The amount of hulks is INSANE in this difficulty You guys enjoying Difficulty 10? I posted a poll on the community tab let me know what you guys think :DD
Gunship patrols weren't "reduced" in frequency, but in squad size. They used to come as a pack of 5/6, now only having 2 or 3 is feels way better (while keeping the same ambiance)
I used to dive both one after the other, but now I switched to bugs mostly. I don't want to play a game where I can't even control my character because Arrowhead thought it would be great to add more rocket ragdoll units.
yea arrowhead nerfed the best weapon against bugs (flamethrower), not we can expect a nerf for spear and autocannon. I guess they will nerf weapons till no one plays that game anymore - then they wonder why.
i would buff nerf it like, give us one more shot and let us target mortars and AA's and reduce the range by 50m-100m and the lock on time takes 0,5-1sec longer
@@PH-VG Best thing they could do if they kill the game eventually is allowing private servers and modding. Community would deal with balancing in a week and HD2 would be a game of a decade.
For the new walkers, I have found shooting at their legs is a surefire way to take them out. One grenade pistol shot works, rwo autocannon shots, one amr shot if you aim just right, they seem to have the same armor there as regular walkers.
I usually shoot at the crotch area of the regular walkers, works decently. Haven't tried it against the armored ones yet. However I feel like they somehow screwed something up with the Eruptor. Previously you could two-three body or shield shot devastators and now I've had a devastator tank 5 hits...
@@etuanno probably nerfed it. Anyways, crotch is easier to hit but you have to hit the underbelly sorta which is hard to do at some angles, so legs are a more consistent bet
Instead of shooting the head of the reinforced striders, you shall shoot their leg or their crotch. You can also shoot one of their rocket pods and it will insta kill them
Ragdolling was funny for a while, but now it's just obnoxious and unfair honestly lol You're telling me I can't heal, even though my character is already on the ground but the ragdoll animation is not complete?
I cleared a bot 10 solo yesterday (destroy Air tower/Dropships) immediately after unlocking it by doing a solo bot 9 op. Watching your stuff months ago inspired me to try to be able to solo the hardest difficulties and now I can, thank you!
Actually ran the Exploding Crossbow in a diff 10 run yesterday, used the Senator as my primary mostly and crossbow as a replacement for the grenade pistol. Worked decently with Ballistic Shield, need more practice against those Scout Striders though.
I run that with Autocannon with Eagle Airstrike, Rocket Sentry and either Autocannon Sentry or an orbital. Bugs I also use Exploding Crossbow since it's utility of blowing up nests / bot fabricators is really useful.
i love your content! been watching you since PS5 launch and congrats on the sponsors too! i’ve tried a few loadouts and here are some i would recommend for the following types of missions. i would love to see you try one of them! spear, HMG emplacement, OPS and 500kg. (regular loadout) walking + 380 barrage + orb laser/eagle airstrike/rocket pods + any support weapon (bunker loadout) double smoke + OPS/500kg + spear/AC (ore mission)
8:10 scout striders feel as though they got some kind of silent buff lately. They’re way more accurate than I remember, and they’ve stripped my shields and headshotted me many more times than I care to admit
For the AAs and mortar emplacements, if you are in the area you can call an hellbomb the same way as a gunship fabricator. The barrage is just a convenience to not go in the AA area.
Don't know if its helpful, but I had a lot of success with the AMR. I noticed I only needed to shoot the body of the Rocket Striders twice to kill them. I'm fully aware that its still flinch/stunlock city against these dickheads so not sure if its wholey viable as a solo mission!
the bug nest has the added defence of being inside a pit and surrounded by the weird rocks bug terrain makes so you can't anti tank stuff from afar, automaton bases have tall cannon towers and fabricators that are normally fairly exposed
I play automatons on difficulty 10 usually(9 before 10 was available) I like running light armor and sniper build with AMR and DCS. It is chaotic, but once you get used to the bots they are very rewarding. I think terminids are harder than bots now actually.
