I've found the Blitzer solid vs. terminids for a while now, with the exception of when they're right up in your face and it just refuses to hit them. You're still at the dubious mercy of that buggy arc hit detection sometimes
Yep same, takibo has good opinions and isn't a reactionary complainer like some certain HD2 content creators, we have all these options to play around, play styles to have fun with. Not to mention these are solo runs, it's much easier in full lobbies.
On 10 it’s run and gun. Don’t stand in one spot and pick your fights. Blitzer is awesome now and the main benefit no ammo usage. On 10 ammo can make or break the mission.
@@haveproblemz545 ammo is an issue because you need to go back to get the resupply if you've called it in. Which risks taking damage or another breach. Anytime you take a fight, you're going to be extra ammo hungry because you don't have a team to spread the ammo usage. And breaches/patrols are more frequent than your resupply CD
Pros and cons, you get all the ammo but then you're also using all that ammo. It doesn't work out better as you have no one to cover you while calling in strats or when you're reloading. @@haveproblemz545
Love Blitzer. Only issue with Stalkers is that there's a bug where they go invisible, jump, heal. You can get stuck in a loop where you shoot while it jumps+heals, indefinitely, lol.
Same. Take a Quasar with it and your Grenade or Medic armour of preference. Ask who needs to pick stuff off the ground. It’s a great loadout to help your team since one of them can grab a second resupply.
Blitzer has been my only primary vs. Bugs since they added the stagger to it. The CC along with a Stun grenade is too good. In my group, I’m the Heavy killer, so I run 4 reds to deal with the big boys and keep all the chaff away with the Blitzer. Shriekers are my absolute weakness and are terrifying lol. Good to see the Blitzer finally get some love!
@@MeisterKleisterHeisstEr Yup! I’ll use whatever my buddies bring when they can call in a 2nd one. It’s great not having overlapping Stratagems between us.
Blitzer has been glued to my primary slot as of recently now vs bugs. My loadout for everything up to 10 is as following: - Guard dog rover - commando RL - orbital gatling barrage - orbital precision strike Its honestly crazy how the blitzer handles everything besides chargers, impalers and BTs. The guard dog pairs amazing with the Blitzer since it also has unlimited ammo and will give you that little push in DPS you need against swarms while also clearing fodder & hunters that will jump you during the 1,5s downtime inbetween Blitzer shots. honestly, try it. its amazing.
I'd run this with one big change: take the dagger for emergency shrieker kills and infinite long-range trash clear. No need for the grenade pistol with an AC. I usually play with one or two friends, so my likelihood of needing to clear holes on respawn away from support weapon is low, and I could honestly take a fire grenade instead of stuns.
You should try the smoke grenade against impalers. Throw it at your feet when you see one, and the tentacle just don’t attack you. They just stare and do nothing. Super useful in solo
your vids make me want to play even though, recently, it has been extremely hard to have fun in this game. i feel like since the warbond drop there has been a massive increase in people that just stand there dying over and over in the same spot, leaving myself and most time one other teammate to run around and complete the map. it has been a rough time diving these days, but you inspire me!
This and players who attack every patrol and always fight breaches, surprising how many level 50+ players who attack everything in sight. And I'm not one of thoes "you play the game how I play or you are bad" people but it gets very tiring after a while..
4:55 could not agree more, there's no explanation as to why it can go more than 100meters away from its body, there's no way the anatomy allows for the impalers neck to be that long. At the moment the impaler has no innate weakness, what it should be though is that it has limited range and it's slow - so that it's forced to slowly follow you around rather than being able to sit in one location and basically never move.
I didn't see your video because for some reason my youtube subscription to your channel just dissapeared. I'm very glad that for the first time I found a pleasant meta before you play it. Thank you very much for your content !
lad, in the aim settings you have it set on ''remember aim mode'' which is currently bugged after the update and is why you default to first person. Switch that setting to ''global'' that fixes it
I've noticed blitzer prevents spewers from spitting on you if you hit them while they're "charging up" their spit attack (though you might need a head shot for it to be consistent, not a body/bile sac shot). If you hit them during that process, they'll stop and then not spit on you. It makes it a lot easier to be around spewers in closer range, and allow a stun + quick swap to nade pistol.
nah the devs are actually really proud with their balance of the autocannon, which is probably one of the only weapons/stratagems the players AND devs are happy with
Btw you can destroy the illegal broadcast with the grenade pistol. I am also happy you are finally on the blitzer team! The stagger is just phenomenal for any kind of play-style. You can take care of any horde if you just give yourself time to deal with them and not rush. You may try it on bots, but it suuuuucks (from personal experience). Also all spews are considered explosive dmg, so if you jump you will have your resistance increased by 90% and they will not kill you instantly.
