Texas Chainsaw Massacre's Biggest Problems

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  • čas přidán 16. 06. 2024
  • 0:00 Intro
    1:02 Chain Stuns
    2:55 Stealth is Irrelevant
    3:20 Grandpa
    3:57 Family Point Gain
    4:35 Sissy's Poison on Hit
    5:25 Johnny Seems Weak
    6:06 Hitchhiker Traps
    7:22 Connie
    9:20 Gas Station
    10:02 Fuse Exits
    12:18 Overall Thoughts of Balance
  • Hry

Komentáře • 1,1K

  • @colinmiller513
    @colinmiller513 Před 9 měsíci +793

    Scotts biggest complaint about playing as the family: you can't stab grandpa.

    • @js-rt8mf
      @js-rt8mf Před 9 měsíci +20

      I would love to see bubba rko grandpa.

    • @darkish_jace8571
      @darkish_jace8571 Před 9 měsíci +5

      But you can stab grandpa with a bone scrap as a victim

    • @Jefrejtor
      @Jefrejtor Před 9 měsíci +6

      ​@@js-rt8mfBubba's anti-hero arc

    • @BlueJayz474
      @BlueJayz474 Před 9 měsíci +4

      @@js-rt8mfinstead of stabbing grandpa as victim, you do a TikTok dance to stun him

    • @haiz768
      @haiz768 Před 9 měsíci

      TCM will be dead in a few months.

  • @ClaytorYurnero
    @ClaytorYurnero Před 9 měsíci +615

    Grandpa getting woken up early by Victim Noise should put him at level 1 automatically so stealth isnt worthless at the start.

    • @IanEskelson
      @IanEskelson Před 9 měsíci +20

      That's an excellent idea! 👏

    • @GrrmPleaseWrite
      @GrrmPleaseWrite Před 9 měsíci +52

      Stealth isn’t worthless at the start. If grandpa wakes up, the whole family can enter the basement

    • @Wurps
      @Wurps Před 9 měsíci +24

      I thought this as well, then you come to the realization that people don't actually care about being detected by grandpa since they have tons of ways to break chase and gain more benefits from just going fast. Plus it's effortless to stab grandpa.

    • @allstardevitt
      @allstardevitt Před 9 měsíci +36

      @@GrrmPleaseWriteBut by the time he wakes up, usually everyone is getting out of the basement. And usually you don't even want to go into the basement because they can just escape behind you while you're all down there.

    • @Kaen1001
      @Kaen1001 Před 9 měsíci +5

      ​@@GrrmPleaseWritethey are allready out of basement before other family member can enter. On alot of maps family spawns far away from Entries

  • @Akmair
    @Akmair Před 9 měsíci +708

    Gas station having 2 locked doors to where you can just leave is really feelsbadman

    • @plznerf6025
      @plznerf6025 Před 9 měsíci +94

      By the time you turn on the battery if you spawn far away connie can escape before you come lmao 😂

    • @butternutsauce
      @butternutsauce Před 9 měsíci +33

      @@plznerf6025You’re not solo. There are three killers and the one who spawns in the gas station yard should be able to prevent that

    • @asais44
      @asais44 Před 9 měsíci

      If it's Hitchhiker and Sissy, they both spawn at car battery@@butternutsauce

    • @jordannolan4008
      @jordannolan4008 Před 9 měsíci

      @@plznerf6025nah I come way too fast

    • @BunnychanFarabee
      @BunnychanFarabee Před 9 měsíci +65

      The funny thing is, Cook's padlocks can't even stop it. Connie can just loot a second tool before she goes to pop that door, because there's a toolbox about 30 feet away, and mulch through both locks in 5 seconds because her ability lasts long enough to cheese multiple locks..

  • @tntnuke659
    @tntnuke659 Před 9 měsíci +557

    I feel like the bomb squad perk shouldn't exist, a perk that exists solely to counter the hitchhiker traps, it not only makes disarming traps faster, but it also removes the requirement to be carrying a bone shard to disarm it, which makes him almost useless. AND you can equip the perk when you see a hitchhiker, and remove it when he isn't there, since victims can see the family they play against

    • @lazypayday4476
      @lazypayday4476 Před 9 měsíci +83

      This applies vice versa too, a family member can see Leland and choose perks related to getting stunned, that being said, I agree.
      It’s like small game back when DBD first released that let you see Trapper’s traps, there shouldn’t exist perks that exclusively counter one character.

    • @xShawn1123211
      @xShawn1123211 Před 9 měsíci +69

      @@lazypayday4476 4 people can use bomb squad to counter hitchhiker, meanwhile he can only counter Leland.

    • @nubgutter
      @nubgutter Před 9 měsíci

      @sowhat2562 Shut up survivor main we get it you're a noob and eat glue

    • @ap001209
      @ap001209 Před 9 měsíci +63

      ​@sowhat2562I can tell you didn't watch the video because Scott literally said that the traps are useless even without perks or boneshard because you get out of it in a second.
      YOU obviously haven't played Hitchhiker.

    • @dodang_9147
      @dodang_9147 Před 9 měsíci +10

      @@xShawn1123211 you have to consider fact that hitchhiker is causing everyone to use 33% of their build to counter his power. you have to see as opportunity cost. As long people equip bomb squad, it means his power is threatening enough that people think they need perk to counter him. So in reality, the strength of his traps is not his traps but perk cost that he puts on team for being selected. that kind of strong because it denies value from potencial other perks that are more powerful and could be game-swinging against you.

  • @Chris_Paape
    @Chris_Paape Před 9 měsíci +137

    When the pre-game lobby lasts twice as long as the gameplay you know theres an issue

    • @truz8134
      @truz8134 Před 9 měsíci +20

      The pre game lobbies are unbearably long. Who thought that 3 minutes was fine? 2 is even too long. It should be no longer than 1 minute.

    • @avrandlane2735
      @avrandlane2735 Před 9 měsíci +13

      yea the lobbies are lasting longer than most games!, the killers should'nt have to start objectives either the objectives should be started the killers alreayd have to much on their plate with blood collecting, crawl spaces to close, feeding grandpa, seting traps and checking obj constantly/ nosies and thats without EVEN chasing survivors yet lol!. this game is backwards family has to do more and they get less players. like NO ONE SHOULD DIE in the basement after they played this game for a while the loops in the BASEMENT are god mode vs leatherface!. so many open crack spaces its actually a bit absurd when u have like 3 or 4 chained together.

    • @Rye-jl2fk
      @Rye-jl2fk Před 9 měsíci

      @@avrandlane2735Leatherface can still catch you off guard in the tunnels though. There aren’t any cracks or crawl spaces to go through.
      I also realized how the game will spawn the killers a mile away from the car battery on Slaughter House if you use cook and hitchhiker so there is so much time wasted running over to the battery to turn it on. A good team is easily out of the basement before that battery is on.

    • @haiz768
      @haiz768 Před 9 měsíci

      I wish the devs would try balancing the game correctly and making the game actually fun for survivors instead of overtuning every killer and releasing broken ones every 3 months or so. I won’t be playing until killers are nerfed

    • @ohiofarmhunter3301
      @ohiofarmhunter3301 Před 9 měsíci

      I think it depends on the map. Family house obviously harder on victims. Gas station feels balanced, slaughter House depends on the group.

  • @DefunctDepth
    @DefunctDepth Před 9 měsíci +146

    When Grandpa wakes up and the cut scene takes over the screen, as Killer you can get screwed. The worst is when you're chainsaw revving with Bubba and Grandpa gets woken up. You come out of the cut scene overheated even if you let go of button commands. The game just holds the rev during the cut scene and overheats you. It's just terrible how that Grandpa cut scene can completely destroy Killer tempo.

    • @andrewbaiocco304
      @andrewbaiocco304 Před 9 měsíci

      fuckin tell me about it

    • @MasterMike_
      @MasterMike_ Před 9 měsíci +18

      Yeah that happend to me like 5 times, it's horrible

    • @coolpizzacook
      @coolpizzacook Před 9 měsíci +15

      The Grandpa cutscene screws basically everyone's tempo. It's annoying to me.

    • @vegasthunder4208
      @vegasthunder4208 Před 9 měsíci +9

      Yeah they should just patch that cutscene out

    • @foof811
      @foof811 Před 9 měsíci +11

      Make it Picture in Picture

  • @ShootBlues
    @ShootBlues Před 9 měsíci +480

    Stunning a killer with a door should just break the door.

    • @lazypayday4476
      @lazypayday4476 Před 9 měsíci +58

      I actually really like this suggestion

    • @sam7259
      @sam7259 Před 9 měsíci +55

      Door stunning shouldn't even be a mechanic when close encounters and sneak attacks exist, and are already incredibly easy to pull off. It is also very rare that a survivor loses a close encounter.
      Door *closing* in chase should be a last resort for distance gain before they are destroyed. Without stuns.
      They shouldn't be a fourth way for Leland to put the family members game on pause after a ability stun and two bone scraps.

    • @LawfulWaffl3
      @LawfulWaffl3 Před 9 měsíci +1

      Ah, a fellow Propnight enjoyer I see you have good taste.

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +2

      Me too I like it, it’s cute

    • @kanyonwilson3223
      @kanyonwilson3223 Před 9 měsíci +3

      Add a set amount of uses before breaking, but yeah.