The only bane of my existence doing solo on Helldive (and soon Super Helldive) is the gunships. For some reason, I always get 3-5 of their factories, resulting in map restrictions because stealth is not gonna save you. I know solo isn’t recommended, but I love the thrill and challenge of doing them solo XD
Ideas for Arrowhead 1) make the nerfs a rotation cycle with a target planet to liberate to un-do the 'nerf.' that would actually give us something to work for, and give Arrowhead better data than simply usage statistics. 2) make a variant of every weapon that ISNT antitank for support, primary, and secondary categories. Antitank options get orbital/eagle, sentry, and support weapon categories. 3) primary weapons DO need utter garbage options, but that should be the basic versions of each weapon category, and then build up from there with a designated power ceiling for each category. Example, base liberator at 65 damage/650 sps is the standard for AR style. Pen 4 would be 30% less damage, pen 7 would be 75% less, and so on. I enjoy the IDEA of support, primary and secondary flamethrowers as it frees up spots for making fun kit loadouts. Those three things would clean up enough bullshit for build diversity and let Arrowhead nerf to their little hearts content, making an ACTUAL war between us and them.
From the looks of it I think the following might be interesting to try. Plasma Punisher - to stun lock the new striders and blow up their missiles + Lasercannon to take down gunships (their engines are now much weaker and easier to swat down) . AMR also seems viable instead of LC cause it has the same takedown potential. For backpack it's a toss up for me but I think either the rover or personal shield pack would be good choices. Both have merits, one clears hordes the other gives you steady aim with the LC which is always useful. Regular guard dog may also be interesting as it seems to fair very much better vs Bots than Bugs but with so many bots I have no idea. For heavy lifters it's personal preference, I'd probably take orbital laser or railcannon and 500kg. I think I'd go with the explosive damage reduction armor passive on this one, those rockets look like they hurt.
For the new walkers, I haven’t tried it myself yet but I played with a random who was using a railgun. Using it he was able to one shot most of the armored walkers.
Theres actually no pilot inside of the scout strider. If there were, theyd drop once you destroy the strider itself (if you arent the network session host)
I see a gameplay with the railgun and the countersniper riffle. Because of the quantity of hulk and scoot, it was really efficient. Perhaps it's time for the railgun to shine again :) And berserker too also, I don't know if it's all mission but I had hellbomb callable on a few AA emplacement.
I have run crossbow, amr, jetpack/supply pack for so long now... still works great, even better vs airships now as they go down with 3 shots instead of 4. I am definitely considering trying out the ballistic shield again since the crossbow is 1handed now as well. Was able to solo a couple of 10s(even got one on my steam deck) but haven't full cleared one yet. Good run!
I continued running the sickle alongside the autocannon as I was used to, and it works well enough. If you run a spear or other heavy support weapon then yeah - you definitely need a medium pen primary.
The hulks melee in circles if they get stuck and if one hit another they will start hitting each other until something else does enough focus or dmg to them that they turn around and run after you
Have you noticed your medium pen weapons bouncing off chaff now? At least with the bots I've been using the slugger and some times it takes three shots to put down the basic infantry bot. In this video I watched your scorcher do the same at least once. wtf is going on?
You can shoot the rockets on the sides of the new walkers, blows them up even with light penetrating weapons. Kind of a challenge when they're facing you and shooting at you, but it's probably the fastest way to dispose of them.
the scorcher can take out a gunship if you shoot them in the body instead of the engines, if you land all your shots right you can take one out with less than a magazine
I think the reason you succeeded was due to the mission type. (not trying to say you have bad skill or sheer luck or kinda stuff DUH) That mission type doesnt require you to engage in prolonged fights. If you play such as Geology examination mission with spear & barrage, LOADS of devastator and new rocket striders are just gonna slice and dice you.
