I've been using a lot since it came out, its really strong in the right circumstances So what i've noted 1. its really good to go for a super aggressive play to get a pick and get out to join your team or to reposition 2. when you're with your team and there's a standstill, its good to cause chaos as the enemy team will obviously pay attention to the green guy in their face instead of your team that's shooting them 3. Since people still insist on shooting you, its really good to bait out shots and take aggro, especially wasting the enemy team's special ammo when they use it against you The bad i've noted 1. If you're by yourself without team backup, this ability sorta falls short when you want to get out as the enemy team will just chase you and wait till you run out of melee charges 2. similar point, but since it draws from your melee, you gotta make it WORTH the pay, If you're in a bad situation and used all of your melee charges just to get out? I'd consider that wasted potential so it's often times better to just die until you find a moment to make a great play with weavewalk Weavewalk is basically your entry to force activity & Movement from both teams, which makes it pretty strong in that regard but its super dependant on whether your teammates takes advantage of that, so in a sense I find it more team oriented more than a way to self preserve yourself As if you only use it selfishly, I consider that wasted potential since it turns you into a cursed spectator But if you want to see its full potential, I would recommend running it with your mates Is it OP? I would say that its really strong, but considering its tied to your melee charges, you only get to have 15 seconds with 3 charges [5 seconds per charge] total to make a play which limits its uptime, and considering that checkmate is likely the future of the game which will further limit its availability, I would say its really potent if you intentionally seek out those opportunities with it since its best used with aggressive play in coordination with your team, anything outside of that it falls short But its still a good competitor to the highly used dawnblade, in a sense I appreciate that there's an alternative playstyle that's also has potential to be pretty competitive, but it still has the hurdle of broodweaver having no passive subclass benefit that you always have like Icarus dash, in a sense broodweaver sorta falls with the fact that its potential is whether you have those abilities up, anything else? you're just a normal guy with a gun Aside from that, its awesome to see it get that recognition! and pretty sweet plays Cam
This bit of a continuation, though I thought it would be neat if I shared the build I run with weavewalk for PvP, this also works with checkmate just as well I call this one, uhm: Creepy Pasta Role: Disruptor + Dive hybrid Aspects: Weavewalk + Wanderer Grenade: Grapple Fragments: Evolution, Continuity, Rebirth (Honestly you could go with any fragment that fits your style) Exotic Armor: Swarmers/Karnstien/Any neutral exotic (I use either Karn or Swarmers depending on situation) Exotic weapon: This one's gonna be weird but it works great for the build, Final Warning Sidearm Other Weapons: Up to your preference Stats: You kinda want a healthy distribution for high Strength + Recovery with a balance between discipline and Resilience, anything else is up to preference Summary: Basically this build revolves around creating Tangles and using that tangle to open up many play potential options for this Aggressive oriented build. This basically turns you into a deadly spearhead for your team that forces movement and punishes hand holding Why tangles? Tangles are a elemental pick up upon defeating a strand debuffed target, they can act as a stationary/mobile grapple point to refund your grapple and a nice softener to damage your opponents For this case, Broodweaver has a key aspect and an exotic Armor piece that greatly enhances your tangles, those two being the Wanderer and Swarmers The Wanderer turns your tangle into a suspending bomb when shot at or a suspend heat seeking missile when thrown. The swarmers leg exotic allows your Threadlings to unravel targets on hit ontop of your tangles spawning two Threadlings when detonated What does this imply?: The major thing about tangles is that they're on a 12 second cooldown which is FAST, pair that with the Final Warning Sidearm with a semi-perfect charge unraveling your targets and killing them to spawn a tangle, that can suspend a big group of players and spawn Threadlings to add to the chaos, but can also be a great mobility option for your grapple to synergize off of All of that potential, packed into one little green ball every 12 seconds, turning it into a pseudo ability spam option if you're performance is pretty good, even in checkmate. Giving broodweavers a massive play option every 12 seconds This tangle, IS your spearhead to disrupt the enemy team to allow you and your team to clean up with ease thanks to that opening you made, and once the cloud has settled and you got that pick you can use weavewalk to get out or reposition to add more pressure with your tiny gun and 5 Threadlings on your side Strands identity is going with the flow, so with this set-up you constantly