Pushing Unity To The Limit - Hyperbolica Devlog #6

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  • čas přidán 20. 07. 2024
  • Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working.
    This is part 6 of the Hyperbolica Devlog series. Full playlist here:
    • Hyperbolica
    Hyperbolica on steam: store.steampowered.com/app/12...
    Join my discord: / discord
    Merch: crowdmade.com/collections/cod...
    Support me on Patreon or Ko-fi:
    / codeparade
    ko-fi.com/codeparade
    Music (CC BY 3.0):
    My Luck - Broke For Free
    brokeforfree.bandcamp.com/alb...

Komentáře • 652

  • @40watt53
    @40watt53 Před 2 lety +764

    "Unity does this useful thing, but since this is hyperbolic I had to make it again from scratch."

    • @quentinquaadgras
      @quentinquaadgras Před 2 lety +36

      Why even use Unity at this point? xD

    • @nappeyguizar9832
      @nappeyguizar9832 Před 2 lety +34

      @@quentinquaadgras description

    • @pvic6959
      @pvic6959 Před 2 lety +36

      "Unity wasnt enough so I made Hyperbolity, a new game engine!! "

    • @moartems5076
      @moartems5076 Před 2 lety

      Same with black holes, light is not straight near them.

    • @Alexandar358
      @Alexandar358 Před 2 lety +1

      @@quentinquaadgras Why not just make your own engine. Yeah

  • @carykh
    @carykh Před 2 lety +968

    0:25 ooh, that reflection looks pretty good! I wonder if a mirror in spherical geometry would need to clone the entire world?

    • @CodeParade
      @CodeParade  Před 2 lety +462

      Yeah I think it would!

    • @Troloze
      @Troloze Před 2 lety +75

      not if it is a mirror inside a closed space, like inside the house, as long as you can't see doors or windows through it. Right?

    • @yaeldillies
      @yaeldillies Před 2 lety +37

      @@CodeParade Consider the spherical world embedded into 3D space. For puddles, what about inverting the world with respect to the surface (which is a sphere once the world is embedded into 3D space)? You shouldn't need to load the entire world to render, and that prevents more than two nested reflections (because the line of sight only crosses the surface sphere twice at most).

    • @fabimawn
      @fabimawn Před 2 lety +15

      Maybe you could set up a second camera facing away from the mirror as soon as you approach it

    • @supersonictumbleweed
      @supersonictumbleweed Před 2 lety +29

      hey "cary knows hyperbolics"

  • @LegendBegins
    @LegendBegins Před 2 lety +380

    “I rewrote the physics system based on what I made for Marble Marcher.”
    The Hyperbolica extended universe is coming together.

    • @SSM24_
      @SSM24_ Před 2 lety +27

      if we don't see any fractal landscapes in hyperbolica we riot (/s)

    • @thatoneguy9582
      @thatoneguy9582 Před 2 lety +11

      @@SSM24_
      that sounds terrifying

    • @pancakes9648
      @pancakes9648 Před 2 lety +3

      The hyperbolica lore

    • @DJSlimeball
      @DJSlimeball Před 2 lety +1

      Reusing things from previous games is pretty common I think.

    • @igorjosue8957
      @igorjosue8957 Před 2 lety +8

      not the Sierpiński 5 sided square carpet...
      NOT THE 90 ANGLED 5 SIDED MENGER SPONG

  • @kelpsie
    @kelpsie Před 2 lety +336

    God I hope this game is a financial success. I really want other devs to be able to look at this and know that doing weird stuff is viable.
    Every time an innovative game succeeds, the industry gets just a little bit better.

    • @bigprojects2560
      @bigprojects2560 Před 2 lety +15

      I know I'm buying the game lol

    • @clonkex
      @clonkex Před 2 lety +13

      Like anti-chamber, that's a great example IMO

  • @benthomason3307
    @benthomason3307 Před 2 lety +1841

    Can't wait to see the Let's Players bluescreen their brains while playing this.

    • @cmdr_ameba
      @cmdr_ameba Před 2 lety +140

      Can't wait to see Any% speedruns

    • @watchingvids1078
      @watchingvids1078 Před 2 lety +99

      Can't wait for players to play a game and accidentally solve the puzzle while not knowing what they did.