You can use scorcher against scout rider shoot underneath now plasma punisher are weaker against this scout rider only you can shot him in leg its take a magazine insane 😅😅
I've gotta question the gameplay a bit. Man is engaging every single gunship patrol he sees when they pose zero threat and only attack if you attack them or go into their very obvious cone of vision/are in very close proximity
The best strat for taking out the new striders is to take out their rockets because when you shoot them it explodes which kills the strider I don’t know if he mentions this in the video
This is controversial but, it's natural to feel underpowered and overwhelmed by the enimes as the difficulty escalates pun intended. I actually love it. You're force to exceed pure skill and stragety limits. Otherwise why play hardest difficulty?
The throw shares your momentum. I press both at the same time; the split second it takes to actually enter the dive is about the same time it takes for the ball to leave your hand
The reasoning behind the breaker nerf told us that they’re going to nerf weapons that get too popular. Meaning now that they nerfed the flamethrower and spear is the next „meta” they will nerf that. Sad but true
How come bots will instantly detect you when you throw a stratagem? I swear that wasn’t as thing… I’ve definitely killed chargers by sneaking up and throwing a precision strike on top of them, and the chargers never detect me until impact
@@_Jay_Maker_ but I haven’t seen that for bugs, I have seen it for bots, and I think if you’re in cover and you throw an offensive strat bots don’t detect you.
I can still solo both factions fairly easy, auto cannon and slugger or dominator for bots, stuns, some barrages and an orbital laser or some air strikes, bugs i still run fire shotty, napalm, cluster bombs and commando. I can still extract 80-85% of the time solo.
Automatons at high difficulty is legit just run and do objectives now. It's simply just not fun. They added even more CC to the automatons, and i hate it. Getting ragdolled constantly isn't fun. Even on lower difficulties because of the new striders and artillery tank.
Nah man. I am loving fighting my way into stuff. It definitely isn't fun with random groups... But 9 wasn't either. Just a bunch of d**k heads running around aimlessly.
Can chose the difficulty to play on -> plays on on the high ones -> complains it's difficult It's supposed to be. Helldive got so boring I dropped it a month ago
@@giedrius2149 the problem isn't that the game is hard. The problem is they make the game hard in a way that isn't fun. If low difficulty is easy and boring but high difficulty makes you want to walk away from the keyboard because it's not letting you play the game, that's not good design.
The amount of hulks is INSANE in this difficulty
You guys enjoying Difficulty 10? I posted a poll on the community tab let me know what you guys think :DD
3 other takibos would full clear it with no deaths 😂
I haven’t tried it yet since it was bugged, but will get right on it when I can! o7
Completed a Diff 10 campaign against the bugs last night.
Pure pain.
Where are you shooting the gunships with the scorcher?
Railgun is actually decent now since it can 2 hit gunships with unsafe shots. Hulks also go down to one clean safe shot to the eye!
hellbomb explodes now once it is armed when destroyed. if enemy destroys it after it is armed, then it will just explode and do its job.
Finally I hated going after gunshinp factories and the fresh one comes out and takes them out.
well I dont know about that they still destroyed my hellbomb after I armed it
That's currently broken and doesn't work, they still get destroyed normally :)
Only from explosions.
me when I lie on the internet. This definitely is not the case
Gunship patrols weren't "reduced" in frequency, but in squad size. They used to come as a pack of 5/6, now only having 2 or 3 is feels way better (while keeping the same ambiance)
And they're way easier to kill. I noticed that they doesn't hard lock on players anymore, they're dumber.
The railgun can reasonably kill them now, thank God.
Even with that buff. I kept seeing 4-6 gunships on patrols on diff 10. So idk what changed or I'm confused on the wording.
@@barlosjimbo5200 it's difficulty 10, lol
@@NoHands46 fair lol
Bugdivers: Our weapons keep getting nerfed, this game is unfairly hard!
Botdivers: *Prowler music*
I used to dive both one after the other, but now I switched to bugs mostly. I don't want to play a game where I can't even control my character because Arrowhead thought it would be great to add more rocket ragdoll units.