chain your options together to dynamically alter the flow of the engagement you created The strength of this build is your creativity and adaptability, which is why Final Warning, Wanderer, Weavewalker, and grapple from my experience work really well with each other I could give scenarios, but that would diminish this build, instead if you give this set-up a whirl, try to view the position of your generated tangles as your context/guide of what to do next and use your abilities+guns to achieve that goal As for Final Warning, this one is weird to wrap your head around, but has a lot of potential It has a charge up gimmick similar to a fusion rifle but it locks onto your target(s) Hipfiring on a locked target gives you auto aim and will kill the target with 8-10 bullets, but the lock on persists behind cover and also persists for the whole mag if you tap-fire, so you can shoot your bullets and they will bend around corners to hit your target for some cheeky kills depending on where you aim. Aim down sights whilst on lock-on gives you an absurd boost to precision damage, allow you quickly shut someone down with a super fast TTK like a fusion, also a great option to melt roaming supers To pair with this builds emphasis on dynamic play, Final warning is a no brainer, I dont think of it as a weapon but more or less a utility/tool that aids in your options for play I know this is a lot to read, but if you got to this far, I commend your curiosity, I could go more about the specifics with this build, however this build works best with personal experience as it's pretty customizable to see what works for you, but I hoped I laid down it's potential well enough Merry Christmas Guardians
Monte Carlo is a good way to cheat back those three melee charges, buuuut that requires using Monte Carlo. There's also a fragment that gives melee energy when you damage something with a tangle, gives a good chunk back. I would say run kickstarts, but they don't work on abilities with multiples charges, and were nerfed this season anyway pretty sure
@@jonahbrown5669kickstarts work with abilities with multiple charges. I believe they were changes to do so around lightfall. However as of this season they no longer work without armor charges and they provide barely any energy in pvp so they’re not worth slotting in at all
@@DiscoDevil197correction: you shouldn't expect any brain activity from the vast majority of this *playerbase*. Most players will chastise anything that's not their precious tippy top training wheels meta.
@@jmfe10it’s good ability regen, but the abilities themselves don’t stand out. We live in a sandbox, where strand titan melees are doing 200k + a swing, lucky pants exists, and sunbracers literally let you throw as many grenades as there are enemies on the map. That’s the bar it has to hit , otherwise it’s just an average add clear class, with mediocre survivability and mediocre boss damage.
Weirdly I feel like Weavewalk is one of the more balanced "OP abilities" since it has a resource cost of drawing from your melee charges and it's mostly "Inactionable" since you can't shoot back or anything during it, plus it's not full invulnerability so it still gets hard countered by any sort of hard CC like Freeze so if you get too cocky with it people can just kick you right out of it. (Makes me wonder if Suppress and Suspend work for canceling Weavewalk as well?)
Wait Broodweaver can do the snap cancel thing like on Dawnblade? Huh So I just spent like 30 minutes in the edz with monte carlo testing every melee in the game. So Hunter and Titan cant do it all apparently, Warlock can, but specifically Dawnblade with incinerator snap, Broodweaver without any melee charge which is actually insane, and probably my favourite discovery I've made recently, Shadebinder with a melee charge. You can even use the penumbral blast after. Let me reiterate, the class that punishes you for getting close to it can move at the speed of fucking sound. Anyway thanks for the Broodweaver vid cam, you've made my Broodweaver AND Shadebinder even scarier.
How accurate is that slug shotty? Anyone know the name or roll or if he’s made a video detailing it like he’s done in the past with bite of the fox and some other weapons?
In order of button presses: Sprint -> Slide -> Jump -> Super button -> Jump again for burst glide momentum The last three presses need to be done pretty quickly back to back You can only do this if you have a melee charge and an uncharged super.
I have no idea how you can quick scope or hip-fire those slug headshots so consistently. From the perspective of an average (console) D2 veteran, it leaves me stunned with my jaw hanging down.
If it was actually like turbo broken, it would have seen way more play by now. Too many people playing this game for something this good to see little to no complaining. I know people whined the first week but clearly it wasn't that big of an issue
You could apply that to bows and how you almost never saw them until all the content creators got on their podium about them that one week. Most of the playerbase just plain doesn't know what to do without some CZcams/Twitch personality telling them what to do. If attention isn't being put on something, then they assume it must not be worth noticing.