    • @unluckypanda5448
      @unluckypanda5448 Před 2 lety +23

      It would bluescreen my computer :(

    • @gormster
      @gormster Před 2 lety +20

      Oh my god I really hope carlsagan42 does a play through. It will be simultaneously hilarious and incredibly frustrating.

    • @tritoner1221
      @tritoner1221 Před 2 lety +5

      @@cmdr_ameba can't wait for tos any%

  • @R0P55
    @R0P55 Před 2 lety +137

    Sorry honey, I can't go to our wedding, new hyperbolica dev log just dropped

  • @catcatcatcatcatcatcatcatcatca

    I am not a gamer by any means, but this game is something I really look forward to. These dev-logs have reinforced my fascination in the game, as I really really like mathematics and theory that I in actuality don’t at all understand.

    • @tritoner1221
      @tritoner1221 Před 2 lety +8

      and i am a gamer, and, just like u r, i am rlly excited for this masterpiece as well!

    • @samuelstuff4557
      @samuelstuff4557 Před 2 lety +9

      I agree, I’m not a huge gamer but this is almost like more of an experience than just a game

    • @silentislandtempest5825
      @silentislandtempest5825 Před 2 lety +2

      I'm super excited for it as well and am really glad that there's another development for it.

    • @bakedandsteaked
      @bakedandsteaked Před 2 lety +1

      non gamers 😤

    • @clearcontentment3695
      @clearcontentment3695 Před 2 lety +1

      Trippy as balls

  • @LL-fw7hi
    @LL-fw7hi Před 2 lety +75

    I love how he can say things like "hyper core" and its not some silly sci-fi mumbo jumbo or marketing speak but an actual accurate description of what's going on.

    • @supersonictumbleweed
      @supersonictumbleweed Před 2 lety +8

      I'm pretty hyped for the hyperbolic geometry but that's a bit of a hyperbole on my part

  • @Tomatech
    @Tomatech Před 2 lety +207

    2:34 cameras also have a cullingBounds property that can replace the matrix used for culling (by default the projection matrix) with a matrix of your own. The only time I’ve seen this fail is with tilemap renderers, and that’s a bug with tilemaps themselves, not the cameras. Just replace the culling bounds with a giant one

    • @CodeParade
      @CodeParade  Před 2 lety +189

      Thanks for the tip! Never heard of that so I looked into it and I found "camera.cullingMatrix" which I think is what you meant. I used a Matrix4.Ortho with big bounds and it actually worked! So that simplified the hack a lot and generalizes to more types of renderers. Thanks a bunch!

    • @johnleorid
      @johnleorid Před 2 lety +13

      @@CodeParade or you turn the checkbox "occlusion Culling" off, at the camera component.
      We did this once our own culling solution was implemented. Nothing will be culled automatically.

    • @TrentSterling
      @TrentSterling Před 2 lety +11

      @@johnleorid occlusion culling != frustum culling

    • @supersonictumbleweed
      @supersonictumbleweed Před 2 lety +7

      @@TrentSterling indeed, occlusion culling prevents rendering of geometry that's behind other geometry, while frustum calling is explained in video

    • @johnleorid
      @johnleorid Před 2 lety +5

      @@TrentSterling True. For some reason I thought this checkbox toggles both settings, but I think I've been wrong.

  • @tntboxboom
    @tntboxboom Před 2 lety +117

    As someone interested in mathematics, what I found really interesting was the dual coordinates. From how you've described it, it seems like what you're doing is taking advantage of the manifold structure of hyperbolic space. A manifold is a type of space that, among other very jargon-y conditions, is what's called "locally Euclidean", meaning that for each point, you can find a neighborhood that is homeomorphic to Euclidean space (meaning basically that if you zoom in far enough it "looks like" Euclidean space). In these neighborhoods, we use what are called local coordinates to actually do stuff like calculus on the manifolds, and the local coordinates are how the local Euclidean condition is often used. It sounds like Unity is doing the exact same thing, especially since it's only valid for a small area around each point before you get distortions. This area of math is called differential geometry and studying hyperbolic space (i.e. negatively curved space) is actually what lead me to discover Hyperbolica and your channel!

