Video není dostupné.
Omlouváme se.
Advanced Squad Leader Tutorial # 11a - Snipers!
Komentáře • 24
Další v pořadí
Automatické přehrávání
Advanced Squad Leader Tutorial # 11b - Managing Sniper RiskAdvanced Squad Leader Academy
zhlédnutí 2K
Part 3 Rules Breakdown: Advanced Squad Leader Starter Kit SeriesHarsh Rules
zhlédnutí 4,2K
ADVANCED SQUAD LEADER Tactics Guide / THE GENERAL SpeaksLegendary Tactics
zhlédnutí 3,4K
Střelec na Donalda Trumpa - Thomas Crooks | Co o něm po týdnu víme? | #mscrewpodcastMichal Šopor
zhlédnutí 598K
Mixér Challenge Poslepu!Vítek
zhlédnutí 590K
Best exercises to lose weight ! 😱Tibo InShape
zhlédnutí 17M
TO NEJLEPŠÍ Z INTERNETU! #54 😍HouseBox
zhlédnutí 567K
Scouting Report 26 - Hollow Legions UnboxingAdvanced Squad Leader Academy
zhlédnutí 3,5K
Advanced Squad Leader Tutorial # 18 - Lets Play! Retaking Vierville, Turn 1Advanced Squad Leader Academy
zhlédnutí 13K
The Funniest RPG You’ve Never Heard OfMitchManix
zhlédnutí 231K
Advanced Squad Leader Tutorial #31 - Lets Play! Hamlet's Demise, Scenario AnalysisAdvanced Squad Leader Academy
zhlédnutí 2,9K
Advanced Squad Leader Tutorial #23 - Close CombatAdvanced Squad Leader Academy
zhlédnutí 3,2K
Advanced Squad Leader - The Guards Counterattack - Turn 1aCounter Attack
zhlédnutí 54K
Eastern vs Western Siegecraft: When the Chinese Besieged a Russian Star Fortress in 1686SandRhoman History
zhlédnutí 2,1M
PROČ JSOU KURÝRNÍ SLUŽBY UTRPENÍ 📯 💀MarleyKKT
zhlédnutí 455K
واو! هذا الطلاء لذيذ جدًا 😋 مقلب الطعام! #مدرسة #كوميديا من SmashCrushSmashCrush! Arabic
zhlédnutí 39M
ОБЯЗАТЕЛЬНО СОВЕРШАЙТЕ ДОБРО!❤❤❤Chapitosiki
zhlédnutí 18M
Smart Sigma Kid #funny #sigma #comedyCRAZY GREAPA
zhlédnutí 33M
#JasonDeruloTV // Lottery #GotPermissionToPost From @prestige_et_collection #FromTheIslandsJason Derulo
zhlédnutí 120M
Jak rozebírat tyhle skleněné mlýnky na sůl, pepř a další koření? 🤔Vojta Dalekorej #WRTECH
zhlédnutí 312K
Unique technique for connecting a garden tap to a plastic pipe without a special coupling #shortsSimple Creative
zhlédnutí 9M
Thank god its your video thats blurred I thought my eyes had gone wonky.
Nice clear video. One thing for me to better "understand" the sniper counter is that I see it as an overall capability of sniping for each side in the AO (Area of Operation) for the scenario. Not nesacarily a single man running around taking pot shots.
I’d love to see you redo this video.
Great Stuff!!
Thanks a lot 🙏
Thank you for posting another great video. Significantly helps with learning the rules.
Another phenomenal introduction to an aspect of ASL I am unfamiliar with! Many thanks!
Nice video, thanks for posting. Broken Ground Design has sniper counters with the SAN numbers printed on them, makes it easier to just replace the just reduced counter.
I finally figured out how the sniper works!
About the only corrective comment I could make is that SAN can also be 0, not just 2-7. It's not common, but in all-armour scenarios this happens sometimes. Great video, though. :)
Also, another good place for the sniper in your example would be V10. That gives you a fair number of possible targets in various directions too.
@@ASLAcademy - indeed so. But it can *start* at zero - see scenario T5 (I think), the Puma Prowls. :)
Your picture quality is amazing
Y@@ASLAcademy
You may well have sorted the focus as your post was a while back - seems to me you may be using a very low fstop resulting in a very narrow depth of field. That would cause the middle of your frame to be in focus but the top and bottom to be out of focus. If possible, try changing your camera to much higher fstop (aperture) setting. Just a thought but worth a shot. many thanks for the excellent videos.
As I learn the SK, I too wish Snipers were included.
@@ASLAcademy Cool, I may. I like Tanks...lol
LOL, I thought you replied to your ATS comment on my channel.... I'm a DORK!
@@ASLAcademy 🤣
What happens if there are no or less than 6 enemy occupied hexes on the board ? When do you place your sniper then?
The next lower number
I've never seen anyone sniper check the sniper. I guess if SAN were 5, 6 or 7 it might make sense, otherwise it seems not worth the cost (which is why you don't see it often).
If the sniper check against the German sniper is successful, the sniper is killed and the counter should be removed from the game. What is the point of reducing the German SAN by one if there remains no German sniper to activate ? The way I understand the rule is that if the American side succeeds in killing the German sniper, it then reduces its own SAN, thus reducing the chance of the American sniper being activated.
Not sure I understand the comment/question. A sniper counter is never removed ("killed") from the game unless its SAN # is reduced to 1 through Sniper Checks (A14.4) and/or Sniper attack resolution (sniper attacking a sniper, A14.3).
"A Sniper Check (A14.4) or attack vs a Sniper (14.3) which eliminates a Sniper reduces THAT side’s SAN by one for the duration of the scenario...If the SAN is reduced to 1, remove the Sniper Target Selection counter from the game."
Thanks for the clarification