“Spear nerf incoming, stand clear”
yea arrowhead nerfed the best weapon against bugs (flamethrower), not we can expect a nerf for spear and autocannon. I guess they will nerf weapons till no one plays that game anymore - then they wonder why.
i would buff nerf it like, give us one more shot and let us target mortars and AA's and reduce the range by 50m-100m and the lock on time takes 0,5-1sec longer
The spear is one of the few weapons that is good against both bots and bugs
@@PH-VG Best thing they could do if they kill the game eventually is allowing private servers and modding. Community would deal with balancing in a week and HD2 would be a game of a decade.
If they nerf the spear after it basically being useless for so long, I won’t ever come back to this game with these incompetent ass devs
For the new walkers, I have found shooting at their legs is a surefire way to take them out. One grenade pistol shot works, rwo autocannon shots, one amr shot if you aim just right, they seem to have the same armor there as regular walkers.
I usually shoot at the crotch area of the regular walkers, works decently. Haven't tried it against the armored ones yet.
However I feel like they somehow screwed something up with the Eruptor. Previously you could two-three body or shield shot devastators and now I've had a devastator tank 5 hits...
@@etuanno probably nerfed it. Anyways, crotch is easier to hit but you have to hit the underbelly sorta which is hard to do at some angles, so legs are a more consistent bet
I heard you can shoot the rockets on those new walkers to destroy it instantly
They sure are more protected but sure as hell ain't blastproof
Instead of shooting the head of the reinforced striders, you shall shoot their leg or their crotch. You can also shoot one of their rocket pods and it will insta kill them
Didn't know that, that's good to know!
Apparently the way you take out the striders is by shooting their unshot rockets, it blows them up.
The ragdolling makes small mistakes horrible and the amount of explosives getting launched at you makes it very difficult to even push jammers
Ragdolling was funny for a while, but now it's just obnoxious and unfair honestly lol
You're telling me I can't heal, even though my character is already on the ground but the ragdoll animation is not complete?
I cleared a bot 10 solo yesterday (destroy Air tower/Dropships) immediately after unlocking it by doing a solo bot 9 op. Watching your stuff months ago inspired me to try to be able to solo the hardest difficulties and now I can, thank you!
Actually ran the Exploding Crossbow in a diff 10 run yesterday, used the Senator as my primary mostly and crossbow as a replacement for the grenade pistol.
Worked decently with Ballistic Shield, need more practice against those Scout Striders though.
I run that with Autocannon with Eagle Airstrike, Rocket Sentry and either Autocannon Sentry or an orbital.
Bugs I also use Exploding Crossbow since it's utility of blowing up nests / bot fabricators is really useful.
takibo: Solos the biggest enemy base on the highest difficulty
"wHy iS tHiS sO ChAoTiC???????"
takibo's consistency is up fr
22:52 😂😳holy shit that was wayy too many bots, they sent the entire planet at you💀
i love your content! been watching you since PS5 launch and congrats on the sponsors too!
i’ve tried a few loadouts and here are some i would recommend for the following types of missions. i would love to see you try one of them!
spear, HMG emplacement, OPS and 500kg. (regular loadout)
walking + 380 barrage + orb laser/eagle airstrike/rocket pods + any support weapon (bunker loadout)
double smoke + OPS/500kg + spear/AC (ore mission)
13:01 takibo casually takes out two gunships with one spear. DEMOCRACY!!!
8:10 scout striders feel as though they got some kind of silent buff lately. They’re way more accurate than I remember, and they’ve stripped my shields and headshotted me many more times than I care to admit
For the AAs and mortar emplacements, if you are in the area you can call an hellbomb the same way as a gunship fabricator. The barrage is just a convenience to not go in the AA area.
once you get your orbitals maxed, you should try the P strike instead of 500KG. with the radius buff its so good.
I hate the new scout striders😭
I kinda love them lol, theyre so much easier to deal with
Hmg makes easy work of them!
And they hate you 😢 (I heard them say so in zeros and 1’s)
They definitely change how autocanon and scorcher level now
Their missiles are mech killers
For the new heavy striders shoot the rockets on the side it will explode and kill it.