@@ForeverLaxxI used bows well before they were cool, particularly with Swash on Athryss embrace to 1-tap with them. They’re likely gonna get a damage nerf, and it’s already barely functional in checkmate I had a similar build with assassins cowl or greaves with the Swash mechabre, since the body dmg nerf I can’t hit back to back body no scopes anymore :( Some niche things, combos that are fun to pull off, get taken down as collateral damage to the bitching from the content creators and it’s one of the reasons pvp has gotten so stale. I’ve never ridden the meta, but my shit still gets ruined overnight bc some yt’er was a whiny child
This is the first time I have ever seen anybody mention weavewalk in pvp, ive been using it in pve since it came out (bUt It'S nOt MeTa) but now i need to try this in pvp too cuz i suk at both lol
Hunters took Warlock's blink? How so? Blink was a Year 1 D1 Arc hunter jump that was removed in D2. You could say Warlock not only stole Hunter blink, but also Hunter invis. Each class stole a bit of the others
@@lukewilson1282i don’t think it’s FILO but actually Gunnora’s Axe from iron banner. easy to mistake bc they both use the Suros model and are arc. you’re most likely spot on with HFG & opening shot tho.
started running Weavewalk with a Pugilist/Paracausal Affinity Rufus’s about a week and a half ago and it was pretty fun. -Eye of Another World for more ability regen -Wanderer + Threadling Grenade make it such a synergistic kit with Paracausal Affinity being a better Rampage/baby Adrenaline Junkie + Swashbuckler all in one -running Rufus’s let me practice my tracking across mid ranges so it’s a nice change of pace Definitely got out of some bad situations (and tanked heavy I shouldn’t have) but it didn’t strike me as busted, just strongly underutilised (okay maybe tanking rockets like that shouldn’t happen but it’s funny)
It doesn’t make sense why Bungie keeps adding things like these when players make it clear that damage resist, overshields, and healing mid combat have always been annoying in pvp
@@wood5596Just not true, it’s always been at least 40% of the game. But ever since forsaken they’ve completely abandoned pvp so of course it’s been dwindling but even so through the end half of seasons pvp still had more active players. Your just saying that cause you only pay pve and ass at the game.
I threw a grenade at a broodweaver pushing me to make space and they entered weavewalk and chased me and I just couldn't do anything. It's insane that they added this.
I really hope they can tone it down in PvP without hurting it much in PvE. Makes soloing harder activities a lot more doable (and fun) when you time it right
It got nerfed already and nobody uses it. this is a top 0.1 percent player, keep in mind the average player even pre nerf just isn’t gonna be as good with it
@@Telesto_Timelost You are kidding right? Every season, every year there are plenty of complainers about ST0MPEE5. Tbf it's mostly controller players so it's definitely not everyone BUT... why do you think they got a lateral movement nerf this season. Why do you think the movement buff got tied to having dodge available? (last season but got reverted thankfully) It happens all the time. The movement class literally not getting any new movement tech (apart from grapple) and instead getting stuff that improves their melee, which is ironically what Titan players want. Instead their only viable movement exotic keeps getting complained about and rebalanced to try and make it easier for controller players to look up (I'm not joking, that's the reason Bungie gave themselves) Tbf I don't care as much as I am letting on I'm mostly just meming a bit but you must see my point?
Seems less "broken" than titan barricades that also let you instantly prevent damage... except barricades instantly take you to 1 hp if you touch them and still let you shoot.
you cant move from behind titan barricades and enemies can go over or around or behind. However i agree that titan barricades are super strong. Definitely the strongest class ability not counting clone dodge
That's crazy, you're way more mobile and tanky with this, plus you can use it instantly. I seriously don't understand people who think void titan is OP.
@@MrAbysmaIanyone who thinks Void Titan is OP is bad at objective based gameplay and basic gamesense. A defensive, objective holding subclass doing good at defensively holding an objective? Broken!/s. Warlock has an unbreakable Bastioncade built into every subclass in the form of Healing rift since launch, its only an issue because Titans have something similar now despite Bastion being breakable, half the health and taking increased damage on top of an increased custom cast animation. People who think barricades are strong have either never thrown a grenade or just, you know, walked through with that shotgun that's been glued to their hands since 2014. There's a dozen solutions to these peoples problems, they just conveniently ignore them to cry nerf because its Titans. Nobody makes comparisons of strength because it tears down their arguments to nerf something, everyone only accepts usage rate numbers when its convenient for their argument, and anyons speaking objectively just gets ignorant idiotic responses thrown at them such as "L take" "cry" "skill issue" "mad cause bad". Love those ignorant blanket responses from people who piss themselves from being mad as soon as they have no argument
Hunters are the threading class just makes me laugh....I think what you mean to say is if you focus on threadlings with warlock in pvp it does not benefit as much as the hunter threadings can. But no if you focus threadlings warlocks win that one
Cammy, stop the cap. Weavewalk really isn't that broken. In fact, it's pretty ass in PvE. You can't do nothing and only has 1 fragment slot. I wish they gave it 2 slots and nerfed the DR on PvP only.
TRUE threaded specter needs to be buffed because its bad in pve and they shouldnt separate the sandboxes I think threaded specter definitely needs more hp, a longer duration, a bigger blast radius, and more threadlings!!