    • @Datalore2371
      @Datalore2371 Před 2 lety +23

      Finally those differential geometry classes I took in college will be useful for something!

    • @spagotcha2061
      @spagotcha2061 Před 2 lety +2

      Uhuh

    • @_general_error
      @_general_error Před 2 lety +2

      I'm more interested how are the hyperbolic coordinates represented in coffee in terms of the actual structure. Show is the code!

    • @gurbanguliberdimuhamedov4228
      @gurbanguliberdimuhamedov4228 Před 2 lety

      He is speaking the language of god

    • @mymoomin0952
      @mymoomin0952 Před 2 lety +1

      @@gurbanguliberdimuhamedov4228 hyperbolic space is weird if you look far away, but if you only look at things close to you it looks normal, so for small areas you can just __pretend__ it's normal and everything's basically fine. And in maths we call things like that manifolds

  • @Winsomnia
    @Winsomnia Před 2 lety +110

    as a game dev who's feed is filled with game dev youtubers, i have no idea how i have not heard of you yet!
    this is some crazy awesome shit man!
    and you are talking about it so casually as if its easy.
    when you brought up the other game with the sphere my mind was blown, that looked fucking insane, good job!

    • @unitysparticlesystem
      @unitysparticlesystem Před 2 lety +10

      That sphere game is called "marble marcher"
      And he actually made a video on it , it's extremely good , check it out !!
      Link czcams.com/video/9U0XVdvQwAI/video.html
      And an update video he did on it czcams.com/video/YGEpfmQbVBw/video.html

    • @iestynne
      @iestynne Před 2 lety +1

      Yeah he explains exactly how the code works, which is remarkably elegant

    • @Winsomnia
      @Winsomnia Před 2 lety +4

      @@unitysparticlesystem yeah i actually saw it 5 minutes after commenting lol. then got into 3D fractals and made some pretty cool shit

  • @Magnogen
    @Magnogen Před 2 lety +211

    I love watching this game unfold, can't wait to play it when it comes out!

    • @marchrugree
      @marchrugree Před 2 lety +8

      pun intended?

    • @Magnogen
      @Magnogen Před 2 lety +7

      @@marchrugree mayhaps...

    • @MagmaMusen
      @MagmaMusen Před 2 lety +3

      Hi Magnogen :D

    • @Magnogen
      @Magnogen Před 2 lety +1

      @@MagmaMusen Oh hey Magma! What a surprise to see you here!

    • @James4President
      @James4President Před 2 lety +2

      @@MagmaMusen Massive surprise seeing you here lol. Good to know game dev is one of your interests :)

  • @haka6808
    @haka6808 Před 2 lety +161

    Would love to play the game in December, best of luck!

  • @edoardonestor2185
    @edoardonestor2185 Před 2 lety +8

    Hypercore sounds like a genre of music that I need to find

  • @Borgilian
    @Borgilian Před 2 lety +376

    You should look into filing a few patents for your game before Unity does, lol

    • @ZedAmadeus
      @ZedAmadeus Před 2 lety +37

      Why would Unity patent something like this? Why would anyone patent non-euclidian geometry? It probably would never get passed, but if it did, it would hold the world back from so many incredible creations. This guy is not the first to mess around with this stuff, but certainly the first I've seen to do it on a scale such as this.
      But seriously, patents suck. They hold the industry back.

    • @JrIcify
      @JrIcify Před 2 lety +65

      @@ZedAmadeus A week ago Unity patented "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System." It looks like they're about to become patent trolls so that's why OP is saying that.

    • @ZedAmadeus
      @ZedAmadeus Před 2 lety +16

      @@JrIcify Oh! Haha... sorry, that was really dumb. I'll keep it up so if people who are confused like I was see it and see your reply it'll make sense... but yeah that's embarassing. Thank you for correcting me :D

    • @Logan-dk8of
      @Logan-dk8of Před 2 lety +28

      @@ZedAmadeus Doesn't have to patent the entire concept of non-euclidean geometry in coding, doubt that would ever pass, but he could patent some of the methods he talked about in the video that he had to use to get it working. also if he patents it, he could just allow anyone to use the patented code at their pleasure, nothing says he has to keep exclusive to him or even charge people to use it, but if a larger company gets a patent then the latter would probably be the result

    • @alqaadi9858
      @alqaadi9858 Před 2 lety +3

      @@Logan-dk8of unless he’s in eu countries
      i thinks eu laws are different and the first to discover it gets the right to patent it. Though i could be wrong.

