Physical Based Lighting Unreal Engine 5.2 Lumen
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- čas přidán 26. 10. 2023
- This project was from last year I enhanced it using the latest
Unreal Engine 5.2 Lumen and Physical Based Lighting Values
Sun&Sky (Sun position Calculator Plugin )
Clear day value of Sun Light is 111000lux
Min/Max EV100 set to 14.63
Used the Sunny 16 Rule of Photography
F-stop 16 / ISO- 100 / Shutter Speed 1/100
Project on Artstation
www.artstation.com/artwork/ob...
Lighting is Sun&Sky
Enable Extended default luminance range in project settings to adapt to PBL values.
Sculpted terrain inside Unreal and painted foliage using Quixel Megascans trees and assets. Other assets and main trees placed manually.
#lighting #mood
#thelastofus2 #unrealengine5 #ue5 #quixel #videogames #lumen #inspired #forest #swamp #realism #realtime #megascans @UnrealEngine @quixeltools @naughtydog @GamingBolt @gameranxTV @enfant-terrible - Hry
I loved your witch's house tutorial on Nvidia. It was the most complete about lighting details of all the paid courses I saw. Paid courses do not have 1% on what you explained. I could make a tutorial covering more about this. Or even an enlightenment course. One question, using the Sun calculator do you change the intensity of the skylight?
Thank you the sky is with a cubemap hdr image and intensity is around 10000 but it depend on image and the amount you like