Procedural Dark Wood Floor Boards Material (Blender Tutorial)

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  • čas přidán 12. 09. 2024

Komentáře • 60

  • @RyanKingArt
    @RyanKingArt  Před 4 měsíci +2

    *Blender Procedural Wood Pack #1:*
    • Gumroad: ryankingart.gumroad.com/l/pro-wood-1
    • Blender Market: blendermarket.com/products/wood-pack-1
    • Patreon: www.patreon.com/posts/102836789

  • @Momchil_3D
    @Momchil_3D Před 4 měsíci +12

    Man, to be able to make materials that look so realistic shows how much time you have spent improving your skills. Increable work! I hope I can reach your level some day.

  • @danielwu4723
    @danielwu4723 Před 3 měsíci +2

    How the hell do you even come up with these things??? You’re a real life superhero to me.

  • @turaghunandan929
    @turaghunandan929 Před 4 měsíci +7

    By far the best floor material you have ever made. Keep it up

  • @DH-xu8fs
    @DH-xu8fs Před 4 měsíci +2

    I normally don't leave comments and you might not see this but, following your tutorials have actually somehow taught me how those nodes work and have actually allowed for me to create my own materials, so far i have watched all your videos because there are always little hints and little short cuts you include which end up teaching you something new no matter what you end up creating, so thank you, from all of us 💙

  • @i_feeu
    @i_feeu Před 4 měsíci +2

    You're the best person in the world who explains Blender's raw materials, You're the best person in this to the extent that I hear your voice instead of music. 🎶🥰

  • @anlexaify
    @anlexaify Před měsícem

    I'm barely 2 minutes in and this is already leaving me flabbergasted. You deserve more subscribers!

  • @travissmith7471
    @travissmith7471 Před 3 měsíci

    I always enjoy your videos. I appreciate what you do. You and (a very few) others have given me a great understanding of using nodes. Thanks for sharing your knowledge.

  • @paulkuykendall5584
    @paulkuykendall5584 Před 4 měsíci

    Another great tutorial and material by you. I found the knot workflow very sophisticated, among other little control tweaks.

  • @Shlok_Studio
    @Shlok_Studio Před 4 měsíci +2

    Today i seen one wood door at my company and thought how to make this plag wood material... i see here you have created video for that.. its similler to that door.. wow. Nice..!!

    • @RyanKingArt
      @RyanKingArt  Před 4 měsíci +2

      Cool! I got the idea for this wood, because its the wood flooring that's in my living room. 😄

  • @alemakhoul4899
    @alemakhoul4899 Před 3 měsíci

    i feel like youre a good friend of mine at this point, thanks fot all the knowledge, ups from Brazil

  • @MagicKubeGames
    @MagicKubeGames Před 4 měsíci +2

    Really love your texture tutorial!! Please more this!!❤❤

  • @alphawright1965
    @alphawright1965 Před 4 měsíci

    Your best floor material for sure, I really enjoyed the knots edges and floor tile edges darkening to give it more realism and the overlay of the main brick texture to the location of the knots mapping that was excellent as well, I did it in Cycles which really looked good, need to adjust the tile size for my floor but other than that it was a very smooth process!

  • @susufrernlp93
    @susufrernlp93 Před 4 měsíci

    I was not impressed by your old wood plank material, but this one is crazy realistic. Nice job.

  • @ysklomperwan1280
    @ysklomperwan1280 Před 4 měsíci

    Hello Ryan ! I was looking for some good tutorials on how to make procedural textures in blender, and then i found your channel. Just wow ! Your work is outstanding ! Thank you very much for your extremly clear explanations, your job is one of my favourite references and you are a great master for me

  • @wittle7160
    @wittle7160 Před 4 měsíci

    Wow! This was a lot 😅, but sooo useful. Thank you so much for such a great tutorial! I did the orange and this one and will definitely watch more. Keep up the great work!

  • @addepaddes
    @addepaddes Před 4 měsíci

    I've been waiting for as procedural wooden pannel material from you ever since I began following you 3 years back! Great tutorial! Gonna make it some day!

    • @RyanKingArt
      @RyanKingArt  Před 4 měsíci +1

      hope you like it!

