The ULTIMATE Belmont Guide | For Elite Smash and Tournament Level Players!
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- čas přidán 27. 08. 2024
- Thank you so much for everyone who has discovered the channel. I'm shocked to see my channel's first video earn nearly 2,000 views in the first couple of months! This guide will give you all the information you need AND more to succeed in smash ultimate's meta with Simon/Richter Belmont. I apologize for the changes in audio/visual quality throughout the video, but I hope you can sill enjoy it. This video has taken well over 30 hours to make, and there's a lot of information, so I've added timestamps in case you wanted to go back to something. Here are the timestamps for sections of the video:
Intro: 0:45
Moveset: 1:56
Combos: 12:33
Neutral: 16:00
Setups: 18:00
Advantage/Edgeguarding: 20:14
Disadvantage/Recovering: 21:56
Conclusion: 23:20
Music used:
Sabaton - The Last Stand
• Video
Out of Time - Super Smash Bros. Ultimate Music Extended
• Video
Lost Painting (Castlevania: SotN) [New Remix] - Super Smash Bros. Ultimate Soundtrack
• Lost Painting (Castlev...
Richter Belmont Theme (Rondo Of Blood Version)
• Richter Belmont Theme ...
Bloody Tears/Monster Dance (Castlevania II) [New Remix] - Super Smash Bros. Ultimate Soundtrack
• Bloody Tears/Monster D... - Hry
A few things you missed:
1. The sheik chain can be used after any grounded move if you hold A. This might cover your opponent's whiff punish attempt after an F tilt, F smash, etc.
2. Dash attack also works as an anti air and it's hard to parry because it's multi hit.
3. Dtilt2 can be used to edge hog quickly and d tilt1 2 frames with ease.
4. His roll cancel grab is faster and has more range than dash grab.
5. His waveland is viable but his rolls are better than his wavedash if they're fresh.
6. The chain has a tipper and the up smash can hit the top plat of bf, YS, and DL.
7. The beggining of his dive kick spikes.
8. Crawl is good for micro spacing to ledge trap more effectively.
9. Cross gives you a slight air momentum. If you jump dair after being hit vertically you will float which could be used to mixup your landing. And axe can be wave bounced.
10. If you tether and wait for the game to automatically pull you up you will have more invincibility frames after 100%.
11. Up B can be angled, has a vacuum effect and can be buffered out of shield stun.
12. Holy water from a plat will travel diagonally through most of the stage.
13. Simon's down b can detonate link's bombs and snake's grenades. Richter's can kill blue pikmin.
14. If you buffer short hop fair/bair/Up air you can air dodge before landing so its harder to punish it.
15. Don't up air tether if your opponent is right on top of you because it will hit them instead of tethering to the edge.
16. Axe > tipper F smash breaks shields. To kill a shield broken opponent, reverse cross by the edge then jump slightly off stage and dair spike right after the cross hit them towards you.
Best guide I've seen from the belmonts thank you!
Liked & subbed
Thanks for this
Championare My pleasure 💪
Awesome extra tips. That number 16 must be a really flashy kill.
@@FelipeKana1 Thanks, it is!
I feel like people are really sleeping on the Belmonts, they're at a weird point in the meta where they're absolute noob crushers like King K Rool, but almost entirely ignored by the competitive community. I think people are too quick to write their gameplay off as spammy and linear, when they have such a wealth of mixups and gameplans that I honestly think they have the ability to be high tier if they're developed enough. Guides like this give me hope for the future of these characters. Also Chad Simon > Virgin Richter
No they are just spammy
They're still in the same place, funnily enough
the Sabaton in the background of the intro makes this video 100x better
More information on the combos: I understand that it was done on a large heavy character, but nearly all these combos work on the whole cast, expect the percents at which they work vary. Falling up air combos may not work/be more difficult for shorter characters.
Actually, Ridley isn't that heavy
T3 DOM Hello! This was a wonderful guide, and I wanted to know how did you cancel the animation of DTilt at 6:04-6:08?
@@bancholeo55 That was a down air
@@t3dom677 At first glance, he didn't leave the ground at all, so I thought he was starting up his DTilt, but I was clearly wrong. I slowed it down to 1/4th speed and upon further review he DOES leave the ground but very slightly before initiating the Dair.
How did you get the timing down to do that?
@@t3dom677 Thank you very much for the Lord Guide T3 DOM. I will do my best to play just like you. 😎🤗
Great video!
I'd like to add a couple of my stray observations as well (Simon main)
Getting good at reverse Up-B out of shield is a great punish for people that apply pressure with aerials and land behind your shield. Buffering it as soon as the opponent hits your shield is a great way to get an overly aggressive opponent off you.