  • @klaudialustig3259
    @klaudialustig3259 Před 2 lety +41

    Wow, you have overcome so many obstacles! Also mad respect for figuring out all of this. Most developers never get to the boundaries of their engine like you did.

    • @oblivion_2852
      @oblivion_2852 Před 2 lety +5

      Oh boy yes. Forcing the engine to render all objects and the creating your own object culling system is wayy outside the bounds of most devs

  • @KipppJ
    @KipppJ Před 2 lety +31

    For Frustum Culling, you can turn it off in the Inspector on the Camera.

    • @iamlogdog
      @iamlogdog Před 2 lety +7

      Are you sure you're not mixing it up with Occlusion Culling? Occlusion Culling disables rendering of objects when they are not currently seen by the camera because they are occluded by other objects. Frustum Culling doesn't render anything that isn't inside the view frustum. Maybe I'm blind but I only see the option to turn off Occlusion Culling in the inspector.

  • @lightspeedbubble7359
    @lightspeedbubble7359 Před 2 lety +74

    I hope you realize your mechanics innovations will be as big of a deal as the first Portal when it came out. No pressure, but your robot better have the funniest personality and the best credits song ever!

    • @dazcarrr
      @dazcarrr Před 2 lety +16

      The Euclidean cake is a lie

    • @mohammadazad8350
      @mohammadazad8350 Před 2 lety +3

      @@dazcarrr Still alive

    • @lightspeedbubble7359
      @lightspeedbubble7359 Před 2 lety +16

      The enrichment center reminds you that the weighted companion hyperbolic cube will never threaten to stab you and in fact, cannot cross dimensions, as it is not a hypercube. In the event that the companion hyperbolic cube does cross dimensions, the enrichment center urges you to touch it and include your experience in your next report, or send your report and equipment from where you are before they get dimensionally dislocated.

    • @dazcarrr
      @dazcarrr Před 2 lety +3

      @@lightspeedbubble7359 hyperbolic aperture science would definitely say that

  • @avgchoobafan
    @avgchoobafan Před 2 lety +7

    I swear to god that projects like these are pushing the industry forward and not that hyper realistic games with gameplay from 2008. This is what i visualize when someone says "next gen". Brilliant!

  • @Ogaitnas900
    @Ogaitnas900 Před 2 lety +42

    So glad to hear of this project and know your hard work is paying off! It looks amazing, can't wait to play. Love these insights into the process.

  • @hhhharis622
    @hhhharis622 Před 2 lety +9

    yay new devlog

  • @MyHandleIsGood
    @MyHandleIsGood Před 2 lety +6

    Always super excited when I see one of these videos pop up in my feed

  • @KingMako30
    @KingMako30 Před 2 lety +6

    1:39 Oh, I just realized this game is going to have the WEIRDEST glitches! Speedrunners are going to have entirely unfamiliar things to exploit.

  • @DokterKaj
    @DokterKaj Před 2 lety +8

    It's always a treat to get these videos, but don't feel like you're obligated to make them. Can't wait for the release!

  • @warp.routine
    @warp.routine Před 2 lety +5

    This should hit top 10 in steam for the year. So much work and the game looks amazing.

  • @crzykd1305
    @crzykd1305 Před 2 lety +5

    Instancing is where you set a single render state, and send 1 set of vertex data to the GPU, but you also send it a list of variations, a very typical example, is sending in a list transforms. Then for each item in that list, the vertex data is redrawn with the item from the list updated. From a performance perspective, this means you only sent the vertex data and change the render state and pipeline shaders once for however many draws were in the list, this also means command and draw queues only need to be synchronized twice (start and end) for the whole bundle (they typically sync more for things like fetch shaders), this also means in specialized cases that the gpu can parallelise, potentially drawing instance 23 and instance 24 at the same time if the gpu has appropriate capacity for parallel wave processing. It has a very specific use case but its also a very powerful tool

    • @egriff38
      @egriff38 Před 2 lety +1

      Thanks so much for explaining!