I already hate that you made this video without me even starting it... You're showing everyone my favorite primary, along with similar stratagems.. cant wait for the nerf. I blame you when this inevitably happens xD
@@RichSmithson Bruh it's literally consistently happened. Every weapon I've found to be fun got nerfed to not be viable. How can you say this after they nerfed the flame weapons just as people tried to have fun with them for the warbond. You're weird for thinking it's fine to nerf fun weapons but leave every other underpowered weapon the way it is
@@clevergoblin1714 consistently happened... remind me the last time who even liked xbow prior to this patch? Not to mention what has nerf even change? Ppl still found a way to kill chargers from the front with the flamethrower, fire breaker didnt change how you played, ppl that spammed it, ran out of ammo, did the same shit this patch. MEANWHILE ignoring the fact that theres a Fuckton of Ragdolling this patch when Ragdolling was already a poorly designed gameplay mechanic that needs to be reworked so players can have an interaction to recover faster
@@clevergoblin1714 You guys have skill issues and you know it. Everyone else adapted while you spent hours whinging on social media. Im having no problems passing level 10 missions with pugs. Sounds like a you problem if you can't pass because your favourite shot gun got a nerf. There are other weapons you can use you do know that right?
I wish the blitzer was more accurate and allowed you to direct your shots towards specific parts. If it did, you could use AT to break a charger's leg armor and easily kill it by shooting the exposed leg. I wonder if that would be considered OP even though you have to destroy that leg armor with a different weapon... Other than that the Blitzer is perfect for me
I think the random arc is what keeps the weapon unique and preventing it from becoming too powerful, but AH is probably gonna butcher it, alongside how badly they gutted the arc thrower
I’ve really begun enjoying it. I shoot and move and then shoot again when it charges. I’m constantly moving with the blitzer. I find it to be extremely viable. I’ve started fooling around with the Tesla tower and have begun loving it. I know lots of people hate it, but for anything less than chargers, it will solo but breaches because the bugs will attack it instead of trying to run towards your character.
Blitzer has been my main Terminid weapon for a while, the stagger and the fact it can one-shot Alpha Commanders sometimes is what sold me to keep using it this update. Stagger is probably the most important factor when it comes to primaries for me now, difficulty 10 gets rough without some form of crowd control.
Actually really happy and disappointed people are pointing out how dope the Blitzer is against bugs. Happy because its a great weapon to use, disappointed because we all know what happens to popular and useful weapons at this point.
I really hope the devs aren't watching this... Anyways. Imo blitzer is excellent with the laser dog and incendiary grenade (I play difficult 7). You can keep the bugs away with the blitzer while the laser dog kill the bugs and throw grenades if bugs pile up. You can then have 3 stratagem slots for the heavies.
Its also atrocious against chargers and such since you cant aim their legs even if the armor is stripped already. All and all very good and balanced gun.
I've been enjoying Blitzer and laser dog recent. Keeps them staggered while the dog melts them. On the downside, no good for shooting Impalers in the face so you gotta have something else handy - I've been taking HMG there.
I really like being able to stim at full health - the end, when you reinforced to grab samples at extraction, doing it there has saved me multiple times already.
I had an idea for the impaler that I think would be a huge improvement. Every time their tentacle come out of the ground, a small mound of dirt should be facing the direction of the impaler. That way you'd at least have an idea what direction to look
I am a bigtime stagger enjoyer- I never go into a mission without at least one stagger option for both bugs and bots. Even something small like the pummeler is enough to cancel the spit attack of spewer bugs.
Impaler: Helldiver should be able to avoid attacks if he is moving silent (crouched? on ground?). How could the impaler know the helldiver is there without vibration?