Your inability to make something work doesn't make that thing bad, it makes you bad at that thing. If youre nothing without your crutch meta, then you don't deserve to have it.
@@VernCarsonthis is a great way to take all the personality and fun out of a game. If I’m ever a developer that wants to kill my own game, then I will keep this advice in mind.
@@dylannichols3577 i'm so glad you're not a dev then, because you clearly have no idea what attracts people to destiny's pvp. hint: it's not the abilities. there's a reason pvp is basically dead in the most ability-spam meta we've ever seen
I've been using a lot since it came out, its really strong in the right circumstances
So what i've noted
1. its really good to go for a super aggressive play to get a pick and get out to join your team or to reposition
2. when you're with your team and there's a standstill, its good to cause chaos as the enemy team will obviously pay attention to the green guy in their face instead of your team that's shooting them
3. Since people still insist on shooting you, its really good to bait out shots and take aggro, especially wasting the enemy team's special ammo when they use it against you
The bad i've noted
1. If you're by yourself without team backup, this ability sorta falls short when you want to get out as the enemy team will just chase you and wait till you run out of melee charges
2. similar point, but since it draws from your melee, you gotta make it WORTH the pay, If you're in a bad situation and used all of your melee charges just to get out? I'd consider that wasted potential so it's often times better to just die until you find a moment to make a great play with weavewalk
Weavewalk is basically your entry to force activity & Movement from both teams, which makes it pretty strong in that regard but its super dependant on whether your teammates takes advantage of that, so in a sense I find it more team oriented more than a way to self preserve yourself
As if you only use it selfishly, I consider that wasted potential since it turns you into a cursed spectator
But if you want to see its full potential, I would recommend running it with your mates
Is it OP? I would say that its really strong, but considering its tied to your melee charges, you only get to have 15 seconds with 3 charges [5 seconds per charge] total to make a play which limits its uptime, and considering that checkmate is likely the future of the game which will further limit its availability, I would say its really potent if you intentionally seek out those opportunities with it since its best used with aggressive play in coordination with your team, anything outside of that it falls short
But its still a good competitor to the highly used dawnblade, in a sense I appreciate that there's an alternative playstyle that's also has potential to be pretty competitive, but it still has the hurdle of broodweaver having no passive subclass benefit that you always have like Icarus dash, in a sense broodweaver sorta falls with the fact that its potential is whether you have those abilities up, anything else? you're just a normal guy with a gun
Aside from that, its awesome to see it get that recognition! and pretty sweet plays Cam
That’s a fantastic breakdown!
@@genuinegaming9038 Hey thanks!
This bit of a continuation, though I thought it would be neat if I shared the build I run with weavewalk for PvP, this also works with checkmate just as well
I call this one, uhm: Creepy Pasta
Role: Disruptor + Dive hybrid
Aspects: Weavewalk + Wanderer
Grenade: Grapple
Fragments: Evolution, Continuity, Rebirth (Honestly you could go with any fragment that fits your style)
Exotic Armor: Swarmers/Karnstien/Any neutral exotic (I use either Karn or Swarmers depending on situation)
Exotic weapon: This one's gonna be weird but it works great for the build, Final Warning Sidearm
Other Weapons: Up to your preference
Stats: You kinda want a healthy distribution for high Strength + Recovery with a balance between discipline and Resilience, anything else is up to preference
Summary: Basically this build revolves around creating Tangles and using that tangle to open up many play potential options for this Aggressive oriented build. This basically turns you into a deadly spearhead for your team that forces movement and punishes hand holding
Why tangles? Tangles are a elemental pick up upon defeating a strand debuffed target, they can act as a stationary/mobile grapple point to refund your grapple and a nice softener to damage your opponents
For this case, Broodweaver has a key aspect and an exotic Armor piece that greatly enhances your tangles, those two being the Wanderer and Swarmers
The Wanderer turns your tangle into a suspending bomb when shot at or a suspend heat seeking missile when thrown. The swarmers leg exotic allows your Threadlings to unravel targets on hit ontop of your tangles spawning two Threadlings when detonated
What does this imply?:
The major thing about tangles is that they're on a 12 second cooldown which is FAST, pair that with the Final Warning Sidearm with a semi-perfect charge unraveling your targets and killing them to spawn a tangle, that can suspend a big group of players and spawn Threadlings to add to the chaos, but can also be a great mobility option for your grapple to synergize off of
All of that potential, packed into one little green ball every 12 seconds, turning it into a pseudo ability spam option if you're performance is pretty good, even in checkmate. Giving broodweavers a massive play option every 12 seconds
This tangle, IS your spearhead to disrupt the enemy team to allow you and your team to clean up with ease thanks to that opening you made, and once the cloud has settled and you got that pick you can use weavewalk to get out or reposition to add more pressure with your tiny gun and 5 Threadlings on your side
Strands identity is going with the flow, so with this set-up you constantly chain your options together to dynamically alter the flow of the engagement you created
The strength of this build is your creativity and adaptability, which is why Final Warning, Wanderer, Weavewalker, and grapple from my experience work really well with each other
I could give scenarios, but that would diminish this build, instead if you give this set-up a whirl, try to view the position of your generated tangles as your context/guide of what to do next and use your abilities+guns to achieve that goal
As for Final Warning, this one is weird to wrap your head around, but has a lot of potential
It has a charge up gimmick similar to a fusion rifle but it locks onto your target(s)
Hipfiring on a locked target gives you auto aim and will kill the target with 8-10 bullets, but the lock on persists behind cover and also persists for the whole mag if you tap-fire, so you can shoot your bullets and they will bend around corners to hit your target for some cheeky kills depending on where you aim.