  • @xoac
    @xoac Před 9 měsíci +269

    the biggest issue with this game right now is that its been out for less than a week and there are already cheats out at are completely free and everyone has access to them and they are insanely easy to use

    • @ScottJund
      @ScottJund  Před 9 měsíci +203

      yeah that shits pretty bad

    • @L-DOT27
      @L-DOT27 Před 9 měsíci +6

      what kind of cheats do they have? just so i know what to look out for in-game lol

    • @HoneyDog
      @HoneyDog Před 9 měsíci +50

      ​@@L-DOT27Yes, surely, you just want to know. For research purposes. Kappa

    • @xoac
      @xoac Před 9 měsíci +29

      @@L-DOT27 literal hard cheats like instant winning games esp no clip infinite stamina etc

    • @watchmehope6560
      @watchmehope6560 Před 9 měsíci

      ​@@L-DOT27look at spookNjukes. He covered it.

  • @dusty0559
    @dusty0559 Před 9 měsíci +66

    What I find worst about Hitchhiker traps is that if you don't purchase the upgrade, even you yourself can't see which trap was triggered.
    So you just kinda have to guess which of the 3 locations to check

    • @Justmonika6969
      @Justmonika6969 Před 9 měsíci +12

      Yeah I feel like basekit Hitchhiker is significantly weaker than what his builds allow. He goes from C tier to A tier IMO with just the right perks.

    • @GameBooAdvancePlus
      @GameBooAdvancePlus Před 9 měsíci +7

      You can use family sense to see which trap was triggered but of course that isn't always available to you if you're playing smart.

    • @MichaelSmith-zo3tf
      @MichaelSmith-zo3tf Před 9 měsíci +7

      Special tip for any Hitchhikers out there: the "Dinner Bell" random perk that he can get a hold of highlights anyone who steps on the trap to the entire family for 15 seconds (and gives 20/40/60 stamina)! It's a better version of his T3 ability, but in a perk.
      Additionally, Cook also gets access to this perk (and Special Blend), enabling him to act as a 4th perk slot for Sissy and Hitchhiker (and a new killer who is coming along soon).
      But yeah, if you play Hitchhiker, absolutely get the Dinner Bell perk: it's a complete game-changer.

    • @eoghanmaloney9561
      @eoghanmaloney9561 Před 9 měsíci

      @@MichaelSmith-zo3tfdinner bell only effects hitchhiker so he is the only one who can see them. So if you’re in coms it’s very good otherwise you’re kinda on your own

    • @tktxlegend4540
      @tktxlegend4540 Před 9 měsíci +1

      ​@eoghanmaloney9561 Nope. Dinner Bell highlights victims caught in traps for the whole family. My brother runs Dinner Bell on Hitchhiker, and whenever a victim gets caught, I can see it too. And no, he doesn't have Hitchhiker's ability to lvl 3 yet so it isn't because of the lvl 3 upgrade.

  • @JudojugsVtuber
    @JudojugsVtuber Před 9 měsíci +32

    Idea for reworking Connie's ability: Make it so it effectively gives her 30% more progress on unlocking per "click". So she basically "ignores" one third of every lock instead of just ignoring locks entirely and still allows her to be faster at unlocking without it being obtusely fast.

    • @Scptqz
      @Scptqz Před 8 měsíci +1

      @@meleemaster5898no? This ain’t dbd btw.

  • @anbu55
    @anbu55 Před 9 měsíci +237

    I can't believe Scott spent so much of this video victim blaming

    • @Doncroft1
      @Doncroft1 Před 9 měsíci +3

      lol okay

    • @DasNarri
      @DasNarri Před 9 měsíci +8

      lul good one

    • @zbeater4656
      @zbeater4656 Před 9 měsíci +5

      Cant believe someone who does videos like this is giving an honest opinion. How dare he.

    • @anbu55
      @anbu55 Před 9 měsíci +32

      @@zbeater4656 good job missing the joke :)

    • @DasNarri
      @DasNarri Před 9 měsíci +16

      @@zbeater4656 the joke is that this game’s survivors are called “victims”

  • @LawfulWaffl3
    @LawfulWaffl3 Před 9 měsíci +136

    To balance the fuse exit they should have the fuse burn out after the gate closes. This would effectively give the victims 3 fair shots at getting out through the basement if they fail to get there in time. The killers should also be able to shut it off manually in case the victims are on comms and already have someone waiting at the gate (though this would save the fuse from burning out). Let me know what y'all think!

    • @mordecai6351
      @mordecai6351 Před 9 měsíci +9

      Yes I really like this idea. We really need more suggestions like these, and hope the devs see 😁

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +7

      Eh, I still think that first time is still way too quick, most games what happens is you can rush the fuse and in that first round half the team is out. I like his idea, but they have to make it so they also make it a more mid game esc escape by making it slower, I like this idea it’s almost like an ultimate attack in the form of an escape method, but just as much as it needs a long cool down, it needs a long start up time

    • @renarenacat
      @renarenacat Před 9 měsíci +4

      I think there should be less fuses in map.

    • @oliverhardy9464
      @oliverhardy9464 Před 9 měsíci

      Also you can stun lock bubba with two guys constantly stabbing him. So if they decide to activate the pressure valve and basement door, you are still f*cked.

    • @Neseku
      @Neseku Před 9 měsíci +1

      Dumb idea

  • @AirLight1646
    @AirLight1646 Před 9 měsíci +44

    That special gas station exit really needs to go, it was a cool secret at first but now it needs to either be deleted or make it also have an electric thing so you need to turn off the generator too

    • @Justmonika6969
      @Justmonika6969 Před 9 měsíci +4

      I've checked it out myself and it literally is just 2 doors Connie has to unlock to escape. She can literally insta pick a basement door, run up, pick the other door before the family arrives to set up at it, and then pick/insta pick the last door.

    • @paulpsycho78
      @paulpsycho78 Před 9 měsíci +8

      There's a side crack so it's really one door

    • @bonehed1
      @bonehed1 Před 9 měsíci +1

      @@paulpsycho78 The side crack doesn't really do anything, because the door you're skipping with it isn't locked (unless cook padlocks it lmao)

    • @Rye-jl2fk
      @Rye-jl2fk Před 9 měsíci

      @@bonehed1I padlocked that door as cook not realizing there was a side crack and 3 people escaped 😂

    • @JOJO-ql6ku
      @JOJO-ql6ku Před 9 měsíci +1

      What they can do is maybe add a new obstacle for that specific door, where it’s boarded up and just like the generator, it will take 15-20 seconds to rip off for the victims. And have the family members just spawn in the room next door. It will at least delay the victims enough to make it not such an easy path, and give family members time to patrol it more often. A way to make this not so overpowered for the fam is to just make it unable to be boarded again once it’s off.

  • @1tsjustpasta
    @1tsjustpasta Před 9 měsíci +27

    Its kinda funny how cook went from the weakest of the family, to the family being handicapped without him

    • @bonehed1
      @bonehed1 Před 9 měsíci +15

      He was never the weakest, people just hate playing as him because he's slow. Cook's padlocks have always been great

    • @Angel_of_Sorrow
      @Angel_of_Sorrow Před 9 měsíci +1

      And he's been my main right from the beginning lol

    • @fawfulbenivictor5556
      @fawfulbenivictor5556 Před 9 měsíci +5

      Cook walks funny, I play, simple as

    • @adlindorsal9877
      @adlindorsal9877 Před 9 měsíci +1

      If you get Cook's ability up to level 3, you basically have legal wall hacks for the whole team to see victim auras. He's slow, so all you do is just give info to teammates and hope they do the killing.

    • @93Nagchampa
      @93Nagchampa Před 9 měsíci

      ​@bigjabroni2455 there is a perk that can increase his speed up to 15%...at the expense of damage output reduction.

  • @Justmonika6969
    @Justmonika6969 Před 9 měsíci +23

    I remember starting a game as LF once and seeing a Leland run up to me while I was still in my cutscene and stun me. The fact that they have enough time to do that and get a free 10 second stun off to delay me is insane. Like imagine starting your game off stunned before you can even control your character.

    • @steaketc2476
      @steaketc2476 Před 9 měsíci

      i thought lelands stun didnt last 10 seconds on leatherface

    • @Abdoulaye1995
      @Abdoulaye1995 Před 9 měsíci

      @@steaketc2476 With T3 power upgrade, perk which gives +5 seconds to stun durations and maxed out strenght he can.

    • @freyasmixtape
      @freyasmixtape Před 9 měsíci

      Yeah and if there's a bone pile nearby and they know what they're doing they can just repeatedly stab you and there's nothing you can do about it.

    • @Abdoulaye1995
      @Abdoulaye1995 Před 9 měsíci +3

      @@freyasmixtape not sure about "nothing". I had people trying to do this against me. There is like two seconds when they can't stab you. I used those to move to corner or hide in a room and latching the door. Yeah i was literally fleeing from victims as Bubba lol. Also with T3 middle upgrade you can start your chainsaw and trade some hits for stuns. Still annoying to play against.

    • @freyasmixtape
      @freyasmixtape Před 9 měsíci +1

      ​@@Abdoulaye1995 I meant there's nothing you can do while in the cutscene. People can find you before you can even move your character and start doing this as soon as you're able to play. If they have the perk 'choose fight' and high proficiency, they can keep you stun locked for a decent amount of time and have a new bone before you're out of the first stun. I think there's a second or so where they can't stab again but they are able to get right back behind Bubba before he can get anywhere. I haven't had it happen personally but I've watched people play who do this. It's not infinite or anything and harder to do if family is on comms but doesn't look like it would be much fun. I suppose insta-saw would help a bit for anyone who has it unlocked.