Love your content dude, definitely my favourite HD2 player to watch and learn from. Just wondering, with the whole Rat tactics working so well, have you tried using the jump pack with the loadout and tactics at all?
You must have some method for playing on level 10 and seeing very few enemies. I've played it only a few times and have had 3-4 chargers at once, 4 BTs at once, and swarms of medium and small enemies. This seems like level 6. :-D
The biggest thing for level 10 is simply trying to avoid fights, that may sound like a well okay whatever answer, but if you go in and remember to actively take note of avoiding fights when you can, then you’ll find it becomes alot easier to clear objectives and the map, the scout armor passive also helps alot as you can see what your getting into with objectives (long story short try to choose your engagements better)
Precision strike doesn't one shot tentacle bug. My strat (But I dont solo) is Spear + Precision Strike. One rocket + PS = dead. Or Spear + Railcannon shot. Or Spear + 500kg next to him.
People usually bind the stratagem inputs to the keyboard's arrow keys, and then use their right hand to punch that in while keeping the left hand on WASD. You lose mouse control but it keeps you mobile at least.
Whoever is claiming lasers are META, I want what they're smoking. It takes so long to set things on fire with them that most smaller enemies will die before it happens, and any enemies that will be set on fire tend to be the ones that you don't want to leave alone for the DoT to finish them off, since lasers have no stagger and they'll keep chasing you.
Flamethrower was bad to begin with and ultra fast knee-melting was its saving grace. Most people me included didn't even bother to use it on anything other than chargers.
@@Steir12 i used a lot (post rework and before rework) and yes it got worse but i am still using it all the time and beside chargers it changed nothing. You just have to play stuns, thermites or impacts to deak with them
@@ageansai6067 i am a veteran warframe player and i have seen the same pattern. Player complain about powercreep but then when something get nerfed they cry. I agree we should buff some things but people want to stomp everything with a primary it’s ridiculous.
The blitzer did nice work but it failed me when i wanted to save my teammates from being overwhelmed. I tried helping with the shotty side but overall i had to hold my fire.
I cant live without light scout armor, jump pack, and exploding crossbow with the laz7 dagger to cut down hunters and smaller. Jump around the bug nests and close holes from afar.
How does he do stratagem codes while looking around & moving at the same time? I know you can do them while moving, but what binding layout lets you move & look around?
i dont get it. i play on difficulty 7 and i'll be forced to fight 3 bile titans and 2 impalers at the same time, how come there is so little enemies when you play, is that a feature on the highest difficulty?
with the current direction of the game i don’t think the impaler is not frustrating enough. i think it should also apply a ten second slow to helldivers on top of all the rag dolling. arrowhead needs to commit to the anti-fun mentality
im not good enough to solo on dif 10, I normally play dif 7, but ive been really enjoying orbital Percision, orbital railcannon, napalm strike, and autocannon!
35:00 you didn't underestimate the barrage. 380 and 110mm barrage now travel with the ball and you threw it into a hunter that moved up. rn it's specifically these 2 that have this kind of behaviour.
Blitzer, Eruptor, and Breaker Inc were my gun rotation but now it's cookout over breaker inc. bec running out of ammo is a pain. AH is so dumb for nerfing it.
Your dog jumpscaring you out of nowhere is so relatable 😭
😂 yeah I noticed that too at 13:55
I've found the Blitzer solid vs. terminids for a while now, with the exception of when they're right up in your face and it just refuses to hit them. You're still at the dubious mercy of that buggy arc hit detection sometimes
to be fair that happens with ballistic weapons too
@@csaysgrubit doesn't, it's only the case when you get flinched after getting hit
i use the new secondary flamer to fill that gap
I like these videos because it encourages me to try new weapon loadouts.
Same
Absolutely
yeah it encourages me to enjoy new strats while they last before AH swings the nerf hammer again
Yep same, takibo has good opinions and isn't a reactionary complainer like some certain HD2 content creators, we have all these options to play around, play styles to have fun with.
Not to mention these are solo runs, it's much easier in full lobbies.
100%, having some great fun with the blitzer since seeing this
On 10 it’s run and gun. Don’t stand in one spot and pick your fights. Blitzer is awesome now and the main benefit no ammo usage. On 10 ammo can make or break the mission.