Don't know if its helpful, but I had a lot of success with the AMR. I noticed I only needed to shoot the body of the Rocket Striders twice to kill them. I'm fully aware that its still flinch/stunlock city against these dickheads so not sure if its wholey viable as a solo mission!
Even easier, and doable with any weapon in the game - shoot their rocket. It explodes and kills them instantly.
@@thepromman The rocket pods or when the rockets are in the air?
@@etuannothe pods blow up when you shoot them which makes life a little easier
@@Vortex-jc7fw good to know, thank you!
AMR will one shot them if you go for the leg.
the bug nest has the added defence of being inside a pit and surrounded by the weird rocks bug terrain makes so you can't anti tank stuff from afar, automaton bases have tall cannon towers and fabricators that are normally fairly exposed
I play automatons on difficulty 10 usually(9 before 10 was available) I like running light armor and sniper build with AMR and DCS. It is chaotic, but once you get used to the bots they are very rewarding. I think terminids are harder than bots now actually.
The only bane of my existence doing solo on Helldive (and soon Super Helldive) is the gunships.
For some reason, I always get 3-5 of their factories, resulting in map restrictions because stealth is not gonna save you. I know solo isn’t recommended, but I love the thrill and challenge of doing them solo XD
I like using commando against the flying autobot ship tings because they are laser guided so you basically can’t miss and it’s faster than the spear
Ideas for Arrowhead
1) make the nerfs a rotation cycle with a target planet to liberate to un-do the 'nerf.' that would actually give us something to work for, and give Arrowhead better data than simply usage statistics.
2) make a variant of every weapon that ISNT antitank for support, primary, and secondary categories. Antitank options get orbital/eagle, sentry, and support weapon categories.
3) primary weapons DO need utter garbage options, but that should be the basic versions of each weapon category, and then build up from there with a designated power ceiling for each category. Example, base liberator at 65 damage/650 sps is the standard for AR style. Pen 4 would be 30% less damage, pen 7 would be 75% less, and so on.
I enjoy the IDEA of support, primary and secondary flamethrowers as it frees up spots for making fun kit loadouts.
Those three things would clean up enough bullshit for build diversity and let Arrowhead nerf to their little hearts content, making an ACTUAL war between us and them.
Sorry bro they dont care about us or our opinions
From the looks of it I think the following might be interesting to try. Plasma Punisher - to stun lock the new striders and blow up their missiles + Lasercannon to take down gunships (their engines are now much weaker and easier to swat down) . AMR also seems viable instead of LC cause it has the same takedown potential.
For backpack it's a toss up for me but I think either the rover or personal shield pack would be good choices. Both have merits, one clears hordes the other gives you steady aim with the LC which is always useful. Regular guard dog may also be interesting as it seems to fair very much better vs Bots than Bugs but with so many bots I have no idea.
For heavy lifters it's personal preference, I'd probably take orbital laser or railcannon and 500kg. I think I'd go with the explosive damage reduction armor passive on this one, those rockets look like they hurt.
For the new walkers, I haven’t tried it myself yet but I played with a random who was using a railgun. Using it he was able to one shot most of the armored walkers.
Theres actually no pilot inside of the scout strider. If there were, theyd drop once you destroy the strider itself (if you arent the network session host)
I love this channel
I see a gameplay with the railgun and the countersniper riffle. Because of the quantity of hulk and scoot, it was really efficient. Perhaps it's time for the railgun to shine again :) And berserker too
also, I don't know if it's all mission but I had hellbomb callable on a few AA emplacement.
I swear, crotch shots on the new striders feel much more effective than on the old ones.
I have run crossbow, amr, jetpack/supply pack for so long now... still works great, even better vs airships now as they go down with 3 shots instead of 4. I am definitely considering trying out the ballistic shield again since the crossbow is 1handed now as well. Was able to solo a couple of 10s(even got one on my steam deck) but haven't full cleared one yet. Good run!