  • @Goras147
    @Goras147 Před 2 lety +8

    I'll be starting university soon, IT focus, and this just always makes me hyped, seeing an actual devlog, watching how the work unfolds slowly but surely. I hope December releases won't bury this game, because it looks very cool!

    • @bassismdonesimply
      @bassismdonesimply Před 2 lety +2

      Most of luck to you. I'd always been excited about game development, but nonetheless, It didn't stop me from getting expelled from IT program in my university. It had little to do with game dev, though, so I wasn't interested whatsoever. Still looking forward to take up some courses in the future to acquire at least some of the knowledge this amazing man has. Didn't give up my dream after all. So I hope for the best for the both of us, friend 🙌

    • @Goras147
      @Goras147 Před 2 lety +3

      @@bassismdonesimply ah, I wish you the best of luck and good times man!

    • @bassismdonesimply
      @bassismdonesimply Před 2 lety +2

      @@Goras147 Thanks!

  • @Nate-mi2se
    @Nate-mi2se Před 2 lety +3

    Its really awesome to see your game making style progress, makes me excited for this first "full" game and (hopefully!) future games on the horizon!

  • @lost.oracle
    @lost.oracle Před 2 lety +4

    Speedruns of this game are going to be insane

  • @vertxxyz
    @vertxxyz Před 2 lety +6

    I'm a little unsure why material property blocks would break batching. Their point is to maintain batching. If you're using an SRP the SRP batcher handles batching for material instances using the same shader and will break when using MPBs, but the built in pipeline should be fine.
    You can use the frame debugger to see why Unity hasn't batched things together

  • @AdeonWriter
    @AdeonWriter Před 2 lety +17

    I just realized you're supporting VR. I was into it before, now, holy crap

  • @dottedboxguy
    @dottedboxguy Před 2 lety +2

    cat on my knees, codeparade video, basically all i could've hoped for

  • @mikeohc
    @mikeohc Před 2 lety +4

    My mind is still trying to comprehend that last bit where the fence is actually behind the windmill

  • @Skeffles
    @Skeffles Před 2 lety +1

    Brilliant video! It's super interesting to hear the challenges you've faced using Unity for this project.

  • @XuryGreer
    @XuryGreer Před 2 lety +1

    Truly fantastic, you're doing amazing work and I love seeing behind the scenes like this!

  • @KamranWali
    @KamranWali Před 2 lety +1

    Wow! This is an amazing feat. You are basically creating a new game engine in a sense. So much effort went into this to make it work. The game itself looks super kool and seems to run smoothly. I haven't played anything like this so will definitely give it a try when it comes out so wishlisted. Keep it up! :)

  • @user-zl7xr5bo2r
    @user-zl7xr5bo2r Před 2 lety +1

    Mate, you are the boss. I’ll be following u forever. Your approach is insane, love it

  • @simplisticgames2036
    @simplisticgames2036 Před 2 lety +2

    I literally didn't understand a SINGLE word you said in this video but this is amazing! I wish to one day look up to developers like you and many others and create my own big game! Keep up the great work.

  • @sinanentwistle8700
    @sinanentwistle8700 Před 2 lety +1

    I'm so excited! I've been with you since your non-euclidean worlds engine 3 years ago! And been waiting for this since it was announced. Cant wait!

  • @jordansime6684
    @jordansime6684 Před 2 lety +1

    On track for release date? :0 that’s unheard of these days!! Don’t worry about us, you’re cusping the horizon of crunch time- dedicate all the time you need! The next few months are the hardest, make sure to focus on yourself and your mental health as well. I’ve been following this project since that first video you made about non-Euclidean ‘gates’ many moons ago - can’t believe how far this has all come, and how close we are to being able to try it out. Best of luck moving forward.
    Cheers :)

  • @baitd5181
    @baitd5181 Před 2 lety +11

    Teachers could definitely use this game to make Math/Geometry more interesing!