  • @theguildmaster6806
    @theguildmaster6806 Před 9 měsíci +21

    I'm a Johnny main so I'm going to speak on his behalf for a second. His tracking is far more useful than people make it out to be, at least for me. It's not pinpoint like cook, but cook can't CATCH the people he finds. Johnny is a slightly worse Bubba (no one shot, Bubba also has some perks that make him hard to escape from) but he's a slightly worse Bubba that can ALSO find your ass pretty reliably. I've never actually lost a game as Johnny (If a loss is more than two escapes). I will say though that Johnny has no sticking power, you can run him through gaps all day. So I'd like to see him get some buff to staying power, maybe a special interaction to yank a victim out of a gap. You could even make it into one of the struggle minigames so the victims can fight back and maybe give enough time for either another victim to help or another family member to come over. So you can't just get away for free next to a gap. Obviously having him be able to crawl through them would be too strong.
    Now onto the Connie issue. You stated the most prominent issues with her. When it comes to gas station though I think that is definitely more a problem with map design. Johnny actually spawns outside that door. So he has to open it up, go in, lock it behind him, open the next door, close it, and THEN I can play on the map. Even without Connie I think having just a single locked door between you and an exit is no bueno. Another game design thing I have major issue with is: WHY can you lockpick the electrified fence while the battery is active. It just doesn't make sense to me. You should have to power down the battery BEFORE you can pick the gate open. It'd be like sticking a fork into an outlet.

    • @Abdoulaye1995
      @Abdoulaye1995 Před 9 měsíci +2

      Gate itself is not electrified it's a sheet under it. I agree though, smart victims will always open the gate first then turn the generator/battery offline which gives family no time to react.

    • @OkFellow
      @OkFellow Před 9 měsíci

      I like the idea of Johhny being able to grab survivors and have the button mash versus minigame. Having survivors crawl through right in your face is annoying especially because they are invincible when doing so.

    • @Rye-jl2fk
      @Rye-jl2fk Před 9 měsíci +1

      @@OkFellowIt’s too OP imo. I think Johnny’s tracking ability should just be more efficient. Reading tracks should take half the time and maybe while he’s in track mode he runs slightly faster.

    • @YokaiSteve
      @YokaiSteve Před 9 měsíci

      Hard copium on your Johnny hot take

  • @BustinCyder
    @BustinCyder Před 9 měsíci +13

    Another complaint I have is when playing on some maps, both non-leatherface players will spawn on the same time which is especially bad on slaughter house. It forces you to walk all the way across the map through 3-4 locked doors to turn on the battery and then back to whatever your plan was. This takes almost a minute or two which by then the victims are already out of the basement.

    • @Rye-jl2fk
      @Rye-jl2fk Před 9 měsíci

      Yeah, it’s really stupid. Both killers should spawn at the generator/battery.

  • @endoxos5402
    @endoxos5402 Před 9 měsíci +16

    Yea I don't get why there's chain stuns. I'm sure it was just an oversight on the devs part, but there's so many crawlspaces and walls to go through. The door slams are basically just a troll at this point.

  • @coolpizzacook
    @coolpizzacook Před 9 měsíci +12

    I'd also add that personally I would love to have the aura reading on Family have some more colors to make identifying blood buckets from generators or car batteries easier from a distance.

    • @CerberusDream7
      @CerberusDream7 Před 9 měsíci +1

      OMG YES! Like all those white outlines be blending together....

  • @alphacenturion8423
    @alphacenturion8423 Před 9 měsíci +145

    I just wish this game would have a map like F13, would make starting out significantly easier.

    • @dontcare537
      @dontcare537 Před 9 měsíci +18

      incredibilis

    • @Magicarpmaster
      @Magicarpmaster Před 9 měsíci +2

      Or even have it as a pickup.

    • @pastorlul2384
      @pastorlul2384 Před 9 měsíci

      ​@@dontcare537infirmus

    • @qempire7833
      @qempire7833 Před 9 měsíci +10

      I think this would be a pretty damn good change, especially for the family. Maps are stupid confusing and a lot of the time I see people not knowing about whole parts of the map being there.

    • @haiz768
      @haiz768 Před 9 měsíci

      The changes the devs have made along with the most recent overpowered and busted killer makes the game in the most unhealthy state I’ve ever seen. I’m tired of being camped and tunneled by entitled killer mains. I’m done with this game, the devs need to make tunneling a bannable offense. The game just favors killers and I’m so tired of it. Ima just DDOS and use cheats, idc anymore.

  • @hungryhyena783
    @hungryhyena783 Před 9 měsíci +126

    As a connie main, this is totally fair. Her power is strong af.

    • @Haaaaaaaaarper
      @Haaaaaaaaarper Před 9 měsíci +15

      busted af*

    • @bigschiz0383
      @bigschiz0383 Před 9 měsíci +17

      its not even just her power, its that on top of the fact she can already pick locks so fast without it lmao

    • @sunflowertheog
      @sunflowertheog Před 9 měsíci +1

      whenever i play as family we make note to focus connie first because if we lose connie for more than 2 minutes she can and will just leave somehow lmao she's so crazy
      whereas if sonny is mia for 5m he MIGHT make basement or something

    • @cicero7409
      @cicero7409 Před 9 měsíci +1

      Everyone is a Connie main tbh

    • @adlindorsal9877
      @adlindorsal9877 Před 9 měsíci +1

      The downside to Connie is her stamina and health. She can die easily in a chase if you find her early. Some say Julie is a better version of Connie since she can do the same thing as her but better survivability.

  • @adamstapley6995
    @adamstapley6995 Před 9 měsíci +22

    I love johnny hes anti super safe stealth he prevents patient victims from waiting at certain exits for easy escapes like car battery ones which cook cant do

    • @bipolarexpress9827
      @bipolarexpress9827 Před 9 měsíci +3

      K get to level 40 and play against victims with a brain. They don’t care that you can see their footsteps.

    • @adamstapley6995
      @adamstapley6995 Před 9 měsíci +9

      @@bipolarexpress9827 playing extremely sweat sucks the fun out of games and what I said doesn't change the fact that Johnny in some scenarios can prevent survivors from escaping from hiding near a exit

    • @poet8708
      @poet8708 Před 9 měsíci

      the fact you're already at level 40 a week in the game is sad dude. mega swamp ass energy@@bipolarexpress9827

    • @truz8134
      @truz8134 Před 9 měsíci

      @@bipolarexpress9827touch grass if you’re level 40 already

    • @Anon-tt9rz
      @Anon-tt9rz Před 9 měsíci

      johnny is so useless that not only I don't play him, I dodge lobbies as a killer if ANYBODY is playing johnny, he is that bad.

  • @TricksterSquad
    @TricksterSquad Před 9 měsíci +2

    Honestly what you could’ve done in that map is have one person rotating on the rear exit gates and fuse box, another guard the front gates and fuse box, and the leather face guarding valve. There’s no way anyone gets out without getting caught. Sure maybe Connie gets an instant break out but it’ll only be 1 person out.
    You have to realize you need to play to your map’s strengths and weaknesses. That map specifically has a weakness serious weakness to the fuse box exit. Every time I’ve ever played that map the fuse has 100% of the time spawned directly next to the fusebox, which means if you leave it unguarded for 30 seconds, then you played yourself. There’s multiple entrances right back into the basement right next to the fuse box, so that’s a top priority on the list. You need good communication to always have someone watching it and never leaving it in watched for more than 10 seconds at a time, as soon as you’ve checked it, you should be rotating back to your station and the other family member should already be rotating back to the fuse box again.

    • @bokcmeatyvstheworld8273
      @bokcmeatyvstheworld8273 Před 9 měsíci

      Bruh the biggest issue is see is that people do not know what the he'll they are doing and blame the game because they suck

  • @ratman2580
    @ratman2580 Před 9 měsíci +42

    With how long it takes to level up and how potentially powerful leveled perks and powers seem to be this game is going to be hell for new players in a few months

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +3

      I’m very curious how things will go once people start getting level 3 cook, gonna be interesting

    • @dirky1185
      @dirky1185 Před 9 měsíci +10

      ​@@tonyadobe1904not good, I'm level 3 cook and even with a disconnected Leatherface we got 3 kills. Lmao

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +4

      @@dirky1185 uuuuugh I can’t waaaaaait to get level 3 cook, I want it, I want it, I need it, urududhdhrhdhdhdhdh

    • @dirky1185
      @dirky1185 Před 9 měsíci

      @@tonyadobe1904 you'll be farming points

    • @bonehed1
      @bonehed1 Před 9 měsíci +2

      @@dirky1185 Cook is such a sleeper killer right now. Nobody plays him but those padlocks are so strong and once you get Scout 3 on him he can actually catch people

  • @ryanross6828
    @ryanross6828 Před 9 měsíci +7

    Playing against a Sissy with the poisoned knife; especially as a weaker character like Connie or Julie, feels very bad. Especially when she can maneuver through nearly every obstacle even if you try to get away.

  • @achaoticprince5114
    @achaoticprince5114 Před 9 měsíci +5

    For Connie I think her ability instantly doing 1/3 of a lock without a downside would fix her issues without making her specialty being changed. They would have to rework her upgrades but that's basically going to happen no matter what since something has to be done about her ability.

  • @TheMrFancyKiwi
    @TheMrFancyKiwi Před 9 měsíci +21

    The chain stunning and the speed at which victims can escape pretty much killed my enjoyment along with other things. Solo queueing as killer in this game makes survivor solo queue in DBD look amazing. I feel like while making this game they had to of thought Family was going to be a lot stronger than it is.