If you get hit high enough, using Holy Water to stall recovery has saved me so many times. Like anything else, using it sparingly and with other mixups will make it most effective.
I use Holy Water intentionally off stage sometimes to force people to jump.
Since cross does not bounce off shields when returning (It just passes through), I'll try to incorporate that into my play when I find that people are shielding cross a lot. It's good to use when opponents have just lost a stock, so that cross will be returning across the stage when their invincibility wears off.
Here is a shameless plug of my combo video I made, because we all need more Belmont content!
czcams.com/video/5UueA6ueMzs/video.html
For someone striving to restore glory to the name Belmont in smash this vid helped a lot. Thank you
I watched like four other guides, and everything they said you got with a better signal t noise ratio. Very good video, thanks a lot!
SNR, i assume ur a fellow engineer lol, well if you haven’t checked it out I have a more updated guide on my channel’s most recent videos if you’re interested.
Hands down the best Belmont guide available anywhere!! I listen to this once a day like it's a motivational tape and its helped my gameplay so much! Thanks again and keep up the awesome videos and cant wait to see some more tournament replays of your Richter
This is by far the best richter video I’ve seen!
This is the best indepth look at the Belmonts so far. Thanks for actually talking in detail about what to do with his tools instead of just listing them and calling it a day.
Great band selection man!!! Sabaton!!! Havent even seen the full vid yet but you already got a like from me. \m/
Best and most comprehensive character intro guide for smash i've seen!
This is probably the best belmont guide on YT. A shame this didn't get the support it deserves. Great Job!
Without question, this is the best Belmont guide I've seen, from a player that I've watched crush others in tournaments.
Thanks, bro!
Thank you for appreciating. Make sure to watch the other guides on this channel, as they are more specific and more recent
such a great guide, very inspiring! Thanks a lot for this :)
This is exactly what I’m looking for
Working on a Belmont montage for my channel and I figured I should look up how to utilize them before I began. I learned a lot thanks for the tips and tricks.
Please dont play this spammy character
Pretty fantastic
Thank you 💓
My wife likes to play Simon because be wears little shorts, so there's that...
Great GUIDE!!! Mained Richter since release but even I learned some new stuff and thanks for sharing your playstyle with the belmont i think it will help me a lot ^^
Best competitive belmont guide ever
Great guide! Thanks
Also wanted to ask a few questions.
What's the most optimal shield break punish? 0%? 30%? 50%?
How did you get good at consistently angling your aerials? I find that one of the most difficult things to do. Do you use the A-button or C-stick?
One small thing I like to do is an early holy water at the ledge then letting them neutral get up, but pressuring with an f-tilt after. They get away safely, but it conditions them to neutral get up shield after the holy water runs out. Then at later percents, I early holy water -> they wait for it to run out -> they neutral get up -> they shield (waiting for a f-tilt) -> I run and grab them for a forward throw kill.
I like doing this since I find getting kills as Richter can be difficult sometimes. Just a thing I wanted to share.
The 0% punish depends on whether there are platforms around. If so, you want to get cross into holy water on a platform as I mentioned early. If not, try to get a 50-60% holy water combo. Anything over 35% on medium weight, you can just push them to the ledge and kill with tipper fsmash.
I typically do a mixture of both, but I mostly use the A-button for aerials and C-stick for f-tilt.
Didnt knew the ftilt knockdown cross frame trap on low%
I would add info about why on high% If op is on stage you should not instateether since you won't have invulnerablilty frames.
Also the first hit dtilt to force knockdown on 110%+ into Dsmash or fsmash tech read.
But Props to you it's pretty complete guide, Specially the advantage and disadvantage stages and different options.
Excellent guide. Thank you, sir.
Excellent advice! Definitely helped my Belmont game.
Nothing is more fun than drunkenly slurring along to vampire killer while bulling people with cross combos. Love this character while sober, love it even more when sloshed.
I like how everybody say that Simon is and old f*ck, he's only 25 lmao. Great vid, thank for explaining his disavantage states, that's the thing I have most trouble with
No bro, thnks to YOU for the great advice and good vibes with the character
down-throw into up-smash is a low-risk, high-reward read to get a kill around 60-70 for most of the cast :)
Thanks, for sharing! !
@@yalta5060 no problem (:
thank you so much. i hope one of your videos gets a hit
A++ guide amazing job
Dis a good video
The belmonts and zelda are three characters with a lot of potential who are sadly left appart
I learned so much from this video thx👍
I wish I was good at using air attacks and fast fall I also subbed great Vid
Excuse you good sir, Simon looks like the son of Odin or the lead of a heavy metal band called "Grand Cross".