  • @TheRenaSystem
    @TheRenaSystem Před 2 lety +12

    Cautiously optimistic to see where this ends up - I make it a rule to never be too hype about anything lest my expectations be dashed to pieces upon release, but I'll still make it a point to purchase this day one and have some fun with it (assuming my computer can run it lol)

  • @Wet_Deer
    @Wet_Deer Před 2 lety +1

    Good luck with the finishing details of the game. Super excited to play it

  • @SuperStingray
    @SuperStingray Před 2 lety +1

    Honestly this is the kind of game I'd probably use as an example of when you should just make your own custom engine. It's impressive that you got it working in Unity as well as you did.

  • @ruslanbibarsov1570
    @ruslanbibarsov1570 Před 2 lety

    I am so exited about the game release. Devlogs are very interesting and inspiring and I hope to see, better say 'hear', an Easter egg about "Sounds of the Mandelbrort Set" in game. ;)
    You are a smart and hardworking person already, so I can wish just to stay healthy for your family and best of luck! :)

  • @louwrensbol2893
    @louwrensbol2893 Před 2 lety +5

    Been a while great to see you again

  • @techhfreakk
    @techhfreakk Před 2 lety +5

    I'm getting a VR headset just to experience this game. Never been so excited to voluntarily throw up!

  • @rileystewart9165
    @rileystewart9165 Před 2 lety +1

    So happy to see an update! Very excited to see the final result.

  • @MichaelJOneill333
    @MichaelJOneill333 Před 2 lety +1

    Omg yay! Been waiting for an update! Your work is awesome man.

  • @mithsaradasanayake3211
    @mithsaradasanayake3211 Před 2 lety +2

    Can't wait for full release. keep up the good work

  • @GakisStylianos
    @GakisStylianos Před 2 lety +1

    This beats the record of "unknown words used in a 6-7 minutes video" for me

  • @zzztopspin
    @zzztopspin Před 2 lety +3

    When I see that bubble gun at the end, I think all this game needs is the fuel rod gun from Halo and a bunch more crates - I would really like to watch things fly apart in hyperbolic space, rather than just moving through it!
    Everything is looking amazing so far

  • @Adam-pj2qh
    @Adam-pj2qh Před 2 lety +1

    i love you dude ppl like you make revolutionary changes

  • @dynamitrex3975
    @dynamitrex3975 Před 2 lety +4

    i never thought i'd learn so much from a devlog

  • @strollingstickgames6407
    @strollingstickgames6407 Před 2 lety +1

    What a nice idea! You are such a great programmer and I don't understand a fraction of this, it looks super fun and unique though :)

  • @Chewchewman
    @Chewchewman Před 2 lety

    this was a wonderful birthday present last year, Thank you

  • @prodigylock422
    @prodigylock422 Před 2 lety +3

    Imagine how trippy this woulb be in VR

  • @matthewreynolds8068
    @matthewreynolds8068 Před 2 lety +1

    So excited for this game. Great video too!

  • @rawallon
    @rawallon Před 2 lety +1

    Honestly I wish you did more of these, I don't understand half of the words of a thing, but love your explanation of it!

  • @MaxIzrin
    @MaxIzrin Před 2 lety +1

    This is phenomenal.
    Added it to my wish-list.

  • @floramew
    @floramew Před 2 lety +1

    Always love to see you put it new videos! And gratz to keeping on schedule, fingers crossed it all stays good 🤞
    Idk if it's feasible but I hope you might eventually release this on other platforms than steam. I play very _very_ few things on pc anymore, and don't even have an active steam acct heh.

  • @indiegamechris4759
    @indiegamechris4759 Před 2 lety +1

    I've been following your development of this game since you announced it, and I'm super excited to Let's Play it as soon as it comes out!

  • @ZiggityZeke
    @ZiggityZeke Před 2 lety +2

    Wowow this looks amazing. I'm playing HyperRogue in preparation for this!!

  • @NamePointer
    @NamePointer Před 2 lety +18

    At this point I'm starting to wonder if it would have been easier if you just wrote the entire engine yourself, since at this point I don't even know what advantages Unity still has over the many limitations you are facing, but I'm impressed how you managed to overcome them all with minimal compromises.