Aim down sights whilst on lock-on gives you an absurd boost to precision damage, allow you quickly shut someone down with a super fast TTK like a fusion, also a great option to melt roaming supers
To pair with this builds emphasis on dynamic play, Final warning is a no brainer, I dont think of it as a weapon but more or less a utility/tool that aids in your options for play
I know this is a lot to read, but if you got to this far, I commend your curiosity, I could go more about the specifics with this build, however this build works best with personal experience as it's pretty customizable to see what works for you, but I hoped I laid down it's potential well enough
Merry Christmas Guardians
Monte Carlo is a good way to cheat back those three melee charges, buuuut that requires using Monte Carlo.
There's also a fragment that gives melee energy when you damage something with a tangle, gives a good chunk back.
I would say run kickstarts, but they don't work on abilities with multiples charges, and were nerfed this season anyway pretty sure
@@jonahbrown5669kickstarts work with abilities with multiple charges. I believe they were changes to do so around lightfall. However as of this season they no longer work without armor charges and they provide barely any energy in pvp so they’re not worth slotting in at all
I got made fun of in an Aztecross video a few months back defending weavewalk. People do not understand how fun and OP it is to play with that aspect.
Well you shouldnt be expecting any brain activity from aztecross and his fanbase
@@DiscoDevil197correction: you shouldn't expect any brain activity from the vast majority of this *playerbase*. Most players will chastise anything that's not their precious tippy top training wheels meta.
@@NuclearRizzicistThe vast majority of this playerbase?
Ah, so in other words Aztecross's fanbase
weave + rain of fire + fighting lion = >:)
I was thinking recently how busted this can be. Happy to see someone express how much potential this has.
warlocks are honestly the funnest class to play, stasis, solar, void, arc, strand. all of them have something beautiful in their own way.
To play yes to play against they are dogsht besides Solar which is the only element that's balanced for pvp.
Meanwhile, Arc Titan stole everything Arc Warlock had...
Now it's nothing but a gimmick
Arc titan is broken in PvP and ass in PvE after the death of HoiL. Arc warlock has the most insane ability regen in the game @@SamStraker
@@jmfe10 and a funny slide melee that can 3 piece bad teams
@@jmfe10it’s good ability regen, but the abilities themselves don’t stand out. We live in a sandbox, where strand titan melees are doing 200k + a swing, lucky pants exists, and sunbracers literally let you throw as many grenades as there are enemies on the map. That’s the bar it has to hit , otherwise it’s just an average add clear class, with mediocre survivability and mediocre boss damage.
I’m disappointed that Threadlings may never see its full potential in PvE because of how obnoxious they can be in pvp.
You do know they hit for like 45-50k vs taken and scorn now right.
Bungie can balance pve and pvp separately. If something isn't meeting pve expectations, don't blame pvp. Blame lack of dev care.
womp womp the two comments above me are right, boo hoo
threadlings are good in both. Stop crying when u can make anything in pve good its so easy
Weirdly I feel like Weavewalk is one of the more balanced "OP abilities" since it has a resource cost of drawing from your melee charges and it's mostly "Inactionable" since you can't shoot back or anything during it, plus it's not full invulnerability so it still gets hard countered by any sort of hard CC like Freeze so if you get too cocky with it people can just kick you right out of it. (Makes me wonder if Suppress and Suspend work for canceling Weavewalk as well?)
