How great. You could make a video with hand gestures, for example, by sweeping with the palms of your hand from right to left or from top to bottom on an axis, a certain object would rotate :) I found it a bit complex.
Thank you as always. I'm new to UNITY, but I'm learning a lot from your videos. I have a question. If you don't mind, please let me know. After watching this video, I created a very simple UI that uses only a dropdown and uses RAY. It works when playing on a PC, but when I build it and run it on Quest 3, the response of the dropdown list and selection is very poor. I have to click many times. Do you know why?
You need to add a "MaterialPropertyBlockEditor" and an "Interactable Color Visual" component on the object. Drag and drop the Ray interactor inside the intractable view parameter. Drag and drop the MaterialPropertyBlockEditor inside the Editor parameter. Now you can select your colors. That's it :)
This channel really deserve a huge view but I know definitely in future it will
Great video as usual
How great. You could make a video with hand gestures, for example, by sweeping with the palms of your hand from right to left or from top to bottom on an axis, a certain object would rotate :) I found it a bit complex.
Yes, we'll make a video on that soon :)
Thank you as always. I'm new to UNITY, but I'm learning a lot from your videos. I have a question. If you don't mind, please let me know.
After watching this video, I created a very simple UI that uses only a dropdown and uses RAY. It works when playing on a PC, but when I build it and run it on Quest 3, the response of the dropdown list and selection is very poor. I have to click many times. Do you know why?
Nope, not sure why that's happening, generally it would work same on both the devices.
How does this work with the new Input system, it doesn't seem to work for me?
Did not understand the question, what's not working anymore?
Love the channel - Is there a quick way to have an object highlight on hover with a raycast?
You need to add a "MaterialPropertyBlockEditor" and an "Interactable Color Visual" component on the object.
Drag and drop the Ray interactor inside the intractable view parameter.
Drag and drop the MaterialPropertyBlockEditor inside the Editor parameter.
Now you can select your colors. That's it :)
@@immersiveinsiders Thank you - awesome channel - appreciate it!