    • @SSM24_
      @SSM24_ Před 2 lety +13

      He said in another comment that he still doesn't regret using Unity: "Yeah. As much as I hate dealing with it sometimes, it still saves tons of time with all the other aspects of game making."

    • @dorkyface
      @dorkyface Před 2 lety +9

      It would be a hundred times harder. I won't pretend to know how Hyperbolica or Unity works under the hood, but Unity handles rendering, physics, assets, lighting, animations, environments, menus, inputs, and so much more. I cannot fathom the workload that would be required to build all that on TOP of making a game like Hyperbolica :)

    • @NamePointer
      @NamePointer Před 2 lety +4

      @@dorkyface For a normal game I would agree, but he explained that he had to resort to hacky solutions or just straight up rewrite most of these existing systems. In this video for example, he said that he created his own physics engine instead of using Unity's built-in system, and the rendering pipeline uses a lot of shaders he wrote himself, so I don't believe it would have been "A hundred times harder".

    • @SSM24_
      @SSM24_ Před 2 lety +16

      @@NamePointer Having to rewrite 30% of the engine is still much less work than having to write 100% of the engine from scratch.

    • @mikeohc
      @mikeohc Před 2 lety +3

      @@NamePointer Difficulty curve isn't linear. If he had to rewrite something he had no prior experience to, then it'd be significantly harder.

  • @RetroGameSpacko
    @RetroGameSpacko Před 2 lety +205

    So VR is supported? Better get some anti nausea pills.

    • @de_soot
      @de_soot Před 2 lety +63

      throwing up is a part of the experience.

    • @henryseg
      @henryseg Před 2 lety +44

      In my experience, non euclidean vr is no more nausea inducing than euclidean vr. The differences are “higher order” than my reptilian hind brain appears to care about. Having said that, I’ve only done abstract scenes. It may be that with hyperbolica’s more realistic environments it becomes an issue.

  • @gogozipray
    @gogozipray Před 2 lety +1

    Glad to hear from you again

  • @DeZiio
    @DeZiio Před 2 lety +1

    I love this thank you for sharing your update!

  • @gregorymulia5107
    @gregorymulia5107 Před 2 lety +1

    So excited for this! Been saving my money to buy it once it comes out

  • @andreeacat7071
    @andreeacat7071 Před 2 lety +1

    I cant wait for this to release its so cool!

  • @IsoMorphix
    @IsoMorphix Před 2 lety

    This is both amazing and incredibly annoying at the same time.
    Like....man just looking at it hurts, and you're *building* it.
    Props. Im so glad you like writing a custom game engine for this experience because I would just be like "yeah fuck it I'm gonna figure out a different idea entirely."
    I feel like I was looking through a kaleidoscope, or a wearing someone else's glasses.

  • @bezimienny5
    @bezimienny5 Před 2 lety +1

    "I used Unity to make my game. I built a game engine with it to make a game." 😁Great job, looking forward to the release! Good job!

  • @PWN4G3FTW
    @PWN4G3FTW Před 2 lety +1

    Your code looks very clean and proper.

  • @moth.monster
    @moth.monster Před 2 lety +1

    Totally understand not making any videos, so hype! Can barely wait... but don't feel afraid to push things back a bit if necessary.

  • @TsubasaJPEN
    @TsubasaJPEN Před 2 lety +1

    発売が待ち切れぬっ
    Can’t wait the release !

  • @Private_Duck
    @Private_Duck Před 2 lety +31

    Im also developing a similar game myself. Instead of non euclidian geometry im using terrell rotations to calculate geometries when travelling close to the speed of light.
    This game is really awesome. Im gonna buy it as soon as it gets released

    • @brunnomenxa
      @brunnomenxa Před 2 lety

      Name?

    • @creativecipher
      @creativecipher Před 2 lety

      Holy shit that sounds awesome, what's it called?

    • @ThisIsTheBestAnime
      @ThisIsTheBestAnime Před 2 lety +4

      Awesome! I thought about making something like that too because I wasn't very satisfied with the MIT A Slower Speed of Light demo game.
      I'm nowhere near actually doing it though, can you share some of your progress?