    • @Unending_Joy
      @Unending_Joy Před 9 měsíci +10

      That's how most of these games are. Remember how survivor sided DbD used to be? Bhvr clearly expected survivors to be a lot weaker when they first made their game too

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +10

      Agreed, one major change they must have is to make solo Que killer more bearable, I believe one change they should include is some kinda in game ping/quick message system. There is in game text chat (which it seems you can only use on pc, on console it seems you need a goofy keyboard on your controller, perhaps it’s a bug and you’re supposed to be able to press right stick when ever to chat), but still the killers should have a way to give concise and quick messages out with little work

    • @sinodattv
      @sinodattv Před 9 měsíci +1

      Nah you're crazy dbd solo queue is pure suffering cuz you need your teammates no matter what

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +2

      @@sinodattv dbd atleast recently added more solo que improvements, and there’s more then enough perks and skills you could use to survive, and at the end of the day you got hatch. If you are solo que killer, and your teammates are completely donkey water, if your enemies aren’t complete donkey water good luck defending 4 different gates by yourself against 4 people

    • @martingibson1000
      @martingibson1000 Před 9 měsíci

      It would be as bad if you could get people on comms. That makes it a lot easier even with the rush squads

  • @jayyh_01
    @jayyh_01 Před 9 měsíci +2

    i totally agree about the fuse box exit. ive had multiple games where ive hidden in the bushes outside the fuse box and just waited for the family to not be near gramps, just to make a shit ton of noise and pop anas ability to make it to the well and escape the basement for literally free

  • @SolidRazo
    @SolidRazo Před 9 měsíci +23

    “You have to think about overall fun, not just fun for yourself”
    that statement in its self is how balance should work and something dead by daylight sorely lacks because theirs a lot of bullshit that killers and survivors have that are just miserable and it’s no wonder why the community is so 2 faced but it’s on the devs for being so fucking slow with fixing a lot of the main issues with their own game
    That’s why Texas chainsaw is a nice of breath of fresh air cause it’s ultimately pretty balanced

    • @Peachrocks5
      @Peachrocks5 Před 9 měsíci +5

      The thing about the DBD devs is that they honestly LIKE the problems within the game because it’s fun within their little group but completely unsuitable for public consumption. They like being able to bully the killer, being able to camp and being able to tunnel, they think it fits the ‘atmosphere’ of their game while completely failing to understand what a cesspool they have left behind.
      Sentiments like ‘You don’t have to outrun the killer, only the other survivors’ and ‘Insidious Bubba is pretty neat actually’ speak volumes on the mindset of these people. It’s borderline deranged and psychopathic how much they seem to like cruelty. Scott was talking about how spending 45 seconds doing nothing is bad game design? Try two minutes with a face camping Bubba and on top of that your game is 100% over unless you’ve got a coordinated team.
      The first can be excused cus it’s a new game and oversights can be forgiven, the second has been in the game for years and is one of the most obvious signs dbd will never be even passable. It’s designed to be a toxic cesspool and attract other toxic creatures to breed there,
      Even their proposed fix to camping won’t do anything against insidious Bubba because Bubba just downs them again with the chainsaw and back on the hook they go. It’s not a real fix because they don’t really want it fixed.

  • @bingusmb6191
    @bingusmb6191 Před 9 měsíci +4

    Fusebox is my godsend as a solo survivor. People die way too fast for other exits to be feasible and without coordination other exits aren't pressured as hard for a clean escape with anything else. Either make the fusebox require 2 fuses or greater, or make it a single person exit that closes after one person goes through.

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +1

      I actually really like your 2 fuses idea, and I won’t lie how over 70% of my escapes (which are solo que) are from the fuse. One thing I will say though, I don’t think the other exits are too hopeless even as a solo que, yes randoms suck and can die extremely fast, but if you’re efficient you can really make it out even still. Overall fuse is obviously the best way, and the suggestion about the 2 fuses might actually be I think now an amazing solution, but I still think it’s not by any means hopeless to go for anything else just won’t be that easy

  • @astashasta1
    @astashasta1 Před 9 měsíci +2

    That perk that brings grandpa down FOUR entire levels is insanely stupid and game breaking. Either lower it to three or make it a specific character ability

  • @TastyTidepod532
    @TastyTidepod532 Před 9 měsíci +6

    The gas station map is a serious issue. Not sure why you can just leave through the front door. Makes the generator thats right in that area completely useless. The fuse is also way to strong, and Connie needs to be tweaked. As it is right now this game feels very stacked against the family

    • @MitchSorenstein
      @MitchSorenstein Před 9 měsíci

      While cook can listen to you through walls pinging victims to his team and pad lock essential exits, sissy can stun lock you with special blend guaranteeing a kill if it’s not an Ana, and bubba being able to not stall after his heavy attack so he can follow up with another attack making it a “one hit kill”. It’s so victim sided lol

    • @jakepark9783
      @jakepark9783 Před 9 měsíci

      Agree

  • @coopahj9604
    @coopahj9604 Před 9 měsíci +27

    The thing that makes Johhny viable for me is the guaranteed intel. Bubba can punish victims just as effectively but think about times when theres only one victim left, bubbas sprinting around with a loud ass chainsaw, he isnt finding that hidden Ana in a bush til she has a chance to find a pick near final exit. Johnny's great for catching that sneaky survivor taking their time making progress

    • @Justmonika6969
      @Justmonika6969 Před 9 měsíci +5

      Yep, he's good as a backup LF with really neat tracking. He's the only killer who can find some really sneaky survivors. Unfortunately, that makes him kinda niche.

    • @coopahj9604
      @coopahj9604 Před 9 měsíci +1

      @@Justmonika6969 yeah I've main'd him since day one and I only ever get abuse for playing him lol, especially hackusations bc apparently hes not meant to be useful lol

    • @aMissingPerson_
      @aMissingPerson_ Před 9 měsíci

      And that's how his power is broken, it's like if in DBD you left scratch marks no matter what, no counter unless you pick Julie

    • @Pablo-pr4vg
      @Pablo-pr4vg Před 9 měsíci +1

      There’s more to him than being just “Worse Bubba” I mean for one he’s way easier and probably the easiest Family member in the game? His Ability obviously gives him nice tracking and with the level 3 upgrade even gives you detailed info on how recently victims were in the area (reminds me of Jackal from R6) and a small thing that wasn’t mentioned is unlike Bubba (and I think Cook?) Johnny can climb up or down the Ladders.

    • @Luna.Tenebra
      @Luna.Tenebra Před 9 měsíci +1

      ​@@aMissingPerson_thats why I Main Julie. I let no one destroy my stealthy approach

  • @paulpsycho78
    @paulpsycho78 Před 9 měsíci +3

    Being the leatherface should award 100% bonus points to avoid the backing out

  • @user-si5vn1qt9c
    @user-si5vn1qt9c Před 9 měsíci +1

    The only thing I can recommend for that last game you highlighted is to use middle mouse button to highlight where the fusebox and pressure valve boiler are. This tells you what your threats are. Knowing where the fusebox is at least includes it in your patrol path. Not to say that would have stopped this team, which seems to be using a newly forming meta of each survivor working on a separate exit, then all concentrating on the one that works (4 exits, 5 on that map, only 3 killers, math works in Victim's favor). Ultimately, the Family lost to RNG here. The pressure valve boiler spawned next to the ladder from basement (right after the Bubba block), and the fusebox was likely in the large house where grandpa tends to spawn. If the pressure valve boiler spawns inside the gated area with bullshit door (5th exit), then 3 exists are effectively blocked off with a single patrolling Family member on two very close doors; this way you are only concerned with battery exit and fusebox. I had an instance of the map where fusebox was on opposite wall of pressure valve boiler, which was right next to the two gates leading to generator; I was playing cook and had them locked. I was effectively stopping 4 exits, in my miniscule patrol path, and we still only killed two because the other killers let them slip by battery exit. For a competent Family, team'd on comms, that iteration of the map is unwinnable for Victim in my opinion without a very clever use of mechanics.

  • @oliverhardy9464
    @oliverhardy9464 Před 9 měsíci +5

    Chainstuns with Bonescrap are still possible though. 2 guys usually Leland and another guy and then they keep you as a team stunlocked. You need at least one guy to help you out of it and then half of the map is unprotected. They need to add a cooldown to stuns in general. Maybe a couple of seconds. Then the other two just open the pressure valve and the fuse and there is nothing you can do.

  • @BladeRabbit
    @BladeRabbit Před 9 měsíci +7

    Great video Scott, its important to at least document or spotlight issues in a game even if you're really enjoyin it.

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +2

      Indeed, this game is still an incredible asymmetrical game, it’s absolutely fantastic, ofcourse though it has some flaws

  • @taemingguk
    @taemingguk Před 9 měsíci +1

    I had a Leland run behind the bubba mid opening cutscene after he broke free and he kept getting bone scraps and infinitely sneak attacking the bubba. He was completely stun locked for the first 2 minutes and the only thing that stopped it was Leland missing the bone scrap by a second and the rest of the family coming to help. It was awful.

  • @Kr0niXa
    @Kr0niXa Před 9 měsíci +2

    The basement and valve exits are problematic for sure and I think only one should exist and there is why. Victims get off their hook and rush to get their tools and bone shivs while family members are still in a cutscene. Once the family members finally start playing, the first things the non Leatherface players do is turning on the batterry, collecting blood in their path, padlocking doors, trapping and feeding grandpa. Meanwhile, Connie already unlocked a basement door and she's either; A: on her way to unlock a critical door, B: on her way to unlock a second basement door. Connie's little friends are either rushing the fuse or the valve forcing the family members to abandon what they are up to in order to attempt to defend one, leaving every other path unpatrolled and unguarded. While the family members collectively put effort into stopping a valve or basement escape, the victims get the opportunity to attempt the other one at ease. The gameplay quickly become focused on these two escape route, forcing the family members to guard em which leave actual gates completely unpatrolled. In the Family House map the valve exit is ouside so it is not problematic but in the other two maps, victims don't need to unlock a path in order to create that fuse/valve pressure issue.

  • @NoLifeArcade
    @NoLifeArcade Před 9 měsíci +3

    IMO the best way to deal with Gas Station is to go Hitch and Cook, between the 2 of them they can lock down every objective (if you really wanna give the Gen side the middle finger, Cook can lock all 3 doors since no-one is kicking the gen lol) and before anyone says it you can camp the pump and use focus to see if victims disarmed anything only leaving when they do so.