Railgun with a supply pack feels incredible on lvl 10, just haven't tested it against the new gunships yet
it's all very well, for a solo at 10th difficulty, it should be coop'ed, but for solo you just did awesome, honestly
for Democracy and Liber-tea ⬆➡⬇⬇⬇
I continued running the sickle alongside the autocannon as I was used to, and it works well enough. If you run a spear or other heavy support weapon then yeah - you definitely need a medium pen primary.
The hulks melee in circles if they get stuck and if one hit another they will start hitting each other until something else does enough focus or dmg to them that they turn around and run after you
wonder if the eruptor can take these new striders down in one shot too...
Nope, i think it's a 2+ shot if you aim for the leg joint
Railgun however, one shots it anywhere on unsafe with any charge
For Ballistic Shield gameplay, you could try the Crossbow, which is one handed now. Or just the SMG, and use the side arm to deal with Scouts
Have you noticed your medium pen weapons bouncing off chaff now? At least with the bots I've been using the slugger and some times it takes three shots to put down the basic infantry bot. In this video I watched your scorcher do the same at least once.
wtf is going on?
You can shoot the rockets on the sides of the new walkers, blows them up even with light penetrating weapons. Kind of a challenge when they're facing you and shooting at you, but it's probably the fastest way to dispose of them.
Pro tip, you can just shoot their rockets. They explode and kill it!
the scorcher can take out a gunship if you shoot them in the body instead of the engines, if you land all your shots right you can take one out with less than a magazine
Jar-5 Dominator feels pretty good with the commando armor imo
If the rocket pod is loaded, shoot the rocket. When it blows up, it'll take out the strider.
Nah you got this Takibo!
Aim lower on the scout striders with the scorcher, near where the leg meets the rest of the body.
It's bonkers hard, as it should be, but it you have a good team and don't worry too much about looting or recovering samples its very doable.
In completely unrelated news, the scorcher, spear, and 500kg have all been nerfed due to reliability.
Man level10 on bugs or automatons is madness absolute madness u never get a second to breathe lol
I think the reason you succeeded was due to the mission type. (not trying to say you have bad skill or sheer luck or kinda stuff DUH) That mission type doesnt require you to engage in prolonged fights. If you play such as Geology examination mission with spear & barrage, LOADS of devastator and new rocket striders are just gonna slice and dice you.
Railgun might become one of the better stratagems again, oneshots striders and hulks.
You can use scorcher against scout rider shoot underneath now plasma punisher are weaker against this scout rider only you can shot him in leg its take a magazine insane 😅😅
How good is the Autocannon against the new striders? I have yet to encounter them
What's up legend!
When at 8 mins when you said shit that was close it was the automatons hitting a hellbomb on the front of the ground behind you
Samples? You looked last the supers, they were right there!
Is it just me
Or the normal helldive difficulty is also changed?
I swear there are more enemies spawning than before.
I've gotta question the gameplay a bit.
Man is engaging every single gunship patrol he sees when they pose zero threat and only attack if you attack them or go into their very obvious cone of vision/are in very close proximity
The best strat for taking out the new striders is to take out their rockets because when you shoot them it explodes which kills the strider I don’t know if he mentions this in the video
Does diving while throwing stratagem/grenade actually increase the distance?
This is controversial but, it's natural to feel underpowered and overwhelmed by the enimes as the difficulty escalates pun intended. I actually love it.
You're force to exceed pure skill and stragety limits. Otherwise why play hardest difficulty?
I noticed that snow doesn’t accumulate on us anymore
It’s because the divers are more stressed now and the snow is melting before it can build up
sniper does 1-2 shot the new striders when shoting "the crotch" and two hits on gunship engines downs them aswell.
TWO hits for gunships now? Thats really nice
@@legitbetterthanvinny9725 yes but only on the same engine each shot
Why not use the Commando? It can one shot Hulks, Gunships and Fabricators, it also has a short cooldown. It also leaves a free slot for a shield pack.
Played everyday since release, EOF & the constant Nerfs have killed this game, enough for me to stop me playing until its fixed and fun again!