    • @jake-wu2nq
      @jake-wu2nq Před 2 lety

      Post a prototype somewhere

    • @Private_Duck
      @Private_Duck Před 2 lety +1

      The development is still at a very early stage. As of right now im still working on core systems. But im hoping to release a prototype demo within couple of months to showcase most of the mechanics that will be in the final release. Im also hoping to share the progress of the development in the future as well :)

  • @andriypredmyrskyy7791
    @andriypredmyrskyy7791 Před 2 lety +6

    So excited to play this. Every single one of my friends are getting a copy.

    • @Nosirrbro
      @Nosirrbro Před 2 lety +1

      Damn I wish I had your friends

    • @somename5632
      @somename5632 Před 2 lety

      @@Nosirrbro Damn I wish I had any friends

  • @TriXtanGaming
    @TriXtanGaming Před 2 lety +2

    Been following your dev logs for a while and I can't wait to play this make a video on this game when it gets released!! 🥳

  • @PunmasterSTP
    @PunmasterSTP Před 2 lety +2

    Hyperbolica? More like “Heck yeah!” This is going to be incredible!

  • @ScibbieGames
    @ScibbieGames Před 2 lety +17

    Almost feels wrong to say this is made in Unity lol

  • @geekygamer3954
    @geekygamer3954 Před 2 lety +2

    Can't wait till you introduce marching cubes

  • @JacobRy
    @JacobRy Před 2 lety +1

    Looks really good, great job

  • @javlinstudio3
    @javlinstudio3 Před 2 lety +1

    Absolutely stunning!

  • @IvaHaze
    @IvaHaze Před 2 lety +2

    This is amazing to look at.

  • @bblz9171
    @bblz9171 Před 2 lety +2

    YES! Another video! Good luck programming!

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Před 2 lety +2

    I just found out about this project and wow.. Making a non euclidian enviorment in a heavely hardcoded euclidian engine must be extremely hard, I love seeing these things though, definantly following you
    Best of luck

  • @ianhandsup
    @ianhandsup Před 2 lety +4

    I still don't understand how it works at all but it looks so cool!! Can't wait to play it!

  • @stanley8006
    @stanley8006 Před 2 lety +15

    If you can, patent some of these methods you have developed before unity swallows them up. Hell, in the far future, you could make a nonEuclidian focused game engine!

  • @boroborable
    @boroborable Před 2 lety +1

    I hope for 'such a masterpiece' at the end all this, despite Unity which makes it almost impossible. Best of luck !

  • @aim__freakz8499
    @aim__freakz8499 Před 2 lety +1

    Super cool video again! :)

  • @ScruffyRuffy.
    @ScruffyRuffy. Před 2 lety +1

    this looking so good

  • @crisf1102
    @crisf1102 Před 2 lety +1

    This gonna be fire dude

  • @Rhyxelz
    @Rhyxelz Před 2 lety +1

    codeparade codeparade!!!
    idk what any of this means but it's cool to listen to and feel like I know things :]

  • @enderwiggins8248
    @enderwiggins8248 Před 2 lety +2

    Every video is like Christmas!!

  • @santanaaybar7466
    @santanaaybar7466 Před 2 lety +1

    If the game doesnt succeed, it's development will... you're making the base for bigger implementations and opening the minds of thousands of developers out there, teaching us a new boundary of what's possible. Pretty cool.

  • @scientistsquid5675
    @scientistsquid5675 Před 2 lety +1

    Hyperbolica is going to have a amazing speedrun seeing there is so many things you can abuse.

  • @jingato
    @jingato Před 2 lety +1

    looking forward to playing this bad boy

  • @khaitus1809
    @khaitus1809 Před 2 lety +2

    Man your stuff confuses the hell outa me in the best possable way thank you.

  • @tylerthomasgames
    @tylerthomasgames Před 2 lety +1

    As someone who has never seen anythinf on this at all ever, this looks amazing, im going to go watch the rest of the devlogs and wi be wishlisting this game!

  • @VerySleepyzZzZz
    @VerySleepyzZzZz Před 2 lety +3

    my patience paid off well

  • @BlueMiaou
    @BlueMiaou Před 2 lety

    I'm so happy to see the game come along