  • @deathknight1239
    @deathknight1239 Před 9 měsíci +4

    This game feels like a 5050 either the games is over in 2 minutes because Bubba killed everyone/ most people immediately escaped or it takes 10 minutes because the last survivor slowly struggles to do something until they eventually escape or die from teir 5 grandpa and these two options are assuming everyone doesn't just immediately dc which does happen alot

  • @Letycs
    @Letycs Před 9 měsíci +1

    I had a Connie on gas station pretty much get out only moments after grandpa got woken up through a gate that I had JUST CHECKED. I went to the back of the house, saw Cooks lock on the container bridge (so I didn't even walk all the way over) and walked back to recheck the gas station gates and the one in the back that I had passed two seconds prior was open. I gasped and told my team, but by the time I ran over to the door they were already out and bagging at the exit. I was flabbergasted, she must've been damn near max stealth and proficiency.

  • @itzvast4610
    @itzvast4610 Před 9 měsíci +14

    Haven't finished the video yet, but I hope you have a topic on cut scenes and lobby times. IMO they drag the sitting and doing nothing experience to an intolerable degree.
    Edit: Forgot to say, I like this game! It's fun.

    • @truz8134
      @truz8134 Před 9 měsíci +1

      Hard agree. It’s unbearable having to sit and wait for somebody to ready up for over 2 minutes just to get hit with a minute long intro sequence. Games can last the same amount of time as the lobby and cutscenes, it’s a hugeeee turnoff to what is otherwise a very fun game.

  • @jamesbaur1281
    @jamesbaur1281 Před 9 měsíci +17

    Johnny needs some sort of secondary power. All the others have one.
    Bubba can break shit and sprint with a chainsaw
    Cook can listen and lock doors
    Hitchhiker can crawl and trap
    Sissy can crawl and poison
    Johnny can… just track footprints?

    • @boltogen5416
      @boltogen5416 Před 9 měsíci +6

      Sissy can even go inside of hiding spots so she has even more to her kit. It is weird Johnny only has that one ability, but I don’t have ideas on what a good secondary would be

    • @ZedrikVonKatmahl
      @ZedrikVonKatmahl Před 9 měsíci +1

      Hitch and Sissy can also crouch in the weeds

    • @bonehed1
      @bonehed1 Před 9 měsíci +1

      On the plus side Johnny is fast as hell. Kind of an underrated aspect of him, he's probably the fastest killer besides Bubba when he is at high rev

    • @oliverhardy9464
      @oliverhardy9464 Před 9 měsíci

      ​@@bonehed1 Doesn't matter if there is a crack in the wall

    • @transfemengimain
      @transfemengimain Před 9 měsíci

      fuck it, give him throwing knives.

  • @cdteddey
    @cdteddey Před 9 měsíci +9

    I think the maps are way more of an issue than you led on. They need to adjust all of them, like you said, you can open all the exits in maps in not even multiple minutes. The maps are built for your first time on them when they are confusing dark labyrinths. But people aren't confused or lost now and there's maps posted online. Like you said the most efficient victim route is better than the best family route every time. You can argue you should change the characters which might bandaid the issues but that leaves them vulnerable to the release of new characters still.

    • @papercat5829
      @papercat5829 Před 9 měsíci

      I really hope they dont nerf the maps the game will become really sweaty if every victim has to be on comms the whole time. Much more fun when you can solo getaway. fusebox and connie need a nerf but otherwise keep the game casual and chill.

    • @cdteddey
      @cdteddey Před 9 měsíci

      @@papercat5829 but even if you nerf the fuse and Connie you can still Max attribute stealth and proficciency and just get out like 10 seconds later. It's a fundamental flaw in the map design. There simply shouldn't be any route out of any map that is completable that quickly.

    • @Kerps123
      @Kerps123 Před 9 měsíci

      are the maps randomly generated or are they the same with the exit gates in the same places and vaults and cracks. because if the maps aren't randomly generated i can see this game getting really sweaty with everyone knowing the paths and exit gates and making optimal escape routes.

    • @cdteddey
      @cdteddey Před 9 měsíci

      @@Kerps123 most stuff is static except for the items victims can collect and grandpa/blood location. Doors are always the same. So are vaults and cracks and holes.

  • @danielmikula1375
    @danielmikula1375 Před 9 měsíci +1

    One of the worse parts of killer point gain is that there's no reward for collecting from buckets and there's a weird disparity with feeding Grandpa: you get only 10 points if you feed Grandpa without leveling him regardless of how much blood you give him, and you get hundreds of points for getting him past a level up threshold. It discourages you from feeding Grandpa unless it gets him past the next threshold.
    As for Hitchhiker's traps, using damage specialization with Venom can cause a rather impressive amount of damage, something like 80 damage altogether.

  • @groganaus
    @groganaus Před 9 měsíci +1

    I mean family house is practically impossible to escape from if you don't use the fuse, especially if family is running hitchhiker and cook

  • @blakehoule6698
    @blakehoule6698 Před 9 měsíci +19

    definitely agree on the fusebox. Have no idea why they let the valve be turned off but can’t turn off the fusebox.

    • @blakehoule6698
      @blakehoule6698 Před 9 měsíci +9

      @sowhat2562 if bubba wants to throw the game and stay down there while they break the generator or turn off the car battery then sure lol

    • @boltogen5416
      @boltogen5416 Před 9 měsíci

      Even if bubba body locks he has to really time his chainsaw well to down someone. If he goes for a regular unrevved swing he’ll be out of the way and a survivor with decent health can just slip past

    • @AngelicRequiemX
      @AngelicRequiemX Před 9 měsíci +2

      ​​@sowhat2562Bubba being forced to bodyblock a single basement exit means he can't guard the many other exits, so nice try, but no.

    • @ScottJund
      @ScottJund  Před 9 měsíci +3

      @sowhat2562 also leland can just tackle you and run past you

    • @MitchSorenstein
      @MitchSorenstein Před 9 měsíci

      Bubba body blocking fuse exit is dumb. You can’t just simply run past him. The only way is if another killer hits you from behind making you phase through bubba on the rag doll. That’s it

  • @Stephalump
    @Stephalump Před 9 měsíci +21

    Something I'd love to see is Grampa starts asleep at level 5, and slowly starts delevelling to 0 the longer he sleeps, and retains the level he wakes up at, so if you try and rush you're going all or nothing against a level 3-5 grampa, if he's woken up by being fed blood or a victim death, then he'll be level 1 if fed, level 0 if its a kill
    They could take the perk that delevels grampa more when stabbed, but at least that has easier counterplay

  • @CaptToilet
    @CaptToilet Před 9 měsíci +2

    The problems. Connie, cheaters, and the eventual death of the game due to being purely licensed.

  • @P1anBeaner
    @P1anBeaner Před 9 měsíci +2

    I agree with most of these points right now you spend more time waiting for a game to start when people won't ready up then you do actually playing the game. Devs need to think of a way to make the round last longer so we can actually play instead of just waiting in lobbies

  • @asianll8060
    @asianll8060 Před 9 měsíci +3

    they could probably give johnny a buff where blood is trackable sort of like a cook ping and possibly let him break/remove valves and fuses because he's stronger than everyone except bubba while being smarter than him + there's multiple fuses and valves so even if he's able to break them victims can still use the same exit

    • @REsoleSurvivor1000
      @REsoleSurvivor1000 Před 9 měsíci +1

      Make it so the footstep reveal part of his power is a passive and you activate it by actually investigating a footprint trail. Also making him nimble or at least at minimum be allowed to do standing crawl spaces would make him so much better.

    • @jakepark9783
      @jakepark9783 Před 9 měsíci +1

      Bro most definitely needs a buff by far the weakest family member imo

  • @frozenduck74
    @frozenduck74 Před 9 měsíci +3

    Another thing is they need to remove the pre game lobby, I’ve spent more time there than the actual game

    • @Rye-jl2fk
      @Rye-jl2fk Před 9 měsíci

      Fr. It’s absurd how long it takes to start a game.

  • @Wurps
    @Wurps Před 9 měsíci +2

    The whole game just seems to consist of a series of flow charts where victims either come out ahead or they come out even more ahead unless they make massive mistakes or don't know where they're going on a map. Take door stunning for example, I slam doors on victims all the time as they try to infinite door stun me but it results in them just being invincible on the ground for a while and regain their stamina back while I can't even hit them, meanwhile if they stun me the chase is over. There's no winning scenario for family in many situations. Good video. It's actually even worse than he says in terms of balance (played over 100 hours of family so far as of a week from release) and I would be shocked if the game survives long in this state if the devs sleep on it, especially with the very limited progression and huge hacker infestation (today had roughly 3/5 lobbies with hackers in them, some blatant, some I leave before it starts, some that hid it until the end aka subtle cheaters)

    • @MitchSorenstein
      @MitchSorenstein Před 9 měsíci

      I don’t know, sissy stunlocking you with special blend and rubber legs is pretty oppressive. I can’t ever get the door slams to work anyway cause it’s buggy. I’ll run into the door and it’ll just open it, not slam. Don’t know what cheat code I gotta put in to do that. Backstabs are buggy too. The prompt doesn’t display half the time when you take the killers back which is pretty annoying. Cook having two abilities is stupid too. I get he has low endurance, but that doesn’t mean anything when he can just equip scout and run hella fast. Why does this old geezer with a broom handle have 35 base savagery? That’s dumb. He should have a high base blood harvest, not savagery

  • @Upsetkiller456
    @Upsetkiller456 Před 9 měsíci +27

    Something should be done with the shimmy spaces for survivors, either bubba should be able to disable some of them OR just make this thrust actually work.