Suspend does hard counter weavewalk. I have not seen weavewalks interaction with suppress abilities but I bet it should kick you out of weavewalk
@@ThisYaBoyKy yeah it will
Cammy just casually hipfiring headshots left and right.
if you've never used a hipfire grip slug try it out
@@eleven8402is it any slug??? I was wondering this the entire time I was watching and wondering the shotty and roll because it seems nuts
That gunnora’s axe with hip-fire grip tho.. straight up filthy plays
I didnt really think of this as movement thing but i guess i know what im trying tonight
Wait Broodweaver can do the snap cancel thing like on Dawnblade? Huh
So I just spent like 30 minutes in the edz with monte carlo testing every melee in the game. So Hunter and Titan cant do it all apparently, Warlock can, but specifically Dawnblade with incinerator snap, Broodweaver without any melee charge which is actually insane, and probably my favourite discovery I've made recently, Shadebinder with a melee charge. You can even use the penumbral blast after. Let me reiterate, the class that punishes you for getting close to it can move at the speed of fucking sound.
Anyway thanks for the Broodweaver vid cam, you've made my Broodweaver AND Shadebinder even scarier.
yooo cammy if you get this and respond i wonder if you can try out something you can do with weavewalk cause i wonder if you think it be good or not
I need to try grapple vs. blink at some point...
Monte carlo makes this bliss. Sometimes have enough meeles just to generate thredlingss for the next fight
How accurate is that slug shotty? Anyone know the name or roll or if he’s made a video detailing it like he’s done in the past with bite of the fox and some other weapons?
I don't know if this would work but using a crafted heritage with hipfire perks just slide cancelling around the map would be a cool montage.
i havent watched ur vids in a while, realizing i really need to be willing to ack down from an opponent at 1 hp to let my team clean it up
What’s the void titan thing that he’s saying is broken? When I play void I just try and throw shields at people, and it feels pretty meh
Hey Cammy, I see you using hipfire slugs alot. What are your thoughts on blasphemer?
been using this aswell but with fusion rifle and travelers chosen for more upptime
finally, someone who understands how good this class is!
if you suspend/unravel mele/freeze/hit them with the clone ect. it takes them out of weavewalk, the strand warlock kit runs deep
I take it you don’t own conditional finality lmao
i take it you dont have a skin care routine.
@@scope402I have both
same@@naylor7495
You can put out fifty billion threadlings with weavewalk if you chain it correctly, got me through comp a few weeks ago
I got a couple buddies that need this video
??? you used it like twice where it actually saved you. how is this broken
And even with tier 100 strength it’s like a 50 second cooldown lol
meanwhile titan shield giving free revives and map control
@@SavvyMon4yeah i think eye of another world is a necessity for this build
@@SavvyMon4it's a 50 second cooldown if you have no initial charge
Saw the title and I’ve been saying this since i encountered it in pvp.
I still have yet to see someone weavewalk in person
Why is this kind of a bop
Respect cammy
would love to see you play strand titan cammy
Care to elaborate on what you're doing for the slide cancel boost?
Slide and hit jump melee at the same time
green lantern really wilding lately
weavewalk is strong but so so easy to counter it. it only really works best when ur trolling.
Just a reaper fade honestly
That title? Come on, now i gotta watch cammy, and im not even playing destiny right now lol
Wtf is the roll on the gunnoras?
Ah shiet I didn't know you could slide cancel on strand warlock! And you don't even need a melee charge?!
How do you do that slide jump skate thing ?
In order of button presses: Sprint -> Slide -> Jump -> Super button -> Jump again for burst glide momentum
The last three presses need to be done pretty quickly back to back
You can only do this if you have a melee charge and an uncharged super.
Same as the incinerator snap warlock bounce skate
Your shotgun makes Matador look like a joke
I have no idea how you can quick scope or hip-fire those slug headshots so consistently. From the perspective of an average (console) D2 veteran, it leaves me stunned with my jaw hanging down.
Hip fire grip. Notice how the circle on his hip fire reticle is ginormous
What exotic are you running for armor
Looks like Tsteps
Sounds like Tsteps
Walks like Tsteps
Smells like Tsteps
Conditional can freeze you out of it
Wow i sure do love having the 2009 release version of the Dead Ringer! thank you bungie very cool!!
I dont get it :(
Just needs an obnoxious decloak noise
@@randomguy51090 tf2 reference
@@randomguy51090 item that gave you an absurd amount of DR and was consistently complained about for YEARS.
If it was actually like turbo broken, it would have seen way more play by now. Too many people playing this game for something this good to see little to no complaining. I know people whined the first week but clearly it wasn't that big of an issue
You could apply that to bows and how you almost never saw them until all the content creators got on their podium about them that one week. Most of the playerbase just plain doesn't know what to do without some CZcams/Twitch personality telling them what to do. If attention isn't being put on something, then they assume it must not be worth noticing.