Tbh, ammo shouldn't be an issue when playing solo
@@el-low6663it’s a huge issue bc you have to kill the hundreds of terminids by yourself
@@samuelclark5491whole resupply for yourself and calling it in anytime… I don’t think its an issue dude.
@@haveproblemz545 ammo is an issue because you need to go back to get the resupply if you've called it in. Which risks taking damage or another breach.
Anytime you take a fight, you're going to be extra ammo hungry because you don't have a team to spread the ammo usage. And breaches/patrols are more frequent than your resupply CD
Pros and cons, you get all the ammo but then you're also using all that ammo. It doesn't work out better as you have no one to cover you while calling in strats or when you're reloading. @@haveproblemz545
I fell in love with the Blitzer the moment I took out 2 stalkers while hip firing, had them stunned and confused. Lol
YES the ability to stunlock everything smaller than a charger (or hulk) is absolutely amazing
@@trulers8713 definitely is.
Love Blitzer. Only issue with Stalkers is that there's a bug where they go invisible, jump, heal. You can get stuck in a loop where you shoot while it jumps+heals, indefinitely, lol.
@MeisterKleisterHeisstEr yep, it happens often, and I always die laughing.
Great stagger and dmg, always liked blitzer over breaker inc pre nerf as well.
Same. Take a Quasar with it and your Grenade or Medic armour of preference. Ask who needs to pick stuff off the ground.
It’s a great loadout to help your team since one of them can grab a second resupply.
Blitzer has been my only primary vs. Bugs since they added the stagger to it. The CC along with a Stun grenade is too good.
In my group, I’m the Heavy killer, so I run 4 reds to deal with the big boys and keep all the chaff away with the Blitzer. Shriekers are my absolute weakness and are terrifying lol. Good to see the Blitzer finally get some love!
If you can bum a spare Rover or Shield Gen off a teammate, you'll be unstoppable!
@@MeisterKleisterHeisstEr Yup! I’ll use whatever my buddies bring when they can call in a 2nd one. It’s great not having overlapping Stratagems between us.
Thank you for putting out solid gameplay. Always learn new things watching you helldive!
Blitzer has been glued to my primary slot as of recently now vs bugs.
My loadout for everything up to 10 is as following:
- Guard dog rover
- commando RL
- orbital gatling barrage
- orbital precision strike
Its honestly crazy how the blitzer handles everything besides chargers, impalers and BTs. The guard dog pairs amazing with the Blitzer since it also has unlimited ammo and will give you that little push in DPS you need against swarms while also clearing fodder & hunters that will jump you during the 1,5s downtime inbetween Blitzer shots.
honestly, try it. its amazing.
I'd run this with one big change: take the dagger for emergency shrieker kills and infinite long-range trash clear. No need for the grenade pistol with an AC. I usually play with one or two friends, so my likelihood of needing to clear holes on respawn away from support weapon is low, and I could honestly take a fire grenade instead of stuns.
I like the verdict for this but same principle
@@InvaderTroy Verdict is also super fun.
I like taking stuns anyway, even if not needed for my specific build. Confirming an orbital on a charger or swarm for your teammate can always help
@@Joemama-xw2wy I mean, true, but an incendiary on a breach location is as impactful as a napalm airstrike sometimes.
@@Fourger14 gas strike it
You should try the smoke grenade against impalers. Throw it at your feet when you see one, and the tentacle just don’t attack you. They just stare and do nothing. Super useful in solo
your vids make me want to play even though, recently, it has been extremely hard to have fun in this game. i feel like since the warbond drop there has been a massive increase in people that just stand there dying over and over in the same spot, leaving myself and most time one other teammate to run around and complete the map.
it has been a rough time diving these days, but you inspire me!
This and players who attack every patrol and always fight breaches, surprising how many level 50+ players who attack everything in sight. And I'm not one of thoes "you play the game how I play or you are bad" people but it gets very tiring after a while..
4:55 could not agree more, there's no explanation as to why it can go more than 100meters away from its body, there's no way the anatomy allows for the impalers neck to be that long. At the moment the impaler has no innate weakness, what it should be though is that it has limited range and it's slow - so that it's forced to slowly follow you around rather than being able to sit in one location and basically never move.