    • @CamJackel
      @CamJackel Před 9 měsíci +8

      The thrust you basically have to do as they are going into the space at the same time

    • @LawfulWaffl3
      @LawfulWaffl3 Před 9 měsíci +1

      @@CamJackel True, I incapacitated a victim doing this just the other day. Very spotty but it works. I could've sworn bubba could destroy some or all of them during the technical test, or maybe it's always been crawl spaces. I may be misremembering.

    • @Unending_Joy
      @Unending_Joy Před 9 měsíci +11

      *this comment contains spoilers for the leaked upcoming family member*
      The next killer, I believe she's called Black Nancy, will have the ability to trap these spaces with unique traps, so the devs are at least aware of how strong they are

    • @mordecai6351
      @mordecai6351 Před 9 měsíci

      @@Unending_Joyspoiler?
      I believe it, I seen somewhere they have new Fam and Victims plus cosmetics in the works, just Bugs and server issues are priority

    • @Upsetkiller456
      @Upsetkiller456 Před 9 měsíci +3

      @@CamJackel It doesn't seem consistent at all, I haven't even gotten it to work once.

  • @anitoancognita7060
    @anitoancognita7060 Před 9 měsíci +3

    Try lvl3 cook perk All Family See Noise. You can spam focus a single survivor and get infinite aura reading because the lingering duration adds up each focus for some reason. I would not say that it is OP, you need to spend the whole bar to get aura reading that long and victim can counter it by just simply crouching, but still, it is what it is

  • @Secret63333
    @Secret63333 Před 9 měsíci +1

    You don't even need Connie for the gas station exit, I was playing Sonny the other day and just spam opened it when the killer left for like legit only 10 seconds.

  • @Magic0neGaming
    @Magic0neGaming Před 9 měsíci +1

    I think fuses should short out and valves should break after being used. The family should have time to turn both off BUT the fuse/valve is only consumed if the exit is successfully opened. Which means they’re guaranteed 3 successful openings if they can manage.
    Also fuse should make a sound similar to the pressure valve to let you know it’s been activated.

  • @holyelixir4580
    @holyelixir4580 Před 9 měsíci +5

    Nothing to say about Family House?
    It feels like in my experience 3 stacking as family and victims that the only real viable escape option is the fuse. Family wins feel like a guarantee when I play and escaping feels like a rarity

    • @Abdoulaye1995
      @Abdoulaye1995 Před 9 měsíci

      Just use Ana as distraction jumping out of window. She takes almost no damage with her ability or a perk and creates big pressure on family. It will lure at least one family member outside the house

    • @MitchSorenstein
      @MitchSorenstein Před 9 měsíci

      Yeah I feel that. Especially cause they can just watch from the window from house to see if you are doing anything in the back field. Even worse when generator spawns by the shack so you can stand right there and guard two exits with one killer while the other two exits can be camped

  • @JustGavinBennett
    @JustGavinBennett Před 9 měsíci +64

    I hope the devs see this, these are all great changes that should happen. Definitely victim sided by far

    • @GuimodoS
      @GuimodoS Před 9 měsíci +2

      When I started playing the game I got lost a lot in the maps and the victims always escaped me, yesterday I stopped playing because it was so boring to kill all the time.

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +3

      The devs are rather transparent it seems, so I’m sure changes will be quick and decisive

    • @lewc7389
      @lewc7389 Před 9 měsíci +5

      @@GuimodoS why not play a bit as victim so you get to know the map and get better at family by knowing how a victim might play?

    • @GuimodoS
      @GuimodoS Před 9 měsíci

      @@lewc7389 I did exactly that, but thanks anyway!

    • @families9654
      @families9654 Před 9 měsíci +2

      Victim sided lmfao?!!!!! What game are you playing? This game is heavily family sided especially against a comp squad

  • @JetSabel
    @JetSabel Před 9 měsíci +1

    For the games lasting 90 seconds problem, you could add some kind of mechanic that makes it take a lot longer to get out of the basement at the beginning, but add some other objective for survivors to do while they have to wait a little longer to get out. Gives killers more time to set up stairs and the chance to come downstairs and actually threaten people in the basement. Additionally if you made connies power not work on the first door that could maybe solve that problem as well as she would be forced to stay downstairs for alot longer.

    • @whoknows8500
      @whoknows8500 Před 9 měsíci

      Make the doors electrically locked for 45 seconds. Make them start at like 80% hp so they actually look for health items and lock picks.

    • @MitchSorenstein
      @MitchSorenstein Před 9 měsíci

      Terrible idea. Killers are at massive advantage in this game. Play cook if Connie is giving you trouble

    • @MitchSorenstein
      @MitchSorenstein Před 9 měsíci

      @@whoknows8500also a terrible idea. Health is limited. Doesn’t help with the bug that makes you lose a healing item if you replace it with something else. Victim health already is depleting from the get go. If anything, they need to make it where everyone starts at the same time. No cutscene bs

  • @GeeNo_
    @GeeNo_ Před 9 měsíci +1

    2:07 Can do what Devour does, and have the killer be immune to stuns with glowy red eyes for 2-3 seconds to signify that immunity.

  • @JRDNRDGRS
    @JRDNRDGRS Před 9 měsíci +17

    2:15 Zubat 100%, seen him ban people in his chat over talking about the door stuns.

    • @atrozzorta9602
      @atrozzorta9602 Před 9 měsíci +18

      Can't tell if you are saying this as in Zubat is in favor or against the door stuns. Seems like you are saying he's in favor of them which wouldn't surprise me at all, it's Zubat.

    • @oliverhardy9464
      @oliverhardy9464 Před 9 měsíci +2

      Zubat's perspective on fun in games isn't really something new. He is one that enjoys bullying people for the sake of his own fun. It doesn't matter if it's dbd or this game

    • @rh4709
      @rh4709 Před 9 měsíci

      Where do you think he got this idea? He SWFs with Zubat daily

  • @numbnutt9170
    @numbnutt9170 Před 9 měsíci +27

    Glad you pointed out Johnny. Tried him out a few times but he really does just feel like a shittier Cook.

    • @tonyadobe1904
      @tonyadobe1904 Před 9 měsíci +5

      I think they wanted to make him a mix of bubba’s strength with at the same time he has the tracking ability to hone down someone, judging by these characteristics and his general character bio they wanted to make him a kinda lone wolf esc killer who has the ability to do everything. But this just doesn’t work even in the slightest, you cant be a lone wolf as killer you won’t get any decently competent survivor, especially if you aren’t a chaser esc killer like hitchhiker and sissy good luck

    • @numbnutt9170
      @numbnutt9170 Před 9 měsíci +3

      @tonyadobe1904 yeah it threw me off once i found out he can't chase through cracks/gates. His passive is just too slow for the game right now imo.

    • @gsp1995
      @gsp1995 Před 9 měsíci +1

      I don't know about you but when I'm playing Johnny and victim crosses paths with me, they're dead. Unless there's a gap or crawl space nearby, they're dead.

    • @Nik_98Ng
      @Nik_98Ng Před 9 měsíci

      You don't know how to use it today good Jhonny players killed me 4 times in a row, they didn't run out of stamina they ran more than me and they gave me 5 hits in a row I couldn't even run and I couldn't get to safe places op

    • @aMissingPerson_
      @aMissingPerson_ Před 9 měsíci

      Yeah Johnny tracking power is actually OP. It lasts forever and victims can't counter it only Julie can.

  • @sIsReal
    @sIsReal Před 9 měsíci +1

    Yeah i never really have that much fun on family. The whole time im just running around trying to find literally anyone instead of actively pursuing someone

  • @voodinator
    @voodinator Před 9 měsíci

    There are not only too many fuse spawns but the fuse spawns itself are trash as well. Gas Station for example 2 out of 3 Fuse Box spawns are in the Main Building and there is a possible fuse spawn in the exact same building like 5m away in the next room. For Family House it's basically the same, the Fuse Box is always upstairs and there is a possible fuse spawn ready for you as well.
    Pressure Gates can also be a problem especially on the Slaughter House Map where the Gas Tank always spawns downstairs in the basement. The main problem is that victims can easily stab you while you are trying to turn off the pressure, ensuring that the gate will 100% open. That means that you need to commit 2 Family members to go for the tank, so that one can secure the other from getting stabbed in the back. Leaving only 1 family member to secure the 3 other exits in the meantime.
    Spawns for Family Member are also a big issue with the current rushing meta. For Slaughter House for example: If you play Cook & Hitchhiker both spawn near the Generator side of the map. It is physically impossible to run all the way over to the car battery and turn it on before the Victims escape out of the basement if they are rushing. I had multiple rounds where I walked into Victims already trying to open the Slaughter House Main door (Blue) when I just arrived after activating the car battery.

  • @TheMissingPluto
    @TheMissingPluto Před 9 měsíci +10

    Yeah I'm not sure why they think the stun thing is ok. It's not fun for the poor guy standing there for 45 seconds and can't do anything.
    I also hope they put in more maps and wish they had map rng. Everyone has already figured out how to do everything efficiently so I feel like people are gonna get bored.

    • @lt_haffy
      @lt_haffy Před 9 měsíci +2

      U can literally just walk away

    • @TheMissingPluto
      @TheMissingPluto Před 9 měsíci +2

      @@lt_haffy they don't give you enough time to recover before getting stunned again

    • @plznerf6025
      @plznerf6025 Před 9 měsíci +7

      ​@@lt_haffydo you know what stunlocking is ?

    • @jjfox1829
      @jjfox1829 Před 9 měsíci

      I had a match where 3 victims were at exit but decided to take turns stunning me. Leeland with his abbility, multiple bone picks. It definitely was not fun and I couldn't move at all

    • @AngelicRequiemX
      @AngelicRequiemX Před 9 měsíci

      ​@@lt_haffyNo...you can't.