@@ForeverLaxxI used bows well before they were cool, particularly with Swash on Athryss embrace to 1-tap with them. They’re likely gonna get a damage nerf, and it’s already barely functional in checkmate
I had a similar build with assassins cowl or greaves with the Swash mechabre, since the body dmg nerf I can’t hit back to back body no scopes anymore :(
Some niche things, combos that are fun to pull off, get taken down as collateral damage to the bitching from the content creators and it’s one of the reasons pvp has gotten so stale. I’ve never ridden the meta, but my shit still gets ruined overnight bc some yt’er was a whiny child
This is the first time I have ever seen anybody mention weavewalk in pvp, ive been using it in pve since it came out (bUt It'S nOt MeTa) but now i need to try this in pvp too cuz i suk at both lol
Bungie does a good job of making Warlock feel like the "magic" class
Anyone know the shotty roll?
looks like gunnora's axe with hip fire grip and opening shot probably
Hunters took our blink, so we took they're invisibility
Hunters took Warlock's blink? How so?
Blink was a Year 1 D1 Arc hunter jump that was removed in D2.
You could say Warlock not only stole Hunter blink, but also Hunter invis.
Each class stole a bit of the others
fair enough. To my defence though - I never played D1. I started when d2 released@@jonahbrown5669
arc hunter has blink in d2@@jonahbrown5669
Bunny hopping🤣
It's a Prince of Persia style get out of jail free card
What if you combined it with worldline zero 😮
Why not showing the build tho? Is there any reason?
Cammy play the finals
shotgun u rocking with roles ?
Looks like First In Last Out, probably with Hip Fire Grip and Opening shot based on how he’s playing.
@@lukewilson1282 looks more like Gunnora's Axe
@@lukewilson1282i don’t think it’s FILO but actually Gunnora’s Axe from iron banner. easy to mistake bc they both use the Suros model and are arc. you’re most likely spot on with HFG & opening shot tho.
how is your jump speeding you up so quickly?? its almost skating you
Slide cancel with transversives I presume
@@rhadekz6933 lame
nice
The scary thing is, weavewalk has already been nerfed too, and Cammy is saying its too strong. Imagine if he tried it on launch.
JESUS CHRIST!!!
started running Weavewalk with a Pugilist/Paracausal Affinity Rufus’s about a week and a half ago and it was pretty fun.
-Eye of Another World for more ability regen
-Wanderer + Threadling Grenade make it such a synergistic kit with Paracausal Affinity being a better Rampage/baby Adrenaline Junkie + Swashbuckler all in one
-running Rufus’s let me practice my tracking across mid ranges so it’s a nice change of pace
Definitely got out of some bad situations (and tanked heavy I shouldn’t have) but it didn’t strike me as busted, just strongly underutilised (okay maybe tanking rockets like that shouldn’t happen but it’s funny)
Dayyyyyyyyum!!!! that titan in first 2 min of the video got 💩 on lol. Weavewalk= My BS is better then your BS
Damn now they are gonna nerf my favorite build 😢
First to comment 🎉Happy New Years
Makes no single clip of him actually using weave walk, proceeds to complain about weave walk. Classic streamer
ARMOR LOCK ARMOR LOCK ARMOR LOCK ARMOR LOCK
More like reaper fade
It doesn’t make sense why Bungie keeps adding things like these when players make it clear that damage resist, overshields, and healing mid combat have always been annoying in pvp
Cuz pvp is a quarter of the game
@@wood5596Just not true, it’s always been at least 40% of the game. But ever since forsaken they’ve completely abandoned pvp so of course it’s been dwindling but even so through the end half of seasons pvp still had more active players. Your just saying that cause you only pay pve and ass at the game.
@@simplyfitness892cope harder
To me PvP is 0% of the game 😎
I threw a grenade at a broodweaver pushing me to make space and they entered weavewalk and chased me and I just couldn't do anything. It's insane that they added this.
I really hope they can tone it down in PvP without hurting it much in PvE. Makes soloing harder activities a lot more doable (and fun) when you time it right
They already nerfed it! What more do you want???
It got nerfed already and nobody uses it. this is a top 0.1 percent player, keep in mind the average player even pre nerf just isn’t gonna be as good with it
Idc if you think it’s OP. Aspects in Destiny 2 should never grant only one fragment. It’s stupid.
NERF ST0MPEE5 ! ! !
What a joke.
Literally nobody has asked for stompees nerfs well over 1 year
@@Telesto_Timelost You are kidding right?