    • @addepaddes
      @addepaddes Před 4 měsíci +1

      @@RyanKingArt yeah it looks so realistic and it’s AMAZING what you can create in blender with the right knowledge and mindset!😲👍🏼

  • @ProVatan2
    @ProVatan2 Před měsícem +1

    Спасибо! Очень хороший гайд!

  • @hide_ch
    @hide_ch Před 4 měsíci

    凄く勉強になります!バンプが美しいです🤔!

  • @blenderstuffs
    @blenderstuffs Před 4 měsíci +2

    Amazing 🤩🤩

  • @malissimo43
    @malissimo43 Před 4 měsíci

    Excellent, thank you very much

  • @neorientalist
    @neorientalist Před 4 měsíci

    I can't see how I even theoreticaly can create this type of textures by myself without any tutorial

  • @fredoster9993
    @fredoster9993 Před 4 měsíci

    Merci Ryan de partager vos compétences

  • @user-fj2ot1qk5h
    @user-fj2ot1qk5h Před 4 měsíci +1

    awesome!

  • @Yvuvvviivv
    @Yvuvvviivv Před 4 měsíci

    NIEC TUTO I LIKE IT SO MUCH KEEP GOING AND MAKE MORE VIDEO LIKE THAT AND THENK YOU BRO

  • @lasttime6052
    @lasttime6052 Před 4 měsíci +1

    Nice! 😊

  • @Shmoopyn
    @Shmoopyn Před 4 měsíci

    Perfect!

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 Před 4 měsíci +2

    YES

  • @Butters-ly3hq
    @Butters-ly3hq Před 4 měsíci +1

    Nice

  • @PaladinVII
    @PaladinVII Před 4 měsíci

    I was today years old when I found out you could F2 rename brick textures in the shader editor.

  • @artificer26
    @artificer26 Před 26 dny

    I don't know if it's a problem with 2.91 or if I screwed up a step, but I have the material on a large plane and the scaling is all over the place across the entire mesh. All of the transforms are applied and I'm still using the object coordinates.
    edit: the problem seems to be with the Difference mix node , or somewhere around that step - no idea how to work around it though
    I seriously can't figure out what went wrong here. Still hoping it isn't just a problem with using an older version, but I've followed the vid step by step and the issue is persisting on other meshes as well.
    edit 2: had to make the scale values in the mapping node before the Difference mix a fraction of what they are in the vid - 0.1, 0.005, 0.006 seems to have fixed it

  • @agdigiart7407
    @agdigiart7407 Před měsícem

    Hey hello Ryan and everyone and congratulations for one more time.please tell me how to I create a simple wall material with some big cracks and inside cracks I some old bricks.i try one week now 😂 40:33

  • @slash.m.b
    @slash.m.b Před 4 měsíci

    Thanks دمت گرم پسر

  • @NahNoProblem
    @NahNoProblem Před 4 měsíci

    this is the 2nd tutorial where i had to lower the lacunarity value at ~ 16:30 to 2.7 instead of 3.0
    it just gets way too bright and distorted otherwise, any idea why its like that ?
    im on 4.1 and every setting is exactly like your videos

  • @skillgenerator54
    @skillgenerator54 Před 4 měsíci

    This is awesome! Just one question, I bought this on gumroad, but when I go to append it, the floor boards are all aligned and doesn't come out the same as your finished product. How do I fix this?

    • @RyanKingArt
      @RyanKingArt  Před 4 měsíci +1

      thanks for purchasing! what do you mean by, aligned? on default, the floor boards should be randomized. if not, you can change the random size of the floor boards with the custom values on the node group. Also, make sure you open the product files with the latest blender version.

    • @RyanKingArt
      @RyanKingArt  Před 4 měsíci +1

      Oh and also, if your still having issues, try changing "Wood rotation" values on the custom node group. you might need to rotate the X by 90 degrees.

    • @skillgenerator54
      @skillgenerator54 Před 4 měsíci +1

      @@RyanKingArt Absolute legend, rotating it fixed it. I swear I thought I tried everything. Thanks for your help.

    • @RyanKingArt
      @RyanKingArt  Před 4 měsíci +2

      @@skillgenerator54 I just updated the product files and rotated the wood rotation by 90, on default, so that issue won't happen again for other customers. Because most people will probably be adding the material to a flat plane.