  • @Idontknowwhat2type
    @Idontknowwhat2type Před 9 měsíci +5

    I think the strength of bubbas 1 hit build and sissy’s 1 hit build needs to be accounted for when talking about strength or Connie. If bubba can kill 1 person at the start (very likely) and maybe 2 (common-ish) changes how strong Connie is. 2 people can sit in these areas while someone looks around and it’s almost impossible to get out if they have as much map knowledge as you.
    I don’t really agree with the victim sided.
    I’m not losing. Ive played with multiple brand new players and I’m still winning. Yah if a full swf push I’ll likely lose. But if I find 1 I find them all most of the time and that instantly halts the plan. But 3 people all together being optimized is unfair. But it doesn’t happen as much when you just find them. I play bubba a lot and it matters if you have a good bubba.
    I’d like to see bubbas perspective in the video. As they seemed to face no resistance.

    • @bipolarexpress9827
      @bipolarexpress9827 Před 9 měsíci

      Let us know how fair Connie feels when you’re level 35+ going against experienced players. A bubba player thinking bubba needs a nerf is funny. If bubba is so strong how come nobody seems to want to play them in soloQ

    • @Idontknowwhat2type
      @Idontknowwhat2type Před 9 měsíci

      @@bipolarexpress9827 I don’t have that issue. And I’m going against 27-35 ish players. As bubba I target Connie at the start of the match. I play with a cook who can just find her for me and I go kill her.

  • @tonyadobe1904
    @tonyadobe1904 Před 9 měsíci

    I will say, The fuse exit is by far the most powerful, especially on family house you use choose flight dash upstairs, do 1st grade math, and now half the team is gone. The simple is perfectly said, just make it so that it isn’t instant, make it make more time to open the box like the valve. They could also make it so it just isn’t so close, in the gas station there seems to be a chance it spawns in the middle area, or in the car battery, and you could see how that rng greatly changes the power level, in the very current state I feel the fuse is relatively fair when it goes to the car battery and you can’t just go upstairs and leave.

  • @413X13
    @413X13 Před 9 měsíci +1

    “Being stunned for 45 seconds is bad game design”
    Marvel vs Capcom players: Say what!?

  • @skiewalkerr
    @skiewalkerr Před 9 měsíci +3

    I think a change that might help in several ways is to make the basement phase longer. Maybe add an objective the victims have to complete before they can unlock the basement doors or something. Admittedly redesigning the basement would be a pretty involved change, but it would help the family actually have setup time, balance out the speed at which Grandpa is fed, as well as indirectly decreasing the strength of Connie's power just a little (though she would still need a nerf).

  • @adabong
    @adabong Před 9 měsíci +10

    ive always said the fuse escape should only be available to the last 2 victims or the last victim

    • @Neseku
      @Neseku Před 9 měsíci

      Maybe stop only focusing on the outer exits and consider patrolling the other exits 🗿🗿🗿

    • @Abdoulaye1995
      @Abdoulaye1995 Před 9 měsíci

      Or make not unavaliable until 5 minute mark or something.

    • @adabong
      @adabong Před 9 měsíci +1

      @@Neseku and i do but you can literally do the fuse escape in under 5 seconds so it is so easy to do it once a family member leaves it. that should not be a thing lmfao

  • @panvxv5223
    @panvxv5223 Před 9 měsíci +1

    Sissy's attacks are having those effects without any perks! :
    Concussion - blurry screen
    Drunk - weird movement
    Slow - every hit slows them by 10%
    Noise notification
    Johnny has only concussion effect on hits.
    And as I said you don't need Rubber Legs and Special Blend, it is her passive ability.
    I looked at the code and as Johnny she has special melees.

    • @panvxv5223
      @panvxv5223 Před 9 měsíci

      As for Johnny, I main him and Bubba.
      I have lvl 3 ability and perks:
      Fired Up - let's me get stamina super fast
      Scout - I am faster
      Serrated - dmg over time
      Johnny has the best animations of attacks and with this build you can check bushes by sprint attacking.
      Furthermore his ability is one of the best as he can check if someone is still around objectives if they are stealthy.
      His chase power is strong as it is impossible to lose him as long as he has his power and knows the map.
      I am constantly getting 3 kills with him.
      As for ability perks I have:
      Clue range
      Decrease tracking cost
      Analyze clues faster - he gains new animation where he doesnt crouch, he just looks down.

  • @darklordvul
    @darklordvul Před 9 měsíci +2

    Even if you closed the panel the fuse would still be in there, and just need the breaker popped again. If they removed the fuse then there would need to be more fuses around the map since at that point they’d be disposable. Sure it’s frustrating when people just start escaping through the tunnel, but it’s just as frustrating having the family bogard all the other exit choke points.

  • @LyBryG
    @LyBryG Před 9 měsíci +2

    I hardly dissagree with the Stealth relevance at early game.
    As long grandpa is still sleeping the other two family members cannot enter the basement nor Bubba cant get out of it. Characters like Jonny with no set up power can just storm into basement and help Leatherface if you wake up grandpa right away while the last family member can keep an eye on the entrances with their set up and team call outs (Locks and traps)

  • @itsOasus
    @itsOasus Před 9 měsíci +3

    The Chain Stun issue is easily solved by diminishing returns. Basically half the efficiency 2 or 3 times and then on the 4th, immunity.

  • @CommanderMcDuff
    @CommanderMcDuff Před 9 měsíci +3

    Honestly this is one of those rare videos where I absolutely agree with everything that you said in a singular video. This game needs some TREMENDOUS balance changes.
    Another issue i think is worth mentioning is I-frames are WAY TOO generous on wall cracks. There is no reason as to why the survivor should PHYSICALLY still be on the same side as you, but all they did was press Y to become invincible for a period of time.

    • @Kerps123
      @Kerps123 Před 9 měsíci

      yea that invincibility is weird. it would be like if survivors vaulting a pallet had I frames. just doesn't feel right when my chainsaw is making contact but they are just casually going through the crack.

    • @CommanderMcDuff
      @CommanderMcDuff Před 9 měsíci

      @@Kerps123 that’s another thing. If they physically went through the crack faster I’d be slightly more okay with it. But they just casually stroll as slowly through a crack as possible, while they’re invincible. I’d rather no I-frames but quicker movement speed through crawl spaces and cracks.

  • @ptmccann1
    @ptmccann1 Před 9 měsíci

    Right on point! I didn't even know the victims were able to move during the cutscene until recently. You call attention to many, important issues and, especially, killer XP. This poor hitchhiker in one match somehow walked away with 0 XP.

  • @HailtotheTeo
    @HailtotheTeo Před 9 měsíci +2

    A big complaint I have right now is the fact that there are no servers for people in New Zealand and Australia. I keep getting booted in the middle of matches because of high ping and I have seen so many people having the same complaint. It’s making the game unplayable for a lot of people right now and I hope they address the issue.

  • @antonparas4782
    @antonparas4782 Před 9 měsíci +4

    1:11 "There is never a scenario in which removing player agency for like 45 seconds is ever a good idea"
    dbd survivors on hook:

    • @LeQuack147
      @LeQuack147 Před 9 měsíci

      It's a method of applying pressure to the whole. By saying "spend x seconds rescuing this guy or be down a man for the rest of the match." Not super fun for the hooked person, but in a 4v1 the Killer *needs* ways to tie up Survivors.

    • @boltogen5416
      @boltogen5416 Před 9 měsíci +1

      @@LeQuack147Fair, but i personally preferred how Evil Dead always made it engaging. Survivors had to literally fight for their lives, so if one left themselves they became a liability and an easy kill. Tho as much as I love the game the progression is abysmal, took 30 hours to prestige one character a single time, and unlike most games the prestige system gives you more levels to have so it’s a needed thing to not get bodied

    • @ShyestofGuys
      @ShyestofGuys Před 9 měsíci

      You quite literally have agency as you can CHOOSE to go for a low percent chance of escape. And unlike TCM there's many number of ways of upping that chance alongside the game being team based, alongside it being the only way to kill. It's a trade off that makes sense and to claim it has NO agency just isn't true on any level past superficial cause some of the strongest perks in DBD revolve around hooks, specifically Deliverance which removes a killers pressure unless they multihook and Reassurance which can delay an unhook until endgame where things like Adrenaline can pop or to delay a tunnel which is massively important against stronger killers.
      In TCM you have NO agency if you get door spammed as you can't do anything, it doesn't really aid victims as you can spend those 45 secs just leaving the match, and any build things you do towards it is largely irrelevant because they require a survivor to bring the door stun perk which is rare in comparison to the amount of builds where "Kill faster" is universally better for killer. Doesn't progress the match like hook stages, doesn't aid the victor, can be very clearly abused in a way that isn't intended (Killers are supposed to fall back opposite of the door's wall so they can't be stunned, but you can be stunned in a manner where you fall INTO the door so it can just swing into you forever) so it truthfully has no agency. It's like it you could infinitely stun killers in DBD once you get a pallet stun as long as they were looking right or left enough it's just silly. In these doors there's no choices you can make which is the core issue unless you bring A perk that doesn't even fully resolve the loop.

  • @MagicNash89
    @MagicNash89 Před 9 měsíci +3

    THIS GAME IS A TON OF FUN👍On both sides, cant believe I hesitated when buying now

  • @gagefogle2607
    @gagefogle2607 Před 9 měsíci +2

    basement doors should start with a cook padlock even if cook isnt in the match

    • @bonehed1
      @bonehed1 Před 9 měsíci

      Honestly having the basement doors be double locked is a pretty good idea

  • @midsky3568
    @midsky3568 Před 9 měsíci +1

    For the video at the end I have no idea what they could have done to stop all this. However, I will say people seem to not be using Johnny's ability effectively. I rarely hard chase anyone with Johnny. As soon as I think I might lose them. (like crawl space or even line of sight) I use his ability find a footprint and just commit to following the tracks. His ability lasts awhile and the footsteps seem to last as long as his ability does. It always leads me to the survivor or a well.