Every season, every year there are plenty of complainers about ST0MPEE5.
Tbf it's mostly controller players so it's definitely not everyone BUT... why do you think they got a lateral movement nerf this season. Why do you think the movement buff got tied to having dodge available? (last season but got reverted thankfully)
It happens all the time. The movement class literally not getting any new movement tech (apart from grapple) and instead getting stuff that improves their melee, which is ironically what Titan players want.
Instead their only viable movement exotic keeps getting complained about and rebalanced to try and make it easier for controller players to look up (I'm not joking, that's the reason Bungie gave themselves)
Tbf I don't care as much as I am letting on I'm mostly just meming a bit but you must see my point?
the fact that everyone on DTG is constantly asking for this to have more fragment slots is *wild*
They're mostly PvE players so they don't exactly understand the need for balance with this ability. PvE players love their powercreep.
NO aspect, weavewalk included, is good enough to need 1 fragment slot for "balance".
Seems less "broken" than titan barricades that also let you instantly prevent damage... except barricades instantly take you to 1 hp if you touch them and still let you shoot.
you cant move from behind titan barricades and enemies can go over or around or behind. However i agree that titan barricades are super strong. Definitely the strongest class ability not counting clone dodge
That's crazy, you're way more mobile and tanky with this, plus you can use it instantly.
I seriously don't understand people who think void titan is OP.
@@MrAbysmaIanyone who thinks Void Titan is OP is bad at objective based gameplay and basic gamesense. A defensive, objective holding subclass doing good at defensively holding an objective? Broken!/s. Warlock has an unbreakable Bastioncade built into every subclass in the form of Healing rift since launch, its only an issue because Titans have something similar now despite Bastion being breakable, half the health and taking increased damage on top of an increased custom cast animation.
People who think barricades are strong have either never thrown a grenade or just, you know, walked through with that shotgun that's been glued to their hands since 2014. There's a dozen solutions to these peoples problems, they just conveniently ignore them to cry nerf because its Titans. Nobody makes comparisons of strength because it tears down their arguments to nerf something, everyone only accepts usage rate numbers when its convenient for their argument, and anyons speaking objectively just gets ignorant idiotic responses thrown at them such as "L take" "cry" "skill issue" "mad cause bad". Love those ignorant blanket responses from people who piss themselves from being mad as soon as they have no argument
@@MrAbysmaI titans are really only broken in coordinated teams
2:19 I dont hear it
Yeah I meant the falling into the floor sound
czcams.com/video/zQz1QmW5Xsc/video.htmlsi=UEhm0erIcpIr0dUO
This guy looks likes he’s green and retired.
try using it against good players
Hunters are the threading class just makes me laugh....I think what you mean to say is if you focus on threadlings with warlock in pvp it does not benefit as much as the hunter threadings can. But no if you focus threadlings warlocks win that one
Watching this gameplay i cant say I miss destiny.
Cammy, stop the cap. Weavewalk really isn't that broken. In fact, it's pretty ass in PvE. You can't do nothing and only has 1 fragment slot. I wish they gave it 2 slots and nerfed the DR on PvP only.
TRUE threaded specter needs to be buffed because its bad in pve and they shouldnt separate the sandboxes
I think threaded specter definitely needs more hp, a longer duration, a bigger blast radius, and more threadlings!!
Your inability to make something work doesn't make that thing bad, it makes you bad at that thing. If youre nothing without your crutch meta, then you don't deserve to have it.
I wouldn't say it's an inability to use it, just that they'd probably rather play a different subclass for pve as warlock.
I'm glad checkmate is being pushed to the norm so all this broken pve sht get less shine in pvp.
it needs to go one step further and outright disable all abilities (including supers)
@@VernCarsonthat’s gonna kill pvp lmao
@@VernCarsonthis is a great way to take all the personality and fun out of a game. If I’m ever a developer that wants to kill my own game, then I will keep this advice in mind.
@@quentinb734 ??? pvp is already dead BECAUSE of this shit. have you not been paying attention
@@dylannichols3577 i'm so glad you're not a dev then, because you clearly have no idea what attracts people to destiny's pvp. hint: it's not the abilities. there's a reason pvp is basically dead in the most ability-spam meta we've ever seen
Lol dude this game is so full of cheese and no talent gimmicks for bad players. When it’s in the hands of a good player 🤦🏻♂️
Imagine being annoyed about abilities in an sandbox ability based looter shooter
Think you replied to the wrong message. Nothing wrong with abilities in general I like them.
This video sets an exceptional benchmark! _ "Value the journey, as it shapes your path to greatness."