How do you make it so the timer top right always appears? I always have to open map to see it
it's in the options. It's titled stupidly though. You need to put the point "Mission Info Visibility" under HUD to "visible".
Is there some frame perfect trick to the throw-pokeball-and-prone technique? Or is it just prone at the same time you throw?
The throw shares your momentum. I press both at the same time; the split second it takes to actually enter the dive is about the same time it takes for the ball to leave your hand
I think is kinda silly they put in that new side objective but you dont even have to do anything to complete it, just throw a 380 on it.
just think how bad illuminate will be😭
I have a feeling the devs are going to take the Ubisoft route and nerf everything to the ground.
The reasoning behind the breaker nerf told us that they’re going to nerf weapons that get too popular. Meaning now that they nerfed the flamethrower and spear is the next „meta” they will nerf that. Sad but true
Can you make a video on like recommendations of “general” builds for both automaton and bug missions?
damn youre gonna make them nerf the spear range
Don't care anymore but i do enjoy you struggling.
I'm done with the game after this latest update. Enough is enough.
Waiting on Space Marine 2
i use the commando over the spear for the factories and gunships
man my experience is just getting tossed around like a rat in a dogs mouth
If you praise Spear any more, AH will nerf it to the ground like they did with Flamethrower
Tip: hit the rockets on the striders
We need stagger resistance armor and passive 50% reduced damage armor. So we dont get rag dolled 😂
I wonder if Dominator would work better in this build now.
Im having spear lock on issues lately.
That's one of the reasons I really like the Commando. I've had too many times where only a tiny corner was visible on the fabricator.
honestly jar was better then scorcher on bots for a lot of time now. Its just an og weapon so everyone kept using it. Even diligence is better
They HAVE to add shoulder switching while in 3rd person
what warbond do i get the gernade pistole?
How come bots will instantly detect you when you throw a stratagem? I swear that wasn’t as thing… I’ve definitely killed chargers by sneaking up and throwing a precision strike on top of them, and the chargers never detect me until impact
You've always been detectable as soon as you throw an offensive strat (Red.) Blues are still unaffected.
@@_Jay_Maker_ but I haven’t seen that for bugs, I have seen it for bots, and I think if you’re in cover and you throw an offensive strat bots don’t detect you.
Ok Takibo, Spear is going to be nerfed next patch
5:13 Didn't they say they made gunship engine weaker? 😡
Maybe they want to showcase the antitank mines
You can use a hell bombs for the AA
Alpha commander from the bug takes a 1 full mag from the incendiary......😐😐😐
For AA and mortal, no the spear not lockon to them
15:34 Hulk griefer 😂
They have lowered the dmg you need to do to the engines of the gunships
I can still solo both factions fairly easy, auto cannon and slugger or dominator for bots, stuns, some barrages and an orbital laser or some air strikes, bugs i still run fire shotty, napalm, cluster bombs and commando. I can still extract 80-85% of the time solo.
Automatons at high difficulty is legit just run and do objectives now. It's simply just not fun. They added even more CC to the automatons, and i hate it. Getting ragdolled constantly isn't fun. Even on lower difficulties because of the new striders and artillery tank.
Nah man. I am loving fighting my way into stuff. It definitely isn't fun with random groups... But 9 wasn't either. Just a bunch of d**k heads running around aimlessly.
I think it's tons of fun.
Can chose the difficulty to play on -> plays on on the high ones -> complains it's difficult
It's supposed to be. Helldive got so boring I dropped it a month ago
Then play on a lower difficulty. Super Helldive isn’t for everyone.
@@giedrius2149 the problem isn't that the game is hard. The problem is they make the game hard in a way that isn't fun. If low difficulty is easy and boring but high difficulty makes you want to walk away from the keyboard because it's not letting you play the game, that's not good design.
I play only EXTREM. They other Level makes no Sense with all these Nerfs. And even Extrem feels like a Job.
I hear you can set off the hell bomb after activating it
Maybe you need the quasar for the hulks.