Hey, I'd rly enjoy if you'd do more content like that. Like talking about specific Matchups or streaming. Will something like that ever happen? I'd rly rly enjoy it
Check out the new matchup chart video
I've been watching your videos since you first started posting. Great in depth stuff. Curious, what is your controller set up? What buttons are mapped and why?
Excellent guide my guy, you deserve more subs. Don’t worry about equipment/sound quality, this info is excellent and I think you should make more Belmont content.
Btw how do you feel about the olimar mu? Picked up richter recently (because samus vs olimar is a no go) but haven’t actually tried it in bracket yet.
Dr. Jay l haven't played a good olimar but l know that olimar can't recover against the belmonts because you can 2 frame them with dtilt1 forever.
Great informative video! Do you have any recommendations against a Nair-happy Link that also zones a lot?
Probably a bit late to be asking this, but I was wondering...Do you prefer right stick to hit your angled foward/back airs or do you use the A button?
He said he’s going to make a guide for whip attacks for his next video
such a polite voice :P
T3Dome, thanks for the great video. Was watching some of your latest matches and your fast fall aerials are SICK! So clean as well. I often get chain clanks (new term?) and was wondering if you might do a video on perfecting those/the angles??
Im thinking of doing a live online play sessions so I can discuss my though process and strategies. I can include practicing tech/execution as well
That would be amazing and very helpful, thank you. Since the last time I posted, I have gotten better at the fast fall aerials. Question: rising down angled fair... how do you do that so crisply?? I really want to get this particular one to follow up some forward crosses as well as advancing on short opponents...
06:18 is the kind of movement I'm talking about
The holy water into up air into up smash one, how effected is that one with DI implemented.
Up throw can combo into up air, but your opponent had to be kinda dumb to do it.
You make these combos look so easy but damn I can’t even hit them in training mode
I know this is a bit old of video but I still refer to it often to ramp up my skill playing as Richter (who has quickly became my favorite character in smash)...
I have done particularly well vs a bunch of different matchups including Pikachu, Sonic, Captain Falcon and such , but there are two in particular I struggle with, Zero Suit Samus and Mythra(not Pyra, I usually KO Pyra and they switch to Mythra again and I get owned)..
Do you have any advice on these particular matchups?
Anyone got a list of characters I should focus on?
Hey would you say it’s really worth learning all those flashy cross combos off a raw holy water confirm? I find it rare that I even land a raw hw in neutral and then by the time I think of my combo its too late haha. What is just a basic bnb for good damage when landing holy water? (At low-mid percent not f smash kill percent) falling nair into grab? Or usually I do dash attack
Though it's flashy, it's what's optimal. At low to mid percent falling nair stuff and dash attack are fine. When it comes to the axe or up b kill setups those are really important considering how difficult it can be to kill with the character. Any combo that involves throwing cross after hitting holy water, you most likely wont have enough time for those, so I'd only go for those if you get a shield break or read.
amazing guide! Ive tried the death combo but i cant seem to perfect the side B because every time i use it, it goes higher than the required height, is there a way to half jumb?
Unfortunately, double jump is a fixed distance, unless you just start the second down air early. That's why you have to aim for the closer side of the enemy. I've learned a significant amount since this video, including the fact that if the opponent DI's down and away, the zero to death no longer works
“To set tour opponents a** ablaze”
Nice
For the combo at 13:43 how are you getting so much hangtime to throw cross and do down air without landing. I'm damn near on the ground when I get to the dair part of the combo. Also everytime i do down ait after throwing the cross while they are in holy water, i bounce off their head and they don't bounce up. Have they nerfed this combo or something
Dont worry that combo isn't real anyways. If you buffer a jump (press jump and special at nearly the same time and hold jump, you get the most time to follow up)
@@t3dom677 it took me around 200 attempts to get it. I practiced it for 4 hours. I can do it 2/10 times. I pray they buff belmonts to make moves work correctly. I heard that an announcement is coming in the coming days on a bew character.
Why does everyone have to dis simon, at least he's not blue Ike with the personality of the most generic anime protagonist ever.
I think people like him because he has a less bulky build and his blue color. It makes the character "pop" and is nicer to look at. I like the red fire tho so simon for me
Great guide, what's the move at 13:07 ?
I believe your talking about up air. The combo is HW-> falling up air-> nair -> fair
Is this a good character to pick up to fight snake? I want to pick up another character cuz MK hates that MU. But the Belmonts seem so fun.
Day_Valentine Yes. Try simon because his down b detonates granades. And if they recover low you can turn off their up B drone with an Axe without hitting snake.
@@krazyzyko thank you ill definitely practice that
30 hours to make but not once did you actually try to listen to this? The music is too loud at some points