty much every turn.....So as long as you walk up so your target is within 10( the range of a polearm) smack them then step back. when they come to you, you get to smack them. pretty damn strong.......it does not increases your range.... combod with sential yes, you would get more Attack of Oppurtines. Not needing to walk back a few feet....
    However i would like to point out. Polearm master with Sential makes it so you can "Kite" enemies.
    1. You walk up so your ten feet apart. smack em.
    2. Step back they enter your range of 10 ft their speed is reduce to 0 cant move anymore. your next turn you smack them.
    3. Step back so your 15 away.
    4. They move forward.
    5. Repeat step 2 then 3.

  • @McDom023k
    @McDom023k Před 3 lety +2

    Fun fact, Polearm Master combined with Warcaster lets you cast any action spell when a creature enters your range. Warcaster states "When a hostile creature's movement provokes an
    opportunity attack from you, you can use your reaction lo cast a spell at the creature" with Polearm Master stating "While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack
    from you when they enter your reach."
    So Warcaster specifically benefits on Opportunity attacks, and Polearm Master lets you create more Opportunity Attacks. Say hello to a Banishment spell upon hitting 10ft of you (or something worse of course)

  • @pyroclasm719
    @pyroclasm719 Před 3 lety

    That massive sentinel combo is further improved with mage slayer, so you can still get off the opportunity attack even if they try to teleport away

  • @andybrown629
    @andybrown629 Před rokem

    I got around the ammunition rule by having wrist crossbows, one on each arm. So in game, I'd grab two bolts, shoot the first while reloading the second. Not sure this would fly in every game but my DM was cool with it.

  • @kennysalty6019
    @kennysalty6019 Před 2 lety

    Unless you want the cantrips for one reason or another (Minor Illusion+Ranged cantrip being my favorite for my non-casters to cover any range weaknesses, but I don't always need it) Ritual Caster is an awesome feat to take instead if you have high enough soft stats. You learn any ritual spells (Including find familiar) you can find and copy down to replicate later up to I believe about fifth level spells. Wizard spells alone gets you, Tiny Hut, Phantom Steed, Find Familiar, Identify, Detect Magic, Alarm, Water Breathing, Contact other Plane, Unseen Servant, and more. For ONE FEAT. Sure, you have to ritual cast, but what's an extra 10 ingame minutes during some down time. Different Classes net you different things obviously, so you can really customize this for a TON of different options too.

  • @frostkitsunelive7661
    @frostkitsunelive7661 Před 9 měsíci

    Pair Alert with any of the Elven Races, and you cannot be surprised unless you’re at 0 HP. Because Trance keeps you conscious during a Long Rest, and Fey Ancestry prevents you from being magically put to sleep.
    Add Twilight Cleric or Gloomstalker Ranger on top of that, and you’re moving first all the time.

  • @tannerboudreau2884
    @tannerboudreau2884 Před 3 lety

    I have a variant human samurai with Lucky and just picked up Sharpshooter. Here we go babbbbyyyy

  • @Darkened_Jump
    @Darkened_Jump Před 3 lety

    With observant if you get the stat buff up to 30 with the post level 20 xp gain stuff in the DM's guide you can get 37 passive perception befroe you even look at the Tome Of Understanding.

  • @DanteFahr
    @DanteFahr Před 2 lety

    My last character was a Rogue Scout level 8 planned to go up to 17 and a Ranger Gloomstalker level 3 Wood Elf. With Observant and Alert while having expertise in Perception, with the Survivalist ability from scout also doubling the proficiency bonus to perception. My DM used RAW except with a couple exceptions one being that he allowed us to take a racial feat at a certain level, I took Elven Accuracy. Though for those who don't know, having Gloomstalker with an already high Wisdom mod and Alert will give you a possible +15 to Initiative, with a weapon of warning to add advantage. Needless to say, I went first in combat.
    My DM also had his own way to get back at me for the ridiculousness of my character. He made it so that my characters seemingly unnatural sense of hearing and sight would make him prone to developing migraines. Which were mainly minor rp penalties and hardly ever came into play, plus I thought it was kind of funny so I didn't mind.

