Here are some of the real life use cases: 1. Design Visualization: Architects can place spatial anchors on a construction site to visualize and walk through 3D models of buildings. 2. Interactive Learning: In educational settings, spatial anchors can be used to place 3D models and historical recreations in classrooms, making learning more interactive and engaging. 3. Property Tours: Real estate agents can use spatial anchors to create virtual tours of properties
Ideally you find the spatial using raycast or collision detection, once you have the anchor you can move it and save it once again. Once you save it, it will not spawn in the previous location.
Yes, anchors are just placeholders. You can have a script in place to have different anchors to spawn different object. I kind of did something similar as you can see at the end of the video.
@@immersiveinsiders Thanks! I was able to spawn different anchors by changing the controller script, but I got some errors when loading them. When loading them, instead of spawning different anchors, only one type spawns. I would definitely like to see how you modified the controller script
thank you for the video! it really helps a lot!
Great video. I would definitely like to see how you modified the controller script
may i know how to use different anchors to spawn different objects?
I hope this works good on quest 2 , As always nice video we definitely need a video to customize according to our ideas.
Would def appreciate a bit more depth on real life use cases for these spatial anchors!
Here are some of the real life use cases:
1. Design Visualization: Architects can place spatial anchors on a construction site to visualize and walk through 3D models of buildings.
2. Interactive Learning: In educational settings, spatial anchors can be used to place 3D models and historical recreations in classrooms, making learning more interactive and engaging.
3. Property Tours: Real estate agents can use spatial anchors to create virtual tours of properties
Pls make a video about it
Thanks for the video, it's really useful and I'm looking forward to the next one.
Nice as always! :)
Nice vídeo!! But what if I want to move the Anchor after placing it? It will keep the spawn location ir the last location?
Ideally you find the spatial using raycast or collision detection, once you have the anchor you can move it and save it once again. Once you save it, it will not spawn in the previous location.
Is there any way to put more than one different anchor? Like one a video player and another an object
Yes, anchors are just placeholders. You can have a script in place to have different anchors to spawn different object. I kind of did something similar as you can see at the end of the video.
@@immersiveinsiders Thanks! I was able to spawn different anchors by changing the controller script, but I got some errors when loading them. When loading them, instead of spawning different anchors, only one type spawns. I would definitely like to see how you modified the controller script
Do you know if this is only possible with Meta Quest Link or if SteamVR or something else could also support this from the Quest 3 wireless to PC?
Yes, this is possible with Link and air link.
@@immersiveinsiders Thank you