I suspect they'll fix this in an upcoming patch
I didn't see your video because for some reason my youtube subscription to your channel just dissapeared. I'm very glad that for the first time I found a pleasant meta before you play it. Thank you very much for your content !
lad, in the aim settings you have it set on ''remember aim mode'' which is currently bugged after the update and is why you default to first person. Switch that setting to ''global'' that fixes it
I've noticed blitzer prevents spewers from spitting on you if you hit them while they're "charging up" their spit attack (though you might need a head shot for it to be consistent, not a body/bile sac shot). If you hit them during that process, they'll stop and then not spit on you. It makes it a lot easier to be around spewers in closer range, and allow a stun + quick swap to nade pistol.
26:16 - profound sadness :(
Love your content! Keep it up!
Mark my words….. they are gonna nerf the auto cannon soon…….
If they do they will officially bury their game
nah the devs are actually really proud with their balance of the autocannon, which is probably one of the only weapons/stratagems the players AND devs are happy with
@@OrangeJell-Owas bouta say this, the autocannon is their pride and joy😭😭
If they keep this up, we're going to have to fight with snowballs until they nerf them.
The autocannon should be a model for how to balance this game.
Whaaat's up legends!!
30:00 the autocanno wildy danglin😂
Btw you can destroy the illegal broadcast with the grenade pistol.
I am also happy you are finally on the blitzer team! The stagger is just phenomenal for any kind of play-style.
You can take care of any horde if you just give yourself time to deal with them and not rush.
You may try it on bots, but it suuuuucks (from personal experience).
Also all spews are considered explosive dmg, so if you jump you will have your resistance increased by 90% and they will not kill you instantly.
I already hate that you made this video without me even starting it... You're showing everyone my favorite primary, along with similar stratagems.. cant wait for the nerf. I blame you when this inevitably happens xD
They buff the Blitzer in the new patch
“Omg the devs are going to nerf my weapon next”
Stop crying, you people are weird.
@@RichSmithson Bruh it's literally consistently happened. Every weapon I've found to be fun got nerfed to not be viable. How can you say this after they nerfed the flame weapons just as people tried to have fun with them for the warbond. You're weird for thinking it's fine to nerf fun weapons but leave every other underpowered weapon the way it is
@@clevergoblin1714 consistently happened... remind me the last time who even liked xbow prior to this patch? Not to mention what has nerf even change? Ppl still found a way to kill chargers from the front with the flamethrower, fire breaker didnt change how you played, ppl that spammed it, ran out of ammo, did the same shit this patch.
MEANWHILE ignoring the fact that theres a Fuckton of Ragdolling this patch when Ragdolling was already a poorly designed gameplay mechanic that needs to be reworked so players can have an interaction to recover faster
@@clevergoblin1714 You guys have skill issues and you know it. Everyone else adapted while you spent hours whinging on social media.
Im having no problems passing level 10 missions with pugs. Sounds like a you problem if you can't pass because your favourite shot gun got a nerf. There are other weapons you can use you do know that right?
I wish the blitzer was more accurate and allowed you to direct your shots towards specific parts. If it did, you could use AT to break a charger's leg armor and easily kill it by shooting the exposed leg. I wonder if that would be considered OP even though you have to destroy that leg armor with a different weapon... Other than that the Blitzer is perfect for me
I think the random arc is what keeps the weapon unique and preventing it from becoming too powerful, but AH is probably gonna butcher it, alongside how badly they gutted the arc thrower
28:53 LMAOOO DUDE your humor is so underrated
He’s the type of guy to get accused of hacking, that’s just how good he is
Great run! You’re right; you went to through the mobs so quickly that I thought you were on level nine. AAND you got the samples! Thanks for sharing!
I’ve really begun enjoying it. I shoot and move and then shoot again when it charges. I’m constantly moving with the blitzer. I find it to be extremely viable. I’ve started fooling around with the Tesla tower and have begun loving it. I know lots of people hate it, but for anything less than chargers, it will solo but breaches because the bugs will attack it instead of trying to run towards your character.
