Physical Based Lighting Unreal Engine 5.2 Lumen

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  • čas přidán 26. 10. 2023
  • This project was from last year I enhanced it using the latest
    Unreal Engine 5.2 Lumen and Physical Based Lighting Values
    Sun&Sky (Sun position Calculator Plugin )
    Clear day value of Sun Light is 111000lux
    Min/Max EV100 set to 14.63
    Used the Sunny 16 Rule of Photography
    F-stop 16 / ISO- 100 / Shutter Speed 1/100
    Project on Artstation
    www.artstation.com/artwork/ob...
    Lighting is Sun&Sky
    Enable Extended default luminance range in project settings to adapt to PBL values.
    Sculpted terrain inside Unreal and painted foliage using Quixel Megascans trees and assets. Other assets and main trees placed manually.
    #lighting #mood
    #thelastofus2 #unrealengine5 #ue5 #quixel #videogames #lumen #inspired #forest #swamp #realism #realtime #megascans ‪@UnrealEngine‬ ‪@quixeltools‬ ‪@naughtydog‬ ‪@GamingBolt‬ ‪@gameranxTV‬ ‪@enfant-terrible‬ ​
  • Hry

Komentáře • 2

  • @Peleias
    @Peleias Před 8 měsíci +1

    I loved your witch's house tutorial on Nvidia. It was the most complete about lighting details of all the paid courses I saw. Paid courses do not have 1% on what you explained. I could make a tutorial covering more about this. Or even an enlightenment course. One question, using the Sun calculator do you change the intensity of the skylight?

    • @Sciontidesign
      @Sciontidesign  Před 8 měsíci +1

      Thank you the sky is with a cubemap hdr image and intensity is around 10000 but it depend on image and the amount you like