  • @GlitchImprover1
    @GlitchImprover1 Před 9 měsíci +3

    i *really* hate being forced to watch a long cutscene every time i load in as family. ESPECIALLY as bubba when i hear stuff going on and cant do anything about it.

    • @umbra807
      @umbra807 Před 9 měsíci +3

      I mean it's to give time to run away. I've literally spawned next to leatherface plenty of times imagine if he can immediately move. However it shouldn't be as long as it is now

    • @GlitchImprover1
      @GlitchImprover1 Před 9 měsíci

      ​@@umbra807Ill agree spawning next to bubba without the cutscene would be bad but that seems like it could be changed if the cutscene was taken away. A good middle ground might be victims making a loud noise will premtively end the cut scene since stealth not mattering during that cutscene is an issue idk.

  • @reshesc9084
    @reshesc9084 Před 9 měsíci +1

    There is a lot that could have happened differently here.
    1. Johnny is garbage.
    2. As soon as the first door is open Bubba should have been up top to defend.
    3. They did not locate fuse box nor valve at start of the game to coordinate defense. They left those two completely defenseless
    4. They did not use family vision to see people who are making too much noise.
    5. Defense set up is 1 person gen side, 1 person battery side, 1 person valve/fuse. That includes Johnny not chasing people half way across the map. In this situation valve and fuse were next to each other and would have been very easy for Bubba to defend.
    Simple fact in that match is that an uncoordinated and bad family team played against a very coordinated victim team.

  • @avrandlane2735
    @avrandlane2735 Před 9 měsíci +1

    gotta love getting out of the CUTSCENE and you have a survivor ALREADY BEHIND U and you haven't even started your chainsaw yet that itself is huge balance issues they need to fix.

  • @wawterguy
    @wawterguy Před 9 měsíci +1

    Fuse exits have more steps required than the Valve which is just pick up install and interact; the fuse is get a lockpick, get a fuse, open the Box, install Fuse, Fuse Minigame. Not to mention you can Hitchhiker trap multiple avenues to the fuse box (usually more easily guardable than the Valve) and leave 50 second Sissy clouds on it. It just takes a prior understanding that Fuse is the most powerful exit on ONE particular map and needs extra attention. Last clip of killers losing to Fuse was just good victims and shit family; dude was playing Johnny and patrolling gates, didnt use the Focus ability a single time to identify the map objectives no Cook on the team on the most lockpick reliant map. if you SoloQ Cook with a Mic and are a competent player with an understanding of the best exits on each Map you’ll find it very easy to win games even playing with Noob Family teammates

  • @mikemaguire151
    @mikemaguire151 Před 9 měsíci +1

    Also worse then the door stun bubba can be bullied really hard in the basement with infinite stun loops making it so he can't even move because the stun is longer then it takes to grab bones and repeat

  • @therandomgamer8107
    @therandomgamer8107 Před 9 měsíci +1

    Also if family closes a door it should automatically lock itself. Waste too much time opening a door, closing the door, and then finally locking the door. That’s like 10 seconds wasted.

  • @totobyafrica5097
    @totobyafrica5097 Před 9 měsíci +1

    I think that a 2 minute timer where basement doors cannot be opened by any means would help solve a ton of issues with the games current state.

  • @ShyestofGuys
    @ShyestofGuys Před 9 měsíci +1

    Connie is a victim who feels like such a strong victim that if your Bubba doesn't find and kill her in basement you might as well dc. That's how horrible she feels to face because she can just walk out of the map once she's upstairs.

  • @keganroark1526
    @keganroark1526 Před 9 měsíci +1

    I’ve played matches of sissy on gas station where by the time the starting cutscene was over and I turn on the car battery 10 feet away Connie was already out of the front of the gas station across the map with the three stooges following behind her before I could even get to the gate to leave my starting area. That and half your games you don’t have time to collect blood because the pace of the game in its current state. Feels bad

  • @truebacon133
    @truebacon133 Před 9 měsíci +1

    I think car battery starting on like gen does would also be a nice QOL change to help Family set up

  • @REDI2UM
    @REDI2UM Před 9 měsíci

    2 mechanics I think would be neat:
    *First,* health has caps at certain percentages, depending on the victim's bleed-out status. Modifiable with perks, or character traits.
    Heart is RED = Health capped at 100% // Heart is ORANGE = Health capped at 80% // Heart is PURPLE = Health capped at 60% // Heart is BLACK = Health capped at 40%
    *Secondly,* I think it would be neat if there were weight-sensitive doors that required victims to cut/bleed themselves, in order to open. Could be an exit, or to get to a specific part of a map.
    Doing so drastically downgrades the victim's bleed-out status (and therefore, their health cap) but it can get them to other parts of a map.
    *AND* the family can collect that blood from that mechanism* to feed Grandpa - but removing the blood restricts *their* access - so if they want access, they have to use blood around the map.
    A pound of flesh, no more, no less. No cartilage, no bone but only flesh
    _Edit: Know how F'ed up that is - but this is TCSM we're talking about_

  • @t0xx_tv
    @t0xx_tv Před 9 měsíci +2

    Tool boxes should have a cool down on them to limit being able to grab 2 tools within 10 seconds.

  • @Seabass1214
    @Seabass1214 Před 9 měsíci +2

    I think Leatherface is woefully underpowered, especially since he is a mandatory character. It seems that basement phase ought to be one of the most dangerous and stressful phases for survivors, but good (and even mediocre) survivors are easily close to invincible until assistance comes down (good teams will be out before then, usually grabbing a fuse), even if you catch them in the open.
    To this, I suggest a few quick tweaks, with the first being removing some of the slide throughs (not all) and some of the vaults to all in all still make it still hard for family, and still have some 'infinites' when there's just Leather down there, but not everything would be invincible for survivors.
    I believe that survivor interactions should be slower when grabbing bone or lock picks. I have been chained stabbed by a Leland after a charge multiple times, or door stunned into bone stab for what feels like forever. And with button mashing survivors will instantly have two lock picks or bones if they so wish with no counter play, in fact, a decent stealth build makes it impossible to catch them in action as even with max speed they can grab their items.
    I think Scott is right on with Hitchiker as he is in desperate need of a buff, same with Johnny (maybe allow him to fall down wells?). I think Gas Station 'free door' needs something changed as well. Fuzes are obviously overpowered as well.

    • @bonehed1
      @bonehed1 Před 9 měsíci

      I completely disagree, Leatherface is one of the scariest characters to have chasing you once he is leveled up and perked out. His rev ability is crazy strong, because the "rev run" he does at 50%+ makes him crazy fast, the attack hits super hard, and he can use it to sprint even after running out of stamina. With the right build, Leatherface can oneshot people with the rev run attack, and even before that he can get a single swipe into a rev run for a kill. If he catches you out in the open or he outsmarts you just one time in a chase, you are dead.

    • @Seabass1214
      @Seabass1214 Před 9 měsíci

      @@bonehed1 No, I get that. I actually main Leatherface. But the basement phase is so aggravating as it just feels like a useless waste of time at the start of game, against good survivors you are useless.
      I don't think you need to buff his powers, his stats are strong, you need to balance certain aspects of map design down in the basements to make him feel like an actual threat in the beginning rather than a joke.

  • @rilo121
    @rilo121 Před 9 měsíci +1

    Let's not forget about grandpas cutscene also just stopping everyone playing the game. And if it happens at the wrong time to Bubba, it forces him to stall his chainsaw due to over rev during the cutscene. I have lost multiple chases due to grandpa jumpscare.
    I understand why he must be stabbed

  • @REsoleSurvivor1000
    @REsoleSurvivor1000 Před 9 měsíci

    I agree on the stuns. It's laughs when you get door checked once and shouldered back to back but the fact you can infinite with knives in the right places is overkill. I had a game as Leatherface where my chainsaw stalled during the grandpa waking up cutscene and any time I went to try and rev the saw back Leland would just knife stun me because of a nearby bone pile. I didn't have any stun perks on at the time but they definitely did.
    Actually had to run away from him just to leave the bone pile. I had a laugh over it but honestly: Family needs an enrage mechanic so they get some stun immunity after a number of stuns for a short duration. Help close off chain stuns while leaving a couple or so in for big brain survivor plays.

  • @BLASTbeatDAD
    @BLASTbeatDAD Před 9 měsíci +1

    Yeah I agree. The fuse door tic tok pretty much broke 80% of the games I played Friday night. I'm gonna try to play again today (Sunday) but hopefully emails to GUN and SUMO will help them move forward with a fix.

  • @kanyonwilson3223
    @kanyonwilson3223 Před 9 měsíci

    Scott for the game you showed at the end, the Streamer and Bubba needed to go down to basement at the same time, they can use the middle mouse ability to find the door that is unlocked, head there, and together they have to hunt down and murder the survivors still down there, there will be at least 2 down there. Meanwhile the one on top needs to find the fuzebox, and keep a side eye on it, while guarding the outside of the gas station gates, [Not inside]. This maximizes the chance of murder. There are sweet spots that allow you to view three exits at the same time on that map, you have to use them RELIGIOUSLY. If the one on top spots more than one survivor on an exit that person will have to prioritize, the goal being to push them down the well into the waiting hands of Bubba and the other Family Member. This will allow around two to three kills. But there is almost guaranteed to be one escape unless you are lucky. Using middle mouse you can track survivors to an insane degree. Often hearing them at times when you really shouldn't.