28:54 Democracy officer notified for having feelings with the bugs
Blitzer has been my main Terminid weapon for a while, the stagger and the fact it can one-shot Alpha Commanders sometimes is what sold me to keep using it this update. Stagger is probably the most important factor when it comes to primaries for me now, difficulty 10 gets rough without some form of crowd control.
if you like stagger, try the slugger in its current state, feels phenomenal. stunlocks alpha commanders and devastators
The Blitzer has been my go-to bug weapon for a long while because of its stagger. Glad to see that it has a place in D10.
Damn man you make this look so easy. Cheers 🍻
Blitzer, grenade pistol, stun nades, orbital laser, orbital rail cannon, eagle airstrike for me.
''Surprisingly great''
Helldiver finds out other weapons that Incendiary Breaker exists
I'm a stagger enjoyer, i mainline the crossbow ever since it was released
How do you effectively use the scout armor in game? I like using the light armor for team play but dont feel like I utilize the armor ability at all
Are you using the ship upgrade for the Bombardment having a tighter radius in this gameplay?
amazing participation of your dog. :D
The first mission in an OP are always easier than the following two, so you actually finish the op or just the first mission?
Actually really happy and disappointed people are pointing out how dope the Blitzer is against bugs. Happy because its a great weapon to use, disappointed because we all know what happens to popular and useful weapons at this point.
I really hope the devs aren't watching this...
Anyways. Imo blitzer is excellent with the laser dog and incendiary grenade (I play difficult 7). You can keep the bugs away with the blitzer while the laser dog kill the bugs and throw grenades if bugs pile up. You can then have 3 stratagem slots for the heavies.
Only relevant downside to blitzer is anti shrieker capability
Its also atrocious against chargers and such since you cant aim their legs even if the armor is stripped already. All and all very good and balanced gun.
I've been enjoying Blitzer and laser dog recent. Keeps them staggered while the dog melts them. On the downside, no good for shooting Impalers in the face so you gotta have something else handy - I've been taking HMG there.
I really like being able to stim at full health - the end, when you reinforced to grab samples at extraction, doing it there has saved me multiple times already.
I like how u wear AC as simply fashion accessory even when the situation clearly screams to use it.
The blitzer can 2 shot spewers btw. It also cancels their bile so theyre not even close to being threatening, not even on super helldive.
The breaker spray & pray is amazing on difficulty 10 too. Yes I'm serious, I main it even on bots.
Blitzer with the Lazer buddy does amazing clear
Primary with stagger and autocannon + gas strike and napalm for breaches, orbital precision for the big boys
Why grenade pistol with autocannon?
MORE BOOM
I had an idea for the impaler that I think would be a huge improvement. Every time their tentacle come out of the ground, a small mound of dirt should be facing the direction of the impaler. That way you'd at least have an idea what direction to look
I am a bigtime stagger enjoyer- I never go into a mission without at least one stagger option for both bugs and bots. Even something small like the pummeler is enough to cancel the spit attack of spewer bugs.
A Keebs video a day keeps the doctor away
I've been having fun with it recently as well!
Doggo as the surprise guest is always welcome
We all loving the Blitzer and Arc buffs.
Legend! Blitzer build looks fun
Impaler: Helldiver should be able to avoid attacks if he is moving silent (crouched? on ground?). How could the impaler know the helldiver is there without vibration?
Love your content dude, definitely my favourite HD2 player to watch and learn from. Just wondering, with the whole Rat tactics working so well, have you tried using the jump pack with the loadout and tactics at all?
blitzer was on the same level as Incendiary breaker
With the incendiary breaker nerf I feel like blitzer pulls ahead
Always have been a blitzer fan
Is it just me or your FOV is so wide? Can you tell me how to get this?
22:07
Beautiful
You must have some method for playing on level 10 and seeing very few enemies. I've played it only a few times and have had 3-4 chargers at once, 4 BTs at once, and swarms of medium and small enemies. This seems like level 6. :-D
The biggest thing for level 10 is simply trying to avoid fights, that may sound like a well okay whatever answer, but if you go in and remember to actively take note of avoiding fights when you can, then you’ll find it becomes alot easier to clear objectives and the map, the scout armor passive also helps alot as you can see what your getting into with objectives (long story short try to choose your engagements better)
For the dog Jump scare we demand a dog picture in your next Video 😤!