    • @DanteFahr
      @DanteFahr Před 2 lety

      Also this ridiculous perception that caps at a possible 38 or 44, depending on how your DM views it stacking, only works in RAW and not RAI. In RAI, Survivalist and similar feats that double a proficiency act as Expertise while not being Expertise. This has been stated by someone working for WotC. However, of course at the end of the day it's up to the DM.

  • @HuriKhanD
    @HuriKhanD Před 2 lety

    A note on the math about advantage vs. "super advantage" - stating that the bonus is "just 10%" misrepresents how good the perk is. It might only be ~10%, but if that 10% moves the needle from 80% to 90%, you've cut your chance to fail in half. That's why the perk is banned often - in some scenarios it can essentially guarantee that you never miss an attack, and in most others it makes it *extremely* unlikely that you miss multiple in a row (or even multiple in a combat).

  • @textoffender3410
    @textoffender3410 Před 7 měsíci

    16:02 RAW, the same hand used to perform material components can be used to perform somatic components and the holy symbol turns a shield into a spellcasting focus, which means clerics and paladins are actually the only ones who dont need this feature

  • @blueredlover1060
    @blueredlover1060 Před 3 lety

    One of my players was a loxodon which didn't have War caster because his trunk counted in respect to somatic components. Which is completely fair and balanced.

  • @TheMemo659
    @TheMemo659 Před 3 měsíci

    Played a variant human battle master fighter who picked up magic initiate at creation and ritual caster at 4th. His backstory was a failed eldritch knight candidate. Accepted to the academy as a squire, but washed out of the program in shame due to his dump stat intelligence. He still insisted magic was his shtick, wore robes over his armor and took great pains to use his magic at every opportunity.
    He was fun to play, and despite the character joke factor those various cantrips and ritual spells were DAMN useful. I got some serious mileage out of that feat combo. Not so low-key meta gaming, the spells he could perform also freed up slots for the real casters in the party quite effectively.
    I had intended to multi class him to warlock, sorcerer or bard at level 12 (he had a decent charisma) to finally realize his lifelong dream of pursuing magic. Sadly that campaign fizzled out before we got there.

    • @TheMemo659
      @TheMemo659 Před 3 měsíci

      P.S. His magic initiate 1st level spell was Hex. Nasty burst combo used many times; hex a target's strength, then spam the battle master trip maneuver. Action surge when they are prone to unload at advantage.

  • @williamturner6192
    @williamturner6192 Před 2 lety

    Train the town gaurd to have the polearm master and/or crossbow expert feats, they're low enough level that they will get the most use out of that. Then your base of operations will be safe from some of the random stuff that could happen to it.

  • @mikethomas2662
    @mikethomas2662 Před rokem

    Would love a list of the tracks used in this video. Whatever the tune that kicks in at crossbow expert is cool.

  • @PowderKeg3838
    @PowderKeg3838 Před 3 lety +3

    I modify the Lucky Feat by using the player's proficiency bonus rounded down for the luck points it provides. This way if they take it early it is only one time and gradually moves to 3 times in tear 4 play.

  • @attackins1470
    @attackins1470 Před rokem

    For Crossbow Expert, a hand crossbow is a one handed weapon that you are holding, and so it activates the ability to be able to use a hand crossbow as a bonus action. So a 5th level fighter with this feat and a free hand could shoot twice with their Attack action and then shoot with their bonus action, as they have satisfied the requirements of the feat. This is RAW and RAI.

  • @LethargicDeities
    @LethargicDeities Před rokem

    2:33 “So with a high PP.... you will be “really hard” to sneak up on” 😂😂😂

  • @jamcdonald120
    @jamcdonald120 Před 3 lety

    Alert is really nice as a warforged since you are always conscious