Tex Tools Baking

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  • čas přidán 20. 12. 2022
  • Taking a look at baking with Tex Tools in Blender. Visit my website for links to my assets, addons, the discord, and other useful resources.
    www.pzthree.com/
  • Hry

Komentáře • 8

  • @ardianfirmansyah3558
    @ardianfirmansyah3558 Před 8 měsíci +1

    U are underrated

  • @petertremblay3725
    @petertremblay3725 Před 4 měsíci +1

    Can tex tools bake from hi res to low res?

    • @Mittzys
      @Mittzys Před měsícem +2

      A bit late, but yes. Just suffix your objects with _hp and _lp and select them both before baking

  • @lemming77gode
    @lemming77gode Před rokem

    Pretty hacky and not really sensible to use, but interesting nonetheless!

  • @Toskyval
    @Toskyval Před rokem

    You should give a try to EZ Baker czcams.com/video/fSHYr0jf82Y/video.html , iirr it should let you bake "floater" meshes using cage.

    • @Toskyval
      @Toskyval Před rokem

      (iirr if you feed a bevel shader node on your "highpoly" mesh the final normal texture should be baked'n'mixed along with all other mesh(es) infos straight away)

    • @Toskyval
      @Toskyval Před rokem

      (notice: the flotaing decals from DecalMachine can only be baked by the dedicated DecalMachine's panel, so normal texture baked from those decals must be slapped into your "main" normal texture by using Krita or the nodegroup from here czcams.com/video/Eb-W0Qx4ukQ/video.html )

    • @pzthree
      @pzthree  Před rokem +1

      I mix in designer. I don't bake decals personally, unless I had to convert a mesh to mobile quality. High Poly, Floaters, and Booleans work better. The bevel shader just bevels everything. Which is nice but a well made high poly won't really need it.