Precision strike doesn't one shot tentacle bug. My strat (But I dont solo) is Spear + Precision Strike. One rocket + PS = dead. Or Spear + Railcannon shot. Or Spear + 500kg next to him.
why would you take a grenade pistol if you have the autocannon???
lol you can see the bile warrior despawning at 12:23
how do you bind the strats input and moving at the same time using keyboard and mouse? @takibo
People usually bind the stratagem inputs to the keyboard's arrow keys, and then use their right hand to punch that in while keeping the left hand on WASD. You lose mouse control but it keeps you mobile at least.
The tentacle intercepted the 500 kg😂
Whoever is claiming lasers are META, I want what they're smoking.
It takes so long to set things on fire with them that most smaller enemies will die before it happens, and any enemies that will be set on fire tend to be the ones that you don't want to leave alone for the DoT to finish them off, since lasers have no stagger and they'll keep chasing you.
Dude how are you running so fast, is it just an FOV trick or something?
Does takibo have a discord?
What are you talking about? The Arc Blitzer has been amazing since they buffed the fire rate months ago. Best weapon against the bugs 👊🏿
Next patch Arrowhead will nerf Takibo lol
13:56 I was like "WTF new kind of bug is making that sound?"
Hot take: the flamethrower nerf wasn’t that bad
Should be a cold take, there's a vocal part community that just loves to complain because they don't know how to play the game.
Flamethrower was bad to begin with and ultra fast knee-melting was its saving grace. Most people me included didn't even bother to use it on anything other than chargers.
@@Steir12 i used a lot (post rework and before rework) and yes it got worse but i am still using it all the time and beside chargers it changed nothing. You just have to play stuns, thermites or impacts to deak with them
@@ageansai6067 i am a veteran warframe player and i have seen the same pattern. Player complain about powercreep but then when something get nerfed they cry. I agree we should buff some things but people want to stomp everything with a primary it’s ridiculous.
Blitzer has always been the best bug gun
The blitzer did nice work but it failed me when i wanted to save my teammates from being overwhelmed. I tried helping with the shotty side but overall i had to hold my fire.
13:55 I was wondering WTF bug makes that noise??
Cookout is great as well.
i also 99% take the blitzer + ac but since the ac can destroy so many objetives i take the bushwhacker for shriekers and bugs that come too close ^^
Blitzer about to be nerffed
where are all the elites? is this diff 5 or 10
I cant live without light scout armor, jump pack, and exploding crossbow with the laz7 dagger to cut down hunters and smaller. Jump around the bug nests and close holes from afar.
How does he do stratagem codes while looking around & moving at the same time? I know you can do them while moving, but what binding layout lets you move & look around?
He could maybe have a macro for it
i dont get it. i play on difficulty 7 and i'll be forced to fight 3 bile titans and 2 impalers at the same time, how come there is so little enemies when you play, is that a feature on the highest difficulty?
Rng
He playing solo so he has less enemies spawning in.
Blitzer is my go to bug weapon. Only problem i run into is shriekers because they hover just out of range
with the current direction of the game i don’t think the impaler is not frustrating enough. i think it should also apply a ten second slow to helldivers on top of all the rag dolling. arrowhead needs to commit to the anti-fun mentality
Hi @takibo can you give me your specs details ?
Yes Blitzer love!
im not good enough to solo on dif 10, I normally play dif 7, but ive been really enjoying orbital Percision, orbital railcannon, napalm strike, and autocannon!
Hey try using the flame pods I know everyone doesn’t like them but they are really clutch when dropping back in or getting surrounded by bugs
35:00 you didn't underestimate the barrage. 380 and 110mm barrage now travel with the ball and you threw it into a hunter that moved up. rn it's specifically these 2 that have this kind of behaviour.
What's up legend.
Blitzer, Eruptor, and Breaker Inc were my gun rotation but now it's cookout over breaker inc. bec running out of ammo is a pain. AH is so dumb for nerfing it.
Takibo skedadled there for a sec
Blitzer + AMR + Guard Dog(not rover) is my new fun loadout for bots :)
Gotta love some blitzer
Well, now the Blitzer is going to get nerfed.